Feat Groups
Aberration-hunting - Heroic
Cleanse the Madness
 
Aberration-hunting, Damage Bonus, Racial
Deep Sage
 
Aberration-hunting, Languages, Skill Enhancement
Acid Specialization - Heroic
Acid Wash
 
Acid Specialization, Condition Negation, Mobility, Power Enhancement, Racial
Burning Blizzard
 
Acid Specialization, Cold Specialization, Damage Bonus
Elemental Blade Attunement
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Racial, Thunder Specialization
Elemental Empowerment
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Thunder Specialization
Elemental Sanction
 
Acid Specialization, Class, Cold Specialization, Fire Specialization, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Acid Specialization - Paragon
Acid Splash
 
Acid Specialization, Class, Miss Mitigation
Burning Vapors
 
Acid Specialization, Attack Penalty, Damage Bonus, Triggered
Corrosive Breath
 
Acid Specialization, Defense Penalty, Power Enhancement, Racial
Acid Specialization - Epic
Dissolving Breath
 
Acid Specialization, Defense Penalty, Power Enhancement, Racial
Action Point - Heroic
Action Rush
 
Action Point, Class, Mobility, Racial
Action Surge
 
Action Point, Attack Bonus, Racial
Aerenal Half-life
 
Action Point, Attack Bonus, Background, Necrotic Specialization, Racial
Bravura Leader
 
Action Point, Class, Damage Bonus, Support
Bravura Shroud
 
Action Point, Class, Concealment, Defense, Racial, Support
Bravura Spirit
 
Action Point, Attack Bonus, Bloodied, Class, Racial, Support
Crimson Eye Action
 
Action Point, Class, Damage Bonus, Racial
Dark Thaumaturgy
 
Action Point, Class, Rituals, Skill Enhancement
Defiling Action
Arcane Defiling  
Action Point, Arcane Defiling
Dooming Action
 
Action Point, Class, Damage Bonus
Fey Command
 
Action Point, Class, Racial, Support, Teleportation
Flurry Resounding
 
Action Point, Class, Damage Bonus
Frantic Recovery
 
Action Point, Racial, Second Wind
Heroes Make Their Own Luck
 
Action Point, Defense
Human Ingenuity
 
Action Point, Power Recovery, Psionics, Racial
Human Innovation
 
Action Point, Class, Equipment, Support
Human Resolve
 
Action Point, Racial, Temporary Hit Points
Imperishable Destiny
 
Action Point, Racial, Saving Throws, Skill Enhancement
Improved Inspiration
 
Action Point, Class, Healing, Support
Improved Resourcefulness
 
Action Point, Class, Defense, Support
Improved Skirmishing
 
Action Point, Attack Bonus, Class, Support
Improved Tactics
 
Action Point, Attack Bonus, Class, Support
Life on the Edge
 
Action Point, Attack Bonus, Bloodied, Racial
Predatory Action
 
Action Point, Class, Damage Bonus
Wrath of the Forester
 
Action Point, Class, Marking, Racial
Action Point - Paragon
Action Recovery
 
Action Point, Condition Negation, Racial
Avenging Spirit
 
Action Point, Class, Racial, Triggered
Beseech Patron
 
Action Point, Class, Triggered
Psionic Rush
 
Action Point, Class, Psionics
Action Point - Epic
Action Grant
 
Action Point, Class, Support
Arcane Mastery
 
Action Point, Class, Power Recovery
Divine Mastery
 
Action Point, Class, Power Recovery
Fate Favors the Bold
 
Action Point, Class, Extra Attack, Mobility, Support
Form Mastery
 
Action Point, Class, Power Recovery
Lolth-blessed
 
Action Point, Power Recovery, Racial
Martial Mastery
 
Action Point, Class, Power Recovery
Perfect Recovery
 
Action Point, Racial
Prescient Resurgence
 
Action Point, Class, Power Recovery, Support
Animal Companion - Heroic
Beast Guidance
 
Animal Companion, Class, Skill Enhancement
Beast Protector
 
Animal Companion, Class, Teamwork, Triggered
Beast Rider
 
Animal Companion, Class, Mounted Combat
Beast Training
 
Animal Companion, Class, Skill Training
Bestial Stability
 
Animal Companion, Forced Movement, Teamwork
Breath-Resistant Beast
 
Animal Companion, Class, Damage Resistance, Racial
Coordinated Opportunity
 
Animal Companion, Class, Damage Bonus, Opportunity Attacks, Teamwork
Drow Beast Mastery
 
Animal Companion, Class, Power Enhancement, Racial
Elven Beast Mastery
 
Animal Companion, Attack Bonus, Class, Mobility, Racial
Fangs of the Ancient Forest
 
Animal Companion, Damage Bonus, Shapechange
Fell Vistani Hound
Bloodline  
Animal Companion, Class, Combat Advantage, Teamwork, Vistani Heritage
Feyborn Companion
 
Animal Companion, Fey Nature, Racial
Fiendish Companion
 
Animal Companion, Class, Damage Resistance, Racial
Flanking Beast Scion
 
Animal Companion, Attack Bonus, Background, Class, Flanking
Githzerai Beast Mastery
 
Animal Companion, Class, Condition Negation, Mobility, Racial, Saving Throws, Second Wind
Hobgoblin Beast Companion
 
Animal Companion, Class, Condition Negation, Defense, Power Enhancement, Racial
Human Beast Mastery
 
Animal Companion, Class, Defense
Hunting Beast
 
Animal Companion, Class, Condition Negation, Perception
Knowing Eyes
 
Animal Companion, Background, Class, Skill Enhancement
Mark of Handling
Dragonmark  
Animal Companion, Defense, Mobility, Mounted Combat, Rituals
Nimble Companion
 
Animal Companion, Class, Defense, Mobility, Racial
Prime Beast Strike
 
Animal Companion, Attack Bonus, Class
Scion of Onat
 
Animal Companion, Background, Class, Healing, Healing Surge, Skill Training, Support
Shifter's Companion
 
Animal Companion, Class, Physical Change, Support
Animal Companion - Paragon
Bestial Death's Door Ferocity
 
Animal Companion, Attack Bonus, Bloodied, Class, Dying, Extra Attack, Triggered
Distracting Companion
 
Animal Companion, Attack Penalty, Class
Gliding Beast
 
Animal Companion, Class, Mobility, Triggered
Halfling Beast Mastery
 
Animal Companion, Luck, Power Repertoire, Racial
Poisonous Beast
 
Animal Companion, Class, Ongoing Damage, Poison
Protective Beast
 
Animal Companion, Class, Defense
Animal Companion - Epic
Quick Beast Command
 
Animal Companion, Class, Extra Attack
Armor - Heroic
Armor Endurance Training
 
Armor, Skill Enhancement
Armor Expertise
 
Armor, Class, Skill Enhancement
Armor Nimbleness Training
 
Armor, Skill Enhancement
Armor Proficiency (Chainmail)
 
Armor, Proficiency Gain
Armor Proficiency (Hide)
 
Armor, Proficiency Gain
Armor Proficiency (Leather)
 
Armor, Proficiency Gain
Armor Proficiency (Plate)
 
Armor, Proficiency Gain
Armor Proficiency (Scale)
 
Armor, Proficiency Gain
Armor Snag
 
Armor, Grapple, Shield
Armored Sorcerer
 
Armor, Class, Damage Resistance
Armored Warlord
 
Armor, Class, Healing Surge, Proficiency Gain
Armored Warrenguard
 
Armor, Defense, Mobility, Proficiency Gain, Racial, Size-based
Draconian Wings
 
Armor, Mobility, Racial
Heavy Armor Agility
 
Armor, Mobility
In Shining Armor
 
Armor, Class, Defense, Shield, Support
Armor - Paragon
Armor Specialization (Chainmail)
 
Armor, Defense, Mobility
Armor Specialization (Hide)
 
Armor, Defense, Damage Resistance
Armor Specialization (Leather)
 
Armor, Critical, Defense
Armor Specialization (Plate)
 
Armor, Damage Resistance, Defense
Armor Specialization (Scale)
 
Armor, Critical, Defense
Attack Bonus - Heroic
Accurate Magic Armaments
 
Attack Bonus, Class, Equipment, Support
Action Surge
 
Action Point, Attack Bonus, Racial
Advantageous Rebuke
 
Attack Bonus, Channel Divinity, Class, Combat Advantage, Support
Aegis Accuracy
 
Attack Bonus, Class, Mark Punishment
Aerenal Half-life
 
Action Point, Attack Bonus, Background, Necrotic Specialization, Racial
Against All Odds
 
Attack Bonus, Damage Bonus
Aggressive Advantage
 
Attack Bonus, Combat Advantage, Initiative
Agile Superiority
 
Attack Bonus, Class, Opportunity Attacks
Anger Unleashed
 
Attack Bonus, Bloodied, Racial
Arcane Malice
Spellscar  
Attack Bonus, Damage Bonus, Spellscar
Arcane Spellfury
 
Attack Bonus, Class
Avowed Dragonfoe
 
Attack Bonus, Bloodied, Critical, Dragon-hunting, Temporary Hit Points
Battle Song Expertise
 
Attack Bonus, Class, Forced Movement
Blade Opportunist
 
Attack Bonus, Opportunity Attacks, Weapon Specialization
Blade of Faith
Multiclass  
Attack Bonus, Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Blood Quarry
 
Attack Bonus, Bloodied Enemy, Class, Racial
Bloodied Concentration
 
Attack Bonus, Bloodied, Psionics
Bloodied Spear
Team  
Attack Bonus, Damage Bonus, Teamwork, Opportunity Attacks
Boldness Through Luck
 
Attack Bonus, Class, Luck, Racial, Support
Bolstering Breath
 
Attack Bonus, Power Enhancement, Racial, Support
Bracing Breath
 
Attack Bonus, Class, Power Enhancement, Racial, Temporary Hit Points
Bravo
Multiclass  
Attack Bonus, Fear, Multiclass Bravo, Skill Training
Bravura Spirit
 
Action Point, Attack Bonus, Bloodied, Class, Racial, Support
Bred for Battle
 
Attack Bonus, Background, Initiative, Mobility, Racial
Brutal Ferocity
 
Attack Bonus, Damage Bonus, Racial, Triggered
Channel Might
 
Attack Bonus, Channel Divinity, Class, Triggered
Closing Advantage
 
Attack Bonus, Class, Triggered
Combat Intuition
 
Attack Bonus, Miss Mitigation, Opportunity Attacks
Combat Reflexes
 
Attack Bonus, Opportunity Attacks, Triggered
Controlled Breath
 
Attack Bonus, Damage Bonus, Power Enhancement, Racial
Coordinated Explosion
 
Attack Bonus, Teamwork, Triggered
Corellon's Wrath Style
 
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Crossbow Expertise
 
Attack Bonus, Weapon Specialization
Dancing Thorn Style
 
Attack Bonus, Class, Damage Bonus, Racial, Weapon Specialization
Darkest Memories
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Darren Gambler
 
Attack Bonus, Background, Luck, Skill Enhancement
Deadeye Slinger
 
Attack Bonus, Critical, Weapon Specialization
Devil's Favor
 
Attack Bonus, Class, Damage Bonus, Saving Throws, Second Wind
Diabolic Soul
 
Attack Bonus, Power Repertoire, Shapechange, Triggered
Directing Inspiration
 
Attack Bonus, Class, Defense, Power Enhancement, Support
Divine Connection
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Divine Perseverance
 
Attack Bonus, Class, Racial, Triggered
Domain Synergy
 
Attack Bonus, Channel Divinity, Class, Triggered
Draconic Arcanist
 
Attack Bonus, Class, Damage Bonus, Racial
Draconic Enmity
 
Attack Bonus, Class, Racial
Draconic Hunter
 
Attack Bonus, Class, Racial
Dragonborn Vengeance
 
Attack Bonus, Class, Mark Punishment, Racial
Dutiful Follower
 
Attack Bonus, Racial, Teamwork
Dwarven Stalwart
 
Attack Bonus, Racial
Elemental Barbarian
 
Attack Bonus, Class, Power Enhancement, Racial
Elemental Vengeance
Elemental Companion  
Attack Bonus, Bloodied Enemey, Combat Advantage, Elemental Companion, Power Repertoire, Triggered
Elsir Hammer Champion
 
Attack Bonus, Class, Mark Punishment, Mobility, Triggered, Weapon Specialization
Elsir Hammer Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Elven Arcane Precision
 
Attack Bonus, Class, Racial
Elven Beast Mastery
 
Animal Companion, Attack Bonus, Class, Mobility, Racial
Elven Guardian
 
Attack Bonus, Class, Racial
Elven Precision
 
Attack Bonus, Power Enhancement, Racial
Enmity's Eye
Bloodline  
Attack Bonus, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Vistani Heritage
Escalating Assault
 
Attack Bonus, Class, Mark Punishment
Feyborn Charm
 
Attack Bonus, Class, Damage Bonus, Racial, Skill Enhancement
Feyborn Fortune
 
Attack Bonus, Channel Divinity, Class, Racial, Support
Flanking Beast Scion
 
Animal Companion, Attack Bonus, Background, Class, Flanking
Foamgather Warrior
Bloodline  
Attack Bonus, Foamgather Heritage, Power Repertoire, Proficiency Gain, Racial, Weapon Specialization
Focus the Spirits' Lives
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Formation Fighting
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Teamwork
Gnome Phantasmist
 
Attack Bonus, Class, Damage Bonus, Racial
Godsworn Assault
 
Attack Bonus, Class, Critical, Skill Enhancement, Worship
Gold Dwarf Pride
 
Attack Bonus, Defense, Dying, Racial
Greater Divine Fortune
 
Attack Bonus, Channel Divinity, Class, Power Enhancement, Saving Throws
Grounding Shot
 
Attack Bonus, Damage Bonus, Triggered
Grudge Style
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Triggered
Guaranteed Retribution
 
Attack Bonus, Class, Triggered
Guide the Shot
 
Attack Bonus, Class, Support
Half-Orc Vengeance
 
Attack Bonus, Bloodied, Class, Damage Bonus, Mark Punishment, Triggered
Halfling Stalwart
 
Attack Bonus, Class, Mark Punishment, Racial, Size-based
Heartening Surge
 
Attack Bonus, Class, Defense, Mobility, Power Enhancement
Hellfire Blood
 
Attack Bonus, Fear, Fire Specialization, Racial
Hunter in the Gloom
 
Attack Bonus, Class, Power Enhancement, Racial
Hunting Spider Style
 
Attack Bonus, Class, Combat Advantage, Flanking, Triggered
Impending Victory
 
Attack Bonus, Bloodied Enemy
Improved Augment Energy
 
Attack Bonus, Class, Support
Improved Bull Rush
 
Attack Bonus, Critical, Forced Movement
Improved Grab
 
Attack Bonus, Critical, Grapple
Improved Inevitable Shot
 
Attack Bonus, Class, Perception, Power Enhancement
Improved Skirmishing
 
Action Point, Attack Bonus, Class, Support
Improved Tactics
 
Action Point, Attack Bonus, Class, Support
Infectious Wrath
 
Attack Bonus, Bloodied, Support
Infernal Blessing
 
Attack Bonus, Class, Healing, Racial, Support
Infernal Clamor
 
Attack Bonus, Class, Power Enhancement, Support
Inspiring Aid
 
Attack Bonus, Class, Defense, Skill Enhancement, Teamwork
Internalize the Basic Kata
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks
Into the Fray
 
Attack Bonus, Class, Initiative, Mobility
Keen Hatred
Bloodline  
Attack Bonus, Forgeborn Heritage, Power Enhancement, Racial
Leading Shot
 
Attack Bonus, Class, Support, Weapon Specialization
Leaf Runner Pathfinder
 
Attack Bonus, Class, Mobility, Weapon Specialization
Leaf Runner Sneak
 
Attack Bonus, Class, Stealth, Weapon Specialization
Leaf Runner Sniper
 
Attack Bonus, Class, Mobility, Weapon Specialization
Legioncaller of Moil
 
Attack Bonus, Class, Defense, Summoning
Lend Might
 
Attack Bonus, Class, Teamwork
Life on the Edge
 
Action Point, Attack Bonus, Bloodied, Racial
Light Blade Strike
 
Attack Bonus, Power Enhancement, Weapon Specialization
Lineage of Warriors
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Lingering Wrath
 
Attack Bonus, Class, Mark Punishment, Power Enhancement, Racial
Lolth's Meat
 
Attack Bonus, Kill Effect, Racial, Worship
Lucky Misfortune
Bloodline  
Attack Bonus, Luck, Misfortune Bloodline, Racial, Skill Enhancement
Lucky Start
 
Attack Bonus, Initiative, Luck
Mace Strike
 
Attack Bonus, Power Enhancement, Weapon Specialization
Magic of the Ages
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Majestic Fervor
 
Attack Bonus, Class, Power Enhancement, Support, Worship
Markings of the Victor
 
Attack Bonus, Background, Racial
Martial Ploy
 
Attack Bonus, Class, Support
Master of Rumbling Earth
 
Attack Bonus, Class, Damage Bonus, Power Enhancement, Racial
Melee Training
 
Attack Bonus, Damage Bonus
Midnight Blade Marauder
 
Attack Bonus, Class, Mobility, Power Enhancement, Weapon Specialization
Midnight Blade Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Mind of Flawless Sight
 
Attack Bonus, Class, Racial
Mindsight
 
Attack Bonus, Class, Power Enhancement
Miss and Adapt
 
Attack Bonus, Miss Mitigation
Mountain Thunder Student
 
Attack Bonus, Charge, Class, Skill Enhancement, Weapon Specialization
Myriad Crystal Eyes
 
Attack Bonus, Defense, Power Enhancement, Racial
Nimble Blade
 
Attack Bonus, Combat Advantage, Weapon Specialization
Nimbus of Light
 
Attack Bonus, Class, Radiant Specialization, Support
Offensive Resilience
 
Attack Bonus, Bloodied, Class, Second Wind
Oncoming Storm
 
Attack Bonus, Lightning Specialization, Thunder Specialization, Triggered
Otherworldly Accuracy
 
Attack Bonus, Class, Power Enhancement, Racial, Support
Past Life Flashback
 
Attack Bonus, Initiative, Racial, Skill Enhancement
Potent Rebirth
 
Attack Bonus, Damage Bonus, Dying, Racial
Powerful Charge
 
Attack Bonus, Charge, Damage Bonus, Forced Movement
Precise Fangs
 
Attack Bonus, Class, Power Enhancement
Precise Hunter
 
Attack Bonus, Class, Critical, Support
Precise Mind
 
Attack Bonus, Class, Psionics
Precision Throw
 
Attack Bonus, Class, Damage Bonus, Weapon Specialization
Prime Beast Strike
 
Animal Companion, Attack Bonus, Class
Prime Burst
 
Attack Bonus, Class
Protector's Commitment
 
Attack Bonus, Bloodied, Class
Psionic Reflexes
 
Attack Bonus, Class, Opportunity Attacks, Psionics
Purifying Light
 
Attack Bonus, Class, Radiant Specialization, Undead-hunting
Ready for Battle
 
Attack Bonus, Damage Bonus
Resurgent Memory
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Wrath of the Crimson Legion
 
Attack Bonus, Class, Damage Bonus, Marking, Power Repertoire, Racial
Attack Bonus - Paragon
Ancestral Battle Accuracy
 
Attack Bonus, Background, Racial
Astral Renewal
 
Attack Bonus, Racial, Triggered
Back to the Wall
 
Attack Bonus, Damage Bonus, Defense
Battle Acumen
Multiclass  
Attack Bonus, Multiclass Fighter, Opportunity Attacks
Beast Within
 
Attack Bonus, Bloodied, Damage Bonus, Racial
Bel's Impending Victory
 
Attack Bonus, Bloodied Enemy, Racial, Support
Bestial Death's Door Ferocity
 
Animal Companion, Attack Bonus, Bloodied, Class, Dying, Extra Attack, Triggered
Bleeding Precision
 
Attack Bonus, Class, Ongoing Damage, Power Enhancement
Commander's Memory
 
Attack Bonus, Class, Power Enhancement, Saving Throws, Skill Enhancement, Support, Triggered
Corrupting Presence
 
Attack Bonus, Class, Necrotic Specialization, Support, Worship
Courageous Shooter
Multiclass  
Attack Bonus, Multiclass Ranger
Defiant Light
 
Attack Bonus, Class, Damage Resistance
Deft Blade
 
Attack Bonus, Weapon Specialization
Distant Shot
 
Attack Bonus, Ranged Combat
Dragon's Grasp
 
Attack Bonus, Class, Grapple, Opportunity Attacks
Dragonborn Zeal
 
Attack Bonus, Damage Bonus, Dying, Healing, Power Repertoire, Second Wind
Driving Rain
 
Attack Bonus, Class, Forced Movement
Elan Mental Onslaught
Bloodline  
Attack Bonus, Class, Elan Heritage, Triggered
Elation of Fortune
 
Attack Bonus, Class, Support, Triggered
Elemental Spirit Adept
 
Attack Bonus, Class, Support, Triggered
Empty Vessel
 
Attack Bonus, Class, Defense, Psionics, Triggered
Expansive Burst
 
Attack Bonus, Power Enhancement
Explosive Leader
 
Attack Bonus, Class, Power Enhancement, Racial, Support
Eyes of the Spirits
 
Attack Bonus, Class, Racial, Support
Gang Up on the Scared
 
Attack Bonus, Class, Fear, Support
Glasya's Charming Words
 
Attack Bonus, Condition Infliction, Critical
Heaven's Arrow
 
Attack Bonus, Class
Holy Savagery
 
Attack Bonus, Bloodied, Channel Divinity, Class, Racial
Horns of the Shadow Reaper
 
Attack Bonus, Charge, Class, Mobility, Power Enhancement, Racial
Impaling Spear
 
Attack Bonus, Class, Weapon Specialization
Improved Wand of Accuracy
 
Attack Bonus, Class, Implement Specialization
Insightful Preparation
 
Attack Bonus, Class, Initiative, Support
Invoker's Control
 
Attack Bonus, Class, Triggered
Just Punishment
 
Attack Bonus, Class, Triggered
Killer in the Crowd
 
Attack Bonus, Class, Defense
Martial Accuracy
 
Attack Bonus, Class, Power Enhancement, Racial
Master's Instruction
 
Attack Bonus, Class, Miss Mitigation, Support
Memory of Strikes Past
 
Attack Bonus, Class, Miss Mitigation, Power Repertoire
Piercing Pick
 
Attack Bonus, Class, Weapon Specialization
Pledge of Retribution
 
Attack Bonus, Class, Miss Mitigation
Point-blank Shot
 
Attack Bonus
Predatory Spirit
 
Attack Bonus, Class, Miss Mitigation, Power Enhancement, Racial
Prescient Aid
 
Attack Bonus, Class, Miss Mitigation, Support
Primal Fury
 
Attack Bonus, Bloodied Enemy, Class
Prime Curse
 
Attack Bonus, Class
Prime Quarry
 
Attack Bonus, Class
Wood Elf Kin
 
Attack Bonus, Power Enhancement, Racial, Skill Enhancement
Wrathful Hunter
 
Attack Bonus, Class, Power Enhancement, Racial
Attack Bonus - Epic
Bloodied Horror
Bloodline  
Attack Bonus, Attack Penalty, Bloodied, Bloodied Enemy, Fear, Foulborn Heritage
Correcting Aim
 
Attack Bonus, Class, Miss Mitigation
Deft Aim
 
Attack Bonus, Weapon Specialization
Expert Skirmisher
 
Attack Bonus, Class
Ferocious Critical
 
Attack Bonus, Critical, Damage Bonus, Racial
Focused Wizardry
 
Attack Bonus, Class
Guiding Rebuke
 
Attack Bonus, Channel Divinity, Class, Power Enhancement, Support
Hawkeye Warrior
 
Attack Bonus, Class, Power Enhancement, Racial
Heavenly Torrent
 
Attack Bonus, Class, Critical, Support
Immortal Prowess
 
Attack Bonus, Power Enhancement, Racial
Improved Prime Combat
 
Attack Bonus, Class
Learn by Doing
 
Attack Bonus, Class, Miss Mitigation, Teamwork
Limning Sanction
 
Attack Bonus, Class, Mark Punishment
Psionic Discorporation
Bloodline  
Attack Bonus, Damage Resistance, Dying
Attack Penalty - Heroic
Aberrant Mark of Terror
Dragonmark  
Attack Penalty, Fear, Physical Change, Power Enhancement
Agile Hunter
 
Attack Penalty, Class, Critical, Mobility
Baleful Malediction
 
Attack Penalty, Class, Power Enhancement
Beguiling Enchantment
 
Attack Penalty, Power Enhancement
Bitter Rebuke
 
Attack Penalty, Channel Divinity, Class, Condition Infliction, Forced Movement, Power Enhancement
Bloodhunter's Dread
 
Attack Penalty, Bloodied Enemy, Fear, Racial
Confounding Luck
 
Attack Penalty, Luck, Power Enhancement, Racial
Cooperative Chance
 
Attack Penalty, Class, Mobility, Power Enhancement, Racial, Support, Triggered
Draji Devotee
Pact  
Attack Penalty, Class, Fear, Forced Movement, Power Enhancement
Drowning of Nhalloth
 
Attack Penalty, Forced Movement, Power Enhancement, Racial, Skill Enhancement
Eladrin's Challenge
 
Attack Penalty, Class, Mark Punishment, Racial, Weapon Specialization
Fearsome Flurry
Bloodline  
Attack Penalty, Class, Power Enhancement
Fearsome Fury
 
Attack Penalty, Class, Fear, Power Enhancement, Racial
Grim Promise
 
Attack Penalty, Critical, Fear
Guard of Stone
 
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Halfling Agility
 
Attack Penalty, Power Enhancement, Racial
Imperious Majesty
 
Attack Penalty, Initiative
Ironstar Student
 
Attack Penalty, Class, Skill Enhancement, Weapon Specialization
Mantle of Misfortune
Bloodline  
Attack Penalty, Forced Movement, Luck, Misfortune Bloodline, Power Repertoire, Racial, Skill Enhancement
Mantle of Unease
Bloodline  
Attack Penalty, Class, Fear, Forced Movement, Foulborn Heritage
Marked Fury
 
Attack Penalty, Class, Mark Punishment
Marked with Iron
 
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Nature's Doom
 
Attack Penalty, Class, Power Enhancement, Racial, Radiant Specialization, Saving Throw Penalty
Platinum Revelation
Multiclass  
Attack Penalty, Multiclass Bahamut, Power Repertoire, Skill Training, Support
Attack Penalty - Paragon
Accursed Isolation
 
Attack Penalty, Class, Power Enhancement
Burning Vapors
 
Acid Specialization, Attack Penalty, Damage Bonus, Triggered
Chosen Defender
 
Attack Penalty, Class, Support
Daunting Challenge
 
Attack Penalty, Class, Mark Punishment
Disheartening Ambush
 
Attack Penalty, Class, Fear
Disheartening Presence
 
Attack Penalty, Bloodied Enemy, Class
Distracting Companion
 
Animal Companion, Attack Penalty, Class
Dizzying Mace
 
Attack Penalty, Class, Weapon Specialization
Hammer Shock
 
Attack Penalty, Class, Fear, Weapon Specialization
Protector's Hex
 
Attack Penalty, Class, Support
Psychic Lock
 
Attack Penalty, Psychic Specialization
Attack Penalty - Epic
Bloodied Horror
Bloodline  
Attack Bonus, Attack Penalty, Bloodied, Bloodied Enemy, Fear, Foulborn Heritage
Dreadful Invocation
 
Attack Penalty, Class, Critical, Fear, Forced Movement
Background - Heroic
Aerenal Arcanist
 
Arcane, Background, Power Repertoire, Racial
Aerenal Half-life
 
Action Point, Attack Bonus, Background, Necrotic Specialization, Racial
Airspur Windrider
 
Background, Mobility
Arcane Dockhand
 
Background, Mobility, Rituals, Skill Enhancement
Balican High Praetor
Pact  
Background, Class, Damage Bonus, Defense, Power Enhancement, Triggered, Support
Balican Praetor
Pact  
Background, Class, Damage Bonus, Power Enhancement, Skill Enhancement, Teamwork
Bogtangle Heritage
Bloodline  
Background, Poison, Power Repertoire, Racial, Skill Enhancement
Bogtangle Warrior
Bloodline  
Background, Power Repertoire, Proficiency Gain, Weapon Specialization
Born in Darkness
 
Background, Perception, Racial, Skill Enhancement
Born of Shadows
 
Background, Saving Throws, Shadow Nature, Skill Enhancement, Stealth
Born of the Elements
 
Background, Languages, Skill Enhancement
Bred for Battle
 
Attack Bonus, Background, Initiative, Mobility, Racial
Child of Fire
 
Background, Bloodied, Fire Specialization, Triggered
Child of Stone
 
Background, Damage Resistance, Second Wind
Child of the Maelstorm
 
Background, Saving Throws, Triggered
Child of the Sea
 
Background, Mobility
Child of Wind
 
Background, Mobiity
Cold Adaptation
 
Background, Damage Resistance
Connected
 
Background, Skill Enhancement
Darren Gambler
 
Attack Bonus, Background, Luck, Skill Enhancement
Daughter's Promises
 
Background, Class, Damage Bonus, Fire Specialization, Triggered
Deepminer
 
Background, Damage Resistance, Languages
Delzoun Trueborn
 
Background, Racial, Saving Throws
Draji Aspirant
Pact  
Background, Class, Forced Movement, Power Enhancement, SKill Enhancement
Elemental Sailor
 
Background, Languages, Mobility, Skill Enhancement
Envoy to the Fey
 
Background, Class, Languages, Skill Enhancement
Firedancer
 
Background, Damage Bonus, Damage Resistance, Fire Specialization, Second Wind
Flanking Beast Scion
 
Animal Companion, Attack Bonus, Background, Class, Flanking
Frozen Soul
 
Background, Damage Resistance, Defense, Shadow Nature
Heat Adaptation
 
Background, Damage Resistance
Knowing Eyes
 
Animal Companion, Background, Class, Skill Enhancement
Markings of the Blessed
 
Background, Racial, Saving Throws
Markings of the Elements
 
Background, Class, Damage Resistance, Power Enhancement, Racial
Markings of the Predator
 
Background, Bloodied Enemy, Class, Defense, Racial, Triggered
Markings of the Victor
 
Attack Bonus, Background, Racial
Moon Fey Resilience
Bloodline  
Background, Bloodied, Healing, Power Enhancement, Racial
Scion of Onat
 
Animal Companion, Background, Class, Healing, Healing Surge, Skill Training, Support
Spellplague Sense
 
Background, Skill Enhancement, Perception, Spellscar
Xen'drik Weapon Training
 
Background, Damage Bonus, Proficiency Gain, Racial
Yuirwood Feyfriend
 
Background, Languages, Saving Throws, Skill Enhancement
Background - Paragon
Ancestral Battle Accuracy
 
Attack Bonus, Background, Racial
Icy Heart
 
Background, Cold Specialization, Condition Infliction, Damage Bonus, Triggered
Background - Epic
Earthwalker
 
Background, Mobility, Second Wind
Bloodied - Heroic
Ancestral Wrath
Bloodline  
Bloodied, Charge, Forgeborn Heritage, Mobility, Racial
Anger Unleashed
 
Attack Bonus, Bloodied, Racial
Ape's Reach
 
Bloodied, Class, Shapechange, Skill Enhancement
Avowed Dragonfoe
 
Attack Bonus, Bloodied, Critical, Dragon-hunting, Temporary Hit Points
Battle-Scarred Veteran
 
Bloodied, Class, Power Enhancement
Berserk Vitality
 
Bloodied, Class, Temporary Hit Points, Triggered
Blessed Shifter
 
Bloodied, Class, Damage Bonus, Racial
Blood Brothers
Team  
Bloodied, Class, Damage Bonus, Teamwork
Blood Devourer Shifting
 
Bloodied, Bloodied Enemy, Class, Damage Bonus, Racial
Bloodied Concentration
 
Attack Bonus, Bloodied, Psionics
Bloodied Elusion
 
Bloodied, Class, Mobility, Triggered
Bloodied Enmity
 
Bloodied, Class, Damage Bonus, Triggered
Bloodied Ferocity
 
Bloodied, Combat Advantage, Extra Attack, Racial, Triggered
Bloodied Fleetness
 
Bloodied, Mobility
Bloodied Invigoration
 
Bloodied, Class, Racial, Temporary Hit Points
Bloodied Triumph
 
Bloodied, Combat Advantage, Luck, Power Enhancement, Racial, Support, Triggered
Bloody Balance
 
Bloodied, Class, Damage Bonus, Support
Bravura Spirit
 
Action Point, Attack Bonus, Bloodied, Class, Racial, Support
Cheetah's Speed
 
Bloodied, Class, Mobility, Shapechange
Child of Fire
 
Background, Bloodied, Fire Specialization, Triggered
Crusader's Fury
 
Bloodied, Damage Bonus, Opportunity Attacks, Teamwork
Curse of Io's Blood
 
Bloodied, Class, Damage Bonus, Racial
Defensive Resilience
 
Bloodied, Class, Defense, Second Wind
Desperate Goblin Tactics
 
Bloodied, Mobility, Power Enhancement, Racial
Don't Count Me Out
 
Bloodied, Condition Negation, Racial, Saving Throws
Draconic Healing
 
Bloodied, Class, Healing, Power Enhancement, Racial
Dragonborn Frenzy
 
Bloodied, Damage Bonus, Racial
Duty's Virtue
 
Bloodied, Defense, Initiative, Support
Eager Mind
 
Bloodied, Class, Initiative, Racial, Saving Throws
Enduring Fury
 
Bloodied, Class, Combat Advantage, Racial
Gloaming Ward
Bloodline  
Bloodied, Concealment, Dusk Elf Heritage, Racial
Half-Elf Spirit Speaker
 
Bloodied, Class, Defense, Skill Enhancement, Support, Triggered
Half-Orc Vengeance
 
Attack Bonus, Bloodied, Class, Damage Bonus, Mark Punishment, Triggered
Infectious Wrath
 
Attack Bonus, Bloodied, Support
Invigorated Healing
 
Bloodied, Class, Healing
Io's Challenge
 
Bloodied, Class, Damage Bonus, Mark Punishment, Racial
Iron Resolve of Zerthadlun
 
Bloodied, Class, Psionics, Racial, Saving Throws
Know When to Fold
 
Bloodied, Defense, Mobility, Racial
Life on the Edge
 
Action Point, Attack Bonus, Bloodied, Racial
Longtooth Fury
 
Bloodied, Class, Damage Bonus, Mark Punishment, Power Enhancment, Racial
Martial Vampire
 
Bloodied, Class Combination, Healing Surge
Martyr's Surge
 
Bloodied, Class, Healing, Power Enhancement
Menacing Brute
 
Bloodied, Class, Defense Penalty, Power Enhancement, Triggered
Moon Fey Resilience
Bloodline  
Background, Bloodied, Healing, Power Enhancement, Racial
Offensive Resilience
 
Attack Bonus, Bloodied, Class, Second Wind
Plagued Breath
Spellscar  
Bloodied, Damage Bonus, Necrotic Specialization, Ongoing Damage, Power Enhancement, Racial, Spellscar
Plant's Sap
 
Bloodied, Racial, Saving Throws
Primal Fey Step
 
Bloodied, Class, Racial, Teleportation, Triggered
Primal Resilience
 
Bloodied, Class, Racial, Temporary Hit Points, Triggered
Protector's Commitment
 
Attack Bonus, Bloodied, Class
Psiforged Resolve
 
Bloodied, Class, Power Enhancement, Psionics
Strengthtening Second Wind
 
Bloodied, Damage Bonus, Second Wind
Wrathful Legacy
Bloodline  
Bloodied, Forgeborn Heritage, Power Recovery
Bloodied - Paragon
Baalzebul's Desperate Gambit
 
Bloodied, Healing, Luck, Racial
Beast Within
 
Attack Bonus, Bloodied, Damage Bonus, Racial
Bestial Death's Door Ferocity
 
Animal Companion, Attack Bonus, Bloodied, Class, Dying, Extra Attack, Triggered
Bloody Gore
 
Bloodied, Charge, Power Recovery, Racial, Triggered
Bloody Inspiration
 
Bloodied, Class, Temporary Hit Points, Triggered, Support
Bloody Tenacity
 
Bloodied, Class, Defense, Racial, Triggered
Bolstering Wind
 
Bloodied, Class, Healing, Second Wind, Support
Bozak Evoker
 
Bloodied, Condition Infliction, Critical, Damage Bonus, Racial
Close to Death
 
Bloodied, Class, Power Enhancement, Racial, Teleportation
Defiant Resilience
 
Bloodied, Class, Damage Resistance, Power Recovery, Triggered
Desperate Renewal
 
Bloodied, Class, Power Recovery, Psionics, Second Wind
Draw Out the Beast
 
Bloodied, Healing Surge, Racial
Endurance in Solitude
 
Bloodied, Healing, Second Wind
Fade into Shadow
 
Bloodied, Class, Teleportation, Triggered
Holy Savagery
 
Attack Bonus, Bloodied, Channel Divinity, Class, Racial
Invoker's Blaze
 
Bloodied, Class, Damage Bonus, Fire Specialization, Radiant Specialization
Mantle of Caution
 
Bloodied, Class, Defense, Support
Pain Doesn't Hurt
 
Bloodied, Racial, Saving Throws
Perfect Fracture
 
Bloodied, Power Enhancement, Racial, Triggered
Bloodied - Epic
Aggressive Leadership
 
Bloodied, Damage Bonus, Class, Support
Bloodied Horror
Bloodline  
Attack Bonus, Attack Penalty, Bloodied, Bloodied Enemy, Fear, Foulborn Heritage
Bold Spirit
 
Bloodied, Class, Combat Advantage, Temporary Hit Points, Triggered
Critical Understanding
 
Bloodied, Class, Defense, Power Enhancement, Support
Dragon Warrior
 
Bloodied, Class, Extra Attack, Power Recovery
Driven Leadership
 
Bloodied, Class, Mobility, Support
Far Realm's Blessing
Bloodline  
Bloodied, Foulborn Heritage, Power Recovery, Psionics, Triggered
Icon of Hope
 
Bloodied, Class, Saving Throws, Support
Perceptive Leadership
 
Bloodied, Class, Defense, Support
Primal Aspect Form
 
Bloodied, Class, Healing, Shapechange
Primal Ferocity
 
Bloodied, Class, Damage Bonus, Miss Mitigation, Racial
Primal Resurgence
 
Bloodied, Class, Power Recovery
Protective Sap
 
Bloodied, Damage Resistance, Racial
Protective Leadership
 
Bloodied, Class, Defense, Support
Bloodied Enemy - Heroic
Astral Preservation
 
Bloodied Enemy, Channel Divinity, Class, Defense, Power Enhancement, Racial, Support
Black Hood Slayer
 
Bloodied Enemy, Class, Critical, Mobility, Weapon Specialization
Blood Devourer Shifting
 
Bloodied, Bloodied Enemy, Class, Damage Bonus, Racial
Blood Quarry
 
Attack Bonus, Bloodied Enemy, Class, Racial
Bloodhunter's Dread
 
Attack Penalty, Bloodied Enemy, Fear, Racial
Bloodhunter's Flank
 
Bloodied Enemy, Damage Bonus, Flanking, Racial, Teamwork
Bloodied Boon
 
Bloodied Enemy, Class, Triggered
Bloodseeker
 
Bloodied Enemy, Class, Damage Bonus, Mark Punishment, Racial
Bloody Triumph
 
Bloodied Enemy, Class, Damage Bonus, Support
Cursed Advantage
 
Bloodied Enemy, Class, Combat Advantage
Death Sight
 
Bloodied Enemy, Class, Perception
Diminishing Spirit Curse
 
Bloodied Enemy, Class, Saving Throw Penalty
Draconic Majesty
 
Bloodied Enemy, Channel Divinity, Class, Defense Penalty, Racial
Expert Bloodletting
 
Bloodied Enemy, Damage Bonus
Fearsome Bloodlust
 
Bloodied Enemy, Class, Temporary Hit Points, Triggered, Support
Impending Victory
 
Attack Bonus, Bloodied Enemy
Ki Focus Expertise
 
Bloodied Enemy, Damage Bonus, Implement Specialization
Markings of the Predator
 
Background, Bloodied Enemy, Class, Defense, Racial, Triggered
Plaguing Bloodhunt
Spellscar  
Bloodied Enemy, Damage Bonus, Fire Specialization, Necrotic Specialization, Racial, Spellscar
Bloodied Enemy - Paragon
Arbiter of Justice
 
Bloodied Enemy, Class, Damage Bonus, Triggered
Bel's Impending Victory
 
Attack Bonus, Bloodied Enemy, Racial, Support
Blood Thirst
 
Bloodied Enemy, Damage Bonus
Cull the Weak
 
Bloodied Enemy, Class, Combat Advantage, Damage Bonus
Disheartening Presence
 
Attack Penalty, Bloodied Enemy, Class
Merciless Killer
 
Bloodied Enemy, Combat Advantage, Damage Bonus
Primal Fury
 
Attack Bonus, Bloodied Enemy, Class
Bloodied Enemy - Epic
Bloodied Horror
Bloodline  
Attack Bonus, Attack Penalty, Bloodied, Bloodied Enemy, Fear, Foulborn Heritage
Scent of Blood
 
Bloodied Enemy, Combat Advantage, Vampiric Heritage
Channel Divinity - Heroic
Advantageous Rebuke
 
Attack Bonus, Channel Divinity, Class, Combat Advantage, Support
Armor of Burning Wrath
 
Channel Divinity, Class, Fire Specialization, Power Enhancement
Armor of Winter
 
Channel Divinity, Class, Cold Specialization, Condition Infliction, Power Enhancement, Undead-hunting, Worship
Astral Preservation
 
Bloodied Enemy, Channel Divinity, Class, Defense, Power Enhancement, Racial, Support
Bitter Rebuke
 
Attack Penalty, Channel Divinity, Class, Condition Infliction, Forced Movement, Power Enhancement
Bountiful Fortune
 
Channel Divinity, Class, Support, Temporary Hit Points, Worship
Channel Might
 
Attack Bonus, Channel Divinity, Class, Triggered
Command Undead
 
Channel Divinity, Class, Power Repertoire, Undead-hunting, Worship
Covenant Eye
Bloodline  
Channel Divinity, Power Recovery, Vistani Heritage
Deadly Rebuke
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Defensive Grace
 
Channel Divinity, Class, Defense, Triggered
Defensive Wrath
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Triggered
Demonbane Malediction
 
Channel Divinity, Class, Combat Advantage, Power Enhancement, Support
Divine Approval
 
Channel Divinity, Class, Saving Throws
Divine Boon
 
Channel Divinity, Class, Damage Bonus, Radiant Specialization, Undead-hunting
Divine Channeler
Multiclass  
Channel Divinity, Multiclass Avenger, Multiclass Cleric, Multiclass Invoker, Multiclass Paladin, Power Repertoire, Proficiency Gain
Divine Fate
 
Channel Divinity, Power Repertoire, Saving Throws, Skill Enhancement, Support
Divine Purity
 
Channel Divinity, Class, Damage Resistance, Power Enhancement
Divinity's Shield
 
Channel Divinity, Class, Defense, Triggered
Domain Synergy
 
Attack Bonus, Channel Divinity, Class, Triggered
Draconic Majesty
 
Bloodied Enemy, Channel Divinity, Class, Defense Penalty, Racial
Dreadful Doom
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Racial, Triggered
Drow Ecclesiastic
 
Channel Divinity, Ongoing Damage, Poison, Power Repertoire, Racial, Triggered
Elemental Rebuke
 
Channel Divinity, Class, Damage Resistance, Defense, Mobility, Racial, Saving Throws, Support
Fate's Warning
 
Channel Divinity, Class, Defense, Triggered
Fey Preserver
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Teleportation
Feyborn Fortune
 
Attack Bonus, Channel Divinity, Class, Racial, Support
Furious Devotion
 
Channel Divinity, Class, Damage Bonus, Triggered, Racial
Grave Fortune
 
Channel Divinity, Class, Damage Bonus, Necrotic Specialization, Power Enhancement
Greater Divine Fortune
 
Attack Bonus, Channel Divinity, Class, Power Enhancement, Saving Throws
Greater Turning
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Undead-hunting
Halfling's Strength
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Racial, Worship
Hidden Channeling
 
Channel Divinity, Class, Concealment, Racial
Insightful Preservation
 
Channel Divinity, Class, Power Enhancement, Temporary Hit Points
Oath of Urgency
 
Channel Divinity, Class, Power Recovery, Power Repertoire
Preserver's Summons
 
Channel Divinity, Class, Mobility, Power Enhancement, Support
Preverving Concealment
 
Channel Divinity, Class, Concealment, Power Enhancement, Racial
Preserving Shadows
 
Channel Divinity, Class, Damage Resistance, Power Enhancement, Racial, Support
Wrath of Ages Past
 
Channel Divinity, Class, Damage Bonus, Racial, Size-based
Wrath of the Mountain King
 
Channel Divinity, Class, Condition Infliction, Power Enhancement, Racial
Wrenching Abjuration
 
Channel Divinity, Class, Forced Movement, Power Enhancement
Channel Divinity - Paragon
Armored by Faith
 
Channel Divinity, Class, Temporary Hit Points
Channel of Faith
Multiclass  
Channel Divinity, Multiclass Cleric, Power Repertoire
Channel of Invocation
Multiclass  
Channel Divinity, Multiclass Invoker, Power Repertoire
Channel of Valor
Multiclass  
Channel Divinity, Multiclass Paladin, Power Repertoire
Channel of Vengeance
Multiclass  
Channel Divinity, Multiclass Avenger, Power Repertoire
Dazing Rebuke
 
Channel Divinity, Class, Condition Infliction, Power Enhancement, Undead-hunting
Death Ward
 
Channel Divinity, Class, Damage Resistance, Support
Divine Cleansing
 
Channel Divinity, Class, Power Enhancement, Saving Throws, Support, Undead-hunting
Divine Passion
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Support
Focused Wrath
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Holy Savagery
 
Attack Bonus, Bloodied, Channel Divinity, Class, Racial
Implacable Mettle
 
Channel Divinity, Class, Defense, Power Recovery, Triggered
Mettle Proven
 
Channel Divinity, Class, Healing, Power Enhancement
Overbearing Retribution
 
Channel Divinity, Class, Condition Infliction
Preserver's Fury
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Teamwork
Shared Fortune
 
Channel Divinity, Class, Power Enhancement, Support
Wrathful Conviction
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Wrathful Outburst
 
Channel Divinity, Class, Power Enhancement
Wrathful Panoply
 
Channel Divinity, Class, Defense, Power Enhancement
Channel Divinity - Epic
Binding Wrath
 
Channel Divinity, Class, Condition Infliction, Power Enhancement
Cascading Doom
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Crusading Wrath
 
Channel Divinity, Class, Damage Bonus, Marking, Mark Punishment, Triggered
Epic Turning
 
Channel Divinity, Class, Power Enhancement, Undead-hunting
Glorious Channeler
 
Channel Divinity, Class
Guiding Rebuke
 
Attack Bonus, Channel Divinity, Class, Power Enhancement, Support
Indiscriminate Wrath
 
Channel Divinity, Class, Power Enhancement
Inexorable Tide
 
Channel Divinity, Class, Forced Movement, Power Enhancement
Invoker's Aura
 
Channel Divinity, Class, Radiant Specialization, Triggered
Preserver's Command
 
Channel Divinity, Class, Extra Attack, Power Enhancement, Teamwork
Charge - Heroic
Ancestral Wrath
Bloodline  
Bloodied, Charge, Forgeborn Heritage, Mobility, Racial
Charging Admixture
 
Charge, Class, Damage Bonus, Power Enhancement, Support
Dodgy Charge
 
Charge, Class, Defense, Racial
Eager Charger
 
Charge, Class, Damage Bonus, Mobility, Power Enhancement
Effortless Dilettante
 
Charge, Opportunity Attacks, Power Enhancement, Racial
Enraged Boar Form
 
Charge, Class, Damage Bonus, Shapechange
Fast Runner
 
Charge, Mobility
Fearsome Charge
 
Charge, Class, Forced Movement, Power Enhancement
Furious Charge
 
Charge, Class, Damage Bonus, Miss Mitigation, Power Enhancement, Racial
Gorebrute Charge
 
Charge, Damage Bonus, Racial
Goring Shove
 
Charge, Forced Movement, Power Enhancement, Racial
Hewing Charge
 
Charge, Class, Damage Bonus, Weapon Specialization
Horned Nightmare
 
Charge, Class, Mobility, Racial
Hunting Wolf Style
 
Class, Charge, Mobility
Invigorating Pursuit
 
Charge, Class, Damage Bonus, Defense
Ironstar Bravo
 
Charge, Class, Combat Advantage, Critical, Marking, Weapon Specialization
Ironstar Marauder
 
Charge, Class, Combat Advantage, Critical, Forced Movement, Power Enhancement, Weapon Specialization
Jousting Charge
 
Charge, Forced Movement, Mounted Combat
Kulkor Battlearm Captain
 
Charge, Class, Defense, Support, Weapon Specialization
Kulkor Battlearm Hunter
 
Charge, Class, Defense, Support, Weapon Specialization
Kulkor Battlearm Warrior
 
Charge, Class, Defense, Support, Weapon Specialization
Mountain Thunder Student
 
Attack Bonus, Charge, Class, Skill Enhancement, Weapon Specialization
Ogremight Bruiser
 
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Ogremight Ravager
 
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Ogremight Student
 
Charge, Class, Defense Penalty, Skill Enhancement, Weapon Specialization
Overrun Critical
 
Charge, Class, Condition Infliction, Critical, Forced Movement
Partisan Polearm Infantry
 
Charge, Class, Combat Advantage, Condition Infliction, Forced Movement, Weapon Specialization
Powerful Charge
 
Attack Bonus, Charge, Damage Bonus, Forced Movement
Predator's Burst
 
Charge, Class, Damage Bonus, Mobility, Shapechange
Psionic Celerity
 
Charge, Class, Mobility, Psionics
Charge - Paragon
Avalanche Reaver
 
Charge, Class, Forced Movement, Racial
Bloody Gore
 
Bloodied, Charge, Power Recovery, Racial, Triggered
Charging Aegis
 
Charge, Class, Marking
Fey Charge
 
Charge, Class, Racial, Teleportation
Fierce Charge
 
Charge, Power Enhancement, Racial
Horns of the Shadow Reaper
 
Attack Bonus, Charge, Class, Mobility, Power Enhancement, Racial
Impetious Charger
 
Charge, Class, Combat Advantage, Support
Inexorable Pursuit
 
Charge, Class, Mobility
Charge - Epic
Brutal Charge
 
Charge, Power Enhancement, Racial
Charging Rampage
 
Charge, Class, Critical
Overpowering Charge
 
Charge, Class, Condition Infliction
Class Combination - Heroic
Arcane Vampire
 
Class Combination, Damage Bonus, Healing Surge
Assassin's Challenge
 
Class Combination, Power Enhancement, Mark Punishment, Proficiency Gain
Crimson Fire
 
Class Combination, Damage Bonus
Crimson Legionnaire
 
Class Combination, Damage Bonus
Cursed Shadow
 
Class Combination, Concealment, Damage Resistance, Mobility, Teleportation
Deific Instrument
 
Class Combination, Damage Bonus
Disciplined Killer
 
Class Combination, Damage Bonus, Power Enhancement
Divine Vampire
 
Class Combination, Healing Surge
Hell's Implement
 
Class Combination, Implement Specialization, Proficiency Gain, Weapon Specialization
Infernal Captain's Pact
 
Class Combination, Combat Advantage, Power Repertoire, Support
Martial Vampire
 
Bloodied, Class Combination, Healing Surge
Menacing Sorcery
 
Class Combination, Defense
Monastic Vampire
 
Class Combination, Defense, Healing Surge, Mobility, Triggered
Murderous Hunter
 
Class Combination, Damage Bonus, Miss Mitigation
Oathbound Stalker
 
Class Combination, Teleportation
Piercing Palm
 
Class Combination, Unarmed Combat
Primal Vampire
 
Class Combination, Healing Surge
Psionic Scorn
 
Class Combination, Power Recovery, Psionics
Psionic Vampire
 
Class Combination, Healing Surge, Psionics
Radiant Rage
 
Class Combination, Damage Bonus, Healing Surge, Radiant Specialization
Class Combination - Paragon
Hell's Chosen
 
Class, Class Combination, Fire Specialization, Power Enhancement
Infernal Captain's Fury
 
Class Combination, Damage Bonus, Fire Specialization, Support
Cold Specialization - Heroic
Arcane Fire
 
Class, Cold Specialization, Fire Specialization
Armor of Winter
 
Channel Divinity, Class, Cold Specialization, Condition Infliction, Power Enhancement, Undead-hunting, Worship
Bitter Cold
 
Class, Cold Specialization, Defense Penalty, Worship
Burning Blizzard
 
Acid Specialization, Cold Specialization, Damage Bonus
Chill of the Grave
 
Cold Specialization, Power Enhancement, Racial
Chilling Presence
Bloodline  
Cold Specialization, Power Enhancement, Racial, Winterkin Heritage
Darkwinter Wild Soul
 
Class, Cold Specialization, Damage Resistance, Necrotic Specialization, Racial
Elemental Blade Attunement
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Racial, Thunder Specialization
Elemental Empowerment
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Thunder Specialization
Elemental Sanction
 
Acid Specialization, Class, Cold Specialization, Fire Specialization, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Genasi Frost Affinity
 
Cold Specialization, Condition Negation, Damage Resistance, Racial
Godsworn Fatalist
 
Class, Cold Specialization, Critical, Damage Bonus, Necrotic Specialization, Skill Enhancement, Worship
Icy Clutch of Stygia
 
Cold Specialization, Damage Bonus, Ongoing Damage, Racial, Triggered
Cold Specialization - Paragon
Blood of Levistus
 
Cold Specialization, Damage Bonus, Damage Resistance, Racial
Frost Breath
 
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Icy Heart
 
Background, Cold Specialization, Condition Infliction, Damage Bonus, Triggered
Lasting Frost
 
Cold Specialization, Damage Bonus
Cold Specialization - Epic
Energy Transmutation
 
Cold Specialization, Fire Specialization, Lightning Specialization, Power Enhancement, Psychic Specialization, Racial, Radiant Specialization, Thunder Specialization, Triggered
Freezing Breath
 
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Combat Advantage - Heroic
Accursed Coordination
 
Class, Combat Advantage, Teamwork
Advantageous Eye
Bloodline  
Combat Advantage, Power Enhancement, Support, Vistani Heritage
Advantageous Rebuke
 
Attack Bonus, Channel Divinity, Class, Combat Advantage, Support
Aggressive Advantage
 
Attack Bonus, Combat Advantage, Initiative
Ancient Wisdom
 
Class, Combat Advantage, Power Enhancement, Racial, Support
Argent Falcon
Familiar  
Combat Advantage, Familiar, Illumination, Support, Worship
Befuddling Thoughts
 
Class, Combat Advantage, Power Enhancement, Racial
Beneath Notice
 
Combat Advantage, Size-based, Teamwork
Betrayal of Zerthimon
 
Class, Combat Advantage, Initiative
Bloodhound Style
 
Class, Combat Advantage, Condition Infliction, Forced Movement
Bloodied Ferocity
 
Bloodied, Combat Advantage, Extra Attack, Racial, Triggered
Bloodied Triumph
 
Bloodied, Combat Advantage, Luck, Power Enhancement, Racial, Support, Triggered
Blurring Claws
 
Combat Advantage, Damage Bonus, Racial
Bold Gamble
 
Class, Combat Advantage, Luck, Support
Cloying Darkness of Maladomini
 
Class, Concealment, Combat Advantage, Triggered
Controlling Advantage
 
Class, Combat Advantage, Forced Movement
Cruel Shroud
 
Class, Combat Advantage
Cunning Artifice
 
Class, Combat Advantage, Racial, Skill Enhancement, Support
Cunning Stalker
 
Combat Advantage
Cursed Advantage
 
Bloodied Enemy, Class, Combat Advantage
Daring Warrior
 
Class, Combat Advantage, Damage Bonus, Triggered
Darkfire Strike
 
Class, Combat Advantage, Mark Punishment, Power Enhancement, Racial
Deadly Draw
 
Combat Advantage, Forced Movement
Defensive Bluff
 
Combat Advantage, Racial, Second Wind, Skill Enhancement, Stealth
Demonbane Malediction
 
Channel Divinity, Class, Combat Advantage, Power Enhancement, Support
Distant Advantage
 
Combat Advantage, Ranged Combat, Teamwork
Distracting Challenge
 
Class, Combat Advantage, Mark Punishment, Racial
Distracting Feint
 
Combat Advantage, Skill Enhancement, Support
Druid of Darkness
 
Class, Combat Advantage, Damage Bonus, Racial, Shapechange
Elemental Vengeance
Elemental Companion  
Attack Bonus, Bloodied Enemey, Combat Advantage, Elemental Companion, Power Repertoire, Triggered
Enduring Fury
 
Bloodied, Class, Combat Advantage, Racial
Feign Weakness
 
Combat Advantage, Second Wind
Fell Vistani Hound
Bloodline  
Animal Companion, Class, Combat Advantage, Teamwork, Vistani Heritage
Fey Duelist
 
Combat Advantage, Power Enhancement, Racial
Furtive Signals
Team  
Combat Advantage, Languages, Skill Enhancement, Stealth, Support, Teamwork
Garrote Training
Multiclass  
Combat Advantage, Grapple, Multiclass Garrote, Proficiency Gain, Weapon Specialization
Goblin Feint
 
Combat Advantage, Power Enhancement, Racial
Haunting Sounds
 
Combat Advantage, Power Enhancement, Psionics, Racial
Hidden Pulse
 
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Hidden Sniper
 
Combat Advantage, Concealment
Hunting Spider Style
 
Attack Bonus, Class, Combat Advantage, Flanking, Triggered
Improved Flock Tactics
 
Combat Advantage, Damage Bonus, Power Enhancement, Racial
Infernal Captain's Pact
 
Class Combination, Combat Advantage, Power Repertoire, Support
Infuriating Escape
 
Class, Combat Advantage, Power Enhancement, Racial, Support
Iron Riposte
 
Class, Combat Advantage, Power Enhancement, Racial
Iron Trap
 
Class, Combat Advantage, Marking, Power Enhancement, Racial
Ironstar Bravo
 
Charge, Class, Combat Advantage, Critical, Marking, Weapon Specialization
Ironstar Crusher
 
Class, Combat Advantage, Critical, Forced Movement, Mark Punishment, Weapon Specialization
Ironstar Marauder
 
Charge, Class, Combat Advantage, Critical, Forced Movement, Power Enhancement, Weapon Specialization
Kulkor Battlearm Student
 
Class, Combat Advantage, Damage Bonus, Skill Enhancement, Weapon Specialization
Light Blade Expertise
 
Combat Advantage, Damage Bonus, Weapon Specialization
Memory of Death
 
Class, Combat Advantage, Power Enhancement, Undead-hunting, Worship
Menacing Thug
 
Class, Combat Advantage, Power Enhancement, Racial
Merciless Nature
 
Class, Combat Advantage, Power Enhancement, Racial
Midnight Blade Whisperer
 
Class, Combat Advantage, Mobility, Stealth, Weapon Specialization
Moon Strike
 
Combat Advantage, Lycanthrope-hunting, Worship
Nimble Blade
 
Attack Bonus, Combat Advantage, Weapon Specialization
Opportunity Knocks
 
Class, Combat Advantage, Opportunity Attacks, Triggered
Partisan Polearm Captain
 
Class, Combat Advantage, Forced Movement, Power Enhancement, Support, Weapon Specialization
Partisan Polearm Infantry
 
Charge, Class, Combat Advantage, Condition Infliction, Forced Movement, Weapon Specialization
Phantom Echoes
 
Class, Combat Advantage
Press the Advantage
 
Class, Combat Advantage, Critical
Psionic Accuracy
 
Class, Combat Advantage, Power Enhancement, Psionics, Racial
Psionic Trick
 
Class, Combat Advantage, Defense, Movement, Power, Racial
Pursuing Step
 
Class, Combat Advantage, Power Enhancement
Tormenting Imposition
 
Combat Advantage, Saving Throws
Vistani Heritage
Bloodline  
Combat Advantage, Movement Hindrance, Power Repertoire, Skill Enhancement, Vistani Heritage
Combat Advantage - Paragon
Accursed Revelation
Bloodline  
Class, Combat Advantage, Foulborn Heritage, Psionics
Alert Familiar
Familiar  
Combat Advantage, Defense, Familiar
Avandra's Gift
 
Class, Combat Advantage, Power Enhancement, Racial
Bloodbond Wrath
 
Class, Combat Advantage, Power Enhancement
Censure's Grip
 
Class, Combat Advantage, Movement Hindrance
Combat Opportunist
 
Class, Combat Advantage, Teamwork, Triggered
Cruel Cut
 
Class, Combat Advantage, Ongoing Damage
Cull the Weak
 
Bloodied Enemy, Class, Combat Advantage, Damage Bonus
Deceptive Staff
 
Class, Combat Advantage, Miss Mitigation, Weapon Specialization
Defensive Advantage
 
Combat Advantage, Defense
Dragon Breath Scoundrel
 
Class, Combat Advantage, Racial
Eldritch Momentum
 
Class, Combat Advantage, Mobility
Expert Sneak
 
Class, Combat Advantage
Ferocious Tiger Form
 
Class, Combat Advantage, Damage Bonus, Shapechange
Fey Gambit
 
Class, Combat Advantage, Racial, Teleportation
Feyborn Stratagem
 
Class, Combat Advantage, Racial, Stealth, Support
Feywild Flanker
 
Class, Combat Advantage, Racial, Teleportation
First In
 
Combat Advantage, Initiative, Multiclass Rogue
Group Flanking
 
Class, Combat Advantage, Flanking, Racial, Support
Hunter's Advantage
 
Class, Combat Advantage, Damage Bonus, Racial
Impetious Charger
 
Charge, Class, Combat Advantage, Support
Improved Orb of Deception
 
Class, Combat Advantage, Implement Specialization, Support
Lucky Retribution
 
Class, Combat Advantage, Luck, Racial, Triggered, Worship
Maneuvering Attack
 
Class, Combat Advantage, Forced Movement, Weapon Specialization
Merciless Killer
 
Bloodied Enemy, Combat Advantage, Damage Bonus
Opportunistic Movement
 
Combat Advantage, Mobility
Phantasmal Destruction
 
Class, Combat Advantage, Critical
Psychic Wail
 
Class, Combat Advantage, Kill Effect, Psychic Specialization
Savage Bite
 
Combat Advantage, Power Enhancement, Vampiric Heritage
Combat Advantage - Epic
Artful Provocation
 
Class, Combat Advantage, Mobility
Bold Spirit
 
Bloodied, Class, Combat Advantage, Temporary Hit Points, Triggered
Brutal Advantage
 
Class, Combat Advantage, Damage Bonus
Curse of Doom Ensured
 
Class, Combat Advantage, Support
Enmity Shared
 
Class, Combat Advantage, Power Enhancement, Support
Fortune's Warrior
 
Class, Combat Advantage, Power Enhancement, Racial
Harvester of Sorrows
 
Class, Combat Advantage, Kill Effect, Worship
Hostile Mind
 
Combat Advantage, Triggered
Iron-Clad Oath
 
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Lasting Advantage
 
Class, Combat Advantage, Critical
Poison's Partner
 
Combat Advantage, Poison
Radiant Advantage
 
Class, Combat Advantage, Radiant Specialization, Support
Scent of Blood
 
Bloodied Enemy, Combat Advantage, Vampiric Heritage
Concealment - Heroic
Bravura Shroud
 
Action Point, Class, Concealment, Defense, Racial, Support
Cloying Darkness of Maladomini
 
Class, Concealment, Combat Advantage, Triggered
Cursed Shadow
 
Class Combination, Concealment, Damage Resistance, Mobility, Teleportation
Dubious Manifestation
 
Class, Concealment, Racial, Support, Triggered
Enshrouding Touch
 
Class, Concealment, Power Enhancement, Racial, Support
Feyborn Shrouding
 
Class, Concealment, Power Enhancement, Racial, Support
Gloaming Ward
Bloodline  
Bloodied, Concealment, Dusk Elf Heritage, Racial
Godsworn Mystic
 
Class, Concealment, Critical, Skill Enhancement, Worship
Hidden Channeling
 
Channel Divinity, Class, Concealment, Racial
Hidden Sniper
 
Combat Advantage, Concealment
Lingering Ashes
 
Concealment, Power Enhancement, Racial
Mobile Hunter Practice
 
Class, Concealment, Mobility, Power Enhancement, Skill Enhancement, Support
Preverving Concealment
 
Channel Divinity, Class, Concealment, Power Enhancement, Racial
Concealment - Paragon
Blurring Speed
 
Class, Concealment, Defense, Power Enhancement
Concealing Shades
 
Class, Concealment, Power Enhancement, Racial, Support
Cosmic Spellfury
 
Class, Concealment, Damage Resistance, Saving Throws
Death's Pall
 
Class, Concealment
Drawn Shadows
 
Class, Concealment
Gathering Night
Bloodline  
Concealment, Dusk Elf Heritage, Racial, Stealth, Triggered
Highborn Drow
 
Concealment, Condition Infliction, Power Repertoire, Racial, Skill Enhancement
Concealment - Epic
Lingering Illusion
 
Class, Concealment, Racial
Condition Infliction - Heroic
Armor of Winter
 
Channel Divinity, Class, Cold Specialization, Condition Infliction, Power Enhancement, Undead-hunting, Worship
Beshaba's Boon
 
Class, Condition Infliction, Temporary Hit Points, Triggered
Betrayal of Body
 
Condition Infliction, Ongoing Damage, Teamwork
Binding Style
 
Class, Condition Infliction, Forced Movement, Two-weapon Fighting, Weapon Specialization
Bitter Challenge
 
Class, Condition Infliction, Mark Punishment
Bitter Rebuke
 
Attack Penalty, Channel Divinity, Class, Condition Infliction, Forced Movement, Power Enhancement
Bloodhound Style
 
Class, Combat Advantage, Condition Infliction, Forced Movement
Brute Force
 
Condition Infliction, Forced Movement, Power Enhancement, Racial
Carceri's Manacles
 
Class, Condition Infliction, Summoning
Collapse under the Crust
 
Condition Infliction, Power Enhancement, Racial
Crack the Mountain
 
Class, Condition Infliction, Forced Movement, Power Enhancement
Crippling Crush
 
Class, Condition Infliction, Damage Bonus, Mobility Hindrance
Doom of Jiksidur
 
Condition Infliction, Power Enhancement, Racial, Skill Enhancement, Stealth
Earth Cage
 
Class, Condition Infliction, Power Enhancement, Racial
Eye of Paranoia
Bloodline  
Condition Infliction, Power Enhancement, Vistani Heritage
Flail Expertise
 
Condition Infliction, Weapon Specialization
Flail Strike
 
Condition Infliction, Mobility Hindrance
Golden Lion of Urik
Pact  
Class, Condition Infliction, Extra Attack, Kill Effect, Teamwork, Thunder Specialization
Grasping Ensnarement
 
Class, Condition Infliction, Mark Punishment
Hammering Strike
 
Condition Infliction, Power Enhancement, Weapon Enhancement
Hellish Terror Lord
 
Class, Condition Infliction, Fear, Racial, Triggered
Hip Throw
 
Class, Condition Infliction, Critical, Grapple
Hobbling Strike
 
Class, Condition Infliction, Mobility Hindrance
Impaling Thrust
 
Class, Critical, Condition Infliction, Weapon Specialization
Intolerable Command
 
Class, Condition Infliction, Power Enhancement
Knock Back
 
Condition Infliction, Racial, Triggered
Magma Eruptions
 
Damage Penalty, Condition Infliction, Power Enhancement, Racial
Mountain Thunder Conqueror
 
Class, Condition Infliction, Saving Throw Penalty, Weapon Specialization
Nibenese Bride
Pact  
Class, Condition Infliction, Power Enhancement, Skill Enhancement
Overrun Critical
 
Charge, Class, Condition Infliction, Critical, Forced Movement
Partisan Polearm Infantry
 
Charge, Class, Combat Advantage, Condition Infliction, Forced Movement, Weapon Specialization
Partisan Polearm Student
 
Condition Infliction, Critical, Skill Enhancement, Weapon Specialization
Pin Down
 
Class, Condition Infliction, Grapple
Plague of Chance
Spellscar  
Condition Infliction, Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar, Stealth
Polearm Momentum
 
Class, Condition Infliction, Forced Movement, Weapon Specialization
Wrath of the Mountain King
 
Channel Divinity, Class, Condition Infliction, Power Enhancement, Racial
Yellow Cloak of Urik
Pact  
Class, Condition Infliction, Mobility Hindrance, Power Enhancement, Skill Enhancement
Condition Infliction - Paragon
Bozak Evoker
 
Bloodied, Condition Infliction, Critical, Damage Bonus, Racial
Briar Thorns
 
Condition Infliction, Ongoing Damage, Racial
Chilling Oath
 
Class, Condition Infliction, Power Enhancement, Racial
Clobbering Brawler
 
Class, Condition Infliction, Critical, Unarmed Combat
Confusing Distraction
 
Class, Condition Infliction, Power Enhancement, Support
Curse of the Blind Stars
 
Class, Condition Infliction, Radiant Specialization
Dazing Fist
 
Class, Condition Infliction, Power Enhancement
Dazing Rebuke
 
Channel Divinity, Class, Condition Infliction, Power Enhancement, Undead-hunting
Dominating Mind
 
Class, Condition Infliction, Saving Throw Penalty
Draconic Terror
 
Condition Infliction, Fear, Power Enhancement, Racial
Dread of Sakkors
 
Condition Infliction, Forced Movement, Racial
Eyedark Strike
 
Condition Infliction, Racial
Fey Revel Glamor
 
Class, Condition Infliction, Power Enhancement
Frost Breath
 
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Glasya's Charming Words
 
Attack Bonus, Condition Infliction, Critical
Hasten the Rot
 
Class, Condition Infliction, Mobility Hindrance, Necrotic Specialization, Undead-hunting, Worship
Highborn Drow
 
Concealment, Condition Infliction, Power Repertoire, Racial, Skill Enhancement
Hindering Shield
 
Class, Condition Infliction, Forced Movement, Mobility Hindrance, Shield
Icy Heart
 
Background, Cold Specialization, Condition Infliction, Damage Bonus, Triggered
Justice Hammer
 
Class, Condition Infliction, Critical
Nightmare Master
 
Class, Condition Infliction, Fear
Opportunistic Sneak Attacker
 
Class, Condition Infliction, Mobility Hindrance, Opportunity Attacks
Overbearing Retribution
 
Channel Divinity, Class, Condition Infliction
Overwhelming Critical
 
Condition Infliction, Critical
Pinning Challenge
 
Class, Condition Infliction, Mark Punishment, Mobility Hindrance, Weapon Specialization
Toxic Breath
 
Condition Infliction, Poison, Power Enhancement, Racial
Condition Infliction - Epic
Binding Ensnarement
 
Class, Condition Infliction, Mark Punishment, Movement Hindrance
Binding Wrath
 
Channel Divinity, Class, Condition Infliction, Power Enhancement
Concussive Breath
 
Condition Infliction, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Dazing Fury
 
Class, Condition Infliction, Mark Punishment
Debilitating Breath
 
Condition Infliction, Poison, Power Enhancement, Racial
Freezing Breath
 
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Marked Takedown
 
Class, Condition Infliction, Mark Punishment, Triggered
Mind-Numbing Curse
 
Class, Condition Infliction, Psychic Specialization
Nightmare Illusions
 
Class, Condition Infliction, Critical
Overpowering Charge
 
Charge, Class, Condition Infliction
Overwhelming Impact
 
Class, Condition Infliction, Weapon Specialization
Condition Negation - Heroic
Acid Wash
 
Acid Specialization, Condition Negation, Mobility, Power Enhancement, Racial
Blind-Fighting Sentinel
 
Condition Negation, Perception, Skill Enhancement
Blind-Fighting Warrior
 
Condition Negation, Perception
Clarifying Infusion
 
Class, Condition Negation, Power Enhancement, Saving Throws, Support
Desire for Freedom
 
Condition Negation, Mobility, Skill Enhancement
Don't Count Me Out
 
Bloodied, Condition Negation, Racial, Saving Throws
Dwindling Strength
 
Condition Negation, Damage Penalty, Power Enhancement, Racial
Exotic Fighting Style
 
Class, Condition Negation, Weapon Specialization
Fey Escape
 
Condition Negation, Power Enhancement, Racial, Triggered
Freeing Current
 
Condition Negation, Mobility, Power Enhancement, Racial
Genasi Frost Affinity
 
Cold Specialization, Condition Negation, Damage Resistance, Racial
Githzerai Beast Mastery
 
Animal Companion, Class, Condition Negation, Mobility, Racial, Saving Throws, Second Wind
Hobgoblin Beast Companion
 
Animal Companion, Class, Condition Negation, Defense, Power Enhancement, Racial
Hunter's Aim
 
Class, Condition Negation, Perception
Hunting Beast
 
Animal Companion, Class, Condition Negation, Perception
Martial Freedom
 
Class, Condition Negation, Saving Throws
Memories of Destruction
Spellscar  
Condition Negation, Power Enhancement, Racial, Spellscar
Protected Mind
 
Condition Negation, Defense, Mobility, Saving Throws, Triggered
Condition Negation - Paragon
Action Recovery
 
Action Point, Condition Negation, Racial
Dispater's Iron Discipline
 
Condition Negation, Defense, Racial, Saving Throws
Eyes in the Back of your Head
 
Condition Negation
Githzerai Healer
 
Condition Negation, Healing, Racial, Saving Throws, Support
Keep Your Feet
 
Class, Condition Negation
Luck of the Gods
 
Condition Negation, Luck, Triggered
Persistent Threat
 
Condition Negation, Racial, Teamwork
Condition Negation - Epic
Blind-Fight
 
Condition Negation, Perception, Support
Enduring Rage
 
Class, Condition Negation
Martial Resolve
 
Class, Condition Negation, Saving Throws
Pious Champion
 
Class, Healing, Condition Negation, Power Enhancement, Support
Quori Desperation
 
Condition Negation, Dying, Racial
Critical - Heroic
Agile Hunter
 
Attack Penalty, Class, Critical, Mobility
Ankle Biter
 
Critical, Damage Bonus, Racial, Size-based
Avowed Dragonfoe
 
Attack Bonus, Bloodied, Critical, Dragon-hunting, Temporary Hit Points
Black Hood Butcher
 
Accuracy Enhancement, Class, Critical, Weapon Specialization
Black Hood Executioner
 
Class, Critical, Kill Effect, Weapon Specialization
Black Hood Slayer
 
Bloodied Enemy, Class, Critical, Mobility, Weapon Specialization
Bloodthirsty Mien
 
Critical, Fear, Skill Enhancement
Deadeye Slinger
 
Attack Bonus, Critical, Weapon Specialization
Devastating Shroud
 
Class, Critical
Directed Bull Rush
 
Critical, Forced Movement
Emboldening Critical
 
Class, Critical, Damage Bonus, Support
Exultant Shadow Step
 
Class, Critical, Teleportation
Giant Killer
 
Critical, Damage Bonus, Size-based
Godsworn Alacrity
 
Class, Critical, Mobility, Skill Enhancement, Worship
Godsworn Assault
 
Attack Bonus, Class, Critical, Skill Enhancement, Worship
Godsworn Avalanche
 
Class, Critical, Forced Movement, Skill Enhancement, Worship
Godsworn Bulwark
 
Class, Critical, Defense, Skill Enhancement, Worship
Godsworn Defender
 
Class, Critical, Defense, Skill Enhancement, Support, Worship
Godsworn Fatalist
 
Class, Cold Specialization, Critical, Damage Bonus, Necrotic Specialization, Skill Enhancement, Worship
Godsworn Mentalist
 
Class, Critical, Damage Bonus, Psychic Specialization, Skill Enhancement, Worship
Godsworn Mystic
 
Class, Concealment, Critical, Skill Enhancement, Worship
Godsworn Radiant
 
Class, Critical, Damage Bonus, Radiant Specialization, Skill Enhancement, Worship
Godsworn Sidestep
 
Class, Critical, Skill Enhancement, Teleportation, Worship
Godsworn Tidedancer
 
Class, Critical, Mobility, Skill Enhancement, Worship
Goliath Crusher
 
Class, Critical, Damage Bonus, Mark Punishment, Racial
Grim Promise
 
Attack Penalty, Critical, Fear
Hip Throw
 
Class, Condition Infliction, Critical, Grapple
Impaling Thrust
 
Class, Critical, Condition Infliction, Weapon Specialization
Improved Bull Rush
 
Attack Bonus, Critical, Forced Movement
Improved Grab
 
Attack Bonus, Critical, Grapple
Improved Razor Storm
 
Critical, Ongoing Damage, Power Enhancement, Racial
Ironstar Bravo
 
Charge, Class, Combat Advantage, Critical, Marking, Weapon Specialization
Ironstar Crusher
 
Class, Combat Advantage, Critical, Forced Movement, Mark Punishment, Weapon Specialization
Ironstar Marauder
 
Charge, Class, Combat Advantage, Critical, Forced Movement, Power Enhancement, Weapon Specialization
Mercy's Reward
 
Class, Critical, Healing
Ogremight Bruiser
 
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Ogremight Ravager
 
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Overrun Critical
 
Charge, Class, Condition Infliction, Critical, Forced Movement
Partisan Polearm Student
 
Condition Infliction, Critical, Skill Enhancement, Weapon Specialization
Precise Hunter
 
Attack Bonus, Class, Critical, Support
Press the Advantage
 
Class, Combat Advantage, Critical
Zombie Veteran
 
Critical, Grapple, Skill Enhancement, Support, Undead-hunting
Critical - Paragon
Advantageous Perspective
 
Class, Critical, Racial, Size-based
Arcane Flexibility
 
Class, Critical, Power Enhancement
Armor Specialization (Leather)
 
Armor, Critical, Defense
Armor Specialization (Scale)
 
Armor, Critical, Defense
Bleak Guide's Return
 
Class, Critical, Miss Mitigation
Bozak Evoker
 
Bloodied, Condition Infliction, Critical, Damage Bonus, Racial
Clobbering Brawler
 
Class, Condition Infliction, Critical, Unarmed Combat
Critical Breath
 
Critical, Ongoing Damage, Power Enhancement, Racial
Critical Reserve
 
Critical, Power Recovery, Psionics
Critical Targeting
 
Critical, Damage Bonus
Curse of Displacement
 
Class, Critical, Teleportation
Deadly Axe
 
Critical, Damage Bonus, Weapon Specialization
Defiling Adept
Arcane Defiling  
Arcane Defiling, Critical
Devastating Critical
 
Critical, Damage Bonus
Gambler's Word
 
Class, Critical, Power Recovery
Glasya's Charming Words
 
Attack Bonus, Condition Infliction, Critical
Invigorating Critical
 
Class, Critical, Healing, Support
Justice Hammer
 
Class, Condition Infliction, Critical
Lightning Arc
 
Critical, Lightning Specialization
Overwhelming Critical
 
Condition Infliction, Critical
Phantasmal Destruction
 
Class, Combat Advantage, Critical
Plunging Blade
 
Class, Critical, Opportunity Attacks, Weapon Specialization
Punishing Axe
 
Class, Critical, Damage Bonus, Weapon Specialization
Savage Rampage
 
Class, Critical, Extra Attack
Critical - Epic
Axe Mastery
 
Critical, Weapon Specialization
Bard Implement Mastery
 
Class, Critical, Implement Specialization
Bludgeon Mastery
 
Critical, Weapon Specialization
Boundless Enthusiasm
 
Critical, Psionics
Bow Mastery
 
Critical, Weapon Specialization
Charging Rampage
 
Charge, Class, Critical
Critical Ambush
 
Class, Critical, Damage Bonus
Critical Curse
 
Class, Critical, Damage Bonus
Devastating Invocation
 
Class, Critical, Damage Bonus
Dreadful Invocation
 
Attack Penalty, Class, Critical, Fear, Forced Movement
Elemental Warrior
 
Class, Critical, Power Recovery, Racial
Enabling Shot
 
Class, Critical, Extra Attack, Teamwork
Epic Resurgence
 
Critical, Power Recovery
Explosive Spellcasting
 
Class, Critical
Ferocious Critical
 
Attack Bonus, Critical, Damage Bonus, Racial
Flail Mastery
 
Critical, Weapon Specialization
Fury of the Storm
 
Class, Critical, Damage Bonus
Hand of Divine Guidance
 
Class, Critical
Heavenly Torrent
 
Attack Bonus, Class, Critical, Support
Heavy Blade Mastery
 
Critical, Weapon Specialization
Invoker Implement Expertise
 
Class, Critical
Lasting Advantage
 
Class, Combat Advantage, Critical
Light Blade Mastery
 
Critical, Weapon Specialization
Nightmare Illusions
 
Class, Condition Infliction, Critical
Pick Mastery
 
Critical, Weapon Specialization
Psion Implement Expertise
 
Class, Critical
Psychic Bastion
 
Class, Critical, Defense, Psychic Specialization
Punishing Radiance
 
Class, Critical, Damage Bonus, Radiant Specialization
Damage Bonus - Heroic
Against All Odds
 
Attack Bonus, Damage Bonus
Alchemical Blood
 
Damage Bonus, Equipment, Racial, Temporary Hit Points
Ambush Tactics
 
Class, Damage Bonus, Initiative
Ankle Biter
 
Critical, Damage Bonus, Racial, Size-based
Arcane Fury
 
Class, Damage Bonus, Racial
Arcane Malice
Spellscar  
Attack Bonus, Damage Bonus, Spellscar
Arcane Prodigy
Multiclass  
Damage Bonus, Multiclass Sorcerer, Skill Training
Arcane Reserves
 
Class, Damage Bonus, Racial
Arcane Vampire
 
Class Combination, Damage Bonus, Healing Surge
Arena-Fighter's Recovery
 
Class, Damage Bonus, Second Wind, Weapon Specialization
Astral Enmity
 
Class, Damage Bonus, Power Enhancement, Racial
Astral Fire
 
Damage Bonus, Fire Specialization, Radiant Specialization
Avenging Resolution
 
Class, Damage Bonus
Axe Expertise
 
Damage Bonus, Weapon Specialization
Axe Strike
 
Damage Bonus, Miss Mitigation, Power Enhancement
Backstabber
 
Class, Damage Bonus
Balican High Praetor
Pact  
Background, Class, Damage Bonus, Defense, Power Enhancement, Triggered, Support
Balican Praetor
Pact  
Background, Class, Damage Bonus, Power Enhancement, Skill Enhancement, Teamwork
Battle Berserker
Multiclass  
Damage Bonus, Multiclass Barbarian, Skill Training
Battle Cadence
 
Class, Damage Bonus, Mobility, Power Enhancement, Teamwork
Black Hood Student
 
Class, Damage Bonus, Skill Enhancement, Weapon Specialization
Bladed Precision
 
Damage Bonus, Racial, Unarmed Combat
Blessed Shifter
 
Bloodied, Class, Damage Bonus, Racial
Blessed Strength
 
Class, Damage Bonus, Mark Punishment, Racial
Blood Brothers
Team  
Bloodied, Class, Damage Bonus, Teamwork
Blood Devourer Shifting
 
Bloodied, Bloodied Enemy, Class, Damage Bonus, Racial
Blood Pact of Cania
 
Class, Damage Bonus, Racial
Bloodhunter's Flank
 
Bloodied Enemy, Damage Bonus, Flanking, Racial, Teamwork
Bloodied Enmity
 
Bloodied, Class, Damage Bonus, Triggered
Bloodied Spear
Team  
Attack Bonus, Damage Bonus, Teamwork, Opportunity Attacks
Bloodied Vengeance
 
Damage Bonus, Power Enhancement, Racial, Triggered
Bloodseeker
 
Bloodied Enemy, Class, Damage Bonus, Mark Punishment, Racial
Bloodthirsty Hunter
 
Class, Damage Bonus, Kill Effect, Racial
Bloodthirsty Spirit
 
Class, Damage Bonus, Power Enhancement, Support
Bloody Balance
 
Bloodied, Class, Damage Bonus, Support
Bloody Triumph
 
Bloodied Enemy, Class, Damage Bonus, Support
Bludgeon Expertise
 
Damage Bonus, Forced Movement, Weapon Specialization
Blurring Claws
 
Combat Advantage, Damage Bonus, Racial
Bow Expertise
 
Damage Bonus, Weapon Specialization
Bravura Leader
 
Action Point, Class, Damage Bonus, Support
Brilliant Darkfire
 
Class, Damage Bonus, Power Enhancement, Racial, Radiant Specialization
Brutal Blades
 
Damage Bonus, Power Enhancement, Racial, Unarmed Combat
Brutal Brawler
 
Class, Damage Bonus, Unarmed Combat
Brutal Curse
 
Class, Damage Bonus
Brutal Ferocity
 
Attack Bonus, Damage Bonus, Racial, Triggered
Brutal Flanker
 
Class, Damage Bonus, Flanking, Teamwork
Brutal Reach
 
Class, Damage Bonus, Weapon Specialization
Brutal Shroud
 
Class, Damage Bonus
Brutal Teamwork
 
Class, Damage Bonus, Racial, Teamwork
Brutal Wound
 
Class, Damage Bonus, Ongoing Damage
Burning Blizzard
 
Acid Specialization, Cold Specialization, Damage Bonus
Burning Wrath of Phlegethos
 
Class, Damage Bonus, Fire Specialization, Triggered
Charging Admixture
 
Charge, Class, Damage Bonus, Power Enhancement, Support
Cleanse the Madness
 
Aberration-hunting, Damage Bonus, Racial
Clever Control
 
Class, Damage Bonus, Power Enhancement
Controlled Breath
 
Attack Bonus, Damage Bonus, Power Enhancement, Racial
Coordinated Opportunity
 
Animal Companion, Class, Damage Bonus, Opportunity Attacks, Teamwork
Corellon's Wrath Style
 
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Cosmic Eye
Bloodline  
Class, Damage Bonus, Fire Specialization, Power Enhancement, Radiant Specialization, Vistani Heritage
Courage of the Lone Stag
 
Class, Damage Bonus, Marking
Crashing Tempest Style
 
Class, Damage Bonus, Weapon Specialization
Crimson Eye Action
 
Action Point, Class, Damage Bonus, Racial
Crimson Fire
 
Class Combination, Damage Bonus
Crimson Legionnaire
 
Class Combination, Damage Bonus
Crippling Crush
 
Class, Condition Infliction, Damage Bonus, Mobility Hindrance
Crusader's Fury
 
Bloodied, Damage Bonus, Opportunity Attacks, Teamwork
Crushing Earthstrength
 
Class, Damage Bonus, Second Wind
Crushing Guardian
 
Class, Damage Bonus, Shapechange, Weapon Specialization
Crushing Mace
 
Class, Damage Bonus, Weapon Specialization
Cunning Wrath
 
Class, Comba Advantage, Damage Bonus, Power Enhancement, Racial
Curse of Io's Blood
 
Bloodied, Class, Damage Bonus, Racial
Cyclone Warrior
Multiclass  
Damage Bonus, Multiclass Fighter, Skill Training, Two-weapon Fighting
Dancing Thorn Style
 
Attack Bonus, Class, Damage Bonus, Racial, Weapon Specialization
Daredevil Inspiration
 
Class, Damage Bonus, Support, Triggered
Daring Warrior
 
Class, Combat Advantage, Damage Bonus, Triggered
Dark Fury
 
Damage Bonus, Necrotic Specialization, Psychic Specialization
Darkfire Implement
 
Class, Damage Bonus, Power Enhancement, Racial
Darkfire Targeting
 
Class, Damage Bonus
Daughter's Promises
 
Background, Class, Damage Bonus, Fire Specialization, Triggered
Dawn Hunter Training
 
Class, Damage Bonus, Power Enhancement
Deadly Rage
 
Class, Damage Bonus
Deadly Rebuke
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Death Curse
 
Class, Damage Bonus, Triggered
Death's Grasp
 
Class, Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Deific Instrument
 
Class Combination, Damage Bonus
Destructive Arcana
 
Class, Damage Bonus, Triggered
Destructive Eruption
 
Class, Damage Bonus, Power Enhancement, Support
Destructive Power
 
Class, Damage Bonus, Power Repertoire
Devil's Favor
 
Attack Bonus, Class, Damage Bonus, Saving Throws, Second Wind
Devoted Enforcement
 
Class, Damage Bonus, Mark Punishment, Shield
Dirty Fighting
 
Class, Damage Bonus, Initiative
Disciplined Killer
 
Class Combination, Damage Bonus, Power Enhancement
Divine Assault
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Divine Boon
 
Channel Divinity, Class, Damage Bonus, Radiant Specialization, Undead-hunting
Divine Distraction
 
Class, Damage Bonus, Support
Dooming Action
 
Action Point, Class, Damage Bonus
Double Team
 
Class, Damage Bonus, Teamwork
Draconic Arcanist
 
Attack Bonus, Class, Damage Bonus, Racial
Draconic Augmentation
 
Class, Damage Bonus, Racial, Teamwork
Draconic Enforcement
 
Class, Damage Bonus, Mark Punishment, Racial
Draconic Incitement
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Dragon Breath Channeling
 
Class, Damage Bonus, Racial, Triggered
Dragonborn Frenzy
 
Bloodied, Damage Bonus, Racial
Dragonfire Mark
 
Class, Damage Bonus, Mark Punishment
Draw First Blood
 
Class, Damage Bonus
Drow Heretic
 
Damage Bonus, Racial, Spider-hunting
Druid of Darkness
 
Class, Combat Advantage, Damage Bonus, Racial, Shapechange
Dual Implement Arcanist
 
Class, Damage Bonus
Dual Mind Strength
 
Damage Bonus, Psychic Specialization, Racial
Dusk Elf Weapon Training
Bloodline  
Damage Bonus, Dusk Elf Heritage, Proficiency Gain, Racial, Weapon Specialization
Dwarven Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Eager Charger
 
Charge, Class, Damage Bonus, Mobility, Power Enhancement
Earthshock Master
 
Damage Bonus, Power Enhancement, Power Recovery, Racial
Echoes of Thunder
 
Damage Bonus, Thunder Specialization, Triggered
Eladrin Finesse
 
Class, Damage Bonus, Racial, Weapon Specialization
Eladrin Soldier
 
Damage Bonus, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Elan Retribution
Bloodline  
Class, Damage Bonus, Elan Heritage, Mark Punishment, Psychic Specialization, Triggered
Eldritch Fire
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Elemental Assault
 
Class, Damage Bonus, Mark Punishment, Racial
Elemental Blade Attunement
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Racial, Thunder Specialization
Elemental Echo
 
Class, Damage Bonus, Triggered
Elemental Empowerment
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Thunder Specialization
Elemental Invigoration
Elemental Companion  
Damage Bonus, Elemental Companion, Support, Triggered
Elemental Might
 
Class, Damage Bonus, Mark Punishment, Triggered
Emboldening Critical
 
Class, Critical, Damage Bonus, Support
Empowered Reaping
 
Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Empowering Shadows
 
Class, Damage Bonus, Mobility
Enmity's Eye
Bloodline  
Attack Bonus, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Vistani Heritage
Enraged Boar Form
 
Charge, Class, Damage Bonus, Shapechange
Eternal Void Memories
 
Class, Damage Bonus, Power Enhancement, Racial
Evade and Strike
 
Class, Damage Bonus, Power Enhancement, Racial
Executioner of Undeath
 
Damage Bonus, Undead-hunting, Weapon Specialization
Expert Bloodletting
 
Bloodied Enemy, Damage Bonus
Fanged Magic
 
Class, Damage Bonus, Racial
Fangs of the Ancient Forest
 
Animal Companion, Damage Bonus, Shapechange
Fey Fate
 
Class, Damage Bonus, Racial, Triggered
Feyborn Charm
 
Attack Bonus, Class, Damage Bonus, Racial, Skill Enhancement
Fighter Weapon Specialization
 
Class, Damage Bonus, Weapon Specialization
Firedancer
 
Background, Damage Bonus, Damage Resistance, Fire Specialization, Second Wind
Firepulse Master
 
Damage Bonus, Miss Mitigation, Racial
Flamespeed Shifting
Spellscar  
Damage Bonus, Fire Specialization, Mobility, Power Enhancement, Racial, Spellscar
Flash of the Blade
 
Class, Damage Bonus, Weapon Specialization
Flurry Resounding
 
Action Point, Class, Damage Bonus
Focused Breath
 
Damage Bonus, Power Enhancement, Racial
Focused Superiority
 
Class, Damage Bonus, Opportunity Attacks
Focusing Spellfury
 
Class, Damage Bonus, Triggered
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Formation Fighting
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Teamwork
Four-Armed Flurry
 
Class, Damage Bonus, Power Enhancement, Racial
Furious Charge
 
Charge, Class, Damage Bonus, Miss Mitigation, Power Enhancement, Racial
Furious Concoction
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Furious Devotion
 
Channel Divinity, Class, Damage Bonus, Triggered, Racial
Gaze of Ruin
Bloodline  
Damage Bonus, Power Repertoire, Racial, Ruin Heritage, Skill Enhancement
Giant Killer
 
Critical, Damage Bonus, Size-based
Gifted Death Dealer
 
Class, Damage Bonus, Power Enhancement, Racial
Githzerai Blade Master
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Glasya's Rebuke
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Triggered
Gnome Phantasmist
 
Attack Bonus, Class, Damage Bonus, Racial
Gnome Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Godsworn Fatalist
 
Class, Cold Specialization, Critical, Damage Bonus, Necrotic Specialization, Skill Enhancement, Worship
Godsworn Mentalist
 
Class, Critical, Damage Bonus, Psychic Specialization, Skill Enhancement, Worship
Godsworn Radiant
 
Class, Critical, Damage Bonus, Radiant Specialization, Skill Enhancement, Worship
Goliath Crusher
 
Class, Critical, Damage Bonus, Mark Punishment, Racial
Goliath Greatweapon Prowess
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Gorebrute Charge
 
Charge, Damage Bonus, Racial
Grave Fortune
 
Channel Divinity, Class, Damage Bonus, Necrotic Specialization, Power Enhancement
Greathorn
 
Damage Bonus, Power Enhancement, Racial
Grounding Shot
 
Attack Bonus, Damage Bonus, Triggered
Group Assault
 
Class, Damage Bonus, Mark Punishment, Racial, Support
Group Quarry
 
Class, Damage Bonus, Racial, Support
Grudge Style
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Triggered
Half-Orc Vengeance
 
Attack Bonus, Bloodied, Class, Damage Bonus, Mark Punishment, Triggered
Halfling Shortbow Hunter
 
Damage Bonus, Racial, Weapon Specialization
Halfling's Strength
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Racial, Worship
Haunted Darkness
 
Class, Damage Bonus, Power Enhancement, Psychic Specialization, Racial
Headman's Chop
 
Damage Bonus, Triggered, Weapon Specialization
Healing Fist
 
Class, Damage Bonus, Racial, Second Wind
Hellfire Arcanist
 
Class, Damage Bonus, Fire Specialization, Fear, Forced Movement, Racial
Hellfire Master
 
Class, Damage Bonus, Fire Specialization, Triggered
Hellmind Scorn
 
Class, Damage Bonus, Forced Movement, Psychic Specialization, Racial
Hewing Charge
 
Charge, Class, Damage Bonus, Weapon Specialization
Hidden Pulse
 
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Hobgoblin Weapon Training
 
Damage Bonus, Proficiency Gain, Weapon Specialization
Hungry Sky Shadows
 
Class, Damage Bonus, Racial
Hunting Shadow
 
Class, Damage Bonus, Power Enhancement, Racial, Teleportation
Hunting Spear Style
 
Class, Damage Bonus, Size-based, Skill Enhancement, Weapon Specialization
Hunting Thri-kreen
 
Class, Damage Bonus, Racial, Triggered
Icy Clutch of Stygia
 
Cold Specialization, Damage Bonus, Ongoing Damage, Racial, Triggered
Implement Focus
 
Damage Bonus, Implement Specialization
Improved Dark Spiral Release
 
Class, Damage Bonus, Power Enhancement
Improved Flock Tactics
 
Combat Advantage, Damage Bonus, Power Enhancement, Racial
Improved Monk Unarmed Strike
 
Class, Damage Bonus, Unarmed Combat
Improved Thaneborn Triumph
 
Class, Damage Bonus, Support
Infernal Might
 
Class, Damage Bonus, Power Enhancement, Racial
Insatiable Rage of Minauros
 
Class, Damage Bonus, Racial
Internalize the Basic Kata
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks
Invigorating Pursuit
 
Charge, Class, Damage Bonus, Defense
Io's Challenge
 
Bloodied, Class, Damage Bonus, Mark Punishment, Racial
Io's Roar
 
Damage Bonus, Power Enhancement, Racial, Psychic Specialization
Jagged Force
 
Damage Bonus, Force Specialization
Ki Focus Expertise
 
Bloodied Enemy, Damage Bonus, Implement Specialization
Killing Curse
 
Class, Damage Bonus
Knife in the Dark
 
Damage Bonus, Power Enhancement, Racial
Kobold in a Corner
 
Damage Bonus, Racial
Kulkor Battlearm Student
 
Class, Combat Advantage, Damage Bonus, Skill Enhancement, Weapon Specialization
Lasting Decay
Bloodline  
Damage Bonus, Power Enhancement, Racial, Ruin Heritage
Lend Strength
 
Class, Damage Bonus, Teamwork
Lethal Hunter
 
Class, Damage Bonus
Lethal Shroud
 
Class, Damage Bonus
Life Thief
 
Class, Damage Bonus, Power Enhancement
Light Blade Expertise
 
Combat Advantage, Damage Bonus, Weapon Specialization
Longtooth Doom
 
Class, Damage Bonus, Power Enhancement, Racial
Longtooth Fury
 
Bloodied, Class, Damage Bonus, Mark Punishment, Power Enhancment, Racial
Lucky Spell
 
Class, Damage Bonus, Luck
Manticore's Fury
 
Class, Damage Bonus
Marked for Death
 
Damage Bonus, Mark Punishment, Necrotic Specialization, Power Enhancement, Racial
Master of Rumbling Earth
 
Attack Bonus, Class, Damage Bonus, Power Enhancement, Racial
Melee Training
 
Attack Bonus, Damage Bonus
Midnight Blade Brawler
 
Class, Damage Bonus, Mobility, Power Enhancement, Weapon Specialization
Mighty Challenge
 
Class, Damage Bonus, Mark Punishment
Mindbite Scorn
 
Class, Damage Bonus, Psychic Specialization
Minotaur Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Miryath's First Strike
 
Damage Bonus, Initiative, Psychic Specialization, Racial
Monastic Disciple
Multiclass  
Damage Bonus, Multiclass Monk, Power Repertoire, Proficiency Gain, Skill Training
Moon Sight
 
Class, Damage Bonus, Psychic Specialization, Triggered, Worship
Moonbow Dedicate
 
Class, Damage Bonus, Implement Specialization, Proficiency Gain, Weapon Specialization
Moradin's Forge Marshal
 
Class, Damage Bonus, Defense, Opportunity Attacks, Teamwork, Weapon Specialization
Mountain Thunder Crasher
 
Class, Damage Bonus, Saving Throw Penalty, Weapon Specialization
Mountain's Echo Spellcasting
 
Class, Damage Bonus, Power Enhancement, Racial
Murderous Hunter
 
Class Combination, Damage Bonus, Miss Mitigation
Nature's Sentinel
 
Class, Damage Bonus, Marking, Mark Punishment, Mobility, Racial
Nerathan High Blade Duelist
 
Class, Damage Bonus, Defense, Weapon Specialization
Nerathan High Blade Student
 
Class, Damage Bonus, Defense, Skill Enhancement, Weapon Specialization
Nession Rejuvenation
 
Class, Damage Bonus, Fire Specialization, Racial, Support, Triggered
Nibenese Favored Wife
Pact  
Class, Damage Bonus, Damage Resistance, Power Enhancement, Psychic Specialization, Triggered
Nightmare Killer
 
Class, Damage Bonus, Fear
Offering to the Prisoner
 
Class, Damage Bonus, Triggered
Outraged Vengeance
 
Class, Damage Bonus, Power Enhancement, Support
Path of the Scarred
Spellscar  
Damage Bonus, Fire Specialization, Power Enhancement, Spellscar
Persistent Ambusher
 
Damage Bonus, Miss Mitigation, Teamwork
Pick Expertise
 
Damage Bonus, Size-based, Weapon Specialization
Pick Strike
 
Damage Bonus, Weapon Specialization
Plagued Breath
Spellscar  
Bloodied, Damage Bonus, Necrotic Specialization, Ongoing Damage, Power Enhancement, Racial, Spellscar
Plagued Regeneration
Spellscar  
Damage Bonus, Healing, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Plaguing Bloodhunt
Spellscar  
Bloodied Enemy, Damage Bonus, Fire Specialization, Necrotic Specialization, Racial, Spellscar
Poisoner
Multiclass  
Damage Bonus, Multiclass Poisoner, Poison, Skill Training
Potent Enforcement
 
Class, Damage Bonus, Mark Punishment
Potent Rebirth
 
Attack Bonus, Damage Bonus, Dying, Racial
Power Attack
 
Damage Bonus
Power Cascade
 
Class, Damage Bonus, Force Specialization, Psychic Specialization
Power Throw
 
Damage Bonus, Weapon Specialization
Powerful Charge
 
Attack Bonus, Charge, Damage Bonus, Forced Movement
Precision Throw
 
Attack Bonus, Class, Damage Bonus, Weapon Specialization
Predator's Burst
 
Charge, Class, Damage Bonus, Mobility, Shapechange
Predatory Action
 
Action Point, Class, Damage Bonus
Primal Halfling Counterattack
 
Class, Damage Bonus, Power Enhancement, Racial
Protector's Shield
 
Class, Damage Bonus, Power Enhancement
Psionic Ferocity
 
Class, Damage Bonus, Psionics, Racial, Triggered
Psionic Fury
 
Class, Damage Bonus, Power Enhancement, Psionics, Racial
Psychic Corruption of Malbolge
 
Class, Damage Bonus, Fire Specialization, Racial, Psychic Specialization
Psychic Focus
 
Damage Bonus, Psychic Specialization, Racial
Pulse of Lightning
 
Damage Bonus, Power Enhancement, Racial, Triggered
Radiant Rage
 
Class Combination, Damage Bonus, Healing Surge, Radiant Specialization
Ready for Battle
 
Attack Bonus, Damage Bonus
Strengthtening Second Wind
 
Bloodied, Damage Bonus, Second Wind
Wrath of Ages Past
 
Channel Divinity, Class, Damage Bonus, Racial, Size-based
Wrath of the Crimson Legion
 
Attack Bonus, Class, Damage Bonus, Marking, Power Repertoire, Racial
Wrathful Warrior
Multiclass  
Damage Bonus, Healing Surge, Multiclass Fighter, Triggered
Wrenching Grasp
 
Class, Damage Bonus, Grapple, Miss Mitigation
Wrist Biter
 
Damage Bonus, Power Enhancement, Racial, Triggered
Xen'drik Weapon Training
 
Background, Damage Bonus, Proficiency Gain, Racial
Yorgrix's Brutality
 
Class, Damage Bonus, Ongoing Damage, Poison
Damage Bonus - Paragon
Aggressive Familiar
Familiar  
Damage Bonus, Familiar, Power Repertoire
Arbiter of Justice
 
Bloodied Enemy, Class, Damage Bonus, Triggered
Arena Battle Rhythm
 
Class, Damage Bonus, Miss Mitigation, Weapon Specialization
Aspect of the Elements
 
Damage Bonus, Damage Resistance, Power Repertoire, Racial, Triggered
Back to the Wall
 
Attack Bonus, Damage Bonus, Defense
Battle Psion
 
Class, Damage Bonus, Force Specialization, Psionics, Psychic Specialization
Beast Within
 
Attack Bonus, Bloodied, Damage Bonus, Racial
Blood Thirst
 
Bloodied Enemy, Damage Bonus
Blood of Levistus
 
Cold Specialization, Damage Bonus, Damage Resistance, Racial
Bloodthirsty Visage
 
Class, Damage Bonus, Fear
Bozak Evoker
 
Bloodied, Condition Infliction, Critical, Damage Bonus, Racial
Brutal Accuracy
 
Class, Damage Bonus, Power Enhancement, Racial
Brutal Flurry
 
Class, Damage Bonus
Brutal Ruffian
 
Class, Damage Bonus, Weapon Specialization
Burning Vapors
 
Acid Specialization, Attack Penalty, Damage Bonus, Triggered
Critical Targeting
 
Critical, Damage Bonus
Crushing Grab
 
Class, Damage Bonus, Grapple
Crushing Pin
 
Class, Damage Bonus, Grapple, Triggered
Cull the Weak
 
Bloodied Enemy, Class, Combat Advantage, Damage Bonus
Deadly Axe
 
Critical, Damage Bonus, Weapon Specialization
Deadly Immobilization
 
Class, Damage Bonus
Devastating Critical
 
Critical, Damage Bonus
Divine Passion
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Support
Double Lunge
 
Class, Damage Bonus, Power Enhancement
Draconic Arrogance
 
Class, Damage Bonus, Forced Movement, Racial
Dragon Breath Strike
 
Class, Damage Bonus, Racial, Triggered
Dragonborn Zeal
 
Attack Bonus, Damage Bonus, Dying, Healing, Power Repertoire, Second Wind
Eager for Vengeance
 
Class, Damage Bonus, Initiative
Earth's Punishment
 
Class, Damage Bonus, Mark Punishment
Elemental Guardian
 
Class, Damage Bonus, Racial, Saving Throws
Elven Slayer
 
Class, Damage Bonus, Racial
Empowered Dragon Breath
 
Damage Bonus, Power Enhancement, Racial
Ensnaring Flourish
 
Class, Damage Bonus, Mark Punishment
Executioner's Style
 
Class, Damage Bonus, Triggered, Weapon Specialization
Fearsome Assault
 
Class, Damage Bonus, Power Enhancement, Racial
Ferocious Resilience
 
Class, Damage Bonus, Power Enhancement
Ferocious Tiger Form
 
Class, Combat Advantage, Damage Bonus, Shapechange
Fiery Blood
 
Damage Bonus, Fire Specialization, Triggered
Fiery Rebuke
 
Damage Bonus, Fire Specialization, Power Enhancement, Racial
Focused Wrath
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Fulfilled Vow
 
Class, Damage Bonus, Kill Effect
Grave Dust Slayer
 
Class, Damage Bonus, Racial, Triggered
Grazing Shot
 
Damage Bonus, Miss Mitigation
Hammer Rhythm
 
Damage Bonus, Miss Mitigation, Weapon Specialization
Holy Steed
 
Damage Bonus, Defense, Mounted Combat
Hunter in Darkness
 
Class, Damage Bonus, Power Enhancement, Racial
Hunter's Advantage
 
Class, Combat Advantage, Damage Bonus, Racial
Icy Heart
 
Background, Cold Specialization, Condition Infliction, Damage Bonus, Triggered
Improved Legacy
Bloodline  
Damage Bonus, Forgeborn Heritage, Power Enhancement, Racial
Improved Orb of Imposition
 
Class, Damage Bonus, Implement Specialization, Triggered
Inescapable Force
 
Damage Bonus, Force Specialization
Infernal Captain's Fury
 
Class Combination, Damage Bonus, Fire Specialization, Support
Infernal Sneak Attack
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Invoker's Blaze
 
Bloodied, Class, Damage Bonus, Fire Specialization, Radiant Specialization
Iron Hands
 
Damage Bonus, Power Enhancement, Racial
Irrefutable Blade
 
Class, Damage Bonus, Miss Mitigation
King's Wrath
 
Class, Damage Bonus, Kill Effect, Psychic Specialization
Lasting Frost
 
Cold Specialization, Damage Bonus
Light Blade Precision
 
Damage Bonus, Size-based, Weapon Specialization
Lightning Soul
 
Damage Bonus, Lightning Specialization, Triggered
Marked Scourge
 
Class, Damage Bonus
Merciless Killer
 
Bloodied Enemy, Combat Advantage, Damage Bonus
Mighty Battlerage
 
Class, Damage Bonus, Healing Surge
Painful Oath
 
Class, Damage Bonus
Pervasive Light
 
Class, Damage Bonus
Pervasive Thoughts
 
Class, Damage Bonus, Psychic Specialization, Triggered
Preserver's Fury
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Teamwork
Preserver's Vengeance
 
Class, Damage Bonus, Triggered
Primal Eye
 
Class, Damage Bonus, Weapon Specialization
Prime Punisher
 
Class, Damage Bonus
Punishing Axe
 
Class, Critical, Damage Bonus, Weapon Specialization
Punishing Rebuke
 
Class, Damage Bonus, Power Enhancement
Quori Backlash
 
Damage Bonus, Psychic Specialization, Racial, Triggered
Radiant Hunter
Multiclass  
Class combination, Damage Bonus, Multiclass Divine, Radiant Specialization
Wrathful Conviction
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Damage Bonus - Epic
Aggressive Leadership
 
Bloodied, Damage Bonus, Class, Support
Brutal Advantage
 
Class, Combat Advantage, Damage Bonus
Burst of Savagery
 
Damage Bonus, Racial, Temporary Hit Points
Cascading Doom
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Channeled Battlerage
 
Class, Damage Bonus
Critical Ambush
 
Class, Critical, Damage Bonus
Critical Curse
 
Class, Critical, Damage Bonus
Crusading Wrath
 
Channel Divinity, Class, Damage Bonus, Marking, Mark Punishment, Triggered
Cursed Spells
 
Class, Damage Bonus
Devastating Invocation
 
Class, Critical, Damage Bonus
Endangering Outrage
 
Class, Damage Bonus, Power Enhancement
Ferocious Critical
 
Attack Bonus, Critical, Damage Bonus, Racial
Fires of Heaven
 
Class, Damage Bonus, Fire Specialization, Ongoing Damage, Radiant Specialization
Fury of the Storm
 
Class, Critical, Damage Bonus
Hellfire Teleport
 
Damage Bonus, Fire Specialization, Racial, Teleport
Inevitable Doom
 
Class, Damage Bonus, Miss Mitigation
Inevitable Enforcement
 
Class, Damage Bonus, Mark Punishment, Miss Mitigation
Iron-Clad Oath
 
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Paladin's Truth
 
Class, Damage Bonus, Mark Punishment
Primal Ferocity
 
Bloodied, Class, Damage Bonus, Miss Mitigation, Racial
Punishing Radiance
 
Class, Critical, Damage Bonus, Radiant Specialization
Damage Resistance - Heroic
Armored Sorcerer
 
Armor, Class, Damage Resistance
Assassin's Escape
 
Class, Damage Resistance, Triggered
Astral Elixir
 
Class, Damage Resistance, Power Enhancement, Racial, Radiant Specialization, Saving Throws
Benighted Birthright
 
Damage Resistance, Racial, Saving Throws
Boon of the Made
Bloodline  
Elan Heritage, Damage Resistance, Power Enhancement
Breath-Resistant Beast
 
Animal Companion, Class, Damage Resistance, Racial
Child of Stone
 
Background, Damage Resistance, Second Wind
Cold Adaptation
 
Background, Damage Resistance
Crushing Doom
 
Class, Damage Resistance, Power Enhancement
Cursed Shadow
 
Class Combination, Concealment, Damage Resistance, Mobility, Teleportation
Dark Mantle
 
Class, Damage Resistance, Power Enhancement, Worship
Darkening Mind
 
Class, Damage Resistance, Power Enhancement, Psionics, Racial, Teleportation
Darkwinter Wild Soul
 
Class, Cold Specialization, Damage Resistance, Necrotic Specialization, Racial
Deathward Aegis
 
Class, Damage Resistance, Power Enhancement, Racial
Deepminer
 
Background, Damage Resistance, Languages
Divine Purity
 
Channel Divinity, Class, Damage Resistance, Power Enhancement
Earthstrength Resilience
 
Class, Damage Resistance, Second Wind
Echoing Rejuvenation
 
Class, Damage Resistance, Racial, Triggered
Elan Heritage
Bloodline  
Damage Resistance, Elan Heritage, Power Repertoire, Telepathy
Elemental Infusion
 
Class, Damage Resistance, Power Enhancement, Saving Throws, Support
Elemental Rebuke
 
Channel Divinity, Class, Damage Resistance, Defense, Mobility, Racial, Saving Throws, Support
Elemental Recovery
 
Class, Damage Resistance, Psionics, Triggered
Fearless Seeker
 
Class, Damage Resistance, Power Enhancement, Racial, Triggered
Fiendish Companion
 
Animal Companion, Class, Damage Resistance, Racial
Firedancer
 
Background, Damage Bonus, Damage Resistance, Fire Specialization, Second Wind
Firefoe of Silvanus
 
Damage Resistance, Fire-hunting, Worship
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Fortunate Resistance
 
Class, Damage Resistance, Luck
Frozen Soul
 
Background, Damage Resistance, Defense, Shadow Nature
Genasi Fire Affinity
 
Damage Resistance, Fire Specialization, Ongoing Damage, Racial, Saving Throw Penalty
Genasi Frost Affinity
 
Cold Specialization, Condition Negation, Damage Resistance, Racial
Ghostly Voyage
 
Class, Damage Resistance, Power Enhancement, Racial
Ghostly Wind
 
Damage Resistance, Racial, Second Wind
Gloaming Infusion
 
Class, Damage Resistance, Power Enhancement, Racial, Support
Heat Adaptation
 
Background, Damage Resistance
Hellbound Heart
 
Class, Damage Resistance, Healing Surge, Saving Throws
Immortal Warding
 
Class, Damage Resistance, Defense, Racial
Improved Dragon Soul
 
Class, Damage Resistance
Improved Rageblood Vigor
 
Class, Damage Resistance
Improved Shielding Elixir
 
Class, Damage Resistance, Power Enhancement
Infernal Touch of Warding
 
Class, Damage Resistance, Power Enhancement, Racial
Iron Hide Resilience
Bloodline  
Damage Resistance, Forgeborn Heritage, Racial
Kapak Resistance
 
Damage Resistance, Racial
Kord's Resilience
 
Class, Damage Resistance, Power Enhancement, Racial, Support
Majestic Presence
 
Class, Damage Resistance, Racial, Support
Manifest Resistance
 
Damage Resistance, Racial
Markings of the Elements
 
Background, Class, Damage Resistance, Power Enhancement, Racial
Nibenese Favored Wife
Pact  
Class, Damage Bonus, Damage Resistance, Power Enhancement, Psychic Specialization, Triggered
Poison Adaptation
 
Damage Resistance
Preserving Shadows
 
Channel Divinity, Class, Damage Resistance, Power Enhancement, Racial, Support
Quori Shield
 
Damage Resistance, Racial
Winterkin Heritage
Bloodline  
Damage Resistance, Power Repertoire, Racial, Teleportation, Winterkin Heritage
Damage Resistance - Paragon
Armor Specialization (Hide)
 
Armor, Defense, Damage Resistance
Armor Specialization (Plate)
 
Armor, Damage Resistance, Defense
Aspect of the Elements
 
Damage Bonus, Damage Resistance, Power Repertoire, Racial, Triggered
Bael Turath Ancestry
 
Class, Damage Resistance, Racial
Beasthide Shifting
 
Damage Resistance, Physical Change, Power Enhancement, Racial
Black Mantle
 
Class, Damage Resistance, Worship
Blood of Levistus
 
Cold Specialization, Damage Bonus, Damage Resistance, Racial
Cosmic Spellfury
 
Class, Concealment, Damage Resistance, Saving Throws
Covenant of the Raven Queen
 
Class, Damage Resistance, Undead-hunting, Worship
Darkened Soul
Multiclass  
Damage Resistance, Multiclass Assassin, Power Repertoire
Death Ward
 
Channel Divinity, Class, Damage Resistance, Support
Defiant Light
 
Attack Bonus, Class, Damage Resistance
Defiant Resilience
 
Bloodied, Class, Damage Resistance, Power Recovery, Triggered
Elemental Comrades
 
Class, Damage Resistance, Racial, Saving Throws
Elemental Shield
 
Damage Resistance, Racial, Triggered
Energy Transference
 
Damage Resistance, Power Enhancement, Racial
Ephemeral Spirit
 
Class, Damage Resistance
Evasion
 
Damage Resistance, Defense
Ghostly Rejuvenation
 
Damage Resistance, Power Enhancement, Support
Greater Aegis of Shielding
 
Class, Damage Resistance, Mark Punishment
Guarded Mind
 
Damage Resistance, Racial
Guardian Spirit
 
Class, Damage Resistance, Dying, Saving Throws, Support
Legacy of War
 
Damage Resistance, Power Enhancement, Racial
Mettle
 
Damage Resistance
Damage Resistance - Epic
Ancient Stone
 
Damage Resistance, Power Enhancement, Racial
Deathless Warrior
 
Damage Resistance, Dying, Racial
Defiant Wrath
 
Class, Damage Resistance, Marking
Divine Health
 
Class, Damage Resistance
Ephemeral Stride
 
Class, Damage Resistance, Mobility
Fluid Anatomy
 
Damage Resistance, Racial
Ghostly Vitality
 
Damage Resistance, Dying, Racial
Icon of Purity
 
Class, Damage Resistance
Iron Body
 
Damage Resistance, Power Enhancement, Racial
Protective Sap
 
Bloodied, Damage Resistance, Racial
Psionic Discorporation
Bloodline  
Attack Bonus, Damage Resistance, Dying
Pure Mind
 
Damage Resistance, Defense
Defense - Heroic
Armored Warrenguard
 
Armor, Defense, Mobility, Proficiency Gain, Racial, Size-based
Astral Heritage
Bloodline  
Astral Heritage, Defense, Power Repertoire, Skill Enhancement
Astral Preservation
 
Bloodied Enemy, Channel Divinity, Class, Defense, Power Enhancement, Racial, Support
Balican High Praetor
Pact  
Background, Class, Damage Bonus, Defense, Power Enhancement, Triggered, Support
Battle Caster Defense
 
Defense
Blade Initiate
Multiclass  
Defense, Multiclass Swordmage, Power Repertoire, Proficiency Gain, Skill Training
Blade and Buckler Duelist
 
Class, Defense, Shield
Blood of Dragons
 
Defense, Dragon-hunting, Fear, Racial
Bravura Shroud
 
Action Point, Class, Concealment, Defense, Racial, Support
Careful Summoner
 
Defense, Summoning
Champion of Raam
Pact  
Class, Defense, Mobility, Power Enhancement, Triggered
Combat Casting
 
Class, Defense
Corellon's Wrath Style
 
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Deceptive Mind
 
Class, Defense, Power Enhancement
Defensive Challenge
 
Class, Defense, Mark Punishment, Shield, Support
Defensive Grace
 
Channel Divinity, Class, Defense, Triggered
Defensive Minion
 
Class, Defense, Summoning
Defensive Mobility
 
Defense, Mobility
Defensive Resilience
 
Bloodied, Class, Defense, Second Wind
Defensive Throw
 
Class, Defense, Weapon Specialization
Devout Protector Expertise
 
Class, Defense, Implement Specialization, Support
Directing Inspiration
 
Attack Bonus, Class, Defense, Power Enhancement, Support
Divinity's Shield
 
Channel Divinity, Class, Defense, Triggered
Dodge Giants
 
Defense, Racial, Size-based
Dodgy Charge
 
Charge, Class, Defense, Racial
Drow Fighting Style
 
Defense, Racial, Two-weapon Fighting, Weapon Specialization
Duty's Virtue
 
Bloodied, Defense, Initiative, Support
Dwarven Rejuvenation
 
Class, Defense, Racial, Support, Triggered
Elan Protection
Bloodline  
Class, Defense, Elan Heritage, Support, Triggered
Elemental Rebuke
 
Channel Divinity, Class, Damage Resistance, Defense, Mobility, Racial, Saving Throws, Support
Encouraging Shield
 
Class, Defense, Shield
Enlightened Stone
 
Class, Defense, Power Enhancement, Psionics, Skill Enhancement
Enlightened Transformation
 
Class, Defense, Power Enhancement, Racial, Shapechange, Skill Enhancement
Expert Trample
 
Defense, Mounted Combat
Extended Prescience
 
Class, Defense, Support, Triggered
Fate's Warning
 
Channel Divinity, Class, Defense, Triggered
Fearless Mind
 
Class, Defense, Fear, Saving Throws
Flank on the Run
 
Class, Defense, Mobility
Fortifying Word
 
Class, Defense, Power Enhancement, Saving Throws
Frozen Soul
 
Background, Damage Resistance, Defense, Shadow Nature
Gestalt Anchor
 
Defense, Initiative, Psionics, Racial, Support, Triggered
Goblinoid Mount Training
 
Defense, Mounted Combat, Racial
Godsworn Bulwark
 
Class, Critical, Defense, Skill Enhancement, Worship
Godsworn Defender
 
Class, Critical, Defense, Skill Enhancement, Support, Worship
Gold Dwarf Pride
 
Attack Bonus, Defense, Dying, Racial
Goliath Resolve
 
Defense, Racial, Second Wind
Great Fortitude
 
Defense
Group Defense
 
Class, Defense, Mark Punishment, Racial, Support
Guarded Practice
 
Class, Defense, Power Enhancement, Skill Enhancement
Hafted Defense
 
Defense, Weapon Specialization
Half-Elf Spirit Speaker
 
Bloodied, Class, Defense, Skill Enhancement, Support, Triggered
Heartening Surge
 
Attack Bonus, Class, Defense, Mobility, Power Enhancement
Heavy Blade Expertise
 
Defense, Weapon Specialization
Heroes Make Their Own Luck
 
Action Point, Defense
Hobgoblin Beast Companion
 
Animal Companion, Class, Condition Negation, Defense, Power Enhancement, Racial
Holy Symbol Expertise
 
Defense, Implement Specialization
Honor's Path
 
Defense, Opportunity Attacks, Racial, Support
Human Beast Mastery
 
Animal Companion, Class, Defense
Human Soul
 
Defense, Racial
Humanity's Heir
 
Defense, Racial, Skill Enhancement
Immortal Warding
 
Class, Damage Resistance, Defense, Racial
Improved Armor of Faith
 
Class, Defense
Improved Defenses
 
Defense
Improved Resourcefulness
 
Action Point, Class, Defense, Support
Improved Swordmage Warding
 
Class, Defense
In Shining Armor
 
Armor, Class, Defense, Shield, Support
Indomitable Halfling
 
Defense, Racial, Saving Throws
Initiate of Three Masks
 
Class, Defense, Power Enhancement, Racial
Inspired Defense
 
Class, Defense, Power Enhancement, Racial
Inspiring Aid
 
Attack Bonus, Class, Defense, Skill Enhancement, Teamwork
Inspiring Triumph
 
Class, Defense, Power Enhancement, Racial, Support
Invigorating Pursuit
 
Charge, Class, Damage Bonus, Defense
Invoke Teamwork
 
Class, Defense, Racial, Support
Iron Formula
 
Class, Defense, Power Enhancement, Racial
Iron Parry
 
Class, Defense
Iron Will
 
Defense
Know When to Fold
 
Bloodied, Defense, Mobility, Racial
Kulkor Battlearm Captain
 
Charge, Class, Defense, Support, Weapon Specialization
Kulkor Battlearm Hunter
 
Charge, Class, Defense, Support, Weapon Specialization
Kulkor Battlearm Rattler
 
Class, Defense, Fear, Opportunity Attacks, Support, Weapon Specialization
Kulkor Battlearm Warrior
 
Charge, Class, Defense, Support, Weapon Specialization
Legacy of Stone
 
Defense, Racial, Saving Throws
Legioncaller of Moil
 
Attack Bonus, Class, Defense, Summoning
Lightning Reflexes
 
Defense
Longhand Bravo
 
Class, Defense, Forced Movement, Weapon Specialization
Longhand Guardian
 
Class, Defense, Defense Penalty, Mark Punishment, Weapon Specialization
Lost in the Crowd
 
Defense, Racial, Size-based
Lucky Draft
 
Class, Defense, Luck, Power Enhancement, Racial
Lucky Skirmisher
 
Class, Defense, Luck, Mobility, Racial
Mark of Handling
Dragonmark  
Animal Companion, Defense, Mobility, Mounted Combat, Rituals
Mark of Warding
Dragonmark  
Defense, Mark Punishment, Rituals
Markings of the Predator
 
Background, Bloodied Enemy, Class, Defense, Racial, Triggered
Menacing Sorcery
 
Class Combination, Defense
Mighty Crusader Expertise
 
Defense, Implement Specialization, Weapon Specialization
Monastic Vampire
 
Class Combination, Defense, Healing Surge, Mobility, Triggered
Moradin's Forge Champion
 
Class, Defense, Mark Punishment, Weapon Specialization
Moradin's Forge Marshal
 
Class, Damage Bonus, Defense, Opportunity Attacks, Teamwork, Weapon Specialization
Myriad Crystal Eyes
 
Attack Bonus, Defense, Power Enhancement, Racial
Nerathan High Blade Captain
 
Class, Defense, Opportunity Attacks, Weapon Specialization
Nerathan High Blade Duelist
 
Class, Damage Bonus, Defense, Weapon Specialization
Nerathan High Blade Soldier
 
Class, Defense, Mark Punishment, Mobility, Teamwork, Weapon Specialization
Nerathan High Blade Student
 
Class, Damage Bonus, Defense, Skill Enhancement, Weapon Specialization
Nimble Companion
 
Animal Companion, Class, Defense, Mobility, Racial
Nimble Dodge
 
Class, Defense, Power Enhancement, Racial
Nimble Runner
 
Defense, Mobility
Nimble Spellcaster
 
Class, Defense, Racial
Opportunistic Shielding
 
Defense, Opportunity Attacks, Shield, Support
Polearm Expertise
 
Defense, Weapon Specialization
Prepared for Anything
 
Class, Defense, Initiative, Support
Protected Mind
 
Condition Negation, Defense, Mobility, Saving Throws, Triggered
Protector Spirit Adept
 
Class, Defense, Support
Psionic Trick
 
Class, Combat Advantage, Defense, Movement, Power, Racial
Resourceful Leader
Multiclass  
Defense, Multiclass Warlord, Support, Triggered
Root in Place
 
Defense, Racial
Defense - Paragon
Agile Command
 
Class, Defense, Mobility, Support
Alert Familiar
Familiar  
Combat Advantage, Defense, Familiar
Armor Specialization (Chainmail)
 
Armor, Defense, Mobility
Armor Specialization (Hide)
 
Armor, Defense, Damage Resistance
Armor Specialization (Leather)
 
Armor, Critical, Defense
Armor Specialization (Plate)
 
Armor, Damage Resistance, Defense
Armor Specialization (Scale)
 
Armor, Critical, Defense
Back to the Wall
 
Attack Bonus, Damage Bonus, Defense
Bloody Tenacity
 
Bloodied, Class, Defense, Racial, Triggered
Blurring Speed
 
Class, Concealment, Defense, Power Enhancement
Body and Mind
 
Class, Defense
Buckler Duelist
 
Class, Defense, Shield
Combat Anticipation
 
Defense
Defense of the Inspired
 
Class, Defense, Support, Triggered
Defensive Advantage
 
Combat Advantage, Defense
Defensive Healing Word
 
Class, Defense, Power Enhancement
Defensive Surge
 
Class, Defense, Second Wind, Support
Dispater's Iron Discipline
 
Condition Negation, Defense, Racial, Saving Throws
Earthstrength Defenses
 
Class, Defense, Second Wind
Effortless Motion
 
Class, Defense, Power Enhancement
Elusive Movement
 
Class, Defense, Mobility
Elven Resilience
 
Defense, Power Enhancement, Racial, Saving Throws
Elven Sidestep
 
Class, Defense, Mobility, Racial
Empty Vessel
 
Attack Bonus, Class, Defense, Psionics, Triggered
Evasion
 
Damage Resistance, Defense
Evasive Footwork
 
Class, Defense, Mobility
Feywild Protection
 
Defense, Power Enhancement, Racial
Flickering Shroud
 
Defense, Power Enhancement, Racial
Githzerai Mobility
 
Defense, Mobility, Racial
Greater Swordmage Warding
 
Class, Defense
Holy Steed
 
Damage Bonus, Defense, Mounted Combat
Implacable Mettle
 
Channel Divinity, Class, Defense, Power Recovery, Triggered
Improved Staff of Defence
 
Class, Defense, Implement Specialization
Invoker Defense
 
Class, Defense
Killer in the Crowd
 
Attack Bonus, Class, Defense
Mantle of Caution
 
Bloodied, Class, Defense, Support
Mastered Technique
 
Class, Defense, Triggered
Message of Doom Spurned
 
Class, Defense, Power Enhancement, Triggered
Opportune Chaos Burst
 
Class, Defense, Saving Throws, Triggered
Paragon Defenses
 
Defense
Phalanx Warrior
 
Class, Defense, Shield, Support
Pillar of Heaven
 
Class, Defense, Implement Specialization, Miss Mitigation
Predictive Defense
 
Class, Defense
Prescient Dodge
 
Defense, Initiative, Psionics
Protected Isolation
 
Class, Defense
Protective Beast
 
Animal Companion, Class, Defense
Psion Staff Focus
 
Class, Defense, Implement Specialization
Shield Specialization
 
Defense, Shield
Wrathful Panoply
 
Channel Divinity, Class, Defense, Power Enhancement
Defense - Epic
Adamantine Mind
 
Defense, Power Enhancement, Racial
Battlemind Menace
 
Class, Defense, Power Enhancement
Champion's Countenance
 
Class, Defense, Second Wind, Support
Critical Understanding
 
Bloodied, Class, Defense, Power Enhancement, Support
Defensive Enchanting
 
Class, Defense
Epic Fortitude
 
Defense
Epic Reflexes
 
Defense
Epic Will
 
Defense
Inexorable Speed
 
Class, Defense, Mobility, Power Enhancement
Lingering Force
 
Class, Defense, Power Enhancement
Opportune Reflexes
 
Defense
Perceptive Leadership
 
Bloodied, Class, Defense, Support
Protective Leadership
 
Bloodied, Class, Defense, Support
Psychic Bastion
 
Class, Critical, Defense, Psychic Specialization
Pure Mind
 
Damage Resistance, Defense
Defense Penalty - Heroic
Aberrant Mark of Madness
Dragonmark  
Defense Penalty, Physical Change, Power Enhancement
Bitter Cold
 
Class, Cold Specialization, Defense Penalty, Worship
Corrupting Attacks
Spellscar  
Defense Penalty, Power Enhancement, Spellscar
Distracting Coincidences
 
Class, Defense Penalty, Forced Movement
Draconic Majesty
 
Bloodied Enemy, Channel Divinity, Class, Defense Penalty, Racial
Longhand Guardian
 
Class, Defense, Defense Penalty, Mark Punishment, Weapon Specialization
Menacing Brute
 
Bloodied, Class, Defense Penalty, Power Enhancement, Triggered
Ogremight Student
 
Charge, Class, Defense Penalty, Skill Enhancement, Weapon Specialization
Defense Penalty - Paragon
Brutal Finish
 
Defense Penalty, Fear, Kill Effect, Power Enhancement
Corrosive Breath
 
Acid Specialization, Defense Penalty, Power Enhancement, Racial
Defense Penalty - Epic
Dissolving Breath
 
Acid Specialization, Defense Penalty, Power Enhancement, Racial
Demon-hunting - Heroic
Corellon's Wrath Style
 
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Demonbane
 
Class, Demon-hunting
Dragon-hunting - Heroic
Avowed Dragonfoe
 
Attack Bonus, Bloodied, Critical, Dragon-hunting, Temporary Hit Points
Blood of Dragons
 
Defense, Dragon-hunting, Fear, Racial
Dragon-hunting - Paragon
Dragonbane
 
Class, Dragon-hunting
Dying - Heroic
Death's Quickening
 
Dying, Racial
Die Hard
 
Dying, Racial, Saving Throws
Gold Dwarf Pride
 
Attack Bonus, Defense, Dying, Racial
Harbinger of Recovery
 
Class, Dying, Skill Enhancement, Support
Minotaur Soul
 
Extra Attack, Dying, Racial
Potent Rebirth
 
Attack Bonus, Damage Bonus, Dying, Racial
Slow the Embrace of Death
 
Dying, Saving Throws
Dying - Paragon
Angry Grandfather
 
Class, Dying, Saving Throws
Bestial Death's Door Ferocity
 
Animal Companion, Attack Bonus, Bloodied, Class, Dying, Extra Attack, Triggered
Death Scorned
 
Dying, Saving Throws
Dragonborn Zeal
 
Attack Bonus, Damage Bonus, Dying, Healing, Power Repertoire, Second Wind
Ferocious Frenzy
 
Dying, Extra Attack, Racial
Fierce Vitality
 
Dying, Racial
Guardian Spirit
 
Class, Damage Resistance, Dying, Saving Throws, Support
Mist Form Rescue
Bloodline  
Dying, Power Enhancement, Triggered, Vampiric Heritage
Wrath of Defeat
 
Class, Dying, Extra Attack
Dying - Epic
Deathless Warrior
 
Damage Resistance, Dying, Racial
Eerie Resurgence
 
Dying, Healing, Racial, Saving Throws, Triggered
Ghostly Vitality
 
Damage Resistance, Dying, Racial
Indomitable Will
 
Dying, Saving Throws
Psionic Discorporation
Bloodline  
Attack Bonus, Damage Resistance, Dying
Quori Desperation
 
Condition Negation, Dying, Racial
Equipment - Heroic
Accurate Magic Armaments
 
Attack Bonus, Class, Equipment, Support
Alchemical Affinity
 
Equipment, Racial, Temporary Hit Points
Alchemical Blood
 
Damage Bonus, Equipment, Racial, Temporary Hit Points
Alchemical Opportunist
 
Equipment, Opportunity Attacks
Alchemist
 
Equipment
Arcane Porter
Familiar  
Equipment, Familiar
Component Integration
 
Equipment, Power Enhancement, Racial, Temporary Hit Points
Creation Mastery
 
Equipment, Rituals
Herbalist
 
Equipment, Rituals, Skill Enhancement
Human Innovation
 
Action Point, Class, Equipment, Support
Improved Swordbond
 
Class, Equipment
Inciting Energy
 
Class, Equipment, Initiative, Racial, Support
Learned Spellcaster
Multiclass  
Equipment, Multiclass Wizard, Proficiency Gain, Rituals, Skill Training
Mark of Making
Dragonmark  
Equipment, Rituals
Master Crafter
 
Class, Equipment, Rituals
Master Mixer
 
Class, Equipment
Orbiting Object
 
Class, Equipment, Power Enhancement
Pupil of the All-Father
 
Class, Equipment, Rituals, Worship
Quick Stow
 
Class, Equipment, Shapechange
Equipment - Paragon
Distant Swordbond
 
Class, Equipment
Dungeon Enchanter
 
Class, Equipment, Rituals
Extra Attack - Heroic
Ancient Covenant of Nessus
 
Class, Extra Attack, Fire Specialization, Racial
Battle Awareness
Multiclass  
Extra Attack, Multiclass Fighter, Skill Training, Triggered
Bloodied Ferocity
 
Bloodied, Combat Advantage, Extra Attack, Racial, Triggered
Golden Lion of Urik
Pact  
Class, Condition Infliction, Extra Attack, Kill Effect, Teamwork, Thunder Specialization
Heavy Blade Strike
 
Extra Attack, Kill Effect, Power Enhancement, Weapon Specialization
Hellish Defiance
 
Extra Attack, Power Enhancement, Racial, Teamwork, Triggered
Minotaur Soul
 
Extra Attack, Dying, Racial
Extra Attack - Paragon
Agile Opportunist
 
Extra Attack, Forced Movement, Triggered
Bestial Death's Door Ferocity
 
Animal Companion, Attack Bonus, Bloodied, Class, Dying, Extra Attack, Triggered
Ferocious Frenzy
 
Dying, Extra Attack, Racial
Harried Recovery
 
Class, Extra Attack, Power Recovery, Psionics
Savage Rampage
 
Class, Critical, Extra Attack
Wrath of Defeat
 
Class, Dying, Extra Attack
Extra Attack - Epic
Allied Opportunity
 
Class, Extra Attack, Mark Punishment, Teamwork, Triggered
Cleaving Axe
 
Extra Attack, Kill Effect, Weapon Specialization
Dragon Warrior
 
Bloodied, Class, Extra Attack, Power Recovery
Earthstrength Might
 
Class, Extra Attack, Second Wind
Enabling Shot
 
Class, Critical, Extra Attack, Teamwork
Fate Favors the Bold
 
Action Point, Class, Extra Attack, Mobility, Support
Fist of Night
 
Extra Attack, Miss Mitigation, Power Enhancement, Racial
Halo of Warding
 
Class, Extra Attack, Opportunity Attacks
Preserver's Command
 
Channel Divinity, Class, Extra Attack, Power Enhancement, Teamwork
Quick Beast Command
 
Animal Companion, Class, Extra Attack
Fear - Heroic
Aberrant Mark of Terror
Dragonmark  
Attack Penalty, Fear, Physical Change, Power Enhancement
Battle Hardened
 
Fear, Initiate, Saving Throws
Benefit of Foresight
Bloodline  
Fear, Racial, Ruin Heritage, Skill Enhancement
Blood of Dragons
 
Defense, Dragon-hunting, Fear, Racial
Bloodhunter's Dread
 
Attack Penalty, Bloodied Enemy, Fear, Racial
Bloodthirsty Mien
 
Critical, Fear, Skill Enhancement
Bravo
Multiclass  
Attack Bonus, Fear, Multiclass Bravo, Skill Training
Draji Devotee
Pact  
Attack Penalty, Class, Fear, Forced Movement, Power Enhancement
Fearless Mind
 
Class, Defense, Fear, Saving Throws
Fearsome Fury
 
Attack Penalty, Class, Fear, Power Enhancement, Racial
Fearsome Host
Team  
Fear, Skill Enhancement, Teamwork
Furious Demand
 
Fear, Power Repertoire, Racial, Skill Enhancement
Grim Promise
 
Attack Penalty, Critical, Fear
Hellbook
 
Class, Fear, Fire Specialization, Power Repertoire, Racial
Hellfire Arcanist
 
Class, Damage Bonus, Fire Specialization, Fear, Forced Movement, Racial
Hellfire Blood
 
Attack Bonus, Fear, Fire Specialization, Racial
Hellish Terror Lord
 
Class, Condition Infliction, Fear, Racial, Triggered
Infernal Malediction
 
Class, Fear, Power Enhancement, Racial
Intimidation of the Dragon
 
Fear, Racial, Skill Enhancement
Kulkor Battlearm Rattler
 
Class, Defense, Fear, Opportunity Attacks, Support, Weapon Specialization
Mantle of Unease
Bloodline  
Attack Penalty, Class, Fear, Forced Movement, Foulborn Heritage
Nightmare Killer
 
Class, Damage Bonus, Fear
Nightmare Recoil
 
Class, Fear, Forced Movement, Miss Mitigation
Fear - Paragon
Bloodthirsty Visage
 
Class, Damage Bonus, Fear
Brutal Finish
 
Defense Penalty, Fear, Kill Effect, Power Enhancement
Disheartening Ambush
 
Attack Penalty, Class, Fear
Draconic Terror
 
Condition Infliction, Fear, Power Enhancement, Racial
Gang Up on the Scared
 
Attack Bonus, Class, Fear, Support
Hammer Shock
 
Attack Penalty, Class, Fear, Weapon Specialization
Nightmare Master
 
Class, Condition Infliction, Fear
Fear - Epic
Bloodied Horror
Bloodline  
Attack Bonus, Attack Penalty, Bloodied, Bloodied Enemy, Fear, Foulborn Heritage
Dreadful Invocation
 
Attack Penalty, Class, Critical, Fear, Forced Movement
Fey Nature - Heroic
Fey Bond
 
Fey Nature, Languages, Skill Enhancement
Fey Cantrip
 
Fey Nature, Power Repertoire
Fey Companions
 
Class, Fey Nature, Saving Throws, Skill Enhancement
Fey Senses
 
Fey Nature, Perception, Saving Throws, Skill Enhancement
Fey-Minded
 
Fey Nature, Languages, Skill Enhancement
Feyborn Companion
 
Animal Companion, Fey Nature, Racial
Fey Nature - Epic
Fey Shift
 
Fey Nature, Teleportation
Fire Specialization - Heroic
Allegiance to the Daughter
 
Class, Fire Specialization, Kill Effect
Ancient Covenant of Nessus
 
Class, Extra Attack, Fire Specialization, Racial
Arcane Fire
 
Class, Cold Specialization, Fire Specialization
Armor of Burning Wrath
 
Channel Divinity, Class, Fire Specialization, Power Enhancement
Astral Fire
 
Damage Bonus, Fire Specialization, Radiant Specialization
Burn Everything
 
Class, Fire Specialization
Burning Wrath of Phlegethos
 
Class, Damage Bonus, Fire Specialization, Triggered
Child of Fire
 
Background, Bloodied, Fire Specialization, Triggered
Cosmic Eye
Bloodline  
Class, Damage Bonus, Fire Specialization, Power Enhancement, Radiant Specialization, Vistani Heritage
Daughter's Promises
 
Background, Class, Damage Bonus, Fire Specialization, Triggered
Eldritch Fire
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Elemental Blade Attunement
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Racial, Thunder Specialization
Elemental Empowerment
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Thunder Specialization
Elemental Sanction
 
Acid Specialization, Class, Cold Specialization, Fire Specialization, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Firedancer
 
Background, Damage Bonus, Damage Resistance, Fire Specialization, Second Wind
Flamespeed Shifting
Spellscar  
Damage Bonus, Fire Specialization, Mobility, Power Enhancement, Racial, Spellscar
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Genasi Fire Affinity
 
Damage Resistance, Fire Specialization, Ongoing Damage, Racial, Saving Throw Penalty
Glasya's Rebuke
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Triggered
Hellbook
 
Class, Fear, Fire Specialization, Power Repertoire, Racial
Hellfire Arcanist
 
Class, Damage Bonus, Fire Specialization, Fear, Forced Movement, Racial
Hellfire Blood
 
Attack Bonus, Fear, Fire Specialization, Racial
Hellfire Master
 
Class, Damage Bonus, Fire Specialization, Triggered
Hellfire Reaping
 
Fire Specialization, Power Enhancement, Racial
Nession Rejuvenation
 
Class, Damage Bonus, Fire Specialization, Racial, Support, Triggered
Path of the Scarred
Spellscar  
Damage Bonus, Fire Specialization, Power Enhancement, Spellscar
Pernicious Onslaught
Spellscar  
Fire Specialization, Necrotic Specialization, Ongoing Damage, Spellscar
Plague of Chance
Spellscar  
Condition Infliction, Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar, Stealth
Plaguescrorch Accuracy
Spellscar  
Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Plaguing Bloodhunt
Spellscar  
Bloodied Enemy, Damage Bonus, Fire Specialization, Necrotic Specialization, Racial, Spellscar
Psychic Corruption of Malbolge
 
Class, Damage Bonus, Fire Specialization, Racial, Psychic Specialization
Fire Specialization - Paragon
Burning Breath
 
Fire Specialization, Ongoing Damage, Power Enhancement, Racial
Consuming the Weak
 
Class, Fire Specialization, Ongoing Damage, Triggered
Fiery Blood
 
Damage Bonus, Fire Specialization, Triggered
Fiery Rebuke
 
Damage Bonus, Fire Specialization, Power Enhancement, Racial
Hell's Chosen
 
Class, Class Combination, Fire Specialization, Power Enhancement
Hellfire Hex
 
Class, Fire Specialization, Power Enhancement, Ongoing Damage
Hellfire of Mephistopheles
 
Fire Specialization, Racial
Infernal Captain's Fury
 
Class Combination, Damage Bonus, Fire Specialization, Support
Infernal Sneak Attack
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Invoker's Blaze
 
Bloodied, Class, Damage Bonus, Fire Specialization, Radiant Specialization
Fire Specialization - Epic
Conflagration Breath
 
Fire Specialization, Power Enhancement, Racial
Energy Transmutation
 
Cold Specialization, Fire Specialization, Lightning Specialization, Power Enhancement, Psychic Specialization, Racial, Radiant Specialization, Thunder Specialization, Triggered
Fires of Heaven
 
Class, Damage Bonus, Fire Specialization, Ongoing Damage, Radiant Specialization
Hell's Burning Mark
 
Fire Specialization, Mark Punishment, Racial
Hellfire Teleport
 
Damage Bonus, Fire Specialization, Racial, Teleport
Irresistible Flame
 
Fire Specialization
Flanking - Heroic
Bloodhunter's Flank
 
Bloodied Enemy, Damage Bonus, Flanking, Racial, Teamwork
Brutal Flanker
 
Class, Damage Bonus, Flanking, Teamwork
Corellon's Wrath Style
 
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Flanking Beast Scion
 
Animal Companion, Attack Bonus, Background, Class, Flanking
Hunting Spider Style
 
Attack Bonus, Class, Combat Advantage, Flanking, Triggered
Polearm Flanker
 
Flanking, Weapon Specialization
Flanking - Paragon
Enlarge Familiar
Familiar  
Familiar, Flanking, Power Repertoire
Group Flanking
 
Class, Combat Advantage, Flanking, Racial, Support
Forced Movement - Heroic
Advantage of Cunning
 
Class, Forced Movement
Aggressive Assault
 
Class, Forced Movement, Initiative
Angelic Harrier
 
Class, Forced Movement, Power Enhancement
Avenging Allure
 
Class, Forced Movement, Power Enhancement
Battering Shield
 
Forced Movement, Shield
Battle Song Expertise
 
Attack Bonus, Class, Forced Movement
Beguiling Torment
 
Class, Forced Movement, Psionics
Bestial Stability
 
Animal Companion, Forced Movement, Teamwork
Binding Style
 
Class, Condition Infliction, Forced Movement, Two-weapon Fighting, Weapon Specialization
Bitter Rebuke
 
Attack Penalty, Channel Divinity, Class, Condition Infliction, Forced Movement, Power Enhancement
Bloodhound Style
 
Class, Combat Advantage, Condition Infliction, Forced Movement
Bludgeon Expertise
 
Damage Bonus, Forced Movement, Weapon Specialization
Brute Force
 
Condition Infliction, Forced Movement, Power Enhancement, Racial
Buffeting Winds
 
Class, Forced Movement, Mark Punishment, Power Enhancement, Racial
Cascading Rush
 
Forced Movement, Triggered
Cast Aside
 
Forced Movement, Grapple, Racial, Size-based, Triggered
Commanding Vow
 
Class, Forced Movement, Marking
Controlling Advantage
 
Class, Combat Advantage, Forced Movement
Cosmic Blade Channeling
 
Class, Forced Movement, Saving Throws, Weapon Specialization
Covenant Relocation
 
Class, Forced Movement, Racial
Crack the Mountain
 
Class, Condition Infliction, Forced Movement, Power Enhancement
Dark Invitation
 
Class, Forced Movement, Power Enhancement, Racial
Deadly Draw
 
Combat Advantage, Forced Movement
Directed Bull Rush
 
Critical, Forced Movement
Distracting Coincidences
 
Class, Defense Penalty, Forced Movement
Dragging Flail
 
Class, Forced Movement, Weapon Specialization
Draji Aspirant
Pact  
Background, Class, Forced Movement, Power Enhancement, SKill Enhancement
Draji Devotee
Pact  
Attack Penalty, Class, Fear, Forced Movement, Power Enhancement
Dreadful Doom
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Racial, Triggered
Drowning of Nhalloth
 
Attack Penalty, Forced Movement, Power Enhancement, Racial, Skill Enhancement
Fearsome Charge
 
Charge, Class, Forced Movement, Power Enhancement
Feign Injury
 
Forced Movement, Skill Enhancement
Font of Chaos
 
Class, Forced Movement, Triggered
Godsworn Avalanche
 
Class, Critical, Forced Movement, Skill Enhancement, Worship
Goring Shove
 
Charge, Forced Movement, Power Enhancement, Racial
Greater Turning
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Undead-hunting
Hammering Iron
 
Forced Movement, Opportunity Attacks, Weapon Specialization
Heavenly Halberdier
 
Class, Forced Movement, Proficiency Gain, Weapon Specialization
Hellfire Arcanist
 
Class, Damage Bonus, Fire Specialization, Fear, Forced Movement, Racial
Hellmind Scorn
 
Class, Damage Bonus, Forced Movement, Psychic Specialization, Racial
Improved Bull Rush
 
Attack Bonus, Critical, Forced Movement
Infernal Rebuke
 
Forced Movement, Power Enhancement, Racial
Ironstar Crusher
 
Class, Combat Advantage, Critical, Forced Movement, Mark Punishment, Weapon Specialization
Ironstar Marauder
 
Charge, Class, Combat Advantage, Critical, Forced Movement, Power Enhancement, Weapon Specialization
Jousting Charge
 
Charge, Forced Movement, Mounted Combat
Kinetic Reel
 
Class, Forced Movement, Power Enhancement
Longhand Bravo
 
Class, Defense, Forced Movement, Weapon Specialization
Longhand Student
 
Class, Forced Movement, Skill Enhancement, Weapon Specialization
Lure of Iron
 
Class, Forced Movement, Mark Punishment
Maledictor's Eye
Bloodline  
Class, Forced Movement, Triggered, Vistani Heritage
Mantle of Misfortune
Bloodline  
Attack Penalty, Forced Movement, Luck, Misfortune Bloodline, Power Repertoire, Racial, Skill Enhancement
Mantle of Unease
Bloodline  
Attack Penalty, Class, Fear, Forced Movement, Foulborn Heritage
Mark of Storm
Dragonmark  
Forced Movement, Lightning Specialization, Mobility, Rituals, Thunder Specialization
Monkey's Rush
 
Class, Forced Movement, Shapechange, Skill Enhancement
Nightmare Recoil
 
Class, Fear, Forced Movement, Miss Mitigation
Opportunistic Shove
 
Forced Movement, Opportunity Attacks
Orb Expertise
 
Forced Movement, Implement Specialization
Overrun Critical
 
Charge, Class, Condition Infliction, Critical, Forced Movement
Partisan Polearm Captain
 
Class, Combat Advantage, Forced Movement, Power Enhancement, Support, Weapon Specialization
Partisan Polearm Infantry
 
Charge, Class, Combat Advantage, Condition Infliction, Forced Movement, Weapon Specialization
Planar Distortion
Spellscar  
Forced Movement, Power Enhancement, Racial, Spellscar, Teleportation
Polearm Momentum
 
Class, Condition Infliction, Forced Movement, Weapon Specialization
Powerful Charge
 
Attack Bonus, Charge, Damage Bonus, Forced Movement
Psion Hashalaq Initiation
 
Class, Forced Movement, Power Enhancement, Racial
Wrenching Abjuration
 
Channel Divinity, Class, Forced Movement, Power Enhancement
Forced Movement - Paragon
Agile Opportunist
 
Extra Attack, Forced Movement, Triggered
Anchoring Push
 
Class, Forced Movement, Movement Hindrance
Avalanche Reaver
 
Charge, Class, Forced Movement, Racial
Buffeting Shard Swarm
 
Forced Movement, Power Enhancement, Racial
Cyclone Spirit
 
Class, Forced Movement, Support
Demanding Spirits
 
Class, Forced Movement, Mark Punishment
Draconic Arrogance
 
Class, Damage Bonus, Forced Movement, Racial
Dread of Sakkors
 
Condition Infliction, Forced Movement, Racial
Driving Rain
 
Attack Bonus, Class, Forced Movement
Eochaid's Lure
 
Class, Forced Movement, Power Enhancement, Teleportation
Explosive Power
 
Class, Forced Movement, Power Repertoire
Fierce Thrasher Form
 
Class, Forced Movement, Shapechange
Gusting Rebuke
 
Class, Forced Movement, Mark Punishment
Harrier's Control
 
Class, Forced Movement, Marking, Power Enhancement
Hindering Shield
 
Class, Condition Infliction, Forced Movement, Mobility Hindrance, Shield
Implacable Outrage
 
Class, Forced Movement, Power Enhancement
Lashing Flail
 
Class, Forced Movement, Weapon Specialization
Linebreaker
 
Class, Forced Movement, Power Enhancement
Maneuvering Attack
 
Class, Combat Advantage, Forced Movement, Weapon Specialization
Powerful Lure
 
Forced Movement, Power Enhancement, Racial
Puppeteer
 
Class, Forced Movement, Triggered
Thundering Breath
 
Forced Movement, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Forced Movement - Epic
Centered Master
 
Class, Forced Movement, Power Enhancement
Dreadful Invocation
 
Attack Penalty, Class, Critical, Fear, Forced Movement
Great Malediction
 
Class, Forced Movement, Power Enhancement
Inexorable Tide
 
Channel Divinity, Class, Forced Movement, Power Enhancement
Knock-Back Swing
 
Class, Forced Movement, Opportunity Attacks, Weapon Specialization
Force Specialization - Heroic
Jagged Force
 
Damage Bonus, Force Specialization
Power Cascade
 
Class, Damage Bonus, Force Specialization, Psychic Specialization
Force Specialization - Paragon
Battle Psion
 
Class, Damage Bonus, Force Specialization, Psionics, Psychic Specialization
Inescapable Force
 
Damage Bonus, Force Specialization
Grapple - Heroic
Armor Snag
 
Armor, Grapple, Shield
Cast Aside
 
Forced Movement, Grapple, Racial, Size-based, Triggered
Constrictors Grasp
 
Class, Grapple, Shapechange, Skill Enhancement
Escape Artist
 
Grapple, Skill Enhancement
Garrote Training
Multiclass  
Combat Advantage, Grapple, Multiclass Garrote, Proficiency Gain, Weapon Specialization
Hip Throw
 
Class, Condition Infliction, Critical, Grapple
Improved Grab
 
Attack Bonus, Critical, Grapple
Inescapable Hold
 
Class, Grapple
Pin Down
 
Class, Condition Infliction, Grapple
Vampiric Heritage
Bloodline  
Grapple, Healing, Power Repertoire, Vampiric Heritage
Wrenching Grasp
 
Class, Damage Bonus, Grapple, Miss Mitigation
Zombie Veteran
 
Critical, Grapple, Skill Enhancement, Support, Undead-hunting
Grapple - Paragon
Brutal Grappler Form
 
Class, Grapple, Shapechange
Crushing Grab
 
Class, Damage Bonus, Grapple
Crushing Pin
 
Class, Damage Bonus, Grapple, Triggered
Dragon's Grasp
 
Attack Bonus, Class, Grapple, Opportunity Attacks
Healing - Heroic
Bardic Dilettante
Multiclass  
Healing, Multiclass Bard, Power Repertoire, Proficiency Gain, Skill Training
Battle Healer
 
Class, Healing, Triggered
Blessed Scoundrel
 
Class, Healing, Racial, Triggered
Blessing of Avandra
 
Class, Healing, Racial, Support, Triggered, Worship
Blessing of Corellon
 
Class, Healing, Racial, Support, Triggered, Worship
Bolstering Inspiration
 
Class, Healing, Racial, Saving Throws, Support, Triggered
Bolstering Touch
 
Class, Healing, Power Enhancement, Support
Burden of Rejuvenation
 
Healing, Healing Surge, Racial, Support, Triggered
Devoted Paladin
 
Class, Healing, Healing Surge, Power Enhancement, Support
Divine Healer
Multiclass  
Healing, Multiclass Cleric, Proficiency Gain, Skill Training
Draconic Healing
 
Bloodied, Class, Healing, Power Enhancement, Racial
Enduring Mountain
Team  
Healing, Healing Surge, Teamwork
Familiar's Vitality
Familiar  
Familiar, Healing, Second Wind
Fervent Talent
Multiclass  
Healing, Multiclass Ardent, Power Repertoire, Skill Training
Glorious Victory
 
Class, Healing, Kill Effect, Racial
Healer's Symbol
 
Class, Healing, Healing Surge, Implement Specialization
Healing Hands
 
Class, Healing, Power Enhancement
Holy Resolve
 
Class, Healing, Power Enhancement, Racial
Improved Draw Inspiration
 
Class, Healing, Power Enhancement
Improved Inspiration
 
Action Point, Class, Healing, Support
Improved Second Wind
 
Healing, Second Wind
Infernal Blessing
 
Attack Bonus, Class, Healing, Racial, Support
Initiative of the Faith
Multiclass  
Healing, Multiclass Cleric, Power Repertoire, Proficiency Gain, Skill Training
Inspirational Attacker
 
Class, Healing, Power Enhancement
Inspiring Leader
Multiclass  
Healing, Multiclass Warlord, Skill Training, Support, Triggered
Invigorated Healing
 
Bloodied, Class, Healing
Lend Health
 
Class, Healing, Support
Longtooth Spirit Shifter
 
Class, Healing, Power Enhancement, Racial
Mark of Healing
Dragonmark  
Healing, Rituals, Saving Throws
Mark of Hospitality
Dragonmark  
Healing, Rituals
Martyr's Surge
 
Bloodied, Class, Healing, Power Enhancement
Mending Spirit
Multiclass  
Healing, Multiclass Shaman, Power Repertoire
Mercy's Reward
 
Class, Critical, Healing
Moon Fey Resilience
Bloodline  
Background, Bloodied, Healing, Power Enhancement, Racial
Nature's Bloom
 
Healing, Rituals
Pacifist Healer
 
Class, Healing
Plagued Regeneration
Spellscar  
Damage Bonus, Healing, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Potent Restorables
 
Class, Healing
Psychic Feast
 
Class, Healing, Power Enhancement, Racial
Scion of Onat
 
Animal Companion, Background, Class, Healing, Healing Surge, Skill Training, Support
Vampiric Heritage
Bloodline  
Grapple, Healing, Power Repertoire, Vampiric Heritage
Wrathful Recovery
 
Class, Healing, Second Wind
Healing - Paragon
Aspect of the Cultivator
 
Healing, Power Repertoire, Racial
Assured Healing
 
Class, Healing, Miss Mitigation
Baalzebul's Desperate Gambit
 
Bloodied, Healing, Luck, Racial
Bloodborn Recovery
 
Healing, Triggered
Bolstering Wind
 
Bloodied, Class, Healing, Second Wind, Support
Clarity of Spirit
 
Class, Healing, Healing Surge, Power Enhancement, Support
Combat Medic
 
Healing, Skill Enhancement
Cragborn Courage
 
Class, Healing, Power Enhancement, Racial
Dragonborn Zeal
 
Attack Bonus, Damage Bonus, Dying, Healing, Power Repertoire, Second Wind
Dwarven Durability
 
Healing, Healing Surge, Racial
Endurance in Solitude
 
Bloodied, Healing, Second Wind
Extended Healing Word
 
Class, Healing, Power Enhancement
Fight On
 
Class, Healing, Power Enhancement
Githzerai Healer
 
Condition Negation, Healing, Racial, Saving Throws, Support
Group Vigor
 
Class, Healing, Healing Surge, Support, Triggered
Healing Fragments
 
Healing, Healing Surge, Racial, Telepathy
Healing Song
Multiclass  
Healing, Multiclass Bard, Skill Enhancement
Improved Ardent Surge
 
Class, Healing, Power Enhancement
Invigorating Critical
 
Class, Critical, Healing, Support
Lifespirit Healing
 
Class, Healing, Saving Throws, Second Wind, Support
Lyric of Rejuvenation
 
Class, Healing
Mettle Proven
 
Channel Divinity, Class, Healing, Power Enhancement
Quick Recovery
 
Healing
Radiant Vessel
 
Class, Healing, Power Enhancement, Radiant Specialization
Healing - Epic
Arcane Leech
Arcane Defiling  
Arcane Defiling, Healing, Power Enhancement
Beatific Healer
 
Class, Healing, Power Enhancement
Eerie Resurgence
 
Dying, Healing, Racial, Saving Throws, Triggered
Grave Spirit
 
Class, Healing, Kill Effect, Support
Guardian Resurgence
 
Class, Healing, Second Wind, Support
Instinctive Surge
 
Class, Healing, Power Enhancement, Triggered
Pious Champion
 
Class, Healing, Condition Negation, Power Enhancement, Support
Primal Aspect Form
 
Bloodied, Class, Healing, Shapechange
Healing Surge - Heroic
Arcane Vampire
 
Class Combination, Damage Bonus, Healing Surge
Armored Warlord
 
Armor, Class, Healing Surge, Proficiency Gain
Autohypnosis
 
Class, Healing Surge, Skill Enhancement
Avenger's Fortunes
 
Class, Healing Surge, Mobility, Racial
Bolstering Mantle
 
Class, Healing Surge, Saving Throws, Support, Temporary Hit Points, Triggered
Bolstering Recovery
 
Healing Surge, Temporary Hit Points, Triggered
Burden of Rejuvenation
 
Healing, Healing Surge, Racial, Support, Triggered
Devoted Paladin
 
Class, Healing, Healing Surge, Power Enhancement, Support
Divine Vampire
 
Class Combination, Healing Surge
Durable
 
Healing Surge
Dwarf Stoneblood
 
Class, Healing Surge, Racial, Temporary Hit Points
Enduring Mountain
Team  
Healing, Healing Surge, Teamwork
Healer's Symbol
 
Class, Healing, Healing Surge, Implement Specialization
Hellbound Heart
 
Class, Damage Resistance, Healing Surge, Saving Throws
Martial Vampire
 
Bloodied, Class Combination, Healing Surge
Monastic Vampire
 
Class Combination, Defense, Healing Surge, Mobility, Triggered
Mul's Stamina
 
Healing Surge, Racial, Skill Enhancement
Primal Vampire
 
Class Combination, Healing Surge
Psionic Vampire
 
Class Combination, Healing Surge, Psionics
Radiant Rage
 
Class Combination, Damage Bonus, Healing Surge, Radiant Specialization
Scion of Onat
 
Animal Companion, Background, Class, Healing, Healing Surge, Skill Training, Support
Wrathful Warrior
Multiclass  
Damage Bonus, Healing Surge, Multiclass Fighter, Triggered
Healing Surge - Paragon
Clarity of Spirit
 
Class, Healing, Healing Surge, Power Enhancement, Support
Draw Out the Beast
 
Bloodied, Healing Surge, Racial
Dwarven Durability
 
Healing, Healing Surge, Racial
Grit
 
Class, Healing Surge, Temporary Hit Points
Group Vigor
 
Class, Healing, Healing Surge, Support, Triggered
Healing Fragments
 
Healing, Healing Surge, Racial, Telepathy
Improved Vigor
 
Class, Healing Surge, Temporary Hit Points
Mammon's Theft of Health
 
Healing Surge, Racial, Second Wind
Mighty Battlerage
 
Class, Damage Bonus, Healing Surge
Zuoken's Centering
 
Class, Healing Surge, Hit Points, Racial, Skill Enhancement
Healing Surge - Epic
Just Sacrifice
 
Class, Healing Surge, Support
Hit Points - Heroic
Psionic Toughness
 
Class, Hit Points, Psionics, Second Wind
Hit Points - Paragon
Zuoken's Centering
 
Class, Healing Surge, Hit Points, Racial, Skill Enhancement
Illumination - Heroic
Argent Falcon
Familiar  
Combat Advantage, Familiar, Illumination, Support, Worship
Illumination - Paragon
Clinging Radiance
 
Class, Illumination, Radiant Specialization, Support
Light of Conviction
 
Class, Illumination, Power Repertoire, Radiant Specialization
Implement Specialization - Heroic
Bow Caster
 
Class, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Crossbow Caster
 
Class, Implement Specialization, Proficiency Gain, Weapon Specialization
Devout Protector Expertise
 
Class, Defense, Implement Specialization, Support
Eladrin Soldier
 
Damage Bonus, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Eladrin Sword Wizardry
 
Class, Implement Specialization, Racial, Weapon Specialization
Eldritch Fusillade Expertise
 
Class, Implement Specialization, Weapon Specialization
Eye Wand
Bloodline  
Class, Implement Specialization, Miss Mitigation, Triggered, Vistani Heritage
Hammer of Moradin
 
Class, Implement Specialization, Proficiency Gain, Weapon Specialization, Worship
Healer's Symbol
 
Class, Healing, Healing Surge, Implement Specialization
Hell's Implement
 
Class Combination, Implement Specialization, Proficiency Gain, Weapon Specialization
Holy Symbol Expertise
 
Defense, Implement Specialization
Implement Focus
 
Damage Bonus, Implement Specialization
Ki Focus Expertise
 
Bloodied Enemy, Damage Bonus, Implement Specialization
Mastery of Knives
 
Implement Specialization, Proficiency Gain, Weapon Specialization
Mighty Crusader Expertise
 
Defense, Implement Specialization, Weapon Specialization
Moonbow Dedicate
 
Class, Damage Bonus, Implement Specialization, Proficiency Gain, Weapon Specialization
Orb Expertise
 
Forced Movement, Implement Specialization
Orb of the Eye
Bloodline  
Class, Implement Specialization, Power Enhancement, Vistani Heritage
Implement Specialization - Paragon
Implement Master
Multiclass  
Implement Specialization, Multiclass Wizard
Improved Orb of Deception
 
Class, Combat Advantage, Implement Specialization, Support
Improved Orb of Imposition
 
Class, Damage Bonus, Implement Specialization, Triggered
Improved Staff of Defence
 
Class, Defense, Implement Specialization
Improved Tome of Binding
 
Class, Implement Specialization, Summoning, Temporary Hit Points
Improved Tome of Readiness
 
Class, Implement Specialization, Power Repertoire
Improved Wand of Accuracy
 
Attack Bonus, Class, Implement Specialization
Moonbow Prelate
 
Class, Implement Specialization, Power Enhancement, Worship
Pillar of Heaven
 
Class, Defense, Implement Specialization, Miss Mitigation
Psion Staff Focus
 
Class, Defense, Implement Specialization
Implement Specialization - Epic
Bard Implement Mastery
 
Class, Critical, Implement Specialization
Initiative - Heroic
Aggressive Advantage
 
Attack Bonus, Combat Advantage, Initiative
Aggressive Assault
 
Class, Forced Movement, Initiative
Alertness
 
Initiative, Perception
Ambush Tactics
 
Class, Damage Bonus, Initiative
Battle Intuition
 
Initiative, Racial
Battlewise
 
Initiative
Betrayal of Zerthimon
 
Class, Combat Advantage, Initiative
Bred for Battle
 
Attack Bonus, Background, Initiative, Mobility, Racial
Dirty Fighting
 
Class, Damage Bonus, Initiative
Divination Mastery
 
Initiative, Rituals
Duty's Virtue
 
Bloodied, Defense, Initiative, Support
Eager Advance
 
Initiative, Mobility
Eager Mind
 
Bloodied, Class, Initiative, Racial, Saving Throws
Expert Combat Leader
 
Class, Initiative, Support
Gambler's Initiative
 
Class, Initiative, Luck
Gestalt Anchor
 
Defense, Initiative, Psionics, Racial, Support, Triggered
Group Insight
 
Initiative, Racial, Skill Enhancement, Support
Imaginative Reaction
 
Class, Initiative, Support
Imperious Majesty
 
Attack Penalty, Initiative
Improved Initiative
 
Initiative
Inciting Energy
 
Class, Equipment, Initiative, Racial, Support
Into the Fray
 
Attack Bonus, Class, Initiative, Mobility
Lucky Start
 
Attack Bonus, Initiative, Luck
Martial Alacrity
 
Class, Initiative, Mobility
Miryath's First Strike
 
Damage Bonus, Initiative, Psychic Specialization, Racial
Past Life Flashback
 
Attack Bonus, Initiative, Racial, Skill Enhancement
Prepared for Anything
 
Class, Defense, Initiative, Support
Primal Instinct
 
Class, Initiative, Support
Psionic Initiative
 
Class, Initiative, Psionics
Quick Draw
 
Equip, Initiative
Quick Reaction
 
Class, Initiative, Mobility, Power Enhancement
Zerth Instincts
 
Class, Initiative, Mobility, Power Enhancement, Racial
Zuwoth's Enlightened Step
 
Initiative, Mobility, Racial
Initiative - Paragon
Battle Instructor
Multiclass  
Initiative, Multiclass Warlord, Support
Centered Intuition
 
Class, Initiative
Close the Gap
 
Class, Initiative, Mobility, Support
Combat Commander
 
Class, Initiative, Support
Danger Sense
 
Initiative
Eager for Vengeance
 
Class, Damage Bonus, Initiative
First In
 
Combat Advantage, Initiative, Multiclass Rogue
Insightful Preparation
 
Attack Bonus, Class, Initiative, Support
Prescient Dodge
 
Defense, Initiative, Psionics
Initiative - Epic
Mythic Cunning
 
Initiative, Racial
Kill Effect - Heroic
Aggressive Spirit
 
Class, Kill Effect, Teleportation
Allegiance to the Daughter
 
Class, Fire Specialization, Kill Effect
Avenging Opportunist
 
Class, Kill Effect, Racial
Black Hood Executioner
 
Class, Critical, Kill Effect, Weapon Specialization
Bloodthirsty Hunter
 
Class, Damage Bonus, Kill Effect, Racial
Death Wastes Nothing
 
Class, Kill Effect, Racial, Triggered
Enduring Shroud
 
Class, Kill Effect
Glorious Victory
 
Class, Healing, Kill Effect, Racial
Golden Lion of Urik
Pact  
Class, Condition Infliction, Extra Attack, Kill Effect, Teamwork, Thunder Specialization
Heavy Blade Strike
 
Extra Attack, Kill Effect, Power Enhancement, Weapon Specialization
Leaping Shadows
 
Class, Kill Effect, Power Enhancement, Teleportation
Lolth's Meat
 
Attack Bonus, Kill Effect, Racial, Worship
Maw of the Hungry Killer
 
Class, Kill Effect, Racial, Teleportation
Mind Rot
 
Class, Kill Effect, Power Enhancement, Psychic Specialization, Racial
Kill Effect - Paragon
Bolstering Guardian
 
Class, Kill Effect, Temporary Hit Points, Support
Brutal Finish
 
Defense Penalty, Fear, Kill Effect, Power Enhancement
Fey Death
 
Kill Effect, Racial, Teleportation
Fulfilled Vow
 
Class, Damage Bonus, Kill Effect
Grave Step
 
Class, Kill Effect, Power Enhancement, Teleportation
Hunter's Resurgence
 
Class, Kill Effect, Second Wind
King's Wrath
 
Class, Damage Bonus, Kill Effect, Psychic Specialization
Psychic Wail
 
Class, Combat Advantage, Kill Effect, Psychic Specialization
Kill Effect - Epic
Cleaving Axe
 
Extra Attack, Kill Effect, Weapon Specialization
Darkfire Reaper
 
Class, Kill Effect, Power Recovery, Racial
Draconic Triumph
 
Kill Effect, Power Recovery, Racial
Grave Spirit
 
Class, Healing, Kill Effect, Support
Harvester of Sorrows
 
Class, Combat Advantage, Kill Effect, Worship
Limitless Wrath
 
Class, Kill Effect, Marking
Spreading Curse
 
Class, Kill Effect
Languages - Heroic
Ancient Lore of the Dawn War
 
Languages, Skill Enhancement
Becomer
 
Disguise, Languages, Racial, Shapechange, Skill Enhancement
Born of the Elements
 
Background, Languages, Skill Enhancement
Deepminer
 
Background, Damage Resistance, Languages
Deep Sage
 
Aberration-hunting, Languages, Skill Enhancement
Elemental Sailor
 
Background, Languages, Mobility, Skill Enhancement
Envoy to the Fey
 
Background, Class, Languages, Skill Enhancement
Fey Bond
 
Fey Nature, Languages, Skill Enhancement
Fey-Minded
 
Fey Nature, Languages, Skill Enhancement
Furtive Signals
Team  
Combat Advantage, Languages, Skill Enhancement, Stealth, Support, Teamwork
Holy Speech
 
Class, Languages, Skill Enhancement
Linguist
 
Languages
Mark of Scribing
Dragonmark  
Languages, Rituals, Skill Enhancement
Master Communicator
 
Languages, Racial, Rituals
Yuirwood Feyfriend
 
Background, Languages, Saving Throws, Skill Enhancement
Lightning Specialization - Heroic
Elemental Blade Attunement
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Racial, Thunder Specialization
Elemental Empowerment
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Thunder Specialization
Elemental Sanction
 
Acid Specialization, Class, Cold Specialization, Fire Specialization, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Keeper of Storm
 
Class, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Mark of Storm
Dragonmark  
Forced Movement, Lightning Specialization, Mobility, Rituals, Thunder Specialization
Oncoming Storm
 
Attack Bonus, Lightning Specialization, Thunder Specialization, Triggered
Lightning Specialization - Paragon
Lightning Arc
 
Critical, Lightning Specialization
Lightning Soul
 
Damage Bonus, Lightning Specialization, Triggered
Lightning Transport
 
Class, Lightning Specialization, Teleportation
Thundering Breath
 
Forced Movement, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Lightning Specialization - Epic
Concussive Breath
 
Condition Infliction, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Energy Transmutation
 
Cold Specialization, Fire Specialization, Lightning Specialization, Power Enhancement, Psychic Specialization, Racial, Radiant Specialization, Thunder Specialization, Triggered
Luck - Heroic
Accidental Tells
Bloodline  
Luck, Misfortune Bloodline, Racial, Skill Enhancement
Beginner's Luck
 
Class, Luck, Skill Enhancement
Bloodied Triumph
 
Bloodied, Combat Advantage, Luck, Power Enhancement, Racial, Support, Triggered
Bold Gamble
 
Class, Combat Advantage, Luck, Support
Boldness Through Luck
 
Attack Bonus, Class, Luck, Racial, Support
Confounding Luck
 
Attack Penalty, Luck, Power Enhancement, Racial
Darren Gambler
 
Attack Bonus, Background, Luck, Skill Enhancement
Fortunate Resistance
 
Class, Damage Resistance, Luck
Gambler's Initiative
 
Class, Initiative, Luck
Lucky Draft
 
Class, Defense, Luck, Power Enhancement, Racial
Lucky Misfortune
Bloodline  
Attack Bonus, Luck, Misfortune Bloodline, Racial, Skill Enhancement
Lucky Skirmisher
 
Class, Defense, Luck, Mobility, Racial
Lucky Start
 
Attack Bonus, Initiative, Luck
Lucky Spell
 
Class, Damage Bonus, Luck
Mantle of Misfortune
Bloodline  
Attack Penalty, Forced Movement, Luck, Misfortune Bloodline, Power Repertoire, Racial, Skill Enhancement
Luck - Paragon
Baalzebul's Desperate Gambit
 
Bloodied, Healing, Luck, Racial
Halfling Beast Mastery
 
Animal Companion, Luck, Power Repertoire, Racial
Luck of the Gods
 
Condition Negation, Luck, Triggered
Lucky Retribution
 
Class, Combat Advantage, Luck, Racial, Triggered, Worship
Marking - Heroic
Battlemind Duulora Initiation
 
Class, Marking, Racial
Changeling's Mark
 
Class, Marking, Power Enhancement, Racial
Cleansing Challenge
 
Class, Marking, Radiant Specialization, Undead-hunting
Commanding Vow
 
Class, Forced Movement, Marking
Courage of the Lone Stag
 
Class, Damage Bonus, Marking
Daunting Breath
 
Marking, Power Enhancement, Racial
Daunting Swarm
 
Marking, Power Enhancement, Racial
Defender of the Wild
Multiclass  
Marking, Multiclass Warden, Skill Training
Defending Dabbler
 
Marking, Racial
Demanding Talent
Multiclass  
Marking, Multiclass Battlemind, Power Repertoire, Skill Training
Dilettante's Mark
 
Class, Marking, Racial
Draconic Guardian
 
Marking, Racial
Draconic Sanction
 
Class, Marking, Racial
Fearsome Toughness
 
Class, Marking, Power Enhancement, Racial
Go with the Flow
 
Class, Marking, Mobility, Racial, Triggered
Guardian's Mishaps
Bloodline  
Class, Marking, Misfortune Bloodline, Racial
Iron Trap
 
Class, Combat Advantage, Marking, Power Enhancement, Racial
Ironstar Bravo
 
Charge, Class, Combat Advantage, Critical, Marking, Weapon Specialization
Mark of the Infernal
 
Class, Marking, Power Enhancement, Racial
Marked Fortunes
 
Class, Marking, Racial, Second Wind
Nature's Sentinel
 
Class, Damage Bonus, Marking, Mark Punishment, Mobility, Racial
Oath's Strike
 
Class, Marking, Power Enhancement
Primal Dragon Power
 
Class, Marking, Power Enhancement, Racial
Wrath of the Crimson Legion
 
Attack Bonus, Class, Damage Bonus, Marking, Power Repertoire, Racial
Wrath of the Forester
 
Action Point, Class, Marking, Racial
Marking - Paragon
Arcane Aegis Student
Multiclass  
Marking, Mark Punishment, Multiclass Swordmage, Power Repertoire
Charging Aegis
 
Charge, Class, Marking
Contagious Challenge
 
Class, Marking, Triggered
Demand's Reach
 
Class, Marking, Power Enhancement
Double Aegis
 
Class, Marking
Harrier's Control
 
Class, Forced Movement, Marking, Power Enhancement
Persistent Challenge
 
Class, Marking
Marking - Epic
Crusading Wrath
 
Channel Divinity, Class, Damage Bonus, Marking, Mark Punishment, Triggered
Defiant Wrath
 
Class, Damage Resistance, Marking
Dual Challenge
 
Class, Marking
Fearsome Spike
 
Class, Marking, Mark Punishment
Limitless Wrath
 
Class, Kill Effect, Marking
Promise of Judgement
 
Class, Marking, Miss Mitigation
Mark Punishment - Heroic
Accursed Challenge
 
Class, Mark Punishment, Saving Throw Penalty, Worship
Aegis Accuracy
 
Attack Bonus, Class, Mark Punishment
Aegis Vitality
 
Class, Mark Punishment, Temporary Hit Points
Assassin's Challenge
 
Class Combination, Power Enhancement, Mark Punishment, Proficiency Gain
Bitter Challenge
 
Class, Condition Infliction, Mark Punishment
Blessed Strength
 
Class, Damage Bonus, Mark Punishment, Racial
Bloodseeker
 
Bloodied Enemy, Class, Damage Bonus, Mark Punishment, Racial
Bolstering Spike
 
Class, Mark Punishment, Power Enhancement, Temporary Hit Points
Brimming Wrath
 
Class, Mark Punishment, Power Enhancement, Psionics, Racial
Buffeting Winds
 
Class, Forced Movement, Mark Punishment, Power Enhancement, Racial
Darkfire Strike
 
Class, Combat Advantage, Mark Punishment, Power Enhancement, Racial
Deep Durability
 
Class, Mark Punishment, Power Enhancement, Racial, Temporary Hit Points
Defensive Challenge
 
Class, Defense, Mark Punishment, Shield, Support
Devoted Enforcement
 
Class, Damage Bonus, Mark Punishment, Shield
Distracting Challenge
 
Class, Combat Advantage, Mark Punishment, Racial
Draconic Enforcement
 
Class, Damage Bonus, Mark Punishment, Racial
Dragonborn Vengeance
 
Attack Bonus, Class, Mark Punishment, Racial
Dragonfire Mark
 
Class, Damage Bonus, Mark Punishment
Eladrin's Challenge
 
Attack Penalty, Class, Mark Punishment, Racial, Weapon Specialization
Elan Retribution
Bloodline  
Class, Damage Bonus, Elan Heritage, Mark Punishment, Psychic Specialization, Triggered
Elemental Assault
 
Class, Damage Bonus, Mark Punishment, Racial
Elemental Might
 
Class, Damage Bonus, Mark Punishment, Triggered
Elemental Sanction
 
Acid Specialization, Class, Cold Specialization, Fire Specialization, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Elsir Hammer Champion
 
Attack Bonus, Class, Mark Punishment, Mobility, Triggered, Weapon Specialization
Escalating Assault
 
Attack Bonus, Class, Mark Punishment
Goliath Crusher
 
Class, Critical, Damage Bonus, Mark Punishment, Racial
Grasping Ensnarement
 
Class, Condition Infliction, Mark Punishment
Group Assault
 
Class, Damage Bonus, Mark Punishment, Racial, Support
Group Defense
 
Class, Defense, Mark Punishment, Racial, Support
Guard of Stone
 
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Half-Orc Vengeance
 
Attack Bonus, Bloodied, Class, Damage Bonus, Mark Punishment, Triggered
Halfling Stalwart
 
Attack Bonus, Class, Mark Punishment, Racial, Size-based
Io's Challenge
 
Bloodied, Class, Damage Bonus, Mark Punishment, Racial
Ironstar Crusher
 
Class, Combat Advantage, Critical, Forced Movement, Mark Punishment, Weapon Specialization
Keeper of Storm
 
Class, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Lingering Wrath
 
Attack Bonus, Class, Mark Punishment, Power Enhancement, Racial
Longhand Guardian
 
Class, Defense, Defense Penalty, Mark Punishment, Weapon Specialization
Longtooth Fury
 
Bloodied, Class, Damage Bonus, Mark Punishment, Power Enhancment, Racial
Lure of Iron
 
Class, Forced Movement, Mark Punishment
Mark of Warding
Dragonmark  
Defense, Mark Punishment, Rituals
Marked Fury
 
Attack Penalty, Class, Mark Punishment
Marked with Iron
 
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Marked for Death
 
Damage Bonus, Mark Punishment, Necrotic Specialization, Power Enhancement, Racial
Mighty Challenge
 
Class, Damage Bonus, Mark Punishment
Mobile Enforcement
 
Class, Mark Punishment, Mobility
Moradin's Forge Champion
 
Class, Defense, Mark Punishment, Weapon Specialization
Nature's Sentinel
 
Class, Damage Bonus, Marking, Mark Punishment, Mobility, Racial
Nerathan High Blade Soldier
 
Class, Defense, Mark Punishment, Mobility, Teamwork, Weapon Specialization
Potent Enforcement
 
Class, Damage Bonus, Mark Punishment
Punishing Spike
 
Class, Mark Punishment, Power Enhancement, Saving Throw Penalty
Mark Punishment - Paragon
Arcane Aegis Student
Multiclass  
Marking, Mark Punishment, Multiclass Swordmage, Power Repertoire
Archery Enforcement
 
Class, Mark Punishment, Racial, Weapon Specialization
Dancing Leaves
 
Class, Mark Punishment, Teleportation
Daunting Challenge
 
Attack Penalty, Class, Mark Punishment
Demanding Spirits
 
Class, Forced Movement, Mark Punishment
Earth's Punishment
 
Class, Damage Bonus, Mark Punishment
Earthstrength Resolve
 
Class, Mark Punishment, Temporary Hit Points
Ensnaring Flourish
 
Class, Damage Bonus, Mark Punishment
Extended Aegis
 
Class, Mark Punishment
Far-Reaching Grasp
 
Class, Mark Punishment, Power Enhancement
Fiendish Warrior
 
Class, Mark Punishment, Power Enhancement, Racial
Greater Aegis of Shielding
 
Class, Damage Resistance, Mark Punishment
Gusting Rebuke
 
Class, Forced Movement, Mark Punishment
Mark of the Evil Eye
Bloodline  
Class, Mark Punishment, Power Enhancement, Vistani Heritage
Marked Jaunt
 
Class, Mark Punishment, Power Enhancement, Racial, Teleportation
Pinning Challenge
 
Class, Condition Infliction, Mark Punishment, Mobility Hindrance, Weapon Specialization
Mark Punishment - Epic
Allied Opportunity
 
Class, Extra Attack, Mark Punishment, Teamwork, Triggered
Binding Ensnarement
 
Class, Condition Infliction, Mark Punishment, Movement Hindrance
Crusading Wrath
 
Channel Divinity, Class, Damage Bonus, Marking, Mark Punishment, Triggered
Dazing Fury
 
Class, Condition Infliction, Mark Punishment
Fearsome Spike
 
Class, Marking, Mark Punishment
Hell's Burning Mark
 
Fire Specialization, Mark Punishment, Racial
Inevitable Enforcement
 
Class, Damage Bonus, Mark Punishment, Miss Mitigation
Invigorating Demand
 
Class, Mark Punishment, Psionics, Temporary Hit Points
Keep Them Close
 
Class, Mark Punishment, Mobility Hindrance
Limning Sanction
 
Attack Bonus, Class, Mark Punishment
Marked Takedown
 
Class, Condition Infliction, Mark Punishment, Triggered
Paladin's Truth
 
Class, Damage Bonus, Mark Punishment
Prescient Spike
 
Class, Mark Punishment, Power Enhancement
Miss Mitigation - Heroic
Avandra's Boon
 
Class, Miss Mitigation, Saving Throws, Worship
Avernian Emissary Wrath
 
Class, Miss Mitigation, Racial
Axe Strike
 
Damage Bonus, Miss Mitigation, Power Enhancement
Combat Intuition
 
Attack Bonus, Miss Mitigation, Opportunity Attacks
Eye Wand
Bloodline  
Class, Implement Specialization, Miss Mitigation, Triggered, Vistani Heritage
Firepulse Master
 
Damage Bonus, Miss Mitigation, Racial
Flailing Claws
 
Miss Mitigation, Power Enhancement, Racial
Furious Charge
 
Charge, Class, Damage Bonus, Miss Mitigation, Power Enhancement, Racial
Hand of Radiant Fury
 
Class, Miss Mitigation, Power Enhancement
Mark of Shadow
Dragonmark  
Miss Mitigation, Rituals, Stealth
Miss and Adapt
 
Attack Bonus, Miss Mitigation
Murderous Hunter
 
Class Combination, Damage Bonus, Miss Mitigation
Nightmare Recoil
 
Class, Fear, Forced Movement, Miss Mitigation
Opportunistic Accuracy
 
Class, Miss Mitigation, Power Recovery, Racial
Persistent Ambusher
 
Damage Bonus, Miss Mitigation, Teamwork
Primal Sharpshooter
Multiclass  
Miss Mitigation, Multiclass Seeker, Power Repertoire, Skill Training
Wrathful Magic
 
Class, Miss Mitigation, Racial, Power Enhancement
Wrenching Grasp
 
Class, Damage Bonus, Grapple, Miss Mitigation
Miss Mitigation - Paragon
Acid Splash
 
Acid Specialization, Class, Miss Mitigation
Arena Battle Rhythm
 
Class, Damage Bonus, Miss Mitigation, Weapon Specialization
Assured Healing
 
Class, Healing, Miss Mitigation
Bleak Guide's Return
 
Class, Critical, Miss Mitigation
Deceptive Staff
 
Class, Combat Advantage, Miss Mitigation, Weapon Specialization
Flawless Bladework
 
Miss Mitigation, Racial, Weapon Specialization
Grazing Shot
 
Damage Bonus, Miss Mitigation
Hammer Rhythm
 
Damage Bonus, Miss Mitigation, Weapon Specialization
Irrefutable Blade
 
Class, Damage Bonus, Miss Mitigation
Master's Instruction
 
Attack Bonus, Class, Miss Mitigation, Support
Memory of Strikes Past
 
Attack Bonus, Class, Miss Mitigation, Power Repertoire
Pillar of Heaven
 
Class, Defense, Implement Specialization, Miss Mitigation
Pledge of Retribution
 
Attack Bonus, Class, Miss Mitigation
Predatory Spirit
 
Attack Bonus, Class, Miss Mitigation, Power Enhancement, Racial
Prescient Aid
 
Attack Bonus, Class, Miss Mitigation, Support
Miss Mitigation - Epic
Correcting Aim
 
Attack Bonus, Class, Miss Mitigation
Fist of Night
 
Extra Attack, Miss Mitigation, Power Enhancement, Racial
Inevitable Accuracy
 
Class, Miss Mitigation, Power Recovery
Inevitable Breath
 
Miss Mitigation, Power Enhancement, Racial
Inevitable Doom
 
Class, Damage Bonus, Miss Mitigation
Inevitable Enforcement
 
Class, Damage Bonus, Mark Punishment, Miss Mitigation
Learn by Doing
 
Attack Bonus, Class, Miss Mitigation, Teamwork
Practiced Reliability
 
Class, Miss Mitigation, Power Recovery
Primal Ferocity
 
Bloodied, Class, Damage Bonus, Miss Mitigation, Racial
Promise of Judgement
 
Class, Marking, Miss Mitigation
Mobility - Heroic
Acid Wash
 
Acid Specialization, Condition Negation, Mobility, Power Enhancement, Racial
Action Rush
 
Action Point, Class, Mobility, Racial
Active Familiar
Familiar  
Familiar, Mobility
Agile Form
 
Class, Mobility, Shapechange
Agile Guardian
 
Class, Mobility, Power Enhancement, Shapechange
Agile Hunter
 
Attack Penalty, Class, Critical, Mobility
Agile Running Attack
 
Class, Mobility
Agile Stand
 
Class, Mobility
Airspur Windrider
 
Background, Mobility
Alhahn's Mindful Relocation
 
Mobility, Racial
Ancestral Wrath
Bloodline  
Bloodied, Charge, Forgeborn Heritage, Mobility, Racial
Arcane Dockhand
 
Background, Mobility, Rituals, Skill Enhancement
Armored Warrenguard
 
Armor, Defense, Mobility, Proficiency Gain, Racial, Size-based
Avenger's Fortunes
 
Class, Healing Surge, Mobility, Racial
Battle Cadence
 
Class, Damage Bonus, Mobility, Power Enhancement, Teamwork
Black Hood Slayer
 
Bloodied Enemy, Class, Critical, Mobility, Weapon Specialization
Bloodied Elusion
 
Bloodied, Class, Mobility, Triggered
Bloodied Fleetness
 
Bloodied, Mobility
Blurred Longstep
 
Class, Mobility, Power Enhancement
Bolstering Step
 
Class, Mobility, Power Enhancement, Temporary Hit Points, Support
Bred for Battle
 
Attack Bonus, Background, Initiative, Mobility, Racial
Catacomb Delver
 
Mobility, Skill Enhancement
Champion of Raam
Pact  
Class, Defense, Mobility, Power Enhancement, Triggered
Cheetah's Speed
 
Bloodied, Class, Mobility, Shapechange
Child of the Sea
 
Background, Mobility
Closing Pledge
 
Class, Mobility, Triggered
Cooperative Chance
 
Attack Penalty, Class, Mobility, Power Enhancement, Racial, Support, Triggered
Covered Retreat
 
Class, Mobility, Opportunity Attacks, Support
Crow's Flight
 
Mobility, Racial, Skill Enhancement
Cruel Whimsy
 
Class, Mobility, Triggered
Cursed Shadow
 
Class Combination, Concealment, Damage Resistance, Mobility, Teleportation
Darkfire Dancer
 
Mobility, Racial
Defensive Mobility
 
Defense, Mobility
Desire for Freedom
 
Condition Negation, Mobility, Skill Enhancement
Desperate Goblin Tactics
 
Bloodied, Mobility, Power Enhancement, Racial
Draconian Wings
 
Armor, Mobility, Racial
Duelist's Panache
 
Class, Mobility, Skill Enhancement
Eager Advance
 
Initiative, Mobility
Eager Charger
 
Charge, Class, Damage Bonus, Mobility, Power Enhancement
Earth Mote's Stability
Spellscar  
Mobility, Racial, Saving Throws, Skill Enhancement, Spellscar
Elemental Rebuke
 
Channel Divinity, Class, Damage Resistance, Defense, Mobility, Racial, Saving Throws, Support
Elemental Sailor
 
Background, Languages, Mobility, Skill Enhancement
Elsir Hammer Champion
 
Attack Bonus, Class, Mark Punishment, Mobility, Triggered, Weapon Specialization
Elsir Hammer General
 
Class, Mobility, Support, Triggered, Weapon Specialization
Elsir Hammer Stalker
 
Class, Mobility, Triggered, Weapon Specialization
Elven Beast Mastery
 
Animal Companion, Attack Bonus, Class, Mobility, Racial
Empowering Shadows
 
Class, Damage Bonus, Mobility
Fast Runner
 
Charge, Mobility
Feral Advance
 
Class, Mobility, Power Enhancement, Racial
Flamespeed Shifting
Spellscar  
Damage Bonus, Fire Specialization, Mobility, Power Enhancement, Racial, Spellscar
Flank on the Run
 
Class, Defense, Mobility
Flow Like Sand
 
Mobility, Power Enhancement, Racial
Flowing River Style
 
Class, Mobility, Power Enhancement, Racial
Fluid Motion
 
Class, Mobility
Fortune's Predator
 
Class, Mobility, Racial, Shapechange
Free-Ranging Familiar
Familiar  
Class, Familiar, Mobility
Freeing Current
 
Condition Negation, Mobility, Power Enhancement, Racial
Giantslayer Circling
 
Class, Mobility, Size-based
Gift of the Trees
 
Mobility, Racial, Support, Triggered
Githzerai Beast Mastery
 
Animal Companion, Class, Condition Negation, Mobility, Racial, Saving Throws, Second Wind
Go with the Flow
 
Class, Marking, Mobility, Racial, Triggered
Godsworn Alacrity
 
Class, Critical, Mobility, Skill Enhancement, Worship
Godsworn Tidedancer
 
Class, Critical, Mobility, Skill Enhancement, Worship
Group in Motion
 
Class, Mobility, Racial, Support, Triggered
Guiding Step
 
Class, Mobility, Racial, Support
Guileful Shift
 
Class, Mobility, Racial, Triggered, Worship
Harlequin Style
 
Class, Mobility, Power Enhancement
Heartening Surge
 
Attack Bonus, Class, Defense, Mobility, Power Enhancement
Heavy Armor Agility
 
Armor, Mobility
Horned Nightmare
 
Charge, Class, Mobility, Racial
Hunter of Wind and Wave
 
Class, Mobility, Racial, Power Enhancement
Hunting Wolf Style
 
Class, Charge, Mobility
Ice Walk
Bloodline  
Mobility, Racial, Winterkin Heritage
Improved Speed of Thought
 
Class, Mobility, Power Enhancement
Inciting Spirit
 
Class, Mobility, Racial, Support
Into the Fray
 
Attack Bonus, Class, Initiative, Mobility
Iron Retreat
 
Class, Mobility, Power Enhancement, Racial
Know When to Fold
 
Bloodied, Defense, Mobility, Racial
Leaf Runner Pathfinder
 
Attack Bonus, Class, Mobility, Weapon Specialization
Leaf Runner Sniper
 
Attack Bonus, Class, Mobility, Weapon Specialization
Leaf Runner Student
 
Class, Mobility, Skill Enhancement, Stealth, Weapon Specialization
Light Step
 
Exploration, Mobility, Racial, Skill Enhancement, Support
Light-footed Warrior
 
Class, Mobility, Racial
Long Jumper
 
Mobility, Skill Enhancement
Low Crawl
 
Mobility
Lucky Skirmisher
 
Class, Defense, Luck, Mobility, Racial
Mantle of Readiness
 
Class, Mobility, Support
Mark of Finding
Dragonmark  
Mobility, Perception, Rituals
Mark of Handling
Dragonmark  
Animal Companion, Defense, Mobility, Mounted Combat, Rituals
Mark of Passage
Dragonmark  
Mobility, Rituals, Teleportation
Mark of Sentinel
Dragonmark  
Mobility, Opportunity Attacks, Rituals
Mark of Storm
Dragonmark  
Forced Movement, Lightning Specialization, Mobility, Rituals, Thunder Specialization
Martial Alacrity
 
Class, Initiative, Mobility
Midnight Blade Brawler
 
Class, Damage Bonus, Mobility, Power Enhancement, Weapon Specialization
Midnight Blade Marauder
 
Attack Bonus, Class, Mobility, Power Enhancement, Weapon Specialization
Midnight Blade Whisperer
 
Class, Combat Advantage, Mobility, Stealth, Weapon Specialization
Mobile Covenant
 
Class, Mobility, Racial, Triggered
Mobile Enforcement
 
Class, Mark Punishment, Mobility
Mobile Hunter Practice
 
Class, Concealment, Mobility, Power Enhancement, Skill Enhancement, Support
Mobile Spirit
 
Class, Mobility
Mobilizing Spirit
 
Class, Mobility, Power Enhancement, Support
Monastic Vampire
 
Class Combination, Defense, Healing Surge, Mobility, Triggered
Mountain Thunder Avalanche
 
Class, Mobility, Saving Throw Penalty, Weapon Specialization
Nature's Rejuvenation
 
Class, Mobility, Racial, Support, Triggered
Nature's Sentinel
 
Class, Damage Bonus, Marking, Mark Punishment, Mobility, Racial
Nerathan High Blade Soldier
 
Class, Defense, Mark Punishment, Mobility, Teamwork, Weapon Specialization
Nimble Companion
 
Animal Companion, Class, Defense, Mobility, Racial
Nimble Runner
 
Defense, Mobility
Opportunistic Footwork
 
Class, Mobility, Opportunity Attacks
Phalanx Advance
 
Class, Mobility, Racial, Support
Predator's Burst
 
Charge, Class, Damage Bonus, Mobility, Shapechange
Predatory Magic
 
Class, Mobility, Racial
Preserver's Call
 
Class, Mobility, Racial, Support, Triggered
Preserver's Summons
 
Channel Divinity, Class, Mobility, Power Enhancement, Support
Protected Mind
 
Condition Negation, Defense, Mobility, Saving Throws, Triggered
Psionic Celerity
 
Charge, Class, Mobility, Psionics
Quick Familiar
Familiar  
Familiar, Mobility
Quick Reaction
 
Class, Initiative, Mobility, Power Enhancement
Vampiric Alacrity
Bloodline  
Mobility, Vampiric Heritage
Zerth Instincts
 
Class, Initiative, Mobility, Power Enhancement, Racial
Zuwoth's Enlightened Step
 
Initiative, Mobility, Racial
Mobility - Paragon
Agile Athlete
 
Mobility, Skill Enhancement
Agile Brawler
Multiclass  
Mobility, Multiclass Fighter, Opportunity Attacks
Agile Command
 
Class, Defense, Mobility, Support
Alacrity of Fortune
 
Class, Mobility, Support
Armor Specialization (Chainmail)
 
Armor, Defense, Mobility
Broadened Preservation
 
Class, Mobility, Support
Cliffwalk Shifting
 
Mobility, Power Enhancement, Racial
Clinging Vines
 
Mobility, Racial
Close the Gap
 
Class, Initiative, Mobility, Support
Confounding Technique
 
Class, Mobility, Teamwork
Dragon Breath Tactician
 
Class, Mobility, Racial, Support
Eldritch Momentum
 
Class, Combat Advantage, Mobility
Elusive Movement
 
Class, Defense, Mobility
Elven Sidestep
 
Class, Defense, Mobility, Racial
Evasive Footwork
 
Class, Defense, Mobility
Fleet-footed
 
Mobility
Flitting Harrier
 
Mobility, Racial
Forest Walk
 
Mobility
Foul Torrent
 
Mobility, Power Enhancement, Racial
Githzerai Mobility
 
Defense, Mobility, Racial
Gliding Beast
 
Animal Companion, Class, Mobility, Triggered
Great Alacrity
 
Class, Mobility, Power Enhancement, Support
Horns of the Shadow Reaper
 
Attack Bonus, Charge, Class, Mobility, Power Enhancement, Racial
Hunting Wolf Form
 
Class, Mobility, Perception, Shapechange, Skill Enhancement
Improved Battlefront Shift
 
Class, Mobility, Power Enhancement, Support
Improved Cunning
 
Class, Mobility, Support
Inexorable Pursuit
 
Charge, Class, Mobility
Inspiring Oath
 
Class, Mobility, Power Enhancement, Support
Instinctive Advance
 
Class, Mobility, Power Enhancement
Merciful Shift
 
Class, Mobility, Power Enhancement, Support
Onslaught of Enmity
 
Class, Mobility, Power Enhancement
Opportunistic Movement
 
Combat Advantage, Mobility
Opportunity Sidestep
 
Mobility, Opportunity Attacks
Pouncing Form
 
Class, Mobility, Shapechange
Mobility - Epic
Artful Provocation
 
Class, Combat Advantage, Mobility
Driven Leadership
 
Bloodied, Class, Mobility, Support
Earthwalker
 
Background, Mobility, Second Wind
Ephemeral Stride
 
Class, Damage Resistance, Mobility
Epic Alacrity
 
Class, Mobility, Power Enhancement, Support
Fate Favors the Bold
 
Action Point, Class, Extra Attack, Mobility, Support
Flanking Maneuver
 
Mobility
Halo of Tethering
 
Class, Mobility, Triggered
Inexorable Speed
 
Class, Defense, Mobility, Power Enhancement
Ironheart Spirit
 
Class, Mobility, Support, Triggered
Long Step
 
Mobility
Mobile Warrior
 
Class, Mobility, Weapon Specialization
Mounted Combat - Heroic
Battle Trample
 
Mounted Combat, Power Repertoire
Beast Rider
 
Animal Companion, Class, Mounted Combat
Expert Trample
 
Defense, Mounted Combat
Goblinoid Mount Training
 
Defense, Mounted Combat, Racial
Improved Steed (Battle Cat)
 
Class, Mounted Combat, Power Enhancement, Summoning
Jousting Charge
 
Charge, Forced Movement, Mounted Combat
Mark of Handling
Dragonmark  
Animal Companion, Defense, Mobility, Mounted Combat, Rituals
Mounted Combat
 
Mounted Combat
Mounted Combat - Paragon
Holy Steed
 
Damage Bonus, Defense, Mounted Combat
Improved Steed (Behemoth)
 
Class, Mounted Combat, Power Enhancement, Summoning
Improved Steed (Pegasus)
 
Class, Mounted Combat, Power Enhancement, Summoning
Mounted Combat - Epic
Improved Steed (Silver Dragon)
 
Class, Mounted Combat, Power Enhancement, Summoning
Movement Hindrance - Heroic
Ankle Cutter
 
Class, Movement Hindrance, Racial, Size-based
Ardent Tsucora Initiation
 
Class, Movement Hindrance, Power Enhancement, Racial
Eye of Death and Despair
Bloodline  
Class, Movement Hindrance, Power Enhancement, Vistani Heritage
Frost Step
 
Class, Movement Hindrance, Power Enhancement, Teleportation
Vistani Heritage
Bloodline  
Combat Advantage, Movement Hindrance, Power Repertoire, Skill Enhancement, Vistani Heritage
Movement Hindrance - Paragon
Anchoring Push
 
Class, Forced Movement, Movement Hindrance
Censure's Grip
 
Class, Combat Advantage, Movement Hindrance
Demonweb Spiral
 
Class, Movement Hindrance, Power Enhancement
Frost Breath
 
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Movement Hindrance - Epic
Binding Ensnarement
 
Class, Condition Infliction, Mark Punishment, Movement Hindrance
Freezing Breath
 
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Necrotic Specialization - Heroic
Aerenal Half-life
 
Action Point, Attack Bonus, Background, Necrotic Specialization, Racial
Dark Fury
 
Damage Bonus, Necrotic Specialization, Psychic Specialization
Darkwinter Wild Soul
 
Class, Cold Specialization, Damage Resistance, Necrotic Specialization, Racial
Death's Grasp
 
Class, Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Deathly Disruption
 
Necrotic Specialization, Racial
Draconic Reaping
 
Necrotic Specialization, Power Enhancement, Racial
Empowered Reaping
 
Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Ghost Scorpion Strike
 
Necrotic Specialization, Poison
Godsworn Fatalist
 
Class, Cold Specialization, Critical, Damage Bonus, Necrotic Specialization, Skill Enhancement, Worship
Grave Flurry
 
Class, Necrotic Specialization, Racial, Triggered
Grave Fortune
 
Channel Divinity, Class, Damage Bonus, Necrotic Specialization, Power Enhancement
Marked for Death
 
Damage Bonus, Mark Punishment, Necrotic Specialization, Power Enhancement, Racial
Pernicious Onslaught
Spellscar  
Fire Specialization, Necrotic Specialization, Ongoing Damage, Spellscar
Plague of Chance
Spellscar  
Condition Infliction, Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar, Stealth
Plagued Breath
Spellscar  
Bloodied, Damage Bonus, Necrotic Specialization, Ongoing Damage, Power Enhancement, Racial, Spellscar
Plagued Regeneration
Spellscar  
Damage Bonus, Healing, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Plaguescrorch Accuracy
Spellscar  
Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Plaguing Bloodhunt
Spellscar  
Bloodied Enemy, Damage Bonus, Fire Specialization, Necrotic Specialization, Racial, Spellscar
Necrotic Specialization - Paragon
Corrupting Presence
 
Attack Bonus, Class, Necrotic Specialization, Support, Worship
Double Reaping
 
Power Enhancement, Racial, Necrotic Specialization
Exposing Oath
 
Class, Necrotic Specialization, Radiant Specialization
Hasten the Rot
 
Class, Condition Infliction, Mobility Hindrance, Necrotic Specialization, Undead-hunting, Worship
Necrotic Specialization - Epic
Blade of the Raven Queen
 
Class, Necrotic Specialization, Racial
Echo of Letherna
 
Class, Necrotic Specialization, Worship
Ongoing Damage - Heroic
Aberrant Mark of Contagion
Dragonmark  
Ongoing Damage, Physical Change, Power Enhancement, Saving Throw Penalty
Betrayal of Body
 
Condition Infliction, Ongoing Damage, Teamwork
Brutal Wound
 
Class, Damage Bonus, Ongoing Damage
Deep Gash
 
Class, Ongoing Damage, Saving Throw Penalty, Weapon Specialization
Drow Ecclesiastic
 
Channel Divinity, Ongoing Damage, Poison, Power Repertoire, Racial, Triggered
Genasi Fire Affinity
 
Damage Resistance, Fire Specialization, Ongoing Damage, Racial, Saving Throw Penalty
Icy Clutch of Stygia
 
Cold Specialization, Damage Bonus, Ongoing Damage, Racial, Triggered
Improved Razor Storm
 
Critical, Ongoing Damage, Power Enhancement, Racial
Pernicious Onslaught
Spellscar  
Fire Specialization, Necrotic Specialization, Ongoing Damage, Spellscar
Plagued Breath
Spellscar  
Bloodied, Damage Bonus, Necrotic Specialization, Ongoing Damage, Power Enhancement, Racial, Spellscar
Prolonging Curse
 
Class, Ongoing Damage, Saving Throw Penalty
Yorgrix's Brutality
 
Class, Damage Bonus, Ongoing Damage, Poison
Ongoing Damage - Paragon
Bleeding Backstab
 
Class, Ongoing Damage, Power Enhancement, Saving Throw Penalty
Bleeding Precision
 
Attack Bonus, Class, Ongoing Damage, Power Enhancement
Briar Thorns
 
Condition Infliction, Ongoing Damage, Racial
Burning Breath
 
Fire Specialization, Ongoing Damage, Power Enhancement, Racial
Consuming the Weak
 
Class, Fire Specialization, Ongoing Damage, Triggered
Critical Breath
 
Critical, Ongoing Damage, Power Enhancement, Racial
Cruel Cut
 
Class, Combat Advantage, Ongoing Damage
Enduring Wallop
 
Class, Ongoing Damage, Power Enhancement, Racial, Weapon Specialization
Hellfire Hex
 
Class, Fire Specialization, Power Enhancement, Ongoing Damage
Poisonous Beast
 
Animal Companion, Class, Ongoing Damage, Poison
Ongoing Damage - Epic
Fires of Heaven
 
Class, Damage Bonus, Fire Specialization, Ongoing Damage, Radiant Specialization
Opportunity Attacks - Heroic
Agile Superiority
 
Attack Bonus, Class, Opportunity Attacks
Alchemical Opportunist
 
Equipment, Opportunity Attacks
Blade Opportunist
 
Attack Bonus, Opportunity Attacks, Weapon Specialization
Bloodied Spear
Team  
Attack Bonus, Damage Bonus, Teamwork, Opportunity Attacks
Combat Intuition
 
Attack Bonus, Miss Mitigation, Opportunity Attacks
Combat Reflexes
 
Attack Bonus, Opportunity Attacks, Triggered
Coordinated Opportunity
 
Animal Companion, Class, Damage Bonus, Opportunity Attacks, Teamwork
Covered Retreat
 
Class, Mobility, Opportunity Attacks, Support
Crusader's Fury
 
Bloodied, Damage Bonus, Opportunity Attacks, Teamwork
Effortless Dilettante
 
Charge, Opportunity Attacks, Power Enhancement, Racial
Focused Superiority
 
Class, Damage Bonus, Opportunity Attacks
Formation Fighting
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Teamwork
Grudge Style
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Triggered
Hammering Iron
 
Forced Movement, Opportunity Attacks, Weapon Specialization
Honor's Path
 
Defense, Opportunity Attacks, Racial, Support
Internalize the Basic Kata
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks
Kulkor Battlearm Rattler
 
Class, Defense, Fear, Opportunity Attacks, Support, Weapon Specialization
Mark of Sentinel
Dragonmark  
Mobility, Opportunity Attacks, Rituals
Moradin's Forge Marshal
 
Class, Damage Bonus, Defense, Opportunity Attacks, Teamwork, Weapon Specialization
Nerathan High Blade Captain
 
Class, Defense, Opportunity Attacks, Weapon Specialization
Opportunistic Footwork
 
Class, Mobility, Opportunity Attacks
Opportunistic Shielding
 
Defense, Opportunity Attacks, Shield, Support
Opportunistic Shove
 
Forced Movement, Opportunity Attacks
Opportunity Gore
 
Opportunity Attacks, Power Enhancement, Racial
Opportunity Knocks
 
Class, Combat Advantage, Opportunity Attacks, Triggered
Psionic Reflexes
 
Attack Bonus, Class, Opportunity Attacks, Psionics
Opportunity Attacks - Paragon
Agile Brawler
Multiclass  
Mobility, Multiclass Fighter, Opportunity Attacks
Battle Acumen
Multiclass  
Attack Bonus, Multiclass Fighter, Opportunity Attacks
Dragon's Grasp
 
Attack Bonus, Class, Grapple, Opportunity Attacks
Heavy Blade Opportunity
 
Opportunity Attacks, Weapon Specialization
Opportunistic Sneak Attacker
 
Class, Condition Infliction, Mobility Hindrance, Opportunity Attacks
Opportunity Breath
 
Opportunity Attacks, Power Enhancement, Racial
Opportunity Sidestep
 
Mobility, Opportunity Attacks
Plunging Blade
 
Class, Critical, Opportunity Attacks, Weapon Specialization
Polearm Gamble
 
Opportunity Attacks, Weapon Specialization
Opportunity Attacks - Epic
Halo of Warding
 
Class, Extra Attack, Opportunity Attacks
Knock-Back Swing
 
Class, Forced Movement, Opportunity Attacks, Weapon Specialization
Perception - Heroic
Alertness
 
Initiative, Perception
Beast Form Eyes
 
Class, Perception, Shapechange, Skill Enhancement
Blind-Fighting Sentinel
 
Condition Negation, Perception, Skill Enhancement
Blind-Fighting Warrior
 
Condition Negation, Perception
Born in Darkness
 
Background, Perception, Racial, Skill Enhancement
Darkness's Wings
 
Class, Perception, Power Recovery, Racial
Death Sight
 
Bloodied Enemy, Class, Perception
Double Scrutiny
 
Class, Power Enhancement, Perception, Skill Enhancement
Dragonborn Senses
 
Perception, Racial, Skill Enhancement
Dusk Eyes
 
Perception, Skill Enhancement, Vampiric Heritage
Eyes of Dying Light
 
Perception, Racial
Fey Senses
 
Fey Nature, Perception, Saving Throws, Skill Enhancement
Ghostwise Heritage
Bloodline  
Ghostwise Heritage, Perception, Racial, Teamwork
Gnoll Tracker
 
Perception, Racial, Skill Enhancement
Haunting Shade
Multiclass  
Multiclass Haunting Shade, Perception, Shadow Nature, Skill Enhancement, Stealth, Weapon Specialization
Hunter's Aim
 
Class, Condition Negation, Perception
Hunting Beast
 
Animal Companion, Class, Condition Negation, Perception
Improved Inevitable Shot
 
Attack Bonus, Class, Perception, Power Enhancement
Life in the Shadows
 
Perception
Low-light Adaptation
 
Perception
Mark of Detection
Dragonmark  
Perception, Rituals
Mark of Finding
Dragonmark  
Mobility, Perception, Rituals
Natural Cunning
 
Perception, Racial, Skill Enhancement
Spellplague Sense
 
Background, Skill Enhancement, Perception, Spellscar
Perception - Paragon
Aberrant Sight
Bloodline  
Foulborn Heritage, Perception, Physical Change
Clarified Instincts
 
Class, Perception, Skill Enhancement, Support
Hunting Wolf Form
 
Class, Mobility, Perception, Shapechange, Skill Enhancement
Minion of the Dark
 
Class, Perception
Preternatural Senses
 
Class, Perception, Skill Enhancement
Perception - Epic
Blind-Fight
 
Condition Negation, Perception, Support
Burden of Vision
 
Perception, Racial, Triggered
Ever Vigilant
 
Skill Enhancement, Perception
Physical Change - Heroic
Aberrant Mark of Contagion
Dragonmark  
Ongoing Damage, Physical Change, Power Enhancement, Saving Throw Penalty
Aberrant Mark of Madness
Dragonmark  
Defense Penalty, Physical Change, Power Enhancement
Aberrant Mark of Terror
Dragonmark  
Attack Penalty, Fear, Physical Change, Power Enhancement
Foulborn Heritage
Bloodline  
Foulborn Heritage, Physical Change, Power Repertoire, Psychic Specialization
Shifter's Companion
 
Animal Companion, Class, Physical Change, Support
Physical Change - Paragon
Aberrant Sight
Bloodline  
Foulborn Heritage, Perception, Physical Change
Beasthide Shifting
 
Damage Resistance, Physical Change, Power Enhancement, Racial
Poison - Heroic
Bogtangle Heritage
Bloodline  
Background, Poison, Power Repertoire, Racial, Skill Enhancement
Drow Ecclesiastic
 
Channel Divinity, Ongoing Damage, Poison, Power Repertoire, Racial, Triggered
Ghost Scorpion Strike
 
Necrotic Specialization, Poison
Poisoner
Multiclass  
Damage Bonus, Multiclass Poisoner, Poison, Skill Training
Yorgrix's Brutality
 
Class, Damage Bonus, Ongoing Damage, Poison
Poison - Paragon
Cloud of Poison
 
Poison, Power Enhancement, Racial
Persistent Poison
 
Poison, Saving Throw Penalty
Poisonous Beast
 
Animal Companion, Class, Ongoing Damage, Poison
Toxic Breath
 
Condition Infliction, Poison, Power Enhancement, Racial
Poison - Epic
Debilitating Breath
 
Condition Infliction, Poison, Power Enhancement, Racial
Poison's Partner
 
Combat Advantage, Poison
Power Enhancement - Heroic
Aberrant Mark of Contagion
Dragonmark  
Ongoing Damage, Physical Change, Power Enhancement, Saving Throw Penalty
Aberrant Mark of Madness
Dragonmark  
Defense Penalty, Physical Change, Power Enhancement
Aberrant Mark of Terror
Dragonmark  
Attack Penalty, Fear, Physical Change, Power Enhancement
Acid Wash
 
Acid Specialization, Condition Negation, Mobility, Power Enhancement, Racial
Adaptable Breath
 
Power Enhancement, Racial
Adept Dilettante
Multiclass  
Multiclass, Power Enhancement, Racial
Advantageous Eye
Bloodline  
Combat Advantage, Power Enhancement, Support, Vistani Heritage
Agile Guardian
 
Class, Mobility, Power Enhancement, Shapechange
Ancient Soul
 
Class, Power Enhancement, Power Recovery, Racial
Ancient Wisdom
 
Class, Combat Advantage, Power Enhancement, Racial, Support
Angelic Harrier
 
Class, Forced Movement, Power Enhancement
Ardent Tsucora Initiation
 
Class, Movement Hindrance, Power Enhancement, Racial
Armor of Burning Wrath
 
Channel Divinity, Class, Fire Specialization, Power Enhancement
Armor of Winter
 
Channel Divinity, Class, Cold Specialization, Condition Infliction, Power Enhancement, Undead-hunting, Worship
Assassin's Challenge
 
Class Combination, Power Enhancement, Mark Punishment, Proficiency Gain
Astral Elixir
 
Class, Damage Resistance, Power Enhancement, Racial, Radiant Specialization, Saving Throws
Astral Enmity
 
Class, Damage Bonus, Power Enhancement, Racial
Astral Preservation
 
Bloodied Enemy, Channel Divinity, Class, Defense, Power Enhancement, Racial, Support
Auspicious Lineage
 
Power Enhancement, Racial
Avenging Allure
 
Class, Forced Movement, Power Enhancement
Axe Strike
 
Damage Bonus, Miss Mitigation, Power Enhancement
Backbreaking Staff
 
Class, Power Enhancement
Baleful Malediction
 
Attack Penalty, Class, Power Enhancement
Balican High Praetor
Pact  
Background, Class, Damage Bonus, Defense, Power Enhancement, Triggered, Support
Balican Praetor
Pact  
Background, Class, Damage Bonus, Power Enhancement, Skill Enhancement, Teamwork
Battle Cadence
 
Class, Damage Bonus, Mobility, Power Enhancement, Teamwork
Battle-Scarred Veteran
 
Bloodied, Class, Power Enhancement
Befuddling Thoughts
 
Class, Combat Advantage, Power Enhancement, Racial
Beguiling Enchantment
 
Attack Penalty, Power Enhancement
Bitter Rebuke
 
Attack Penalty, Channel Divinity, Class, Condition Infliction, Forced Movement, Power Enhancement
Black Vistani Cat
Bloodline, Familiar  
Class, Familiar, Power Enhancement, Vistani Heritage
Bloodied Triumph
 
Bloodied, Combat Advantage, Luck, Power Enhancement, Racial, Support, Triggered
Bloodied Vengeance
 
Damage Bonus, Power Enhancement, Racial, Triggered
Bloodthirsty Spirit
 
Class, Damage Bonus, Power Enhancement, Support
Blurred Longstep
 
Class, Mobility, Power Enhancement
Bolstering Breath
 
Attack Bonus, Power Enhancement, Racial, Support
Bolstering Spike
 
Class, Mark Punishment, Power Enhancement, Temporary Hit Points
Bolstering Step
 
Class, Mobility, Power Enhancement, Temporary Hit Points, Support
Bolstering Touch
 
Class, Healing, Power Enhancement, Support
Boon of the Made
Bloodline  
Elan Heritage, Damage Resistance, Power Enhancement
Bracing Breath
 
Attack Bonus, Class, Power Enhancement, Racial, Temporary Hit Points
Breath of Life
 
Class, Power Enhancement, Racial, Support, Temporary Hit Points
Breath of the Gods
 
Class, Power Enhancement, Racial, Skill Enhancement
Brilliant Darkfire
 
Class, Damage Bonus, Power Enhancement, Racial, Radiant Specialization
Brimming Wrath
 
Class, Mark Punishment, Power Enhancement, Psionics, Racial
Brutal Blades
 
Damage Bonus, Power Enhancement, Racial, Unarmed Combat
Brute Force
 
Condition Infliction, Forced Movement, Power Enhancement, Racial
Buffeting Winds
 
Class, Forced Movement, Mark Punishment, Power Enhancement, Racial
Champion of Raam
Pact  
Class, Defense, Mobility, Power Enhancement, Triggered
Changeling's Mark
 
Class, Marking, Power Enhancement, Racial
Charging Admixture
 
Charge, Class, Damage Bonus, Power Enhancement, Support
Chill of the Grave
 
Cold Specialization, Power Enhancement, Racial
Chilling Presence
Bloodline  
Cold Specialization, Power Enhancement, Racial, Winterkin Heritage
Clarifying Infusion
 
Class, Condition Negation, Power Enhancement, Saving Throws, Support
Clever Control
 
Class, Damage Bonus, Power Enhancement
Clutch of Darkness
 
Power Enhancement, Racial
Collapse under the Crust
 
Condition Infliction, Power Enhancement, Racial
Combat Virtuoso
 
Class, Multiclassing, Power Enhancement
Component Integration
 
Equipment, Power Enhancement, Racial, Temporary Hit Points
Confounding Luck
 
Attack Penalty, Luck, Power Enhancement, Racial
Controlled Breath
 
Attack Bonus, Damage Bonus, Power Enhancement, Racial
Cooperative Chance
 
Attack Penalty, Class, Mobility, Power Enhancement, Racial, Support, Triggered
Corrupting Attacks
Spellscar  
Defense Penalty, Power Enhancement, Spellscar
Cosmic Eye
Bloodline  
Class, Damage Bonus, Fire Specialization, Power Enhancement, Radiant Specialization, Vistani Heritage
Covenant of Io
 
Class, Power Enhancement, Racial
Crack the Mountain
 
Class, Condition Infliction, Forced Movement, Power Enhancement
Crushing Doom
 
Class, Damage Resistance, Power Enhancement
Cunning Wrath
 
Class, Comba Advantage, Damage Bonus, Power Enhancement, Racial
Dakshai's Body-Mind Union
 
Power Enhancement, Racial, Saving Throws, Triggered
Dark Feasting
 
Power Enhancement, Racial, Temporary Hit Points
Dark Invitation
 
Class, Forced Movement, Power Enhancement, Racial
Dark Mantle
 
Class, Damage Resistance, Power Enhancement, Worship
Darkening Mind
 
Class, Damage Resistance, Power Enhancement, Psionics, Racial, Teleportation
Darkest Memories
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Darkfire Implement
 
Class, Damage Bonus, Power Enhancement, Racial
Darkfire Strike
 
Class, Combat Advantage, Mark Punishment, Power Enhancement, Racial
Daunting Breath
 
Marking, Power Enhancement, Racial
Daunting Swarm
 
Marking, Power Enhancement, Racial
Dawn Hunter Training
 
Class, Damage Bonus, Power Enhancement
Deadly Rebuke
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Death's Grasp
 
Class, Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Deathward Aegis
 
Class, Damage Resistance, Power Enhancement, Racial
Deceptive Mind
 
Class, Defense, Power Enhancement
Deep Durability
 
Class, Mark Punishment, Power Enhancement, Racial, Temporary Hit Points
Deepstone Blessing
 
Class, Power Enhancement, Racial, Temporary Hit Points
Defensive Wrath
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Triggered
Demonbane Malediction
 
Channel Divinity, Class, Combat Advantage, Power Enhancement, Support
Desperate Goblin Tactics
 
Bloodied, Mobility, Power Enhancement, Racial
Destructive Eruption
 
Class, Damage Bonus, Power Enhancement, Support
Devious Jaunt
 
Power Enhancement, Racial, Teleportation
Devoted Paladin
 
Class, Healing, Healing Surge, Power Enhancement, Support
Directing Inspiration
 
Attack Bonus, Class, Defense, Power Enhancement, Support
Disciplined Killer
 
Class Combination, Damage Bonus, Power Enhancement
Distant Swarm
 
Power Enhancement, Racial
Divine Assault
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Divine Connection
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Divine Purity
 
Channel Divinity, Class, Damage Resistance, Power Enhancement
Doom of Jiksidur
 
Condition Infliction, Power Enhancement, Racial, Skill Enhancement, Stealth
Double Scrutiny
 
Class, Power Enhancement, Perception, Skill Enhancement
Draconic Blast
 
Power Enhancement, Racial
Draconic Healing
 
Bloodied, Class, Healing, Power Enhancement, Racial
Draconic Incitement
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Draconic Reaping
 
Necrotic Specialization, Power Enhancement, Racial
Draji Aspirant
Pact  
Background, Class, Forced Movement, Power Enhancement, SKill Enhancement
Draji Devotee
Pact  
Attack Penalty, Class, Fear, Forced Movement, Power Enhancement
Dreadful Doom
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Racial, Triggered
Drow Beast Mastery
 
Animal Companion, Class, Power Enhancement, Racial
Drowning of Nhalloth
 
Attack Penalty, Forced Movement, Power Enhancement, Racial, Skill Enhancement
Dwarf Battle Priest
 
Class, Power Enhancement, Temporary Hit Points
Dwindling Strength
 
Condition Negation, Damage Penalty, Power Enhancement, Racial
Eager Charger
 
Charge, Class, Damage Bonus, Mobility, Power Enhancement
Earth Cage
 
Class, Condition Infliction, Power Enhancement, Racial
Earthshock Master
 
Damage Bonus, Power Enhancement, Power Recovery, Racial
Effortless Dilettante
 
Charge, Opportunity Attacks, Power Enhancement, Racial
Eldritch Fire
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Elemental Barbarian
 
Attack Bonus, Class, Power Enhancement, Racial
Elemental Infusion
 
Class, Damage Resistance, Power Enhancement, Saving Throws, Support
Elven Precision
 
Attack Bonus, Power Enhancement, Racial
Emerald Scale Concealment
 
Class, Power Enhancement, Racial, Stealth
Empowered Reaping
 
Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Enlarge Power
 
Class, Power Enhancement
Enlarged Dragon Breath
 
Power Enhancement, Racial
Enlightened Stone
 
Class, Defense, Power Enhancement, Psionics, Skill Enhancement
Enlightened Transformation
 
Class, Defense, Power Enhancement, Racial, Shapechange, Skill Enhancement
Enmity's Eye
Bloodline  
Attack Bonus, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Vistani Heritage
Enshrouding Touch
 
Class, Concealment, Power Enhancement, Racial, Support
Eternal Void Memories
 
Class, Damage Bonus, Power Enhancement, Racial
Evade and Strike
 
Class, Damage Bonus, Power Enhancement, Racial
Eye of Death and Despair
Bloodline  
Class, Movement Hindrance, Power Enhancement, Vistani Heritage
Eye of Paranoia
Bloodline  
Condition Infliction, Power Enhancement, Vistani Heritage
Fading Target
 
Power Enhancement, Racial, Stealth, Triggered
Far Shadow
 
Class, Power Enhancement, Racial
Far Spell
 
Class, Power Enhancement
Favored of Raam
Pact  
Class, Power Enhancement, Skill Enhancement, Stealth
Fearless Seeker
 
Class, Damage Resistance, Power Enhancement, Racial, Triggered
Fearsome Charge
 
Charge, Class, Forced Movement, Power Enhancement
Fearsome Flurry
Bloodline  
Attack Penalty, Class, Power Enhancement
Fearsome Fury
 
Attack Penalty, Class, Fear, Power Enhancement, Racial
Fearsome Toughness
 
Class, Marking, Power Enhancement, Racial
Feral Advance
 
Class, Mobility, Power Enhancement, Racial
Fey Duelist
 
Combat Advantage, Power Enhancement, Racial
Fey Escape
 
Condition Negation, Power Enhancement, Racial, Triggered
Fey Preserver
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Teleportation
Feyborn Pursuer
 
Class, Power Enhancement, Racial, Teleportation
Feyborn Shrouding
 
Class, Concealment, Power Enhancement, Racial, Support
Feymind Infusion
 
Class, Power Enhancement, Racial, Saving Throws, Support
Feywild Advance
 
Class, Power Enhancement, Psionics, Racial, Teleportation
Firepulse Transformation
 
Power Enhancement, Racial
Flailing Claws
 
Miss Mitigation, Power Enhancement, Racial
Flamespeed Shifting
Spellscar  
Damage Bonus, Fire Specialization, Mobility, Power Enhancement, Racial, Spellscar
Flickering Fortunes
 
Class, Power Enhancement, Second Wind
Flow Like Sand
 
Mobility, Power Enhancement, Racial
Flowing River Style
 
Class, Mobility, Power Enhancement, Racial
Focus the Spirits' Lives
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Focused Breath
 
Damage Bonus, Power Enhancement, Racial
Fortifying Word
 
Class, Defense, Power Enhancement, Saving Throws
Four-Armed Flurry
 
Class, Damage Bonus, Power Enhancement, Racial
Freeing Current
 
Condition Negation, Mobility, Power Enhancement, Racial
Friendly Deception
 
Class, Power Enhancement, Skill Enhancement
Frost Step
 
Class, Movement Hindrance, Power Enhancement, Teleportation
Furious Charge
 
Charge, Class, Damage Bonus, Miss Mitigation, Power Enhancement, Racial
Furious Concoction
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Get in Your Head
 
Class, Power Enhancement, Psionics, Racial, Teleportation
Ghost Feint
 
Power Enhancement, Racial, Skill Enhancement
Ghostly Voyage
 
Class, Damage Resistance, Power Enhancement, Racial
Gifted Death Dealer
 
Class, Damage Bonus, Power Enhancement, Racial
Glasya's Rebuke
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Triggered
Gloaming Infusion
 
Class, Damage Resistance, Power Enhancement, Racial, Support
Goblin Feint
 
Combat Advantage, Power Enhancement, Racial
Goring Shove
 
Charge, Forced Movement, Power Enhancement, Racial
Grave Fortune
 
Channel Divinity, Class, Damage Bonus, Necrotic Specialization, Power Enhancement
Greater Divine Fortune
 
Attack Bonus, Channel Divinity, Class, Power Enhancement, Saving Throws
Greater Turning
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Undead-hunting
Greathorn
 
Damage Bonus, Power Enhancement, Racial
Guard of Stone
 
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Guarded Practice
 
Class, Defense, Power Enhancement, Skill Enhancement
Guardian of the Towering Oak
 
Power Enhancement, Racial, Skill Enhancement
Halfling Agility
 
Attack Penalty, Power Enhancement, Racial
Halfling's Strength
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Racial, Worship
Hammering Strike
 
Condition Infliction, Power Enhancement, Weapon Enhancement
Hand of Radiant Fury
 
Class, Miss Mitigation, Power Enhancement
Harlequin Style
 
Class, Mobility, Power Enhancement
Harrying Step
 
Class, Power Enhancement, Teleportation
Haunted Darkness
 
Class, Damage Bonus, Power Enhancement, Psychic Specialization, Racial
Haunting Sounds
 
Combat Advantage, Power Enhancement, Psionics, Racial
Healing Hands
 
Class, Healing, Power Enhancement
Heartening Surge
 
Attack Bonus, Class, Defense, Mobility, Power Enhancement
Heavy Blade Strike
 
Extra Attack, Kill Effect, Power Enhancement, Weapon Specialization
Hellfire Reaping
 
Fire Specialization, Power Enhancement, Racial
Hellish Defiance
 
Extra Attack, Power Enhancement, Racial, Teamwork, Triggered
Helpful Hint
 
Class, Power Enhancement, Saving Throws, Support
Hidden Pulse
 
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Hobgoblin Beast Companion
 
Animal Companion, Class, Condition Negation, Defense, Power Enhancement, Racial
Holy Dilettante
 
Class, Power Enhancement, Racial, Radiant Specialization
Holy Resolve
 
Class, Healing, Power Enhancement, Racial
Honeyed Words
 
Power Enhancement, Racial, Skill Enhancement
Hunter in the Gloom
 
Attack Bonus, Class, Power Enhancement, Racial
Hunter of Wind and Wave
 
Class, Mobility, Racial, Power Enhancement
Hunting Shadow
 
Class, Damage Bonus, Power Enhancement, Racial, Teleportation
Hurl Breath
 
Power Enhancement, Racial
Immortal Skill
 
Power Enhancement, Racial, Skill Enhancement
Immovable Resilience
 
Class, Power Enhancement
Immutability
 
Power Enhancement, Racial, Saving Throws
Improved Aspect of Nature
 
Power Enhancement, Racial
Improved Dark One's Blessing
 
Class, Power Enhancement, Temporary Hit Points
Improved Dark Spiral Release
 
Class, Damage Bonus, Power Enhancement
Improved Draw Inspiration
 
Class, Healing, Power Enhancement
Improved Fate of the Void
 
Class, Power Enhancement
Improved Flock Tactics
 
Combat Advantage, Damage Bonus, Power Enhancement, Racial
Improved Inevitable Shot
 
Attack Bonus, Class, Perception, Power Enhancement
Improved Majestic Word
 
Class, Power Enhancement, Temporary Hit Points
Improved Misty Step
 
Class, Power Enhancement, Teleportation
Improved Razor Storm
 
Critical, Ongoing Damage, Power Enhancement, Racial
Improved Shielding Elixir
 
Class, Damage Resistance, Power Enhancement
Improved Speed of Thought
 
Class, Mobility, Power Enhancement
Improved Steed (Battle Cat)
 
Class, Mounted Combat, Power Enhancement, Summoning
Improved Warforged Resolve
 
Power Enhancement, Racial, Temporary Hit Points
Inescapable Shot
 
Class, Power Enhancement
Infernal Clamor
 
Attack Bonus, Class, Power Enhancement, Support
Infernal Malediction
 
Class, Fear, Power Enhancement, Racial
Infernal Might
 
Class, Damage Bonus, Power Enhancement, Racial
Infernal Rebuke
 
Forced Movement, Power Enhancement, Racial
Infernal Touch of Warding
 
Class, Damage Resistance, Power Enhancement, Racial
Infuriating Escape
 
Class, Combat Advantage, Power Enhancement, Racial, Support
Initiate of Three Masks
 
Class, Defense, Power Enhancement, Racial
Insidious Shroud
 
Class, Power Enhancement, Racial
Insightful Preservation
 
Channel Divinity, Class, Power Enhancement, Temporary Hit Points
Inspirational Attacker
 
Class, Healing, Power Enhancement
Inspired Defense
 
Class, Defense, Power Enhancement, Racial
Inspiring Triumph
 
Class, Defense, Power Enhancement, Racial, Support
Instinctive Darkness
 
Power Enhancement, Racial, Triggered
Intolerable Command
 
Class, Condition Infliction, Power Enhancement
Invigorating Toughness
 
Power Enhancement, Racial, Temporary Hit Points
Io's Roar
 
Damage Bonus, Power Enhancement, Racial, Psychic Specialization
Iron Formula
 
Class, Defense, Power Enhancement, Racial
Iron Retreat
 
Class, Mobility, Power Enhancement, Racial
Iron Riposte
 
Class, Combat Advantage, Power Enhancement, Racial
Iron Trap
 
Class, Combat Advantage, Marking, Power Enhancement, Racial
Ironstar Marauder
 
Charge, Class, Combat Advantage, Critical, Forced Movement, Power Enhancement, Weapon Specialization
Keen Hatred
Bloodline  
Attack Bonus, Forgeborn Heritage, Power Enhancement, Racial
Keeper of the Black Flame
 
Class, Power Enhancement, Racial
Killer's Insight
 
Class, Power Enhancement
Kinetic Reel
 
Class, Forced Movement, Power Enhancement
Knife in the Dark
 
Damage Bonus, Power Enhancement, Racial
Kord's Resilience
 
Class, Damage Resistance, Power Enhancement, Racial, Support
Lasting Decay
Bloodline  
Damage Bonus, Power Enhancement, Racial, Ruin Heritage
Leaping Shadows
 
Class, Kill Effect, Power Enhancement, Teleportation
Life Thief
 
Class, Damage Bonus, Power Enhancement
Light Blade Strike
 
Attack Bonus, Power Enhancement, Weapon Specialization
Lineage of Warriors
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Lingering Ashes
 
Concealment, Power Enhancement, Racial
Lingering Fade
Spellscar  
Power Enhancement, Racial, Spellscar, Stealth
Lingering Wrath
 
Attack Bonus, Class, Mark Punishment, Power Enhancement, Racial
Linked Spirit
 
Class, Power Enhancement, Racial, Telepathy
Lolthdark Commander
 
Class, Power Enhancement, Racial, Support
Longtooth Doom
 
Class, Damage Bonus, Power Enhancement, Racial
Longtooth Spirit Shifter
 
Class, Healing, Power Enhancement, Racial
Lucky Draft
 
Class, Defense, Luck, Power Enhancement, Racial
Mace Strike
 
Attack Bonus, Power Enhancement, Weapon Specialization
Mage Hand Trickster
 
Power Enhancement, Racial, Skill Enhancement
Magic of the Ages
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Magic of the Mists
 
Class, Power Enhancement, Racial, Stealth
Magma Eruptions
 
Damage Penalty, Condition Infliction, Power Enhancement, Racial
Majestic Fervor
 
Attack Bonus, Class, Power Enhancement, Support, Worship
Manifest Healing
 
Class, Racial, Power Enhancement, Temporary Hit Points
Mark of the Infernal
 
Class, Marking, Power Enhancement, Racial
Marked with Iron
 
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Marked for Death
 
Damage Bonus, Mark Punishment, Necrotic Specialization, Power Enhancement, Racial
Markings of the Elements
 
Background, Class, Damage Resistance, Power Enhancement, Racial
Martyr's Surge
 
Bloodied, Class, Healing, Power Enhancement
Master of Rumbling Earth
 
Attack Bonus, Class, Damage Bonus, Power Enhancement, Racial
Memories of Destruction
Spellscar  
Condition Negation, Power Enhancement, Racial, Spellscar
Memory of Death
 
Class, Combat Advantage, Power Enhancement, Undead-hunting, Worship
Menacing Brute
 
Bloodied, Class, Defense Penalty, Power Enhancement, Triggered
Menacing Thug
 
Class, Combat Advantage, Power Enhancement, Racial
Merciless Nature
 
Class, Combat Advantage, Power Enhancement, Racial
Midnight Blade Brawler
 
Class, Damage Bonus, Mobility, Power Enhancement, Weapon Specialization
Midnight Blade Marauder
 
Attack Bonus, Class, Mobility, Power Enhancement, Weapon Specialization
Mind Rot
 
Class, Kill Effect, Power Enhancement, Psychic Specialization, Racial
Mindfire
 
Class, Power Enhancement, Psionics, Racial
Mindsight
 
Attack Bonus, Class, Power Enhancement
Mineral Resilience
 
Power Enhancement, Racial, Temporary Hit Points
Mist Walker Illusion
 
Class, Power Enhancement, Racial, Triggered
Mobile Hunter Practice
 
Class, Concealment, Mobility, Power Enhancement, Skill Enhancement, Support
Mobilizing Spirit
 
Class, Mobility, Power Enhancement, Support
Moon Fey Resilience
Bloodline  
Background, Bloodied, Healing, Power Enhancement, Racial
Mountain's Echo Spellcasting
 
Class, Damage Bonus, Power Enhancement, Racial
Myriad Crystal Eyes
 
Attack Bonus, Defense, Power Enhancement, Racial
Nature's Doom
 
Attack Penalty, Class, Power Enhancement, Racial, Radiant Specialization, Saving Throw Penalty
Nature's Roots
 
Mobility Hindrance, Power Enhancement, Racial
Nature's Vindictive Eye
Bloodline  
Class, Power Enhancement, Shapechange, Vistani Heritage
Nibenese Bride
Pact  
Class, Condition Infliction, Power Enhancement, Skill Enhancement
Nibenese Favored Wife
Pact  
Class, Damage Bonus, Damage Resistance, Power Enhancement, Psychic Specialization, Triggered
Nimble Dodge
 
Class, Defense, Power Enhancement, Racial
Oath's Strike
 
Class, Marking, Power Enhancement
Ogremight Bruiser
 
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Ogremight Ravager
 
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Opportunity Gore
 
Opportunity Attacks, Power Enhancement, Racial
Orb of the Eye
Bloodline  
Class, Implement Specialization, Power Enhancement, Vistani Heritage
Orbiting Object
 
Class, Equipment, Power Enhancement
Otherworldly Accuracy
 
Attack Bonus, Class, Power Enhancement, Racial, Support
Outraged Vengeance
 
Class, Damage Bonus, Power Enhancement, Support
Partisan Polearm Captain
 
Class, Combat Advantage, Forced Movement, Power Enhancement, Support, Weapon Specialization
Path of the Scarred
Spellscar  
Damage Bonus, Fire Specialization, Power Enhancement, Spellscar
Path to Clarity
 
Class, Power Enhancement, Racial, Saving Throws
Phantasmal Elixir
 
Class, Power Enhancement, Racial, Stealth, Teamwork
Plague of Chance
Spellscar  
Condition Infliction, Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar, Stealth
Plagued Breath
Spellscar  
Bloodied, Damage Bonus, Necrotic Specialization, Ongoing Damage, Power Enhancement, Racial, Spellscar
Plagued Regeneration
Spellscar  
Damage Bonus, Healing, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Plaguescrorch Accuracy
Spellscar  
Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Planar Distortion
Spellscar  
Forced Movement, Power Enhancement, Racial, Spellscar, Teleportation
Pointed Step Style
 
Class, Power Enhancement, Weapon Specialization
Precise Fangs
 
Attack Bonus, Class, Power Enhancement
Preserver's Summons
 
Channel Divinity, Class, Mobility, Power Enhancement, Support
Preverving Concealment
 
Channel Divinity, Class, Concealment, Power Enhancement, Racial
Preserving Shadows
 
Channel Divinity, Class, Damage Resistance, Power Enhancement, Racial, Support
Primal Dragon Power
 
Class, Marking, Power Enhancement, Racial
Primal Halfling Counterattack
 
Class, Damage Bonus, Power Enhancement, Racial
Primordial Surge
 
Power Enhancement, Racial, Temporary Hit Points
Protector's Shield
 
Class, Damage Bonus, Power Enhancement
Psiforged Resolve
 
Bloodied, Class, Power Enhancement, Psionics
Psion Hashalaq Initiation
 
Class, Forced Movement, Power Enhancement, Racial
Psionic Accuracy
 
Class, Combat Advantage, Power Enhancement, Psionics, Racial
Psionic Fury
 
Class, Damage Bonus, Power Enhancement, Psionics, Racial
Psychic Feast
 
Class, Healing, Power Enhancement, Racial
Psychic Retaliation
 
Class, Power Enhancement, Racial
Pulse of Lightning
 
Damage Bonus, Power Enhancement, Racial, Triggered
Punishing Spike
 
Class, Mark Punishment, Power Enhancement, Saving Throw Penalty
Pursuing Step
 
Class, Combat Advantage, Power Enhancement
Quick Reaction
 
Class, Initiative, Mobility, Power Enhancement
Quick and Dead
 
Class, Power Enhancement, Racial, Teleportation
Radiant Breath
 
Class, Power Enhancement, Racial, Radiant Specialization
Resurgent Memory
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Stealthy Step
 
Power Enhancement, Racial, Stealth
Wrath of the Mountain King
 
Channel Divinity, Class, Condition Infliction, Power Enhancement, Racial
Wrathful Magic
 
Class, Miss Mitigation, Racial, Power Enhancement
Wrenching Abjuration
 
Channel Divinity, Class, Forced Movement, Power Enhancement
Wrist Biter
 
Damage Bonus, Power Enhancement, Racial, Triggered
Yellow Cloak of Urik
Pact  
Class, Condition Infliction, Mobility Hindrance, Power Enhancement, Skill Enhancement
Zerth Instincts
 
Class, Initiative, Mobility, Power Enhancement, Racial
Power Enhancement - Paragon
Accursed Isolation
 
Attack Penalty, Class, Power Enhancement
Admixture Breath
 
Power Enhancement, Racial
Angelic Protection
 
Class, Power Enhancement, Support, Temporary Hit Points
Arcane Admixture
 
Class, Power Enhancement
Arcane Flexibility
 
Class, Critical, Power Enhancement
Arcane Reach
 
Class, Power Enhancement
Avandra's Gift
 
Class, Combat Advantage, Power Enhancement, Racial
Beasthide Shifting
 
Damage Resistance, Physical Change, Power Enhancement, Racial
Bleeding Backstab
 
Class, Ongoing Damage, Power Enhancement, Saving Throw Penalty
Bleeding Precision
 
Attack Bonus, Class, Ongoing Damage, Power Enhancement
Bloodbond Wrath
 
Class, Combat Advantage, Power Enhancement
Blurring Speed
 
Class, Concealment, Defense, Power Enhancement
Brutal Accuracy
 
Class, Damage Bonus, Power Enhancement, Racial
Brutal Finish
 
Defense Penalty, Fear, Kill Effect, Power Enhancement
Buffeting Shard Swarm
 
Forced Movement, Power Enhancement, Racial
Burning Breath
 
Fire Specialization, Ongoing Damage, Power Enhancement, Racial
Chilling Oath
 
Class, Condition Infliction, Power Enhancement, Racial
Clarity of Spirit
 
Class, Healing, Healing Surge, Power Enhancement, Support
Cliffwalk Shifting
 
Mobility, Power Enhancement, Racial
Close to Death
 
Bloodied, Class, Power Enhancement, Racial, Teleportation
Cloud of Poison
 
Poison, Power Enhancement, Racial
Commander's Memory
 
Attack Bonus, Class, Power Enhancement, Saving Throws, Skill Enhancement, Support, Triggered
Concealing Shades
 
Class, Concealment, Power Enhancement, Racial, Support
Confusing Distraction
 
Class, Condition Infliction, Power Enhancement, Support
Corrosive Breath
 
Acid Specialization, Defense Penalty, Power Enhancement, Racial
Cragborn Courage
 
Class, Healing, Power Enhancement, Racial
Critical Breath
 
Critical, Ongoing Damage, Power Enhancement, Racial
Darkfire Vitality
 
Class, Power Enhancement, Teamwork, Temporary Hit Points
Darkness Reign
 
Power Enhancement, Racial
Dazing Fist
 
Class, Condition Infliction, Power Enhancement
Dazing Rebuke
 
Channel Divinity, Class, Condition Infliction, Power Enhancement, Undead-hunting
Death Veil
 
Class, Power Enhancement, Racial, Stealth, Undead-hunting
Death Walk
 
Class, Power Enhancement, Racial, Teleportation, Triggered
Defensive Healing Word
 
Class, Defense, Power Enhancement
Demand's Reach
 
Class, Marking, Power Enhancement
Demonweb Spiral
 
Class, Movement Hindrance, Power Enhancement
Distant Reaping
 
Power Enhancement, Racial
Divine Cleansing
 
Channel Divinity, Class, Power Enhancement, Saving Throws, Support, Undead-hunting
Divine Passion
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Support
Double Lunge
 
Class, Damage Bonus, Power Enhancement
Double Reaping
 
Power Enhancement, Racial, Necrotic Specialization
Draconic Terror
 
Condition Infliction, Fear, Power Enhancement, Racial
Effortless Motion
 
Class, Defense, Power Enhancement
Elven Resilience
 
Defense, Power Enhancement, Racial, Saving Throws
Empowered Dragon Breath
 
Damage Bonus, Power Enhancement, Racial
Enduring Wallop
 
Class, Ongoing Damage, Power Enhancement, Racial, Weapon Specialization
Energy Transference
 
Damage Resistance, Power Enhancement, Racial
Eochaid's Lure
 
Class, Forced Movement, Power Enhancement, Teleportation
Expanded Warlord's Aura
 
Class, Power Enhancement, Support
Expansive Burst
 
Attack Bonus, Power Enhancement
Explosive Leader
 
Attack Bonus, Class, Power Enhancement, Racial, Support
Extended Healing Word
 
Class, Healing, Power Enhancement
Fade Ally
 
Power Enhancement, Racial, Stealth, Support
Far-Reaching Grasp
 
Class, Mark Punishment, Power Enhancement
Fearsome Assault
 
Class, Damage Bonus, Power Enhancement, Racial
Ferocious Resilience
 
Class, Damage Bonus, Power Enhancement
Fey Revel Glamor
 
Class, Condition Infliction, Power Enhancement
Fey Step Trailblazer
 
Power Enhancement, Racial, Support, Teleportation
Fey Tactics
 
Class, Power Enhancement, Racial, Support, Teleportation
Feywild Protection
 
Defense, Power Enhancement, Racial
Fiendish Warrior
 
Class, Mark Punishment, Power Enhancement, Racial
Fierce Charge
 
Charge, Power Enhancement, Racial
Fiery Rebuke
 
Damage Bonus, Fire Specialization, Power Enhancement, Racial
Fight On
 
Class, Healing, Power Enhancement
Flickering Shroud
 
Defense, Power Enhancement, Racial
Focused Wrath
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Foul Torrent
 
Mobility, Power Enhancement, Racial
Frost Breath
 
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Ghostly Rejuvenation
 
Damage Resistance, Power Enhancement, Support
Grave Step
 
Class, Kill Effect, Power Enhancement, Teleportation
Great Alacrity
 
Class, Mobility, Power Enhancement, Support
Guardian of the Weeping Willow
 
Power Enhancement, Racial
Harrier's Control
 
Class, Forced Movement, Marking, Power Enhancement
Hell's Chosen
 
Class, Class Combination, Fire Specialization, Power Enhancement
Hellfire Hex
 
Class, Fire Specialization, Power Enhancement, Ongoing Damage
High Elf Kin
 
Power Enhancement, Racial, Skill Enhancement, Teleportation
Horns of the Shadow Reaper
 
Attack Bonus, Charge, Class, Mobility, Power Enhancement, Racial
Hunter in Darkness
 
Class, Damage Bonus, Power Enhancement, Racial
Immortal Resilience
 
Power Enhancement, Racial, Saving Throws
Implacable Outrage
 
Class, Forced Movement, Power Enhancement
Improved Ardent Surge
 
Class, Healing, Power Enhancement
Improved Battlefront Shift
 
Class, Mobility, Power Enhancement, Support
Improved Fey Step
 
Power Enhancement, Racial, Teleportation
Improved Legacy
Bloodline  
Damage Bonus, Forgeborn Heritage, Power Enhancement, Racial
Improved Steed (Behemoth)
 
Class, Mounted Combat, Power Enhancement, Summoning
Improved Steed (Pegasus)
 
Class, Mounted Combat, Power Enhancement, Summoning
Inevitable Volley
 
Class, Power Enhancement
Infernal Sneak Attack
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Inspiring Oath
 
Class, Mobility, Power Enhancement, Support
Instinctive Advance
 
Class, Mobility, Power Enhancement
Iron Hands
 
Damage Bonus, Power Enhancement, Racial
Jump Through Darkness
 
Class, Power Enhancement, Racial, Teleportation
Legacy of War
 
Damage Resistance, Power Enhancement, Racial
Liberating Shard Sward
 
Power Enhancement, Racial, Saving Throws
Linebreaker
 
Class, Forced Movement, Power Enhancement
Majestic Rescue
 
Class, Power Enhancement, Saving Throws
Mark of the Evil Eye
Bloodline  
Class, Mark Punishment, Power Enhancement, Vistani Heritage
Marked Jaunt
 
Class, Mark Punishment, Power Enhancement, Racial, Teleportation
Martial Accuracy
 
Attack Bonus, Class, Power Enhancement, Racial
Merciful Power
 
Class, Power Enhancement, Saving Throws, Support
Merciful Shift
 
Class, Mobility, Power Enhancement, Support
Message of Doom Spurned
 
Class, Defense, Power Enhancement, Triggered
Mettle Proven
 
Channel Divinity, Class, Healing, Power Enhancement
Mist Form Rescue
Bloodline  
Dying, Power Enhancement, Triggered, Vampiric Heritage
Moonbow Prelate
 
Class, Implement Specialization, Power Enhancement, Worship
Onslaught of Enmity
 
Class, Mobility, Power Enhancement
Opportunity Breath
 
Opportunity Attacks, Power Enhancement, Racial
Perfect Fracture
 
Bloodied, Power Enhancement, Racial, Triggered
Power Strike Specialization
 
Power Enhancement, Weapon Specialization
Powerful Lure
 
Forced Movement, Power Enhancement, Racial
Predatory Spirit
 
Attack Bonus, Class, Miss Mitigation, Power Enhancement, Racial
Preserver's Fury
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Teamwork
Psionic Defiling
Arcane Defiling  
Arcane Defiling, Power Enhancement
Punishing Rebuke
 
Class, Damage Bonus, Power Enhancement
Quick Wild Shape
 
Class, Power Enhancement, Shapechange
Radiant Vessel
 
Class, Healing, Power Enhancement, Radiant Specialization
Savage Bite
 
Combat Advantage, Power Enhancement, Vampiric Heritage
Shared Fortune
 
Channel Divinity, Class, Power Enhancement, Support
Swift Spirit
 
Class, Power Enhancement
Thundering Breath
 
Forced Movement, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Toxic Breath
 
Condition Infliction, Poison, Power Enhancement, Racial
Wood Elf Kin
 
Attack Bonus, Power Enhancement, Racial, Skill Enhancement
Wrathful Conviction
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Wrathful Hunter
 
Attack Bonus, Class, Power Enhancement, Racial
Wrathful Outburst
 
Channel Divinity, Class, Power Enhancement
Wrathful Panoply
 
Channel Divinity, Class, Defense, Power Enhancement
Power Enhancement - Epic
Adamantine Mind
 
Defense, Power Enhancement, Racial
Ancient Stone
 
Damage Resistance, Power Enhancement, Racial
Arcane Leech
Arcane Defiling  
Arcane Defiling, Healing, Power Enhancement
Battlemind Menace
 
Class, Defense, Power Enhancement
Beatific Healer
 
Class, Healing, Power Enhancement
Binding Wrath
 
Channel Divinity, Class, Condition Infliction, Power Enhancement
Brutal Charge
 
Charge, Power Enhancement, Racial
Cascading Doom
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Centered Master
 
Class, Forced Movement, Power Enhancement
Concussive Breath
 
Condition Infliction, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Conflagration Breath
 
Fire Specialization, Power Enhancement, Racial
Critical Understanding
 
Bloodied, Class, Defense, Power Enhancement, Support
Debilitating Breath
 
Condition Infliction, Poison, Power Enhancement, Racial
Dissolving Breath
 
Acid Specialization, Defense Penalty, Power Enhancement, Racial
Endangering Outrage
 
Class, Damage Bonus, Power Enhancement
Energy Transmutation
 
Cold Specialization, Fire Specialization, Lightning Specialization, Power Enhancement, Psychic Specialization, Racial, Radiant Specialization, Thunder Specialization, Triggered
Enmity Shared
 
Class, Combat Advantage, Power Enhancement, Support
Epic Alacrity
 
Class, Mobility, Power Enhancement, Support
Epic Turning
 
Channel Divinity, Class, Power Enhancement, Undead-hunting
Expanded Shard Swarm
 
Power Enhancement, Racial
Fist of Night
 
Extra Attack, Miss Mitigation, Power Enhancement, Racial
Fortune's Warrior
 
Class, Combat Advantage, Power Enhancement, Racial
Freezing Breath
 
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Great Malediction
 
Class, Forced Movement, Power Enhancement
Guiding Rebuke
 
Attack Bonus, Channel Divinity, Class, Power Enhancement, Support
Hawkeye Warrior
 
Attack Bonus, Class, Power Enhancement, Racial
Heartening Exploit
 
Class, Power Enhancement, Support, Temporary Hit Points, Triggered
Immortal Prowess
 
Attack Bonus, Power Enhancement, Racial
Improved Steed (Silver Dragon)
 
Class, Mounted Combat, Power Enhancement, Summoning
Indiscriminate Wrath
 
Channel Divinity, Class, Power Enhancement
Inevitable Breath
 
Miss Mitigation, Power Enhancement, Racial
Inexorable Speed
 
Class, Defense, Mobility, Power Enhancement
Inexorable Tide
 
Channel Divinity, Class, Forced Movement, Power Enhancement
Infectious Euphoria
 
Class, Power Enhancement, Support, Temporary Hit Points
Infernal Warrior
 
Class, Power Enhancement, Racial, Triggered
Instinctive Surge
 
Class, Healing, Power Enhancement, Triggered
Invigorating Exploit
 
Class, Power Enhancement, Temporary Hit Points
Invoked Devastation
 
Class, Power Enhancement
Iron Body
 
Damage Resistance, Power Enhancement, Racial
Iron-Clad Oath
 
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Lingering Force
 
Class, Defense, Power Enhancement
Mighty Enmity
 
Class, Power Enhancement
Peerless Reaction
 
Power Enhancement, Racial, Second Wind
Persistent Eye
Bloodline  
Power Enhancement, Vistani Heritage
Pious Champion
 
Class, Healing, Condition Negation, Power Enhancement, Support
Prescient Spike
 
Class, Mark Punishment, Power Enhancement
Preserver's Command
 
Channel Divinity, Class, Extra Attack, Power Enhancement, Teamwork
Protecting Boon
 
Channe Divinity, Class, Power Enhancement, Saving Throws, Support
Purging Spirit
 
Class, Power Enhancement, Saving Throws
Quickened Spellcasting
 
Class, Power Enhancement
Power Recovery - Heroic
Ancient Soul
 
Class, Power Enhancement, Power Recovery, Racial
Covenant Eye
Bloodline  
Channel Divinity, Power Recovery, Vistani Heritage
Darkness's Wings
 
Class, Perception, Power Recovery, Racial
Discipline Adept
 
Class, Power Recovery
Earthshock Master
 
Damage Bonus, Power Enhancement, Power Recovery, Racial
Eilserv's Treachery
 
Class, Power Recovery, Racial
Exchange Power
 
Class, Power Recovery, Psionics, Support
Human Ingenuity
 
Action Point, Power Recovery, Psionics, Racial
Martial Dilettante
 
Class, Power Recovery, Racial
Oath of Urgency
 
Channel Divinity, Class, Power Recovery, Power Repertoire
Obsidian Cave Recovery
 
Class, Power Recovery, Racial, Second Wind
Opportunistic Accuracy
 
Class, Miss Mitigation, Power Recovery, Racial
Psionic Scorn
 
Class Combination, Power Recovery, Psionics
Wrathful Legacy
Bloodline  
Bloodied, Forgeborn Heritage, Power Recovery
Power Recovery - Paragon
Ascendant Lineage
 
Power Recovery, Racial
Bloody Gore
 
Bloodied, Charge, Power Recovery, Racial, Triggered
Critical Reserve
 
Critical, Power Recovery, Psionics
Defiant Resilience
 
Bloodied, Class, Damage Resistance, Power Recovery, Triggered
Desperate Renewal
 
Bloodied, Class, Power Recovery, Psionics, Second Wind
Draconic Restoration
 
Power Recovery, Racial, Second Wind
Dual Mind Reserves
 
Class, Power Recovery, Psionics, Racial, Second Wind
Echoing Roar
 
Class, Power Recovery, Second Wind
Gambler's Word
 
Class, Critical, Power Recovery
Harried Recovery
 
Class, Extra Attack, Power Recovery, Psionics
Implacable Mettle
 
Channel Divinity, Class, Defense, Power Recovery, Triggered
Master of Fire and Darkness
 
Power Recovery, Racial
Power Surge
 
Class, Power Recovery, Psionics
Psionic Rejuvenation
 
Power Recovery, Psionics, Racial, Second Wind
Power Recovery - Epic
Arcane Mastery
 
Action Point, Class, Power Recovery
Darkfire Reaper
 
Class, Kill Effect, Power Recovery, Racial
Defiler's Rejuvenation
Arcane Defiling  
Arcane Defiling, Power Recovery, Psionics, Triggered
Divine Mastery
 
Action Point, Class, Power Recovery
Draconic Triumph
 
Kill Effect, Power Recovery, Racial
Dragon Warrior
 
Bloodied, Class, Extra Attack, Power Recovery
Elemental Warrior
 
Class, Critical, Power Recovery, Racial
Epic Resurgence
 
Critical, Power Recovery
Far Realm's Blessing
Bloodline  
Bloodied, Foulborn Heritage, Power Recovery, Psionics, Triggered
Form Mastery
 
Action Point, Class, Power Recovery
Gift of the Eternal
Bloodline  
Elan Heritage, Power Recovery, Psionics
Inevitable Accuracy
 
Class, Miss Mitigation, Power Recovery
Lolth-blessed
 
Action Point, Power Recovery, Racial
Martial Mastery
 
Action Point, Class, Power Recovery
Practiced Reliability
 
Class, Miss Mitigation, Power Recovery
Prescient Resurgence
 
Action Point, Class, Power Recovery, Support
Primal Resurgence
 
Bloodied, Class, Power Recovery
Power Repertoire - Heroic
Acolyte of Divine Secrets
Multiclass  
Multiclass Invoker, Power Repertoire, Proficiency Gain, Skill Training
Acolyte of the Veil
Multiclass  
Multiclass Assassin, Power Repertoire, Proficiency Gain, Skill Training, Stealth
Aerenal Arcanist
 
Arcane, Background, Power Repertoire, Racial
Arcane Initiate
Multiclass  
Multiclass Wizard, Power Repertoire, Proficiency Gain, Skill Training
Astral Heritage
Bloodline  
Astral Heritage, Defense, Power Repertoire, Skill Enhancement
Bardic Dilettante
Multiclass  
Healing, Multiclass Bard, Power Repertoire, Proficiency Gain, Skill Training
Battle Trample
 
Mounted Combat, Power Repertoire
Binding Initiate
Multiclass  
Multiclass Warlock, Power Repertoire, Proficiency Gain, Skill Training
Blade Initiate
Multiclass  
Defense, Multiclass Swordmage, Power Repertoire, Proficiency Gain, Skill Training
Blade of Faith
Multiclass  
Attack Bonus, Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Blood's Passion
Multiclass  
Multiclass Ardent, Power Repertoire
Blowgun Training
Multiclass  
Multiclass Blowgun, Power Repertoire, Proficiency Gain, Weapon Specialization
Bogtangle Heritage
Bloodline  
Background, Poison, Power Repertoire, Racial, Skill Enhancement
Bogtangle Warrior
Bloodline  
Background, Power Repertoire, Proficiency Gain, Weapon Specialization
Butcher's Lure
 
Power Repertoire, Racial, Skill Enhancement
Command Undead
 
Channel Divinity, Class, Power Repertoire, Undead-hunting, Worship
Demanding Talent
Multiclass  
Marking, Multiclass Battlemind, Power Repertoire, Skill Training
Destructive Power
 
Class, Damage Bonus, Power Repertoire
Diabolic Soul
 
Attack Bonus, Power Repertoire, Shapechange, Triggered
Disciple of Divine Wrath
Multiclass  
Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Disciplined Talent
Multiclass  
Multiclass Psion, Power Repertoire, Proficiency Gain, Skill Training
Diverse Focus
Bloodline  
Class, Elan Heritage, Power Repertoire
Divine Channeler
Multiclass  
Channel Divinity, Multiclass Avenger, Multiclass Cleric, Multiclass Invoker, Multiclass Paladin, Power Repertoire, Proficiency Gain
Divine Fate
 
Channel Divinity, Power Repertoire, Saving Throws, Skill Enhancement, Support
Drow Ecclesiastic
 
Channel Divinity, Ongoing Damage, Poison, Power Repertoire, Racial, Triggered
Elan Heritage
Bloodline  
Damage Resistance, Elan Heritage, Power Repertoire, Telepathy
Elemental Conduit
Elemental Companion  
Elemental Companion, Power Repertoire, Skill Enhancement
Elemental Vengeance
Elemental Companion  
Attack Bonus, Bloodied Enemey, Combat Advantage, Elemental Companion, Power Repertoire, Triggered
Expanded Spellbook
 
Class, Power Repertoire
Extra Manifestation
 
Power Repertoire, Racial
Fervent Talent
Multiclass  
Healing, Multiclass Ardent, Power Repertoire, Skill Training
Fey Cantrip
 
Fey Nature, Power Repertoire
Fey Trickster
 
Power Repertoire, Racial
Foamgather Heritage
Bloodline  
Foamgather Heritage, Power Repertoire, Racial, Skill Enhancement
Foamgather Warrior
Bloodline  
Attack Bonus, Foamgather Heritage, Power Repertoire, Proficiency Gain, Racial, Weapon Specialization
Focused Talent
Multiclass  
Multiclass Psion, Power Repertoire
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Foulborn Heritage
Bloodline  
Foulborn Heritage, Physical Change, Power Repertoire, Psychic Specialization
Furious Demand
 
Fear, Power Repertoire, Racial, Skill Enhancement
Gaze of Ruin
Bloodline  
Damage Bonus, Power Repertoire, Racial, Ruin Heritage, Skill Enhancement
Gouge Specialist
 
Power Repertoire, Weapon Specialization
Gythka Specialist
 
Power Repertoire, Weapon Specialization
Half-Elf Soul
 
Power Repertoire, Racial
Harbinger of Nature's Wrath
Multiclass  
Multiclass Druid, Power Repertoire, Proficiency Gain, Skill Training
Hellbook
 
Class, Fear, Fire Specialization, Power Repertoire, Racial
Infernal Captain's Pact
 
Class Combination, Combat Advantage, Power Repertoire, Support
Initiative of the Faith
Multiclass  
Healing, Multiclass Cleric, Power Repertoire, Proficiency Gain, Skill Training
Initiate of the Old Faith
Multiclass  
Multiclass Druid, Power Repertoire, Proficiency Gain, Shapechange, Skill Training
Krinth Heritage
Bloodline  
Krinth Heritage, Power Repertoire, Racial, Skill Enhancement, Triggered
Mantle of Misfortune
Bloodline  
Attack Penalty, Forced Movement, Luck, Misfortune Bloodline, Power Repertoire, Racial, Skill Enhancement
Martial Adaptation
 
Class, Power Repertoire
Martial Flexibility
 
Class, Power Repertoire
Martial Readiness
 
Class, Power Repertoire
Martial Versatility
 
Class, Power Repertoire
Master of Secrets
 
Class, Power Repertoire, Worship
Mending Spirit
Multiclass  
Healing, Multiclass Shaman, Power Repertoire
Monastic Adept
Multiclass  
Multiclass Monk, Power Repertoire, Skill Training
Monastic Disciple
Multiclass  
Damage Bonus, Multiclass Monk, Power Repertoire, Proficiency Gain, Skill Training
Net Training
Multiclass  
Mobility Hindrance, Multiclass Net, Power Repertoire, Proficiency Gain, Weapon Specialization
Noble Indoctrination
Multiclass  
Multiclass Bahamut, Power Repertoire, Skill Training, Teamwork, Worship
Oath of Urgency
 
Channel Divinity, Class, Power Recovery, Power Repertoire
Pact Initiate
Multiclass  
Multiclass Warlock, Power Repertoire, Proficiency Gain, Skill Training
Past Soul
 
Power Repertoire, Racial
Platinum Revelation
Multiclass  
Attack Penalty, Multiclass Bahamut, Power Repertoire, Skill Training, Support
Primal Sharpshooter
Multiclass  
Miss Mitigation, Multiclass Seeker, Power Repertoire, Skill Training
Radiant Touch
 
Class, Power Repertoire, Radiant Specialization, Undead-hunting
Shadow Coffin
 
Class, Power Repertoire
Vampiric Heritage
Bloodline  
Grapple, Healing, Power Repertoire, Vampiric Heritage
Vistani Heritage
Bloodline  
Combat Advantage, Movement Hindrance, Power Repertoire, Skill Enhancement, Vistani Heritage
Winterkin Heritage
Bloodline  
Damage Resistance, Power Repertoire, Racial, Teleportation, Winterkin Heritage
Wrath of the Crimson Legion
 
Attack Bonus, Class, Damage Bonus, Marking, Power Repertoire, Racial
Power Repertoire - Paragon
Aggressive Familiar
Familiar  
Damage Bonus, Familiar, Power Repertoire
Arcane Aegis Student
Multiclass  
Marking, Mark Punishment, Multiclass Swordmage, Power Repertoire
Aspect of the Cultivator
 
Healing, Power Repertoire, Racial
Aspect of the Elements
 
Damage Bonus, Damage Resistance, Power Repertoire, Racial, Triggered
Awaken Aspect
 
Racial, Power Repertoire
Channel of Faith
Multiclass  
Channel Divinity, Multiclass Cleric, Power Repertoire
Channel of Invocation
Multiclass  
Channel Divinity, Multiclass Invoker, Power Repertoire
Channel of Valor
Multiclass  
Channel Divinity, Multiclass Paladin, Power Repertoire
Channel of Vengeance
Multiclass  
Channel Divinity, Multiclass Avenger, Power Repertoire
Darkened Soul
Multiclass  
Damage Resistance, Multiclass Assassin, Power Repertoire
Dominating Gaze
Bloodline  
Power Repertoire, Skill Enhancement, Vampiric Heritage
Dragonborn Zeal
 
Attack Bonus, Damage Bonus, Dying, Healing, Power Repertoire, Second Wind
Enlarge Familiar
Familiar  
Familiar, Flanking, Power Repertoire
Explosive Power
 
Class, Forced Movement, Power Repertoire
Fast Manifestation
 
Power Repertoire, Racial
Flexible Covenant
 
Class, Power Repertoire, Racial
Halfling Beast Mastery
 
Animal Companion, Luck, Power Repertoire, Racial
Highborn Drow
 
Concealment, Condition Infliction, Power Repertoire, Racial, Skill Enhancement
Improved Tome of Readiness
 
Class, Implement Specialization, Power Repertoire
Light of Conviction
 
Class, Illumination, Power Repertoire, Radiant Specialization
Memory of Strikes Past
 
Attack Bonus, Class, Miss Mitigation, Power Repertoire
Prophetic Preparation
Bloodline  
Class, Power Repertoire, Vistani Heritage
Power Repertoire - Epic
Champion of Nature
 
Power Repertoire, Racial
Proficiency Gain - Heroic
Acolyte of Divine Secrets
Multiclass  
Multiclass Invoker, Power Repertoire, Proficiency Gain, Skill Training
Acolyte of the Veil
Multiclass  
Multiclass Assassin, Power Repertoire, Proficiency Gain, Skill Training, Stealth
Arcane Implement Proficiency
 
Class, Proficiency Gain
Arcane Initiate
Multiclass  
Multiclass Wizard, Power Repertoire, Proficiency Gain, Skill Training
Armor Proficiency (Chainmail)
 
Armor, Proficiency Gain
Armor Proficiency (Hide)
 
Armor, Proficiency Gain
Armor Proficiency (Leather)
 
Armor, Proficiency Gain
Armor Proficiency (Plate)
 
Armor, Proficiency Gain
Armor Proficiency (Scale)
 
Armor, Proficiency Gain
Armored Warlord
 
Armor, Class, Healing Surge, Proficiency Gain
Armored Warrenguard
 
Armor, Defense, Mobility, Proficiency Gain, Racial, Size-based
Assassin's Challenge
 
Class Combination, Power Enhancement, Mark Punishment, Proficiency Gain
Bardic Dilettante
Multiclass  
Healing, Multiclass Bard, Power Repertoire, Proficiency Gain, Skill Training
Bardic Ritualist
Multiclass  
Multiclass Bard, Proficiency Gain, Rituals, Skill Training
Battle Cleric Armaments
 
Class, Proficiency Gain, Shield
Binding Initiate
Multiclass  
Multiclass Warlock, Power Repertoire, Proficiency Gain, Skill Training
Blade Initiate
Multiclass  
Defense, Multiclass Swordmage, Power Repertoire, Proficiency Gain, Skill Training
Blade of Faith
Multiclass  
Attack Bonus, Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Blowgun Training
Multiclass  
Multiclass Blowgun, Power Repertoire, Proficiency Gain, Weapon Specialization
Bogtangle Warrior
Bloodline  
Background, Power Repertoire, Proficiency Gain, Weapon Specialization
Bola Training
Multiclass  
Mobility Hindrance, Multiclass Bola, Proficiency Gain, Weapon Specialization
Bow Caster
 
Class, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Crossbow Caster
 
Class, Implement Specialization, Proficiency Gain, Weapon Specialization
Disciple of Divine Wrath
Multiclass  
Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Disciplined Talent
Multiclass  
Multiclass Psion, Power Repertoire, Proficiency Gain, Skill Training
Divine Channeler
Multiclass  
Channel Divinity, Multiclass Avenger, Multiclass Cleric, Multiclass Invoker, Multiclass Paladin, Power Repertoire, Proficiency Gain
Divine Healer
Multiclass  
Healing, Multiclass Cleric, Proficiency Gain, Skill Training
Divine Secretkeeper
Multiclass  
Multiclass Invoker, Proficiency Gain, Rituals, Skill Training
Dusk Elf Weapon Training
Bloodline  
Damage Bonus, Dusk Elf Heritage, Proficiency Gain, Racial, Weapon Specialization
Dwarven Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Eladrin Soldier
 
Damage Bonus, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Expanded Arena Training
 
Class, Proficiency Gain, Weapon Specialization
Foamgather Warrior
Bloodline  
Attack Bonus, Foamgather Heritage, Power Repertoire, Proficiency Gain, Racial, Weapon Specialization
Garrote Training
Multiclass  
Combat Advantage, Grapple, Multiclass Garrote, Proficiency Gain, Weapon Specialization
Githzerai Blade Master
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Gnome Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Goliath Greatweapon Prowess
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Hammer of Moradin
 
Class, Implement Specialization, Proficiency Gain, Weapon Specialization, Worship
Harbinger of Nature's Wrath
Multiclass  
Multiclass Druid, Power Repertoire, Proficiency Gain, Skill Training
Heart of the Blade
Multiclass  
Multiclass Swordmage, Proficiency Gain, Skill Training
Heavenly Halberdier
 
Class, Forced Movement, Proficiency Gain, Weapon Specialization
Hell's Implement
 
Class Combination, Implement Specialization, Proficiency Gain, Weapon Specialization
Hobgoblin Phalanx Training
 
Proficiency Gain, Racial, Shield, Skill Enhancement
Hobgoblin Weapon Training
 
Damage Bonus, Proficiency Gain, Weapon Specialization
Initiative of the Faith
Multiclass  
Healing, Multiclass Cleric, Power Repertoire, Proficiency Gain, Skill Training
Initiate of the Old Faith
Multiclass  
Multiclass Druid, Power Repertoire, Proficiency Gain, Shapechange, Skill Training
Learned Spellcaster
Multiclass  
Equipment, Multiclass Wizard, Proficiency Gain, Rituals, Skill Training
Master of the Fist
Multiclass  
Multiclass Monk, Proficiency Gain, Skill Training, Unarmed Combat
Mastery of Knives
 
Implement Specialization, Proficiency Gain, Weapon Specialization
Minotaur Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Monastic Disciple
Multiclass  
Damage Bonus, Multiclass Monk, Power Repertoire, Proficiency Gain, Skill Training
Moonbow Dedicate
 
Class, Damage Bonus, Implement Specialization, Proficiency Gain, Weapon Specialization
Moonbow Stalker
 
Class, Proficiency Gain, Weapon Specialization
Net Training
Multiclass  
Mobility Hindrance, Multiclass Net, Power Repertoire, Proficiency Gain, Weapon Specialization
Pact Initiate
Multiclass  
Multiclass Warlock, Power Repertoire, Proficiency Gain, Skill Training
Versatile Duelist
 
Class, Proficiency Gain, Weapon Specialization
Xen'drik Weapon Training
 
Background, Damage Bonus, Proficiency Gain, Racial
Psionics - Heroic
Awakened Potential
Multiclass  
Multiclass Ardent, Multiclass Battlemind, Multiclass Psion, Psionics
Beguiling Torment
 
Class, Forced Movement, Psionics
Bloodied Concentration
 
Attack Bonus, Bloodied, Psionics
Brimming Wrath
 
Class, Mark Punishment, Power Enhancement, Psionics, Racial
Darkening Mind
 
Class, Damage Resistance, Power Enhancement, Psionics, Racial, Teleportation
Elemental Recovery
 
Class, Damage Resistance, Psionics, Triggered
Enlightened Stone
 
Class, Defense, Power Enhancement, Psionics, Skill Enhancement
Exchange Power
 
Class, Power Recovery, Psionics, Support
Feywild Advance
 
Class, Power Enhancement, Psionics, Racial, Teleportation
Gestalt Anchor
 
Defense, Initiative, Psionics, Racial, Support, Triggered
Get in Your Head
 
Class, Power Enhancement, Psionics, Racial, Teleportation
Haunting Sounds
 
Combat Advantage, Power Enhancement, Psionics, Racial
Human Ingenuity
 
Action Point, Power Recovery, Psionics, Racial
Iron Resolve of Zerthadlun
 
Bloodied, Class, Psionics, Racial, Saving Throws
Mindfire
 
Class, Power Enhancement, Psionics, Racial
Precise Mind
 
Attack Bonus, Class, Psionics
Psiforged Resolve
 
Bloodied, Class, Power Enhancement, Psionics
Psionic Accuracy
 
Class, Combat Advantage, Power Enhancement, Psionics, Racial
Psionic Celerity
 
Charge, Class, Mobility, Psionics
Psionic Ferocity
 
Class, Damage Bonus, Psionics, Racial, Triggered
Psionic Fortune
 
Class, Psionics, Saving Throws
Psionic Fury
 
Class, Damage Bonus, Power Enhancement, Psionics, Racial
Psionic Initiative
 
Class, Initiative, Psionics
Psionic Reflexes
 
Attack Bonus, Class, Opportunity Attacks, Psionics
Psionic Scorn
 
Class Combination, Power Recovery, Psionics
Psionic Skill
 
Class, Psionics, Skill Enhancement
Psionic Toughness
 
Class, Hit Points, Psionics, Second Wind
Psionic Vampire
 
Class Combination, Healing Surge, Psionics
Psionics - Paragon
Accursed Revelation
Bloodline  
Class, Combat Advantage, Foulborn Heritage, Psionics
Battle Psion
 
Class, Damage Bonus, Force Specialization, Psionics, Psychic Specialization
Body Fuel
Bloodline  
Class, Elan Heritage, Psionics, Second Wind
Critical Reserve
 
Critical, Power Recovery, Psionics
Desperate Renewal
 
Bloodied, Class, Power Recovery, Psionics, Second Wind
Dual Mind Reserves
 
Class, Power Recovery, Psionics, Racial, Second Wind
Empty Vessel
 
Attack Bonus, Class, Defense, Psionics, Triggered
Harried Recovery
 
Class, Extra Attack, Power Recovery, Psionics
Power Surge
 
Class, Power Recovery, Psionics
Prescient Dodge
 
Defense, Initiative, Psionics
Psionic Rejuvenation
 
Power Recovery, Psionics, Racial, Second Wind
Psionic Rush
 
Action Point, Class, Psionics
Psionics - Epic
Boundless Enthusiasm
 
Critical, Psionics
Defiler's Rejuvenation
Arcane Defiling  
Arcane Defiling, Power Recovery, Psionics, Triggered
Far Realm's Blessing
Bloodline  
Bloodied, Foulborn Heritage, Power Recovery, Psionics, Triggered
Gift of the Eternal
Bloodline  
Elan Heritage, Power Recovery, Psionics
Invigorating Demand
 
Class, Mark Punishment, Psionics, Temporary Hit Points
Psychic Specialization - Heroic
Crystalline Auger
 
Class, Psychic Specialization, Racial
Dark Fury
 
Damage Bonus, Necrotic Specialization, Psychic Specialization
Dual Mind Strength
 
Damage Bonus, Psychic Specialization, Racial
Elan Retribution
Bloodline  
Class, Damage Bonus, Elan Heritage, Mark Punishment, Psychic Specialization, Triggered
Empty Mind
 
Psychic Specialization, Racial, Triggered
Foulborn Heritage
Bloodline  
Foulborn Heritage, Physical Change, Power Repertoire, Psychic Specialization
Godsworn Mentalist
 
Class, Critical, Damage Bonus, Psychic Specialization, Skill Enhancement, Worship
Haunted Darkness
 
Class, Damage Bonus, Power Enhancement, Psychic Specialization, Racial
Hellmind Scorn
 
Class, Damage Bonus, Forced Movement, Psychic Specialization, Racial
Io's Roar
 
Damage Bonus, Power Enhancement, Racial, Psychic Specialization
Mind Rot
 
Class, Kill Effect, Power Enhancement, Psychic Specialization, Racial
Mindbite Scorn
 
Class, Damage Bonus, Psychic Specialization
Miryath's First Strike
 
Damage Bonus, Initiative, Psychic Specialization, Racial
Moon Sight
 
Class, Damage Bonus, Psychic Specialization, Triggered, Worship
Nibenese Favored Wife
Pact  
Class, Damage Bonus, Damage Resistance, Power Enhancement, Psychic Specialization, Triggered
Power Cascade
 
Class, Damage Bonus, Force Specialization, Psychic Specialization
Psychic Corruption of Malbolge
 
Class, Damage Bonus, Fire Specialization, Racial, Psychic Specialization
Psychic Focus
 
Damage Bonus, Psychic Specialization, Racial
Psychic Specialization - Paragon
Battle Psion
 
Class, Damage Bonus, Force Specialization, Psionics, Psychic Specialization
King's Wrath
 
Class, Damage Bonus, Kill Effect, Psychic Specialization
Pervasive Thoughts
 
Class, Damage Bonus, Psychic Specialization, Triggered
Psychic Lock
 
Attack Penalty, Psychic Specialization
Psychic Wail
 
Class, Combat Advantage, Kill Effect, Psychic Specialization
Quori Backlash
 
Damage Bonus, Psychic Specialization, Racial, Triggered
Psychic Specialization - Epic
Aggressive Construction
 
Class, Psychic Specialization, Summoning
Energy Transmutation
 
Cold Specialization, Fire Specialization, Lightning Specialization, Power Enhancement, Psychic Specialization, Racial, Radiant Specialization, Thunder Specialization, Triggered
Mind-Numbing Curse
 
Class, Condition Infliction, Psychic Specialization
Psychic Bastion
 
Class, Critical, Defense, Psychic Specialization
Radiant Specialization - Heroic
Astral Elixir
 
Class, Damage Resistance, Power Enhancement, Racial, Radiant Specialization, Saving Throws
Astral Fire
 
Damage Bonus, Fire Specialization, Radiant Specialization
Brilliant Darkfire
 
Class, Damage Bonus, Power Enhancement, Racial, Radiant Specialization
Cleansing Challenge
 
Class, Marking, Radiant Specialization, Undead-hunting
Cosmic Eye
Bloodline  
Class, Damage Bonus, Fire Specialization, Power Enhancement, Radiant Specialization, Vistani Heritage
Divine Boon
 
Channel Divinity, Class, Damage Bonus, Radiant Specialization, Undead-hunting
Enmity's Eye
Bloodline  
Attack Bonus, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Vistani Heritage
Godsworn Radiant
 
Class, Critical, Damage Bonus, Radiant Specialization, Skill Enhancement, Worship
Holy Dilettante
 
Class, Power Enhancement, Racial, Radiant Specialization
Nature's Doom
 
Attack Penalty, Class, Power Enhancement, Racial, Radiant Specialization, Saving Throw Penalty
Nimbus of Light
 
Attack Bonus, Class, Radiant Specialization, Support
Purifying Light
 
Attack Bonus, Class, Radiant Specialization, Undead-hunting
Radiant Breath
 
Class, Power Enhancement, Racial, Radiant Specialization
Radiant Fortification
 
Radiant Specialization, Temporary Hit Points
Radiant Rage
 
Class Combination, Damage Bonus, Healing Surge, Radiant Specialization
Radiant Touch
 
Class, Power Repertoire, Radiant Specialization, Undead-hunting
Radiant Specialization - Paragon
Clinging Radiance
 
Class, Illumination, Radiant Specialization, Support
Curse of the Blind Stars
 
Class, Condition Infliction, Radiant Specialization
Divine Passion
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Support
Exposing Oath
 
Class, Necrotic Specialization, Radiant Specialization
Invoker's Blaze
 
Bloodied, Class, Damage Bonus, Fire Specialization, Radiant Specialization
Light of Conviction
 
Class, Illumination, Power Repertoire, Radiant Specialization
Radiant Hunter
Multiclass  
Class combination, Damage Bonus, Multiclass Divine, Radiant Specialization
Radiant Vessel
 
Class, Healing, Power Enhancement, Radiant Specialization
Radiant Specialization - Epic
Energy Transmutation
 
Cold Specialization, Fire Specialization, Lightning Specialization, Power Enhancement, Psychic Specialization, Racial, Radiant Specialization, Thunder Specialization, Triggered
Fires of Heaven
 
Class, Damage Bonus, Fire Specialization, Ongoing Damage, Radiant Specialization
Invoker's Aura
 
Channel Divinity, Class, Radiant Specialization, Triggered
Punishing Radiance
 
Class, Critical, Damage Bonus, Radiant Specialization
Radiant Advantage
 
Class, Combat Advantage, Radiant Specialization, Support
Rituals - Heroic
Arcane Dockhand
 
Background, Mobility, Rituals, Skill Enhancement
Bardic Ritualist
Multiclass  
Multiclass Bard, Proficiency Gain, Rituals, Skill Training
Binding Ritual Mastery
 
Rituals, Skill Enhancement
Creation Mastery
 
Equipment, Rituals
Dark Thaumaturgy
 
Action Point, Class, Rituals, Skill Enhancement
Deception Mastery
 
Rituals, Skill Enhancement
Divination Mastery
 
Initiative, Rituals
Divine Secretkeeper
Multiclass  
Multiclass Invoker, Proficiency Gain, Rituals, Skill Training
Expert Ritualist
 
Rituals, Skill Enhancement
Exploration Mastery
 
Rituals, Skill Enhancement
Herbalist
 
Equipment, Rituals, Skill Enhancement
Learned Spellcaster
Multiclass  
Equipment, Multiclass Wizard, Proficiency Gain, Rituals, Skill Training
Mark of Detection
Dragonmark  
Perception, Rituals
Mark of Finding
Dragonmark  
Mobility, Perception, Rituals
Mark of Handling
Dragonmark  
Animal Companion, Defense, Mobility, Mounted Combat, Rituals
Mark of Healing
Dragonmark  
Healing, Rituals, Saving Throws
Mark of Hospitality
Dragonmark  
Healing, Rituals
Mark of Making
Dragonmark  
Equipment, Rituals
Mark of Passage
Dragonmark  
Mobility, Rituals, Teleportation
Mark of Scribing
Dragonmark  
Languages, Rituals, Skill Enhancement
Mark of Sentinel
Dragonmark  
Mobility, Opportunity Attacks, Rituals
Mark of Shadow
Dragonmark  
Miss Mitigation, Rituals, Stealth
Mark of Storm
Dragonmark  
Forced Movement, Lightning Specialization, Mobility, Rituals, Thunder Specialization
Mark of Warding
Dragonmark  
Defense, Mark Punishment, Rituals
Master Communicator
 
Languages, Racial, Rituals
Master Crafter
 
Class, Equipment, Rituals
Nature's Bloom
 
Healing, Rituals
Pupil of the All-Father
 
Class, Equipment, Rituals, Worship
Rituals - Paragon
Arcane Ritualist
 
Class, Rituals
Dungeon Enchanter
 
Class, Equipment, Rituals
Githzerai Planewalker
 
Racial, Rituals
Saving Throws - Heroic
Astral Elixir
 
Class, Damage Resistance, Power Enhancement, Racial, Radiant Specialization, Saving Throws
Avandra's Boon
 
Class, Miss Mitigation, Saving Throws, Worship
Avandra's Covenant
 
Class, Saving Throws, Support
Battle Hardened
 
Fear, Initiate, Saving Throws
Benighted Birthright
 
Damage Resistance, Racial, Saving Throws
Bolstering Admixture
 
Class, Racial, Saving Throws, Support
Bolstering Inspiration
 
Class, Healing, Racial, Saving Throws, Support, Triggered
Bolstering Mantle
 
Class, Healing Surge, Saving Throws, Support, Temporary Hit Points, Triggered
Born of Shadows
 
Background, Saving Throws, Shadow Nature, Skill Enhancement, Stealth
Broken Shackles
 
Defense Bonus, Racial, Saving Throws
Carrion Eater
 
Racial, Saving Throws, Skill Enhancement
Cast Iron Font
 
Class, Racial, Saving Throws, Temporary Hit Points
Child of the Maelstorm
 
Background, Saving Throws, Triggered
Clarifying Infusion
 
Class, Condition Negation, Power Enhancement, Saving Throws, Support
Cosmic Blade Channeling
 
Class, Forced Movement, Saving Throws, Weapon Specialization
Courageous Example
 
Saving Throws, Support, Triggered
Courageous Heart
Team  
Saving Throws, Teamwork
Dakshai's Body-Mind Union
 
Power Enhancement, Racial, Saving Throws, Triggered
Delzoun Trueborn
 
Background, Racial, Saving Throws
Devil's Favor
 
Attack Bonus, Class, Damage Bonus, Saving Throws, Second Wind
Die Hard
 
Dying, Racial, Saving Throws
Divine Approval
 
Channel Divinity, Class, Saving Throws
Divine Fate
 
Channel Divinity, Power Repertoire, Saving Throws, Skill Enhancement, Support
Don't Count Me Out
 
Bloodied, Condition Negation, Racial, Saving Throws
Dragon's Indomitability
 
Racial, Saving Throws
Eager Mind
 
Bloodied, Class, Initiative, Racial, Saving Throws
Earth Mote's Stability
Spellscar  
Mobility, Racial, Saving Throws, Skill Enhancement, Spellscar
Elemental Boon
 
Class, Saving Throws
Elemental Infusion
 
Class, Damage Resistance, Power Enhancement, Saving Throws, Support
Elemental Rebuke
 
Channel Divinity, Class, Damage Resistance, Defense, Mobility, Racial, Saving Throws, Support
Emboldening Presence
 
Class, Saving Throws, Second Wind, Support
Fearless Mind
 
Class, Defense, Fear, Saving Throws
Fey Companions
 
Class, Fey Nature, Saving Throws, Skill Enhancement
Fey Senses
 
Fey Nature, Perception, Saving Throws, Skill Enhancement
Feymind Infusion
 
Class, Power Enhancement, Racial, Saving Throws, Support
Focused Mind
 
Saving Throws
Fortifying Word
 
Class, Defense, Power Enhancement, Saving Throws
Githzerai Beast Mastery
 
Animal Companion, Class, Condition Negation, Mobility, Racial, Saving Throws, Second Wind
Greater Divine Fortune
 
Attack Bonus, Channel Divinity, Class, Power Enhancement, Saving Throws
Hellbound Heart
 
Class, Damage Resistance, Healing Surge, Saving Throws
Helpful Hint
 
Class, Power Enhancement, Saving Throws, Support
Human Perseverance
 
Racial, Saving Throws
Immutability
 
Power Enhancement, Racial, Saving Throws
Imperishable Destiny
 
Action Point, Racial, Saving Throws, Skill Enhancement
Indomitable Halfling
 
Defense, Racial, Saving Throws
Invoke Resilience
 
Class, Racial, Saving Throws, Support
Iron Resolve of Zerthadlun
 
Bloodied, Class, Psionics, Racial, Saving Throws
Legacy of Stone
 
Defense, Racial, Saving Throws
Lifespirit Recovery
 
Class, Saving Throws, Second Wind, Support
Mantle of Understanding
 
Class, Saving Throws, Support, Triggered
Mark of Healing
Dragonmark  
Healing, Rituals, Saving Throws
Markings of the Blessed
 
Background, Racial, Saving Throws
Martial Freedom
 
Class, Condition Negation, Saving Throws
Path to Clarity
 
Class, Power Enhancement, Racial, Saving Throws
Plant's Sap
 
Bloodied, Racial, Saving Throws
Poison Inured
 
Saving Throws
Poison Plague Feast
Spellscar  
Racial, Saving Throws, Spellscar, Temporary Hit Points
Protected Mind
 
Condition Negation, Defense, Mobility, Saving Throws, Triggered
Psionic Fortune
 
Class, Psionics, Saving Throws
Slow the Embrace of Death
 
Dying, Saving Throws
Tormenting Imposition
 
Combat Advantage, Saving Throws
Yuirwood Feyfriend
 
Background, Languages, Saving Throws, Skill Enhancement
Saving Throws - Paragon
Angry Grandfather
 
Class, Dying, Saving Throws
Commander's Memory
 
Attack Bonus, Class, Power Enhancement, Saving Throws, Skill Enhancement, Support, Triggered
Cosmic Spellfury
 
Class, Concealment, Damage Resistance, Saving Throws
Death Scorned
 
Dying, Saving Throws
Dispater's Iron Discipline
 
Condition Negation, Defense, Racial, Saving Throws
Divine Cleansing
 
Channel Divinity, Class, Power Enhancement, Saving Throws, Support, Undead-hunting
Dwarven Recovery
 
Class, Racial, Saving Throws, Second Wind
Elemental Comrades
 
Class, Damage Resistance, Racial, Saving Throws
Elemental Guardian
 
Class, Damage Bonus, Racial, Saving Throws
Elven Resilience
 
Defense, Power Enhancement, Racial, Saving Throws
Enhanced Font of Life
 
Class, Saving Throws
Fated Survival
 
Saving Throws
Githzerai Healer
 
Condition Negation, Healing, Racial, Saving Throws, Support
Guardian Spirit
 
Class, Damage Resistance, Dying, Saving Throws, Support
Hero's Poise
 
Class, Saving Throws, Triggered
Immortal Resilience
 
Power Enhancement, Racial, Saving Throws
Liberating Shard Sward
 
Power Enhancement, Racial, Saving Throws
Liberating Teleport
 
Saving Throws, Teleportation
Lifespirit Healing
 
Class, Healing, Saving Throws, Second Wind, Support
Majestic Rescue
 
Class, Power Enhancement, Saving Throws
Merciful Power
 
Class, Power Enhancement, Saving Throws, Support
Opportune Chaos Burst
 
Class, Defense, Saving Throws, Triggered
Pain Doesn't Hurt
 
Bloodied, Racial, Saving Throws
Prisoner's Resolve
 
Class, Saving Throws
Resilient Focus
 
Saving Throws
Saving Throws - Epic
Clarifying Presence
 
Racial, Saving Throws, Support, Telepathy
Eerie Resurgence
 
Dying, Healing, Racial, Saving Throws, Triggered
Enduring Font
 
Class, Saving Throws
Icon of Hope
 
Bloodied, Class, Saving Throws, Support
Indomitable Will
 
Dying, Saving Throws
Inspiration Survival
 
Class, Saving Throws, Support
Martial Resolve
 
Class, Condition Negation, Saving Throws
Protecting Boon
 
Channe Divinity, Class, Power Enhancement, Saving Throws, Support
Purging Spirit
 
Class, Power Enhancement, Saving Throws
Saving Throw Penalty - Heroic
Aberrant Mark of Contagion
Dragonmark  
Ongoing Damage, Physical Change, Power Enhancement, Saving Throw Penalty
Accursed Challenge
 
Class, Mark Punishment, Saving Throw Penalty, Worship
Deep Gash
 
Class, Ongoing Damage, Saving Throw Penalty, Weapon Specialization
Diminishing Spirit Curse
 
Bloodied Enemy, Class, Saving Throw Penalty
Genasi Fire Affinity
 
Damage Resistance, Fire Specialization, Ongoing Damage, Racial, Saving Throw Penalty
Moradin's Forge Student
 
Class, Skill Enhancement, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Avalanche
 
Class, Mobility, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Conqueror
 
Class, Condition Infliction, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Crasher
 
Class, Damage Bonus, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Rampart
 
Class, Saving Throw Penalty, Temporary Hit Points, Weapon Specialization
Nature's Doom
 
Attack Penalty, Class, Power Enhancement, Racial, Radiant Specialization, Saving Throw Penalty
Prolonging Curse
 
Class, Ongoing Damage, Saving Throw Penalty
Punishing Spike
 
Class, Mark Punishment, Power Enhancement, Saving Throw Penalty
Saving Throw Penalty - Paragon
Blade Channeling Mastery
 
Class, Saving Throw Penalty, Weapon Specialization
Bleeding Backstab
 
Class, Ongoing Damage, Power Enhancement, Saving Throw Penalty
Bloody Blade Channeling
 
Class, Saving Throw Penalty, Weapon Specialization
Dominating Mind
 
Class, Condition Infliction, Saving Throw Penalty
Persistent Poison
 
Poison, Saving Throw Penalty
Saving Throw Penalty - Epic
Fist of Heaven
 
Class, Saving Throw Penalty
Second Wind - Heroic
Arena-Fighter's Recovery
 
Class, Damage Bonus, Second Wind, Weapon Specialization
Child of Stone
 
Background, Damage Resistance, Second Wind
Common Cause
 
Class, Racial, Second Wind, Support, Temporary Hit Points
Crushing Earthstrength
 
Class, Damage Bonus, Second Wind
Defensive Bluff
 
Combat Advantage, Racial, Second Wind, Skill Enhancement, Stealth
Defensive Resilience
 
Bloodied, Class, Defense, Second Wind
Devil's Favor
 
Attack Bonus, Class, Damage Bonus, Saving Throws, Second Wind
Disciple of Darkness
 
Class, Second Wind, Stealth
Earthstrength Resilience
 
Class, Damage Resistance, Second Wind
Emboldening Presence
 
Class, Saving Throws, Second Wind, Support
Familiar's Vitality
Familiar  
Familiar, Healing, Second Wind
Feign Weakness
 
Combat Advantage, Second Wind
Firedancer
 
Background, Damage Bonus, Damage Resistance, Fire Specialization, Second Wind
Flickering Fortunes
 
Class, Power Enhancement, Second Wind
Frantic Recovery
 
Action Point, Racial, Second Wind
Ghostly Wind
 
Damage Resistance, Racial, Second Wind
Githzerai Beast Mastery
 
Animal Companion, Class, Condition Negation, Mobility, Racial, Saving Throws, Second Wind
Goliath Resolve
 
Defense, Racial, Second Wind
Healing Fist
 
Class, Damage Bonus, Racial, Second Wind
Improved Second Wind
 
Healing, Second Wind
Lifespirit Recovery
 
Class, Saving Throws, Second Wind, Support
Marked Fortunes
 
Class, Marking, Racial, Second Wind
Obsidian Cave Recovery
 
Class, Power Recovery, Racial, Second Wind
Offensive Resilience
 
Attack Bonus, Bloodied, Class, Second Wind
Psionic Toughness
 
Class, Hit Points, Psionics, Second Wind
Strengthtening Second Wind
 
Bloodied, Damage Bonus, Second Wind
Wrathful Recovery
 
Class, Healing, Second Wind
Second Wind - Paragon
Body Fuel
Bloodline  
Class, Elan Heritage, Psionics, Second Wind
Bolstering Wind
 
Bloodied, Class, Healing, Second Wind, Support
Defensive Surge
 
Class, Defense, Second Wind, Support
Desperate Renewal
 
Bloodied, Class, Power Recovery, Psionics, Second Wind
Draconic Restoration
 
Power Recovery, Racial, Second Wind
Dragonborn Zeal
 
Attack Bonus, Damage Bonus, Dying, Healing, Power Repertoire, Second Wind
Dual Mind Reserves
 
Class, Power Recovery, Psionics, Racial, Second Wind
Dwarven Recovery
 
Class, Racial, Saving Throws, Second Wind
Earthstrength Defenses
 
Class, Defense, Second Wind
Echoing Roar
 
Class, Power Recovery, Second Wind
Endurance in Solitude
 
Bloodied, Healing, Second Wind
Hunter's Resurgence
 
Class, Kill Effect, Second Wind
Lifespirit Healing
 
Class, Healing, Saving Throws, Second Wind, Support
Mammon's Theft of Health
 
Healing Surge, Racial, Second Wind
Psionic Rejuvenation
 
Power Recovery, Psionics, Racial, Second Wind
Wrathful Resurgence
Bloodline  
Forgeborn Heritage, Racial, Second Wind, Temporary Hit Points
Second Wind - Epic
Champion's Countenance
 
Class, Defense, Second Wind, Support
Earthstrength Might
 
Class, Extra Attack, Second Wind
Earthwalker
 
Background, Mobility, Second Wind
Epic Recovery
 
Class, Second Wind
Guardian Resurgence
 
Class, Healing, Second Wind, Support
Inexhaustible Resources
 
Second Wind, Temporary Hit Points
Peerless Reaction
 
Power Enhancement, Racial, Second Wind
Shapechange - Heroic
Agile Form
 
Class, Mobility, Shapechange
Agile Guardian
 
Class, Mobility, Power Enhancement, Shapechange
Ape's Reach
 
Bloodied, Class, Shapechange, Skill Enhancement
Beast Form Eyes
 
Class, Perception, Shapechange, Skill Enhancement
Becomer
 
Disguise, Languages, Racial, Shapechange, Skill Enhancement
Cheetah's Speed
 
Bloodied, Class, Mobility, Shapechange
Constrictors Grasp
 
Class, Grapple, Shapechange, Skill Enhancement
Crushing Guardian
 
Class, Damage Bonus, Shapechange, Weapon Specialization
Diabolic Soul
 
Attack Bonus, Power Repertoire, Shapechange, Triggered
Druid of Darkness
 
Class, Combat Advantage, Damage Bonus, Racial, Shapechange
Enlightened Transformation
 
Class, Defense, Power Enhancement, Racial, Shapechange, Skill Enhancement
Enraged Boar Form
 
Charge, Class, Damage Bonus, Shapechange
Fangs of the Ancient Forest
 
Animal Companion, Damage Bonus, Shapechange
Fortune's Predator
 
Class, Mobility, Racial, Shapechange
Initiate of the Old Faith
Multiclass  
Multiclass Druid, Power Repertoire, Proficiency Gain, Shapechange, Skill Training
Monkey's Rush
 
Class, Forced Movement, Shapechange, Skill Enhancement
Nature's Vindictive Eye
Bloodline  
Class, Power Enhancement, Shapechange, Vistani Heritage
Predator's Burst
 
Charge, Class, Damage Bonus, Mobility, Shapechange
Quick Stow
 
Class, Equipment, Shapechange
Shapechange - Paragon
Bolstered Swarm
 
Class, Shapechange, Temporary Hit Points
Brutal Grappler Form
 
Class, Grapple, Shapechange
Commanding Form
 
Class, Summoning, Shapechange
Ferocious Tiger Form
 
Class, Combat Advantage, Damage Bonus, Shapechange
Fierce Thrasher Form
 
Class, Forced Movement, Shapechange
Hunting Wolf Form
 
Class, Mobility, Perception, Shapechange, Skill Enhancement
Pouncing Form
 
Class, Mobility, Shapechange
Quick Wild Shape
 
Class, Power Enhancement, Shapechange
Shapechange - Epic
Primal Aspect Form
 
Bloodied, Class, Healing, Shapechange
Shield - Heroic
Armor Snag
 
Armor, Grapple, Shield
Battering Shield
 
Forced Movement, Shield
Battle Cleric Armaments
 
Class, Proficiency Gain, Shield
Blade and Buckler Duelist
 
Class, Defense, Shield
Defensive Challenge
 
Class, Defense, Mark Punishment, Shield, Support
Devoted Enforcement
 
Class, Damage Bonus, Mark Punishment, Shield
Encouraging Shield
 
Class, Defense, Shield
Hobgoblin Phalanx Training
 
Proficiency Gain, Racial, Shield, Skill Enhancement
In Shining Armor
 
Armor, Class, Defense, Shield, Support
Opportunistic Shielding
 
Defense, Opportunity Attacks, Shield, Support
Shield - Paragon
Buckler Duelist
 
Class, Defense, Shield
Hindering Shield
 
Class, Condition Infliction, Forced Movement, Mobility Hindrance, Shield
Phalanx Warrior
 
Class, Defense, Shield, Support
Shield Specialization
 
Defense, Shield
Shadow Nature - Heroic
Born of Shadows
 
Background, Saving Throws, Shadow Nature, Skill Enhancement, Stealth
Frozen Soul
 
Background, Damage Resistance, Defense, Shadow Nature
Haunting Shade
Multiclass  
Multiclass Haunting Shade, Perception, Shadow Nature, Skill Enhancement, Stealth, Weapon Specialization
Size-based - Heroic
Ankle Biter
 
Critical, Damage Bonus, Racial, Size-based
Ankle Cutter
 
Class, Movement Hindrance, Racial, Size-based
Armored Warrenguard
 
Armor, Defense, Mobility, Proficiency Gain, Racial, Size-based
Beneath Notice
 
Combat Advantage, Size-based, Teamwork
Cast Aside
 
Forced Movement, Grapple, Racial, Size-based, Triggered
Dodge Giants
 
Defense, Racial, Size-based
Giant Killer
 
Critical, Damage Bonus, Size-based
Giantslayer Circling
 
Class, Mobility, Size-based
Halfling Stalwart
 
Attack Bonus, Class, Mark Punishment, Racial, Size-based
Hunting Spear Style
 
Class, Damage Bonus, Size-based, Skill Enhancement, Weapon Specialization
Lost in the Crowd
 
Defense, Racial, Size-based
Pick Expertise
 
Damage Bonus, Size-based, Weapon Specialization
Wrath of Ages Past
 
Channel Divinity, Class, Damage Bonus, Racial, Size-based
Size-based - Paragon
Advantageous Perspective
 
Class, Critical, Racial, Size-based
Light Blade Precision
 
Damage Bonus, Size-based, Weapon Specialization
Skill Enhancement - Heroic
Academy Prodigy
 
Class, Racial, Skill Enhancement
Accidental Tells
Bloodline  
Luck, Misfortune Bloodline, Racial, Skill Enhancement
Adaptable Nature
 
Racial, Skill Enhancement
Ancient Lore of the Dawn War
 
Languages, Skill Enhancement
Animal Empathy
 
Skill Enhancement
Ape's Reach
 
Bloodied, Class, Shapechange, Skill Enhancement
Arcane Dockhand
 
Background, Mobility, Rituals, Skill Enhancement
Arcane Trapsmith
 
Class, Skill Enhancement, Traps
Armor Endurance Training
 
Armor, Skill Enhancement
Armor Expertise
 
Armor, Class, Skill Enhancement
Armor Nimbleness Training
 
Armor, Skill Enhancement
Astral Heritage
Bloodline  
Astral Heritage, Defense, Power Repertoire, Skill Enhancement
Audacious Crow
Team  
Skill Enhancement, Teamwork
Autohypnosis
 
Class, Healing Surge, Skill Enhancement
Balican Praetor
Pact  
Background, Class, Damage Bonus, Power Enhancement, Skill Enhancement, Teamwork
Bard of All Trades
 
Class, Skill Enhancement
Bardic Knowledge
 
Class, Skill Enhancement
Beast Form Eyes
 
Class, Perception, Shapechange, Skill Enhancement
Beast Guidance
 
Animal Companion, Class, Skill Enhancement
Becomer
 
Disguise, Languages, Racial, Shapechange, Skill Enhancement
Beginner's Luck
 
Class, Luck, Skill Enhancement
Benefit of Foresight
Bloodline  
Fear, Racial, Ruin Heritage, Skill Enhancement
Binding Ritual Mastery
 
Rituals, Skill Enhancement
Black Hood Student
 
Class, Damage Bonus, Skill Enhancement, Weapon Specialization
Blind-Fighting Sentinel
 
Condition Negation, Perception, Skill Enhancement
Bloodthirsty Mien
 
Critical, Fear, Skill Enhancement
Bogtangle Heritage
Bloodline  
Background, Poison, Power Repertoire, Racial, Skill Enhancement
Born in Darkness
 
Background, Perception, Racial, Skill Enhancement
Born of Shadows
 
Background, Saving Throws, Shadow Nature, Skill Enhancement, Stealth
Born of the Elements
 
Background, Languages, Skill Enhancement
Breath of the Gods
 
Class, Power Enhancement, Racial, Skill Enhancement
Building Camaraderie
 
Skill Enhancement
Butcher's Lure
 
Power Repertoire, Racial, Skill Enhancement
Camouflage
 
Class, Skill Enhancement, Stealth
Carrion Eater
 
Racial, Saving Throws, Skill Enhancement
Catacomb Delver
 
Mobility, Skill Enhancement
Champion of the Bloody Circle
 
Class, Skill Enhancement, Skill Training
Clever Tail
 
Racial, Skill Enhancement
Connected
 
Background, Skill Enhancement
Constrictors Grasp
 
Class, Grapple, Shapechange, Skill Enhancement
Crew Savvy
 
Racial, Skill Enhancement, Support
Crow's Flight
 
Mobility, Racial, Skill Enhancement
Cunning Artifice
 
Class, Combat Advantage, Racial, Skill Enhancement, Support
Cutthroat
Multiclass  
Multiclass Cutthroat, Skill Enhancement, Skill Training, Stealth
Dark Thaumaturgy
 
Action Point, Class, Rituals, Skill Enhancement
Darkest Memories
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Darren Gambler
 
Attack Bonus, Background, Luck, Skill Enhancement
Death's Blessing
 
Racial, Skill Enhancement
Deception Mastery
 
Rituals, Skill Enhancement
Deep Sage
 
Aberration-hunting, Languages, Skill Enhancement
Defensive Bluff
 
Combat Advantage, Racial, Second Wind, Skill Enhancement, Stealth
Desire for Freedom
 
Condition Negation, Mobility, Skill Enhancement
Distracting Feint
 
Combat Advantage, Skill Enhancement, Support
Divine Connection
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Divine Fate
 
Channel Divinity, Power Repertoire, Saving Throws, Skill Enhancement, Support
Doom of Jiksidur
 
Condition Infliction, Power Enhancement, Racial, Skill Enhancement, Stealth
Double Scrutiny
 
Class, Power Enhancement, Perception, Skill Enhancement
Dragonborn Senses
 
Perception, Racial, Skill Enhancement
Drowning of Nhalloth
 
Attack Penalty, Forced Movement, Power Enhancement, Racial, Skill Enhancement
Duelist's Panache
 
Class, Mobility, Skill Enhancement
Dungeon Experience
 
Skill Enhancement, Traps
Dusk Elf Heritage
Bloodline  
Dusk Elf Heritage, Racial, Skill Enhancement, Stealth, Support
Dusk Eyes
 
Perception, Skill Enhancement, Vampiric Heritage
Dwarf Trapsmith
 
Class, Racial, Skill Enhancement, Traps
Earth Mote's Stability
Spellscar  
Mobility, Racial, Saving Throws, Skill Enhancement, Spellscar
Elated Emotions
 
Class, Skill Enhancement, Support
Elemental Conduit
Elemental Companion  
Elemental Companion, Power Repertoire, Skill Enhancement
Elemental Sailor
 
Background, Languages, Mobility, Skill Enhancement
Elsir Hammer Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Enlightened Stone
 
Class, Defense, Power Enhancement, Psionics, Skill Enhancement
Enlightened Transformation
 
Class, Defense, Power Enhancement, Racial, Shapechange, Skill Enhancement
Envoy to the Fey
 
Background, Class, Languages, Skill Enhancement
Escape Artist
 
Grapple, Skill Enhancement
Expert Ritualist
 
Rituals, Skill Enhancement
Expert Tracker
 
Class, Exploration, Skill Enhancement
Exploration Mastery
 
Rituals, Skill Enhancement
Fading Sneak
 
Racial, Skill Enhancement, Stealth
Favored of Raam
Pact  
Class, Power Enhancement, Skill Enhancement, Stealth
Fearsome Host
Team  
Fear, Skill Enhancement, Teamwork
Feign Injury
 
Forced Movement, Skill Enhancement
Fey Bond
 
Fey Nature, Languages, Skill Enhancement
Fey Companions
 
Class, Fey Nature, Saving Throws, Skill Enhancement
Fey Senses
 
Fey Nature, Perception, Saving Throws, Skill Enhancement
Fey Thievery
 
Racial, Skill Enhancement
Fey-Minded
 
Fey Nature, Languages, Skill Enhancement
Feyborn Charm
 
Attack Bonus, Class, Damage Bonus, Racial, Skill Enhancement
Fickle Servant
 
Class, Racial, Skill Enhancement
Foamgather Heritage
Bloodline  
Foamgather Heritage, Power Repertoire, Racial, Skill Enhancement
Focus the Spirits' Lives
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Four Winds
Team  
Skill Enhancement, Teamwork
Friendly Deception
 
Class, Power Enhancement, Skill Enhancement
Furious Demand
 
Fear, Power Repertoire, Racial, Skill Enhancement
Furtive Signals
Team  
Combat Advantage, Languages, Skill Enhancement, Stealth, Support, Teamwork
Gaze of Ruin
Bloodline  
Damage Bonus, Power Repertoire, Racial, Ruin Heritage, Skill Enhancement
Ghost Feint
 
Power Enhancement, Racial, Skill Enhancement
Gnoll Tracker
 
Perception, Racial, Skill Enhancement
Godsworn Alacrity
 
Class, Critical, Mobility, Skill Enhancement, Worship
Godsworn Assault
 
Attack Bonus, Class, Critical, Skill Enhancement, Worship
Godsworn Avalanche
 
Class, Critical, Forced Movement, Skill Enhancement, Worship
Godsworn Bulwark
 
Class, Critical, Defense, Skill Enhancement, Worship
Godsworn Defender
 
Class, Critical, Defense, Skill Enhancement, Support, Worship
Godsworn Fatalist
 
Class, Cold Specialization, Critical, Damage Bonus, Necrotic Specialization, Skill Enhancement, Worship
Godsworn Mentalist
 
Class, Critical, Damage Bonus, Psychic Specialization, Skill Enhancement, Worship
Godsworn Mystic
 
Class, Concealment, Critical, Skill Enhancement, Worship
Godsworn Radiant
 
Class, Critical, Damage Bonus, Radiant Specialization, Skill Enhancement, Worship
Godsworn Sidestep
 
Class, Critical, Skill Enhancement, Teleportation, Worship
Godsworn Tidedancer
 
Class, Critical, Mobility, Skill Enhancement, Worship
Grasping Magpies
Team  
Skill Enhancement, Teamwork
Group Insight
 
Initiative, Racial, Skill Enhancement, Support
Group Stealth
 
Racial, Skill Enhancement, Stealth, Support
Guarded Practice
 
Class, Defense, Power Enhancement, Skill Enhancement
Guardian of the Towering Oak
 
Power Enhancement, Racial, Skill Enhancement
Half-Elf Spirit Speaker
 
Bloodied, Class, Defense, Skill Enhancement, Support, Triggered
Halfling Fast Talk
 
Racial, Skill Enhancement
Harbinger of Recovery
 
Class, Dying, Skill Enhancement, Support
Haunting Shade
Multiclass  
Multiclass Haunting Shade, Perception, Shadow Nature, Skill Enhancement, Stealth, Weapon Specialization
Herbalist
 
Equipment, Rituals, Skill Enhancement
Hobgoblin Phalanx Training
 
Proficiency Gain, Racial, Shield, Skill Enhancement
Holy Speech
 
Class, Languages, Skill Enhancement
Honeyed Words
 
Power Enhancement, Racial, Skill Enhancement
Humanity's Heir
 
Defense, Racial, Skill Enhancement
Hunting Spear Style
 
Class, Damage Bonus, Size-based, Skill Enhancement, Weapon Specialization
Immortal Skill
 
Power Enhancement, Racial, Skill Enhancement
Imperishable Destiny
 
Action Point, Racial, Saving Throws, Skill Enhancement
Inner Compass
 
Skill Enhancement
Inspiring Aid
 
Attack Bonus, Class, Defense, Skill Enhancement, Teamwork
Intimidation of the Dragon
 
Fear, Racial, Skill Enhancement
Ironstar Student
 
Attack Penalty, Class, Skill Enhancement, Weapon Specialization
Jack of All Trades
 
Skill Enhancement
Kenku Ventriloquist
 
Racial, Skill Enhancement
Knack for Survival
 
Skill Enhancement
Knightly Bearing
 
Class, Skill Enhancement
Knowing Eyes
 
Animal Companion, Background, Class, Skill Enhancement
Krinth Heritage
Bloodline  
Krinth Heritage, Power Repertoire, Racial, Skill Enhancement, Triggered
Kulkor Battlearm Student
 
Class, Combat Advantage, Damage Bonus, Skill Enhancement, Weapon Specialization
Leaf Runner Student
 
Class, Mobility, Skill Enhancement, Stealth, Weapon Specialization
Light Step
 
Exploration, Mobility, Racial, Skill Enhancement, Support
Lineage of Warriors
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Long Jumper
 
Mobility, Skill Enhancement
Longhand Student
 
Class, Forced Movement, Skill Enhancement, Weapon Specialization
Lucky Misfortune
Bloodline  
Attack Bonus, Luck, Misfortune Bloodline, Racial, Skill Enhancement
Mage Hand Trickster
 
Power Enhancement, Racial, Skill Enhancement
Magic of the Ages
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Mantle of Misfortune
Bloodline  
Attack Penalty, Forced Movement, Luck, Misfortune Bloodline, Power Repertoire, Racial, Skill Enhancement
Mark of Scribing
Dragonmark  
Languages, Rituals, Skill Enhancement
Midnight Blade Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Midnight Stalker
Team  
Skill Enhancement, Stealth, Teamwork
Mobile Hunter Practice
 
Class, Concealment, Mobility, Power Enhancement, Skill Enhancement, Support
Monkey's Rush
 
Class, Forced Movement, Shapechange, Skill Enhancement
Moradin's Forge Student
 
Class, Skill Enhancement, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Student
 
Attack Bonus, Charge, Class, Skill Enhancement, Weapon Specialization
Mul's Stamina
 
Healing Surge, Racial, Skill Enhancement
Multitalent
 
Skill Enhancement
Natural Cunning
 
Perception, Racial, Skill Enhancement
Naturally Intimidating
 
Racial, Skill Enhancement
Nerathan High Blade Student
 
Class, Damage Bonus, Defense, Skill Enhancement, Weapon Specialization
Nibenese Bride
Pact  
Class, Condition Infliction, Power Enhancement, Skill Enhancement
Ogremight Student
 
Charge, Class, Defense Penalty, Skill Enhancement, Weapon Specialization
Partisan Polearm Student
 
Condition Infliction, Critical, Skill Enhancement, Weapon Specialization
Past Life Flashback
 
Attack Bonus, Initiative, Racial, Skill Enhancement
Patron's Empowerment
 
Class, Skill Enhancement
Psionic Skill
 
Class, Psionics, Skill Enhancement
Resurgent Memory
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Spellplague Sense
 
Background, Skill Enhancement, Perception, Spellscar
Team Player
 
Skill Enhancement, Support
Vistani Heritage
Bloodline  
Combat Advantage, Movement Hindrance, Power Repertoire, Skill Enhancement, Vistani Heritage
Yellow Cloak of Urik
Pact  
Class, Condition Infliction, Mobility Hindrance, Power Enhancement, Skill Enhancement
Yuirwood Feyfriend
 
Background, Languages, Saving Throws, Skill Enhancement
Zombie Veteran
 
Critical, Grapple, Skill Enhancement, Support, Undead-hunting
Skill Enhancement - Paragon
Agile Athlete
 
Mobility, Skill Enhancement
Clarified Instincts
 
Class, Perception, Skill Enhancement, Support
Coincidental Success
 
Class, Skill Enhancement
Combat Medic
 
Healing, Skill Enhancement
Commander's Memory
 
Attack Bonus, Class, Power Enhancement, Saving Throws, Skill Enhancement, Support, Triggered
Dominating Gaze
Bloodline  
Power Repertoire, Skill Enhancement, Vampiric Heritage
Eye of Judgement
 
Class, Skill Enhancement
Healing Song
Multiclass  
Healing, Multiclass Bard, Skill Enhancement
High Elf Kin
 
Power Enhancement, Racial, Skill Enhancement, Teleportation
Highborn Drow
 
Concealment, Condition Infliction, Power Repertoire, Racial, Skill Enhancement
Human Nature Lore
 
Class, Racial, Skill Enhancement
Hunting Wolf Form
 
Class, Mobility, Perception, Shapechange, Skill Enhancement
Preternatural Senses
 
Class, Perception, Skill Enhancement
Wood Elf Kin
 
Attack Bonus, Power Enhancement, Racial, Skill Enhancement
Zuoken's Centering
 
Class, Healing Surge, Hit Points, Racial, Skill Enhancement
Skill Enhancement - Epic
Ever Vigilant
 
Skill Enhancement, Perception
Skill Training - Heroic
Acolyte of Divine Secrets
Multiclass  
Multiclass Invoker, Power Repertoire, Proficiency Gain, Skill Training
Acolyte of the Veil
Multiclass  
Multiclass Assassin, Power Repertoire, Proficiency Gain, Skill Training, Stealth
Arcane Initiate
Multiclass  
Multiclass Wizard, Power Repertoire, Proficiency Gain, Skill Training
Arcane Prodigy
Multiclass  
Damage Bonus, Multiclass Sorcerer, Skill Training
Bardic Dilettante
Multiclass  
Healing, Multiclass Bard, Power Repertoire, Proficiency Gain, Skill Training
Bardic Ritualist
Multiclass  
Multiclass Bard, Proficiency Gain, Rituals, Skill Training
Battle Awareness
Multiclass  
Extra Attack, Multiclass Fighter, Skill Training, Triggered
Battle Berserker
Multiclass  
Damage Bonus, Multiclass Barbarian, Skill Training
Beast Training
 
Animal Companion, Class, Skill Training
Binding Initiate
Multiclass  
Multiclass Warlock, Power Repertoire, Proficiency Gain, Skill Training
Blade Initiate
Multiclass  
Defense, Multiclass Swordmage, Power Repertoire, Proficiency Gain, Skill Training
Blade of Faith
Multiclass  
Attack Bonus, Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Bravo
Multiclass  
Attack Bonus, Fear, Multiclass Bravo, Skill Training
Champion of the Bloody Circle
 
Class, Skill Enhancement, Skill Training
Cutthroat
Multiclass  
Multiclass Cutthroat, Skill Enhancement, Skill Training, Stealth
Cyclone Warrior
Multiclass  
Damage Bonus, Multiclass Fighter, Skill Training, Two-weapon Fighting
Defender of the Wild
Multiclass  
Marking, Multiclass Warden, Skill Training
Demanding Talent
Multiclass  
Marking, Multiclass Battlemind, Power Repertoire, Skill Training
Disciple of Divine Wrath
Multiclass  
Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Disciplined Talent
Multiclass  
Multiclass Psion, Power Repertoire, Proficiency Gain, Skill Training
Divine Healer
Multiclass  
Healing, Multiclass Cleric, Proficiency Gain, Skill Training
Divine Secretkeeper
Multiclass  
Multiclass Invoker, Proficiency Gain, Rituals, Skill Training
Fervent Talent
Multiclass  
Healing, Multiclass Ardent, Power Repertoire, Skill Training
Harbinger of Nature's Wrath
Multiclass  
Multiclass Druid, Power Repertoire, Proficiency Gain, Skill Training
Heart of the Blade
Multiclass  
Multiclass Swordmage, Proficiency Gain, Skill Training
Initiative of the Faith
Multiclass  
Healing, Multiclass Cleric, Power Repertoire, Proficiency Gain, Skill Training
Initiate of the Old Faith
Multiclass  
Multiclass Druid, Power Repertoire, Proficiency Gain, Shapechange, Skill Training
Inspiring Leader
Multiclass  
Healing, Multiclass Warlord, Skill Training, Support, Triggered
Learned Spellcaster
Multiclass  
Equipment, Multiclass Wizard, Proficiency Gain, Rituals, Skill Training
Master of the Fist
Multiclass  
Multiclass Monk, Proficiency Gain, Skill Training, Unarmed Combat
Monastic Adept
Multiclass  
Multiclass Monk, Power Repertoire, Skill Training
Monastic Disciple
Multiclass  
Damage Bonus, Multiclass Monk, Power Repertoire, Proficiency Gain, Skill Training
Noble Indoctrination
Multiclass  
Multiclass Bahamut, Power Repertoire, Skill Training, Teamwork, Worship
Pact Initiate
Multiclass  
Multiclass Warlock, Power Repertoire, Proficiency Gain, Skill Training
Platinum Revelation
Multiclass  
Attack Penalty, Multiclass Bahamut, Power Repertoire, Skill Training, Support
Poisoner
Multiclass  
Damage Bonus, Multiclass Poisoner, Poison, Skill Training
Primal Sharpshooter
Multiclass  
Miss Mitigation, Multiclass Seeker, Power Repertoire, Skill Training
Scion of Onat
 
Animal Companion, Background, Class, Healing, Healing Surge, Skill Training, Support
Spider-hunting - Heroic
Corellon's Wrath Style
 
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Drow Heretic
 
Damage Bonus, Racial, Spider-hunting
Stealth - Heroic
Acolyte of the Veil
Multiclass  
Multiclass Assassin, Power Repertoire, Proficiency Gain, Skill Training, Stealth
Assassin's Cloak
 
Class, Stealth
Born of Shadows
 
Background, Saving Throws, Shadow Nature, Skill Enhancement, Stealth
Camouflage
 
Class, Skill Enhancement, Stealth
Cutthroat
Multiclass  
Multiclass Cutthroat, Skill Enhancement, Skill Training, Stealth
Defensive Bluff
 
Combat Advantage, Racial, Second Wind, Skill Enhancement, Stealth
Disciple of Darkness
 
Class, Second Wind, Stealth
Doom of Jiksidur
 
Condition Infliction, Power Enhancement, Racial, Skill Enhancement, Stealth
Dusk Elf Heritage
Bloodline  
Dusk Elf Heritage, Racial, Skill Enhancement, Stealth, Support
Emerald Scale Concealment
 
Class, Power Enhancement, Racial, Stealth
Fade to Gray
 
Racial, Stealth, Triggered
Fading Sneak
 
Racial, Skill Enhancement, Stealth
Fading Spirit Companion
 
Class, Racial, Stealth
Fading Target
 
Power Enhancement, Racial, Stealth, Triggered
Favored of Raam
Pact  
Class, Power Enhancement, Skill Enhancement, Stealth
Furtive Signals
Team  
Combat Advantage, Languages, Skill Enhancement, Stealth, Support, Teamwork
Group Stealth
 
Racial, Skill Enhancement, Stealth, Support
Haunting Shade
Multiclass  
Multiclass Haunting Shade, Perception, Shadow Nature, Skill Enhancement, Stealth, Weapon Specialization
Improved Cunning Sneak
 
Class, Stealth
Leaf Runner Sneak
 
Attack Bonus, Class, Stealth, Weapon Specialization
Leaf Runner Student
 
Class, Mobility, Skill Enhancement, Stealth, Weapon Specialization
Lingering Fade
Spellscar  
Power Enhancement, Racial, Spellscar, Stealth
Magic of the Mists
 
Class, Power Enhancement, Racial, Stealth
Mark of Shadow
Dragonmark  
Miss Mitigation, Rituals, Stealth
Midnight Blade Whisperer
 
Class, Combat Advantage, Mobility, Stealth, Weapon Specialization
Midnight Stalker
Team  
Skill Enhancement, Stealth, Teamwork
Phantasmal Elixir
 
Class, Power Enhancement, Racial, Stealth, Teamwork
Plague of Chance
Spellscar  
Condition Infliction, Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar, Stealth
Stealthy Step
 
Power Enhancement, Racial, Stealth
Stealth - Paragon
Death Veil
 
Class, Power Enhancement, Racial, Stealth, Undead-hunting
Elusive Hexer
 
Class, Racial, Stealth
Fade Ally
 
Power Enhancement, Racial, Stealth, Support
Fading Forces
 
Class, Racial, Support, Stealth, Triggered
Feyborn Stratagem
 
Class, Combat Advantage, Racial, Stealth, Support
Gathering Night
Bloodline  
Concealment, Dusk Elf Heritage, Racial, Stealth, Triggered
Stealth - Epic
One with Shadow
 
Class, Stealth
Summoning - Heroic
Arcane Repositioning
 
Class, Racial, Summoning, Teleportation
Carceri's Manacles
 
Class, Condition Infliction, Summoning
Careful Summoner
 
Defense, Summoning
Defensive Minion
 
Class, Defense, Summoning
Improved Steed (Battle Cat)
 
Class, Mounted Combat, Power Enhancement, Summoning
Legioncaller of Moil
 
Attack Bonus, Class, Defense, Summoning
Summoning - Paragon
Commanding Form
 
Class, Summoning, Shapechange
Improved Steed (Behemoth)
 
Class, Mounted Combat, Power Enhancement, Summoning
Improved Steed (Pegasus)
 
Class, Mounted Combat, Power Enhancement, Summoning
Improved Tome of Binding
 
Class, Implement Specialization, Summoning, Temporary Hit Points
Summoning - Epic
Aggressive Construction
 
Class, Psychic Specialization, Summoning
Improved Steed (Silver Dragon)
 
Class, Mounted Combat, Power Enhancement, Summoning
Primal Summoning Expertise
 
Class, Summoning
Support - Heroic
Accurate Magic Armaments
 
Attack Bonus, Class, Equipment, Support
Advantageous Eye
Bloodline  
Combat Advantage, Power Enhancement, Support, Vistani Heritage
Advantageous Rebuke
 
Attack Bonus, Channel Divinity, Class, Combat Advantage, Support
Ancient Wisdom
 
Class, Combat Advantage, Power Enhancement, Racial, Support
Argent Falcon
Familiar  
Combat Advantage, Familiar, Illumination, Support, Worship
Astral Preservation
 
Bloodied Enemy, Channel Divinity, Class, Defense, Power Enhancement, Racial, Support
Avandra's Covenant
 
Class, Saving Throws, Support
Balican High Praetor
Pact  
Background, Class, Damage Bonus, Defense, Power Enhancement, Triggered, Support
Blessing of Avandra
 
Class, Healing, Racial, Support, Triggered, Worship
Blessing of Corellon
 
Class, Healing, Racial, Support, Triggered, Worship
Bloodied Triumph
 
Bloodied, Combat Advantage, Luck, Power Enhancement, Racial, Support, Triggered
Bloodthirsty Spirit
 
Class, Damage Bonus, Power Enhancement, Support
Bloody Balance
 
Bloodied, Class, Damage Bonus, Support
Bloody Triumph
 
Bloodied Enemy, Class, Damage Bonus, Support
Bold Gamble
 
Class, Combat Advantage, Luck, Support
Boldness Through Luck
 
Attack Bonus, Class, Luck, Racial, Support
Bolstering Admixture
 
Class, Racial, Saving Throws, Support
Bolstering Breath
 
Attack Bonus, Power Enhancement, Racial, Support
Bolstering Inspiration
 
Class, Healing, Racial, Saving Throws, Support, Triggered
Bolstering Mantle
 
Class, Healing Surge, Saving Throws, Support, Temporary Hit Points, Triggered
Bolstering Step
 
Class, Mobility, Power Enhancement, Temporary Hit Points, Support
Bolstering Touch
 
Class, Healing, Power Enhancement, Support
Bountiful Fortune
 
Channel Divinity, Class, Support, Temporary Hit Points, Worship
Bravura Leader
 
Action Point, Class, Damage Bonus, Support
Bravura Shroud
 
Action Point, Class, Concealment, Defense, Racial, Support
Bravura Spirit
 
Action Point, Attack Bonus, Bloodied, Class, Racial, Support
Breath of Life
 
Class, Power Enhancement, Racial, Support, Temporary Hit Points
Burden of Rejuvenation
 
Healing, Healing Surge, Racial, Support, Triggered
Charging Admixture
 
Charge, Class, Damage Bonus, Power Enhancement, Support
Clarifying Infusion
 
Class, Condition Negation, Power Enhancement, Saving Throws, Support
Common Cause
 
Class, Racial, Second Wind, Support, Temporary Hit Points
Cooperative Chance
 
Attack Penalty, Class, Mobility, Power Enhancement, Racial, Support, Triggered
Corellon's Wrath Style
 
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Courageous Example
 
Saving Throws, Support, Triggered
Covered Retreat
 
Class, Mobility, Opportunity Attacks, Support
Crew Savvy
 
Racial, Skill Enhancement, Support
Cunning Artifice
 
Class, Combat Advantage, Racial, Skill Enhancement, Support
Daredevil Inspiration
 
Class, Damage Bonus, Support, Triggered
Defensive Challenge
 
Class, Defense, Mark Punishment, Shield, Support
Defensive Wrath
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Triggered
Demonbane Malediction
 
Channel Divinity, Class, Combat Advantage, Power Enhancement, Support
Destructive Eruption
 
Class, Damage Bonus, Power Enhancement, Support
Devoted Paladin
 
Class, Healing, Healing Surge, Power Enhancement, Support
Devout Protector Expertise
 
Class, Defense, Implement Specialization, Support
Directing Inspiration
 
Attack Bonus, Class, Defense, Power Enhancement, Support
Distracting Feint
 
Combat Advantage, Skill Enhancement, Support
Divine Assault
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Divine Distraction
 
Class, Damage Bonus, Support
Divine Fate
 
Channel Divinity, Power Repertoire, Saving Throws, Skill Enhancement, Support
Draconic Incitement
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Dubious Manifestation
 
Class, Concealment, Racial, Support, Triggered
Dusk Elf Heritage
Bloodline  
Dusk Elf Heritage, Racial, Skill Enhancement, Stealth, Support
Duty's Virtue
 
Bloodied, Defense, Initiative, Support
Dwarven Rejuvenation
 
Class, Defense, Racial, Support, Triggered
Elan Protection
Bloodline  
Class, Defense, Elan Heritage, Support, Triggered
Elated Emotions
 
Class, Skill Enhancement, Support
Elemental Blessing
 
Class, Racial, Support, Temporary Hit Points, Triggered
Elemental Infusion
 
Class, Damage Resistance, Power Enhancement, Saving Throws, Support
Elemental Invigoration
Elemental Companion  
Damage Bonus, Elemental Companion, Support, Triggered
Elemental Rebuke
 
Channel Divinity, Class, Damage Resistance, Defense, Mobility, Racial, Saving Throws, Support
Elsir Hammer General
 
Class, Mobility, Support, Triggered, Weapon Specialization
Emboldening Critical
 
Class, Critical, Damage Bonus, Support
Emboldening Presence
 
Class, Saving Throws, Second Wind, Support
Enshrouding Touch
 
Class, Concealment, Power Enhancement, Racial, Support
Exchange Power
 
Class, Power Recovery, Psionics, Support
Expert Combat Leader
 
Class, Initiative, Support
Extended Prescience
 
Class, Defense, Support, Triggered
Fearsome Bloodlust
 
Bloodied Enemy, Class, Temporary Hit Points, Triggered, Support
Fey Command
 
Action Point, Class, Racial, Support, Teleportation
Fey Preserver
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Teleportation
Feyborn Fortune
 
Attack Bonus, Channel Divinity, Class, Racial, Support
Feyborn Shrouding
 
Class, Concealment, Power Enhancement, Racial, Support
Feymind Infusion
 
Class, Power Enhancement, Racial, Saving Throws, Support
Furious Concoction
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Furtive Signals
Team  
Combat Advantage, Languages, Skill Enhancement, Stealth, Support, Teamwork
Gestalt Anchor
 
Defense, Initiative, Psionics, Racial, Support, Triggered
Gift of the Trees
 
Mobility, Racial, Support, Triggered
Gloaming Infusion
 
Class, Damage Resistance, Power Enhancement, Racial, Support
Godsworn Defender
 
Class, Critical, Defense, Skill Enhancement, Support, Worship
Group Assault
 
Class, Damage Bonus, Mark Punishment, Racial, Support
Group Defense
 
Class, Defense, Mark Punishment, Racial, Support
Group Insight
 
Initiative, Racial, Skill Enhancement, Support
Group Quarry
 
Class, Damage Bonus, Racial, Support
Group Stealth
 
Racial, Skill Enhancement, Stealth, Support
Group in Motion
 
Class, Mobility, Racial, Support, Triggered
Guide the Shot
 
Attack Bonus, Class, Support
Guiding Step
 
Class, Mobility, Racial, Support
Half-Elf Spirit Speaker
 
Bloodied, Class, Defense, Skill Enhancement, Support, Triggered
Harbinger of Recovery
 
Class, Dying, Skill Enhancement, Support
Helpful Hint
 
Class, Power Enhancement, Saving Throws, Support
Honor's Path
 
Defense, Opportunity Attacks, Racial, Support
Human Innovation
 
Action Point, Class, Equipment, Support
Imaginative Reaction
 
Class, Initiative, Support
Improved Augment Energy
 
Attack Bonus, Class, Support
Improved Inspiration
 
Action Point, Class, Healing, Support
Improved Resourcefulness
 
Action Point, Class, Defense, Support
Improved Skirmishing
 
Action Point, Attack Bonus, Class, Support
Improved Tactics
 
Action Point, Attack Bonus, Class, Support
Improved Thaneborn Triumph
 
Class, Damage Bonus, Support
In Shining Armor
 
Armor, Class, Defense, Shield, Support
Inciting Energy
 
Class, Equipment, Initiative, Racial, Support
Inciting Spirit
 
Class, Mobility, Racial, Support
Infectious Wrath
 
Attack Bonus, Bloodied, Support
Infernal Blessing
 
Attack Bonus, Class, Healing, Racial, Support
Infernal Captain's Pact
 
Class Combination, Combat Advantage, Power Repertoire, Support
Infernal Clamor
 
Attack Bonus, Class, Power Enhancement, Support
Infuriating Escape
 
Class, Combat Advantage, Power Enhancement, Racial, Support
Inspiring Leader
Multiclass  
Healing, Multiclass Warlord, Skill Training, Support, Triggered
Inspiring Triumph
 
Class, Defense, Power Enhancement, Racial, Support
Invoke Resilience
 
Class, Racial, Saving Throws, Support
Invoke Teamwork
 
Class, Defense, Racial, Support
Kord's Resilience
 
Class, Damage Resistance, Power Enhancement, Racial, Support
Kulkor Battlearm Captain
 
Charge, Class, Defense, Support, Weapon Specialization
Kulkor Battlearm Hunter
 
Charge, Class, Defense, Support, Weapon Specialization
Kulkor Battlearm Rattler
 
Class, Defense, Fear, Opportunity Attacks, Support, Weapon Specialization
Kulkor Battlearm Warrior
 
Charge, Class, Defense, Support, Weapon Specialization
Leading Shot
 
Attack Bonus, Class, Support, Weapon Specialization
Lend Health
 
Class, Healing, Support
Lifespirit Recovery
 
Class, Saving Throws, Second Wind, Support
Light Step
 
Exploration, Mobility, Racial, Skill Enhancement, Support
Lolthdark Commander
 
Class, Power Enhancement, Racial, Support
Majestic Fervor
 
Attack Bonus, Class, Power Enhancement, Support, Worship
Majestic Presence
 
Class, Damage Resistance, Racial, Support
Mantle of Readiness
 
Class, Mobility, Support
Mantle of Understanding
 
Class, Saving Throws, Support, Triggered
Martial Ploy
 
Attack Bonus, Class, Support
Mobile Hunter Practice
 
Class, Concealment, Mobility, Power Enhancement, Skill Enhancement, Support
Mobilizing Spirit
 
Class, Mobility, Power Enhancement, Support
Nature's Rejuvenation
 
Class, Mobility, Racial, Support, Triggered
Nession Rejuvenation
 
Class, Damage Bonus, Fire Specialization, Racial, Support, Triggered
Nimbus of Light
 
Attack Bonus, Class, Radiant Specialization, Support
Opportunistic Shielding
 
Defense, Opportunity Attacks, Shield, Support
Otherworldly Accuracy
 
Attack Bonus, Class, Power Enhancement, Racial, Support
Outraged Vengeance
 
Class, Damage Bonus, Power Enhancement, Support
Partisan Polearm Captain
 
Class, Combat Advantage, Forced Movement, Power Enhancement, Support, Weapon Specialization
Phalanx Advance
 
Class, Mobility, Racial, Support
Platinum Revelation
Multiclass  
Attack Penalty, Multiclass Bahamut, Power Repertoire, Skill Training, Support
Precise Hunter
 
Attack Bonus, Class, Critical, Support
Prepared for Anything
 
Class, Defense, Initiative, Support
Prescient Fortification
 
Class, Support
Preserver's Call
 
Class, Mobility, Racial, Support, Triggered
Preserver's Summons
 
Channel Divinity, Class, Mobility, Power Enhancement, Support
Preserving Shadows
 
Channel Divinity, Class, Damage Resistance, Power Enhancement, Racial, Support
Primal Instinct
 
Class, Initiative, Support
Protector Spirit Adept
 
Class, Defense, Support
Protector's Atonement
 
Class, Support, Worship
Resourceful Leader
Multiclass  
Defense, Multiclass Warlord, Support, Triggered
Scion of Onat
 
Animal Companion, Background, Class, Healing, Healing Surge, Skill Training, Support
Shifter's Companion
 
Animal Companion, Class, Physical Change, Support
Team Player
 
Skill Enhancement, Support
Zombie Veteran
 
Critical, Grapple, Skill Enhancement, Support, Undead-hunting
Support - Paragon
Agile Command
 
Class, Defense, Mobility, Support
Alacrity of Fortune
 
Class, Mobility, Support
Angelic Protection
 
Class, Power Enhancement, Support, Temporary Hit Points
Archer Captain
 
Class, Support, Weapon Specialization
Battle Instructor
Multiclass  
Initiative, Multiclass Warlord, Support
Bel's Impending Victory
 
Attack Bonus, Bloodied Enemy, Racial, Support
Bloody Inspiration
 
Bloodied, Class, Temporary Hit Points, Triggered, Support
Bolstering Guardian
 
Class, Kill Effect, Temporary Hit Points, Support
Bolstering Wind
 
Bloodied, Class, Healing, Second Wind, Support
Broadened Preservation
 
Class, Mobility, Support
Burden of Liberty
 
Racial, Support, Teleportation, Triggered
Chosen Defender
 
Attack Penalty, Class, Support
Clarified Instincts
 
Class, Perception, Skill Enhancement, Support
Clarity of Spirit
 
Class, Healing, Healing Surge, Power Enhancement, Support
Clinging Radiance
 
Class, Illumination, Radiant Specialization, Support
Close the Gap
 
Class, Initiative, Mobility, Support
Combat Commander
 
Class, Initiative, Support
Commander's Memory
 
Attack Bonus, Class, Power Enhancement, Saving Throws, Skill Enhancement, Support, Triggered
Concealing Shades
 
Class, Concealment, Power Enhancement, Racial, Support
Confusing Distraction
 
Class, Condition Infliction, Power Enhancement, Support
Corrupting Presence
 
Attack Bonus, Class, Necrotic Specialization, Support, Worship
Cyclone Spirit
 
Class, Forced Movement, Support
Death Ward
 
Channel Divinity, Class, Damage Resistance, Support
Defense of the Inspired
 
Class, Defense, Support, Triggered
Defensive Surge
 
Class, Defense, Second Wind, Support
Divine Cleansing
 
Channel Divinity, Class, Power Enhancement, Saving Throws, Support, Undead-hunting
Divine Passion
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Support
Dragon Breath Tactician
 
Class, Mobility, Racial, Support
Elation of Fortune
 
Attack Bonus, Class, Support, Triggered
Elemental Spirit Adept
 
Attack Bonus, Class, Support, Triggered
Enhanced Resistive Formula
 
Class, Temporary Hit Points, Support
Expanded Warlord's Aura
 
Class, Power Enhancement, Support
Explosive Leader
 
Attack Bonus, Class, Power Enhancement, Racial, Support
Eyes of the Spirits
 
Attack Bonus, Class, Racial, Support
Fade Ally
 
Power Enhancement, Racial, Stealth, Support
Fading Forces
 
Class, Racial, Support, Stealth, Triggered
Fey Step Trailblazer
 
Power Enhancement, Racial, Support, Teleportation
Fey Tactics
 
Class, Power Enhancement, Racial, Support, Teleportation
Feyborn Stratagem
 
Class, Combat Advantage, Racial, Stealth, Support
Gang Up on the Scared
 
Attack Bonus, Class, Fear, Support
Ghostly Rejuvenation
 
Damage Resistance, Power Enhancement, Support
Githzerai Healer
 
Condition Negation, Healing, Racial, Saving Throws, Support
Great Alacrity
 
Class, Mobility, Power Enhancement, Support
Group Flanking
 
Class, Combat Advantage, Flanking, Racial, Support
Group Vigor
 
Class, Healing, Healing Surge, Support, Triggered
Guardian Spirit
 
Class, Damage Resistance, Dying, Saving Throws, Support
Impetious Charger
 
Charge, Class, Combat Advantage, Support
Improved Battlefront Shift
 
Class, Mobility, Power Enhancement, Support
Improved Cunning
 
Class, Mobility, Support
Improved Orb of Deception
 
Class, Combat Advantage, Implement Specialization, Support
Infernal Captain's Fury
 
Class Combination, Damage Bonus, Fire Specialization, Support
Insightful Preparation
 
Attack Bonus, Class, Initiative, Support
Inspiring Oath
 
Class, Mobility, Power Enhancement, Support
Invigorating Critical
 
Class, Critical, Healing, Support
Lifespirit Healing
 
Class, Healing, Saving Throws, Second Wind, Support
Mantle of Caution
 
Bloodied, Class, Defense, Support
Master's Instruction
 
Attack Bonus, Class, Miss Mitigation, Support
Merciful Power
 
Class, Power Enhancement, Saving Throws, Support
Merciful Shift
 
Class, Mobility, Power Enhancement, Support
Phalanx Warrior
 
Class, Defense, Shield, Support
Prescient Aid
 
Attack Bonus, Class, Miss Mitigation, Support
Protector's Hex
 
Attack Penalty, Class, Support
Shared Fortune
 
Channel Divinity, Class, Power Enhancement, Support
Support - Epic
Action Grant
 
Action Point, Class, Support
Aggressive Leadership
 
Bloodied, Damage Bonus, Class, Support
All-Seeing Eye of the Guardian
 
Class, Support, Teamwork
Blind-Fight
 
Condition Negation, Perception, Support
Call to Glory
 
Class, Support, Temporary Hit Points, Triggered
Champion's Countenance
 
Class, Defense, Second Wind, Support
Clarifying Presence
 
Racial, Saving Throws, Support, Telepathy
Critical Understanding
 
Bloodied, Class, Defense, Power Enhancement, Support
Curse of Doom Ensured
 
Class, Combat Advantage, Support
Driven Leadership
 
Bloodied, Class, Mobility, Support
Enmity Shared
 
Class, Combat Advantage, Power Enhancement, Support
Epic Alacrity
 
Class, Mobility, Power Enhancement, Support
Fate Favors the Bold
 
Action Point, Class, Extra Attack, Mobility, Support
Grave Spirit
 
Class, Healing, Kill Effect, Support
Guardian Resurgence
 
Class, Healing, Second Wind, Support
Guiding Rebuke
 
Attack Bonus, Channel Divinity, Class, Power Enhancement, Support
Heartening Exploit
 
Class, Power Enhancement, Support, Temporary Hit Points, Triggered
Heavenly Torrent
 
Attack Bonus, Class, Critical, Support
Icon of Hope
 
Bloodied, Class, Saving Throws, Support
Infectious Euphoria
 
Class, Power Enhancement, Support, Temporary Hit Points
Inspiration Survival
 
Class, Saving Throws, Support
Ironheart Spirit
 
Class, Mobility, Support, Triggered
Just Sacrifice
 
Class, Healing Surge, Support
Long Arm of Virtue
 
Class, Support
Mighty Spirit
 
Class, Support
Perceptive Leadership
 
Bloodied, Class, Defense, Support
Pious Champion
 
Class, Healing, Condition Negation, Power Enhancement, Support
Prescient Resurgence
 
Action Point, Class, Power Recovery, Support
Protecting Boon
 
Channe Divinity, Class, Power Enhancement, Saving Throws, Support
Protective Leadership
 
Bloodied, Class, Defense, Support
Radiant Advantage
 
Class, Combat Advantage, Radiant Specialization, Support
Teamwork - Heroic
Accursed Coordination
 
Class, Combat Advantage, Teamwork
Audacious Crow
Team  
Skill Enhancement, Teamwork
Balican Praetor
Pact  
Background, Class, Damage Bonus, Power Enhancement, Skill Enhancement, Teamwork
Battle Cadence
 
Class, Damage Bonus, Mobility, Power Enhancement, Teamwork
Beast Protector
 
Animal Companion, Class, Teamwork, Triggered
Beneath Notice
 
Combat Advantage, Size-based, Teamwork
Bestial Stability
 
Animal Companion, Forced Movement, Teamwork
Betrayal of Body
 
Condition Infliction, Ongoing Damage, Teamwork
Blood Brothers
Team  
Bloodied, Class, Damage Bonus, Teamwork
Bloodhunter's Flank
 
Bloodied Enemy, Damage Bonus, Flanking, Racial, Teamwork
Bloodied Spear
Team  
Attack Bonus, Damage Bonus, Teamwork, Opportunity Attacks
Brutal Flanker
 
Class, Damage Bonus, Flanking, Teamwork
Brutal Teamwork
 
Class, Damage Bonus, Racial, Teamwork
Coordinated Explosion
 
Attack Bonus, Teamwork, Triggered
Coordinated Opportunity
 
Animal Companion, Class, Damage Bonus, Opportunity Attacks, Teamwork
Courageous Heart
Team  
Saving Throws, Teamwork
Crusader's Fury
 
Bloodied, Damage Bonus, Opportunity Attacks, Teamwork
Distant Advantage
 
Combat Advantage, Ranged Combat, Teamwork
Double Team
 
Class, Damage Bonus, Teamwork
Draconic Augmentation
 
Class, Damage Bonus, Racial, Teamwork
Dutiful Follower
 
Attack Bonus, Racial, Teamwork
Enduring Mountain
Team  
Healing, Healing Surge, Teamwork
Fearsome Host
Team  
Fear, Skill Enhancement, Teamwork
Fell Vistani Hound
Bloodline  
Animal Companion, Class, Combat Advantage, Teamwork, Vistani Heritage
Formation Fighting
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Teamwork
Four Winds
Team  
Skill Enhancement, Teamwork
Furtive Signals
Team  
Combat Advantage, Languages, Skill Enhancement, Stealth, Support, Teamwork
Ghostwise Heritage
Bloodline  
Ghostwise Heritage, Perception, Racial, Teamwork
Golden Lion of Urik
Pact  
Class, Condition Infliction, Extra Attack, Kill Effect, Teamwork, Thunder Specialization
Grasping Magpies
Team  
Skill Enhancement, Teamwork
Hellish Defiance
 
Extra Attack, Power Enhancement, Racial, Teamwork, Triggered
Inspiring Aid
 
Attack Bonus, Class, Defense, Skill Enhancement, Teamwork
Lend Might
 
Attack Bonus, Class, Teamwork
Lend Strength
 
Class, Damage Bonus, Teamwork
Midnight Stalker
Team  
Skill Enhancement, Stealth, Teamwork
Moradin's Forge Marshal
 
Class, Damage Bonus, Defense, Opportunity Attacks, Teamwork, Weapon Specialization
Nerathan High Blade Soldier
 
Class, Defense, Mark Punishment, Mobility, Teamwork, Weapon Specialization
Noble Indoctrination
Multiclass  
Multiclass Bahamut, Power Repertoire, Skill Training, Teamwork, Worship
Persistent Ambusher
 
Damage Bonus, Miss Mitigation, Teamwork
Phantasmal Elixir
 
Class, Power Enhancement, Racial, Stealth, Teamwork
Teamwork - Paragon
Avenging Surge
 
Class, Teamwork, Temporary Hit Points
Combat Opening
 
Class, Racial, Teamwork, Triggered
Combat Opportunist
 
Class, Combat Advantage, Teamwork, Triggered
Confounding Technique
 
Class, Mobility, Teamwork
Darkfire Vitality
 
Class, Power Enhancement, Teamwork, Temporary Hit Points
Persistent Threat
 
Condition Negation, Racial, Teamwork
Preserver's Fury
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Teamwork
Teamwork - Epic
All-Seeing Eye of the Guardian
 
Class, Support, Teamwork
Allied Opportunity
 
Class, Extra Attack, Mark Punishment, Teamwork, Triggered
Enabling Shot
 
Class, Critical, Extra Attack, Teamwork
Learn by Doing
 
Attack Bonus, Class, Miss Mitigation, Teamwork
Preserver's Command
 
Channel Divinity, Class, Extra Attack, Power Enhancement, Teamwork
Telepathy - Heroic
Bonded Familiar
Familiar  
Class, Familiar, Telepathy
Elan Heritage
Bloodline  
Damage Resistance, Elan Heritage, Power Repertoire, Telepathy
Group Mindlink
 
Racial, Telepathy
Linked Spirit
 
Class, Power Enhancement, Racial, Telepathy
Telepathy - Paragon
Extended Telepathy
 
Racial, Telepathy
Focused Telepathy
 
Racial, Telepathy
Healing Fragments
 
Healing, Healing Surge, Racial, Telepathy
Telepathy - Epic
Clarifying Presence
 
Racial, Saving Throws, Support, Telepathy
Teleportation - Heroic
Aggressive Spirit
 
Class, Kill Effect, Teleportation
Arcane Repositioning
 
Class, Racial, Summoning, Teleportation
Bardic Wayfarer
 
Class, Teleport, Teleportation
Cast Afar the Spirit
Familiar  
Familiar, Teleportation
Cursed Shadow
 
Class Combination, Concealment, Damage Resistance, Mobility, Teleportation
Darkening Mind
 
Class, Damage Resistance, Power Enhancement, Psionics, Racial, Teleportation
Darting Shade
 
Class, Teleportation, Triggered
Devious Jaunt
 
Power Enhancement, Racial, Teleportation
Extended Teleportation
 
Class, Teleportation
Exultant Shadow Step
 
Class, Critical, Teleportation
Fey Command
 
Action Point, Class, Racial, Support, Teleportation
Fey Familiar
Familiar  
Class, Familiar, Racial, Teleportation
Fey Preserver
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Teleportation
Feyborn Pursuer
 
Class, Power Enhancement, Racial, Teleportation
Feywild Advance
 
Class, Power Enhancement, Psionics, Racial, Teleportation
Frost Step
 
Class, Movement Hindrance, Power Enhancement, Teleportation
Get in Your Head
 
Class, Power Enhancement, Psionics, Racial, Teleportation
Godsworn Sidestep
 
Class, Critical, Skill Enhancement, Teleportation, Worship
Harrying Step
 
Class, Power Enhancement, Teleportation
Hunting Shadow
 
Class, Damage Bonus, Power Enhancement, Racial, Teleportation
Improved Misty Step
 
Class, Power Enhancement, Teleportation
Leaping Shadows
 
Class, Kill Effect, Power Enhancement, Teleportation
Mark of Passage
Dragonmark  
Mobility, Rituals, Teleportation
Maw of the Hungry Killer
 
Class, Kill Effect, Racial, Teleportation
Oathbound Stalker
 
Class Combination, Teleportation
Phantom Blade Evasion
 
Class, Racial, Teleportation, Triggered
Planar Distortion
Spellscar  
Forced Movement, Power Enhancement, Racial, Spellscar, Teleportation
Primal Fey Step
 
Bloodied, Class, Racial, Teleportation, Triggered
Quick and Dead
 
Class, Power Enhancement, Racial, Teleportation
Winterkin Heritage
Bloodline  
Damage Resistance, Power Repertoire, Racial, Teleportation, Winterkin Heritage
Teleportation - Paragon
Burden of Liberty
 
Racial, Support, Teleportation, Triggered
Close to Death
 
Bloodied, Class, Power Enhancement, Racial, Teleportation
Curse of Displacement
 
Class, Critical, Teleportation
Dancing Leaves
 
Class, Mark Punishment, Teleportation
Death Walk
 
Class, Power Enhancement, Racial, Teleportation, Triggered
Eochaid's Lure
 
Class, Forced Movement, Power Enhancement, Teleportation
Fade into Shadow
 
Bloodied, Class, Teleportation, Triggered
Fey Charge
 
Charge, Class, Racial, Teleportation
Fey Death
 
Kill Effect, Racial, Teleportation
Fey Gambit
 
Class, Combat Advantage, Racial, Teleportation
Fey Step Trailblazer
 
Power Enhancement, Racial, Support, Teleportation
Fey Tactics
 
Class, Power Enhancement, Racial, Support, Teleportation
Feywild Flanker
 
Class, Combat Advantage, Racial, Teleportation
Filching Shadows
 
Class, Teleportation, Triggered
Grave Step
 
Class, Kill Effect, Power Enhancement, Teleportation
High Elf Kin
 
Power Enhancement, Racial, Skill Enhancement, Teleportation
Improved Fey Step
 
Power Enhancement, Racial, Teleportation
Jump Through Darkness
 
Class, Power Enhancement, Racial, Teleportation
Liberating Teleport
 
Saving Throws, Teleportation
Lightning Transport
 
Class, Lightning Specialization, Teleportation
Marked Jaunt
 
Class, Mark Punishment, Power Enhancement, Racial, Teleportation
Teleportation - Epic
Fey Shift
 
Fey Nature, Teleportation
Feywild Warrior
 
Class, Racial, Teleportation, Triggered
Threshhold Navigator
 
Racial, Teleportation
Temporary Hit Points - Heroic
Aegis Vitality
 
Class, Mark Punishment, Temporary Hit Points
Alchemical Affinity
 
Equipment, Racial, Temporary Hit Points
Alchemical Blood
 
Damage Bonus, Equipment, Racial, Temporary Hit Points
Avowed Dragonfoe
 
Attack Bonus, Bloodied, Critical, Dragon-hunting, Temporary Hit Points
Berserk Vitality
 
Bloodied, Class, Temporary Hit Points, Triggered
Beshaba's Boon
 
Class, Condition Infliction, Temporary Hit Points, Triggered
Bloodied Invigoration
 
Bloodied, Class, Racial, Temporary Hit Points
Bolstering Mantle
 
Class, Healing Surge, Saving Throws, Support, Temporary Hit Points, Triggered
Bolstering Recovery
 
Healing Surge, Temporary Hit Points, Triggered
Bolstering Spike
 
Class, Mark Punishment, Power Enhancement, Temporary Hit Points
Bolstering Step
 
Class, Mobility, Power Enhancement, Temporary Hit Points, Support
Bountiful Fortune
 
Channel Divinity, Class, Support, Temporary Hit Points, Worship
Bracing Breath
 
Attack Bonus, Class, Power Enhancement, Racial, Temporary Hit Points
Breath of Life
 
Class, Power Enhancement, Racial, Support, Temporary Hit Points
Burden of Guardianship
 
Racial, Temporary Hit Points, Triggered
Cast Iron Font
 
Class, Racial, Saving Throws, Temporary Hit Points
Common Cause
 
Class, Racial, Second Wind, Support, Temporary Hit Points
Component Integration
 
Equipment, Power Enhancement, Racial, Temporary Hit Points
Dark Feasting
 
Power Enhancement, Racial, Temporary Hit Points
Deep Durability
 
Class, Mark Punishment, Power Enhancement, Racial, Temporary Hit Points
Deepstone Blessing
 
Class, Power Enhancement, Racial, Temporary Hit Points
Dwarf Battle Priest
 
Class, Power Enhancement, Temporary Hit Points
Dwarf Stoneblood
 
Class, Healing Surge, Racial, Temporary Hit Points
Elemental Blessing
 
Class, Racial, Support, Temporary Hit Points, Triggered
Fearsome Bloodlust
 
Bloodied Enemy, Class, Temporary Hit Points, Triggered, Support
Heavenly Heritage
 
Temporary Hit Points, Triggered
Human Resolve
 
Action Point, Racial, Temporary Hit Points
Immolate the Masses
 
Class, Temporary Hit Points, Triggered
Improved Dark One's Blessing
 
Class, Power Enhancement, Temporary Hit Points
Improved Majestic Word
 
Class, Power Enhancement, Temporary Hit Points
Improved Warforged Resolve
 
Power Enhancement, Racial, Temporary Hit Points
Insightful Preservation
 
Channel Divinity, Class, Power Enhancement, Temporary Hit Points
Invigorating Toughness
 
Power Enhancement, Racial, Temporary Hit Points
Manifest Healing
 
Class, Racial, Power Enhancement, Temporary Hit Points
Mineral Resilience
 
Power Enhancement, Racial, Temporary Hit Points
Mountain Thunder Rampart
 
Class, Saving Throw Penalty, Temporary Hit Points, Weapon Specialization
Pacifist's Reward
 
Class, Temporary Hit Points, Triggered
Poison Plague Feast
Spellscar  
Racial, Saving Throws, Spellscar, Temporary Hit Points
Primal Resilience
 
Bloodied, Class, Racial, Temporary Hit Points, Triggered
Primordial Surge
 
Power Enhancement, Racial, Temporary Hit Points
Radiant Fortification
 
Radiant Specialization, Temporary Hit Points
Temporary Hit Points - Paragon
Angelic Protection
 
Class, Power Enhancement, Support, Temporary Hit Points
Armored by Faith
 
Channel Divinity, Class, Temporary Hit Points
Avenging Surge
 
Class, Teamwork, Temporary Hit Points
Bloody Inspiration
 
Bloodied, Class, Temporary Hit Points, Triggered, Support
Bolstered Swarm
 
Class, Shapechange, Temporary Hit Points
Bolstering Guardian
 
Class, Kill Effect, Temporary Hit Points, Support
Darkfire Vitality
 
Class, Power Enhancement, Teamwork, Temporary Hit Points
Defiler Trooper
 
Arcane Defiling, Temporary Hit Points, Triggered
Dragon Magic Spellfury
 
Class, Temporary Hit Points
Earthstrength Resolve
 
Class, Mark Punishment, Temporary Hit Points
Energy Recovery
 
Class, Temporary Hit Points, Triggered
Enhanced Resistive Formula
 
Class, Temporary Hit Points, Support
Grit
 
Class, Healing Surge, Temporary Hit Points
Gritty Determination
 
Class, Temporary Hit Points, Triggered
Honored Foe
 
Class, Temporary Hit Points, Triggered
Improved Tome of Binding
 
Class, Implement Specialization, Summoning, Temporary Hit Points
Improved Valor
 
Class, Temporary Hit Points
Improved Vigor
 
Class, Healing Surge, Temporary Hit Points
Wrathful Resurgence
Bloodline  
Forgeborn Heritage, Racial, Second Wind, Temporary Hit Points
Temporary Hit Points - Epic
Bold Spirit
 
Bloodied, Class, Combat Advantage, Temporary Hit Points, Triggered
Burst of Savagery
 
Damage Bonus, Racial, Temporary Hit Points
Call to Glory
 
Class, Support, Temporary Hit Points, Triggered
Enmity's Dark Vigor
 
Class, Racial, Temporary Hit Points, Triggered
Heartening Exploit
 
Class, Power Enhancement, Support, Temporary Hit Points, Triggered
Inexhaustible Resources
 
Second Wind, Temporary Hit Points
Infectious Euphoria
 
Class, Power Enhancement, Support, Temporary Hit Points
Invigorating Demand
 
Class, Mark Punishment, Psionics, Temporary Hit Points
Invigorating Exploit
 
Class, Power Enhancement, Temporary Hit Points
Thunder Specialization - Heroic
Echoes of Thunder
 
Damage Bonus, Thunder Specialization, Triggered
Elemental Blade Attunement
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Racial, Thunder Specialization
Elemental Empowerment
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Thunder Specialization
Elemental Sanction
 
Acid Specialization, Class, Cold Specialization, Fire Specialization, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Golden Lion of Urik
Pact  
Class, Condition Infliction, Extra Attack, Kill Effect, Teamwork, Thunder Specialization
Keeper of Storm
 
Class, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Mark of Storm
Dragonmark  
Forced Movement, Lightning Specialization, Mobility, Rituals, Thunder Specialization
Oncoming Storm
 
Attack Bonus, Lightning Specialization, Thunder Specialization, Triggered
Thunder Specialization - Paragon
Thundering Breath
 
Forced Movement, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Thunder Specialization - Epic
Concussive Breath
 
Condition Infliction, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Energy Transmutation
 
Cold Specialization, Fire Specialization, Lightning Specialization, Power Enhancement, Psychic Specialization, Racial, Radiant Specialization, Thunder Specialization, Triggered
Traps - Heroic
Arcane Trapsmith
 
Class, Skill Enhancement, Traps
Dungeon Experience
 
Skill Enhancement, Traps
Dwarf Trapsmith
 
Class, Racial, Skill Enhancement, Traps
Triggered - Heroic
Assassin's Escape
 
Class, Damage Resistance, Triggered
Balican High Praetor
Pact  
Background, Class, Damage Bonus, Defense, Power Enhancement, Triggered, Support
Battle Awareness
Multiclass  
Extra Attack, Multiclass Fighter, Skill Training, Triggered
Battle Healer
 
Class, Healing, Triggered
Beast Protector
 
Animal Companion, Class, Teamwork, Triggered
Berserk Vitality
 
Bloodied, Class, Temporary Hit Points, Triggered
Beshaba's Boon
 
Class, Condition Infliction, Temporary Hit Points, Triggered
Blessed Scoundrel
 
Class, Healing, Racial, Triggered
Blessing of Avandra
 
Class, Healing, Racial, Support, Triggered, Worship
Blessing of Corellon
 
Class, Healing, Racial, Support, Triggered, Worship
Bloodied Boon
 
Bloodied Enemy, Class, Triggered
Bloodied Elusion
 
Bloodied, Class, Mobility, Triggered
Bloodied Enmity
 
Bloodied, Class, Damage Bonus, Triggered
Bloodied Ferocity
 
Bloodied, Combat Advantage, Extra Attack, Racial, Triggered
Bloodied Triumph
 
Bloodied, Combat Advantage, Luck, Power Enhancement, Racial, Support, Triggered
Bloodied Vengeance
 
Damage Bonus, Power Enhancement, Racial, Triggered
Bolstering Inspiration
 
Class, Healing, Racial, Saving Throws, Support, Triggered
Bolstering Mantle
 
Class, Healing Surge, Saving Throws, Support, Temporary Hit Points, Triggered
Bolstering Recovery
 
Healing Surge, Temporary Hit Points, Triggered
Brutal Ferocity
 
Attack Bonus, Damage Bonus, Racial, Triggered
Burden of Guardianship
 
Racial, Temporary Hit Points, Triggered
Burden of Rejuvenation
 
Healing, Healing Surge, Racial, Support, Triggered
Burning Wrath of Phlegethos
 
Class, Damage Bonus, Fire Specialization, Triggered
Cascading Rush
 
Forced Movement, Triggered
Cast Aside
 
Forced Movement, Grapple, Racial, Size-based, Triggered
Champion of Raam
Pact  
Class, Defense, Mobility, Power Enhancement, Triggered
Channel Might
 
Attack Bonus, Channel Divinity, Class, Triggered
Child of Fire
 
Background, Bloodied, Fire Specialization, Triggered
Child of the Maelstorm
 
Background, Saving Throws, Triggered
Closing Advantage
 
Attack Bonus, Class, Triggered
Closing Pledge
 
Class, Mobility, Triggered
Cloying Darkness of Maladomini
 
Class, Concealment, Combat Advantage, Triggered
Combat Reflexes
 
Attack Bonus, Opportunity Attacks, Triggered
Cooperative Chance
 
Attack Penalty, Class, Mobility, Power Enhancement, Racial, Support, Triggered
Coordinated Explosion
 
Attack Bonus, Teamwork, Triggered
Courageous Example
 
Saving Throws, Support, Triggered
Cruel Whimsy
 
Class, Mobility, Triggered
Dakshai's Body-Mind Union
 
Power Enhancement, Racial, Saving Throws, Triggered
Daredevil Inspiration
 
Class, Damage Bonus, Support, Triggered
Daring Warrior
 
Class, Combat Advantage, Damage Bonus, Triggered
Darting Shade
 
Class, Teleportation, Triggered
Daughter's Promises
 
Background, Class, Damage Bonus, Fire Specialization, Triggered
Death Curse
 
Class, Damage Bonus, Triggered
Death Wastes Nothing
 
Class, Kill Effect, Racial, Triggered
Defensive Grace
 
Channel Divinity, Class, Defense, Triggered
Defensive Wrath
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Triggered
Destructive Arcana
 
Class, Damage Bonus, Triggered
Diabolic Soul
 
Attack Bonus, Power Repertoire, Shapechange, Triggered
Divine Perseverance
 
Attack Bonus, Class, Racial, Triggered
Divinity's Shield
 
Channel Divinity, Class, Defense, Triggered
Domain Synergy
 
Attack Bonus, Channel Divinity, Class, Triggered
Dragon Breath Channeling
 
Class, Damage Bonus, Racial, Triggered
Dreadful Doom
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Racial, Triggered
Drow Ecclesiastic
 
Channel Divinity, Ongoing Damage, Poison, Power Repertoire, Racial, Triggered
Dubious Manifestation
 
Class, Concealment, Racial, Support, Triggered
Dwarven Rejuvenation
 
Class, Defense, Racial, Support, Triggered
Echoes of Thunder
 
Damage Bonus, Thunder Specialization, Triggered
Echoing Rejuvenation
 
Class, Damage Resistance, Racial, Triggered
Elan Protection
Bloodline  
Class, Defense, Elan Heritage, Support, Triggered
Elan Retribution
Bloodline  
Class, Damage Bonus, Elan Heritage, Mark Punishment, Psychic Specialization, Triggered
Elemental Blessing
 
Class, Racial, Support, Temporary Hit Points, Triggered
Elemental Echo
 
Class, Damage Bonus, Triggered
Elemental Invigoration
Elemental Companion  
Damage Bonus, Elemental Companion, Support, Triggered
Elemental Might
 
Class, Damage Bonus, Mark Punishment, Triggered
Elemental Recovery
 
Class, Damage Resistance, Psionics, Triggered
Elemental Vengeance
Elemental Companion  
Attack Bonus, Bloodied Enemey, Combat Advantage, Elemental Companion, Power Repertoire, Triggered
Elsir Hammer Champion
 
Attack Bonus, Class, Mark Punishment, Mobility, Triggered, Weapon Specialization
Elsir Hammer General
 
Class, Mobility, Support, Triggered, Weapon Specialization
Elsir Hammer Stalker
 
Class, Mobility, Triggered, Weapon Specialization
Empty Mind
 
Psychic Specialization, Racial, Triggered
Extended Prescience
 
Class, Defense, Support, Triggered
Eye Wand
Bloodline  
Class, Implement Specialization, Miss Mitigation, Triggered, Vistani Heritage
Fade to Gray
 
Racial, Stealth, Triggered
Fading Target
 
Power Enhancement, Racial, Stealth, Triggered
Fate's Warning
 
Channel Divinity, Class, Defense, Triggered
Fearless Seeker
 
Class, Damage Resistance, Power Enhancement, Racial, Triggered
Fearsome Bloodlust
 
Bloodied Enemy, Class, Temporary Hit Points, Triggered, Support
Fey Escape
 
Condition Negation, Power Enhancement, Racial, Triggered
Fey Fate
 
Class, Damage Bonus, Racial, Triggered
Focusing Spellfury
 
Class, Damage Bonus, Triggered
Font of Chaos
 
Class, Forced Movement, Triggered
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Furious Devotion
 
Channel Divinity, Class, Damage Bonus, Triggered, Racial
Gestalt Anchor
 
Defense, Initiative, Psionics, Racial, Support, Triggered
Gift of the Trees
 
Mobility, Racial, Support, Triggered
Glasya's Rebuke
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Triggered
Go with the Flow
 
Class, Marking, Mobility, Racial, Triggered
Grave Dust Advantage
 
Class, Racial, Triggered
Grave Flurry
 
Class, Necrotic Specialization, Racial, Triggered
Grounding Shot
 
Attack Bonus, Damage Bonus, Triggered
Group in Motion
 
Class, Mobility, Racial, Support, Triggered
Grudge Style
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Triggered
Guaranteed Retribution
 
Attack Bonus, Class, Triggered
Guileful Shift
 
Class, Mobility, Racial, Triggered, Worship
Half-Elf Spirit Speaker
 
Bloodied, Class, Defense, Skill Enhancement, Support, Triggered
Half-Orc Vengeance
 
Attack Bonus, Bloodied, Class, Damage Bonus, Mark Punishment, Triggered
Headman's Chop
 
Damage Bonus, Triggered, Weapon Specialization
Heavenly Heritage
 
Temporary Hit Points, Triggered
Hellfire Master
 
Class, Damage Bonus, Fire Specialization, Triggered
Hellish Defiance
 
Extra Attack, Power Enhancement, Racial, Teamwork, Triggered
Hellish Terror Lord
 
Class, Condition Infliction, Fear, Racial, Triggered
Hunting Spider Style
 
Attack Bonus, Class, Combat Advantage, Flanking, Triggered
Hunting Thri-kreen
 
Class, Damage Bonus, Racial, Triggered
Icy Clutch of Stygia
 
Cold Specialization, Damage Bonus, Ongoing Damage, Racial, Triggered
Immolate the Masses
 
Class, Temporary Hit Points, Triggered
Inspiring Leader
Multiclass  
Healing, Multiclass Warlord, Skill Training, Support, Triggered
Instinctive Darkness
 
Power Enhancement, Racial, Triggered
Knock Back
 
Condition Infliction, Racial, Triggered
Krinth Heritage
Bloodline  
Krinth Heritage, Power Repertoire, Racial, Skill Enhancement, Triggered
Maledictor's Eye
Bloodline  
Class, Forced Movement, Triggered, Vistani Heritage
Mantle of Understanding
 
Class, Saving Throws, Support, Triggered
Markings of the Predator
 
Background, Bloodied Enemy, Class, Defense, Racial, Triggered
Menacing Brute
 
Bloodied, Class, Defense Penalty, Power Enhancement, Triggered
Mist Walker Illusion
 
Class, Power Enhancement, Racial, Triggered
Mobile Covenant
 
Class, Mobility, Racial, Triggered
Monastic Vampire
 
Class Combination, Defense, Healing Surge, Mobility, Triggered
Moon Sight
 
Class, Damage Bonus, Psychic Specialization, Triggered, Worship
Nature's Rejuvenation
 
Class, Mobility, Racial, Support, Triggered
Nession Rejuvenation
 
Class, Damage Bonus, Fire Specialization, Racial, Support, Triggered
Nibenese Favored Wife
Pact  
Class, Damage Bonus, Damage Resistance, Power Enhancement, Psychic Specialization, Triggered
Offering to the Prisoner
 
Class, Damage Bonus, Triggered
Oncoming Storm
 
Attack Bonus, Lightning Specialization, Thunder Specialization, Triggered
Opportunity Knocks
 
Class, Combat Advantage, Opportunity Attacks, Triggered
Pacifist's Reward
 
Class, Temporary Hit Points, Triggered
Persistent Spirit
Familiar  
Familiar, Triggered
Phantom Blade Evasion
 
Class, Racial, Teleportation, Triggered
Preserver's Call
 
Class, Mobility, Racial, Support, Triggered
Primal Fey Step
 
Bloodied, Class, Racial, Teleportation, Triggered
Primal Resilience
 
Bloodied, Class, Racial, Temporary Hit Points, Triggered
Protected Mind
 
Condition Negation, Defense, Mobility, Saving Throws, Triggered
Psionic Ferocity
 
Class, Damage Bonus, Psionics, Racial, Triggered
Pulse of Lightning
 
Damage Bonus, Power Enhancement, Racial, Triggered
Resourceful Leader
Multiclass  
Defense, Multiclass Warlord, Support, Triggered
Wrathful Warrior
Multiclass  
Damage Bonus, Healing Surge, Multiclass Fighter, Triggered
Wrist Biter
 
Damage Bonus, Power Enhancement, Racial, Triggered
Triggered - Paragon
Agile Opportunist
 
Extra Attack, Forced Movement, Triggered
Arbiter of Justice
 
Bloodied Enemy, Class, Damage Bonus, Triggered
Aspect of the Elements
 
Damage Bonus, Damage Resistance, Power Repertoire, Racial, Triggered
Astral Renewal
 
Attack Bonus, Racial, Triggered
Avenging Spirit
 
Action Point, Class, Racial, Triggered
Beseech Patron
 
Action Point, Class, Triggered
Bestial Death's Door Ferocity
 
Animal Companion, Attack Bonus, Bloodied, Class, Dying, Extra Attack, Triggered
Bloodborn Recovery
 
Healing, Triggered
Bloody Gore
 
Bloodied, Charge, Power Recovery, Racial, Triggered
Bloody Inspiration
 
Bloodied, Class, Temporary Hit Points, Triggered, Support
Bloody Tenacity
 
Bloodied, Class, Defense, Racial, Triggered
Burden of Liberty
 
Racial, Support, Teleportation, Triggered
Burning Vapors
 
Acid Specialization, Attack Penalty, Damage Bonus, Triggered
Combat Opening
 
Class, Racial, Teamwork, Triggered
Combat Opportunist
 
Class, Combat Advantage, Teamwork, Triggered
Commander's Memory
 
Attack Bonus, Class, Power Enhancement, Saving Throws, Skill Enhancement, Support, Triggered
Consuming the Weak
 
Class, Fire Specialization, Ongoing Damage, Triggered
Contagious Challenge
 
Class, Marking, Triggered
Crushing Pin
 
Class, Damage Bonus, Grapple, Triggered
Death Walk
 
Class, Power Enhancement, Racial, Teleportation, Triggered
Defense of the Inspired
 
Class, Defense, Support, Triggered
Defiant Resilience
 
Bloodied, Class, Damage Resistance, Power Recovery, Triggered
Defiler Trooper
 
Arcane Defiling, Temporary Hit Points, Triggered
Dragon Breath Strike
 
Class, Damage Bonus, Racial, Triggered
Elan Mental Onslaught
Bloodline  
Attack Bonus, Class, Elan Heritage, Triggered
Elation of Fortune
 
Attack Bonus, Class, Support, Triggered
Elemental Shield
 
Damage Resistance, Racial, Triggered
Elemental Spirit Adept
 
Attack Bonus, Class, Support, Triggered
Empty Vessel
 
Attack Bonus, Class, Defense, Psionics, Triggered
Energy Recovery
 
Class, Temporary Hit Points, Triggered
Executioner's Style
 
Class, Damage Bonus, Triggered, Weapon Specialization
Fade into Shadow
 
Bloodied, Class, Teleportation, Triggered
Fading Forces
 
Class, Racial, Support, Stealth, Triggered
Fiery Blood
 
Damage Bonus, Fire Specialization, Triggered
Filching Shadows
 
Class, Teleportation, Triggered
Gathering Night
Bloodline  
Concealment, Dusk Elf Heritage, Racial, Stealth, Triggered
Gliding Beast
 
Animal Companion, Class, Mobility, Triggered
Grave Dust Slayer
 
Class, Damage Bonus, Racial, Triggered
Gritty Determination
 
Class, Temporary Hit Points, Triggered
Group Vigor
 
Class, Healing, Healing Surge, Support, Triggered
Hero's Poise
 
Class, Saving Throws, Triggered
Honored Foe
 
Class, Temporary Hit Points, Triggered
Icy Heart
 
Background, Cold Specialization, Condition Infliction, Damage Bonus, Triggered
Implacable Mettle
 
Channel Divinity, Class, Defense, Power Recovery, Triggered
Improved Orb of Imposition
 
Class, Damage Bonus, Implement Specialization, Triggered
Invoker's Control
 
Attack Bonus, Class, Triggered
Just Punishment
 
Attack Bonus, Class, Triggered
Lightning Soul
 
Damage Bonus, Lightning Specialization, Triggered
Luck of the Gods
 
Condition Negation, Luck, Triggered
Lucky Retribution
 
Class, Combat Advantage, Luck, Racial, Triggered, Worship
Mastered Technique
 
Class, Defense, Triggered
Message of Doom Spurned
 
Class, Defense, Power Enhancement, Triggered
Mist Form Rescue
Bloodline  
Dying, Power Enhancement, Triggered, Vampiric Heritage
Opportune Chaos Burst
 
Class, Defense, Saving Throws, Triggered
Perfect Fracture
 
Bloodied, Power Enhancement, Racial, Triggered
Pervasive Thoughts
 
Class, Damage Bonus, Psychic Specialization, Triggered
Preserver's Vengeance
 
Class, Damage Bonus, Triggered
Puppeteer
 
Class, Forced Movement, Triggered
Quori Backlash
 
Damage Bonus, Psychic Specialization, Racial, Triggered
Triggered - Epic
Allied Opportunity
 
Class, Extra Attack, Mark Punishment, Teamwork, Triggered
Bold Spirit
 
Bloodied, Class, Combat Advantage, Temporary Hit Points, Triggered
Burden of Vision
 
Perception, Racial, Triggered
Call to Glory
 
Class, Support, Temporary Hit Points, Triggered
Crusading Wrath
 
Channel Divinity, Class, Damage Bonus, Marking, Mark Punishment, Triggered
Defiler's Rejuvenation
Arcane Defiling  
Arcane Defiling, Power Recovery, Psionics, Triggered
Eerie Resurgence
 
Dying, Healing, Racial, Saving Throws, Triggered
Energy Transmutation
 
Cold Specialization, Fire Specialization, Lightning Specialization, Power Enhancement, Psychic Specialization, Racial, Radiant Specialization, Thunder Specialization, Triggered
Enmity's Dark Vigor
 
Class, Racial, Temporary Hit Points, Triggered
Far Realm's Blessing
Bloodline  
Bloodied, Foulborn Heritage, Power Recovery, Psionics, Triggered
Feywild Warrior
 
Class, Racial, Teleportation, Triggered
Halo of Tethering
 
Class, Mobility, Triggered
Heartening Exploit
 
Class, Power Enhancement, Support, Temporary Hit Points, Triggered
Hostile Mind
 
Combat Advantage, Triggered
Infernal Warrior
 
Class, Power Enhancement, Racial, Triggered
Instinctive Surge
 
Class, Healing, Power Enhancement, Triggered
Invoker's Aura
 
Channel Divinity, Class, Radiant Specialization, Triggered
Ironheart Spirit
 
Class, Mobility, Support, Triggered
Marked Takedown
 
Class, Condition Infliction, Mark Punishment, Triggered
Two-weapon Fighting - Heroic
Binding Style
 
Class, Condition Infliction, Forced Movement, Two-weapon Fighting, Weapon Specialization
Cyclone Warrior
Multiclass  
Damage Bonus, Multiclass Fighter, Skill Training, Two-weapon Fighting
Drow Fighting Style
 
Defense, Racial, Two-weapon Fighting, Weapon Specialization
Fey Blades
 
Class, Racial, Two-weapon Fighting, Weapon Specialization
Unarmed Combat - Heroic
Bladed Fists
 
Racial, Unarmed Combat
Bladed Precision
 
Damage Bonus, Racial, Unarmed Combat
Brutal Blades
 
Damage Bonus, Power Enhancement, Racial, Unarmed Combat
Brutal Brawler
 
Class, Damage Bonus, Unarmed Combat
Claw Fighter
 
Racial, Unarmed Combat
Improved Monk Unarmed Strike
 
Class, Damage Bonus, Unarmed Combat
Master of the Fist
Multiclass  
Multiclass Monk, Proficiency Gain, Skill Training, Unarmed Combat
Piercing Palm
 
Class Combination, Unarmed Combat
Unarmed Combat - Paragon
Clobbering Brawler
 
Class, Condition Infliction, Critical, Unarmed Combat
Undead-hunting - Heroic
Armor of Winter
 
Channel Divinity, Class, Cold Specialization, Condition Infliction, Power Enhancement, Undead-hunting, Worship
Cleansing Challenge
 
Class, Marking, Radiant Specialization, Undead-hunting
Command Undead
 
Channel Divinity, Class, Power Repertoire, Undead-hunting, Worship
Divine Boon
 
Channel Divinity, Class, Damage Bonus, Radiant Specialization, Undead-hunting
Executioner of Undeath
 
Damage Bonus, Undead-hunting, Weapon Specialization
Greater Turning
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Undead-hunting
Memory of Death
 
Class, Combat Advantage, Power Enhancement, Undead-hunting, Worship
Purifying Light
 
Attack Bonus, Class, Radiant Specialization, Undead-hunting
Radiant Touch
 
Class, Power Repertoire, Radiant Specialization, Undead-hunting
Zombie Veteran
 
Critical, Grapple, Skill Enhancement, Support, Undead-hunting
Undead-hunting - Paragon
Covenant of the Raven Queen
 
Class, Damage Resistance, Undead-hunting, Worship
Dazing Rebuke
 
Channel Divinity, Class, Condition Infliction, Power Enhancement, Undead-hunting
Death Veil
 
Class, Power Enhancement, Racial, Stealth, Undead-hunting
Divine Cleansing
 
Channel Divinity, Class, Power Enhancement, Saving Throws, Support, Undead-hunting
Hasten the Rot
 
Class, Condition Infliction, Mobility Hindrance, Necrotic Specialization, Undead-hunting, Worship
Undead-hunting - Epic
Epic Turning
 
Channel Divinity, Class, Power Enhancement, Undead-hunting
Weapon Specialization - Heroic
Arena-Fighter's Recovery
 
Class, Damage Bonus, Second Wind, Weapon Specialization
Axe Expertise
 
Damage Bonus, Weapon Specialization
Binding Style
 
Class, Condition Infliction, Forced Movement, Two-weapon Fighting, Weapon Specialization
Black Hood Butcher
 
Accuracy Enhancement, Class, Critical, Weapon Specialization
Black Hood Executioner
 
Class, Critical, Kill Effect, Weapon Specialization
Black Hood Slayer
 
Bloodied Enemy, Class, Critical, Mobility, Weapon Specialization
Black Hood Student
 
Class, Damage Bonus, Skill Enhancement, Weapon Specialization
Blade Opportunist
 
Attack Bonus, Opportunity Attacks, Weapon Specialization
Blowgun Training
Multiclass  
Multiclass Blowgun, Power Repertoire, Proficiency Gain, Weapon Specialization
Bludgeon Expertise
 
Damage Bonus, Forced Movement, Weapon Specialization
Bogtangle Warrior
Bloodline  
Background, Power Repertoire, Proficiency Gain, Weapon Specialization
Bola Training
Multiclass  
Mobility Hindrance, Multiclass Bola, Proficiency Gain, Weapon Specialization
Bow Caster
 
Class, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Bow Expertise
 
Damage Bonus, Weapon Specialization
Brutal Reach
 
Class, Damage Bonus, Weapon Specialization
Cosmic Blade Channeling
 
Class, Forced Movement, Saving Throws, Weapon Specialization
Crashing Tempest Style
 
Class, Damage Bonus, Weapon Specialization
Crossbow Caster
 
Class, Implement Specialization, Proficiency Gain, Weapon Specialization
Crossbow Expertise
 
Attack Bonus, Weapon Specialization
Crushing Guardian
 
Class, Damage Bonus, Shapechange, Weapon Specialization
Crushing Mace
 
Class, Damage Bonus, Weapon Specialization
Dancing Thorn Style
 
Attack Bonus, Class, Damage Bonus, Racial, Weapon Specialization
Deadeye Slinger
 
Attack Bonus, Critical, Weapon Specialization
Deep Gash
 
Class, Ongoing Damage, Saving Throw Penalty, Weapon Specialization
Defensive Throw
 
Class, Defense, Weapon Specialization
Dragging Flail
 
Class, Forced Movement, Weapon Specialization
Drow Fighting Style
 
Defense, Racial, Two-weapon Fighting, Weapon Specialization
Dusk Elf Weapon Training
Bloodline  
Damage Bonus, Dusk Elf Heritage, Proficiency Gain, Racial, Weapon Specialization
Dwarven Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Eladrin Finesse
 
Class, Damage Bonus, Racial, Weapon Specialization
Eladrin Soldier
 
Damage Bonus, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Eladrin Sword Wizardry
 
Class, Implement Specialization, Racial, Weapon Specialization
Eladrin's Challenge
 
Attack Penalty, Class, Mark Punishment, Racial, Weapon Specialization
Eldritch Fusillade Expertise
 
Class, Implement Specialization, Weapon Specialization
Elsir Hammer Champion
 
Attack Bonus, Class, Mark Punishment, Mobility, Triggered, Weapon Specialization
Elsir Hammer General
 
Class, Mobility, Support, Triggered, Weapon Specialization
Elsir Hammer Stalker
 
Class, Mobility, Triggered, Weapon Specialization
Elsir Hammer Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Executioner of Undeath
 
Damage Bonus, Undead-hunting, Weapon Specialization
Exotic Fighting Style
 
Class, Condition Negation, Weapon Specialization
Expanded Arena Training
 
Class, Proficiency Gain, Weapon Specialization
Far Shot
 
Weapon Specialization
Far Throw
 
Weapon Specialization
Fey Blades
 
Class, Racial, Two-weapon Fighting, Weapon Specialization
Fighter Weapon Specialization
 
Class, Damage Bonus, Weapon Specialization
Flail Expertise
 
Condition Infliction, Weapon Specialization
Flash of the Blade
 
Class, Damage Bonus, Weapon Specialization
Foamgather Warrior
Bloodline  
Attack Bonus, Foamgather Heritage, Power Repertoire, Proficiency Gain, Racial, Weapon Specialization
Garrote Training
Multiclass  
Combat Advantage, Grapple, Multiclass Garrote, Proficiency Gain, Weapon Specialization
Githzerai Blade Master
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Gnome Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Goliath Greatweapon Prowess
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Gouge Specialist
 
Power Repertoire, Weapon Specialization
Gythka Specialist
 
Power Repertoire, Weapon Specialization
Hafted Defense
 
Defense, Weapon Specialization
Halfling Shortbow Hunter
 
Damage Bonus, Racial, Weapon Specialization
Hammer of Moradin
 
Class, Implement Specialization, Proficiency Gain, Weapon Specialization, Worship
Hammering Iron
 
Forced Movement, Opportunity Attacks, Weapon Specialization
Haunting Shade
Multiclass  
Multiclass Haunting Shade, Perception, Shadow Nature, Skill Enhancement, Stealth, Weapon Specialization
Headman's Chop
 
Damage Bonus, Triggered, Weapon Specialization
Heavenly Halberdier
 
Class, Forced Movement, Proficiency Gain, Weapon Specialization
Heavy Blade Expertise
 
Defense, Weapon Specialization
Heavy Blade Strike
 
Extra Attack, Kill Effect, Power Enhancement, Weapon Specialization
Hell's Implement
 
Class Combination, Implement Specialization, Proficiency Gain, Weapon Specialization
Hewing Charge
 
Charge, Class, Damage Bonus, Weapon Specialization
Hobgoblin Weapon Training
 
Damage Bonus, Proficiency Gain, Weapon Specialization
Hunting Spear Style
 
Class, Damage Bonus, Size-based, Skill Enhancement, Weapon Specialization
Hurl Weapon
 
Class, Weapon Specialization
Impaling Thrust
 
Class, Critical, Condition Infliction, Weapon Specialization
Improvised Missile
 
Class, Weapon Specialization
Ironstar Bravo
 
Charge, Class, Combat Advantage, Critical, Marking, Weapon Specialization
Ironstar Crusher
 
Class, Combat Advantage, Critical, Forced Movement, Mark Punishment, Weapon Specialization
Ironstar Marauder
 
Charge, Class, Combat Advantage, Critical, Forced Movement, Power Enhancement, Weapon Specialization
Ironstar Student
 
Attack Penalty, Class, Skill Enhancement, Weapon Specialization
Kulkor Battlearm Captain
 
Charge, Class, Defense, Support, Weapon Specialization
Kulkor Battlearm Hunter
 
Charge, Class, Defense, Support, Weapon Specialization
Kulkor Battlearm Rattler
 
Class, Defense, Fear, Opportunity Attacks, Support, Weapon Specialization
Kulkor Battlearm Student
 
Class, Combat Advantage, Damage Bonus, Skill Enhancement, Weapon Specialization
Kulkor Battlearm Warrior
 
Charge, Class, Defense, Support, Weapon Specialization
Leading Shot
 
Attack Bonus, Class, Support, Weapon Specialization
Leaf Runner Pathfinder
 
Attack Bonus, Class, Mobility, Weapon Specialization
Leaf Runner Sneak
 
Attack Bonus, Class, Stealth, Weapon Specialization
Leaf Runner Sniper
 
Attack Bonus, Class, Mobility, Weapon Specialization
Leaf Runner Student
 
Class, Mobility, Skill Enhancement, Stealth, Weapon Specialization
Lethal Hammer Training
 
Class, Racial, Weapon Specialization
Light Blade Expertise
 
Combat Advantage, Damage Bonus, Weapon Specialization
Light Blade Strike
 
Attack Bonus, Power Enhancement, Weapon Specialization
Longhand Bravo
 
Class, Defense, Forced Movement, Weapon Specialization
Longhand Guardian
 
Class, Defense, Defense Penalty, Mark Punishment, Weapon Specialization
Longhand Student
 
Class, Forced Movement, Skill Enhancement, Weapon Specialization
Mace Strike
 
Attack Bonus, Power Enhancement, Weapon Specialization
Master at Arms
 
Weapon Specialization
Mastery of Knives
 
Implement Specialization, Proficiency Gain, Weapon Specialization
Midnight Blade Brawler
 
Class, Damage Bonus, Mobility, Power Enhancement, Weapon Specialization
Midnight Blade Marauder
 
Attack Bonus, Class, Mobility, Power Enhancement, Weapon Specialization
Midnight Blade Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Midnight Blade Whisperer
 
Class, Combat Advantage, Mobility, Stealth, Weapon Specialization
Mighty Crusader Expertise
 
Defense, Implement Specialization, Weapon Specialization
Minotaur Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Moonbow Dedicate
 
Class, Damage Bonus, Implement Specialization, Proficiency Gain, Weapon Specialization
Moonbow Stalker
 
Class, Proficiency Gain, Weapon Specialization
Moradin's Forge Champion
 
Class, Defense, Mark Punishment, Weapon Specialization
Moradin's Forge Marshal
 
Class, Damage Bonus, Defense, Opportunity Attacks, Teamwork, Weapon Specialization
Moradin's Forge Student
 
Class, Skill Enhancement, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Avalanche
 
Class, Mobility, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Conqueror
 
Class, Condition Infliction, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Crasher
 
Class, Damage Bonus, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Rampart
 
Class, Saving Throw Penalty, Temporary Hit Points, Weapon Specialization
Mountain Thunder Student
 
Attack Bonus, Charge, Class, Skill Enhancement, Weapon Specialization
Nerathan High Blade Captain
 
Class, Defense, Opportunity Attacks, Weapon Specialization
Nerathan High Blade Duelist
 
Class, Damage Bonus, Defense, Weapon Specialization
Nerathan High Blade Soldier
 
Class, Defense, Mark Punishment, Mobility, Teamwork, Weapon Specialization
Nerathan High Blade Student
 
Class, Damage Bonus, Defense, Skill Enhancement, Weapon Specialization
Net Training
Multiclass  
Mobility Hindrance, Multiclass Net, Power Repertoire, Proficiency Gain, Weapon Specialization
Nimble Blade
 
Attack Bonus, Combat Advantage, Weapon Specialization
Ogremight Bruiser
 
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Ogremight Ravager
 
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Ogremight Student
 
Charge, Class, Defense Penalty, Skill Enhancement, Weapon Specialization
Partisan Polearm Captain
 
Class, Combat Advantage, Forced Movement, Power Enhancement, Support, Weapon Specialization
Partisan Polearm Infantry
 
Charge, Class, Combat Advantage, Condition Infliction, Forced Movement, Weapon Specialization
Partisan Polearm Student
 
Condition Infliction, Critical, Skill Enhancement, Weapon Specialization
Pick Expertise
 
Damage Bonus, Size-based, Weapon Specialization
Pick Strike
 
Damage Bonus, Weapon Specialization
Pointed Step Style
 
Class, Power Enhancement, Weapon Specialization
Polearm Expertise
 
Defense, Weapon Specialization
Polearm Flanker
 
Flanking, Weapon Specialization
Polearm Momentum
 
Class, Condition Infliction, Forced Movement, Weapon Specialization
Power Throw
 
Damage Bonus, Weapon Specialization
Precision Throw
 
Attack Bonus, Class, Damage Bonus, Weapon Specialization
Versatile Duelist
 
Class, Proficiency Gain, Weapon Specialization
Weapon Specialization - Paragon
Archer Captain
 
Class, Support, Weapon Specialization
Archery Enforcement
 
Class, Mark Punishment, Racial, Weapon Specialization
Arcing Throw
 
Class, Weapon Specialization
Arena Battle Rhythm
 
Class, Damage Bonus, Miss Mitigation, Weapon Specialization
Blade Channeling Mastery
 
Class, Saving Throw Penalty, Weapon Specialization
Bloody Blade Channeling
 
Class, Saving Throw Penalty, Weapon Specialization
Brutal Ruffian
 
Class, Damage Bonus, Weapon Specialization
Deadly Axe
 
Critical, Damage Bonus, Weapon Specialization
Deceptive Staff
 
Class, Combat Advantage, Miss Mitigation, Weapon Specialization
Deft Blade
 
Attack Bonus, Weapon Specialization
Dizzying Mace
 
Attack Penalty, Class, Weapon Specialization
Enduring Wallop
 
Class, Ongoing Damage, Power Enhancement, Racial, Weapon Specialization
Executioner's Style
 
Class, Damage Bonus, Triggered, Weapon Specialization
Flawless Bladework
 
Miss Mitigation, Racial, Weapon Specialization
Hammer Rhythm
 
Damage Bonus, Miss Mitigation, Weapon Specialization
Hammer Shock
 
Attack Penalty, Class, Fear, Weapon Specialization
Heavy Blade Opportunity
 
Opportunity Attacks, Weapon Specialization
Impaling Spear
 
Attack Bonus, Class, Weapon Specialization
Lashing Flail
 
Class, Forced Movement, Weapon Specialization
Light Blade Precision
 
Damage Bonus, Size-based, Weapon Specialization
Maneuvering Attack
 
Class, Combat Advantage, Forced Movement, Weapon Specialization
Piercing Pick
 
Attack Bonus, Class, Weapon Specialization
Pinning Challenge
 
Class, Condition Infliction, Mark Punishment, Mobility Hindrance, Weapon Specialization
Plunging Blade
 
Class, Critical, Opportunity Attacks, Weapon Specialization
Polearm Gamble
 
Opportunity Attacks, Weapon Specialization
Power Strike Specialization
 
Power Enhancement, Weapon Specialization
Primal Eye
 
Class, Damage Bonus, Weapon Specialization
Punishing Axe
 
Class, Critical, Damage Bonus, Weapon Specialization
Weapon Specialization - Epic
Axe Mastery
 
Critical, Weapon Specialization
Bludgeon Mastery
 
Critical, Weapon Specialization
Bow Mastery
 
Critical, Weapon Specialization
Cleaving Axe
 
Extra Attack, Kill Effect, Weapon Specialization
Deft Aim
 
Attack Bonus, Weapon Specialization
Flail Mastery
 
Critical, Weapon Specialization
Heavy Blade Mastery
 
Critical, Weapon Specialization
Knock-Back Swing
 
Class, Forced Movement, Opportunity Attacks, Weapon Specialization
Light Blade Mastery
 
Critical, Weapon Specialization
Mobile Warrior
 
Class, Mobility, Weapon Specialization
Overwhelming Impact
 
Class, Condition Infliction, Weapon Specialization
Pick Mastery
 
Critical, Weapon Specialization
Worship - Heroic
Accursed Challenge
 
Class, Mark Punishment, Saving Throw Penalty, Worship
Argent Falcon
Familiar  
Combat Advantage, Familiar, Illumination, Support, Worship
Armor of Winter
 
Channel Divinity, Class, Cold Specialization, Condition Infliction, Power Enhancement, Undead-hunting, Worship
Avandra's Boon
 
Class, Miss Mitigation, Saving Throws, Worship
Bitter Cold
 
Class, Cold Specialization, Defense Penalty, Worship
Blessing of Avandra
 
Class, Healing, Racial, Support, Triggered, Worship
Blessing of Corellon
 
Class, Healing, Racial, Support, Triggered, Worship
Bountiful Fortune
 
Channel Divinity, Class, Support, Temporary Hit Points, Worship
Command Undead
 
Channel Divinity, Class, Power Repertoire, Undead-hunting, Worship
Dark Mantle
 
Class, Damage Resistance, Power Enhancement, Worship
Firefoe of Silvanus
 
Damage Resistance, Fire-hunting, Worship
Godsworn Alacrity
 
Class, Critical, Mobility, Skill Enhancement, Worship
Godsworn Assault
 
Attack Bonus, Class, Critical, Skill Enhancement, Worship
Godsworn Avalanche
 
Class, Critical, Forced Movement, Skill Enhancement, Worship
Godsworn Bulwark
 
Class, Critical, Defense, Skill Enhancement, Worship
Godsworn Defender
 
Class, Critical, Defense, Skill Enhancement, Support, Worship
Godsworn Fatalist
 
Class, Cold Specialization, Critical, Damage Bonus, Necrotic Specialization, Skill Enhancement, Worship
Godsworn Mentalist
 
Class, Critical, Damage Bonus, Psychic Specialization, Skill Enhancement, Worship
Godsworn Mystic
 
Class, Concealment, Critical, Skill Enhancement, Worship
Godsworn Radiant
 
Class, Critical, Damage Bonus, Radiant Specialization, Skill Enhancement, Worship
Godsworn Sidestep
 
Class, Critical, Skill Enhancement, Teleportation, Worship
Godsworn Tidedancer
 
Class, Critical, Mobility, Skill Enhancement, Worship
Guileful Shift
 
Class, Mobility, Racial, Triggered, Worship
Halfling's Strength
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Racial, Worship
Hammer of Moradin
 
Class, Implement Specialization, Proficiency Gain, Weapon Specialization, Worship
Lolth's Meat
 
Attack Bonus, Kill Effect, Racial, Worship
Majestic Fervor
 
Attack Bonus, Class, Power Enhancement, Support, Worship
Master of Secrets
 
Class, Power Repertoire, Worship
Memory of Death
 
Class, Combat Advantage, Power Enhancement, Undead-hunting, Worship
Moon Sight
 
Class, Damage Bonus, Psychic Specialization, Triggered, Worship
Moon Strike
 
Combat Advantage, Lycanthrope-hunting, Worship
Noble Indoctrination
Multiclass  
Multiclass Bahamut, Power Repertoire, Skill Training, Teamwork, Worship
Protector's Atonement
 
Class, Support, Worship
Pupil of the All-Father
 
Class, Equipment, Rituals, Worship
Worship - Paragon
Awaken God Fragment
 
Class, Worship
Black Mantle
 
Class, Damage Resistance, Worship
Corrupting Presence
 
Attack Bonus, Class, Necrotic Specialization, Support, Worship
Covenant of the Raven Queen
 
Class, Damage Resistance, Undead-hunting, Worship
Hasten the Rot
 
Class, Condition Infliction, Mobility Hindrance, Necrotic Specialization, Undead-hunting, Worship
Lucky Retribution
 
Class, Combat Advantage, Luck, Racial, Triggered, Worship
Moonbow Prelate
 
Class, Implement Specialization, Power Enhancement, Worship
Worship - Epic
Echo of Letherna
 
Class, Necrotic Specialization, Worship
Harvester of Sorrows
 
Class, Combat Advantage, Kill Effect, Worship
Special Feat Categories
Arcane Defiling - Heroic
Defiling Action
Arcane Defiling  
Action Point, Arcane Defiling
Arcane Defiling - Paragon
Defiling Adept
Arcane Defiling  
Arcane Defiling, Critical
Psionic Defiling
Arcane Defiling  
Arcane Defiling, Power Enhancement
Arcane Defiling - Epic
Arcane Leech
Arcane Defiling  
Arcane Defiling, Healing, Power Enhancement
Defiler's Rejuvenation
Arcane Defiling  
Arcane Defiling, Power Recovery, Psionics, Triggered
Bloodline - Heroic
Accidental Tells
Bloodline  
Luck, Misfortune Bloodline, Racial, Skill Enhancement
Advantageous Eye
Bloodline  
Combat Advantage, Power Enhancement, Support, Vistani Heritage
Ancestral Wrath
Bloodline  
Bloodied, Charge, Forgeborn Heritage, Mobility, Racial
Astral Heritage
Bloodline  
Astral Heritage, Defense, Power Repertoire, Skill Enhancement
Benefit of Foresight
Bloodline  
Fear, Racial, Ruin Heritage, Skill Enhancement
Black Vistani Cat
Bloodline, Familiar  
Class, Familiar, Power Enhancement, Vistani Heritage
Bogtangle Heritage
Bloodline  
Background, Poison, Power Repertoire, Racial, Skill Enhancement
Bogtangle Warrior
Bloodline  
Background, Power Repertoire, Proficiency Gain, Weapon Specialization
Boon of the Made
Bloodline  
Elan Heritage, Damage Resistance, Power Enhancement
Chilling Presence
Bloodline  
Cold Specialization, Power Enhancement, Racial, Winterkin Heritage
Cosmic Eye
Bloodline  
Class, Damage Bonus, Fire Specialization, Power Enhancement, Radiant Specialization, Vistani Heritage
Covenant Eye
Bloodline  
Channel Divinity, Power Recovery, Vistani Heritage
Diverse Focus
Bloodline  
Class, Elan Heritage, Power Repertoire
Dusk Elf Heritage
Bloodline  
Dusk Elf Heritage, Racial, Skill Enhancement, Stealth, Support
Dusk Elf Weapon Training
Bloodline  
Damage Bonus, Dusk Elf Heritage, Proficiency Gain, Racial, Weapon Specialization
Elan Heritage
Bloodline  
Damage Resistance, Elan Heritage, Power Repertoire, Telepathy
Elan Protection
Bloodline  
Class, Defense, Elan Heritage, Support, Triggered
Elan Retribution
Bloodline  
Class, Damage Bonus, Elan Heritage, Mark Punishment, Psychic Specialization, Triggered
Enmity's Eye
Bloodline  
Attack Bonus, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Vistani Heritage
Eye Wand
Bloodline  
Class, Implement Specialization, Miss Mitigation, Triggered, Vistani Heritage
Eye of Death and Despair
Bloodline  
Class, Movement Hindrance, Power Enhancement, Vistani Heritage
Eye of Paranoia
Bloodline  
Condition Infliction, Power Enhancement, Vistani Heritage
Fearsome Flurry
Bloodline  
Attack Penalty, Class, Power Enhancement
Fell Vistani Hound
Bloodline  
Animal Companion, Class, Combat Advantage, Teamwork, Vistani Heritage
Foamgather Heritage
Bloodline  
Foamgather Heritage, Power Repertoire, Racial, Skill Enhancement
Foamgather Warrior
Bloodline  
Attack Bonus, Foamgather Heritage, Power Repertoire, Proficiency Gain, Racial, Weapon Specialization
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Foulborn Heritage
Bloodline  
Foulborn Heritage, Physical Change, Power Repertoire, Psychic Specialization
Gaze of Ruin
Bloodline  
Damage Bonus, Power Repertoire, Racial, Ruin Heritage, Skill Enhancement
Ghostwise Heritage
Bloodline  
Ghostwise Heritage, Perception, Racial, Teamwork
Gloaming Ward
Bloodline  
Bloodied, Concealment, Dusk Elf Heritage, Racial
Guardian's Mishaps
Bloodline  
Class, Marking, Misfortune Bloodline, Racial
Ice Walk
Bloodline  
Mobility, Racial, Winterkin Heritage
Iron Hide Resilience
Bloodline  
Damage Resistance, Forgeborn Heritage, Racial
Keen Hatred
Bloodline  
Attack Bonus, Forgeborn Heritage, Power Enhancement, Racial
Krinth Heritage
Bloodline  
Krinth Heritage, Power Repertoire, Racial, Skill Enhancement, Triggered
Lasting Decay
Bloodline  
Damage Bonus, Power Enhancement, Racial, Ruin Heritage
Lucky Misfortune
Bloodline  
Attack Bonus, Luck, Misfortune Bloodline, Racial, Skill Enhancement
Maledictor's Eye
Bloodline  
Class, Forced Movement, Triggered, Vistani Heritage
Mantle of Misfortune
Bloodline  
Attack Penalty, Forced Movement, Luck, Misfortune Bloodline, Power Repertoire, Racial, Skill Enhancement
Mantle of Unease
Bloodline  
Attack Penalty, Class, Fear, Forced Movement, Foulborn Heritage
Moon Fey Resilience
Bloodline  
Background, Bloodied, Healing, Power Enhancement, Racial
Nature's Vindictive Eye
Bloodline  
Class, Power Enhancement, Shapechange, Vistani Heritage
Orb of the Eye
Bloodline  
Class, Implement Specialization, Power Enhancement, Vistani Heritage
Vampiric Alacrity
Bloodline  
Mobility, Vampiric Heritage
Vampiric Heritage
Bloodline  
Grapple, Healing, Power Repertoire, Vampiric Heritage
Vistani Heritage
Bloodline  
Combat Advantage, Movement Hindrance, Power Repertoire, Skill Enhancement, Vistani Heritage
Winterkin Heritage
Bloodline  
Damage Resistance, Power Repertoire, Racial, Teleportation, Winterkin Heritage
Wrathful Legacy
Bloodline  
Bloodied, Forgeborn Heritage, Power Recovery
Bloodline - Paragon
Aberrant Sight
Bloodline  
Foulborn Heritage, Perception, Physical Change
Accursed Revelation
Bloodline  
Class, Combat Advantage, Foulborn Heritage, Psionics
Body Fuel
Bloodline  
Class, Elan Heritage, Psionics, Second Wind
Dominating Gaze
Bloodline  
Power Repertoire, Skill Enhancement, Vampiric Heritage
Elan Mental Onslaught
Bloodline  
Attack Bonus, Class, Elan Heritage, Triggered
Gathering Night
Bloodline  
Concealment, Dusk Elf Heritage, Racial, Stealth, Triggered
Improved Legacy
Bloodline  
Damage Bonus, Forgeborn Heritage, Power Enhancement, Racial
Mark of the Evil Eye
Bloodline  
Class, Mark Punishment, Power Enhancement, Vistani Heritage
Mist Form Rescue
Bloodline  
Dying, Power Enhancement, Triggered, Vampiric Heritage
Prophetic Preparation
Bloodline  
Class, Power Repertoire, Vistani Heritage
Wrathful Resurgence
Bloodline  
Forgeborn Heritage, Racial, Second Wind, Temporary Hit Points
Bloodline - Epic
Bloodied Horror
Bloodline  
Attack Bonus, Attack Penalty, Bloodied, Bloodied Enemy, Fear, Foulborn Heritage
Far Realm's Blessing
Bloodline  
Bloodied, Foulborn Heritage, Power Recovery, Psionics, Triggered
Gift of the Eternal
Bloodline  
Elan Heritage, Power Recovery, Psionics
Persistent Eye
Bloodline  
Power Enhancement, Vistani Heritage
Psionic Discorporation
Bloodline  
Attack Bonus, Damage Resistance, Dying
Dragonmark - Heroic
Aberrant Mark of Contagion
Dragonmark  
Ongoing Damage, Physical Change, Power Enhancement, Saving Throw Penalty
Aberrant Mark of Madness
Dragonmark  
Defense Penalty, Physical Change, Power Enhancement
Aberrant Mark of Terror
Dragonmark  
Attack Penalty, Fear, Physical Change, Power Enhancement
Mark of Detection
Dragonmark  
Perception, Rituals
Mark of Finding
Dragonmark  
Mobility, Perception, Rituals
Mark of Handling
Dragonmark  
Animal Companion, Defense, Mobility, Mounted Combat, Rituals
Mark of Healing
Dragonmark  
Healing, Rituals, Saving Throws
Mark of Hospitality
Dragonmark  
Healing, Rituals
Mark of Making
Dragonmark  
Equipment, Rituals
Mark of Passage
Dragonmark  
Mobility, Rituals, Teleportation
Mark of Scribing
Dragonmark  
Languages, Rituals, Skill Enhancement
Mark of Sentinel
Dragonmark  
Mobility, Opportunity Attacks, Rituals
Mark of Shadow
Dragonmark  
Miss Mitigation, Rituals, Stealth
Mark of Storm
Dragonmark  
Forced Movement, Lightning Specialization, Mobility, Rituals, Thunder Specialization
Mark of Warding
Dragonmark  
Defense, Mark Punishment, Rituals
Elemental Companion - Heroic
Elemental Companion
Elemental Companion  
Elemental Companion
Elemental Conduit
Elemental Companion  
Elemental Companion, Power Repertoire, Skill Enhancement
Elemental Invigoration
Elemental Companion  
Damage Bonus, Elemental Companion, Support, Triggered
Elemental Vengeance
Elemental Companion  
Attack Bonus, Bloodied Enemey, Combat Advantage, Elemental Companion, Power Repertoire, Triggered
Familiar - Heroic
Active Familiar
Familiar  
Familiar, Mobility
Arcane Familiar
Familiar  
Class, Familiar
Arcane Porter
Familiar  
Equipment, Familiar
Argent Falcon
Familiar  
Combat Advantage, Familiar, Illumination, Support, Worship
Black Vistani Cat
Bloodline, Familiar  
Class, Familiar, Power Enhancement, Vistani Heritage
Bonded Familiar
Familiar  
Class, Familiar, Telepathy
Cast Afar the Spirit
Familiar  
Familiar, Teleportation
Familiar's Vitality
Familiar  
Familiar, Healing, Second Wind
Fey Familiar
Familiar  
Class, Familiar, Racial, Teleportation
Free-Ranging Familiar
Familiar  
Class, Familiar, Mobility
Persistent Spirit
Familiar  
Familiar, Triggered
Quick Familiar
Familiar  
Familiar, Mobility
Familiar - Paragon
Aggressive Familiar
Familiar  
Damage Bonus, Familiar, Power Repertoire
Alert Familiar
Familiar  
Combat Advantage, Defense, Familiar
Enlarge Familiar
Familiar  
Familiar, Flanking, Power Repertoire
Multiclass - Heroic
Acolyte of Divine Secrets
Multiclass  
Multiclass Invoker, Power Repertoire, Proficiency Gain, Skill Training
Acolyte of the Veil
Multiclass  
Multiclass Assassin, Power Repertoire, Proficiency Gain, Skill Training, Stealth
Adept Dilettante
Multiclass  
Multiclass, Power Enhancement, Racial
Arcane Initiate
Multiclass  
Multiclass Wizard, Power Repertoire, Proficiency Gain, Skill Training
Arcane Prodigy
Multiclass  
Damage Bonus, Multiclass Sorcerer, Skill Training
Awakened Potential
Multiclass  
Multiclass Ardent, Multiclass Battlemind, Multiclass Psion, Psionics
Bardic Dilettante
Multiclass  
Healing, Multiclass Bard, Power Repertoire, Proficiency Gain, Skill Training
Bardic Ritualist
Multiclass  
Multiclass Bard, Proficiency Gain, Rituals, Skill Training
Battle Awareness
Multiclass  
Extra Attack, Multiclass Fighter, Skill Training, Triggered
Battle Berserker
Multiclass  
Damage Bonus, Multiclass Barbarian, Skill Training
Binding Initiate
Multiclass  
Multiclass Warlock, Power Repertoire, Proficiency Gain, Skill Training
Blade Initiate
Multiclass  
Defense, Multiclass Swordmage, Power Repertoire, Proficiency Gain, Skill Training
Blade of Faith
Multiclass  
Attack Bonus, Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Blood's Passion
Multiclass  
Multiclass Ardent, Power Repertoire
Blowgun Training
Multiclass  
Multiclass Blowgun, Power Repertoire, Proficiency Gain, Weapon Specialization
Bola Training
Multiclass  
Mobility Hindrance, Multiclass Bola, Proficiency Gain, Weapon Specialization
Bravo
Multiclass  
Attack Bonus, Fear, Multiclass Bravo, Skill Training
Cutthroat
Multiclass  
Multiclass Cutthroat, Skill Enhancement, Skill Training, Stealth
Cyclone Warrior
Multiclass  
Damage Bonus, Multiclass Fighter, Skill Training, Two-weapon Fighting
Defender of the Wild
Multiclass  
Marking, Multiclass Warden, Skill Training
Demanding Talent
Multiclass  
Marking, Multiclass Battlemind, Power Repertoire, Skill Training
Disciple of Divine Wrath
Multiclass  
Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Disciplined Talent
Multiclass  
Multiclass Psion, Power Repertoire, Proficiency Gain, Skill Training
Divine Channeler
Multiclass  
Channel Divinity, Multiclass Avenger, Multiclass Cleric, Multiclass Invoker, Multiclass Paladin, Power Repertoire, Proficiency Gain
Divine Healer
Multiclass  
Healing, Multiclass Cleric, Proficiency Gain, Skill Training
Divine Secretkeeper
Multiclass  
Multiclass Invoker, Proficiency Gain, Rituals, Skill Training
Fervent Talent
Multiclass  
Healing, Multiclass Ardent, Power Repertoire, Skill Training
Focused Talent
Multiclass  
Multiclass Psion, Power Repertoire
Garrote Training
Multiclass  
Combat Advantage, Grapple, Multiclass Garrote, Proficiency Gain, Weapon Specialization
Harbinger of Nature's Wrath
Multiclass  
Multiclass Druid, Power Repertoire, Proficiency Gain, Skill Training
Haunting Shade
Multiclass  
Multiclass Haunting Shade, Perception, Shadow Nature, Skill Enhancement, Stealth, Weapon Specialization
Heart of the Blade
Multiclass  
Multiclass Swordmage, Proficiency Gain, Skill Training
Initiative of the Faith
Multiclass  
Healing, Multiclass Cleric, Power Repertoire, Proficiency Gain, Skill Training
Initiate of the Old Faith
Multiclass  
Multiclass Druid, Power Repertoire, Proficiency Gain, Shapechange, Skill Training
Inspiring Leader
Multiclass  
Healing, Multiclass Warlord, Skill Training, Support, Triggered
Learned Spellcaster
Multiclass  
Equipment, Multiclass Wizard, Proficiency Gain, Rituals, Skill Training
Master of the Fist
Multiclass  
Multiclass Monk, Proficiency Gain, Skill Training, Unarmed Combat
Mending Spirit
Multiclass  
Healing, Multiclass Shaman, Power Repertoire
Monastic Adept
Multiclass  
Multiclass Monk, Power Repertoire, Skill Training
Monastic Disciple
Multiclass  
Damage Bonus, Multiclass Monk, Power Repertoire, Proficiency Gain, Skill Training
Net Training
Multiclass  
Mobility Hindrance, Multiclass Net, Power Repertoire, Proficiency Gain, Weapon Specialization
Noble Indoctrination
Multiclass  
Multiclass Bahamut, Power Repertoire, Skill Training, Teamwork, Worship
Pact Initiate
Multiclass  
Multiclass Warlock, Power Repertoire, Proficiency Gain, Skill Training
Platinum Revelation
Multiclass  
Attack Penalty, Multiclass Bahamut, Power Repertoire, Skill Training, Support
Poisoner
Multiclass  
Damage Bonus, Multiclass Poisoner, Poison, Skill Training
Primal Sharpshooter
Multiclass  
Miss Mitigation, Multiclass Seeker, Power Repertoire, Skill Training
Resourceful Leader
Multiclass  
Defense, Multiclass Warlord, Support, Triggered
Wrathful Warrior
Multiclass  
Damage Bonus, Healing Surge, Multiclass Fighter, Triggered
Multiclass - Paragon
Agile Brawler
Multiclass  
Mobility, Multiclass Fighter, Opportunity Attacks
Arcane Aegis Student
Multiclass  
Marking, Mark Punishment, Multiclass Swordmage, Power Repertoire
Battle Acumen
Multiclass  
Attack Bonus, Multiclass Fighter, Opportunity Attacks
Battle Instructor
Multiclass  
Initiative, Multiclass Warlord, Support
Channel of Faith
Multiclass  
Channel Divinity, Multiclass Cleric, Power Repertoire
Channel of Invocation
Multiclass  
Channel Divinity, Multiclass Invoker, Power Repertoire
Channel of Valor
Multiclass  
Channel Divinity, Multiclass Paladin, Power Repertoire
Channel of Vengeance
Multiclass  
Channel Divinity, Multiclass Avenger, Power Repertoire
Courageous Shooter
Multiclass  
Attack Bonus, Multiclass Ranger
Darkened Soul
Multiclass  
Damage Resistance, Multiclass Assassin, Power Repertoire
Healing Song
Multiclass  
Healing, Multiclass Bard, Skill Enhancement
Implement Master
Multiclass  
Implement Specialization, Multiclass Wizard
Radiant Hunter
Multiclass  
Class combination, Damage Bonus, Multiclass Divine, Radiant Specialization
Pact - Heroic
Balican High Praetor
Pact  
Background, Class, Damage Bonus, Defense, Power Enhancement, Triggered, Support
Balican Praetor
Pact  
Background, Class, Damage Bonus, Power Enhancement, Skill Enhancement, Teamwork
Champion of Raam
Pact  
Class, Defense, Mobility, Power Enhancement, Triggered
Draji Aspirant
Pact  
Background, Class, Forced Movement, Power Enhancement, SKill Enhancement
Draji Devotee
Pact  
Attack Penalty, Class, Fear, Forced Movement, Power Enhancement
Favored of Raam
Pact  
Class, Power Enhancement, Skill Enhancement, Stealth
Golden Lion of Urik
Pact  
Class, Condition Infliction, Extra Attack, Kill Effect, Teamwork, Thunder Specialization
Nibenese Bride
Pact  
Class, Condition Infliction, Power Enhancement, Skill Enhancement
Nibenese Favored Wife
Pact  
Class, Damage Bonus, Damage Resistance, Power Enhancement, Psychic Specialization, Triggered
Yellow Cloak of Urik
Pact  
Class, Condition Infliction, Mobility Hindrance, Power Enhancement, Skill Enhancement
Spellscar - Heroic
Arcane Malice
Spellscar  
Attack Bonus, Damage Bonus, Spellscar
Corrupting Attacks
Spellscar  
Defense Penalty, Power Enhancement, Spellscar
Earth Mote's Stability
Spellscar  
Mobility, Racial, Saving Throws, Skill Enhancement, Spellscar
Flamespeed Shifting
Spellscar  
Damage Bonus, Fire Specialization, Mobility, Power Enhancement, Racial, Spellscar
Lingering Fade
Spellscar  
Power Enhancement, Racial, Spellscar, Stealth
Memories of Destruction
Spellscar  
Condition Negation, Power Enhancement, Racial, Spellscar
Path of the Scarred
Spellscar  
Damage Bonus, Fire Specialization, Power Enhancement, Spellscar
Pernicious Onslaught
Spellscar  
Fire Specialization, Necrotic Specialization, Ongoing Damage, Spellscar
Plague of Chance
Spellscar  
Condition Infliction, Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar, Stealth
Plagued Breath
Spellscar  
Bloodied, Damage Bonus, Necrotic Specialization, Ongoing Damage, Power Enhancement, Racial, Spellscar
Plagued Regeneration
Spellscar  
Damage Bonus, Healing, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Plaguescrorch Accuracy
Spellscar  
Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Plaguing Bloodhunt
Spellscar  
Bloodied Enemy, Damage Bonus, Fire Specialization, Necrotic Specialization, Racial, Spellscar
Planar Distortion
Spellscar  
Forced Movement, Power Enhancement, Racial, Spellscar, Teleportation
Poison Plague Feast
Spellscar  
Racial, Saving Throws, Spellscar, Temporary Hit Points
Team - Heroic
Audacious Crow
Team  
Skill Enhancement, Teamwork
Blood Brothers
Team  
Bloodied, Class, Damage Bonus, Teamwork
Bloodied Spear
Team  
Attack Bonus, Damage Bonus, Teamwork, Opportunity Attacks
Courageous Heart
Team  
Saving Throws, Teamwork
Enduring Mountain
Team  
Healing, Healing Surge, Teamwork
Fearsome Host
Team  
Fear, Skill Enhancement, Teamwork
Four Winds
Team  
Skill Enhancement, Teamwork
Furtive Signals
Team  
Combat Advantage, Languages, Skill Enhancement, Stealth, Support, Teamwork
Grasping Magpies
Team  
Skill Enhancement, Teamwork
Midnight Stalker
Team  
Skill Enhancement, Stealth, Teamwork
Class Feats
Ardent - Heroic
Ardent Tsucora Initiation
 
Class, Movement Hindrance, Power Enhancement, Racial
Bloodied Enmity
 
Bloodied, Class, Damage Bonus, Triggered
Bolstering Mantle
 
Class, Healing Surge, Saving Throws, Support, Temporary Hit Points, Triggered
Destructive Eruption
 
Class, Damage Bonus, Power Enhancement, Support
Elan Protection
Bloodline  
Class, Defense, Elan Heritage, Support, Triggered
Elated Emotions
 
Class, Skill Enhancement, Support
Gestalt Anchor
 
Defense, Initiative, Psionics, Racial, Support, Triggered
Heartening Surge
 
Attack Bonus, Class, Defense, Mobility, Power Enhancement
Mantle of Readiness
 
Class, Mobility, Support
Mantle of Understanding
 
Class, Saving Throws, Support, Triggered
Mantle of Unease
Bloodline  
Attack Penalty, Class, Fear, Forced Movement, Foulborn Heritage
Martyr's Surge
 
Bloodied, Class, Healing, Power Enhancement
Outraged Vengeance
 
Class, Damage Bonus, Power Enhancement, Support
Path to Clarity
 
Class, Power Enhancement, Racial, Saving Throws
Ardent - Paragon
Accursed Revelation
Bloodline  
Class, Combat Advantage, Foulborn Heritage, Psionics
Alacrity of Fortune
 
Class, Mobility, Support
Bolstering Wind
 
Bloodied, Class, Healing, Second Wind, Support
Clarified Instincts
 
Class, Perception, Skill Enhancement, Support
Close the Gap
 
Class, Initiative, Mobility, Support
Elation of Fortune
 
Attack Bonus, Class, Support, Triggered
Great Alacrity
 
Class, Mobility, Power Enhancement, Support
Implacable Outrage
 
Class, Forced Movement, Power Enhancement
Improved Ardent Surge
 
Class, Healing, Power Enhancement
Instinctive Advance
 
Class, Mobility, Power Enhancement
Mantle of Caution
 
Bloodied, Class, Defense, Support
Ardent - Epic
Critical Understanding
 
Bloodied, Class, Defense, Power Enhancement, Support
Endangering Outrage
 
Class, Damage Bonus, Power Enhancement
Epic Alacrity
 
Class, Mobility, Power Enhancement, Support
Infectious Euphoria
 
Class, Power Enhancement, Support, Temporary Hit Points
Instinctive Surge
 
Class, Healing, Power Enhancement, Triggered
Artificer - Heroic
Academy Prodigy
 
Class, Racial, Skill Enhancement
Accurate Magic Armaments
 
Attack Bonus, Class, Equipment, Support
Arcane Trapsmith
 
Class, Skill Enhancement, Traps
Astral Elixir
 
Class, Damage Resistance, Power Enhancement, Racial, Radiant Specialization, Saving Throws
Bolstering Admixture
 
Class, Racial, Saving Throws, Support
Charging Admixture
 
Charge, Class, Damage Bonus, Power Enhancement, Support
Clarifying Infusion
 
Class, Condition Negation, Power Enhancement, Saving Throws, Support
Crossbow Caster
 
Class, Implement Specialization, Proficiency Gain, Weapon Specialization
Cunning Artifice
 
Class, Combat Advantage, Racial, Skill Enhancement, Support
Defensive Minion
 
Class, Defense, Summoning
Draconic Augmentation
 
Class, Damage Bonus, Racial, Teamwork
Dwarven Rejuvenation
 
Class, Defense, Racial, Support, Triggered
Echoing Rejuvenation
 
Class, Damage Resistance, Racial, Triggered
Eldritch Fusillade Expertise
 
Class, Implement Specialization, Weapon Specialization
Elemental Infusion
 
Class, Damage Resistance, Power Enhancement, Saving Throws, Support
Feymind Infusion
 
Class, Power Enhancement, Racial, Saving Throws, Support
Free-Ranging Familiar
Familiar  
Class, Familiar, Mobility
Furious Concoction
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Gloaming Infusion
 
Class, Damage Resistance, Power Enhancement, Racial, Support
Hammer of Moradin
 
Class, Implement Specialization, Proficiency Gain, Weapon Specialization, Worship
Human Innovation
 
Action Point, Class, Equipment, Support
Improved Augment Energy
 
Attack Bonus, Class, Support
Improved Shielding Elixir
 
Class, Damage Resistance, Power Enhancement
Inciting Energy
 
Class, Equipment, Initiative, Racial, Support
Iron Formula
 
Class, Defense, Power Enhancement, Racial
Lucky Draft
 
Class, Defense, Luck, Power Enhancement, Racial
Master Crafter
 
Class, Equipment, Rituals
Master Mixer
 
Class, Equipment
Nature's Rejuvenation
 
Class, Mobility, Racial, Support, Triggered
Nession Rejuvenation
 
Class, Damage Bonus, Fire Specialization, Racial, Support, Triggered
Phantasmal Elixir
 
Class, Power Enhancement, Racial, Stealth, Teamwork
Potent Restorables
 
Class, Healing
Artificer - Paragon
Dungeon Enchanter
 
Class, Equipment, Rituals
Enhanced Resistive Formula
 
Class, Temporary Hit Points, Support
Artificer - Epic
Defensive Enchanting
 
Class, Defense
Assassin - Heroic
Assassin's Challenge
 
Class Combination, Power Enhancement, Mark Punishment, Proficiency Gain
Assassin's Cloak
 
Class, Stealth
Assassin's Escape
 
Class, Damage Resistance, Triggered
Avernian Emissary Wrath
 
Class, Miss Mitigation, Racial
Betrayal of Zerthimon
 
Class, Combat Advantage, Initiative
Blood Devourer Shifting
 
Bloodied, Bloodied Enemy, Class, Damage Bonus, Racial
Brutal Shroud
 
Class, Damage Bonus
Crimson Eye Action
 
Action Point, Class, Damage Bonus, Racial
Cruel Shroud
 
Class, Combat Advantage
Cursed Shadow
 
Class Combination, Concealment, Damage Resistance, Mobility, Teleportation
Darkness's Wings
 
Class, Perception, Power Recovery, Racial
Darting Shade
 
Class, Teleportation, Triggered
Dawn Hunter Training
 
Class, Damage Bonus, Power Enhancement
Death Sight
 
Bloodied Enemy, Class, Perception
Death Wastes Nothing
 
Class, Kill Effect, Racial, Triggered
Deific Instrument
 
Class Combination, Damage Bonus
Devastating Shroud
 
Class, Critical
Dirty Fighting
 
Class, Damage Bonus, Initiative
Disciplined Killer
 
Class Combination, Damage Bonus, Power Enhancement
Eilserv's Treachery
 
Class, Power Recovery, Racial
Enduring Shroud
 
Class, Kill Effect
Eternal Void Memories
 
Class, Damage Bonus, Power Enhancement, Racial
Evade and Strike
 
Class, Damage Bonus, Power Enhancement, Racial
Eye of Death and Despair
Bloodline  
Class, Movement Hindrance, Power Enhancement, Vistani Heritage
Feyborn Pursuer
 
Class, Power Enhancement, Racial, Teleportation
Flickering Fortunes
 
Class, Power Enhancement, Second Wind
Ghostly Voyage
 
Class, Damage Resistance, Power Enhancement, Racial
Grave Dust Advantage
 
Class, Racial, Triggered
Horned Nightmare
 
Charge, Class, Mobility, Racial
Hungry Sky Shadows
 
Class, Damage Bonus, Racial
Hunter in the Gloom
 
Attack Bonus, Class, Power Enhancement, Racial
Hunting Shadow
 
Class, Damage Bonus, Power Enhancement, Racial, Teleportation
Initiate of Three Masks
 
Class, Defense, Power Enhancement, Racial
Insidious Shroud
 
Class, Power Enhancement, Racial
Keeper of the Black Flame
 
Class, Power Enhancement, Racial
Killer's Insight
 
Class, Power Enhancement
Leaping Shadows
 
Class, Kill Effect, Power Enhancement, Teleportation
Lethal Shroud
 
Class, Damage Bonus
Maw of the Hungry Killer
 
Class, Kill Effect, Racial, Teleportation
Menacing Sorcery
 
Class Combination, Defense
Merciless Nature
 
Class, Combat Advantage, Power Enhancement, Racial
Mind of Flawless Sight
 
Attack Bonus, Class, Racial
Murderous Hunter
 
Class Combination, Damage Bonus, Miss Mitigation
Nightmare Recoil
 
Class, Fear, Forced Movement, Miss Mitigation
Oathbound Stalker
 
Class Combination, Teleportation
Obsidian Cave Recovery
 
Class, Power Recovery, Racial, Second Wind
Phantom Blade Evasion
 
Class, Racial, Teleportation, Triggered
Quick and Dead
 
Class, Power Enhancement, Racial, Teleportation
Assassin - Paragon
Close to Death
 
Bloodied, Class, Power Enhancement, Racial, Teleportation
Concealing Shades
 
Class, Concealment, Power Enhancement, Racial, Support
Death Veil
 
Class, Power Enhancement, Racial, Stealth, Undead-hunting
Death Walk
 
Class, Power Enhancement, Racial, Teleportation, Triggered
Death's Pall
 
Class, Concealment
Expert Sneak
 
Class, Combat Advantage
Fade into Shadow
 
Bloodied, Class, Teleportation, Triggered
Fey Gambit
 
Class, Combat Advantage, Racial, Teleportation
Grave Dust Slayer
 
Class, Damage Bonus, Racial, Triggered
Grave Step
 
Class, Kill Effect, Power Enhancement, Teleportation
Horns of the Shadow Reaper
 
Attack Bonus, Charge, Class, Mobility, Power Enhancement, Racial
Killer in the Crowd
 
Attack Bonus, Class, Defense
Nightmare Master
 
Class, Condition Infliction, Fear
Assassin - Epic
One with Shadow
 
Class, Stealth
Avenger - Heroic
Agile Stand
 
Class, Mobility
Astral Enmity
 
Class, Damage Bonus, Power Enhancement, Racial
Avenger's Fortunes
 
Class, Healing Surge, Mobility, Racial
Avenging Allure
 
Class, Forced Movement, Power Enhancement
Avenging Opportunist
 
Class, Kill Effect, Racial
Avenging Resolution
 
Class, Damage Bonus
Burning Wrath of Phlegethos
 
Class, Damage Bonus, Fire Specialization, Triggered
Closing Pledge
 
Class, Mobility, Triggered
Deific Instrument
 
Class Combination, Damage Bonus
Divine Assault
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Divine Distraction
 
Class, Damage Bonus, Support
Dodgy Charge
 
Charge, Class, Defense, Racial
Draconic Enmity
 
Attack Bonus, Class, Racial
Emboldening Critical
 
Class, Critical, Damage Bonus, Support
Enmity's Eye
Bloodline  
Attack Bonus, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Vistani Heritage
Evade and Strike
 
Class, Damage Bonus, Power Enhancement, Racial
Fearless Seeker
 
Class, Damage Resistance, Power Enhancement, Racial, Triggered
Fearsome Fury
 
Attack Penalty, Class, Fear, Power Enhancement, Racial
Fey Fate
 
Class, Damage Bonus, Racial, Triggered
Feyborn Pursuer
 
Class, Power Enhancement, Racial, Teleportation
Furious Charge
 
Charge, Class, Damage Bonus, Miss Mitigation, Power Enhancement, Racial
Godsworn Alacrity
 
Class, Critical, Mobility, Skill Enhancement, Worship
Godsworn Assault
 
Attack Bonus, Class, Critical, Skill Enhancement, Worship
Godsworn Avalanche
 
Class, Critical, Forced Movement, Skill Enhancement, Worship
Godsworn Bulwark
 
Class, Critical, Defense, Skill Enhancement, Worship
Godsworn Defender
 
Class, Critical, Defense, Skill Enhancement, Support, Worship
Godsworn Fatalist
 
Class, Cold Specialization, Critical, Damage Bonus, Necrotic Specialization, Skill Enhancement, Worship
Godsworn Mentalist
 
Class, Critical, Damage Bonus, Psychic Specialization, Skill Enhancement, Worship
Godsworn Mystic
 
Class, Concealment, Critical, Skill Enhancement, Worship
Godsworn Radiant
 
Class, Critical, Damage Bonus, Radiant Specialization, Skill Enhancement, Worship
Godsworn Sidestep
 
Class, Critical, Skill Enhancement, Teleportation, Worship
Godsworn Tidedancer
 
Class, Critical, Mobility, Skill Enhancement, Worship
Guaranteed Retribution
 
Attack Bonus, Class, Triggered
Guileful Shift
 
Class, Mobility, Racial, Triggered, Worship
Improved Armor of Faith
 
Class, Defense
Invigorating Pursuit
 
Charge, Class, Damage Bonus, Defense
Memory of Death
 
Class, Combat Advantage, Power Enhancement, Undead-hunting, Worship
Oath's Strike
 
Class, Marking, Power Enhancement
Oath of Urgency
 
Channel Divinity, Class, Power Recovery, Power Repertoire
Oathbound Stalker
 
Class Combination, Teleportation
Psychic Retaliation
 
Class, Power Enhancement, Racial
Wrenching Abjuration
 
Channel Divinity, Class, Forced Movement, Power Enhancement
Avenger - Paragon
Arbiter of Justice
 
Bloodied Enemy, Class, Damage Bonus, Triggered
Avenging Surge
 
Class, Teamwork, Temporary Hit Points
Black Mantle
 
Class, Damage Resistance, Worship
Censure's Grip
 
Class, Combat Advantage, Movement Hindrance
Chilling Oath
 
Class, Condition Infliction, Power Enhancement, Racial
Divine Passion
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Support
Eager for Vengeance
 
Class, Damage Bonus, Initiative
Exposing Oath
 
Class, Necrotic Specialization, Radiant Specialization
Halo of Isolation
 
Class, Mobility Hindrance
Inexorable Pursuit
 
Charge, Class, Mobility
Inspiring Oath
 
Class, Mobility, Power Enhancement, Support
Onslaught of Enmity
 
Class, Mobility, Power Enhancement
Painful Oath
 
Class, Damage Bonus
Pledge of Retribution
 
Attack Bonus, Class, Miss Mitigation
Protected Isolation
 
Class, Defense
Avenger - Epic
Blade of the Raven Queen
 
Class, Necrotic Specialization, Racial
Enmity Shared
 
Class, Combat Advantage, Power Enhancement, Support
Enmity's Dark Vigor
 
Class, Racial, Temporary Hit Points, Triggered
Fist of Heaven
 
Class, Saving Throw Penalty
Halo of Tethering
 
Class, Mobility, Triggered
Halo of Warding
 
Class, Extra Attack, Opportunity Attacks
Hand of Divine Guidance
 
Class, Critical
Harvester of Sorrows
 
Class, Combat Advantage, Kill Effect, Worship
Heavenly Torrent
 
Attack Bonus, Class, Critical, Support
Iron-Clad Oath
 
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Mighty Enmity
 
Class, Power Enhancement
Barbarian - Heroic
Berserk Vitality
 
Bloodied, Class, Temporary Hit Points, Triggered
Blood Brothers
Team  
Bloodied, Class, Damage Bonus, Teamwork
Bloody Triumph
 
Bloodied Enemy, Class, Damage Bonus, Support
Brutal Reach
 
Class, Damage Bonus, Weapon Specialization
Deadly Rage
 
Class, Damage Bonus
Eager Charger
 
Charge, Class, Damage Bonus, Mobility, Power Enhancement
Elemental Barbarian
 
Attack Bonus, Class, Power Enhancement, Racial
Fearsome Bloodlust
 
Bloodied Enemy, Class, Temporary Hit Points, Triggered, Support
Fearsome Charge
 
Charge, Class, Forced Movement, Power Enhancement
Furious Charge
 
Charge, Class, Damage Bonus, Miss Mitigation, Power Enhancement, Racial
Hurl Weapon
 
Class, Weapon Specialization
Improved Rageblood Vigor
 
Class, Damage Resistance
Improved Thaneborn Triumph
 
Class, Damage Bonus, Support
Improvised Missile
 
Class, Weapon Specialization
Insatiable Rage of Minauros
 
Class, Damage Bonus, Racial
Inspiring Triumph
 
Class, Defense, Power Enhancement, Racial, Support
Radiant Rage
 
Class Combination, Damage Bonus, Healing Surge, Radiant Specialization
Wrathful Recovery
 
Class, Healing, Second Wind
Barbarian - Paragon
Angry Grandfather
 
Class, Dying, Saving Throws
Bloodthirsty Visage
 
Class, Damage Bonus, Fear
Double Lunge
 
Class, Damage Bonus, Power Enhancement
Echoing Roar
 
Class, Power Recovery, Second Wind
Fey Charge
 
Charge, Class, Racial, Teleportation
Savage Rampage
 
Class, Critical, Extra Attack
Barbarian - Epic
Charging Rampage
 
Charge, Class, Critical
Enduring Rage
 
Class, Condition Negation
Overpowering Charge
 
Charge, Class, Condition Infliction
Bard - Heroic
Advantage of Cunning
 
Class, Forced Movement
Bard of All Trades
 
Class, Skill Enhancement
Bardic Knowledge
 
Class, Skill Enhancement
Bardic Wayfarer
 
Class, Teleport, Teleportation
Battle Cadence
 
Class, Damage Bonus, Mobility, Power Enhancement, Teamwork
Battle Song Expertise
 
Attack Bonus, Class, Forced Movement
Combat Virtuoso
 
Class, Multiclassing, Power Enhancement
Cooperative Chance
 
Attack Penalty, Class, Mobility, Power Enhancement, Racial, Support, Triggered
Envoy to the Fey
 
Background, Class, Languages, Skill Enhancement
Extended Prescience
 
Class, Defense, Support, Triggered
Feyborn Charm
 
Attack Bonus, Class, Damage Bonus, Racial, Skill Enhancement
Friendly Deception
 
Class, Power Enhancement, Skill Enhancement
Improved Majestic Word
 
Class, Power Enhancement, Temporary Hit Points
Infernal Clamor
 
Attack Bonus, Class, Power Enhancement, Support
Infuriating Escape
 
Class, Combat Advantage, Power Enhancement, Racial, Support
Majestic Fervor
 
Attack Bonus, Class, Power Enhancement, Support, Worship
Moon Sight
 
Class, Damage Bonus, Psychic Specialization, Triggered, Worship
Phalanx Advance
 
Class, Mobility, Racial, Support
Prescient Fortification
 
Class, Support
Bard - Paragon
Disheartening Presence
 
Attack Penalty, Bloodied Enemy, Class
Improved Cunning
 
Class, Mobility, Support
Improved Valor
 
Class, Temporary Hit Points
Lyric of Rejuvenation
 
Class, Healing
Majestic Rescue
 
Class, Power Enhancement, Saving Throws
Prescient Aid
 
Attack Bonus, Class, Miss Mitigation, Support
Bard - Epic
Bard Implement Mastery
 
Class, Critical, Implement Specialization
Long Arm of Virtue
 
Class, Support
Multiclass Mastery
 
Class, Multiclass
Prescient Resurgence
 
Action Point, Class, Power Recovery, Support
Battlemind - Heroic
Battlemind Duulora Initiation
 
Class, Marking, Racial
Blurred Longstep
 
Class, Mobility, Power Enhancement
Bolstering Spike
 
Class, Mark Punishment, Power Enhancement, Temporary Hit Points
Brimming Wrath
 
Class, Mark Punishment, Power Enhancement, Psionics, Racial
Death's Grasp
 
Class, Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Deceptive Mind
 
Class, Defense, Power Enhancement
Elan Retribution
Bloodline  
Class, Damage Bonus, Elan Heritage, Mark Punishment, Psychic Specialization, Triggered
Feral Advance
 
Class, Mobility, Power Enhancement, Racial
Feywild Advance
 
Class, Power Enhancement, Psionics, Racial, Teleportation
Group in Motion
 
Class, Mobility, Racial, Support, Triggered
Harrying Step
 
Class, Power Enhancement, Teleportation
Immovable Resilience
 
Class, Power Enhancement
Improved Speed of Thought
 
Class, Mobility, Power Enhancement
Iron Trap
 
Class, Combat Advantage, Marking, Power Enhancement, Racial
Kinetic Reel
 
Class, Forced Movement, Power Enhancement
Lure of Iron
 
Class, Forced Movement, Mark Punishment
Punishing Spike
 
Class, Mark Punishment, Power Enhancement, Saving Throw Penalty
Pursuing Step
 
Class, Combat Advantage, Power Enhancement
Quick Reaction
 
Class, Initiative, Mobility, Power Enhancement
Battlemind - Paragon
Blurring Speed
 
Class, Concealment, Defense, Power Enhancement
Defiant Resilience
 
Bloodied, Class, Damage Resistance, Power Recovery, Triggered
Demand's Reach
 
Class, Marking, Power Enhancement
Ferocious Resilience
 
Class, Damage Bonus, Power Enhancement
Harried Recovery
 
Class, Extra Attack, Power Recovery, Psionics
Harrier's Control
 
Class, Forced Movement, Marking, Power Enhancement
Linebreaker
 
Class, Forced Movement, Power Enhancement
Battlemind - Epic
Battlemind Menace
 
Class, Defense, Power Enhancement
Fearsome Spike
 
Class, Marking, Mark Punishment
Inexorable Speed
 
Class, Defense, Mobility, Power Enhancement
Invigorating Demand
 
Class, Mark Punishment, Psionics, Temporary Hit Points
Prescient Spike
 
Class, Mark Punishment, Power Enhancement
Cleric - Heroic
Battle Cleric Armaments
 
Class, Proficiency Gain, Shield
Battle Healer
 
Class, Healing, Triggered
Bountiful Fortune
 
Channel Divinity, Class, Support, Temporary Hit Points, Worship
Breath of Life
 
Class, Power Enhancement, Racial, Support, Temporary Hit Points
Dark Mantle
 
Class, Damage Resistance, Power Enhancement, Worship
Deepstone Blessing
 
Class, Power Enhancement, Racial, Temporary Hit Points
Defensive Grace
 
Channel Divinity, Class, Defense, Triggered
Divine Boon
 
Channel Divinity, Class, Damage Bonus, Radiant Specialization, Undead-hunting
Domain Synergy
 
Attack Bonus, Channel Divinity, Class, Triggered
Dwarf Battle Priest
 
Class, Power Enhancement, Temporary Hit Points
Fate's Warning
 
Channel Divinity, Class, Defense, Triggered
Feyborn Fortune
 
Attack Bonus, Channel Divinity, Class, Racial, Support
Fortifying Word
 
Class, Defense, Power Enhancement, Saving Throws
Grave Fortune
 
Channel Divinity, Class, Damage Bonus, Necrotic Specialization, Power Enhancement
Greater Divine Fortune
 
Attack Bonus, Channel Divinity, Class, Power Enhancement, Saving Throws
Greater Turning
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Undead-hunting
Harbinger of Recovery
 
Class, Dying, Skill Enhancement, Support
Healer's Symbol
 
Class, Healing, Healing Surge, Implement Specialization
Holy Resolve
 
Class, Healing, Power Enhancement, Racial
Pacifist Healer
 
Class, Healing
Pacifist's Reward
 
Class, Temporary Hit Points, Triggered
Cleric - Paragon
Assured Healing
 
Class, Healing, Miss Mitigation
Dazing Rebuke
 
Channel Divinity, Class, Condition Infliction, Power Enhancement, Undead-hunting
Defensive Healing Word
 
Class, Defense, Power Enhancement
Divine Cleansing
 
Channel Divinity, Class, Power Enhancement, Saving Throws, Support, Undead-hunting
Extended Healing Word
 
Class, Healing, Power Enhancement
Gambler's Word
 
Class, Critical, Power Recovery
Merciful Power
 
Class, Power Enhancement, Saving Throws, Support
Merciful Shift
 
Class, Mobility, Power Enhancement, Support
Radiant Vessel
 
Class, Healing, Power Enhancement, Radiant Specialization
Shared Fortune
 
Channel Divinity, Class, Power Enhancement, Support
Cleric - Epic
Beatific Healer
 
Class, Healing, Power Enhancement
Epic Turning
 
Channel Divinity, Class, Power Enhancement, Undead-hunting
Radiant Advantage
 
Class, Combat Advantage, Radiant Specialization, Support
Druid - Heroic
Agile Form
 
Class, Mobility, Shapechange
Ape's Reach
 
Bloodied, Class, Shapechange, Skill Enhancement
Beast Form Eyes
 
Class, Perception, Shapechange, Skill Enhancement
Cheetah's Speed
 
Bloodied, Class, Mobility, Shapechange
Constrictors Grasp
 
Class, Grapple, Shapechange, Skill Enhancement
Druid of Darkness
 
Class, Combat Advantage, Damage Bonus, Racial, Shapechange
Enraged Boar Form
 
Charge, Class, Damage Bonus, Shapechange
Fortune's Predator
 
Class, Mobility, Racial, Shapechange
Monkey's Rush
 
Class, Forced Movement, Shapechange, Skill Enhancement
Nature's Vindictive Eye
Bloodline  
Class, Power Enhancement, Shapechange, Vistani Heritage
Predator's Burst
 
Charge, Class, Damage Bonus, Mobility, Shapechange
Primal Instinct
 
Class, Initiative, Support
Quick Stow
 
Class, Equipment, Shapechange
Druid - Paragon
Bolstered Swarm
 
Class, Shapechange, Temporary Hit Points
Bolstering Guardian
 
Class, Kill Effect, Temporary Hit Points, Support
Brutal Grappler Form
 
Class, Grapple, Shapechange
Commanding Form
 
Class, Summoning, Shapechange
Ferocious Tiger Form
 
Class, Combat Advantage, Damage Bonus, Shapechange
Fierce Thrasher Form
 
Class, Forced Movement, Shapechange
Hunting Wolf Form
 
Class, Mobility, Perception, Shapechange, Skill Enhancement
Pouncing Form
 
Class, Mobility, Shapechange
Primal Fury
 
Attack Bonus, Bloodied Enemy, Class
Quick Wild Shape
 
Class, Power Enhancement, Shapechange
Druid - Epic
Guardian Resurgence
 
Class, Healing, Second Wind, Support
Primal Aspect Form
 
Bloodied, Class, Healing, Shapechange
Primal Summoning Expertise
 
Class, Summoning
Fighter - Heroic
Agile Superiority
 
Attack Bonus, Class, Opportunity Attacks
Arena-Fighter's Recovery
 
Class, Damage Bonus, Second Wind, Weapon Specialization
Black Hood Butcher
 
Accuracy Enhancement, Class, Critical, Weapon Specialization
Black Hood Student
 
Class, Damage Bonus, Skill Enhancement, Weapon Specialization
Bloodied Invigoration
 
Bloodied, Class, Racial, Temporary Hit Points
Bloodseeker
 
Bloodied Enemy, Class, Damage Bonus, Mark Punishment, Racial
Bracing Breath
 
Attack Bonus, Class, Power Enhancement, Racial, Temporary Hit Points
Brutal Brawler
 
Class, Damage Bonus, Unarmed Combat
Brutal Flanker
 
Class, Damage Bonus, Flanking, Teamwork
Changeling's Mark
 
Class, Marking, Power Enhancement, Racial
Darkfire Strike
 
Class, Combat Advantage, Mark Punishment, Power Enhancement, Racial
Deep Gash
 
Class, Ongoing Damage, Saving Throw Penalty, Weapon Specialization
Defensive Challenge
 
Class, Defense, Mark Punishment, Shield, Support
Devoted Enforcement
 
Class, Damage Bonus, Mark Punishment, Shield
Dirty Fighting
 
Class, Damage Bonus, Initiative
Draconic Enforcement
 
Class, Damage Bonus, Mark Punishment, Racial
Dragonfire Mark
 
Class, Damage Bonus, Mark Punishment
Duelist's Panache
 
Class, Mobility, Skill Enhancement
Dwarf Stoneblood
 
Class, Healing Surge, Racial, Temporary Hit Points
Eladrin's Challenge
 
Attack Penalty, Class, Mark Punishment, Racial, Weapon Specialization
Elsir Hammer Champion
 
Attack Bonus, Class, Mark Punishment, Mobility, Triggered, Weapon Specialization
Elsir Hammer Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Encouraging Shield
 
Class, Defense, Shield
Expanded Arena Training
 
Class, Proficiency Gain, Weapon Specialization
Fearsome Toughness
 
Class, Marking, Power Enhancement, Racial
Fey Blades
 
Class, Racial, Two-weapon Fighting, Weapon Specialization
Fighter Weapon Specialization
 
Class, Damage Bonus, Weapon Specialization
Focused Superiority
 
Class, Damage Bonus, Opportunity Attacks
Goliath Crusher
 
Class, Critical, Damage Bonus, Mark Punishment, Racial
Group Assault
 
Class, Damage Bonus, Mark Punishment, Racial, Support
Hewing Charge
 
Charge, Class, Damage Bonus, Weapon Specialization
Hip Throw
 
Class, Condition Infliction, Critical, Grapple
Inescapable Hold
 
Class, Grapple
Ironstar Crusher
 
Class, Combat Advantage, Critical, Forced Movement, Mark Punishment, Weapon Specialization
Ironstar Student
 
Attack Penalty, Class, Skill Enhancement, Weapon Specialization
Keeper of Storm
 
Class, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Kulkor Battlearm Student
 
Class, Combat Advantage, Damage Bonus, Skill Enhancement, Weapon Specialization
Kulkor Battlearm Warrior
 
Charge, Class, Defense, Support, Weapon Specialization
Light-footed Warrior
 
Class, Mobility, Racial
Lingering Wrath
 
Attack Bonus, Class, Mark Punishment, Power Enhancement, Racial
Longhand Guardian
 
Class, Defense, Defense Penalty, Mark Punishment, Weapon Specialization
Longhand Student
 
Class, Forced Movement, Skill Enhancement, Weapon Specialization
Marked Fury
 
Attack Penalty, Class, Mark Punishment
Master of Rumbling Earth
 
Attack Bonus, Class, Damage Bonus, Power Enhancement, Racial
Midnight Blade Brawler
 
Class, Damage Bonus, Mobility, Power Enhancement, Weapon Specialization
Midnight Blade Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Mobile Enforcement
 
Class, Mark Punishment, Mobility
Moradin's Forge Champion
 
Class, Defense, Mark Punishment, Weapon Specialization
Moradin's Forge Student
 
Class, Skill Enhancement, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Rampart
 
Class, Saving Throw Penalty, Temporary Hit Points, Weapon Specialization
Mountain Thunder Student
 
Attack Bonus, Charge, Class, Skill Enhancement, Weapon Specialization
Nerathan High Blade Soldier
 
Class, Defense, Mark Punishment, Mobility, Teamwork, Weapon Specialization
Nerathan High Blade Student
 
Class, Damage Bonus, Defense, Skill Enhancement, Weapon Specialization
Offensive Resilience
 
Attack Bonus, Bloodied, Class, Second Wind
Ogremight Bruiser
 
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Ogremight Student
 
Charge, Class, Defense Penalty, Skill Enhancement, Weapon Specialization
Opportunistic Accuracy
 
Class, Miss Mitigation, Power Recovery, Racial
Partisan Polearm Infantry
 
Charge, Class, Combat Advantage, Condition Infliction, Forced Movement, Weapon Specialization
Partisan Polearm Student
 
Condition Infliction, Critical, Skill Enhancement, Weapon Specialization
Pin Down
 
Class, Condition Infliction, Grapple
Polearm Momentum
 
Class, Condition Infliction, Forced Movement, Weapon Specialization
Potent Enforcement
 
Class, Damage Bonus, Mark Punishment
Wrenching Grasp
 
Class, Damage Bonus, Grapple, Miss Mitigation
Fighter - Paragon
Advantageous Perspective
 
Class, Critical, Racial, Size-based
Archery Enforcement
 
Class, Mark Punishment, Racial, Weapon Specialization
Arena Battle Rhythm
 
Class, Damage Bonus, Miss Mitigation, Weapon Specialization
Avenging Spirit
 
Action Point, Class, Racial, Triggered
Clobbering Brawler
 
Class, Condition Infliction, Critical, Unarmed Combat
Combat Opening
 
Class, Racial, Teamwork, Triggered
Crushing Grab
 
Class, Damage Bonus, Grapple
Crushing Pin
 
Class, Damage Bonus, Grapple, Triggered
Daunting Challenge
 
Attack Penalty, Class, Mark Punishment
Dizzying Mace
 
Attack Penalty, Class, Weapon Specialization
Elven Sidestep
 
Class, Defense, Mobility, Racial
Enduring Wallop
 
Class, Ongoing Damage, Power Enhancement, Racial, Weapon Specialization
Fey Charge
 
Charge, Class, Racial, Teleportation
Fiendish Warrior
 
Class, Mark Punishment, Power Enhancement, Racial
Grit
 
Class, Healing Surge, Temporary Hit Points
Hindering Shield
 
Class, Condition Infliction, Forced Movement, Mobility Hindrance, Shield
Improved Vigor
 
Class, Healing Surge, Temporary Hit Points
Mark of the Evil Eye
Bloodline  
Class, Mark Punishment, Power Enhancement, Vistani Heritage
Marked Jaunt
 
Class, Mark Punishment, Power Enhancement, Racial, Teleportation
Marked Scourge
 
Class, Damage Bonus
Mastered Technique
 
Class, Defense, Triggered
Mighty Battlerage
 
Class, Damage Bonus, Healing Surge
Phalanx Warrior
 
Class, Defense, Shield, Support
Pinning Challenge
 
Class, Condition Infliction, Mark Punishment, Mobility Hindrance, Weapon Specialization
Plunging Blade
 
Class, Critical, Opportunity Attacks, Weapon Specialization
Fighter - Epic
Allied Opportunity
 
Class, Extra Attack, Mark Punishment, Teamwork, Triggered
Channeled Battlerage
 
Class, Damage Bonus
Dual Challenge
 
Class, Marking
Inevitable Enforcement
 
Class, Damage Bonus, Mark Punishment, Miss Mitigation
Knock-Back Swing
 
Class, Forced Movement, Opportunity Attacks, Weapon Specialization
Marked Takedown
 
Class, Condition Infliction, Mark Punishment, Triggered
Mobile Warrior
 
Class, Mobility, Weapon Specialization
Overwhelming Impact
 
Class, Condition Infliction, Weapon Specialization
Practiced Reliability
 
Class, Miss Mitigation, Power Recovery
Invoker - Heroic
Advantageous Rebuke
 
Attack Bonus, Channel Divinity, Class, Combat Advantage, Support
Ancient Covenant of Nessus
 
Class, Extra Attack, Fire Specialization, Racial
Angelic Harrier
 
Class, Forced Movement, Power Enhancement
Armor of Burning Wrath
 
Channel Divinity, Class, Fire Specialization, Power Enhancement
Armor of Winter
 
Channel Divinity, Class, Cold Specialization, Condition Infliction, Power Enhancement, Undead-hunting, Worship
Astral Preservation
 
Bloodied Enemy, Channel Divinity, Class, Defense, Power Enhancement, Racial, Support
Avandra's Covenant
 
Class, Saving Throws, Support
Baleful Malediction
 
Attack Penalty, Class, Power Enhancement
Bitter Rebuke
 
Attack Penalty, Channel Divinity, Class, Condition Infliction, Forced Movement, Power Enhancement
Breath of the Gods
 
Class, Power Enhancement, Racial, Skill Enhancement
Carceri's Manacles
 
Class, Condition Infliction, Summoning
Covenant of Io
 
Class, Power Enhancement, Racial
Covenant Relocation
 
Class, Forced Movement, Racial
Crushing Doom
 
Class, Damage Resistance, Power Enhancement
Dark Invitation
 
Class, Forced Movement, Power Enhancement, Racial
Deadly Rebuke
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Defensive Wrath
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Triggered
Demonbane Malediction
 
Channel Divinity, Class, Combat Advantage, Power Enhancement, Support
Dreadful Doom
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Racial, Triggered
Dubious Manifestation
 
Class, Concealment, Racial, Support, Triggered
Elemental Rebuke
 
Channel Divinity, Class, Damage Resistance, Defense, Mobility, Racial, Saving Throws, Support
Enduring Fury
 
Bloodied, Class, Combat Advantage, Racial
Fey Preserver
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Teleportation
Hand of Radiant Fury
 
Class, Miss Mitigation, Power Enhancement
Infernal Malediction
 
Class, Fear, Power Enhancement, Racial
Insightful Preservation
 
Channel Divinity, Class, Power Enhancement, Temporary Hit Points
Invoke Resilience
 
Class, Racial, Saving Throws, Support
Invoke Teamwork
 
Class, Defense, Racial, Support
Longtooth Doom
 
Class, Damage Bonus, Power Enhancement, Racial
Maledictor's Eye
Bloodline  
Class, Forced Movement, Triggered, Vistani Heritage
Mobile Covenant
 
Class, Mobility, Racial, Triggered
Nature's Doom
 
Attack Penalty, Class, Power Enhancement, Racial, Radiant Specialization, Saving Throw Penalty
Preserver's Call
 
Class, Mobility, Racial, Support, Triggered
Preserver's Summons
 
Channel Divinity, Class, Mobility, Power Enhancement, Support
Preverving Concealment
 
Channel Divinity, Class, Concealment, Power Enhancement, Racial
Preserving Shadows
 
Channel Divinity, Class, Damage Resistance, Power Enhancement, Racial, Support
Wrath of Ages Past
 
Channel Divinity, Class, Damage Bonus, Racial, Size-based
Wrath of the Mountain King
 
Channel Divinity, Class, Condition Infliction, Power Enhancement, Racial
Invoker - Paragon
Accursed Isolation
 
Attack Penalty, Class, Power Enhancement
Awaken God Fragment
 
Class, Worship
Broadened Preservation
 
Class, Mobility, Support
Covenant of the Raven Queen
 
Class, Damage Resistance, Undead-hunting, Worship
Flexible Covenant
 
Class, Power Repertoire, Racial
Focused Wrath
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Heaven's Arrow
 
Attack Bonus, Class
Invoker Defense
 
Class, Defense
Invoker's Blaze
 
Bloodied, Class, Damage Bonus, Fire Specialization, Radiant Specialization
Invoker's Control
 
Attack Bonus, Class, Triggered
Lucky Retribution
 
Class, Combat Advantage, Luck, Racial, Triggered, Worship
Overbearing Retribution
 
Channel Divinity, Class, Condition Infliction
Pillar of Heaven
 
Class, Defense, Implement Specialization, Miss Mitigation
Preserver's Fury
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Teamwork
Preserver's Vengeance
 
Class, Damage Bonus, Triggered
Wrathful Outburst
 
Channel Divinity, Class, Power Enhancement
Wrathful Panoply
 
Channel Divinity, Class, Defense, Power Enhancement
Invoker - Epic
Binding Wrath
 
Channel Divinity, Class, Condition Infliction, Power Enhancement
Cascading Doom
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Devastating Invocation
 
Class, Critical, Damage Bonus
Dreadful Invocation
 
Attack Penalty, Class, Critical, Fear, Forced Movement
Great Malediction
 
Class, Forced Movement, Power Enhancement
Guiding Rebuke
 
Attack Bonus, Channel Divinity, Class, Power Enhancement, Support
Indiscriminate Wrath
 
Channel Divinity, Class, Power Enhancement
Inexorable Tide
 
Channel Divinity, Class, Forced Movement, Power Enhancement
Invoked Devastation
 
Class, Power Enhancement
Invoker Implement Expertise
 
Class, Critical
Invoker's Aura
 
Channel Divinity, Class, Radiant Specialization, Triggered
Preserver's Command
 
Channel Divinity, Class, Extra Attack, Power Enhancement, Teamwork
Monk - Heroic
Agile Stand
 
Class, Mobility
Crack the Mountain
 
Class, Condition Infliction, Forced Movement, Power Enhancement
Crashing Tempest Style
 
Class, Damage Bonus, Weapon Specialization
Dancing Thorn Style
 
Attack Bonus, Class, Damage Bonus, Racial, Weapon Specialization
Daring Warrior
 
Class, Combat Advantage, Damage Bonus, Triggered
Disciplined Killer
 
Class Combination, Damage Bonus, Power Enhancement
Draw First Blood
 
Class, Damage Bonus
Fearsome Flurry
Bloodline  
Attack Penalty, Class, Power Enhancement
Flowing River Style
 
Class, Mobility, Power Enhancement, Racial
Fluid Motion
 
Class, Mobility
Flurry Resounding
 
Action Point, Class, Damage Bonus
Four-Armed Flurry
 
Class, Damage Bonus, Power Enhancement, Racial
Grave Flurry
 
Class, Necrotic Specialization, Racial, Triggered
Guarded Practice
 
Class, Defense, Power Enhancement, Skill Enhancement
Healing Fist
 
Class, Damage Bonus, Racial, Second Wind
Improved Monk Unarmed Strike
 
Class, Damage Bonus, Unarmed Combat
Internalize the Basic Kata
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks
Iron Parry
 
Class, Defense
Martial Alacrity
 
Class, Initiative, Mobility
Monastic Vampire
 
Class Combination, Defense, Healing Surge, Mobility, Triggered
Opportunistic Footwork
 
Class, Mobility, Opportunity Attacks
Opportunity Knocks
 
Class, Combat Advantage, Opportunity Attacks, Triggered
Piercing Palm
 
Class Combination, Unarmed Combat
Pointed Step Style
 
Class, Power Enhancement, Weapon Specialization
Precision Throw
 
Attack Bonus, Class, Damage Bonus, Weapon Specialization
Monk - Paragon
Brutal Flurry
 
Class, Damage Bonus
Centered Intuition
 
Class, Initiative
Confounding Technique
 
Class, Mobility, Teamwork
Dazing Fist
 
Class, Condition Infliction, Power Enhancement
Dragon's Grasp
 
Attack Bonus, Class, Grapple, Opportunity Attacks
Driving Rain
 
Attack Bonus, Class, Forced Movement
Effortless Motion
 
Class, Defense, Power Enhancement
Elusive Movement
 
Class, Defense, Mobility
Fey Gambit
 
Class, Combat Advantage, Racial, Teleportation
Keep Your Feet
 
Class, Condition Negation
Master's Instruction
 
Attack Bonus, Class, Miss Mitigation, Support
Zuoken's Centering
 
Class, Healing Surge, Hit Points, Racial, Skill Enhancement
Monk - Epic
Centered Master
 
Class, Forced Movement, Power Enhancement
Form Mastery
 
Action Point, Class, Power Recovery
Paladin - Heroic
Accursed Challenge
 
Class, Mark Punishment, Saving Throw Penalty, Worship
Assassin's Challenge
 
Class Combination, Power Enhancement, Mark Punishment, Proficiency Gain
Bitter Challenge
 
Class, Condition Infliction, Mark Punishment
Blessed Shifter
 
Bloodied, Class, Damage Bonus, Racial
Blessed Strength
 
Class, Damage Bonus, Mark Punishment, Racial
Bloody Balance
 
Bloodied, Class, Damage Bonus, Support
Bolstering Touch
 
Class, Healing, Power Enhancement, Support
Channel Might
 
Attack Bonus, Channel Divinity, Class, Triggered
Cleansing Challenge
 
Class, Marking, Radiant Specialization, Undead-hunting
Commanding Vow
 
Class, Forced Movement, Marking
Crimson Fire
 
Class Combination, Damage Bonus
Crimson Legionnaire
 
Class Combination, Damage Bonus
Devoted Paladin
 
Class, Healing, Healing Surge, Power Enhancement, Support
Distracting Challenge
 
Class, Combat Advantage, Mark Punishment, Racial
Divine Assault
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Divine Perseverance
 
Attack Bonus, Class, Racial, Triggered
Divine Purity
 
Channel Divinity, Class, Damage Resistance, Power Enhancement
Divinity's Shield
 
Channel Divinity, Class, Defense, Triggered
Draconic Sanction
 
Class, Marking, Racial
Elemental Sanction
 
Acid Specialization, Class, Cold Specialization, Fire Specialization, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Enshrouding Touch
 
Class, Concealment, Power Enhancement, Racial, Support
Group Defense
 
Class, Defense, Mark Punishment, Racial, Support
Halfling's Strength
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Racial, Worship
Healing Hands
 
Class, Healing, Power Enhancement
Improved Steed (Battle Cat)
 
Class, Mounted Combat, Power Enhancement, Summoning
In Shining Armor
 
Armor, Class, Defense, Shield, Support
Infernal Touch of Warding
 
Class, Damage Resistance, Power Enhancement, Racial
Io's Challenge
 
Bloodied, Class, Damage Bonus, Mark Punishment, Racial
Knightly Bearing
 
Class, Skill Enhancement
Lend Health
 
Class, Healing, Support
Mark of the Infernal
 
Class, Marking, Power Enhancement, Racial
Mercy's Reward
 
Class, Critical, Healing
Mighty Challenge
 
Class, Damage Bonus, Mark Punishment
Protector's Commitment
 
Attack Bonus, Bloodied, Class
Radiant Touch
 
Class, Power Repertoire, Radiant Specialization, Undead-hunting
Wrath of the Crimson Legion
 
Attack Bonus, Class, Damage Bonus, Marking, Power Repertoire, Racial
Paladin - Paragon
Angelic Protection
 
Class, Power Enhancement, Support, Temporary Hit Points
Chosen Defender
 
Attack Penalty, Class, Support
Contagious Challenge
 
Class, Marking, Triggered
Fulfilled Vow
 
Class, Damage Bonus, Kill Effect
Hero's Poise
 
Class, Saving Throws, Triggered
Holy Steed
 
Damage Bonus, Defense, Mounted Combat
Honored Foe
 
Class, Temporary Hit Points, Triggered
Implacable Mettle
 
Channel Divinity, Class, Defense, Power Recovery, Triggered
Improved Steed (Behemoth)
 
Class, Mounted Combat, Power Enhancement, Summoning
Improved Steed (Pegasus)
 
Class, Mounted Combat, Power Enhancement, Summoning
Just Punishment
 
Attack Bonus, Class, Triggered
Mettle Proven
 
Channel Divinity, Class, Healing, Power Enhancement
Persistent Challenge
 
Class, Marking
Wrathful Conviction
 
Channel Divinity, Class, Damage Bonus, Power Enhancement
Paladin - Epic
All-Seeing Eye of the Guardian
 
Class, Support, Teamwork
Champion's Countenance
 
Class, Defense, Second Wind, Support
Crusading Wrath
 
Channel Divinity, Class, Damage Bonus, Marking, Mark Punishment, Triggered
Improved Steed (Silver Dragon)
 
Class, Mounted Combat, Power Enhancement, Summoning
Just Sacrifice
 
Class, Healing Surge, Support
Limning Sanction
 
Attack Bonus, Class, Mark Punishment
Paladin's Truth
 
Class, Damage Bonus, Mark Punishment
Pious Champion
 
Class, Healing, Condition Negation, Power Enhancement, Support
Promise of Judgement
 
Class, Marking, Miss Mitigation
Protecting Boon
 
Channe Divinity, Class, Power Enhancement, Saving Throws, Support
Psion - Heroic
Befuddling Thoughts
 
Class, Combat Advantage, Power Enhancement, Racial
Discipline Adept
 
Class, Power Recovery
Diverse Focus
Bloodline  
Class, Elan Heritage, Power Repertoire
Double Scrutiny
 
Class, Power Enhancement, Perception, Skill Enhancement
Exchange Power
 
Class, Power Recovery, Psionics, Support
Haunted Darkness
 
Class, Damage Bonus, Power Enhancement, Psychic Specialization, Racial
Helpful Hint
 
Class, Power Enhancement, Saving Throws, Support
Mind Rot
 
Class, Kill Effect, Power Enhancement, Psychic Specialization, Racial
Mindsight
 
Attack Bonus, Class, Power Enhancement
Orbiting Object
 
Class, Equipment, Power Enhancement
Power Cascade
 
Class, Damage Bonus, Force Specialization, Psychic Specialization
Precise Mind
 
Attack Bonus, Class, Psionics
Psion Hashalaq Initiation
 
Class, Forced Movement, Power Enhancement, Racial
Psion - Paragon
Anchoring Push
 
Class, Forced Movement, Movement Hindrance
Battle Psion
 
Class, Damage Bonus, Force Specialization, Psionics, Psychic Specialization
Body and Mind
 
Class, Defense
Confusing Distraction
 
Class, Condition Infliction, Power Enhancement, Support
Dominating Mind
 
Class, Condition Infliction, Saving Throw Penalty
Pervasive Thoughts
 
Class, Damage Bonus, Psychic Specialization, Triggered
Power Surge
 
Class, Power Recovery, Psionics
Predictive Defense
 
Class, Defense
Psion Staff Focus
 
Class, Defense, Implement Specialization
Puppeteer
 
Class, Forced Movement, Triggered
Psion - Epic
Aggressive Construction
 
Class, Psychic Specialization, Summoning
Lingering Force
 
Class, Defense, Power Enhancement
Psion Implement Expertise
 
Class, Critical
Psychic Bastion
 
Class, Critical, Defense, Psychic Specialization
Ranger - Heroic
Action Rush
 
Action Point, Class, Mobility, Racial
Agile Hunter
 
Attack Penalty, Class, Critical, Mobility
Agile Running Attack
 
Class, Mobility
Agile Stand
 
Class, Mobility
Beast Guidance
 
Animal Companion, Class, Skill Enhancement
Beast Protector
 
Animal Companion, Class, Teamwork, Triggered
Beast Rider
 
Animal Companion, Class, Mounted Combat
Beast Training
 
Animal Companion, Class, Skill Training
Black Hood Slayer
 
Bloodied Enemy, Class, Critical, Mobility, Weapon Specialization
Black Hood Student
 
Class, Damage Bonus, Skill Enhancement, Weapon Specialization
Blood Quarry
 
Attack Bonus, Bloodied Enemy, Class, Racial
Bloodthirsty Hunter
 
Class, Damage Bonus, Kill Effect, Racial
Breath-Resistant Beast
 
Animal Companion, Class, Damage Resistance, Racial
Brutal Teamwork
 
Class, Damage Bonus, Racial, Teamwork
Camouflage
 
Class, Skill Enhancement, Stealth
Darkfire Targeting
 
Class, Damage Bonus
Dirty Fighting
 
Class, Damage Bonus, Initiative
Draconic Hunter
 
Attack Bonus, Class, Racial
Drow Beast Mastery
 
Animal Companion, Class, Power Enhancement, Racial
Elsir Hammer Stalker
 
Class, Mobility, Triggered, Weapon Specialization
Elsir Hammer Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Elven Beast Mastery
 
Animal Companion, Attack Bonus, Class, Mobility, Racial
Evade and Strike
 
Class, Damage Bonus, Power Enhancement, Racial
Expert Tracker
 
Class, Exploration, Skill Enhancement
Fearless Seeker
 
Class, Damage Resistance, Power Enhancement, Racial, Triggered
Fell Vistani Hound
Bloodline  
Animal Companion, Class, Combat Advantage, Teamwork, Vistani Heritage
Fiendish Companion
 
Animal Companion, Class, Damage Resistance, Racial
Flank on the Run
 
Class, Defense, Mobility
Flanking Beast Scion
 
Animal Companion, Attack Bonus, Background, Class, Flanking
Furious Charge
 
Charge, Class, Damage Bonus, Miss Mitigation, Power Enhancement, Racial
Githzerai Beast Mastery
 
Animal Companion, Class, Condition Negation, Mobility, Racial, Saving Throws, Second Wind
Group Quarry
 
Class, Damage Bonus, Racial, Support
Hobbling Strike
 
Class, Condition Infliction, Mobility Hindrance
Hobgoblin Beast Companion
 
Animal Companion, Class, Condition Negation, Defense, Power Enhancement, Racial
Human Beast Mastery
 
Animal Companion, Class, Defense
Hunter of Wind and Wave
 
Class, Mobility, Racial, Power Enhancement
Hunter's Aim
 
Class, Condition Negation, Perception
Hunting Beast
 
Animal Companion, Class, Condition Negation, Perception
Hunting Thri-kreen
 
Class, Damage Bonus, Racial, Triggered
Ironstar Marauder
 
Charge, Class, Combat Advantage, Critical, Forced Movement, Power Enhancement, Weapon Specialization
Ironstar Student
 
Attack Penalty, Class, Skill Enhancement, Weapon Specialization
Knowing Eyes
 
Animal Companion, Background, Class, Skill Enhancement
Kulkor Battlearm Hunter
 
Charge, Class, Defense, Support, Weapon Specialization
Kulkor Battlearm Student
 
Class, Combat Advantage, Damage Bonus, Skill Enhancement, Weapon Specialization
Leaf Runner Sniper
 
Attack Bonus, Class, Mobility, Weapon Specialization
Leaf Runner Student
 
Class, Mobility, Skill Enhancement, Stealth, Weapon Specialization
Lethal Hunter
 
Class, Damage Bonus
Lucky Skirmisher
 
Class, Defense, Luck, Mobility, Racial
Manticore's Fury
 
Class, Damage Bonus
Midnight Blade Marauder
 
Attack Bonus, Class, Mobility, Power Enhancement, Weapon Specialization
Midnight Blade Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Mountain Thunder Avalanche
 
Class, Mobility, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Student
 
Attack Bonus, Charge, Class, Skill Enhancement, Weapon Specialization
Murderous Hunter
 
Class Combination, Damage Bonus, Miss Mitigation
Nerathan High Blade Duelist
 
Class, Damage Bonus, Defense, Weapon Specialization
Nerathan High Blade Student
 
Class, Damage Bonus, Defense, Skill Enhancement, Weapon Specialization
Nimble Companion
 
Animal Companion, Class, Defense, Mobility, Racial
Precise Hunter
 
Attack Bonus, Class, Critical, Support
Predatory Action
 
Action Point, Class, Damage Bonus
Prime Beast Strike
 
Animal Companion, Attack Bonus, Class
Prime Burst
 
Attack Bonus, Class
Scion of Onat
 
Animal Companion, Background, Class, Healing, Healing Surge, Skill Training, Support
Shifter's Companion
 
Animal Companion, Class, Physical Change, Support
Ranger - Paragon
Bestial Death's Door Ferocity
 
Animal Companion, Attack Bonus, Bloodied, Class, Dying, Extra Attack, Triggered
Bleeding Precision
 
Attack Bonus, Class, Ongoing Damage, Power Enhancement
Brutal Accuracy
 
Class, Damage Bonus, Power Enhancement, Racial
Distracting Companion
 
Animal Companion, Attack Penalty, Class
Elusive Movement
 
Class, Defense, Mobility
Fearsome Assault
 
Class, Damage Bonus, Power Enhancement, Racial
Gliding Beast
 
Animal Companion, Class, Mobility, Triggered
Hunter in Darkness
 
Class, Damage Bonus, Power Enhancement, Racial
Hunter's Advantage
 
Class, Combat Advantage, Damage Bonus, Racial
Hunter's Resurgence
 
Class, Kill Effect, Second Wind
Poisonous Beast
 
Animal Companion, Class, Ongoing Damage, Poison
Preternatural Senses
 
Class, Perception, Skill Enhancement
Prime Punisher
 
Class, Damage Bonus
Prime Quarry
 
Attack Bonus, Class
Protective Beast
 
Animal Companion, Class, Defense
Radiant Hunter
Multiclass  
Class combination, Damage Bonus, Multiclass Divine, Radiant Specialization
Wrathful Hunter
 
Attack Bonus, Class, Power Enhancement, Racial
Ranger - Epic
Correcting Aim
 
Attack Bonus, Class, Miss Mitigation
Expert Skirmisher
 
Attack Bonus, Class
Improved Prime Combat
 
Attack Bonus, Class
Peerless Hunter
 
Class
Quick Beast Command
 
Animal Companion, Class, Extra Attack
Rogue - Heroic
Action Rush
 
Action Point, Class, Mobility, Racial
Aggressive Assault
 
Class, Forced Movement, Initiative
Agile Stand
 
Class, Mobility
Ankle Cutter
 
Class, Movement Hindrance, Racial, Size-based
Backstabber
 
Class, Damage Bonus
Blade and Buckler Duelist
 
Class, Defense, Shield
Brutal Teamwork
 
Class, Damage Bonus, Racial, Teamwork
Brutal Wound
 
Class, Damage Bonus, Ongoing Damage
Cunning Wrath
 
Class, Comba Advantage, Damage Bonus, Power Enhancement, Racial
Darkfire Targeting
 
Class, Damage Bonus
Deadeye Slinger
 
Attack Bonus, Critical, Weapon Specialization
Dirty Fighting
 
Class, Damage Bonus, Initiative
Duelist's Panache
 
Class, Mobility, Skill Enhancement
Dwarf Trapsmith
 
Class, Racial, Skill Enhancement, Traps
Eladrin Finesse
 
Class, Damage Bonus, Racial, Weapon Specialization
Flash of the Blade
 
Class, Damage Bonus, Weapon Specialization
Hidden Pulse
 
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Improved Cunning Sneak
 
Class, Stealth
Into the Fray
 
Attack Bonus, Class, Initiative, Mobility
Iron Riposte
 
Class, Combat Advantage, Power Enhancement, Racial
Kulkor Battlearm Rattler
 
Class, Defense, Fear, Opportunity Attacks, Support, Weapon Specialization
Kulkor Battlearm Student
 
Class, Combat Advantage, Damage Bonus, Skill Enhancement, Weapon Specialization
Leaf Runner Sneak
 
Attack Bonus, Class, Stealth, Weapon Specialization
Leaf Runner Student
 
Class, Mobility, Skill Enhancement, Stealth, Weapon Specialization
Lethal Hammer Training
 
Class, Racial, Weapon Specialization
Life Thief
 
Class, Damage Bonus, Power Enhancement
Lucky Skirmisher
 
Class, Defense, Luck, Mobility, Racial
Menacing Thug
 
Class, Combat Advantage, Power Enhancement, Racial
Midnight Blade Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Midnight Blade Whisperer
 
Class, Combat Advantage, Mobility, Stealth, Weapon Specialization
Moonbow Stalker
 
Class, Proficiency Gain, Weapon Specialization
Mountain Thunder Crasher
 
Class, Damage Bonus, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Student
 
Attack Bonus, Charge, Class, Skill Enhancement, Weapon Specialization
Opportunity Knocks
 
Class, Combat Advantage, Opportunity Attacks, Triggered
Piercing Palm
 
Class Combination, Unarmed Combat
Press the Advantage
 
Class, Combat Advantage, Critical
Versatile Duelist
 
Class, Proficiency Gain, Weapon Specialization
Rogue - Paragon
Avandra's Gift
 
Class, Combat Advantage, Power Enhancement, Racial
Bleeding Backstab
 
Class, Ongoing Damage, Power Enhancement, Saving Throw Penalty
Brutal Ruffian
 
Class, Damage Bonus, Weapon Specialization
Buckler Duelist
 
Class, Defense, Shield
Combat Opportunist
 
Class, Combat Advantage, Teamwork, Triggered
Disheartening Ambush
 
Attack Penalty, Class, Fear
Dragon Breath Scoundrel
 
Class, Combat Advantage, Racial
Elusive Movement
 
Class, Defense, Mobility
Elven Slayer
 
Class, Damage Bonus, Racial
Evasive Footwork
 
Class, Defense, Mobility
Expert Sneak
 
Class, Combat Advantage
Fey Gambit
 
Class, Combat Advantage, Racial, Teleportation
Gang Up on the Scared
 
Attack Bonus, Class, Fear, Support
Group Flanking
 
Class, Combat Advantage, Flanking, Racial, Support
Infernal Sneak Attack
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Irrefutable Blade
 
Class, Damage Bonus, Miss Mitigation
Jump Through Darkness
 
Class, Power Enhancement, Racial, Teleportation
Opportunistic Sneak Attacker
 
Class, Condition Infliction, Mobility Hindrance, Opportunity Attacks
Rogue - Epic
Artful Provocation
 
Class, Combat Advantage, Mobility
Brutal Advantage
 
Class, Combat Advantage, Damage Bonus
Critical Ambush
 
Class, Critical, Damage Bonus
Lasting Advantage
 
Class, Combat Advantage, Critical
Lingering Illusion
 
Class, Concealment, Racial
One with Shadow
 
Class, Stealth
Runepriest - Heroic
Heavenly Halberdier
 
Class, Forced Movement, Proficiency Gain, Weapon Specialization
Runepriest - Paragon
Defiant Light
 
Attack Bonus, Class, Damage Resistance
Wrath of Defeat
 
Class, Dying, Extra Attack
Seeker - Heroic
Bloodied Elusion
 
Bloodied, Class, Mobility, Triggered
Improved Inevitable Shot
 
Attack Bonus, Class, Perception, Power Enhancement
Inescapable Shot
 
Class, Power Enhancement
Seeker - Paragon
Bloodbond Wrath
 
Class, Combat Advantage, Power Enhancement
Inevitable Volley
 
Class, Power Enhancement
Primal Eye
 
Class, Damage Bonus, Weapon Specialization
Punishing Rebuke
 
Class, Damage Bonus, Power Enhancement
Seeker - Epic
Inevitable Accuracy
 
Class, Miss Mitigation, Power Recovery
Shaman - Heroic
Aggressive Spirit
 
Class, Kill Effect, Teleportation
Ancient Wisdom
 
Class, Combat Advantage, Power Enhancement, Racial, Support
Bloodthirsty Spirit
 
Class, Damage Bonus, Power Enhancement, Support
Fading Spirit Companion
 
Class, Racial, Stealth
Inciting Spirit
 
Class, Mobility, Racial, Support
Intolerable Command
 
Class, Condition Infliction, Power Enhancement
Linked Spirit
 
Class, Power Enhancement, Racial, Telepathy
Mobile Spirit
 
Class, Mobility
Mobilizing Spirit
 
Class, Mobility, Power Enhancement, Support
Otherworldly Accuracy
 
Attack Bonus, Class, Power Enhancement, Racial, Support
Precise Fangs
 
Attack Bonus, Class, Power Enhancement
Protector Spirit Adept
 
Class, Defense, Support
Protector's Shield
 
Class, Damage Bonus, Power Enhancement
Shaman - Paragon
Cyclone Spirit
 
Class, Forced Movement, Support
Elemental Spirit Adept
 
Attack Bonus, Class, Support, Triggered
Ephemeral Spirit
 
Class, Damage Resistance
Guardian Spirit
 
Class, Damage Resistance, Dying, Saving Throws, Support
Swift Spirit
 
Class, Power Enhancement
Shaman - Epic
Grave Spirit
 
Class, Healing, Kill Effect, Support
Ironheart Spirit
 
Class, Mobility, Support, Triggered
Mighty Spirit
 
Class, Support
Purging Spirit
 
Class, Power Enhancement, Saving Throws
Sorcerer - Heroic
Ancient Soul
 
Class, Power Enhancement, Power Recovery, Racial
Arcane Spellfury
 
Attack Bonus, Class
Armored Sorcerer
 
Armor, Class, Damage Resistance
Beginner's Luck
 
Class, Luck, Skill Enhancement
Champion of the Bloody Circle
 
Class, Skill Enhancement, Skill Training
Cosmic Blade Channeling
 
Class, Forced Movement, Saving Throws, Weapon Specialization
Cosmic Eye
Bloodline  
Class, Damage Bonus, Fire Specialization, Power Enhancement, Radiant Specialization, Vistani Heritage
Darkwinter Wild Soul
 
Class, Cold Specialization, Damage Resistance, Necrotic Specialization, Racial
Destructive Arcana
 
Class, Damage Bonus, Triggered
Disciplined Wild Soul
 
Class, Class Feature Enhancement
Distracting Coincidences
 
Class, Defense Penalty, Forced Movement
Elemental Empowerment
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Thunder Specialization
Focusing Spellfury
 
Class, Damage Bonus, Triggered
Fortunate Resistance
 
Class, Damage Resistance, Luck
Gambler's Initiative
 
Class, Initiative, Luck
Immolate the Masses
 
Class, Temporary Hit Points, Triggered
Improved Dragon Soul
 
Class, Damage Resistance
Lucky Spell
 
Class, Damage Bonus, Luck
Mastery of Knives
 
Implement Specialization, Proficiency Gain, Weapon Specialization
Menacing Sorcery
 
Class Combination, Defense
Sorcerer - Paragon
Arcane Flexibility
 
Class, Critical, Power Enhancement
Blade Channeling Mastery
 
Class, Saving Throw Penalty, Weapon Specialization
Bloody Blade Channeling
 
Class, Saving Throw Penalty, Weapon Specialization
Coincidental Success
 
Class, Skill Enhancement
Consuming the Weak
 
Class, Fire Specialization, Ongoing Damage, Triggered
Cosmic Spellfury
 
Class, Concealment, Damage Resistance, Saving Throws
Dragon Magic Spellfury
 
Class, Temporary Hit Points
Opportune Chaos Burst
 
Class, Defense, Saving Throws, Triggered
Sorcerer - Epic
Fury of the Storm
 
Class, Critical, Damage Bonus
Master of the Cosmic Cycle
 
Class
Swordmage - Heroic
Aegis Accuracy
 
Attack Bonus, Class, Mark Punishment
Aegis Vitality
 
Class, Mark Punishment, Temporary Hit Points
Closing Advantage
 
Attack Bonus, Class, Triggered
Combat Casting
 
Class, Defense
Deathward Aegis
 
Class, Damage Resistance, Power Enhancement, Racial
Elemental Assault
 
Class, Damage Bonus, Mark Punishment, Racial
Elemental Blade Attunement
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Racial, Thunder Specialization
Escalating Assault
 
Attack Bonus, Class, Mark Punishment
Extended Teleportation
 
Class, Teleportation
Grasping Ensnarement
 
Class, Condition Infliction, Mark Punishment
Immortal Warding
 
Class, Damage Resistance, Defense, Racial
Improved Swordbond
 
Class, Equipment
Improved Swordmage Warding
 
Class, Defense
Swordmage - Paragon
Charging Aegis
 
Charge, Class, Marking
Deadly Immobilization
 
Class, Damage Bonus
Distant Swordbond
 
Class, Equipment
Double Aegis
 
Class, Marking
Ensnaring Flourish
 
Class, Damage Bonus, Mark Punishment
Extended Aegis
 
Class, Mark Punishment
Greater Aegis of Shielding
 
Class, Damage Resistance, Mark Punishment
Greater Swordmage Warding
 
Class, Defense
Swordmage - Epic
Binding Ensnarement
 
Class, Condition Infliction, Mark Punishment, Movement Hindrance
Blade of the Raven Queen
 
Class, Necrotic Specialization, Racial
Vampire - Heroic
Arcane Vampire
 
Class Combination, Damage Bonus, Healing Surge
Divine Vampire
 
Class Combination, Healing Surge
Martial Vampire
 
Bloodied, Class Combination, Healing Surge
Mighty Crusader Expertise
 
Defense, Implement Specialization, Weapon Specialization
Monastic Vampire
 
Class Combination, Defense, Healing Surge, Mobility, Triggered
Primal Vampire
 
Class Combination, Healing Surge
Psionic Vampire
 
Class Combination, Healing Surge, Psionics
Warden - Heroic
Agile Guardian
 
Class, Mobility, Power Enhancement, Shapechange
Buffeting Winds
 
Class, Forced Movement, Mark Punishment, Power Enhancement, Racial
Cast Iron Font
 
Class, Racial, Saving Throws, Temporary Hit Points
Courage of the Lone Stag
 
Class, Damage Bonus, Marking
Crippling Crush
 
Class, Condition Infliction, Damage Bonus, Mobility Hindrance
Crushing Earthstrength
 
Class, Damage Bonus, Second Wind
Crushing Guardian
 
Class, Damage Bonus, Shapechange, Weapon Specialization
Deep Durability
 
Class, Mark Punishment, Power Enhancement, Racial, Temporary Hit Points
Dragonborn Vengeance
 
Attack Bonus, Class, Mark Punishment, Racial
Earth Cage
 
Class, Condition Infliction, Power Enhancement, Racial
Earthstrength Resilience
 
Class, Damage Resistance, Second Wind
Elemental Boon
 
Class, Saving Throws
Elemental Might
 
Class, Damage Bonus, Mark Punishment, Triggered
Elven Guardian
 
Attack Bonus, Class, Racial
Font of Chaos
 
Class, Forced Movement, Triggered
Go with the Flow
 
Class, Marking, Mobility, Racial, Triggered
Guard of Stone
 
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Half-Orc Vengeance
 
Attack Bonus, Bloodied, Class, Damage Bonus, Mark Punishment, Triggered
Impaling Thrust
 
Class, Critical, Condition Infliction, Weapon Specialization
Lifespirit Recovery
 
Class, Saving Throws, Second Wind, Support
Master of Rumbling Earth
 
Attack Bonus, Class, Damage Bonus, Power Enhancement, Racial
Primal Dragon Power
 
Class, Marking, Power Enhancement, Racial
Wrath of the Forester
 
Action Point, Class, Marking, Racial
Warden - Paragon
Arcing Throw
 
Class, Weapon Specialization
Dancing Leaves
 
Class, Mark Punishment, Teleportation
Earth's Punishment
 
Class, Damage Bonus, Mark Punishment
Earthstrength Defenses
 
Class, Defense, Second Wind
Earthstrength Resolve
 
Class, Mark Punishment, Temporary Hit Points
Enhanced Font of Life
 
Class, Saving Throws
Far-Reaching Grasp
 
Class, Mark Punishment, Power Enhancement
Gusting Rebuke
 
Class, Forced Movement, Mark Punishment
Lifespirit Healing
 
Class, Healing, Saving Throws, Second Wind, Support
Maneuvering Attack
 
Class, Combat Advantage, Forced Movement, Weapon Specialization
Warden - Epic
Dazing Fury
 
Class, Condition Infliction, Mark Punishment
Defiant Wrath
 
Class, Damage Resistance, Marking
Earthstrength Might
 
Class, Extra Attack, Second Wind
Enduring Font
 
Class, Saving Throws
Inspiration Survival
 
Class, Saving Throws, Support
Limitless Wrath
 
Class, Kill Effect, Marking
Warlock - Heroic
Accursed Coordination
 
Class, Combat Advantage, Teamwork
Allegiance to the Daughter
 
Class, Fire Specialization, Kill Effect
Balican High Praetor
Pact  
Background, Class, Damage Bonus, Defense, Power Enhancement, Triggered, Support
Balican Praetor
Pact  
Background, Class, Damage Bonus, Power Enhancement, Skill Enhancement, Teamwork
Beshaba's Boon
 
Class, Condition Infliction, Temporary Hit Points, Triggered
Blood Pact of Cania
 
Class, Damage Bonus, Racial
Bloodied Boon
 
Bloodied Enemy, Class, Triggered
Brutal Curse
 
Class, Damage Bonus
Champion of Raam
Pact  
Class, Defense, Mobility, Power Enhancement, Triggered
Cloying Darkness of Maladomini
 
Class, Concealment, Combat Advantage, Triggered
Crimson Fire
 
Class Combination, Damage Bonus
Crimson Legionnaire
 
Class Combination, Damage Bonus
Cruel Whimsy
 
Class, Mobility, Triggered
Curse of Io's Blood
 
Bloodied, Class, Damage Bonus, Racial
Cursed Advantage
 
Bloodied Enemy, Class, Combat Advantage
Cursed Shadow
 
Class Combination, Concealment, Damage Resistance, Mobility, Teleportation
Dark Thaumaturgy
 
Action Point, Class, Rituals, Skill Enhancement
Daughter's Promises
 
Background, Class, Damage Bonus, Fire Specialization, Triggered
Death Curse
 
Class, Damage Bonus, Triggered
Destructive Arcana
 
Class, Damage Bonus, Triggered
Devil's Favor
 
Attack Bonus, Class, Damage Bonus, Saving Throws, Second Wind
Diminishing Spirit Curse
 
Bloodied Enemy, Class, Saving Throw Penalty
Dooming Action
 
Action Point, Class, Damage Bonus
Draji Aspirant
Pact  
Background, Class, Forced Movement, Power Enhancement, SKill Enhancement
Draji Devotee
Pact  
Attack Penalty, Class, Fear, Forced Movement, Power Enhancement
Eldritch Fire
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Elemental Empowerment
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Thunder Specialization
Empowering Shadows
 
Class, Damage Bonus, Mobility
Exultant Shadow Step
 
Class, Critical, Teleportation
Favored of Raam
Pact  
Class, Power Enhancement, Skill Enhancement, Stealth
Frost Step
 
Class, Movement Hindrance, Power Enhancement, Teleportation
Gifted Death Dealer
 
Class, Damage Bonus, Power Enhancement, Racial
Glasya's Rebuke
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Triggered
Golden Lion of Urik
Pact  
Class, Condition Infliction, Extra Attack, Kill Effect, Teamwork, Thunder Specialization
Hellbound Heart
 
Class, Damage Resistance, Healing Surge, Saving Throws
Improved Dark One's Blessing
 
Class, Power Enhancement, Temporary Hit Points
Improved Dark Spiral Release
 
Class, Damage Bonus, Power Enhancement
Improved Fate of the Void
 
Class, Power Enhancement
Improved Misty Step
 
Class, Power Enhancement, Teleportation
Killing Curse
 
Class, Damage Bonus
Mindbite Scorn
 
Class, Damage Bonus, Psychic Specialization
Nibenese Bride
Pact  
Class, Condition Infliction, Power Enhancement, Skill Enhancement
Offering to the Prisoner
 
Class, Damage Bonus, Triggered
Patron's Empowerment
 
Class, Skill Enhancement
Prime Burst
 
Attack Bonus, Class
Prolonging Curse
 
Class, Ongoing Damage, Saving Throw Penalty
Psionic Scorn
 
Class Combination, Power Recovery, Psionics
Yellow Cloak of Urik
Pact  
Class, Condition Infliction, Mobility Hindrance, Power Enhancement, Skill Enhancement
Yorgrix's Brutality
 
Class, Damage Bonus, Ongoing Damage, Poison
Warlock - Paragon
Bael Turath Ancestry
 
Class, Damage Resistance, Racial
Beseech Patron
 
Action Point, Class, Triggered
Bleak Guide's Return
 
Class, Critical, Miss Mitigation
Consuming the Weak
 
Class, Fire Specialization, Ongoing Damage, Triggered
Curse of Displacement
 
Class, Critical, Teleportation
Curse of the Blind Stars
 
Class, Condition Infliction, Radiant Specialization
Demonweb Spiral
 
Class, Movement Hindrance, Power Enhancement
Eldritch Momentum
 
Class, Combat Advantage, Mobility
Elusive Hexer
 
Class, Racial, Stealth
Eochaid's Lure
 
Class, Forced Movement, Power Enhancement, Teleportation
Fey Revel Glamor
 
Class, Condition Infliction, Power Enhancement
Filching Shadows
 
Class, Teleportation, Triggered
Hell's Chosen
 
Class, Class Combination, Fire Specialization, Power Enhancement
Hellfire Hex
 
Class, Fire Specialization, Power Enhancement, Ongoing Damage
King's Wrath
 
Class, Damage Bonus, Kill Effect, Psychic Specialization
Message of Doom Spurned
 
Class, Defense, Power Enhancement, Triggered
Prime Curse
 
Attack Bonus, Class
Prime Punisher
 
Class, Damage Bonus
Prisoner's Resolve
 
Class, Saving Throws
Protector's Hex
 
Attack Penalty, Class, Support
Warlock - Epic
Critical Curse
 
Class, Critical, Damage Bonus
Curse of Doom Ensured
 
Class, Combat Advantage, Support
Cursed Spells
 
Class, Damage Bonus
Ephemeral Stride
 
Class, Damage Resistance, Mobility
Inevitable Doom
 
Class, Damage Bonus, Miss Mitigation
Mind-Numbing Curse
 
Class, Condition Infliction, Psychic Specialization
Spreading Curse
 
Class, Kill Effect
Warlord - Heroic
Armored Warlord
 
Armor, Class, Healing Surge, Proficiency Gain
Black Hood Executioner
 
Class, Critical, Kill Effect, Weapon Specialization
Black Hood Student
 
Class, Damage Bonus, Skill Enhancement, Weapon Specialization
Bold Gamble
 
Class, Combat Advantage, Luck, Support
Boldness Through Luck
 
Attack Bonus, Class, Luck, Racial, Support
Bolstering Inspiration
 
Class, Healing, Racial, Saving Throws, Support, Triggered
Bravura Leader
 
Action Point, Class, Damage Bonus, Support
Bravura Shroud
 
Action Point, Class, Concealment, Defense, Racial, Support
Bravura Spirit
 
Action Point, Attack Bonus, Bloodied, Class, Racial, Support
Covered Retreat
 
Class, Mobility, Opportunity Attacks, Support
Daredevil Inspiration
 
Class, Damage Bonus, Support, Triggered
Directing Inspiration
 
Attack Bonus, Class, Defense, Power Enhancement, Support
Double Team
 
Class, Damage Bonus, Teamwork
Draconic Incitement
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Elsir Hammer General
 
Class, Mobility, Support, Triggered, Weapon Specialization
Elsir Hammer Student
 
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Emboldening Presence
 
Class, Saving Throws, Second Wind, Support
Expert Combat Leader
 
Class, Initiative, Support
Fey Command
 
Action Point, Class, Racial, Support, Teleportation
Feyborn Shrouding
 
Class, Concealment, Power Enhancement, Racial, Support
Guide the Shot
 
Attack Bonus, Class, Support
Guiding Step
 
Class, Mobility, Racial, Support
Hell's Implement
 
Class Combination, Implement Specialization, Proficiency Gain, Weapon Specialization
Imaginative Reaction
 
Class, Initiative, Support
Improved Draw Inspiration
 
Class, Healing, Power Enhancement
Improved Inspiration
 
Action Point, Class, Healing, Support
Improved Resourcefulness
 
Action Point, Class, Defense, Support
Improved Skirmishing
 
Action Point, Attack Bonus, Class, Support
Improved Tactics
 
Action Point, Attack Bonus, Class, Support
Infernal Captain's Pact
 
Class Combination, Combat Advantage, Power Repertoire, Support
Inspirational Attacker
 
Class, Healing, Power Enhancement
Inspired Defense
 
Class, Defense, Power Enhancement, Racial
Inspiring Aid
 
Attack Bonus, Class, Defense, Skill Enhancement, Teamwork
Ironstar Bravo
 
Charge, Class, Combat Advantage, Critical, Marking, Weapon Specialization
Ironstar Student
 
Attack Penalty, Class, Skill Enhancement, Weapon Specialization
Kulkor Battlearm Captain
 
Charge, Class, Defense, Support, Weapon Specialization
Kulkor Battlearm Student
 
Class, Combat Advantage, Damage Bonus, Skill Enhancement, Weapon Specialization
Leading Shot
 
Attack Bonus, Class, Support, Weapon Specialization
Leaf Runner Pathfinder
 
Attack Bonus, Class, Mobility, Weapon Specialization
Leaf Runner Student
 
Class, Mobility, Skill Enhancement, Stealth, Weapon Specialization
Lend Might
 
Attack Bonus, Class, Teamwork
Lend Strength
 
Class, Damage Bonus, Teamwork
Lolthdark Commander
 
Class, Power Enhancement, Racial, Support
Longhand Bravo
 
Class, Defense, Forced Movement, Weapon Specialization
Longhand Student
 
Class, Forced Movement, Skill Enhancement, Weapon Specialization
Moradin's Forge Marshal
 
Class, Damage Bonus, Defense, Opportunity Attacks, Teamwork, Weapon Specialization
Moradin's Forge Student
 
Class, Skill Enhancement, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Conqueror
 
Class, Condition Infliction, Saving Throw Penalty, Weapon Specialization
Mountain Thunder Student
 
Attack Bonus, Charge, Class, Skill Enhancement, Weapon Specialization
Nerathan High Blade Captain
 
Class, Defense, Opportunity Attacks, Weapon Specialization
Nerathan High Blade Student
 
Class, Damage Bonus, Defense, Skill Enhancement, Weapon Specialization
Ogremight Ravager
 
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Ogremight Student
 
Charge, Class, Defense Penalty, Skill Enhancement, Weapon Specialization
Partisan Polearm Captain
 
Class, Combat Advantage, Forced Movement, Power Enhancement, Support, Weapon Specialization
Partisan Polearm Student
 
Condition Infliction, Critical, Skill Enhancement, Weapon Specialization
Prepared for Anything
 
Class, Defense, Initiative, Support
Warlord - Paragon
Agile Command
 
Class, Defense, Mobility, Support
Archer Captain
 
Class, Support, Weapon Specialization
Avenging Spirit
 
Action Point, Class, Racial, Triggered
Bloody Inspiration
 
Bloodied, Class, Temporary Hit Points, Triggered, Support
Combat Commander
 
Class, Initiative, Support
Commander's Memory
 
Attack Bonus, Class, Power Enhancement, Saving Throws, Skill Enhancement, Support, Triggered
Cragborn Courage
 
Class, Healing, Power Enhancement, Racial
Defense of the Inspired
 
Class, Defense, Support, Triggered
Defensive Surge
 
Class, Defense, Second Wind, Support
Dragon Breath Tactician
 
Class, Mobility, Racial, Support
Expanded Warlord's Aura
 
Class, Power Enhancement, Support
Explosive Leader
 
Attack Bonus, Class, Power Enhancement, Racial, Support
Fading Forces
 
Class, Racial, Support, Stealth, Triggered
Fey Tactics
 
Class, Power Enhancement, Racial, Support, Teleportation
Feyborn Stratagem
 
Class, Combat Advantage, Racial, Stealth, Support
Feywild Flanker
 
Class, Combat Advantage, Racial, Teleportation
Fight On
 
Class, Healing, Power Enhancement
Impetious Charger
 
Charge, Class, Combat Advantage, Support
Improved Battlefront Shift
 
Class, Mobility, Power Enhancement, Support
Infernal Captain's Fury
 
Class Combination, Damage Bonus, Fire Specialization, Support
Insightful Preparation
 
Attack Bonus, Class, Initiative, Support
Phalanx Warrior
 
Class, Defense, Shield, Support
Warlord - Epic
Action Grant
 
Action Point, Class, Support
Aggressive Leadership
 
Bloodied, Damage Bonus, Class, Support
Bold Spirit
 
Bloodied, Class, Combat Advantage, Temporary Hit Points, Triggered
Call to Glory
 
Class, Support, Temporary Hit Points, Triggered
Driven Leadership
 
Bloodied, Class, Mobility, Support
Enabling Shot
 
Class, Critical, Extra Attack, Teamwork
Fate Favors the Bold
 
Action Point, Class, Extra Attack, Mobility, Support
Heartening Exploit
 
Class, Power Enhancement, Support, Temporary Hit Points, Triggered
Learn by Doing
 
Attack Bonus, Class, Miss Mitigation, Teamwork
Perceptive Leadership
 
Bloodied, Class, Defense, Support
Protective Leadership
 
Bloodied, Class, Defense, Support
Wizard - Heroic
Destructive Arcana
 
Class, Damage Bonus, Triggered
Eladrin Sword Wizardry
 
Class, Implement Specialization, Racial, Weapon Specialization
Expanded Spellbook
 
Class, Power Repertoire
Eye Wand
Bloodline  
Class, Implement Specialization, Miss Mitigation, Triggered, Vistani Heritage
Far Spell
 
Class, Power Enhancement
Gnome Phantasmist
 
Attack Bonus, Class, Damage Bonus, Racial
Hellbook
 
Class, Fear, Fire Specialization, Power Repertoire, Racial
Hellfire Master
 
Class, Damage Bonus, Fire Specialization, Triggered
Immolate the Masses
 
Class, Temporary Hit Points, Triggered
Legioncaller of Moil
 
Attack Bonus, Class, Defense, Summoning
Orb of the Eye
Bloodline  
Class, Implement Specialization, Power Enhancement, Vistani Heritage
Phantom Echoes
 
Class, Combat Advantage
Wizard - Paragon
Acid Splash
 
Acid Specialization, Class, Miss Mitigation
Consuming the Weak
 
Class, Fire Specialization, Ongoing Damage, Triggered
Energy Recovery
 
Class, Temporary Hit Points, Triggered
Improved Orb of Deception
 
Class, Combat Advantage, Implement Specialization, Support
Improved Orb of Imposition
 
Class, Damage Bonus, Implement Specialization, Triggered
Improved Staff of Defence
 
Class, Defense, Implement Specialization
Improved Tome of Binding
 
Class, Implement Specialization, Summoning, Temporary Hit Points
Improved Tome of Readiness
 
Class, Implement Specialization, Power Repertoire
Improved Wand of Accuracy
 
Attack Bonus, Class, Implement Specialization
Lightning Transport
 
Class, Lightning Specialization, Teleportation
Phantasmal Destruction
 
Class, Combat Advantage, Critical
Prophetic Preparation
Bloodline  
Class, Power Repertoire, Vistani Heritage
Wizard - Epic
Arcane Mastery
 
Action Point, Class, Power Recovery
Focused Wizardry
 
Attack Bonus, Class
Nightmare Illusions
 
Class, Condition Infliction, Critical
Controller role - Heroic
Clever Control
 
Class, Damage Bonus, Power Enhancement
Controlling Advantage
 
Class, Combat Advantage, Forced Movement
Destructive Power
 
Class, Damage Bonus, Power Repertoire
Enlarge Power
 
Class, Power Enhancement
Hellish Terror Lord
 
Class, Condition Infliction, Fear, Racial, Triggered
Iron Retreat
 
Class, Mobility, Power Enhancement, Racial
Controller role - Paragon
Explosive Power
 
Class, Forced Movement, Power Repertoire
Defender role - Heroic
Devout Protector Expertise
 
Class, Defense, Implement Specialization, Support
Dilettante's Mark
 
Class, Marking, Racial
Guardian's Mishaps
Bloodline  
Class, Marking, Misfortune Bloodline, Racial
Halfling Stalwart
 
Attack Bonus, Class, Mark Punishment, Racial, Size-based
Longtooth Fury
 
Bloodied, Class, Damage Bonus, Mark Punishment, Power Enhancment, Racial
Marked Fortunes
 
Class, Marking, Racial, Second Wind
Marked with Iron
 
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Defender role - Paragon
Elemental Guardian
 
Class, Damage Bonus, Racial, Saving Throws
Gritty Determination
 
Class, Temporary Hit Points, Triggered
Defender role - Epic
Keep Them Close
 
Class, Mark Punishment, Mobility Hindrance
Leader role - Heroic
Bolstering Breath
 
Attack Bonus, Power Enhancement, Racial, Support
Common Cause
 
Class, Racial, Second Wind, Support, Temporary Hit Points
Devout Protector Expertise
 
Class, Defense, Implement Specialization, Support
Draconic Healing
 
Bloodied, Class, Healing, Power Enhancement, Racial
Invigorated Healing
 
Bloodied, Class, Healing
Leader role - Paragon
Elemental Comrades
 
Class, Damage Resistance, Racial, Saving Throws
Group Vigor
 
Class, Healing, Healing Surge, Support, Triggered
Striker role - Heroic
Destructive Power
 
Class, Damage Bonus, Power Repertoire
Striker role - Paragon
Cull the Weak
 
Bloodied Enemy, Class, Combat Advantage, Damage Bonus
Striker role - Epic
Darkfire Reaper
 
Class, Kill Effect, Power Recovery, Racial
Any arcane class - Heroic
Aerenal Arcanist
 
Arcane, Background, Power Repertoire, Racial
Arcane Familiar
Familiar  
Class, Familiar
Arcane Fire
 
Class, Cold Specialization, Fire Specialization
Arcane Fury
 
Class, Damage Bonus, Racial
Arcane Implement Proficiency
 
Class, Proficiency Gain
Arcane Malice
Spellscar  
Attack Bonus, Damage Bonus, Spellscar
Arcane Repositioning
 
Class, Racial, Summoning, Teleportation
Arcane Reserves
 
Class, Damage Bonus, Racial
Arcane Vampire
 
Class Combination, Damage Bonus, Healing Surge
Bitter Cold
 
Class, Cold Specialization, Defense Penalty, Worship
Black Vistani Cat
Bloodline, Familiar  
Class, Familiar, Power Enhancement, Vistani Heritage
Bonded Familiar
Familiar  
Class, Familiar, Telepathy
Bow Caster
 
Class, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Burn Everything
 
Class, Fire Specialization
Darkfire Implement
 
Class, Damage Bonus, Power Enhancement, Racial
Draconic Arcanist
 
Attack Bonus, Class, Damage Bonus, Racial
Dual Implement Arcanist
 
Class, Damage Bonus
Elemental Echo
 
Class, Damage Bonus, Triggered
Elven Arcane Precision
 
Attack Bonus, Class, Racial
Fanged Magic
 
Class, Damage Bonus, Racial
Hellfire Arcanist
 
Class, Damage Bonus, Fire Specialization, Fear, Forced Movement, Racial
Magic of the Mists
 
Class, Power Enhancement, Racial, Stealth
Moonbow Dedicate
 
Class, Damage Bonus, Implement Specialization, Proficiency Gain, Weapon Specialization
Mountain's Echo Spellcasting
 
Class, Damage Bonus, Power Enhancement, Racial
Nimble Spellcaster
 
Class, Defense, Racial
Predatory Magic
 
Class, Mobility, Racial
Wrathful Magic
 
Class, Miss Mitigation, Racial, Power Enhancement
Any arcane class - Paragon
Arcane Admixture
 
Class, Power Enhancement
Arcane Reach
 
Class, Power Enhancement
Arcane Ritualist
 
Class, Rituals
Moonbow Prelate
 
Class, Implement Specialization, Power Enhancement, Worship
Any arcane class - Epic
Explosive Spellcasting
 
Class, Critical
Quickened Spellcasting
 
Class, Power Enhancement
Any divine class - Heroic
Avandra's Boon
 
Class, Miss Mitigation, Saving Throws, Worship
Bitter Cold
 
Class, Cold Specialization, Defense Penalty, Worship
Blessed Scoundrel
 
Class, Healing, Racial, Triggered
Blessing of Avandra
 
Class, Healing, Racial, Support, Triggered, Worship
Blessing of Corellon
 
Class, Healing, Racial, Support, Triggered, Worship
Bolstering Step
 
Class, Mobility, Power Enhancement, Temporary Hit Points, Support
Brilliant Darkfire
 
Class, Damage Bonus, Power Enhancement, Racial, Radiant Specialization
Command Undead
 
Channel Divinity, Class, Power Repertoire, Undead-hunting, Worship
Demonbane
 
Class, Demon-hunting
Devilbane
 
Class, Devil-hunting
Devout Protector Expertise
 
Class, Defense, Implement Specialization, Support
Divine Approval
 
Channel Divinity, Class, Saving Throws
Divine Connection
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Divine Vampire
 
Class Combination, Healing Surge
Draconic Majesty
 
Bloodied Enemy, Channel Divinity, Class, Defense Penalty, Racial
Elemental Blessing
 
Class, Racial, Support, Temporary Hit Points, Triggered
Fickle Servant
 
Class, Racial, Skill Enhancement
Furious Devotion
 
Channel Divinity, Class, Damage Bonus, Triggered, Racial
Hidden Channeling
 
Channel Divinity, Class, Concealment, Racial
Holy Dilettante
 
Class, Power Enhancement, Racial, Radiant Specialization
Holy Speech
 
Class, Languages, Skill Enhancement
Infernal Blessing
 
Attack Bonus, Class, Healing, Racial, Support
Kord's Resilience
 
Class, Damage Resistance, Power Enhancement, Racial, Support
Majestic Presence
 
Class, Damage Resistance, Racial, Support
Master of Secrets
 
Class, Power Repertoire, Worship
Mighty Crusader Expertise
 
Defense, Implement Specialization, Weapon Specialization
Moonbow Dedicate
 
Class, Damage Bonus, Implement Specialization, Proficiency Gain, Weapon Specialization
Nimbus of Light
 
Attack Bonus, Class, Radiant Specialization, Support
Protector's Atonement
 
Class, Support, Worship
Psionic Vampire
 
Class Combination, Healing Surge, Psionics
Pupil of the All-Father
 
Class, Equipment, Rituals, Worship
Purifying Light
 
Attack Bonus, Class, Radiant Specialization, Undead-hunting
Radiant Breath
 
Class, Power Enhancement, Racial, Radiant Specialization
Radiant Rage
 
Class Combination, Damage Bonus, Healing Surge, Radiant Specialization
Any divine class - Paragon
Admixture Breath
 
Power Enhancement, Racial
Armored by Faith
 
Channel Divinity, Class, Temporary Hit Points
Clarity of Spirit
 
Class, Healing, Healing Surge, Power Enhancement, Support
Clinging Radiance
 
Class, Illumination, Radiant Specialization, Support
Consuming the Weak
 
Class, Fire Specialization, Ongoing Damage, Triggered
Corrupting Presence
 
Attack Bonus, Class, Necrotic Specialization, Support, Worship
Darkfire Vitality
 
Class, Power Enhancement, Teamwork, Temporary Hit Points
Death Ward
 
Channel Divinity, Class, Damage Resistance, Support
Dragonbane
 
Class, Dragon-hunting
Eye of Judgement
 
Class, Skill Enhancement
Hasten the Rot
 
Class, Condition Infliction, Mobility Hindrance, Necrotic Specialization, Undead-hunting, Worship
Holy Savagery
 
Attack Bonus, Bloodied, Channel Divinity, Class, Racial
Invigorating Critical
 
Class, Critical, Healing, Support
Justice Hammer
 
Class, Condition Infliction, Critical
Light of Conviction
 
Class, Illumination, Power Repertoire, Radiant Specialization
Moonbow Prelate
 
Class, Implement Specialization, Power Enhancement, Worship
Pervasive Light
 
Class, Damage Bonus
Any divine class - Epic
Divine Health
 
Class, Damage Resistance
Divine Mastery
 
Action Point, Class, Power Recovery
Echo of Letherna
 
Class, Necrotic Specialization, Worship
Fires of Heaven
 
Class, Damage Bonus, Fire Specialization, Ongoing Damage, Radiant Specialization
Glorious Channeler
 
Channel Divinity, Class
Icon of Hope
 
Bloodied, Class, Saving Throws, Support
Icon of Purity
 
Class, Damage Resistance
Punishing Radiance
 
Class, Critical, Damage Bonus, Radiant Specialization
Any martial class - Heroic
Ambush Tactics
 
Class, Damage Bonus, Initiative
Armor Expertise
 
Armor, Class, Skill Enhancement
Battle-Scarred Veteran
 
Bloodied, Class, Power Enhancement
Binding Style
 
Class, Condition Infliction, Forced Movement, Two-weapon Fighting, Weapon Specialization
Bloodhound Style
 
Class, Combat Advantage, Condition Infliction, Forced Movement
Corellon's Wrath Style
 
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Crushing Mace
 
Class, Damage Bonus, Weapon Specialization
Daring Warrior
 
Class, Combat Advantage, Damage Bonus, Triggered
Defensive Resilience
 
Bloodied, Class, Defense, Second Wind
Defensive Throw
 
Class, Defense, Weapon Specialization
Dragging Flail
 
Class, Forced Movement, Weapon Specialization
Dragon Breath Channeling
 
Class, Damage Bonus, Racial, Triggered
Draw First Blood
 
Class, Damage Bonus
Exotic Fighting Style
 
Class, Condition Negation, Weapon Specialization
Fearless Mind
 
Class, Defense, Fear, Saving Throws
Formation Fighting
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Teamwork
Giantslayer Circling
 
Class, Mobility, Size-based
Glorious Victory
 
Class, Healing, Kill Effect, Racial
Grudge Style
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Triggered
Guarded Practice
 
Class, Defense, Power Enhancement, Skill Enhancement
Harlequin Style
 
Class, Mobility, Power Enhancement
Hunting Spear Style
 
Class, Damage Bonus, Size-based, Skill Enhancement, Weapon Specialization
Hunting Spider Style
 
Attack Bonus, Class, Combat Advantage, Flanking, Triggered
Hunting Wolf Style
 
Class, Charge, Mobility
Infernal Might
 
Class, Damage Bonus, Power Enhancement, Racial
Lineage of Warriors
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Martial Adaptation
 
Class, Power Repertoire
Martial Alacrity
 
Class, Initiative, Mobility
Martial Dilettante
 
Class, Power Recovery, Racial
Martial Flexibility
 
Class, Power Repertoire
Martial Freedom
 
Class, Condition Negation, Saving Throws
Martial Ploy
 
Attack Bonus, Class, Support
Martial Readiness
 
Class, Power Repertoire
Martial Vampire
 
Bloodied, Class Combination, Healing Surge
Martial Versatility
 
Class, Power Repertoire
Menacing Brute
 
Bloodied, Class, Defense Penalty, Power Enhancement, Triggered
Mobile Hunter Practice
 
Class, Concealment, Mobility, Power Enhancement, Skill Enhancement, Support
Nimble Dodge
 
Class, Defense, Power Enhancement, Racial
Opportunistic Footwork
 
Class, Mobility, Opportunity Attacks
Overrun Critical
 
Charge, Class, Condition Infliction, Critical, Forced Movement
Precision Throw
 
Attack Bonus, Class, Damage Bonus, Weapon Specialization
Any martial class - Paragon
Avalanche Reaver
 
Charge, Class, Forced Movement, Racial
Bloody Tenacity
 
Bloodied, Class, Defense, Racial, Triggered
Cruel Cut
 
Class, Combat Advantage, Ongoing Damage
Deceptive Staff
 
Class, Combat Advantage, Miss Mitigation, Weapon Specialization
Deft Blade
 
Attack Bonus, Weapon Specialization
Draconic Arrogance
 
Class, Damage Bonus, Forced Movement, Racial
Dragon Breath Strike
 
Class, Damage Bonus, Racial, Triggered
Dwarven Recovery
 
Class, Racial, Saving Throws, Second Wind
Executioner's Style
 
Class, Damage Bonus, Triggered, Weapon Specialization
Gritty Determination
 
Class, Temporary Hit Points, Triggered
Hammer Shock
 
Attack Penalty, Class, Fear, Weapon Specialization
Impaling Spear
 
Attack Bonus, Class, Weapon Specialization
Lashing Flail
 
Class, Forced Movement, Weapon Specialization
Martial Accuracy
 
Attack Bonus, Class, Power Enhancement, Racial
Memory of Strikes Past
 
Attack Bonus, Class, Miss Mitigation, Power Repertoire
Piercing Pick
 
Attack Bonus, Class, Weapon Specialization
Punishing Axe
 
Class, Critical, Damage Bonus, Weapon Specialization
Any martial class - Epic
Darkfire Reaper
 
Class, Kill Effect, Power Recovery, Racial
Dragon Warrior
 
Bloodied, Class, Extra Attack, Power Recovery
Elemental Warrior
 
Class, Critical, Power Recovery, Racial
Epic Recovery
 
Class, Second Wind
Feywild Warrior
 
Class, Racial, Teleportation, Triggered
Fortune's Warrior
 
Class, Combat Advantage, Power Enhancement, Racial
Hawkeye Warrior
 
Attack Bonus, Class, Power Enhancement, Racial
Infernal Warrior
 
Class, Power Enhancement, Racial, Triggered
Invigorating Exploit
 
Class, Power Enhancement, Temporary Hit Points
Martial Mastery
 
Action Point, Class, Power Recovery
Martial Resolve
 
Class, Condition Negation, Saving Throws
Any primal class - Heroic
Expert Tracker
 
Class, Exploration, Skill Enhancement
Fey Companions
 
Class, Fey Nature, Saving Throws, Skill Enhancement
Focus the Spirits' Lives
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Half-Elf Spirit Speaker
 
Bloodied, Class, Defense, Skill Enhancement, Support, Triggered
Longtooth Spirit Shifter
 
Class, Healing, Power Enhancement, Racial
Manifest Healing
 
Class, Racial, Power Enhancement, Temporary Hit Points
Markings of the Elements
 
Background, Class, Damage Resistance, Power Enhancement, Racial
Markings of the Predator
 
Background, Bloodied Enemy, Class, Defense, Racial, Triggered
Nature's Bloom
 
Healing, Rituals
Primal Fey Step
 
Bloodied, Class, Racial, Teleportation, Triggered
Primal Halfling Counterattack
 
Class, Damage Bonus, Power Enhancement, Racial
Primal Resilience
 
Bloodied, Class, Racial, Temporary Hit Points, Triggered
Primal Vampire
 
Class Combination, Healing Surge
Any primal class - Paragon
Demanding Spirits
 
Class, Forced Movement, Mark Punishment
Eyes of the Spirits
 
Attack Bonus, Class, Racial, Support
Human Nature Lore
 
Class, Racial, Skill Enhancement
Predatory Spirit
 
Attack Bonus, Class, Miss Mitigation, Power Enhancement, Racial
Any primal class - Epic
Primal Ferocity
 
Bloodied, Class, Damage Bonus, Miss Mitigation, Racial
Primal Resurgence
 
Bloodied, Class, Power Recovery
Any psionic class - Heroic
Autohypnosis
 
Class, Healing Surge, Skill Enhancement
Crystalline Auger
 
Class, Psychic Specialization, Racial
Darkening Mind
 
Class, Damage Resistance, Power Enhancement, Psionics, Racial, Teleportation
Eager Mind
 
Bloodied, Class, Initiative, Racial, Saving Throws
Elemental Recovery
 
Class, Damage Resistance, Psionics, Triggered
Enlightened Stone
 
Class, Defense, Power Enhancement, Psionics, Skill Enhancement
Enlightened Transformation
 
Class, Defense, Power Enhancement, Racial, Shapechange, Skill Enhancement
Get in Your Head
 
Class, Power Enhancement, Psionics, Racial, Teleportation
Hellmind Scorn
 
Class, Damage Bonus, Forced Movement, Psychic Specialization, Racial
Infectious Wrath
 
Attack Bonus, Bloodied, Support
Io's Roar
 
Damage Bonus, Power Enhancement, Racial, Psychic Specialization
Iron Resolve of Zerthadlun
 
Bloodied, Class, Psionics, Racial, Saving Throws
Mindfire
 
Class, Power Enhancement, Psionics, Racial
Psiforged Resolve
 
Bloodied, Class, Power Enhancement, Psionics
Psionic Accuracy
 
Class, Combat Advantage, Power Enhancement, Psionics, Racial
Psionic Celerity
 
Charge, Class, Mobility, Psionics
Psionic Ferocity
 
Class, Damage Bonus, Psionics, Racial, Triggered
Psionic Fortune
 
Class, Psionics, Saving Throws
Psionic Fury
 
Class, Damage Bonus, Power Enhancement, Psionics, Racial
Psionic Initiative
 
Class, Initiative, Psionics
Psionic Reflexes
 
Attack Bonus, Class, Opportunity Attacks, Psionics
Psionic Scorn
 
Class Combination, Power Recovery, Psionics
Psionic Skill
 
Class, Psionics, Skill Enhancement
Psionic Toughness
 
Class, Hit Points, Psionics, Second Wind
Psionic Trick
 
Class, Combat Advantage, Defense, Movement, Power, Racial
Psychic Corruption of Malbolge
 
Class, Damage Bonus, Fire Specialization, Racial, Psychic Specialization
Psychic Feast
 
Class, Healing, Power Enhancement, Racial
Resurgent Memory
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Zerth Instincts
 
Class, Initiative, Mobility, Power Enhancement, Racial
Any psionic class - Paragon
Desperate Renewal
 
Bloodied, Class, Power Recovery, Psionics, Second Wind
Dual Mind Reserves
 
Class, Power Recovery, Psionics, Racial, Second Wind
Empty Vessel
 
Attack Bonus, Class, Defense, Psionics, Triggered
Psionic Rejuvenation
 
Power Recovery, Psionics, Racial, Second Wind
Psionic Rush
 
Action Point, Class, Psionics
Psychic Wail
 
Class, Combat Advantage, Kill Effect, Psychic Specialization
Any shadow class - Heroic
Darkest Memories
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Disciple of Darkness
 
Class, Second Wind, Stealth
Emerald Scale Concealment
 
Class, Power Enhancement, Racial, Stealth
Far Shadow
 
Class, Power Enhancement, Racial
Frozen Soul
 
Background, Damage Resistance, Defense, Shadow Nature
Legioncaller of Moil
 
Attack Bonus, Class, Defense, Summoning
Mist Walker Illusion
 
Class, Power Enhancement, Racial, Triggered
Nightmare Killer
 
Class, Damage Bonus, Fear
Shadow Coffin
 
Class, Power Repertoire
Any shadow class - Paragon
Drawn Shadows
 
Class, Concealment
Elusive Movement
 
Class, Defense, Mobility
Jump Through Darkness
 
Class, Power Enhancement, Racial, Teleportation
Minion of the Dark
 
Class, Perception
Racial Feats
Bladeling - Heroic
Bladed Fists
 
Racial, Unarmed Combat
Bladed Precision
 
Damage Bonus, Racial, Unarmed Combat
Brutal Blades
 
Damage Bonus, Power Enhancement, Racial, Unarmed Combat
Improved Razor Storm
 
Critical, Ongoing Damage, Power Enhancement, Racial
Changeling - Heroic
Becomer
 
Disguise, Languages, Racial, Shapechange, Skill Enhancement
Befuddling Thoughts
 
Class, Combat Advantage, Power Enhancement, Racial
Changeling's Mark
 
Class, Marking, Power Enhancement, Racial
Cunning Artifice
 
Class, Combat Advantage, Racial, Skill Enhancement, Support
Fickle Servant
 
Class, Racial, Skill Enhancement
Initiate of Three Masks
 
Class, Defense, Power Enhancement, Racial
Insidious Shroud
 
Class, Power Enhancement, Racial
Psionic Trick
 
Class, Combat Advantage, Defense, Movement, Power, Racial
Changeling - Paragon
Flexible Covenant
 
Class, Power Repertoire, Racial
Changeling - Epic
Fluid Anatomy
 
Damage Resistance, Racial
Deva - Heroic
Astral Elixir
 
Class, Damage Resistance, Power Enhancement, Racial, Radiant Specialization, Saving Throws
Astral Enmity
 
Class, Damage Bonus, Power Enhancement, Racial
Astral Preservation
 
Bloodied Enemy, Channel Divinity, Class, Defense, Power Enhancement, Racial, Support
Auspicious Lineage
 
Power Enhancement, Racial
Battle Intuition
 
Initiative, Racial
Darkest Memories
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Divine Connection
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Eternal Void Memories
 
Class, Damage Bonus, Power Enhancement, Racial
Focus the Spirits' Lives
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Heavenly Heritage
 
Temporary Hit Points, Triggered
Immortal Skill
 
Power Enhancement, Racial, Skill Enhancement
Immortal Warding
 
Class, Damage Resistance, Defense, Racial
Lineage of Warriors
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Magic of the Ages
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Majestic Presence
 
Class, Damage Resistance, Racial, Support
Memories of Destruction
Spellscar  
Condition Negation, Power Enhancement, Racial, Spellscar
Potent Rebirth
 
Attack Bonus, Damage Bonus, Dying, Racial
Radiant Fortification
 
Radiant Specialization, Temporary Hit Points
Resurgent Memory
 
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Deva - Paragon
Ascendant Lineage
 
Power Recovery, Racial
Astral Renewal
 
Attack Bonus, Racial, Triggered
Commander's Memory
 
Attack Bonus, Class, Power Enhancement, Saving Throws, Skill Enhancement, Support, Triggered
Immortal Resilience
 
Power Enhancement, Racial, Saving Throws
Deva - Epic
Immortal Prowess
 
Attack Bonus, Power Enhancement, Racial
Dragonborn - Heroic
Adaptable Breath
 
Power Enhancement, Racial
Ancient Soul
 
Class, Power Enhancement, Power Recovery, Racial
Avowed Dragonfoe
 
Attack Bonus, Bloodied, Critical, Dragon-hunting, Temporary Hit Points
Blood of Dragons
 
Defense, Dragon-hunting, Fear, Racial
Bloodied Invigoration
 
Bloodied, Class, Racial, Temporary Hit Points
Bolstering Breath
 
Attack Bonus, Power Enhancement, Racial, Support
Bracing Breath
 
Attack Bonus, Class, Power Enhancement, Racial, Temporary Hit Points
Bravura Spirit
 
Action Point, Attack Bonus, Bloodied, Class, Racial, Support
Breath of Life
 
Class, Power Enhancement, Racial, Support, Temporary Hit Points
Breath of the Gods
 
Class, Power Enhancement, Racial, Skill Enhancement
Breath-Resistant Beast
 
Animal Companion, Class, Damage Resistance, Racial
Broken Shackles
 
Defense Bonus, Racial, Saving Throws
Brutal Teamwork
 
Class, Damage Bonus, Racial, Teamwork
Controlled Breath
 
Attack Bonus, Damage Bonus, Power Enhancement, Racial
Covenant of Io
 
Class, Power Enhancement, Racial
Curse of Io's Blood
 
Bloodied, Class, Damage Bonus, Racial
Daunting Breath
 
Marking, Power Enhancement, Racial
Draconian Wings
 
Armor, Mobility, Racial
Draconic Arcanist
 
Attack Bonus, Class, Damage Bonus, Racial
Draconic Augmentation
 
Class, Damage Bonus, Racial, Teamwork
Draconic Blast
 
Power Enhancement, Racial
Draconic Enforcement
 
Class, Damage Bonus, Mark Punishment, Racial
Draconic Enmity
 
Attack Bonus, Class, Racial
Draconic Guardian
 
Marking, Racial
Draconic Healing
 
Bloodied, Class, Healing, Power Enhancement, Racial
Draconic Hunter
 
Attack Bonus, Class, Racial
Draconic Incitement
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Draconic Majesty
 
Bloodied Enemy, Channel Divinity, Class, Defense Penalty, Racial
Draconic Sanction
 
Class, Marking, Racial
Dragon Breath Channeling
 
Class, Damage Bonus, Racial, Triggered
Dragonborn Frenzy
 
Bloodied, Damage Bonus, Racial
Dragonborn Senses
 
Perception, Racial, Skill Enhancement
Dragonborn Vengeance
 
Attack Bonus, Class, Mark Punishment, Racial
Dragonfire Mark
 
Class, Damage Bonus, Mark Punishment
Emerald Scale Concealment
 
Class, Power Enhancement, Racial, Stealth
Enlarged Dragon Breath
 
Power Enhancement, Racial
Focused Breath
 
Damage Bonus, Power Enhancement, Racial
Glorious Victory
 
Class, Healing, Kill Effect, Racial
Hurl Breath
 
Power Enhancement, Racial
Infectious Wrath
 
Attack Bonus, Bloodied, Support
Inspiring Triumph
 
Class, Defense, Power Enhancement, Racial, Support
Intimidation of the Dragon
 
Fear, Racial, Skill Enhancement
Io's Challenge
 
Bloodied, Class, Damage Bonus, Mark Punishment, Racial
Io's Roar
 
Damage Bonus, Power Enhancement, Racial, Psychic Specialization
Kapak Resistance
 
Damage Resistance, Racial
Plagued Breath
Spellscar  
Bloodied, Damage Bonus, Necrotic Specialization, Ongoing Damage, Power Enhancement, Racial, Spellscar
Primal Dragon Power
 
Class, Marking, Power Enhancement, Racial
Radiant Breath
 
Class, Power Enhancement, Racial, Radiant Specialization
Dragonborn - Paragon
Admixture Breath
 
Power Enhancement, Racial
Bloody Inspiration
 
Bloodied, Class, Temporary Hit Points, Triggered, Support
Bozak Evoker
 
Bloodied, Condition Infliction, Critical, Damage Bonus, Racial
Burning Breath
 
Fire Specialization, Ongoing Damage, Power Enhancement, Racial
Corrosive Breath
 
Acid Specialization, Defense Penalty, Power Enhancement, Racial
Critical Breath
 
Critical, Ongoing Damage, Power Enhancement, Racial
Draconic Arrogance
 
Class, Damage Bonus, Forced Movement, Racial
Draconic Restoration
 
Power Recovery, Racial, Second Wind
Draconic Terror
 
Condition Infliction, Fear, Power Enhancement, Racial
Dragon Breath Scoundrel
 
Class, Combat Advantage, Racial
Dragon Breath Strike
 
Class, Damage Bonus, Racial, Triggered
Dragon Breath Tactician
 
Class, Mobility, Racial, Support
Dragonborn Zeal
 
Attack Bonus, Damage Bonus, Dying, Healing, Power Repertoire, Second Wind
Empowered Dragon Breath
 
Damage Bonus, Power Enhancement, Racial
Frost Breath
 
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Opportunity Breath
 
Opportunity Attacks, Power Enhancement, Racial
Thundering Breath
 
Forced Movement, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Toxic Breath
 
Condition Infliction, Poison, Power Enhancement, Racial
Dragonborn - Epic
Concussive Breath
 
Condition Infliction, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Conflagration Breath
 
Fire Specialization, Power Enhancement, Racial
Debilitating Breath
 
Condition Infliction, Poison, Power Enhancement, Racial
Dissolving Breath
 
Acid Specialization, Defense Penalty, Power Enhancement, Racial
Draconic Triumph
 
Kill Effect, Power Recovery, Racial
Dragon Warrior
 
Bloodied, Class, Extra Attack, Power Recovery
Freezing Breath
 
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Inevitable Breath
 
Miss Mitigation, Power Enhancement, Racial
Drow - Heroic
Brilliant Darkfire
 
Class, Damage Bonus, Power Enhancement, Racial, Radiant Specialization
Clutch of Darkness
 
Power Enhancement, Racial
Cursed Advantage
 
Bloodied Enemy, Class, Combat Advantage
Darkfire Dancer
 
Mobility, Racial
Darkfire Implement
 
Class, Damage Bonus, Power Enhancement, Racial
Darkfire Strike
 
Class, Combat Advantage, Mark Punishment, Power Enhancement, Racial
Darkfire Targeting
 
Class, Damage Bonus
Drow Beast Mastery
 
Animal Companion, Class, Power Enhancement, Racial
Drow Ecclesiastic
 
Channel Divinity, Ongoing Damage, Poison, Power Repertoire, Racial, Triggered
Drow Fighting Style
 
Defense, Racial, Two-weapon Fighting, Weapon Specialization
Drow Heretic
 
Damage Bonus, Racial, Spider-hunting
Druid of Darkness
 
Class, Combat Advantage, Damage Bonus, Racial, Shapechange
Dubious Manifestation
 
Class, Concealment, Racial, Support, Triggered
Eilserv's Treachery
 
Class, Power Recovery, Racial
Far Shadow
 
Class, Power Enhancement, Racial
Fey Cantrip
 
Fey Nature, Power Repertoire
Haunted Darkness
 
Class, Damage Bonus, Power Enhancement, Psychic Specialization, Racial
Hunting Spider Style
 
Attack Bonus, Class, Combat Advantage, Flanking, Triggered
Instinctive Darkness
 
Power Enhancement, Racial, Triggered
Keeper of the Black Flame
 
Class, Power Enhancement, Racial
Knife in the Dark
 
Damage Bonus, Power Enhancement, Racial
Lolth's Meat
 
Attack Bonus, Kill Effect, Racial, Worship
Lolthdark Commander
 
Class, Power Enhancement, Racial, Support
Mindfire
 
Class, Power Enhancement, Psionics, Racial
Xen'drik Weapon Training
 
Background, Damage Bonus, Proficiency Gain, Racial
Drow - Paragon
Cloud of Poison
 
Poison, Power Enhancement, Racial
Darkfire Vitality
 
Class, Power Enhancement, Teamwork, Temporary Hit Points
Darkness Reign
 
Power Enhancement, Racial
Eyedark Strike
 
Condition Infliction, Racial
Flickering Shroud
 
Defense, Power Enhancement, Racial
Highborn Drow
 
Concealment, Condition Infliction, Power Repertoire, Racial, Skill Enhancement
Hunter in Darkness
 
Class, Damage Bonus, Power Enhancement, Racial
Jump Through Darkness
 
Class, Power Enhancement, Racial, Teleportation
Master of Fire and Darkness
 
Power Recovery, Racial
Merciless Killer
 
Bloodied Enemy, Combat Advantage, Damage Bonus
Drow - Epic
Darkfire Reaper
 
Class, Kill Effect, Power Recovery, Racial
Fey Shift
 
Fey Nature, Teleportation
Fist of Night
 
Extra Attack, Miss Mitigation, Power Enhancement, Racial
Lolth-blessed
 
Action Point, Power Recovery, Racial
Dwarf - Heroic
Ancestral Wrath
Bloodline  
Bloodied, Charge, Forgeborn Heritage, Mobility, Racial
Bolstering Inspiration
 
Class, Healing, Racial, Saving Throws, Support, Triggered
Cast Iron Font
 
Class, Racial, Saving Throws, Temporary Hit Points
Delzoun Trueborn
 
Background, Racial, Saving Throws
Devoted Enforcement
 
Class, Damage Bonus, Mark Punishment, Shield
Dodge Giants
 
Defense, Racial, Size-based
Dwarf Battle Priest
 
Class, Power Enhancement, Temporary Hit Points
Dwarf Stoneblood
 
Class, Healing Surge, Racial, Temporary Hit Points
Dwarf Trapsmith
 
Class, Racial, Skill Enhancement, Traps
Dwarven Rejuvenation
 
Class, Defense, Racial, Support, Triggered
Dwarven Stalwart
 
Attack Bonus, Racial
Dwarven Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Forgeborn Heritage
Bloodline  
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Gold Dwarf Pride
 
Attack Bonus, Defense, Dying, Racial
Grudge Style
 
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Triggered
Iron Hide Resilience
Bloodline  
Damage Resistance, Forgeborn Heritage, Racial
Keen Hatred
Bloodline  
Attack Bonus, Forgeborn Heritage, Power Enhancement, Racial
Knock Back
 
Condition Infliction, Racial, Triggered
Lethal Hammer Training
 
Class, Racial, Weapon Specialization
Obsidian Cave Recovery
 
Class, Power Recovery, Racial, Second Wind
Poison Plague Feast
Spellscar  
Racial, Saving Throws, Spellscar, Temporary Hit Points
Wrath of Ages Past
 
Channel Divinity, Class, Damage Bonus, Racial, Size-based
Wrathful Legacy
Bloodline  
Bloodied, Forgeborn Heritage, Power Recovery
Dwarf - Paragon
Dwarven Durability
 
Healing, Healing Surge, Racial
Dwarven Recovery
 
Class, Racial, Saving Throws, Second Wind
Enduring Wallop
 
Class, Ongoing Damage, Power Enhancement, Racial, Weapon Specialization
Improved Legacy
Bloodline  
Damage Bonus, Forgeborn Heritage, Power Enhancement, Racial
Wrathful Resurgence
Bloodline  
Forgeborn Heritage, Racial, Second Wind, Temporary Hit Points
Eladrin - Heroic
Academy Prodigy
 
Class, Racial, Skill Enhancement
Arcane Repositioning
 
Class, Racial, Summoning, Teleportation
Bolstering Step
 
Class, Mobility, Power Enhancement, Temporary Hit Points, Support
Chilling Presence
Bloodline  
Cold Specialization, Power Enhancement, Racial, Winterkin Heritage
Corellon's Wrath Style
 
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Dancing Thorn Style
 
Attack Bonus, Class, Damage Bonus, Racial, Weapon Specialization
Eladrin Finesse
 
Class, Damage Bonus, Racial, Weapon Specialization
Eladrin Soldier
 
Damage Bonus, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Eladrin Sword Wizardry
 
Class, Implement Specialization, Racial, Weapon Specialization
Eladrin's Challenge
 
Attack Penalty, Class, Mark Punishment, Racial, Weapon Specialization
Fey Blades
 
Class, Racial, Two-weapon Fighting, Weapon Specialization
Fey Cantrip
 
Fey Nature, Power Repertoire
Fey Command
 
Action Point, Class, Racial, Support, Teleportation
Fey Duelist
 
Combat Advantage, Power Enhancement, Racial
Fey Escape
 
Condition Negation, Power Enhancement, Racial, Triggered
Fey Familiar
Familiar  
Class, Familiar, Racial, Teleportation
Fey Preserver
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Teleportation
Fey Thievery
 
Racial, Skill Enhancement
Feyborn Charm
 
Attack Bonus, Class, Damage Bonus, Racial, Skill Enhancement
Feyborn Companion
 
Animal Companion, Fey Nature, Racial
Feyborn Pursuer
 
Class, Power Enhancement, Racial, Teleportation
Feymind Infusion
 
Class, Power Enhancement, Racial, Saving Throws, Support
Feywild Advance
 
Class, Power Enhancement, Psionics, Racial, Teleportation
Gifted Death Dealer
 
Class, Damage Bonus, Power Enhancement, Racial
Ice Walk
Bloodline  
Mobility, Racial, Winterkin Heritage
Moon Fey Resilience
Bloodline  
Background, Bloodied, Healing, Power Enhancement, Racial
Planar Distortion
Spellscar  
Forced Movement, Power Enhancement, Racial, Spellscar, Teleportation
Primal Fey Step
 
Bloodied, Class, Racial, Teleportation, Triggered
Stealthy Step
 
Power Enhancement, Racial, Stealth
Winterkin Heritage
Bloodline  
Damage Resistance, Power Repertoire, Racial, Teleportation, Winterkin Heritage
Eladrin - Paragon
Elusive Hexer
 
Class, Racial, Stealth
Fey Charge
 
Charge, Class, Racial, Teleportation
Fey Death
 
Kill Effect, Racial, Teleportation
Fey Gambit
 
Class, Combat Advantage, Racial, Teleportation
Fey Step Trailblazer
 
Power Enhancement, Racial, Support, Teleportation
Fey Tactics
 
Class, Power Enhancement, Racial, Support, Teleportation
Feywild Flanker
 
Class, Combat Advantage, Racial, Teleportation
Feywild Protection
 
Defense, Power Enhancement, Racial
Flawless Bladework
 
Miss Mitigation, Racial, Weapon Specialization
Improved Fey Step
 
Power Enhancement, Racial, Teleportation
Wood Elf Kin
 
Attack Bonus, Power Enhancement, Racial, Skill Enhancement
Eladrin - Epic
Fey Shift
 
Fey Nature, Teleportation
Feywild Warrior
 
Class, Racial, Teleportation, Triggered
Threshhold Navigator
 
Racial, Teleportation
Elf - Heroic
Aerenal Arcanist
 
Arcane, Background, Power Repertoire, Racial
Aerenal Half-life
 
Action Point, Attack Bonus, Background, Necrotic Specialization, Racial
Blessing of Corellon
 
Class, Healing, Racial, Support, Triggered, Worship
Bow Caster
 
Class, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Corellon's Wrath Style
 
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Dawn Hunter Training
 
Class, Damage Bonus, Power Enhancement
Dusk Elf Heritage
Bloodline  
Dusk Elf Heritage, Racial, Skill Enhancement, Stealth, Support
Dusk Elf Weapon Training
Bloodline  
Damage Bonus, Dusk Elf Heritage, Proficiency Gain, Racial, Weapon Specialization
Elven Arcane Precision
 
Attack Bonus, Class, Racial
Elven Beast Mastery
 
Animal Companion, Attack Bonus, Class, Mobility, Racial
Elven Guardian
 
Attack Bonus, Class, Racial
Elven Precision
 
Attack Bonus, Power Enhancement, Racial
Feral Advance
 
Class, Mobility, Power Enhancement, Racial
Fey Cantrip
 
Fey Nature, Power Repertoire
Fey Fate
 
Class, Damage Bonus, Racial, Triggered
Gloaming Ward
Bloodline  
Bloodied, Concealment, Dusk Elf Heritage, Racial
Guiding Step
 
Class, Mobility, Racial, Support
Leading Shot
 
Attack Bonus, Class, Support, Weapon Specialization
Light Step
 
Exploration, Mobility, Racial, Skill Enhancement, Support
Light-footed Warrior
 
Class, Mobility, Racial
Opportunistic Accuracy
 
Class, Miss Mitigation, Power Recovery, Racial
Otherworldly Accuracy
 
Attack Bonus, Class, Power Enhancement, Racial, Support
Plaguescrorch Accuracy
Spellscar  
Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Psionic Accuracy
 
Class, Combat Advantage, Power Enhancement, Psionics, Racial
Elf - Paragon
Ancestral Battle Accuracy
 
Attack Bonus, Background, Racial
Archery Enforcement
 
Class, Mark Punishment, Racial, Weapon Specialization
Brutal Accuracy
 
Class, Damage Bonus, Power Enhancement, Racial
Elven Resilience
 
Defense, Power Enhancement, Racial, Saving Throws
Elven Slayer
 
Class, Damage Bonus, Racial
Elven Sidestep
 
Class, Defense, Mobility, Racial
Eyes of the Spirits
 
Attack Bonus, Class, Racial, Support
Gathering Night
Bloodline  
Concealment, Dusk Elf Heritage, Racial, Stealth, Triggered
High Elf Kin
 
Power Enhancement, Racial, Skill Enhancement, Teleportation
Hunter's Advantage
 
Class, Combat Advantage, Damage Bonus, Racial
Martial Accuracy
 
Attack Bonus, Class, Power Enhancement, Racial
Elf - Epic
Fey Shift
 
Fey Nature, Teleportation
Hawkeye Warrior
 
Attack Bonus, Class, Power Enhancement, Racial
Genasi - Heroic
Acid Wash
 
Acid Specialization, Condition Negation, Mobility, Power Enhancement, Racial
Buffeting Winds
 
Class, Forced Movement, Mark Punishment, Power Enhancement, Racial
Collapse under the Crust
 
Condition Infliction, Power Enhancement, Racial
Dwindling Strength
 
Condition Negation, Damage Penalty, Power Enhancement, Racial
Earth Cage
 
Class, Condition Infliction, Power Enhancement, Racial
Earthshock Master
 
Damage Bonus, Power Enhancement, Power Recovery, Racial
Elemental Assault
 
Class, Damage Bonus, Mark Punishment, Racial
Elemental Barbarian
 
Attack Bonus, Class, Power Enhancement, Racial
Elemental Blade Attunement
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Racial, Thunder Specialization
Elemental Blessing
 
Class, Racial, Support, Temporary Hit Points, Triggered
Elemental Echo
 
Class, Damage Bonus, Triggered
Elemental Empowerment
 
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Thunder Specialization
Elemental Infusion
 
Class, Damage Resistance, Power Enhancement, Saving Throws, Support
Elemental Might
 
Class, Damage Bonus, Mark Punishment, Triggered
Elemental Rebuke
 
Channel Divinity, Class, Damage Resistance, Defense, Mobility, Racial, Saving Throws, Support
Elemental Recovery
 
Class, Damage Resistance, Psionics, Triggered
Elemental Sanction
 
Acid Specialization, Class, Cold Specialization, Fire Specialization, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Empty Mind
 
Psychic Specialization, Racial, Triggered
Extra Manifestation
 
Power Repertoire, Racial
Eyes of Dying Light
 
Perception, Racial
Firepulse Master
 
Damage Bonus, Miss Mitigation, Racial
Firepulse Transformation
 
Power Enhancement, Racial
Flow Like Sand
 
Mobility, Power Enhancement, Racial
Freeing Current
 
Condition Negation, Mobility, Power Enhancement, Racial
Genasi Fire Affinity
 
Damage Resistance, Fire Specialization, Ongoing Damage, Racial, Saving Throw Penalty
Genasi Frost Affinity
 
Cold Specialization, Condition Negation, Damage Resistance, Racial
Go with the Flow
 
Class, Marking, Mobility, Racial, Triggered
Hidden Pulse
 
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Hunter of Wind and Wave
 
Class, Mobility, Racial, Power Enhancement
Keeper of Storm
 
Class, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Lingering Ashes
 
Concealment, Power Enhancement, Racial
Magma Eruptions
 
Damage Penalty, Condition Infliction, Power Enhancement, Racial
Manifest Healing
 
Class, Racial, Power Enhancement, Temporary Hit Points
Manifest Resistance
 
Damage Resistance, Racial
Master of Rumbling Earth
 
Attack Bonus, Class, Damage Bonus, Power Enhancement, Racial
Primordial Surge
 
Power Enhancement, Racial, Temporary Hit Points
Genasi - Paragon
Elemental Comrades
 
Class, Damage Resistance, Racial, Saving Throws
Elemental Guardian
 
Class, Damage Bonus, Racial, Saving Throws
Explosive Leader
 
Attack Bonus, Class, Power Enhancement, Racial, Support
Fast Manifestation
 
Power Repertoire, Racial
Foul Torrent
 
Mobility, Power Enhancement, Racial
Genasi - Epic
Double Manifestation
 
Racial
Elemental Warrior
 
Class, Critical, Power Recovery, Racial
Githzerai - Heroic
Alhahn's Mindful Relocation
 
Mobility, Racial
Avenger's Fortunes
 
Class, Healing Surge, Mobility, Racial
Betrayal of Zerthimon
 
Class, Combat Advantage, Initiative
Covenant Relocation
 
Class, Forced Movement, Racial
Dakshai's Body-Mind Union
 
Power Enhancement, Racial, Saving Throws, Triggered
Flickering Fortunes
 
Class, Power Enhancement, Second Wind
Fortune's Predator
 
Class, Mobility, Racial, Shapechange
Githzerai Beast Mastery
 
Animal Companion, Class, Condition Negation, Mobility, Racial, Saving Throws, Second Wind
Githzerai Blade Master
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Healing Fist
 
Class, Damage Bonus, Racial, Second Wind
Inciting Energy
 
Class, Equipment, Initiative, Racial, Support
Iron Formula
 
Class, Defense, Power Enhancement, Racial
Iron Resolve of Zerthadlun
 
Bloodied, Class, Psionics, Racial, Saving Throws
Iron Retreat
 
Class, Mobility, Power Enhancement, Racial
Iron Riposte
 
Class, Combat Advantage, Power Enhancement, Racial
Iron Trap
 
Class, Combat Advantage, Marking, Power Enhancement, Racial
Marked Fortunes
 
Class, Marking, Racial, Second Wind
Marked with Iron
 
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Miryath's First Strike
 
Damage Bonus, Initiative, Psychic Specialization, Racial
Path to Clarity
 
Class, Power Enhancement, Racial, Saving Throws
Zerth Instincts
 
Class, Initiative, Mobility, Power Enhancement, Racial
Zuwoth's Enlightened Step
 
Initiative, Mobility, Racial
Githzerai - Paragon
Energy Transference
 
Damage Resistance, Power Enhancement, Racial
Githzerai Healer
 
Condition Negation, Healing, Racial, Saving Throws, Support
Githzerai Mobility
 
Defense, Mobility, Racial
Githzerai Planewalker
 
Racial, Rituals
Iron Hands
 
Damage Bonus, Power Enhancement, Racial
Zuoken's Centering
 
Class, Healing Surge, Hit Points, Racial, Skill Enhancement
Githzerai - Epic
Adamantine Mind
 
Defense, Power Enhancement, Racial
Energy Transmutation
 
Cold Specialization, Fire Specialization, Lightning Specialization, Power Enhancement, Psychic Specialization, Racial, Radiant Specialization, Thunder Specialization, Triggered
Iron Body
 
Damage Resistance, Power Enhancement, Racial
Iron-Clad Oath
 
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Peerless Reaction
 
Power Enhancement, Racial, Second Wind
Gnoll - Heroic
Butcher's Lure
 
Power Repertoire, Racial, Skill Enhancement
Carrion Eater
 
Racial, Saving Throws, Skill Enhancement
Claw Fighter
 
Racial, Unarmed Combat
Gnoll Tracker
 
Perception, Racial, Skill Enhancement
Maw of the Hungry Killer
 
Class, Kill Effect, Racial, Teleportation
Gnoll - Paragon
Fierce Charge
 
Charge, Power Enhancement, Racial
Gnoll - Epic
Brutal Charge
 
Charge, Power Enhancement, Racial
Gnome - Heroic
Ankle Cutter
 
Class, Movement Hindrance, Racial, Size-based
Armored Warrenguard
 
Armor, Defense, Mobility, Proficiency Gain, Racial, Size-based
Distracting Challenge
 
Class, Combat Advantage, Mark Punishment, Racial
Enshrouding Touch
 
Class, Concealment, Power Enhancement, Racial, Support
Fading Sneak
 
Racial, Skill Enhancement, Stealth
Fading Spirit Companion
 
Class, Racial, Stealth
Fading Target
 
Power Enhancement, Racial, Stealth, Triggered
Fey Cantrip
 
Fey Nature, Power Repertoire
Fey Trickster
 
Power Repertoire, Racial
Feyborn Charm
 
Attack Bonus, Class, Damage Bonus, Racial, Skill Enhancement
Feyborn Companion
 
Animal Companion, Fey Nature, Racial
Feyborn Fortune
 
Attack Bonus, Channel Divinity, Class, Racial, Support
Feyborn Shrouding
 
Class, Concealment, Power Enhancement, Racial, Support
Get in Your Head
 
Class, Power Enhancement, Psionics, Racial, Teleportation
Ghost Feint
 
Power Enhancement, Racial, Skill Enhancement
Gnome Phantasmist
 
Attack Bonus, Class, Damage Bonus, Racial
Gnome Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Group Stealth
 
Racial, Skill Enhancement, Stealth, Support
Haunting Sounds
 
Combat Advantage, Power Enhancement, Psionics, Racial
Hidden Channeling
 
Channel Divinity, Class, Concealment, Racial
Lingering Fade
Spellscar  
Power Enhancement, Racial, Spellscar, Stealth
Lost in the Crowd
 
Defense, Racial, Size-based
Mage Hand Trickster
 
Power Enhancement, Racial, Skill Enhancement
Magic of the Mists
 
Class, Power Enhancement, Racial, Stealth
Mist Walker Illusion
 
Class, Power Enhancement, Racial, Triggered
Phantasmal Elixir
 
Class, Power Enhancement, Racial, Stealth, Teamwork
Preverving Concealment
 
Channel Divinity, Class, Concealment, Power Enhancement, Racial
Gnome - Paragon
Advantageous Perspective
 
Class, Critical, Racial, Size-based
Fade Ally
 
Power Enhancement, Racial, Stealth, Support
Fading Forces
 
Class, Racial, Support, Stealth, Triggered
Feyborn Stratagem
 
Class, Combat Advantage, Racial, Stealth, Support
Gnome - Epic
Fey Shift
 
Fey Nature, Teleportation
Lingering Illusion
 
Class, Concealment, Racial
Goblin - Heroic
Ankle Biter
 
Critical, Damage Bonus, Racial, Size-based
Ankle Cutter
 
Class, Movement Hindrance, Racial, Size-based
Desperate Goblin Tactics
 
Bloodied, Mobility, Power Enhancement, Racial
Goblin Feint
 
Combat Advantage, Power Enhancement, Racial
Goblinoid Mount Training
 
Defense, Mounted Combat, Racial
Lost in the Crowd
 
Defense, Racial, Size-based
Wrist Biter
 
Damage Bonus, Power Enhancement, Racial, Triggered
Goliath - Heroic
Adaptable Nature
 
Racial, Skill Enhancement
Brute Force
 
Condition Infliction, Forced Movement, Power Enhancement, Racial
Cast Aside
 
Forced Movement, Grapple, Racial, Size-based, Triggered
Dutiful Follower
 
Attack Bonus, Racial, Teamwork
Earth Mote's Stability
Spellscar  
Mobility, Racial, Saving Throws, Skill Enhancement, Spellscar
Echoing Rejuvenation
 
Class, Damage Resistance, Racial, Triggered
Enlightened Stone
 
Class, Defense, Power Enhancement, Psionics, Skill Enhancement
Fearless Seeker
 
Class, Damage Resistance, Power Enhancement, Racial, Triggered
Goliath Crusher
 
Class, Critical, Damage Bonus, Mark Punishment, Racial
Goliath Greatweapon Prowess
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Goliath Resolve
 
Defense, Racial, Second Wind
Guard of Stone
 
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Hungry Sky Shadows
 
Class, Damage Bonus, Racial
Kord's Resilience
 
Class, Damage Resistance, Power Enhancement, Racial, Support
Markings of the Blessed
 
Background, Racial, Saving Throws
Markings of the Elements
 
Background, Class, Damage Resistance, Power Enhancement, Racial
Markings of the Predator
 
Background, Bloodied Enemy, Class, Defense, Racial, Triggered
Markings of the Victor
 
Attack Bonus, Background, Racial
Mountain's Echo Spellcasting
 
Class, Damage Bonus, Power Enhancement, Racial
Naturally Intimidating
 
Racial, Skill Enhancement
Wrath of the Mountain King
 
Channel Divinity, Class, Condition Infliction, Power Enhancement, Racial
Goliath - Paragon
Avalanche Reaver
 
Charge, Class, Forced Movement, Racial
Cragborn Courage
 
Class, Healing, Power Enhancement, Racial
Legacy of War
 
Damage Resistance, Power Enhancement, Racial
Goliath - Epic
Ancient Stone
 
Damage Resistance, Power Enhancement, Racial
Halfling - Heroic
Ankle Cutter
 
Class, Movement Hindrance, Racial, Size-based
Blessed Scoundrel
 
Class, Healing, Racial, Triggered
Blessing of Avandra
 
Class, Healing, Racial, Support, Triggered, Worship
Bloodied Triumph
 
Bloodied, Combat Advantage, Luck, Power Enhancement, Racial, Support, Triggered
Bloodied Vengeance
 
Damage Bonus, Power Enhancement, Racial, Triggered
Boldness Through Luck
 
Attack Bonus, Class, Luck, Racial, Support
Confounding Luck
 
Attack Penalty, Luck, Power Enhancement, Racial
Cooperative Chance
 
Attack Penalty, Class, Mobility, Power Enhancement, Racial, Support, Triggered
Deadeye Slinger
 
Attack Bonus, Critical, Weapon Specialization
Defensive Bluff
 
Combat Advantage, Racial, Second Wind, Skill Enhancement, Stealth
Evade and Strike
 
Class, Damage Bonus, Power Enhancement, Racial
Flowing River Style
 
Class, Mobility, Power Enhancement, Racial
Ghostwise Heritage
Bloodline  
Ghostwise Heritage, Perception, Racial, Teamwork
Guileful Shift
 
Class, Mobility, Racial, Triggered, Worship
Halfling Agility
 
Attack Penalty, Power Enhancement, Racial
Halfling Fast Talk
 
Racial, Skill Enhancement
Halfling Shortbow Hunter
 
Damage Bonus, Racial, Weapon Specialization
Halfling Stalwart
 
Attack Bonus, Class, Mark Punishment, Racial, Size-based
Halfling's Strength
 
Channel Divinity, Class, Damage Bonus, Power Enhancement, Racial, Worship
Helpful Hint
 
Class, Power Enhancement, Saving Throws, Support
Indomitable Halfling
 
Defense, Racial, Saving Throws
Infuriating Escape
 
Class, Combat Advantage, Power Enhancement, Racial, Support
Know When to Fold
 
Bloodied, Defense, Mobility, Racial
Lost in the Crowd
 
Defense, Racial, Size-based
Lucky Draft
 
Class, Defense, Luck, Power Enhancement, Racial
Lucky Skirmisher
 
Class, Defense, Luck, Mobility, Racial
Nimble Companion
 
Animal Companion, Class, Defense, Mobility, Racial
Nimble Dodge
 
Class, Defense, Power Enhancement, Racial
Nimble Spellcaster
 
Class, Defense, Racial
Phantom Blade Evasion
 
Class, Racial, Teleportation, Triggered
Plague of Chance
Spellscar  
Condition Infliction, Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar, Stealth
Primal Halfling Counterattack
 
Class, Damage Bonus, Power Enhancement, Racial
Halfling - Paragon
Advantageous Perspective
 
Class, Critical, Racial, Size-based
Avandra's Gift
 
Class, Combat Advantage, Power Enhancement, Racial
Halfling Beast Mastery
 
Animal Companion, Luck, Power Repertoire, Racial
Lucky Retribution
 
Class, Combat Advantage, Luck, Racial, Triggered, Worship
Halfling - Epic
Fortune's Warrior
 
Class, Combat Advantage, Power Enhancement, Racial
Half-elf - Heroic
Adept Dilettante
Multiclass  
Multiclass, Power Enhancement, Racial
Bolstering Touch
 
Class, Healing, Power Enhancement, Support
Common Cause
 
Class, Racial, Second Wind, Support, Temporary Hit Points
Defending Dabbler
 
Marking, Racial
Defensive Wrath
 
Channel Divinity, Class, Power Enhancement, Racial, Support, Triggered
Dilettante's Mark
 
Class, Marking, Racial
Effortless Dilettante
 
Charge, Opportunity Attacks, Power Enhancement, Racial
Group Assault
 
Class, Damage Bonus, Mark Punishment, Racial, Support
Group Defense
 
Class, Defense, Mark Punishment, Racial, Support
Group Insight
 
Initiative, Racial, Skill Enhancement, Support
Group Quarry
 
Class, Damage Bonus, Racial, Support
Group in Motion
 
Class, Mobility, Racial, Support, Triggered
Half-Elf Spirit Speaker
 
Bloodied, Class, Defense, Skill Enhancement, Support, Triggered
Holy Dilettante
 
Class, Power Enhancement, Racial, Radiant Specialization
Invoke Teamwork
 
Class, Defense, Racial, Support
Martial Dilettante
 
Class, Power Recovery, Racial
Master Communicator
 
Languages, Racial, Rituals
Half-elf - Paragon
Combat Opening
 
Class, Racial, Teamwork, Triggered
Group Flanking
 
Class, Combat Advantage, Flanking, Racial, Support
Half-orc - Heroic
Anger Unleashed
 
Attack Bonus, Bloodied, Racial
Arcane Fury
 
Class, Damage Bonus, Racial
Blessed Strength
 
Class, Damage Bonus, Mark Punishment, Racial
Brimming Wrath
 
Class, Mark Punishment, Power Enhancement, Psionics, Racial
Divine Assault
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Dodgy Charge
 
Charge, Class, Defense, Racial
Enduring Fury
 
Bloodied, Class, Combat Advantage, Racial
Fearsome Fury
 
Attack Penalty, Class, Fear, Power Enhancement, Racial
Furious Charge
 
Charge, Class, Damage Bonus, Miss Mitigation, Power Enhancement, Racial
Furious Concoction
 
Class, Damage Bonus, Power Enhancement, Racial, Support
Furious Devotion
 
Channel Divinity, Class, Damage Bonus, Triggered, Racial
Half-Orc Vengeance
 
Attack Bonus, Bloodied, Class, Damage Bonus, Mark Punishment, Triggered
Invigorated Healing
 
Bloodied, Class, Healing
Menacing Thug
 
Class, Combat Advantage, Power Enhancement, Racial
Primal Resilience
 
Bloodied, Class, Racial, Temporary Hit Points, Triggered
Psionic Fury
 
Class, Damage Bonus, Power Enhancement, Psionics, Racial
Half-orc - Paragon
Fearsome Assault
 
Class, Damage Bonus, Power Enhancement, Racial
Half-orc - Epic
Ferocious Critical
 
Attack Bonus, Critical, Damage Bonus, Racial
Hamadryad - Heroic
Fey Cantrip
 
Fey Nature, Power Repertoire
Guardian of the Towering Oak
 
Power Enhancement, Racial, Skill Enhancement
Root in Place
 
Defense, Racial
Hamadryad - Paragon
Guardian of the Weeping Willow
 
Power Enhancement, Racial
Hamadryad - Epic
Fey Shift
 
Fey Nature, Teleportation
Protective Sap
 
Bloodied, Damage Resistance, Racial
Hobgoblin - Heroic
Goblinoid Mount Training
 
Defense, Mounted Combat, Racial
Hobgoblin Beast Companion
 
Animal Companion, Class, Condition Negation, Defense, Power Enhancement, Racial
Hobgoblin Phalanx Training
 
Proficiency Gain, Racial, Shield, Skill Enhancement
Hobgoblin Weapon Training
 
Damage Bonus, Proficiency Gain, Weapon Specialization
Phalanx Advance
 
Class, Mobility, Racial, Support
Human - Heroic
Action Rush
 
Action Point, Class, Mobility, Racial
Action Surge
 
Action Point, Attack Bonus, Racial
Arcane Reserves
 
Class, Damage Bonus, Racial
Avenging Opportunist
 
Class, Kill Effect, Racial
Bogtangle Heritage
Bloodline  
Background, Poison, Power Repertoire, Racial, Skill Enhancement
Bogtangle Warrior
Bloodline  
Background, Power Repertoire, Proficiency Gain, Weapon Specialization
Crimson Eye Action
 
Action Point, Class, Damage Bonus, Racial
Die Hard
 
Dying, Racial, Saving Throws
Divine Approval
 
Channel Divinity, Class, Saving Throws
Divine Perseverance
 
Attack Bonus, Class, Racial, Triggered
Don't Count Me Out
 
Bloodied, Condition Negation, Racial, Saving Throws
Eager Mind
 
Bloodied, Class, Initiative, Racial, Saving Throws
Foamgather Heritage
Bloodline  
Foamgather Heritage, Power Repertoire, Racial, Skill Enhancement
Foamgather Warrior
Bloodline  
Attack Bonus, Foamgather Heritage, Power Repertoire, Proficiency Gain, Racial, Weapon Specialization
Frantic Recovery
 
Action Point, Racial, Second Wind
Heroes Make Their Own Luck
 
Action Point, Defense
Human Beast Mastery
 
Animal Companion, Class, Defense
Human Ingenuity
 
Action Point, Power Recovery, Psionics, Racial
Human Innovation
 
Action Point, Class, Equipment, Support
Human Perseverance
 
Racial, Saving Throws
Human Resolve
 
Action Point, Racial, Temporary Hit Points
Imperishable Destiny
 
Action Point, Racial, Saving Throws, Skill Enhancement
Inspired Defense
 
Class, Defense, Power Enhancement, Racial
Invoke Resilience
 
Class, Racial, Saving Throws, Support
Path of the Scarred
Spellscar  
Damage Bonus, Fire Specialization, Power Enhancement, Spellscar
Wrath of the Forester
 
Action Point, Class, Marking, Racial
Human - Paragon
Action Recovery
 
Action Point, Condition Negation, Racial
Avenging Spirit
 
Action Point, Class, Racial, Triggered
Bloody Tenacity
 
Bloodied, Class, Defense, Racial, Triggered
Human Nature Lore
 
Class, Racial, Skill Enhancement
Pain Doesn't Hurt
 
Bloodied, Racial, Saving Throws
Persistent Threat
 
Condition Negation, Racial, Teamwork
Human - Epic
Perfect Recovery
 
Action Point, Racial
Kalashtar - Heroic
Ardent Tsucora Initiation
 
Class, Movement Hindrance, Power Enhancement, Racial
Battlemind Duulora Initiation
 
Class, Marking, Racial
Clarifying Infusion
 
Class, Condition Negation, Power Enhancement, Saving Throws, Support
Dual Mind Strength
 
Damage Bonus, Psychic Specialization, Racial
Gestalt Anchor
 
Defense, Initiative, Psionics, Racial, Support, Triggered
Group Mindlink
 
Racial, Telepathy
Linked Spirit
 
Class, Power Enhancement, Racial, Telepathy
Mind of Flawless Sight
 
Attack Bonus, Class, Racial
Preserver's Call
 
Class, Mobility, Racial, Support, Triggered
Psion Hashalaq Initiation
 
Class, Forced Movement, Power Enhancement, Racial
Psychic Retaliation
 
Class, Power Enhancement, Racial
Quori Shield
 
Damage Resistance, Racial
Kalashtar - Paragon
Clarity of Spirit
 
Class, Healing, Healing Surge, Power Enhancement, Support
Dual Mind Reserves
 
Class, Power Recovery, Psionics, Racial, Second Wind
Extended Telepathy
 
Racial, Telepathy
Focused Telepathy
 
Racial, Telepathy
Quori Backlash
 
Damage Bonus, Psychic Specialization, Racial, Triggered
Kalashtar - Epic
Clarifying Presence
 
Racial, Saving Throws, Support, Telepathy
Quori Desperation
 
Condition Negation, Dying, Racial
Kenku - Heroic
Improved Flock Tactics
 
Combat Advantage, Damage Bonus, Power Enhancement, Racial
Kenku Ventriloquist
 
Racial, Skill Enhancement
Kobold - Heroic
Ankle Cutter
 
Class, Movement Hindrance, Racial, Size-based
Dragon's Indomitability
 
Racial, Saving Throws
Kobold in a Corner
 
Damage Bonus, Racial
Lost in the Crowd
 
Defense, Racial, Size-based
Kobold - Paragon
Advantageous Perspective
 
Class, Critical, Racial, Size-based
Eldritch Momentum
 
Class, Combat Advantage, Mobility
Minotaur - Heroic
Bloodied Ferocity
 
Bloodied, Combat Advantage, Extra Attack, Racial, Triggered
Brutal Ferocity
 
Attack Bonus, Damage Bonus, Racial, Triggered
Charging Admixture
 
Charge, Class, Damage Bonus, Power Enhancement, Support
Goring Shove
 
Charge, Forced Movement, Power Enhancement, Racial
Greathorn
 
Damage Bonus, Power Enhancement, Racial
Honor's Path
 
Defense, Opportunity Attacks, Racial, Support
Horned Nightmare
 
Charge, Class, Mobility, Racial
Minotaur Weapon Training
 
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Natural Cunning
 
Perception, Racial, Skill Enhancement
Opportunity Gore
 
Opportunity Attacks, Power Enhancement, Racial
Psionic Ferocity
 
Class, Damage Bonus, Psionics, Racial, Triggered
Minotaur - Paragon
Beast Within
 
Attack Bonus, Bloodied, Damage Bonus, Racial
Bloodborn Recovery
 
Healing, Triggered
Bloody Gore
 
Bloodied, Charge, Power Recovery, Racial, Triggered
Ferocious Frenzy
 
Dying, Extra Attack, Racial
Horns of the Shadow Reaper
 
Attack Bonus, Charge, Class, Mobility, Power Enhancement, Racial
Minotaur - Epic
Mythic Cunning
 
Initiative, Racial
Mul - Heroic
Born in Darkness
 
Background, Perception, Racial, Skill Enhancement
Bred for Battle
 
Attack Bonus, Background, Initiative, Mobility, Racial
Fearsome Toughness
 
Class, Marking, Power Enhancement, Racial
Humanity's Heir
 
Defense, Racial, Skill Enhancement
Invigorating Toughness
 
Power Enhancement, Racial, Temporary Hit Points
Legacy of Stone
 
Defense, Racial, Saving Throws
Mul's Stamina
 
Healing Surge, Racial, Skill Enhancement
Mul - Epic
Inexhaustible Resources
 
Second Wind, Temporary Hit Points
Pixie - Paragon
Advantageous Perspective
 
Class, Critical, Racial, Size-based
Flitting Harrier
 
Mobility, Racial
Revenant - Heroic
Chill of the Grave
 
Cold Specialization, Power Enhancement, Racial
Dark Feasting
 
Power Enhancement, Racial, Temporary Hit Points
Dark Invitation
 
Class, Forced Movement, Power Enhancement, Racial
Death Curse
 
Class, Damage Bonus, Triggered
Death Wastes Nothing
 
Class, Kill Effect, Racial, Triggered
Death's Blessing
 
Racial, Skill Enhancement
Death's Grasp
 
Class, Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Death's Quickening
 
Dying, Racial
Deathward Aegis
 
Class, Damage Resistance, Power Enhancement, Racial
Divine Fate
 
Channel Divinity, Power Repertoire, Saving Throws, Skill Enhancement, Support
Draconic Reaping
 
Necrotic Specialization, Power Enhancement, Racial
Dreadful Doom
 
Channel Divinity, Class, Forced Movement, Power Enhancement, Racial, Triggered
Empowered Reaping
 
Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Grave Dust Advantage
 
Class, Racial, Triggered
Grave Flurry
 
Class, Necrotic Specialization, Racial, Triggered
Grave Fortune
 
Channel Divinity, Class, Damage Bonus, Necrotic Specialization, Power Enhancement
Half-Elf Soul
 
Power Repertoire, Racial
Hellfire Reaping
 
Fire Specialization, Power Enhancement, Racial
Human Soul
 
Defense, Racial
Life Thief
 
Class, Damage Bonus, Power Enhancement
Marked for Death
 
Damage Bonus, Mark Punishment, Necrotic Specialization, Power Enhancement, Racial
Mind Rot
 
Class, Kill Effect, Power Enhancement, Psychic Specialization, Racial
Minotaur Soul
 
Extra Attack, Dying, Racial
Past Life Flashback
 
Attack Bonus, Initiative, Racial, Skill Enhancement
Past Soul
 
Power Repertoire, Racial
Quick and Dead
 
Class, Power Enhancement, Racial, Teleportation
Revenant - Paragon
Close to Death
 
Bloodied, Class, Power Enhancement, Racial, Teleportation
Concealing Shades
 
Class, Concealment, Power Enhancement, Racial, Support
Death Scorned
 
Dying, Saving Throws
Death Veil
 
Class, Power Enhancement, Racial, Stealth, Undead-hunting
Death Walk
 
Class, Power Enhancement, Racial, Teleportation, Triggered
Distant Reaping
 
Power Enhancement, Racial
Double Reaping
 
Power Enhancement, Racial, Necrotic Specialization
Fierce Vitality
 
Dying, Racial
Grave Dust Slayer
 
Class, Damage Bonus, Racial, Triggered
Revenant - Epic
Eerie Resurgence
 
Dying, Healing, Racial, Saving Throws, Triggered
Enmity's Dark Vigor
 
Class, Racial, Temporary Hit Points, Triggered
Ghostly Vitality
 
Damage Resistance, Dying, Racial
Satyr - Heroic
Fey Cantrip
 
Fey Nature, Power Repertoire
Feyborn Charm
 
Attack Bonus, Class, Damage Bonus, Racial, Skill Enhancement
Honeyed Words
 
Power Enhancement, Racial, Skill Enhancement
Satyr - Paragon
Powerful Lure
 
Forced Movement, Power Enhancement, Racial
Shadar-kai - Heroic
Benighted Birthright
 
Damage Resistance, Racial, Saving Throws
Bloodthirsty Hunter
 
Class, Damage Bonus, Kill Effect, Racial
Bravura Shroud
 
Action Point, Class, Concealment, Defense, Racial, Support
Darkness's Wings
 
Class, Perception, Power Recovery, Racial
Darkwinter Wild Soul
 
Class, Cold Specialization, Damage Resistance, Necrotic Specialization, Racial
Deathly Disruption
 
Necrotic Specialization, Racial
Deathward Aegis
 
Class, Damage Resistance, Power Enhancement, Racial
Devious Jaunt
 
Power Enhancement, Racial, Teleportation
Doom of Jiksidur
 
Condition Infliction, Power Enhancement, Racial, Skill Enhancement, Stealth
Drowning of Nhalloth
 
Attack Penalty, Forced Movement, Power Enhancement, Racial, Skill Enhancement
Ghostly Wind
 
Damage Resistance, Racial, Second Wind
Gloaming Infusion
 
Class, Damage Resistance, Power Enhancement, Racial, Support
Hunter in the Gloom
 
Attack Bonus, Class, Power Enhancement, Racial
Krinth Heritage
Bloodline  
Krinth Heritage, Power Repertoire, Racial, Skill Enhancement, Triggered
Life on the Edge
 
Action Point, Attack Bonus, Bloodied, Racial
Preserving Shadows
 
Channel Divinity, Class, Damage Resistance, Power Enhancement, Racial, Support
Shadar-kai - Paragon
Chilling Oath
 
Class, Condition Infliction, Power Enhancement, Racial
Dread of Sakkors
 
Condition Infliction, Forced Movement, Racial
Ghostly Rejuvenation
 
Damage Resistance, Power Enhancement, Support
Marked Jaunt
 
Class, Mark Punishment, Power Enhancement, Racial, Teleportation
Shadar-kai - Epic
Blade of the Raven Queen
 
Class, Necrotic Specialization, Racial
Deathless Warrior
 
Damage Resistance, Dying, Racial
Enmity's Dark Vigor
 
Class, Racial, Temporary Hit Points, Triggered
Shardmind - Heroic
Cleanse the Madness
 
Aberration-hunting, Damage Bonus, Racial
Crystalline Auger
 
Class, Psychic Specialization, Racial
Daunting Swarm
 
Marking, Power Enhancement, Racial
Distant Swarm
 
Power Enhancement, Racial
Group Mindlink
 
Racial, Telepathy
Jagged Force
 
Damage Bonus, Force Specialization
Linked Spirit
 
Class, Power Enhancement, Racial, Telepathy
Mineral Resilience
 
Power Enhancement, Racial, Temporary Hit Points
Myriad Crystal Eyes
 
Attack Bonus, Defense, Power Enhancement, Racial
Psychic Focus
 
Damage Bonus, Psychic Specialization, Racial
Shardmind - Paragon
Buffeting Shard Swarm
 
Forced Movement, Power Enhancement, Racial
Extended Telepathy
 
Racial, Telepathy
Focused Telepathy
 
Racial, Telepathy
Guarded Mind
 
Damage Resistance, Racial
Healing Fragments
 
Healing, Healing Surge, Racial, Telepathy
Liberating Shard Sward
 
Power Enhancement, Racial, Saving Throws
Perfect Fracture
 
Bloodied, Power Enhancement, Racial, Triggered
Psionic Rejuvenation
 
Power Recovery, Psionics, Racial, Second Wind
Shardmind - Epic
Clarifying Presence
 
Racial, Saving Throws, Support, Telepathy
Expanded Shard Swarm
 
Power Enhancement, Racial
Svirfneblin - Heroic
Ankle Cutter
 
Class, Movement Hindrance, Racial, Size-based
Crew Savvy
 
Racial, Skill Enhancement, Support
Deep Durability
 
Class, Mark Punishment, Power Enhancement, Racial, Temporary Hit Points
Deepstone Blessing
 
Class, Power Enhancement, Racial, Temporary Hit Points
Fade to Gray
 
Racial, Stealth, Triggered
Fey Cantrip
 
Fey Nature, Power Repertoire
Lost in the Crowd
 
Defense, Racial, Size-based
Thri-kreen - Heroic
Flailing Claws
 
Miss Mitigation, Power Enhancement, Racial
Four-Armed Flurry
 
Class, Damage Bonus, Power Enhancement, Racial
Hunting Thri-kreen
 
Class, Damage Bonus, Racial, Triggered
Tiefling - Heroic
Accidental Tells
Bloodline  
Luck, Misfortune Bloodline, Racial, Skill Enhancement
Ancient Covenant of Nessus
 
Class, Extra Attack, Fire Specialization, Racial
Avernian Emissary Wrath
 
Class, Miss Mitigation, Racial
Benefit of Foresight
Bloodline  
Fear, Racial, Ruin Heritage, Skill Enhancement
Blood Pact of Cania
 
Class, Damage Bonus, Racial
Blood Quarry
 
Attack Bonus, Bloodied Enemy, Class, Racial
Bloodhunter's Dread
 
Attack Penalty, Bloodied Enemy, Fear, Racial
Bloodhunter's Flank
 
Bloodied Enemy, Damage Bonus, Flanking, Racial, Teamwork
Bloodseeker
 
Bloodied Enemy, Class, Damage Bonus, Mark Punishment, Racial
Burning Wrath of Phlegethos
 
Class, Damage Bonus, Fire Specialization, Triggered
Clever Tail
 
Racial, Skill Enhancement
Cloying Darkness of Maladomini
 
Class, Concealment, Combat Advantage, Triggered
Cunning Wrath
 
Class, Comba Advantage, Damage Bonus, Power Enhancement, Racial
Diabolic Soul
 
Attack Bonus, Power Repertoire, Shapechange, Triggered
Eldritch Fire
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Fiendish Companion
 
Animal Companion, Class, Damage Resistance, Racial
Furious Demand
 
Fear, Power Repertoire, Racial, Skill Enhancement
Gaze of Ruin
Bloodline  
Damage Bonus, Power Repertoire, Racial, Ruin Heritage, Skill Enhancement
Guardian's Mishaps
Bloodline  
Class, Marking, Misfortune Bloodline, Racial
Hellbook
 
Class, Fear, Fire Specialization, Power Repertoire, Racial
Hellfire Arcanist
 
Class, Damage Bonus, Fire Specialization, Fear, Forced Movement, Racial
Hellfire Blood
 
Attack Bonus, Fear, Fire Specialization, Racial
Hellfire Master
 
Class, Damage Bonus, Fire Specialization, Triggered
Hellish Defiance
 
Extra Attack, Power Enhancement, Racial, Teamwork, Triggered
Hellish Terror Lord
 
Class, Condition Infliction, Fear, Racial, Triggered
Hellmind Scorn
 
Class, Damage Bonus, Forced Movement, Psychic Specialization, Racial
Icy Clutch of Stygia
 
Cold Specialization, Damage Bonus, Ongoing Damage, Racial, Triggered
Imperious Majesty
 
Attack Penalty, Initiative
Infernal Blessing
 
Attack Bonus, Class, Healing, Racial, Support
Infernal Clamor
 
Attack Bonus, Class, Power Enhancement, Support
Infernal Malediction
 
Class, Fear, Power Enhancement, Racial
Infernal Might
 
Class, Damage Bonus, Power Enhancement, Racial
Infernal Rebuke
 
Forced Movement, Power Enhancement, Racial
Infernal Touch of Warding
 
Class, Damage Resistance, Power Enhancement, Racial
Insatiable Rage of Minauros
 
Class, Damage Bonus, Racial
Lasting Decay
Bloodline  
Damage Bonus, Power Enhancement, Racial, Ruin Heritage
Lingering Wrath
 
Attack Bonus, Class, Mark Punishment, Power Enhancement, Racial
Lucky Misfortune
Bloodline  
Attack Bonus, Luck, Misfortune Bloodline, Racial, Skill Enhancement
Mantle of Misfortune
Bloodline  
Attack Penalty, Forced Movement, Luck, Misfortune Bloodline, Power Repertoire, Racial, Skill Enhancement
Mark of the Infernal
 
Class, Marking, Power Enhancement, Racial
Nession Rejuvenation
 
Class, Damage Bonus, Fire Specialization, Racial, Support, Triggered
Plaguing Bloodhunt
Spellscar  
Bloodied Enemy, Damage Bonus, Fire Specialization, Necrotic Specialization, Racial, Spellscar
Psychic Corruption of Malbolge
 
Class, Damage Bonus, Fire Specialization, Racial, Psychic Specialization
Wrath of the Crimson Legion
 
Attack Bonus, Class, Damage Bonus, Marking, Power Repertoire, Racial
Wrathful Magic
 
Class, Miss Mitigation, Racial, Power Enhancement
Tiefling - Paragon
Baalzebul's Desperate Gambit
 
Bloodied, Healing, Luck, Racial
Bael Turath Ancestry
 
Class, Damage Resistance, Racial
Bel's Impending Victory
 
Attack Bonus, Bloodied Enemy, Racial, Support
Blood of Levistus
 
Cold Specialization, Damage Bonus, Damage Resistance, Racial
Dispater's Iron Discipline
 
Condition Negation, Defense, Racial, Saving Throws
Fiendish Warrior
 
Class, Mark Punishment, Power Enhancement, Racial
Fiery Rebuke
 
Damage Bonus, Fire Specialization, Power Enhancement, Racial
Glasya's Charming Words
 
Attack Bonus, Condition Infliction, Critical
Hellfire of Mephistopheles
 
Fire Specialization, Racial
Infernal Sneak Attack
 
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Mammon's Theft of Health
 
Healing Surge, Racial, Second Wind
Wrathful Hunter
 
Attack Bonus, Class, Power Enhancement, Racial
Tiefling - Epic
Hell's Burning Mark
 
Fire Specialization, Mark Punishment, Racial
Hellfire Teleport
 
Damage Bonus, Fire Specialization, Racial, Teleport
Infernal Warrior
 
Class, Power Enhancement, Racial, Triggered
Warforged - Heroic
Alchemical Affinity
 
Equipment, Racial, Temporary Hit Points
Alchemical Blood
 
Damage Bonus, Equipment, Racial, Temporary Hit Points
Bolstering Admixture
 
Class, Racial, Saving Throws, Support
Component Integration
 
Equipment, Power Enhancement, Racial, Temporary Hit Points
Holy Resolve
 
Class, Healing, Power Enhancement, Racial
Immutability
 
Power Enhancement, Racial, Saving Throws
Improved Warforged Resolve
 
Power Enhancement, Racial, Temporary Hit Points
Psiforged Resolve
 
Bloodied, Class, Power Enhancement, Psionics
Wilden - Heroic
Ancient Wisdom
 
Class, Combat Advantage, Power Enhancement, Racial, Support
Burden of Guardianship
 
Racial, Temporary Hit Points, Triggered
Burden of Rejuvenation
 
Healing, Healing Surge, Racial, Support, Triggered
Cleanse the Madness
 
Aberration-hunting, Damage Bonus, Racial
Fey Cantrip
 
Fey Nature, Power Repertoire
Ghostly Voyage
 
Class, Damage Resistance, Power Enhancement, Racial
Gift of the Trees
 
Mobility, Racial, Support, Triggered
Hunting Shadow
 
Class, Damage Bonus, Power Enhancement, Racial, Teleportation
Improved Aspect of Nature
 
Power Enhancement, Racial
Merciless Nature
 
Class, Combat Advantage, Power Enhancement, Racial
Nature's Doom
 
Attack Penalty, Class, Power Enhancement, Racial, Radiant Specialization, Saving Throw Penalty
Nature's Rejuvenation
 
Class, Mobility, Racial, Support, Triggered
Nature's Roots
 
Mobility Hindrance, Power Enhancement, Racial
Nature's Sentinel
 
Class, Damage Bonus, Marking, Mark Punishment, Mobility, Racial
Plant's Sap
 
Bloodied, Racial, Saving Throws
Pulse of Lightning
 
Damage Bonus, Power Enhancement, Racial, Triggered
Wilden - Paragon
Aspect of the Cultivator
 
Healing, Power Repertoire, Racial
Aspect of the Elements
 
Damage Bonus, Damage Resistance, Power Repertoire, Racial, Triggered
Awaken Aspect
 
Racial, Power Repertoire
Briar Thorns
 
Condition Infliction, Ongoing Damage, Racial
Burden of Liberty
 
Racial, Support, Teleportation, Triggered
Clinging Vines
 
Mobility, Racial
Elemental Shield
 
Damage Resistance, Racial, Triggered
Wilden - Epic
Burden of Vision
 
Perception, Racial, Triggered
Champion of Nature
 
Power Repertoire, Racial
Fey Shift
 
Fey Nature, Teleportation
Feat descriptions
Total number of feats: 2013 (1310 heroic, 492 paragon, 211 epic)
Dragonmark
Ongoing Damage, Physical Change, Power Enhancement, Saving Throw Penalty
Benefit: Whenever you hit an enemy with a daily attack power, that enemy takes a -2 penalty to saving throws against ongoing damage until the end of the encounter.
You are immune to the negative effects of diseases from sources that are more than 5 levels lower than you, though you still carry and spread those diseases.
Dragonmark
Defense Penalty, Physical Change, Power Enhancement
Benefit: Whenever you hit an enemy with a daily attack power, that enemy takes a -2 penalty to Will until the end of the encounter.
You are immune to the negative effects of madness from sources 5 levels lower than yourself.
Dragonmark
Attack Penalty, Fear, Physical Change, Power Enhancement
Benefit: Whenever you hit an enemy with a daily attack power, that enemy takes a -1 penalty to attack rolls against you until the end of the encounter. This is a Fear effect.
You are immune to the negative effects of Fear and intimidation from sources 5 levels lower than yourself.
Bloodline
Foulborn Heritage, Perception, Physical Change
Prerequisites: Foulburn Heritage feat
Benefit: You gain darkvision.
Class, Racial, Skill Enhancement
Prerequisites: Eladrin race, Artificer class
Benefit: You gain a +3 feat bonus to two skills from the artificer's class skill list. This counts as the Skill Focus feat for these skills.
Bloodline
Luck, Misfortune Bloodline, Racial, Skill Enhancement
Prerequisites: Tiefling race, Mantle of Misfortune feat
Benefit: When you make an Insight check against a creature within the aura granted by your mantle of misfortune racial power, you can roll twice and take the better result.
Attack Bonus, Class, Equipment, Support
Prerequisites: Artificer class
Benefit: Whenever you use an Artificer power that targets a weapon or an implement, the next attack roll with that weapon or implement before the end of the encounter gains a +1 bonus.
Class, Mark Punishment, Saving Throw Penalty, Worship
Prerequisites: Paladin class, must worship Avandra
Benefit: Whenever a creature marked by you makes an attack that does no include you as a target, the target takes a -2 penalty to saving throws until the start of its next turn.
Class, Combat Advantage, Teamwork
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: You can place your warlock's curse on a creature that is already affected by another character's curse.
In addition, you have combat advantage against any creature affected by more than one warlock's curse.
Attack Penalty, Class, Power Enhancement
Prerequisites: Invoker class, maledictor's doom power
Benefit: If you target only one creature with maledictor's doom, the penalty to attack rolls increases to -3, or to a -5 penalty to triggered attack rolls.
Bloodline
Class, Combat Advantage, Foulborn Heritage, Psionics
Prerequisites: Ardent class, Ardent Mantle feature, Foulborn Heritage feat
Benefit: When you first drop to 0 power points during an encounter, each enemy within radius of your Ardent Mantle grants combat advantage until the end of your next turn.
Acid Specialization, Class, Miss Mitigation
Prerequisites: Constitution 13, Wizard class
Benefit: When you miss with a Wizard power with the Acid keyword and would not normally deal damage to the target, you deal acid damage equal to your Constitution modifier + your implement's enhancement bonus.
Acid Specialization, Condition Negation, Mobility, Power Enhancement, Racial
Prerequisites: Genasi race, acid surge racial power
Benefit: When you use acid surge, you ignore the immobilized, restrained, and slowed conditions during the move.
Multiclass
Multiclass Invoker, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Wisdom 13
Benefit: You gain training in the Religion skill.
Choose a 1st-level Invoker at-will attack power. You can use that power as an encounter power.
In addition, you gain proficiency in Invoker implements.
Multiclass
Multiclass Assassin, Power Repertoire, Proficiency Gain, Skill Training, Stealth
Prerequisites: Dexterity 13
Benefit: You gain training in the Acrobatics or Stealth skill.
You can use shadow step as an encounter power.
In addition, you gain proficiency in ki focuses.
Action Point, Class, Support
Prerequisites: Intelligence 15, Charisma 15, Warlord class, Resourceful Presence feature
Benefit: When you roll initiative at the start of an encounter, you can give your action point to an ally you can see. The action point must be spent before the end of the encounter.
Action Point, Condition Negation, Racial
Prerequisites: Human race
Benefit: When you spend an action point to take an extra action, you can make a saving throw against each effect on you that a save can end. Take the extra action after you have made all saving throws.
Action Point, Class, Mobility, Racial
Prerequisites: Human race; Ranger class or Rogue class
Benefit: When you spend an action point to take an extra action, you can shift 2 squares as a free action either before or after taking the extra action.
Action Point, Attack Bonus, Racial
Prerequisites: Human race
Benefit: You gain a +3 bonus to attack rolls you make during any extra action you gain by spending an action point.
Familiar
Familiar, Mobility
Prerequisites: Arcane Familiar feat
Benefit: When you take a move action, you can also move your familiar its speed or shift it 1 square.
Defense, Power Enhancement, Racial
Prerequisites: Githzerai race, iron mind racial power
Benefit: When you use your iron mind, you gain a +4 bonus to all defenses instead of +2.
Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power
Benefit: Choose a type of damage your dragon breath doesn't already deal from among acid, cold, fire, lightning, or poison.
When you use your dragon breath racial power, you can choose to use the chosen damage type and corresponding damage keyword rather than the normal damage dealt by the power. Only one damage type and keyword applies to a given attack.
Special: You can take this feat more than once. Each time you select this feat, choose another damage type for your dragon breath that you don't already have for it.
Racial, Skill Enhancement
Prerequisites: Goliath race
Benefit: Whenever any creature you can see succeeds on a skill check, you gain a +2 feat bonus to that skill until the end of your next turn.
Multiclass
Multiclass, Power Enhancement, Racial
Prerequisites: Half-elf race
Benefit: You can use your Constitution, Wisdom, or Charisma to determine bonuses to attack rolls and damage with the power you chose for your Dilettante racial trait instead of the ability that power normally uses.
Special: This feat counts as a class-specific multiclass feat for the class from which your Dilettante power comes.
Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power; Adaptable Breath feat or Radiant Breath feat,
Benefit: When you use your dragon breath, you can choose for it to deal two types of damage and gain both keywords. Both damage types must be ones you are capable of delivering with your dragon breath.
Class, Forced Movement
Prerequisites: Bard class, Virtue of Cunning feature
Benefit: When you slide an ally with your Virtue of Cunning feature, you can also slide an enemy that was adjacent to that ally into the space the ally vacated.
Bloodline
Combat Advantage, Power Enhancement, Support, Vistani Heritage
Prerequisites: Vistani Heritage feat
Benefit: When you hit a target with your evil eye of the Vistani bloodline power, the target grants combat advantage to all your allies for the duration of the power.
Class, Critical, Racial, Size-based
Prerequisites: Fighter class, Small or smaller size
Benefit: When you make a melee attack, you score a critical hit on a natural roll of 19 or 20 against targets that grant you combat advantage and are at least two sizes larger than you (Large, if you are Small).
Attack Bonus, Channel Divinity, Class, Combat Advantage, Support
Prerequisites: Invoker class, Covenant of Preservation feature
Benefit: When you hit with an attack that is benefitting from a bonus to the attack roll from preserver's rebuke Channel Divinity power, the target also grants combat advantage until the end of your next turn.
Attack Bonus, Class, Mark Punishment
Prerequisites: Swordmage class, Swordmage Aegis feature
Benefit: If a target marked by you makes an attack that doesn't include you as a target, you gain a +1 bonus to attack rolls against the marked creature until the end of your next turn.
Class, Mark Punishment, Temporary Hit Points
Prerequisites: Swordmage class, Swordmage Aegis feature
Benefit: If a target marked by you makes an attack that doesn't include you as a target, you gain 5 temporary hit points.
These temporary hit points increase to 10 at 11th level, and 15 at 21st level.
Arcane, Background, Power Repertoire, Racial
Prerequisites: Elf race, any arcane class, Aerenal background
Benefit: Choose an additional power for each level of utility power you know from an arcane class. Each time you learn a new level of utility powers for an arcane class, choose an additional one of the same level.
After an extended reach, choose which arcane utility power of each level you can use for that day. This feat does not change the number of arcane utility powers you can use each day.
If you use a Spellbook, the additional utility power is in addition to any you gain from that feature.
Action Point, Attack Bonus, Background, Necrotic Specialization, Racial
Prerequisites: Elf race, Aerenal background
Benefit: You gain a +2 feat bonus to damage rolls with necrotic powers.
This bonus increases to +3 at 11th level, and +4 at 21st level.
In addition, you also gain the bonus to attack rolls with necrotic powers you make during any extra action you gain by spending an action point.
Attack Bonus, Damage Bonus
Prerequisites: Wisdom 13
Benefit: If, at the start of your turn, three or more enemies are adjacent to you, you gain a +1 bonus to attack rolls and damage rolls until the end of your turn.
The bonus to damage rolls increases to +2 at 11th level, and to +3 at 21st level.
Attack Bonus, Combat Advantage, Initiative
Benefit: You gain combat advantage against all enemies until the end of your first turn in each combat.
Class, Forced Movement, Initiative
Prerequisites: Rogue class, First Strike feature, Brutal Scoundrel feature
Benefit: At the beginning of an encounter, whenever you hit a target that has not yet acted, you slide that target 1 square.
Class, Psychic Specialization, Summoning
Prerequisites: Psion class
Benefit: When you use a psionic power to summon a creature, each enemy adjacent to the creature when it appears takes psychic damage equal to your Intelligence modifier.
Familiar
Damage Bonus, Familiar, Power Repertoire
Prerequisites: Arcane Familiar feat, 16th-level or higher utility power
Benefit: Replace one of your 16th-level or higher utility powers with the aggressive familiar feat power.
As you use an arcane power, your familiar explodes, damaging creatures you hit
Daily
Arcane
Free Action
Personal 
Requirement: Your familiar must be in its active state
Effect: Your familiar is destroyed, and you gain a +5 power bonus to damage rolls against creatures that were adjacent to your familiar. The bonus lasts until the end of the current turn.
Bloodied, Damage Bonus, Class, Support
Prerequisites: Warlord class, Charisma 19
Benefit: While you are conscious, bloodied allies who can hear and see you gain a +2 bonus to damage rolls.
Class, Kill Effect, Teleportation
Prerequisites: Shaman class
Benefit: Whenever you reduce an enemy to 0 hit points with a spirit attack power, you can teleport your spirit companion 10 squares to a square adjacent on an enemy as a free reaction.
Mobility, Skill Enhancement
Benefit: When you make an Acrobatics check or an Athletics check, roll twice and use the higher result.
Multiclass
Mobility, Multiclass Fighter, Opportunity Attacks
Prerequisites: Any Fighter multiclass feat, Fighter paragon multiclass
Benefit: You gain the Fighter feature Combat Agility
Class, Defense, Mobility, Support
Prerequisites: Intelligence 15, Warlord class
Benefit: An ally who starts his or her turn adjacent to you gains a +2 bonus to AC and Reflex against attacks triggered by his or her movement until the end of his or her current turn.
Class, Mobility, Shapechange
Prerequisites: Druid class, wild shape class power
Benefit: When you use your wild shape to change from your humanoid form to a beast form, you can shift 1 square.
Starting at 21st level, you can shift 2 squares.
Class, Mobility, Power Enhancement, Shapechange
Prerequisites: Dexterity 13, Warden class
Benefit: You can shift 1 square when you assume a Guardian Form.
Starting at 21st level, you can shift 2 squares.
Attack Penalty, Class, Critical, Mobility
Prerequisites: Dexterity 15, Ranger class, Hunter's Quarry feature
Benefit: When you score a critical hit with a melee attack against your quarry, you can shift 1 square as a free reaction.
In addition, the enemy takes a -2 penalty to attack rolls against you until the end of your next turn.
Extra Attack, Forced Movement, Triggered
Benefit: When you end a pull, push, or slide in a square where an enemy is within your reach, you can use an immediate reaction to make a melee basic attack against that enemy.
Class, Mobility
Prerequisites: Ranger class, Running Attack feature
Benefit: When you move as part of using a Ranger attack power, you ignore difficult terrain.
Class, Mobility
Prerequisites: Avenger class or Monk class or Ranger class or Rogue class
Benefit: Once per turn when you stand up from prone, you can also shift 1 square.
This increases to up to 2 squares at 21st level.
Attack Bonus, Class, Opportunity Attacks
Prerequisites: Fighter class, Combat Superiority feature
Benefit: The attack bonus for your Combat Superiority uses your Dexterity modifier instead of your Wisdom modifier.
Background, Mobility
Prerequisites: Akanûl background
Benefit: You subtract 10 feet from the distance you fall before determining falling damage.
This increases to 20 feet subtracted at 21st level.
Class, Mobility, Support
Prerequisites: Ardent class, Mantle of Clarity feature
Benefit: Whenever an ally within the radius of your Adent Mantle makes a save, he or she can shift 1 square as a free reaction.
Equipment, Racial, Temporary Hit Points
Prerequisites: Warforged race
Benefit: Once per attack when you hit an enemy using a consumable alchemical item attack power, you gain temporary hit points equal to your Constitution modifier.
These temporary hit points increase to 3 + your Constitution modifier at 11th level, and to 6 + your Constitution modifier at 21st level.
Damage Bonus, Equipment, Racial, Temporary Hit Points
Prerequisites: Warforged race
Benefit: Choose one damage type from the following: acid, cold, fire, lightning, necrotic, poison, or thunder.
When you use an attack power or an alchemical item attack power with the chosen keyword, you gain a +1 feat bonus to the damage roll.
This bonus increases to +2 at 11th level, and to +3 at 21st level.
Additionally, while you have any temporary hit points, you gain an untyped +1 bonus to damage rolls with alchemical item attack powers.
Equipment, Opportunity Attacks
Benefit: If you have an alchemical item in hand when an enemy provokes an opportunity attack from you, you can use that alchemical item instead of making a melee basic attack.
Equipment
Benefit: You can make alchemical items of your level or lower. You must have the correct formula and training in an appropriate skill.
You learn two formulas of your level or lower when you first take this feat.
Special: If you receive the Ritual Caster feat from a class feature, you can choose to gain this feat instead. If the feature grants you additional rituals known, you instead gain alchemical formulas at the same rate.
Familiar
Combat Advantage, Defense, Familiar
Prerequisites: Arcane Familiar feat
Benefit: While your familiar is in its passive form, enemies don't gain the normal benefits of combat advantage against you. Any additional benefits derived from combat advantage still apply.
Initiative, Perception
Benefit: You cannot be surprised.
Also, you gain a +2 feat bonus to Perception checks.
Mobility, Racial
Prerequisites: Githzerai race, Shifting Fortunes trait
Benefit: When you use your Shifting Fortunes, you can shift your speed instead of 3 squares.
Class, Support, Teamwork
Prerequisites: Paladin class
Benefit: Allies adjacent to you cannot be flanked.
Class, Fire Specialization, Kill Effect
Prerequisites: Warlock class, Infernal Pact feature
Benefit: Whenever you reduce an enemy you have cursed to 0 hit points or less with a warlock attack, the enemy's space fills with hellfire until the end of your next turn.
Any creature that enters or starts its turn in the flames takes fire damage equal to 5 + one-half your level.
Class, Extra Attack, Mark Punishment, Teamwork, Triggered
Prerequisites: Fighter class, Combat Challenge feature
Benefit: Whenever you attack a creature with enforce challenge, one ally of your choice that is adjacent to the same creature can make a melee basic attack against it as an opportunity interrupt after your attack has been resolved.
Class, Damage Bonus, Initiative
Prerequisites: any martial class
Benefit: The first enemy you damage during the first round of an encounter takes 1d6 extra damage if it has not acted yet.
This damage increases to 2d6 at 11th, and 3d6 at 21st level.
Attack Bonus, Background, Racial
Prerequisites: Elf race, Elven Accuracy racial power, Aerenal background
Benefit: You can use your elven accuracy to reroll attack rolls of a single close or area Weapon attack power against every target you choose while wielding a scimitar, double scimitar, falchion, shortbow, or spear.
Bloodline
Bloodied, Charge, Forgeborn Heritage, Mobility, Racial
Prerequisites: Dwarf race, Forgeborn heritage
Benefit: While you are bloodied, you gain a +1 bonus to speed. This increases to a +2 bonus when you charge.
Class, Forced Movement, Movement Hindrance
Prerequisites: Psion class, forceful push power
Benefit: When you use your forceful push, you also slow the target until the end of your next turn.
Class, Extra Attack, Fire Specialization, Racial
Prerequisites: Tiefling race, Invoker class, Divine Covenant feature
Benefit: When you use a divine encounter or daily attack power on your turn, instead of your normal covenant manifestation, you can allow one target of the power to make a basic attack as a free reaction.
If the target makes this attack, it takes fire damage equal to 5 + your Intelligence modifier after resolving the attack.
This fire damage increases to 10 + your Intelligence modifier at 11th level, and to 15 + your Intelligence modifier at 21st level.
Languages, Skill Enhancement
Benefit: You have studied the lore of old deities and the history of the Dawn War: you gain a +2 feat bonus to History and Religion checks, and you gain the Supernal language.
Class, Power Enhancement, Power Recovery, Racial
Prerequisites: Dragonborn race, Sorcerer class, Dragon Magic feature, dragon breath racial power
Benefit: You can consider your dragon breath racial power an arcane attack power, adding the Arcane keyword to it.
In addition, if your dragon breath deals damage of the same type as your Dragon Magic feature gives you resistance to, you gain the following benefit:
Whenever you take damage of the type dealt by your dragon breath (after the damage dealt is reduced by your resistance), you regain the use of your dragon breath if you have already expended it.
Damage Resistance, Power Enhancement, Racial
Prerequisites: Goliath race, stone's endurance racial power
Benefit: When your stone's endurance racial power ends, you gain resist 10 to all damage as an aftereffect until the end of your next turn.
Class, Combat Advantage, Power Enhancement, Racial, Support
Prerequisites: Wilden race, Shaman class, voyage of the ancients power
Benefit: When you use your voyage of the ancients power, the enemy you choose also grants combat advantage to each ally adjacent to your spirit companion until the end of your next turn.
Class, Forced Movement, Power Enhancement
Prerequisites: Invoker class
Benefit: When you hit only one target with an Invoker ranged encounter or daily attack, you can slide the target 1 square after the power has been resolved.
Class, Power Enhancement, Support, Temporary Hit Points
Prerequisites: Paladin class, lay on hands power
Benefit: When you use lay on hands, you can choose for the target to gain temporary hit points equal to the number of hit points it would have regained.
Attack Bonus, Bloodied, Racial
Prerequisites: Half-orc race
Benefit: The first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls until the end of your next turn.
Class, Dying, Saving Throws
Prerequisites: Barbarian class
Benefit: You gain a bonus to death saving throws equal to 1 + the number of Rage powers you have expended since your last extended rest.
Skill Enhancement
Prerequisites: trained in Nature
Benefit: You gain a +2 feat bonus to Nature checks.
Also, when you would make an Insight check against a natural beast, you can make a Nature check instead.
Critical, Damage Bonus, Racial, Size-based
Prerequisites: Goblin race
Benefit: You gain a +1 bonus to melee damage rolls against creatures larger than you.
This bonus increases to +2 at 11th level, and +3 at 21st level.
Also, when you score a critical hit against a creature larger than you, the creature takes 1d6 extra damage.
This extra damage increases to 2d6 at 21st level.
Class, Movement Hindrance, Racial, Size-based
Prerequisites: Small or smaller size, Rogue class, Sneak Attack feature
Benefit: When you hit a target that is at least two sizes larger than you (Large, if you are small) and would deal Sneak Attack damage against that target, you can forgo rolling two of your Sneak Attack dice.
If you do so, you cause the target to be slowed until the end of your next turn.
Using this option count as using Sneak Attack for the turn, even if you end up not rolling any Sneak Attack damage.
Bloodied, Class, Shapechange, Skill Enhancement
Prerequisites: Druid class, wild shape class power
Benefit: You gain a +2 feat bonus to Athletics checks.
Additionally, when you are in beast form and you are bloodied, you gain +1 reach with melee basic attacks.
Bloodied Enemy, Class, Damage Bonus, Triggered
Prerequisites: Avenger class, oath of enmity class power
Benefit: You deal +2 damage against bloodied targets.
Additionally, whenever an ally bloodies or reduces your oath of enmity target to 0 hit points, you may act as though you had bloodied or reduced the target to 0 hit points, as appropriate.
Class, Power Enhancement
Prerequisites: any arcane class
Benefit: Choose one arcane power that you know, and choose acid, cold, fire, lightning, or thunder.
The chosen power now deals the chosen damage type in addition to its normal damage type and gains that keyword.
Each time you gain a level, you can choose to reassign either the power to which this feat's effect applies or the additional damage type applied (or both).
Special: You can take this feat more than once. Each time you select this feat, choose a different power. You can't apply this feat to the same power more than once.
Multiclass
Marking, Mark Punishment, Multiclass Swordmage, Power Repertoire
Prerequisites: Any Swordmage multiclass feat, Swordmage paragon multiclass
Benefit: Choose either Aegis of Assault, Aegis of Ensnarement, or Aegis of Shielding.
You gain the power associated with your choice, and count as having the feature for the purposes of Swordmage powers.
Also, you can use the arcane aegis class power as an encounter power.
Background, Mobility, Rituals, Skill Enhancement
Benefit: You gain a +2 bonus to Acrobatics checks made to balance, and to Athletics checks made to climb.
Also, you master the ritual make whole and can perform it without a ritual book.
Familiar
Class, Familiar
Prerequisites: any arcane class
Benefit: You gain a familiar.
For each Familiar feat you have beyond this one, your familiar gains a +1 bonus to all defenses.
Class, Cold Specialization, Fire Specialization
Prerequisites: Intelligence 13, any arcane class
Benefit: When you hit a target with an arcane fire power, that target gains vulnerable 5 cold against the first arcane attack power you use against it before the end of your next turn.
This vulnerability increases to vulnerable 10 cold at 21st level.
Class, Critical, Power Enhancement
Prerequisites: Sorcerer class, Spell Source feature
Benefit: When you score a critical hit with a sorcerer power, you can change the damage dealt by the power to a damage type you have resistance or immunity to from your Spell Source class feature.
Class, Damage Bonus, Racial
Prerequisites: Half-orc race, any arcane class, furious assault racial power
Benefit: When you use your furious assault racial power to deal extra damage to the target of an area or close arcane power, you deal the extra damage to all targets you hit with the power, not just one.
Class, Proficiency Gain
Prerequisites: any arcane class
Benefit: Choose a type of implement that any arcane class is proficient in.
You gain proficiency in that kind of implement. If the implement is also a weapon, you do not gain proficiency in using it as a weapon.
Multiclass
Multiclass Wizard, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Intelligence 13
Benefit: You gain training in the Arcana skill.
Choose a 1st-level wizard at-will attack power. You can use that power as an encounter power.
In addition, you gain proficiency in Wizard implements.
Arcane Defiling
Arcane Defiling, Healing, Power Enhancement
Prerequisites: arcane defiling power
Benefit: When you use an arcane daily attack power with your arcane defiling, each target hit with the attack cannot regain hit points until the end of your next turn.
If you hit at least one target with the attack, you also regain hit points equal to half of your healing surge value.
Spellscar
Attack Bonus, Damage Bonus, Spellscar
Prerequisites: any arcane class
Benefit: Whenever you make an arcane daily attack, choose one creature you hit with that attack.
You gain a +2 bonus to damage rolls against the chosen creature until the end of the encounter.
If you have the Student of the Plague feat, you also gain +1 attack bonus against that creature until the end of the encounter.
Action Point, Class, Power Recovery
Prerequisites: Wizard class
Benefit: You can spend an action point to regain the use of a wizard daily attack power you've already used today, instead of taking an extra action.
Familiar
Equipment, Familiar
Prerequisites: Arcane Familiar feat
Benefit: Your familiar can pick up and carry an unattended object weighing 5 pounds or less.
It can hold only one object at a time.
Multiclass
Damage Bonus, Multiclass Sorcerer, Skill Training
Prerequisites: Charisma 13
Benefit: You gain training in Arcana.
Once per encounter as a free action, you gain a +2 bonus to your next damage roll.
This bonus increases to +3 at 11th level, and +4 at 21st level.
In addition, you gain proficiency in Sorcerer implements.
Class, Power Enhancement
Prerequisites: Dexterity 15, any arcane class
Benefit: When using an arcane close attack power, you can choose a square within 2 squares of your space as the origin square. In all other ways, the power is still a close attack.
Class, Racial, Summoning, Teleportation
Prerequisites: Eladrin race, any arcane class, fey step racial power
Benefit: On your turn, you can use a free action to expend your fey step to teleport one of your conjurations or a creature you have summoned rather than yourself.
If you do so, select one conjuration or summoned creature within 5 squares of you and teleport it 5 squares.
You cannot teleport a conjuration larger than 1 square or a summoned creature that size Large or larger.
Class, Damage Bonus, Racial
Prerequisites: Human race, any arcane class
Benefit: If all your arcane encounter attack powers are expended, you gain a +2 bonus to damage rolls with your arcane at-will attack powers until the end of your encounter or until you regain the use of one or more of your arcane encounter attack powers.
This bonus increases to +3 at 21st level.
Class, Rituals
Prerequisites: any arcane class
Benefit: Choose one ritual that you know.
Change the key skill of that ritual to Arcana and you gain a +2 bonus to skill checks as part of that ritual.
Each time you learn a new ritual, you can change the ritual affected by this feat to the newly learned ritual.
Special: You can select this feat multiple times. Each time you select this feat, choose a different ritual.
Attack Bonus, Class
Prerequisites: Sorcerer class
Benefit: When you hit an enemy with a sorcerer at-will attack power, you gain a +1 bonus to attack rolls against that enemy until the end of your next turn.
Class, Skill Enhancement, Traps
Prerequisites: Artificer class, trained in Thievery
Benefit: You can use your Intelligence modifier instead of your Dexterity modifier when making Thievery checks to disable traps or open locks.
Also, you gain a +4 feat bonus to Arcana checks related to traps or hazards.
Class Combination, Damage Bonus, Healing Surge
Prerequisites: Vampire class and any arcane class
Benefit: Once per encounter, when you hit at least one enemy with an arcane encounter attack, you gain a healing surge.
As a nonaction interrupt before rolling damage for an arcane encounter attack power, you can lose a healing surge to gain a bonus to the triggering power's damage roll equal to your Charisma modifier.
This bonus damage increases to 3 + your Charisma modifier at 11th level, and 6 + your Charisma modifier at 21st level.
Class, Support, Weapon Specialization
Prerequisites: Warlord class, Archer Warlord feature
Benefit: You and any ally within 5 squares of you ignore the penalty to ranged attack rolls at long range.
Class, Mark Punishment, Racial, Weapon Specialization
Prerequisites: Elf race, Elven Weapon Proficiency trait, Fighter class, enforce challenge class power
Benefit: You can trigger your enforce challenge class power against enemies adjacent to you and marked by you when you wield a Bow, even though you do not threaten an area.
When you do, you can make a ranged basic attack with the bow instead of a melee basic attack, and this attack does not provoke opportunity attacks.
Class, Weapon Specialization
Prerequisites: Warden class
Benefit: When you use a spear as a thrown weapon, the target doessn't gain cover from its allies.
Class, Movement Hindrance, Power Enhancement, Racial
Prerequisites: Kalashtar race, Ardent class, ardent outrage class power
Benefit: When you use ardent outrage, each target treats squares adjacent to you as difficult terrain until the end of its next turn.
Class, Damage Bonus, Miss Mitigation, Weapon Specialization
Prerequisites: Fighter class, Dexterity 13, Arena Training feature
Benefit: Whenever you make melee or close Weapon attack with one of your arena weapons and deal no damage, the target of your attack takes damage equal to your Dexterity modifier.
Class, Damage Bonus, Second Wind, Weapon Specialization
Prerequisites: Fighter class, Arena Training feature
Benefit: When you use your second wind, you gain a bonus to damage rolls with your arena weapons until the end of your next turn. The bonus is equal to your Dexterity modifier.
The damage bonus increases to 2 + your Dexterity modifier at 11th level, and to 4 + your Dexterity modifier at 21st level.
Familiar
Combat Advantage, Familiar, Illumination, Support, Worship
Prerequisites: Arcane Familiar feat, 6th-level or higher utility power, must worship Sehanine
Benefit: You replace one utility power of 6th level or higher with the argent falcon feat power.
Your familiar briefly transforms into a silver falcon, and shines with pure moonlight
Encounter
Divine
Minor Action
Personal 
Effect: Until the end of your next turn, your familiar sheds bright light in its space and each square within 3 squares of it. Enemies within the light grant combat advantage.
Armor, Skill Enhancement
Benefit: You ignore the check penalty to Strength- and Constitution-based skills for wearing armor with all armors you are proficient in.
Armor, Class, Skill Enhancement
Prerequisites: any martial class
Benefit: You ignore the check penalty to skills for wearing armor with all armors you are proficient in.
Armor, Skill Enhancement
Benefit: You ignore the check penalty to Dexterity-based skills for wearing armor with all armors you are proficient in.
Channel Divinity, Class, Fire Specialization, Power Enhancement
Prerequisites: Invoker class, Covenant of Wrath feature
Benefit: Your armor of wrath Channel Divnity power deals fire and radiant damage and gains the Fire keyword.
The target also takes a -1 penalty to saving throws until the end of your next turn.
Channel Divinity, Class, Cold Specialization, Condition Infliction, Power Enhancement, Undead-hunting, Worship
Prerequisites: Invoker class, Covenant of Wrath feature, must worship the Raven Queen
Benefit: Your armor of wrath Channel Divnity power gains additional benefits against undead:
► An undead target takes an additional 1d6 cold damage, and the power gains the Cold keyword when targeting undead.
This additional damage increases to 2d6 at 21st level.
► An undead bloodied by the attack is also immobilized until the end of its next turn.
Armor, Proficiency Gain
Prerequisites: Strength 13, Constitution 13; proficiency with leather armor or proficiency with hide armor
Benefit: You gain proficiency with chainmail armor.
Armor, Proficiency Gain
Prerequisites: Strength 13, Constitution 13, proficiency with leather armor
Benefit: You gain proficiency with hide armor.
Armor, Proficiency Gain
Benefit: You gain proficiency with leather armor.
Armor, Proficiency Gain
Prerequisites: Strength 15, Constitution 15, proficiency with scale armor
Benefit: You gain proficiency with plate armor.
Armor, Proficiency Gain
Prerequisites: Strength 13, Constitution 13, proficiency with chainmail armor
Benefit: You gain proficiency with scale armor.
Armor, Grapple, Shield
Prerequisites: proficiency with plate armor or proficiency with shield
Benefit: You've learned to use your armor and shield to injure any opponent foolish enough to grab you.
When wearing plate armor you are proficient with or wielding a shield you are proficient with, a creature takes damage equal to 2 + one-half your level when you escape that creature's grab or when that creature escapes your grab. A creature can take damage from this only once per turn.
A creature that swallows you or uses a similar ability takes this damage at the end of its turn as long as you remain swallowed or similarly held.
Armor, Defense, Mobility
Prerequisites: Strength 15, Dexterity 13, proficiency with chainmail armor
Benefit: You gain a +1 bonus to AC when wearing chainmail armor you are proficient in.
Also, you ignore the penalty to speed for wearing chainmail armor.
Armor, Defense, Damage Resistance
Prerequisites: Strength 15, Constitution 13, proficiency with hide armor
Benefit: You gain a +1 bonus to AC when wearing hide armor you are proficient in.
In addition, the first time you take damage, you reduce it by 5. After you've used your armor to reduce damage, you can do so again once you have settled it back in position as part of a rest.
This reduction increases to 6 at 16th level, 7 at 21st level, and 8 at 26th level.
Armor, Critical, Defense
Prerequisites: Strength 13, Dexterity 15, proficiency with leather armor
Benefit: You gain a +1 bonus to AC when wearing leather armor you are proficient in.
In addition, you are an expert at making your leather armor the difference between a light or grievous wound. Once per encounter when an attack against your AC would be a critical hit, you can spend a free interrupt to turn it into a normal hit instead.
Armor, Damage Resistance, Defense
Prerequisites: Strength 17, Constitution 15, proficiency with plate armor
Benefit: You gain a +1 bonus to AC when wearing plate armor you are proficient in.
In addition, the first time you take damage, you reduce it by 8. After you've used your armor to reduce damage, you can do so again once you have settled it back in position as part of a rest.
This reduction increases to 10 at 16th level, 12 at 21st level, and 14 at 26th level.
Armor, Critical, Defense
Prerequisites: Strength 13, Constitution 15, proficiency with scale armor
Benefit: You gain a +1 bonus to AC when wearing scale armor you are proficient in.
In addition, you are an expert at making your scale armor the difference between a light or grievous wound. Once per encounter when an attack against your AC would be a hit or a critical hit, you can spend a free interrupt to turn it from a hit to a miss or from a critical hit to a normal hit instead.
Channel Divinity, Class, Temporary Hit Points
Prerequisites: any divine class, Channel Divinity feature
Benefit: When you use a Channel Divinity power, you gain temporary hit points equal to 3 + your Wisdom modifier.
These temporary hit points increase to 6 + your Wisdom modifier at 21st level.
Armor, Class, Damage Resistance
Prerequisites: Sorcerer class, Spell Source feature, proficiency with leather armor
Benefit: When you are wearing leather armor you are proficient in, any resistance you have gained through your Spell Source feature increases by 2.
This benefit increases to 3 at 11th level, and to 5 at 21st level.
Armor, Class, Healing Surge, Proficiency Gain
Prerequisites: Warlord class, Battlefront Leader feature
Benefit: You gain one Armor Proficiency feat of your choice without having to meet the ability score prerequisites.
In addition, your number of healing surges increases by 1.
Armor, Defense, Mobility, Proficiency Gain, Racial, Size-based
Prerequisites: Gnome race
Benefit: You gain proficiency in chainmail armor and scale armor.
If you already had proficiency with one or both, you instead ignore the penalty to speed for wearing chainmail or scale armor you are proficient in.
In addition, you gain a +1 bonus to AC against attacks from Large or larger enemies.
Class, Combat Advantage, Mobility
Prerequisites: Charisma 17, Rogue class, Artful Dodger feature
Benefit: When you are missed by an opportunity attack, you gain combat advantage against the attacker until the end of your next turn.
Power Recovery, Racial
Prerequisites: Deva race, memories of a thousand lifetimes racial power
Benefit: When you use your memories of a thousand lifetime and the triggering roll still fails, you regain the use of memories of a thousand lifetimes at the start of your next turn.
Healing, Power Repertoire, Racial
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: Replace one of your Nature's Aspect options with the aspect of the cultivator.
You can use the balm of the cultivator power while you are in this aspect.
If you have the Improved Aspect of Nature feat, the target regains 3 additional hit points. This increases to 6 additional hit points at 21st level.
Your enemy's attack releases healing energy within you, which you use to aid your friend
Encounter
Healing
Immediate Reaction
Close burst 5
Trigger: An enemy damages you with an attack
Target: One ally in the burst
Effect: The target can spend a healing surge to regain hit points equal to his or her healing surge value.
Damage Bonus, Damage Resistance, Power Repertoire, Racial, Triggered
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: Replace one of your Nature's Aspect options with the aspect of the elements.
You can use the fury of the elements power while you are in this aspect.
If you have the Improved Aspect of Nature feat, you roll d10s for the additional damage instead.
You channel elemental power used against you and unleash its fury against your foes
Encounter
Varies
Immediate Interrupt
Personal 
Trigger: You take cold, fire, lightning, or thunder damage
Effect: You take half damage from the triggering attack, and this power has the keyword or keywords for the triggering attack's damage type or types.
Your first attack before the end of your next turn deals 1d6 extra damage of the type or types dealt by the triggering attack.
Level 21: 2d6 extra damage.
Class Combination, Power Enhancement, Mark Punishment, Proficiency Gain
Prerequisites: Assassin class, Paladin class, assassin's shroud class power
Benefit: You gain proficiency in holy symbol implements.
In addition, whenever a creature takes damage from your divine sanction, that creature takes 1 extra damage for each of your shrouds on it.
This extra damage increases to 2 per shroud at 11th level, and to 3 per shroud at 21st level.
Class, Stealth
Prerequisites: Assassin class
Benefit: Whenever you become invisible, you can make Stealth check to hide as a free reaction.
Class, Damage Resistance, Triggered
Prerequisites: Assassin class, shade form class power
Benefit: You can use your shade form power as an immediate interrupt triggered by you taking damage.
Class, Healing, Miss Mitigation
Prerequisites: Cleric class
Benefit: When you miss with a divine attack power with the Healing keyword, and that power does nothing on a miss, you or one ally within 5 squares of you regains regains hit points equal to your Charisma modifier.
The hit points regained increase to 5 + your Charisma modifier at 21st level.
Class, Damage Resistance, Power Enhancement, Racial, Radiant Specialization, Saving Throws
Prerequisites: Deva race, Artificer class, artificer infusion: shielding elixir class power
Benefit: When you use shielding elixir, the target gains radiant resistance in addition to the resistance the power normally grants. The radiant resistance is equal to the resistance normally granted and has the same duration.
Also, when making a saving throw, the target can end the shielding elixir's effect as a free interrupt to add 1d6 to the saving throw result instead of gaining the normal benefit for ending the effect.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Deva race, Avenger class, memory of a thousand lifetimes racial power, oath of enmity power
Benefit: If you use your memory of a thousand lifetimes racial power to increase an attack roll against your oath of enmity target, you deal extra damage equal to the bonus gained from the racial power.
This extra damage increases to twice the bonus to attack at 11th level, and to three times the bonus to attack at 21st level.
Damage Bonus, Fire Specialization, Radiant Specialization
Prerequisites: Dexterity 13, Charisma 13
Benefit: You gain a +1 bonus to damage with powers that have the Fire or Radiant keyword.
This bonus increases to +2 at 11th level, and to +3 at 21st level.
Bloodline
Astral Heritage, Defense, Power Repertoire, Skill Enhancement
Prerequisites: Living humanoid race
Benefit: You gain the astral splendor utility power.
Also, you gain a +2 bonus to Perception checks and Insight checks against angels, devas, devils, and rakshasas.
You take on an imperious aspect, and silvery light -that of your astral soul- shines from your eyes, mouth, and heart
Daily
Divine, Stance
Minor Action
Personal 
Requirement: You must not be bloodied.
Effect: You enter the Astral Splendor stance.
While you remain in the stance, enemies take a -2 penalty to attack rolls made against you.
Also, you shed bright light within 6 squares, and dim light within a further 3 squares.
Special: This stance immediately ends if you become bloodied.
Bloodied Enemy, Channel Divinity, Class, Defense, Power Enhancement, Racial, Support
Prerequisites: Deva race, Invoker class, Covenant of Preservation feature
Benefit: When you use your preserver's rebuke Channel Divinity power, each ally within 2 squares of you gains a +1 bonus to all defenses against attacks made by bloodied creatures. This bonus lasts until the end of the encounter.
Attack Bonus, Racial, Triggered
Prerequisites: Deva race, Astral Resistance trait
Benefit: Whenever your Astral Resistance racial trait reduces the damage you take from an enemy's attack, you gain a +2 bonus to the next attack roll you make before the end of your next turn.
Team
Skill Enhancement, Teamwork
Benefit: You gain a +2 feat bonus to Thievery checks.
This bonus increases by +1 for each member of your Team within 10 squares who is trained in Thievery or has this feat. The maximum total bonus from this feat is +5.
Power Enhancement, Racial
Prerequisites: Deva race, memories of a thousand lifetimes racial power
Benefit: When you use your memories of a thousand lifetimes racial power, you add 1d8 to the triggering roll instead of 1d6.
Class, Healing Surge, Skill Enhancement
Prerequisites: any psionic class, trained in Arcana
Benefit: Your number of healing surges increases by 1.
While you are not bloodied, when you would make an Endurance check, you can make an Arcana check instead.
Charge, Class, Forced Movement, Racial
Prerequisites: Goliath race, any martial class
Benefit: When you hit with a charge attack, you can also push the target of the charge 1 square. If the attack already pushes, increase the distance by 1 instead.
If you pushed the target of your charge attack, you can shift 1 square into any square the target just vacated.
Class, Miss Mitigation, Saving Throws, Worship
Prerequisites: any divine class, must worship Avandra
Benefit: When you roll a natural 1 on an attack roll or saving throw, you gain a +2 bonus to your next roll of the same type you make before the end of your next turn.
Class, Saving Throws, Support
Prerequisites: Invoker class, Divine Covenant feature, must worship Avandra
Benefit: When you use a divine encounter or daily attack power on your turn, you can allow an ally within 10 squares of you to make a saving throw instead of using your covenant manifestation.
Class, Combat Advantage, Power Enhancement, Racial
Prerequisites: Halfling race, Rogue class, second chance racial power
Benefit: When you use your second chance racial power and the enemy's attack misses, you gain combat advantage for the next attack you make against that enemy before the end of your next turn.
Class, Healing Surge, Mobility, Racial
Prerequisites: Githzerai race, Avenger class
Benefit: Whenever you spend a healing surge, you can shift 1 square as a free reaction.
If you have an oath of enmity target, this shift must take you closer to or into a square adjacent to that target.
Class, Forced Movement, Power Enhancement
Prerequisites: Avenger class, Censure of Unity feature
Benefit: When you use your bond of censure power, add 2 to the number of squares you can pull the target.
Class, Kill Effect, Racial
Prerequisites: Human race, Avenger class, oath of enmity class power
Benefit: The first time in an encounter when you reduce your oath target to 0 hit points or less, you gain an extra move action that you must be used before the end of your next turn.
Class, Damage Bonus
Prerequisites: Avenger class, oath of enmity class power
Benefit: When you attack your oath target with a Weapon attack, treat all rolls of 1 or 2 on the damage dice as though the result were a 3 on the die.
If your weapon's damage is 1d4 or 2d4, treat rolls of 1 as though the result were a 2 on the die instead.
Action Point, Class, Racial, Triggered
Prerequisites: Human race; Fighter class or Warlord class
Benefit: When an ally of your level or higher is reduced to 0 hit points or fewer, you gain an action point that must be used before the end of your next turn or it is lost.
You must see or hear the ally when he or she is reduced to 0 hit points or fewer to gain this feat's benefits.
Class, Teamwork, Temporary Hit Points
Prerequisites: Avenger class, Censure of Unity feature, oath of enmity class power
Benefit: When an ally hits your oath target, you gain temporary hit points equal to 3 + 3 per ally adjacent to the that target.
These temporary hit points increase to 4 + 4 per ally adjacent at 21st level.
Class, Miss Mitigation, Racial
Prerequisites: Tiefling race, Assassin class, assassin's shroud class power, infernal wrath racial power
Benefit: Once per encounter, when you miss a target that has your shrouds on it, you can use your infernal wrath racial power against it.
This does not expend infernal wrath and can be done even if it is expended.
Attack Bonus, Bloodied, Critical, Dragon-hunting, Temporary Hit Points
Prerequisites: Dragonborn race
Benefit: You gain a +1 bonus to attack rolls against dragons.
This bonus increases to +2 when you are bloodied.
In addition, when you score a critical hit against a dragon with a melee or close attack, you gain temporary hit points equal to the dragon's level.
Racial, Power Repertoire
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: When you complete a short rest, you can exchange your current aspect of nature for another one.
Class, Worship
Prerequisites: Invoker class
Benefit: The god fragment within you awakens to strengthen your connection to your divine patron and improve the flow of energy into your being.
Choose a god fragment that corresponds with the deity you serve. The fragment grants you a constant benefit as well as a divine manifestation that you can use once per encounter to enhance a divine encounter attack or daily attack. The fragment also describes personality quirks that might manifest.
Multiclass
Multiclass Ardent, Multiclass Battlemind, Multiclass Psion, Psionics
Prerequisites: Intelligence 15, trained in Arcana
Benefit: You gain the Psionic Augmentation class feature and 1 power point.
You can spend this power point to augment powers, feats, or magic items that are Augmentable. Once you spend this power point, you do not regain it until you take an extended rest.
You also qualify for feats that require the Psionic Augmentation class feature.
You gain an additional power point at 21st level.
Special: When you take this feat, choose Ardent, Battlemind, or Psion. This feat counts as a multiclass feat for that class.
Damage Bonus, Weapon Specialization
Benefit: When you make a Weapon attack with an axe, you can reroll one [W] of damage, or 2[W] for a daily attack. You must use the second result.
The number of [W] you can reroll increases to 3[W] for a daily attack at 11th level, and to 2[W] for all attacks and 5[W] for a daily attacks at 21st level.
Critical, Weapon Specialization
Prerequisites: Strength 21, Constitution 17
Benefit: When you make a Weapon attack with an Axe, you can score a critical hit on a natural roll of 19 or 20.
Damage Bonus, Miss Mitigation, Power Enhancement
Prerequisites: power strike attack power
Benefit: When you miss a target with a Weapon attack using an Axe you have proficiency with and would deal no damage to it, you can expend your power strike class power.
If you do, instead of the power's normal effects, you deal damage equal to your Strength modifier + your weapon's enhancement bonus. For each +[W] past the first the power would normally deal, this damage increases by +2.
Bloodied, Healing, Luck, Racial
Prerequisites: Tiefling race
Benefit: When you first become bloodied in an encounter, you can roll a saving throw with a bonus equal to the number of enemies adjacent to you.
If you succeed, you can spend a healing surge to regain hit points equal to your healing surge value. If you fail, you lose a healing surge.
Attack Bonus, Damage Bonus, Defense
Benefit: Whenever you are adjacent to blocking terrain, you gain a +1 bonus to melee attack rolls and AC, and a +2 bonus to melee damage rolls.
Class, Power Enhancement
Prerequisites: backstab class power
Benefit: When you use backstab on an attack using a staff, on a hit the target is also dazed until the end of your next turn.
Class, Damage Bonus
Prerequisites: Rogue class, Sneak Attack feature
Benefit: The extra damage dice from your Sneak Attack class feature increase from d6 to d8.
Class, Damage Resistance, Racial
Prerequisites: Tiefling race, Warlock class, Infernal Pact feature
Benefit: Your racial fire resistance increases to 5 + your level.
Attack Penalty, Class, Power Enhancement
Prerequisites: Invoker class, Covenant of Malediction feature
Benefit: Whenever you use a divine encounter or daily attack power on your turn, each target hit by the power takes a -2 penalty to attack rolls against you until the start of your next turn.
Pact
Background, Class, Damage Bonus, Defense, Power Enhancement, Triggered, Support
Prerequisites: Warlock class, Sorcerer-King Pact feature, Warlock's Curse feature, Balican Praetor feat
Benefit: Whenever an enemy under your warlock's curse drops to 0 hit points, you gain the following benefit in addition to regaining your fell might:
► The next ally you can see that hits with a damaging attack before the start of your next turn subjects its target to your curse. If the target is already under your curse, the ally's attack instead deals extra damage equal to 3 + your Intelligence modifier.
This extra damage increases to 5 + your Intelligence modifier at 11th level, and to 7 + your Intelligence modifier at 21st level.
You can enhance powers associated with this feat with your fell might. When you hit an enemy with such a power, each ally adjacent to the target can either shift 1 square as a free reaction or gain a +2 power bonus to all defenses until the start of your next turn.
Associated Powers: fortune binding (lvl 3), hero's arrow (lvl 7), skirmisher's volley (lvl 13), life force reclaimed (lvl 17), awaken the dragon (lvl 23), shattering of the sword (lvl 27)
Pact
Background, Class, Damage Bonus, Power Enhancement, Skill Enhancement, Teamwork
Prerequisites: Warlock class, Sorcerer-King Pact feature
Benefit: You gain a +2 feat bonus to Diplomacy checks.
When you enhance your hand of blight, you can forgo the extra damage the enhancement would deal to instead grant the target vulnerability to all damage equal to your Intelligence modifier until the start of your next turn.
Each time the target takes damage while it has this vulnerability, reduce the vulnerability by 1 (to a minimum of 0).
Class, Critical, Implement Specialization
Prerequisites: Constitution 15, Intelligence 15, Charisma 21, Bard class
Benefit: When you wield a bard implement while using an arcane power, you can score a critical hit on a natural roll of 19 or 20.
Class, Skill Enhancement
Prerequisites: Bard class
Benefit: You gain a +3 feat bonus to all untrained skill checks.
Multiclass
Healing, Multiclass Bard, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Charisma 13
Benefit: You gain training in one skill from the Bard's class skill list.
You can use the Bard's majestic word as a daily power once per day.
In addition, you gain proficiency in bard implements.
Class, Skill Enhancement
Prerequisites: Bard class
Benefit: You gain a +2 feat bonus to Arcana, Dungeoneering, History, Nature, Religion, and Streetwise checks.
Multiclass
Multiclass Bard, Proficiency Gain, Rituals, Skill Training
Prerequisites: Intelligence 13, Charisma 13
Benefit: You gain training in the Arcana skill.
You gain the Bard class' Bardic Training class feature.
In addition, you gain proficiency in bard implements.
Class, Teleport, Teleportation
Prerequisites: Bard class
Benefit: Once per turn when you teleport an ally with a power, you can also teleport 1 square as a free reaction.
If you have the majestic word class power, you can teleport the target 1 square instead of sliding it.
Forced Movement, Shield
Prerequisites: proficiency with heavy shield
Benefit: When you are wielding a heavy shield and push or slide a target with a melee attack, you can move that target 1 additional square.
Multiclass
Attack Bonus, Multiclass Fighter, Opportunity Attacks
Prerequisites: any Fighter multiclass feat, Fighter paragon multiclass
Benefit: You gain the Fighter feature Combat Superiority.
Multiclass
Extra Attack, Multiclass Fighter, Skill Training, Triggered
Prerequisites: Strength 13, Wisdom 13
Benefit: You gain training in one skill from the Fighter's class skill list.
Once per encounter, when an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy as an immediate interrupt.
Multiclass
Damage Bonus, Multiclass Barbarian, Skill Training
Prerequisites: Strength 13
Benefit: You gain training in one skill from the Barbarian's class skill list.
You also gain the Savage Rage class feature, but can only enter a Rage once per day.
Class, Damage Bonus, Mobility, Power Enhancement, Teamwork
Prerequisites: Bard class, majestic word class power
Benefit: When you use majestic word, you can slide the target 1 extra square.
The target also gains a +2 bonus to the next damage roll he or she makes before the end of her next turn.
This damage bonus increases to +3 at 11th level, and to +4 at 21st level.
Defense
Benefit: You gain a +4 bonus to AC against opportunity attacks when using a ranged or an area power.
Class, Proficiency Gain, Shield
Prerequisites: Strength 15, Cleric class
Benefit: You gain proficiency with light shields, and with one military weapon of your choice.
If you already have proficiency with light shields, you instead gain proficiency with heavy shields.
Fear, Initiate, Saving Throws
Benefit: You gain a +5 feat bonus to saving throws against Fear effects.
In addition, you gain a +2 feat bonus to Initiative checks.
Class, Healing, Triggered
Prerequisites: Cleric class, healing word class power
Benefit: When you use your healing word power, you regain hit points equal to your Strength modifier after the power has been resolved.
This increases to 3 + Strength modifier at 11th level, and to 6 + Strength modifier at 21st level.
Multiclass
Initiative, Multiclass Warlord, Support
Prerequisites: any Warlord multiclass feat, Warlord paragon multiclass
Benefit: You gain the Warlord feature Combat Leader.
Initiative, Racial
Prerequisites: Deva race
Benefit: You can use your Wisdom modifier instead of your Dexterity modifier to determine your Initiative bonus.
In addition, you gain a +2 feat bonus to Initiative checks.
Class, Damage Bonus, Force Specialization, Psionics, Psychic Specialization
Prerequisites: Psion class
Benefit: You gain a +3 feat bonus to damage rolls with Psion powers that have the Force or Psychic keyword. This bonus increases to +4 while you have no power points remaining.
These bonuses increase to +4 and +6 at 21st level.
Attack Bonus, Class, Forced Movement
Prerequisites: Bard class
Benefit: When using a weapon you are proficient with or a bard implement, you gain the following benefits with Bard powers:
► +1 bonus to attack rolls with powers that deal no damage.
► +1 to the number of squares that you can pull, push, or slide creatures.
Mounted Combat, Power Repertoire
Benefit: You gain the battle trample power.
You incite your mount to stamp, read, and kick unpredictably, with any foe that remains too close taking damage and being driven back
Encounter
Mounted
Minor Action
Melee 1
Target: A mount you are riding and that has a trample power
Effect: Until the start of your next turn, any enemy that ends its turn adjacent to the target takes 3 damage, and is pushed 1 square from the target. The effect ends if you are no longer riding the target.
Mount Level 11: 6 damage.
Mount Level 21: 9 damage, and pushed 2 squares.
Bloodied, Class, Power Enhancement
Prerequisites: Constitution 13, Wisdom 13, any martial class
Benefit: While you are bloodied, you gain the following benefits with Martial at-will attacks:
► If the attack grants temporary hit points and you currently have none, you gain a +1 bonus to the attack roll.
► If the attack allows you to move, you gain resist all equal to your Constitution modifier against any opportunity attacks triggered.
► If you hit, the target gains vulnerable all equal to your Wisdom modifier against the first opportunity attack that hits it before the start of your next turn.
Class, Marking, Racial
Prerequisites: Kalashtar race, Battlemind class, Speed of Thought feature
Benefit: When you use Speed of Thought, each enemy that is adjacent to you at the end of the move is marked until the end of its next turn.
Class, Defense, Power Enhancement
Prerequisites: Battlemind class, blurred step class power
Benefit: When you use your blurred step power, you gain a +2 power bonus to all defenses until the start of your next turn.
Initiative
Benefit: You can use your Wisdom modifier instead of your Dexterity modifier when you make an Initiative check.
Class, Perception, Shapechange, Skill Enhancement
Prerequisites: Druid class, wild shape class power
Benefit: You gain a +2 feat bonus to Perception checks. This increases to a +4 feat bonus when you are in beast form.
In addition, when you are in beast form, you gain low-light vision. If you already have low-light vision, you gain darkvision instead.
Animal Companion, Class, Skill Enhancement
Prerequisites: Ranger class, Beast Mastery feature
Benefit: Your beast companion gains a +2 feat bonus to any skill in which you are trained.
Animal Companion, Class, Teamwork, Triggered
Prerequisites: Ranger class, Beast Mastery feature
Benefit: If an enemy makes a melee attack against your beast companion, doing so provokes an opportunity attack from you.
If you are adjacent to your beast companion, you can make the attack even if the triggering enemy is not within your reach (you attack the enemy's reaching limb, for instance).
Animal Companion, Class, Mounted Combat
Prerequisites: Ranger class, Beast Mastery feature
Benefit: If your beast companion is your size or larger, and at least Medium size, you can ride it as a mount. This is an exception to the rule that mounts must be no smaller than Large.
You can mount or dismount your beast companion as a move action.
Animal Companion, Class, Skill Training
Prerequisites: Ranger class, Beast Mastery feature
Benefit: Your beast companion gains training in a skill of your choice.
If you change beast companions, you can also change the skill that this feat grants to your beast companion.
Special: You can take this feat more than once. Each time you select this feat, your beast companion gains training in another skill.
Attack Bonus, Bloodied, Damage Bonus, Racial
Prerequisites: Minotaur race
Benefit: While bloodied, you gain a +1 bonus to attack and damage rolls.
Damage Resistance, Physical Change, Power Enhancement, Racial
Prerequisites: Shifter race; razorclaw shifting racial power or longtooth shifting racial power
Benefit: While you are under the effect of your razorclaw shifting or longtooth shifting racial power, you gain resist 2 to all damage.
This increases to resist 4 at 21st level.
Class, Healing, Power Enhancement
Prerequisites: Cleric class, trained in Heal
Benefit: When you use a divine Healing power, add your Charisma modifier to the hit points the recipient regains.
Disguise, Languages, Racial, Shapechange, Skill Enhancement
Prerequisites: Changeling race, changeling disguise racial power
Benefit: When you select this feat, you must choose one race that you can imitate with your changeling disguise racial power.
You learn one language known by the race you chose. If the race can choose any language, so can you.
Also, you gain a +2 racial bonus to one skill to which the chosen race gains a bonus to. If the race does not gain a bonus to any skill but gains training in a skill, you gain the bonus to that skill. If the chosen race can choose a skill to be trained in, you can choose a skill to gain the bonus to from the same choices.
Additionally, when using your changeling disguise racial power to imitate your chosen race, you gain an additional +5 bonus to avoid detection.
Class, Combat Advantage, Power Enhancement, Racial
Prerequisites: Changeling race, Psion class, Telepathy Focus feature, changeling trick racial power, send thoughts class power
Benefit: You can expend your send thoughts as a free action to enhance your changeling trick.
When enhanced, it gains the Psionic keyword and its range changes to Ranged 20.
Class, Luck, Skill Enhancement
Prerequisites: Sorcerer class, Wild Magic feature
Benefit: Before making an untrained skill check, choose even numbers or odd numbers.
If the result of the d20 roll for that skill check matches the kind of number selected, you gain a feat bonus to that skill check equal to one-half your Charisma modifier.
Attack Penalty, Power Enhancement
Benefit: Whenever you hit an enemy with a Charm power, that enemy takes a -2 penalty to attack rolls against you until the end of its next turn.
Class, Forced Movement, Psionics
Prerequisites: Psionic Augmentation feature
Benefit: Whenever you daze or stun and enemy using a psionic power, you can spend 1 power point slide that enemy 1 square.
This forced movement increases to 2 squares at 11th level. Starting at 21st level, you can automatically slide an enemy 1 square when you daze or stun that enemy, and can spend 1 power point to increase the forced movement to 3 squares.
Attack Bonus, Bloodied Enemy, Racial, Support
Prerequisites: Tiefling race, Bloodhunt trait
Benefit: When you hit a bloodied enemy, your allies gain a +1 bonus to attack rolls against that target until the start of your next turn or until the enemy is no longer bloodied, whichever comes first.
Combat Advantage, Size-based, Teamwork
Benefit: When you and an ally are adjacent to the same enemy that is larger than both of you, you gain combat advantage against that enemy.
Bloodline
Fear, Racial, Ruin Heritage, Skill Enhancement
Prerequisites: Tiefling race, Gaze of Ruin feat
Benefit: When you make an Intimidate check against a creature you can see, you can roll twice and take either result.
Damage Resistance, Racial, Saving Throws
Prerequisites: Shadar-kai race
Benefit: You gain resist 5 necrotic and a +4 feat bonus to saving throws against Necrotic effects.
The resistance increases to resist 10 at 11th level, and to 15 at 21st level.
Bloodied, Class, Temporary Hit Points, Triggered
Prerequisites: Barbarian class, Savage Rage feature
Benefit: When you enter Rage, you gain temporary hit points equal to one-half your healing surge value.
If you are bloodied when you enter Rage, you gain temporary hit points equal to your full healing surge value.
Action Point, Class, Triggered
Prerequisites: Warlock class, Pact Boon feature
Benefit: You can use your Pact Boon with the following trigger in addition to its normal trigger:
Trigger: You spen an action point to gain an extra action and use an arcane daily power with the action
Class, Condition Infliction, Temporary Hit Points, Triggered
Prerequisites: Warlock class, Infernal Pact feature
Benefit: Each time an enemy fails a saving throw against an effect you imposed, you gain 5 temporary hit points.
These temporary hit points increase to 10 at 11th level, and to 15 at 21st level.
Animal Companion, Attack Bonus, Bloodied, Class, Dying, Extra Attack, Triggered
Prerequisites: Ranger class, Beast Mastery feature, boar companion or lizard companion
Benefit: Your beast companion gains a +1 bonus to attack rolls while bloodied.
In addition, if your beast companion is reduced to 0 hit points or less, it can make a melee basic attack as a free interrupt.
Animal Companion, Forced Movement, Teamwork
Prerequisites: Beast Mastery feature
Benefit: When you and your beast companion are adjacent to each other, you can either increase or decrease the distance of any forced movement movement against either you or your companion (but not both at once) by 2 squares.
Also, while adjacenet to your companion, you can stand from prone as a minor action.
Finally, when your beast companion is adjacent to you and would be knocked prone, you can attempt a saving throw to keep it standing.
Condition Infliction, Ongoing Damage, Teamwork
Benefit: While you are suffering ongoing damage that lacks a type, you can transfer the ongoing damage to one ally adjacent to you as a free action. You can do this only once per round.
When you transfer the ongoing damage, its damage increases by 5.
Class, Combat Advantage, Initiative
Prerequisites: Githzerai race, Assassin class, assassin's shroud class power
Benefit: When you target an enemy with your assassin's shroud power and that enemy has not yet acted in the encounter, the enemy grants combat advantage until the start of your next turn.
Class, Condition Infliction, Mark Punishment, Movement Hindrance
Prerequisites: Swordmage class, Aegis of Ensnarement feature
Benefit: When you use your aegis to teleport an enemy, that enemy is immobilized until the end of your next turn.
Multiclass
Multiclass Warlock, Power Repertoire, Proficiency Gain, Skill Training
Benefit: You gain training in one skill from the Binder Warlock's class skill list.
You also gain proficiency with rods and wands.
In addition, you choose one binder pact. You gain both the at-will attack and the utility power it grants at 1st level as encounter powers.
Rituals, Skill Enhancement
Prerequisites: Ritual Caster feat; Magic Circle ritual and one other binding ritual
Benefit: When interacting with creatures that have an origin other than natural, you can use Arcana or Religion in place of Diplomacy and Intimidate, and gain a +2 bonus to such checks.
Once per day, you can ignore the component cost of a binding ritual of your level or lower that you cast.
Class, Condition Infliction, Forced Movement, Two-weapon Fighting, Weapon Specialization
Prerequisites: Dexterity 13, Two-Weapon Fighting feat, any martial class
Benefit: While you are wielding both a flail and a spear, you gain the following benefits with martial at-will attacks:
► If you hit a different creature with each weapon, you immobilize the one you hit with your flail. This lasts until the end of your next turn, or until you no longer threaten the creature with your flail, which ever comes first.
► If you hit the same creature with both weapons, you can slide the target 1 square.
Channel Divinity, Class, Condition Infliction, Power Enhancement
Prerequisites: Invoker class, armor of wrath Channel Divinity power
Benefit: When you use your armor of wrath Channel Divinity power, you can immobilize the target untile the end of your next turn instead of dealing damage to it.
Class, Condition Infliction, Mark Punishment
Prerequisites: Paladin class, Divine Sanction feature
Benefit: Whenever a target takes damage from your Divine Sanction, it is also slowed until the end of its next turn.
Class, Cold Specialization, Defense Penalty, Worship
Prerequisites: any arcane class or both any divine class and must worship the Raven Queen
Benefit: When you hit a creature with a Cold power from any class that allows you to qualify for this feat, that creature takes a -2 penalty to Fortitude defense until the end of your next turn.
Attack Penalty, Channel Divinity, Class, Condition Infliction, Forced Movement, Power Enhancement
Prerequisites: Invoker class, Divine Covenant feature, rebuke undead Channel Divinity power
Benefit: Your rebuke undead Channel Divinity power is modified based on your Divine Covenant:
Covenant of Malediction: A creature hit by your rebuke undead takes a -2 penalty to all attack rolls until the end of your next turn.
Covenant of Preservation: A creature hit by your rebuke undead is slowed until the end of your next turn.
Covenant of Wrath: A creature hit by your rebuke undead is pushed a number of squares equal to 2 + your Consitution modifier instead of only 2 squares.
Accuracy Enhancement, Class, Critical, Weapon Specialization
Prerequisites: Fighter class, Black Hood Student feat
Benefit: When you make a Weapon attack with a two-handed axe that you have proficiency with, you gain the following two benefits:
► If you score a critical hit, each enemy adjacent to you takes damage equal to your Strength modifier + your weapon's enhancement bonus.
This damage increases to 2 + your Strength modifier + your weapon's enhancement bonus at 11th level, and to 4 + your Strength modifier + your weapon's enhancement bonus at 21st level.
► If the attack is against Reflex, you can choose to make it against Fortitude instead. You must make this decision before making the attack roll.
Class, Critical, Kill Effect, Weapon Specialization
Prerequisites: Warlord class, Black Hood Student feat
Benefit: When you make a Weapon attack with a two-handed axe that you have proficiency with, you gain the following two benefits:
► If you score a critical hit, each enemy adjacent to you takes damage equal to your Strength modifier + your weapon's enhancement bonus.
This damage increases to 2 + your Strength modifier + your weapon's enhancement bonus at 11th level, and to 4 + your Strength modifier + your weapon's enhancement bonus at 21st level.
► If your attack kills an enemy, you can use tactician's command once as a minor action before the end of your next turn.
Bloodied Enemy, Class, Critical, Mobility, Weapon Specialization
Prerequisites: Ranger class, Black Hood Student feat
Benefit: When you make a Weapon attack with a two-handed axe that you have proficiency with, you gain the following two benefits:
► If you score a critical hit, each enemy adjacent to you takes damage equal to your Strength modifier + your weapon's enhancement bonus.
This damage increases to 2 + your Strength modifier + your weapon's enhancement bonus at 11th level, and to 4 + your Strength modifier + your weapon's enhancement bonus at 21st level.
► You gain a +1 bonus to any move or shift from the attack, but must end the move adjacent to a bloodied enemy.
Class, Damage Bonus, Skill Enhancement, Weapon Specialization
Prerequisites: Fighter class, Ranger class or Warlord class; proficiency with any two-handed axe
Benefit: You gain a +2 feat bonus to Intimidate checks.
When you make a coup de grace with a two-handed axe that you have proficiency with, you deal an additional +1[W] damage.
This additional damage increases to +2[W] at 21st level.
In addition, when you make an at-will Weapon attack with a two-handed axe that you have proficiency with, you gain a +1 bonus to damage if the target is slowed or prone, or a +2 bonus to damage if the target is helpless or immobilized.
The bonus against a slowed or prone target increases to +2 at 21st level. The bonus against an helpless or immobilized target increases to +4 at 11th level, and to +6 at 21st level.
Class, Damage Resistance, Worship
Prerequisites: Avenger class, Oath of Enmity feature, must worship the Raven Queen
Benefit: While wearing cloth armor or no armor and not using a shield, you gain resist 5 cold and resist 5 necrotic against attacks from your oath target.
These resistances increase to resist 10 at 21st level.
If you already have permanent resist cold or resist necrotic, your resistance instead increases by 5.
Bloodline, Familiar
Class, Familiar, Power Enhancement, Vistani Heritage
Prerequisites: any arcane class, cat familiar, Vistani Heritage feat
Benefit: Your evil eye of the Vistani bloodline power can originate from your active cat familiar.
Using evil eye of the Vistani in this way does not provoke opportunity attacks.
Class, Saving Throw Penalty, Weapon Specialization
Prerequisites: Sorcerer class, Sorcerous Blade Channeling feat
Benefit: When you use Sorcerous Blade Channeling to make a ranged Sorcerer attack as a melee attack, the target takes a -3 penalty to its first saving throw against the power.
This feat has no effect if the attack does not have a component that a save can end.
Multiclass
Defense, Multiclass Swordmage, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Intelligence 13
Benefit: You gain training in the Arcana skill.
You also gain the initiate's warding power. This power counts as the Swordmage Warding class feature for the purposes of qualifying for feats, etc.
In addition, you gain proficiency in swordmage implements.
You have studied the warding techniques of swordmages, but cannot reach the reliability expected of them
Daily
Arcane
Minor Action
Personal 
Requirement: You must be wielding a light blade or a heavy blade
Effect: Until the end of the encounter, you gain a +1 bonus to AC, or a +3 bonus to AC if one hand is free.
You lose the bonus if you are no longer wielding a light blade or heavy blade, and regain it when you again wield one. The effect immediately ends if you fall unconscious.
Attack Bonus, Opportunity Attacks, Weapon Specialization
Prerequisites: Strength 13, Dexterity 13
Benefit: You gain a +2 bonus to attack rolls for triggered attacks you make with a heavy blade or a light blade.
Class, Defense, Shield
Prerequisites: Rogue class, proficiency with light shields
Benefit: When you wield a light shield you are proficient with, you treat the bonus it grants as +2 instead of +1.
Multiclass
Attack Bonus, Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Wisdom 15
Benefit: You gain training in one skill from the Avenger's class skill list.
Also, you gain the initiate's oath class power. This counts as the Avenger's oath of enmity class power and you count as having the Oath of Enmity class feature.
In addition, you gain proficiency with Avenger implements.
You focus your wrath on a single foe, giving an attack against it extraordinary accuracy
Encounter
Divine
Minor Action
Ranged 10
Using this power does not trigger opportunity attacks
Target: One enemy you can see in the burst
Effect: The target becomes your oath target until you hit the target or until the target drops to 0 hit points or fewer, whichever comes first.
Class, Necrotic Specialization, Racial
Prerequisites: Shadar-kai race; Avenger class or Swordmage class
Benefit: Your arcane powers (if you are a Swordmage) or divine power (if you are an Avenger) that deal cold damage gain the Necrotic keyword and deal cold and necrotic damage instead.
Racial, Unarmed Combat
Prerequisites: Bladeling race
Benefit: Your unarmed attacks deal 1d6 damage.
In addition, you gain a +2 proficiency bonus to attack rolls you make with unarmed attacks.
Damage Bonus, Racial, Unarmed Combat
Prerequisites: Bladeling race
Benefit: Your unarmed attacks gain the High Crit weapon property.
Class, Critical, Miss Mitigation
Prerequisites: Warlock class, Vestige Pact feature, eyes of the vestige class power
Benefit: Whenever you score a critical hit with your eyes of the vestige power, the next Warlock encounter attack you use before the end of your next turn is not expended if you miss every target.
Class, Ongoing Damage, Power Enhancement, Saving Throw Penalty
Prerequisites: Rogue class, Sneak Attack feature
Benefit: Whenever you deal Sneak Attack damage with a Rogue daily attack power, the target also takes ongoing 5 damage (save ends).
If the attack already deals ongoing damage that has no type, instead increase that ongoing damage by 5.
At 21st level, enemies take a -2 penalty to saves against untyped ongoing damage from your attacks. This penalty does not apply there are other effects in addition to the ongoing damage.
Attack Bonus, Class, Ongoing Damage, Power Enhancement
Prerequisites: Ranger class, Hunter's Quarry feature
Benefit: Whenever you hit your quarry with a Ranger daily attack power, the target also takes ongoing 5 damage (save ends).
This ongoing damage increases to 10 at 21st level.
If the attack already deals ongoing damage that has no type, instead increase that ongoing damage by 5.
In addition, you gain a +1 bonus to attack rolls against your quarry if it is currently suffering from untyped ongoing damage from your attacks.
Class, Healing, Racial, Triggered
Prerequisites: Halfling race, any divine class, second chance racial power
Benefit: When you use your second chance racial power and the enemy misses with the triggering attack, you can spend a healing surge to regain a number of hit points equal to your healing surge value.
Bloodied, Class, Damage Bonus, Racial
Prerequisites: Shifter race, Paladin class; longtooth shifting racial power or razorclaw shifting racial power
Benefit: When you use your longtooth shifting or razorclaw shifting racial power, you gain a bonus equal to your Wisdom modifier to melee damage rolls with divine powers until the end of your next turn.
This bonus increases to 2 + your Wisdom modifier at 11th level, and to 4 + your Wisdom modifier at 21st level.
Class, Damage Bonus, Mark Punishment, Racial
Prerequisites: Half-orc race, Paladin class, divine challenge class power
Benefit: You add one-half your Strength modifier (minimum +1) to the damage that the target of your divine challenge class power takes from your Divine Sanction.
Class, Healing, Racial, Support, Triggered, Worship
Prerequisites: Halfling race, any divine class, second chance racial power, must worship Avandra
Benefit: When you use your second chance racial power and the triggering attack misses, one ally within 5 squares of you can spend a healing surge to regain hit points equal to his or her healing surge value.
Class, Healing, Racial, Support, Triggered, Worship
Prerequisites: Elf race, any divine class, elven accuracy racial power, must worship Corellon
Benefit: When you use your elven accuracy racial power and the triggering attack roll hits, one ally within 5 squares of you can spend a healing surge to regain hit points equal to his or her healing surge value.
Condition Negation, Perception, Support
Prerequisites: Wisdom 15 or trained in Perception
Benefit: Creatures adjacent to you gain no benefit from concealment or total concealment against you, and invisible creatures adjacent to you are effectively visible to you.
Also, invisible or hidden enemies do not gain combat advantage against you.
In addition, you can use a minor action to precisely pinpoint an enemy that is adjacent to you and either has total concealment or is invisible. If you do, allies within 5 squares of you who can see and hear you treat the enemy as only having concealment until the start of your next turn or until the enemy is no longer adjacent to you.
Condition Negation, Perception, Skill Enhancement
Benefit: Invisible or hidden enemies do not gain combat advantage against you while within 5 squares of you.
Also, you do not take the normal -10 penalty to Perception checks while blinded.
In addition, you gain a +2 feat bonus to Perception checks.
Condition Negation, Perception
Benefit: You ignore concealment and total concealment on melee attacks.
Team
Bloodied, Class, Damage Bonus, Teamwork
Prerequisites: Barbarian class, Savage Rage feature
Benefit: While you are bloodied and raging, you gain a +1 bonus to damage rolls.
This bonus increases to +2 at 11th level, and to +3 at 21st level.
In addition, you gain an additional +1 bonus for each member of your Team within 10 squares that is bloodied or raging. The maximum additional bonus is +5.
Bloodied, Bloodied Enemy, Class, Damage Bonus, Racial
Prerequisites: Shifter race, Assassin class, assassin's shroud class power; longtooth shifting racial power or razorclaw shifting racial power
Benefit: When you use your longtooth shifting or razorclaw shifting racial power, choose one enemy that has at least one of your shrouds on it.
Your first hit against the target before the end of your next turn deals additional damage equal to your Dexterity modifier, or 3 + your Dexterity modifier if the target is bloodied.
This additional damage increases to 2 + your Dexterity modifier or 6 + your Dexterity modifier at 11th level, and to 4 + your Dexterity modifier or 9 + your Dexterity modifier at 21st level.
Class, Damage Bonus, Racial
Prerequisites: Intelligence 13, Tiefling race, Warlock class, Infernal Pact feature
Benefit: You gain a +1 bonus to damage rolls with gift of Avernus, hellish rebuke, and any Warlock power that has additional benefits for Infernal Pact.
The bonus damage increases to +2 at 11th level, and to +3 at 21st level.
Attack Bonus, Bloodied Enemy, Class, Racial
Prerequisites: Tiefling race, Bloodhunt trait, Ranger class, Hunter's Quarry feature
Benefit: The bonus to attack rolls from your Bloodhunt racial trait increases to +2 against your quarry.
Bloodied Enemy, Damage Bonus
Benefit: You gain a +2 bonus to melee damage rolls against bloodied enemies.
Defense, Dragon-hunting, Fear, Racial
Prerequisites: Dragonborn race, dragonfear racial power
Benefit: You gain a +2 bonus to all defenses against Fear attacks, or a +4 bonus if the attacker is a dragon.
Also, you reduce all forced movement against you from Fear effects by 1 square.
This reduction increases to 2 squares at 21st level.
Cold Specialization, Damage Bonus, Damage Resistance, Racial
Prerequisites: Tiefling race
Benefit: You gain resist cold equal to 5 + one-half your level.
Also, you gain a +3 feat bonus to damage rolls with Cold powers.
This bonus to damage rolls increases to +4 at 21st level.
Multiclass
Multiclass Ardent, Power Repertoire
Prerequisites: any Ardent multiclass feat
Benefit: Choose a power granted by the Ardent Mantle class feature. You can use that power as a daily power.
Class, Combat Advantage, Power Enhancement
Prerequisites: Seeker class, encaging spirits class power
Benefit: The targets of your encaging spirits power grant combat advantage to you until the end of your next turn.
Healing, Triggered
Prerequisites: Minotaur race, Ferocity trait
Benefit: When you hit with the attack granted by your Ferocity racial trait, you can attempt a saving throw. On a success, you can spend a healing surge to regain hit points equal to your healing surge value.
If your attack was a critical hit, you can instead automatically spend the healing surge.
Class, Combat Advantage, Condition Infliction, Forced Movement
Prerequisites: any martial class
Benefit: You gain the following benefits with melee martial at-wills:
► If you hit a target and have combat advantage for the attack, the target is slowed until the end of your next turn.
► If your attack would push, pull or slide the target, you can choose to instead make it slowed until the end of your next turn.
► If you hit a slowed target and your attack would push or pull the target, you can instead slide it.
► When you score a critical hit against a slowed target or hit a slowed target with an attack that slows, the target is immobilized until the end of your next turn.
Attack Penalty, Bloodied Enemy, Fear, Racial
Prerequisites: Tiefling race, Bloodhunt trait
Benefit: When you hit a bloodied foe, the target takes a -2 penalty to attack rolls against you until the end of your next turn.
Bloodied Enemy, Damage Bonus, Flanking, Racial, Teamwork
Prerequisites: Tiefling race, Bloodhunt trait
Benefit: When you flank a bloodied foe, you and allies you flank with gain a +2 bonus to damage rolls against that foe.
This damage bonus increases to +3 at 11th level, and to +4 at 21st level.
Bloodied Enemy, Class, Triggered
Prerequisites: Warlock class, Pact Boon feature, Warlock's Curse feature
Benefit: You can choose to gain your Pact Boon when an enemy under your curse is first bloodied. If you do so, your curse is removed from that enemy.
Attack Bonus, Bloodied, Psionics
Prerequisites: Psionic Augmentation feature
Benefit: While you are bloodied, you gain a +1 bonus to attack rolls with augmented at-will psionic attack powers.
Bloodied, Class, Mobility, Triggered
Prerequisites: Seeker class, Bloodbond feature
Benefit: When you are bloodied by an attack, you can shift 1 square as a free reaction.
This increases to 2 squares at 11th level.
Bloodied, Class, Damage Bonus, Triggered
Prerequisites: Ardent class, Mantle of Impulsiveness feature
Benefit: The first time you are bloodied during an encounter, your melee attacks deal 1d4 extra damage until the end of your next turn.
This extra damage increases to 2d4 at 11th level, and to 3d4 at 21st level.
Bloodied, Combat Advantage, Extra Attack, Racial, Triggered
Prerequisites: Minotaur race
Benefit: The first time you are bloodied during an encounter, you can make a melee basic attack as a free reaction.
If your attack hits, you gain combat advantage until the end of your next turn.
Bloodied, Mobility
Benefit: While you are bloodied, you gain a +1 bonus to speed.
Beginning at 11th level, while you are bloodied, you also gain a +1 bonus to any movement from a power that does not count your speed.
Bloodline
Attack Bonus, Attack Penalty, Bloodied, Bloodied Enemy, Fear, Foulborn Heritage
Prerequisites: Foulborn Heritage feat
Benefit: You gain a +1 bonus to attack rolls with Fear powers.
This increases to +2 while you are bloodied.
In addition, bloodied enemies adjacent to you take a -2 penalty to all attack rolls.
This increases to -4 while both you and the enemy are bloodied.
Bloodied, Class, Racial, Temporary Hit Points
Prerequisites: Constitution 13, Dragonborn race, Fighter class
Benefit: While you are bloodied, when you hit with a martial power that grants you temporary hit points, you gain an additional 3 temporary hit points.
These additional temporary hit points increase to 6 at 11th level, and to 10 at 21st level.
Team
Attack Bonus, Damage Bonus, Teamwork, Opportunity Attacks
Benefit: You gain a +1 bonus to attack rolls and damage rolls when making triggered Weapon attacks.
The bonus to damage rolls increases to +2 at 11th level, and to +3 at 21st level.
Both bonuses increase by +1 for each member of your team within 10 squares that is either bloodied or has this feat, to a maximum increase of +5.
Bloodied, Combat Advantage, Luck, Power Enhancement, Racial, Support, Triggered
Prerequisites: Halfling race, second chance racial power
Benefit: If you are bloodied when you use your second chance racial power, you and your allies gain combat advantage against the triggering attacker until the start of its next turn.
Damage Bonus, Power Enhancement, Racial, Triggered
Prerequisites: Halfling race, second chance power
Benefit: If you are bloodied when you use your second chance racial power, you gain a +2 bonus to your first damage roll against the triggering attacker before the start of its next turn, or a +4 bonus if the triggering attack hits you.
The bonus to damage increases to +3 or +6 at 11th level, and to +4 or +8 at 21st level, respectively.
Bloodied Enemy, Class, Damage Bonus, Mark Punishment, Racial
Prerequisites: Tiefling race, Bloodhunt trait, Fighter class
Benefit: You gain a +3 bonus to damage rolls against bloodied enemies with enforce challenge.
Starting at 11th level, you gain a +1 bonus to damage rolls against bloodied enemies marked by you. This stacks with the bonus above.
These bonuses increase to +5 and +2 at 21st level, respectively.
Class, Damage Bonus, Kill Effect, Racial
Prerequisites: Shadar-kai race, Ranger class, Hunter's Quarry feature
Benefit: If you reduce your quarry to 0 hit points or fewer, you can choose a new quarry as a free interrupt.
If you hit the new quarry before the start of your next turn, you can apply your Hunter's Quarry damage even if you have already used it this turn.
Critical, Fear, Skill Enhancement
Prerequisites: Charisma 15 or trained in Intimidate
Benefit: Whenever you score a critical hit, you gain a +5 bonus to Intimidate checks against creatures that could see or hear you. This bonus lasts until the end of the encounter, then becomes a +2 bonus until the end of the day.
Class, Damage Bonus, Power Enhancement, Support
Prerequisites: Shaman class, Watcher Spirit feature, spirit's prey class power
Benefit: When an ally makes a ranged basic attack as part of your spirit's prey power, he or she gains a +2 power bonus to the damage roll.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Damage Bonus, Fear
Prerequisites: Barbarian class, Thaneborn Triumph feature
Benefit: You gain a feat bonus to damage rolls with primal Fear powers equal to one-half your Charisma modifier. This increases to your Charisma modifier while you are Raging.
The bonus increases to your Charisma modifier, or 4 + your Charisma modifier while Raging, at 21st level.
Bloodied, Class, Damage Bonus, Support
Prerequisites: Paladin class
Benefit: You gain a +2 bonus to damage rolls when adjacent to a bloodied ally.
You also gain this bonus until the end of your turn when you use use a divine power to heal an ally so that he or she is either brought above 0 hit poiints or becomes non-bloodied.
The bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Saving Throw Penalty, Weapon Specialization
Prerequisites: Sorcerer class, Sorcerous Blade Channeling feat
Benefit: When you deliver a Sorcerer ranged attack using Sorcerous Blade Channeling and the attack has an effect that a save can end, the target takes a -3 penalty to the first saving throw against that effect.
Bloodied, Charge, Power Recovery, Racial, Triggered
Prerequisites: Minotaur race, goring charge racial power
Benefit: The first time you are bloodied during an encounter, you regain the use of your goring charge.
If you have not expended your goring charge yet, you can instead use it as a free reaction.
Bloodied, Class, Temporary Hit Points, Triggered, Support
Prerequisites: Dragonborn race, Warlord class, warlord's aura class power
Benefit: If an ally uses the Draw Inspiration action from your warlord's aura while you are bloodied, a second ally within the aura can use a free reaction to gain temporary hit points equal to your Constitution modifier + your Charisma modifier.
The temporary hit points increase to 5 + your Constitution modifier + your Charisma modifier at 21st level.
Bloodied, Class, Defense, Racial, Triggered
Prerequisites: Human race, any martial class
Benefit: The first time you are bloodied in an encounter, you gain a +2 bonus to all defenses until the end of your next turn.
Bloodied Enemy, Class, Damage Bonus, Support
Prerequisites: Barbarian class, Thaneborn Triumph feature
Benefit: Whenever you bloody an enemy, the first attack by you against the target gains one-half the bonus (minimum +1) to attack that the first attack by an ally gains from your Thaneborn Triumph feature.
Multiclass
Multiclass Blowgun, Power Repertoire, Proficiency Gain, Weapon Specialization
Prerequisites: Dexterity 13
Benefit: You gain proficiency with the blowgun.
Also, you can reload a blowgun as a free action, increase its range to 10/20, and treat it as having the High Crit property.
If you are a Rogue, you can use a blowgun with the Sneak Attack class feature and any Rogue powers that normally requires you to wield a crossbow or sling.
In addition, if you miss an attack with a blowgun and are hidden from each target, you can remain hidden despite making an attack.
Finally, you can learn the following powers as multiclass powers of the indicated level:
The needle lodges in a sensitive area, jolting your prey with pain
Encounter
Martial, Weapon
Standard action
Ranged weapon
Requirement: You must be wielding a blowgun
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, and the target is dazed until the end of your next turn.
Level 17: If you know this power as an encounter power of level 17 or higher, the damage increases to 4[W] + Dexterity modifier.
Miss: The target grants combat advantage until the end of your next turn.
You breathe precisely, taking in your target and carefully lining up the needle's trajectory
Encounter
Martial
Move Action
Personal 
Effect: Your next attack with a blowgun gain a +2 bonus to the attack roll. If the attack imparts an effect that a save can end, the target takes a -3 penalty to its first saving throw against it.
Your needle lodges in a key pressure point, causing your target to stiffen and momentarily fail to act
Daily
Martial, Weapon
Standard Action
Ranged weapon
Requirement: You must be wielding a blowgun
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target is stunned until the end of its next turn.
Aftereffect: The target is dazed (save ends).
Level 25: If you know this power as a daily attack power of 25th level or higher, the damage increases to 5[W] + Dexterity modifier.
Miss: Half damage, and the target is dazed (save ends).
Damage Bonus, Forced Movement, Weapon Specialization
Benefit: When wielding a hammer or mace, you gain a +1 feat bonus to the number of squares you can push or slide creatures with Weapon attacks.
This increases to +2 at 21st level.
In addition, if you cannot push or slide a target the full distance because of blocking terrain, the target takes damage equal to your Strength modifier + your weapon's enhancement bonus.
This damage increases to 4 + your Strength modifier + your weapon's enhancement bonus at 11th level, and to 8 + your Strength modifier + your weapon's enhancement bonus at 21st level.
Critical, Weapon Specialization
Prerequisites: Strength 19, Constitution 19
Benefit: When you make a Weapon attack with a Hammer, Mace or Staff, you can score a critical hit with a natural roll of 19 or 20.
Class, Mobility, Power Enhancement
Prerequisites: Battlemind class, blurred step class power
Benefit: When you use your blurred step class power, you shift 2 squares instead of 1 square.
Combat Advantage, Damage Bonus, Racial
Prerequisites: Shifter race, razorclaw shifting racial power
Benefit: While you are under the effects of your razorclaw shifting, you gain a +1 bonus to melee Weapon damage rolls against any target granting combat advantage to you.
This bonus to damage rolls increases to +2 at 11th level, and to +3 at 21st level.
Class, Concealment, Defense, Power Enhancement
Prerequisites: Battlemind class, speed of thought class power
Benefit: When you use your speed of thought power, you also have concealment until the start of your next turn (after any surprise round, if applicable).
Bloodline
Class, Elan Heritage, Psionics, Second Wind
Prerequisites: Psionic Augmentation feature, Elan Heritage feat
Benefit: Once per encounter when you use your second wind, you also regain 1 power point.
Class, Defense
Prerequisites: Psion class, shaped consciousness class power
Benefit: While the fragment conjured by your shaped consciousness power is within 5 squares of you, you gain a +1 bonus to all defenses.
Bloodline
Background, Poison, Power Repertoire, Racial, Skill Enhancement
Prerequisites: Human race
Benefit: You gain a +2 feat bonus to Nature checks.
In addition, you gain the bog hunter's poison power.
You carefully apply to a weapon a poison that you extracted from local flora and fauna during a rest
Daily
Poison
Minor Action
Melee touch
Target: One weapon
Effect: The next attack with the weapon that hits before the end of the encounter deals an extra ongoing 5 poison damage (save ends).
Each failed saving throw: The ongoing damage increases by 5, to a maximum of 15.
Level 11: The initial ongoing damage increases to 10, and the maximum to 25.
Level 21: The initial ongoing damage increases to 15, and the maximum to 35.
Bloodline
Background, Power Repertoire, Proficiency Gain, Weapon Specialization
Prerequisites: Human race, Bogtangle Heritage feat
Benefit: You gain proficiency with the blowgun, and your blowgun damage increases from 1d4 to 1d6.
Also, you can swap one of your 1st-level at-will attack powers for the bogtangle dart attack power.
An enemy struck by your dart feels a spreading numbness as the venom does its work
At-Will
Poison, Weapon
Standard Action
Ranged weapon
Requirement: You must be wielding a blowgun
Target: One creature
Attack: Dexterity or Wisdom vs. AC
Hit: 1[W] poison damage, and the target is slowed until the end of your next turn.
If the target is already slowed, it becomes immobilized until the end of your next turn instead.
Level 21: 2[W] poison damage.
Multiclass
Mobility Hindrance, Multiclass Bola, Proficiency Gain, Weapon Specialization
Prerequisites: Dexterity 13
Benefit: You gain proficiency with the bola.
When you make a Weapon attack with your bola and hit, you can forgo dealing damage to the target to immobilize it until the end of your next turn. On a critical hit, the target is also knocked prone.
In addition, you can learn the following powers as multiclass powers of the indicated level:
The weights entwine the cords around your target, wrapping it so tightly that it cannot maintain its momentum
Encounter
Martial, Weapon
Standard Action
Ranged weapon
Requirement: You must be wielding a bola
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, and the target is immobilized until the end of your next turn.
Critical: The target is also knocked prone.
Level 17: If you know this power as an encounter attack power of 17th level or higher, the damage increases to 4[W] + Dexterity.
With the bola back in hand, you ready it for another precise throw
Encounter
Martial
Minor Action
Personal 
Prerequisite: You must know the binding bola power
Requirement: You must be wielding a bola
Effect: You regain the use of your binding bola power.
Such is the force of your throw, that your foe is knocked down it finds too painful stand back up again
Daily
Martial, Weapon
Standard Action
Ranged weapon
Requirement: You must be wielding a bola
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier + Strength modifier damage and the target is knocked prone.
The target cannot stand up from prone (save ends).
Level 25: If you know this power as a daily attack power of 25th level or higher, the damage increases to 5[W] + Dexterity modifier + Strength modifier.
Miss: Half damage, and the target is knocked prone.
The target cannot stand from prone until the end of its next turn.
Class, Combat Advantage, Luck, Support
Prerequisites: Warlord class
Benefit: Whenever you spend an action point to gain an extra action and use it to make an attack, you can choose to take a gamble. If you do, you gain a benefit based on whether the attack hits or not.
If the attack hits, the target grants combat advantage to you and your allies until the end of your next turn.
If the attack misses, you grant combat advantage to the target until the end of your next turn.
If your attack targets more than one creature, apply the gamble separately to each one.
Bloodied, Class, Combat Advantage, Temporary Hit Points, Triggered
Prerequisites: Warlord class
Benefit: When you are hit by a melee attack while you are either bloodied or granting combat advantage to the attacker, you gain temporary hit points equal to 3 + your Wisdom modifier or Charisma modifier.
Attack Bonus, Class, Luck, Racial, Support
Prerequisites: Halfling race, Warlord class
Benefit: If an enemy has combat advantage against you and misses with a melee attack, your allies gain a +1 bonus to attack rolls against that enemy until the start of its next turn.
Class, Shapechange, Temporary Hit Points
Prerequisites: Druid class, Primal Swarm feature, wild shape class power
Benefit: When you use your wild shape to change from your humanoid form to beast form, you gain temporary hit points equal to 5 + your Constitution modifier.
These temporary hit points increase to 10 + your Constitution modifier at 21st level.
Class, Racial, Saving Throws, Support
Prerequisites: Warforged race, Artificer class, curative admixture class power
Benefit: When you use your curative admixture class power, the target can make a saving throw to end one ongoing effect that a save can end.
Attack Bonus, Power Enhancement, Racial, Support
Prerequisites: Leader role, Dragonborn race, dragon breath racial power
Benefit: Your dragon breath's attack targets only enemies instead of all creatures in the area.
In addition, allies in the area of your dragon breath gain a +1 bonus to attack rolls until the end of your next turn.
Class, Kill Effect, Temporary Hit Points, Support
Prerequisites: Druid class, Primal Guardian feature
Benefit: When you reduce an enemy to 0 hit points or less with a Druid attack power, one ally adjacent to you gains temporary hit points equal to 3 + your Constitution modifier.
The temporary hit points increase to 8 + your Constitution modifier at 21st level.
Class, Healing, Racial, Saving Throws, Support, Triggered
Prerequisites: Dwarf race, Warlord class, warlord's aura class power
Benefit: If an ally is adjacent to you when they use the Draw Inspiration action of your warlord's aura power, you can take a free interrupt to either increase the healing by your Wisdom modifier or to allow the ally to make a saving throw against one effect that a save can end.
The increased healing becomes 4 + your Wisdom modifier at 11th level, and 8 + your Wisdom modifier at 21st level.
Class, Healing Surge, Saving Throws, Support, Temporary Hit Points, Triggered
Prerequisites: Ardent class, Ardent Mantle feature
Benefit: Whenever you spend a healing surge, choose one ally within the radius of your Ardent Mantle. The chosen ally can either gain 5 temporary hit points or make a saving throw against one effect that a save can end.
The temporary hit points increase to 10 at 11th level, and to 15 at 21st level.
Healing Surge, Temporary Hit Points, Triggered
Prerequisites: Constitution 13
Benefit: When you spend one or more healing surges, you gain 5 temporary hit points in addition to any other benefits of spending that healing surge. If spending the healing surge grants you temporary hit points, instead increase the number gained by this amount.
These temporary hit points increase to 10 at 11th level, and to 15 at 21st level.
Class, Mark Punishment, Power Enhancement, Temporary Hit Points
Prerequisites: Battlemind class, mind spike class power
Benefit: When you use your mind spike class power, you gain temporary hit points equal to your Constitution modifier.
The temporary hit points increase to 4 + your Constitution modifier at 11th level, and to 8 + your Constitution modifier at 21st level.
Class, Mobility, Power Enhancement, Temporary Hit Points, Support
Prerequisites: Eladrin race, any divine class, fey step racial power
Benefit: When you use your fey step racial power, choose one ally adjacent to either your original space or your destination space. The chosen ally gains temporary hit points equal to your Intelligence modifier, and can then shift 1 square as a free reaction.
These temporary hit points increase to 4 + your Intelligence modifier at 11th level, and to 8 + your Intelligence modifier at 21st level, and the shift inreases to 2 squares at 21st level.
Class, Healing, Power Enhancement, Support
Prerequisites: Half-elf race, Paladin class, lay on hands class power
Benefit: When you use your lay on hands on an ally, the target can use your healing surge value instead of his or her own healing surge value to determine amount of healing.
Bloodied, Class, Healing, Second Wind, Support
Prerequisites: Ardent class, Ardent Mantle feature
Benefit: When you use your second wind, each bloodied ally within the radius of your Ardent Mantle regains hit points equal to 5 + your Wisdom modifier.
The hit points regained increase to 10 + your Wisdom modifier at 21st level.
Familiar
Class, Familiar, Telepathy
Prerequisites: any arcane class, Arcane Familiar feat
Benefit: You and your familiar can communicate telepathically out to a range of 10 squares. You must have line of sight and line of effect to your familiar to communicate with it in this manner.
At 11th level, you can communicate out to a range of 50 squares. You can communicate out to a range of 10 squares as long as you have either line of sight or line of effect.
At 21st level, you can communicate out to a range of 1 mile. You can communicate out to a range of 50 squares as long as you have either line of sight or line of effect, and to a range of 10 squares even if you have neither.
Bloodline
Elan Heritage, Damage Resistance, Power Enhancement
Prerequisites: Elan Heritage feat
Benefit: When you use your elan resilience power, you also gain resistance to all damage equal to your Intelligence modifier until the start of the triggering enemy's next turn.
This resistance increases to 3 + your Intelligence modifier at 21st level.
Background, Perception, Racial, Skill Enhancement
Prerequisites: Mul race
Benefit: You gain a +2 feat bonus to Dungeoneering and Perception checks.
In addition, you gain low-light vision.
Background, Saving Throws, Shadow Nature, Skill Enhancement, Stealth
Benefit: Your origin changes to shadow, making you considered an shadow creature for all purposes instead of your previous creature origin, such as natural or fey.
Also, you gain a +2 feat bonus to Stealth
In addition, you gain a +1 bonus to saving throws while in dim light or darkness.
Background, Languages, Skill Enhancement
Prerequisites: elemental origin or trained in Arcana
Benefit: You gain a +2 feat bonus to Endurance and Intimidate checks.
In addition, you can speak, read and write primordial.
Critical, Psionics
Prerequisites: Psionic Augmentation feature
Benefit: The first time during an encounter that you score a critical hit, you regain 2 power points.
Channel Divinity, Class, Support, Temporary Hit Points, Worship
Prerequisites: Cleric class, divine fortune Channel Divinity power, must worship Avandra
Benefit: When you use your divine fortune Channel Divinity power, you and each ally adjacent to gain temporary hit points equal to your Charisma modifier.
The temporary hit points increase to 2 + your Charisma modifier at 11th level, and to 5 + your Charisma modifier at 21st level.
Class, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Prerequisites: Elf race, any arcane class
Benefit: You gain proficiency in bows as an implement.
Damage Bonus, Weapon Specialization
Benefit: You gain a +1 bonus to Weapon damage rolls with a bow when you attack a single target that is not adjacent to any creatures.
The damage bonus increases to +2 at 11th level, and to +3 at 21st level.
Critical, Weapon Specialization
Benefit: When you make a Weapon attack with a Bow or Crossbow, you can score a critical hit with a natural roll of 19 or 20.
Bloodied, Condition Infliction, Critical, Damage Bonus, Racial
Prerequisites: Dragonborn race, Arcane Blood trait, Concussive Vengeance trait
Benefit: If you score a critical hit with an arcane attack power, the target falls prone.
In addition, while you are bloodied, you double your racial damage bonus from the Arcane Blood racial trait.
Attack Bonus, Class, Power Enhancement, Racial, Temporary Hit Points
Prerequisites: Constitution 13, Dragonborn race, Fighter class, dragon breath racial power
Benefit: When you use your dragon breath racial power, you gain the following benefits until the end of your next turn:
► You gain a +1 bonus to attack rolls with melee powers that grant temporary hit points to you.
► You count as having spent an additional healing surge for powers with varying benefits based on how many you have spent.
Multiclass
Attack Bonus, Fear, Multiclass Bravo, Skill Training
Benefit: You gain training in Intimidate.
Once per encounter, you can designate one creature you can see as your prey until the end of the encounter. If your prey is a solo creature, this is (save ends).
You gain a +1 bonus to attack rolls and Intimidate checks against your prey.
This bonus increases to +2 when your prey is under a Fear effect from you.
In addition, you can learn the following powers as multiclass powers of the indicated level:
Your prey has an appointment with death, and your attack reminds it of the fact
Encounter
Fear
Nonaction Interrupt
Special 
Trigger: You target your prey with an at-will melee or ranged attack
Effect: The triggering attack deals +1[W] additional damage, or +1d8 additional damage if the attack is not a Weapon attack.
On a hit, the target also takes a -2 penalty to attack rolls against you until the end of your next turn.
Level 17: If you know this power as an encounter attack power of 17th level or higher, the additional damage increases to +2[W], or +2d8 if the attack is not a Weapon attack.
With your defiant snarl, the advantage your foes had evaporates, giving you an opening
Encounter
Opportunity Interrupt
Personal 
Trigger: Any creatures flank you, or your prey gains combat advantage against you
Effect: You do not grant combat advantage to the triggering creature or creatures until the end of your next turn.
If your prey was among those who triggered this power, you gain combat advantage against your prey until the end of your next turn.
If your vicious assault doesn't bring your prey down, it is rattled to its core
Daily
Fear
Nonaction Interrupt
Special 
Trigger: You hit your prey with an at-will attack
Effect: The triggering attack deals +1[W] damage, or +1d8 damage if it is not a Weapon attack, and your prey is dazed (save ends).
Aftereffect: The target grants combat advantage (save ends).
Level 25: If you know this power as a daily attack power of 25th level or higher, the triggering attack deals +4[W] damage, or +4d8 damage if it is not a Weapon attack.
Action Point, Class, Damage Bonus, Support
Prerequisites: Warlord class
Benefit: When an ally who can see and hear you spends an action point to make an attack, that ally can choose to make the attack with bravado.
If the ally does, he or she deals +4 additional damage with the attack, but grants combat advantage to any target of the attack until the end of his or her next turn.
The additional damage increases to +6 at 11th level, and to +8 at 21st level.
Action Point, Class, Concealment, Defense, Racial, Support
Prerequisites: Shadar-kai race, Warlord class, Bravura Leader feat
Benefit: Whenever an ally chooses to benefit from your Bravura Leader feat, that ally gains concealment until the end of his or her next turn.
Action Point, Attack Bonus, Bloodied, Class, Racial, Support
Prerequisites: Dragonborn race, Warlord class, Bravura Leader feat
Benefit: Whenever a bloodied ally chooses to benefit from your Bravura Leader feat, that ally gains a +2 bonus to attack rolls for the attack.
Class, Power Enhancement, Racial, Support, Temporary Hit Points
Prerequisites: Dragonborn race, Cleric class, dragon breath racial power
Benefit: Your dragon breath racial power targets only enemies for the attack.
In addition, allies within the area gain temporary hit points equal to your Strength modifier or your Constitution modifier.
These temporary hit points increase to 3 + your Strength modifier or your Consitution modifier at 11th level, and to 6 + your Strength modifier or your Constitution modifier at 21st level.
Class, Power Enhancement, Racial, Skill Enhancement
Prerequisites: Dragonborn race, Invoker class, Divine Covenant feature, dragon breath racial power
Benefit: Your dragon breath racial power counts as a divine encounter attack power for the purposes of your Covenant Manifestation feature.
In addition, you gain a +2 feat bonus to Diplomacy checks.
Animal Companion, Class, Damage Resistance, Racial
Prerequisites: Dragonborn race, Ranger class, Beast Mastery feature, dragon breath racial power
Benefit: Your beast companion gains resist 5 + one-half your level to the damage type of your dragon breath racial power.
If you can choose between different damage types when using your dragon breath racial power, choose one of those damage types for your beast companion to resist at the end of an extended rest. If your dragon breath racial power can deal more than one type of damage at once, your beast companion can resist a similar combination.
Attack Bonus, Background, Initiative, Mobility, Racial
Prerequisites: Mul race
Benefit: You gain a +2 bonus to Initiative checks.
During the first round of an encounter, you also gain a +1 bonus to attack rolls and speed.
Condition Infliction, Ongoing Damage, Racial
Prerequisites: Wilden race
Benefit: Whenever you deal ongoing damage to an enemy, the enemy is slowed until the ongoing damage ends.
Class, Damage Bonus, Power Enhancement, Racial, Radiant Specialization
Prerequisites: Drow race, any divine class, darkfire racial power
Benefit: When you hit a target with your darkfire racial power, the target gains vulnerability to radiant damage equal to your Charisma modifier until the end of your next turn.
This vulnerability increases to 2 + your Charisma modifier at 11th level, and to 4 + your Charisma modifier at 21st level.
Class, Mark Punishment, Power Enhancement, Psionics, Racial
Prerequisites: Half-orc race, Battlemind class, furious assault racial power
Benefit: When you use your furious assault racial power and have at least 1 power point, each enemy marked by you takes psychic damage equal to your Strength modifier.
This psychic damage increases to 2 + your Strength modifier at 11th level, and to 4 + your Strength modifier at 21st level.
Class, Mobility, Support
Prerequisites: Invoker class, Covenant of Preservation feature
Benefit: You can slide one or two allies with your Covenant Manifestation.
Defense Bonus, Racial, Saving Throws
Prerequisites: Dragonborn race
Benefit: You gain a +1 feat bonus to your Will defense.
In addition, you gain a +2 bonus to saving throws against Charm and Fear effects.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Elf race, Ranger class, Hunter's Quarry feature, elven accuracy racial power
Benefit: If the rerolled attack granted by your elven accuracy racial power hits your quarry, the attack deals extra damage equal to 1d6 + your Wisdom modifier.
This extra damage increases to 2d6 + your Wisdom modifier at 21st level.
Class, Combat Advantage, Damage Bonus
Prerequisites: Strength 17, Rogue class, Brutal Scoundrel feature
Benefit: When you have combat advantage against a target but don't use Sneak Attack against it, your attack deals additional damage equal to your Strength modifier.
Damage Bonus, Power Enhancement, Racial, Unarmed Combat
Prerequisites: Bladeling race, razor storm racial power
Benefit: Your unarmed attack gains the Off-hand weapon property.
In addition, the damage dice for your razor storm increase from d6s to d8s.
Class, Damage Bonus, Unarmed Combat
Prerequisites: Fighter class, Brawler Training feature
Benefit: The damage die of your unarmed attack increases to 1d8.
Also, your damage die for spiked gauntlets increases to 1d8 and you count it as having the High Crit weapon property: additional +1[W] damage on a critical hit, increasing to +2[W] at 11th level, and to +3[W] at 21st level.
Charge, Power Enhancement, Racial
Prerequisites: Gnoll race, ferocious charge racial power, Fierce Charge feat
Benefit: When you use your ferocious charge racial power, you can choose to use an encounter melee attack power instead of making a melee basic attack.
Class, Damage Bonus
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: When you roll your additional curse damage, reroll any damage die result of 1 until the die shows 2 or higher.
Attack Bonus, Damage Bonus, Racial, Triggered
Prerequisites: Minotaur race, Ferocity trait
Benefit: You gain a +2 bonus to attack rolls and damage rolls of the melee basic attack granted by your Ferocity racial trait.
The bonus to damage rolls increases to +4 at 11th level, and to +6 at 21st level.
Defense Penalty, Fear, Kill Effect, Power Enhancement
Prerequisites: Charisma 17 or trained in Intimidate
Benefit: Whenever you reduce an enemy to 0 hit points or less using an encounter or daily attack power, each enemy adjacent to you or the triggering enemy takes a -2 penalty to its Will defense until the end of your next turn.
Class, Damage Bonus, Flanking, Teamwork
Prerequisites: Fighter class
Benefit: While you flank an enemy and wield a two-handed weapon, any ally making a melee attack against the flanked enemy can reroll any damage die that displays a 1. The ally can reroll each die once.
Class, Damage Bonus
Prerequisites: Monk class, Flurry of Blows feature
Benefit: Whenever you target only one creature with your Flurry of Blows power, the creature takes 3 extra damage.
The extra damage increases to 5 at 21st level.
Class, Grapple, Shapechange
Prerequisites: Druid class, wild shape class power
Benefit: While you are in beast form, you gain a +6 feat bonus to grab attempts.
This bonus increases to +8 at 21st level.
In addition, any target you are grabbing while in beast form grants you combat advantage.
Class, Damage Bonus, Weapon Specialization
Prerequisites: Barbarian class
Benefit: When you are raging and wielding a two-handed reach weapon, you can reroll any weapon damage die that displays a 1 when making melee attacks.
Class, Damage Bonus, Weapon Specialization
Prerequisites: Rogue class, Ruthless Ruffian feature
Benefit: When you wield a club or a mace, you treat the weapon as though it had the Brutal 1 property: reroll any damage die result of 1 until the die shows 2 or higher.
Class, Damage Bonus
Prerequisites: Assassin class, assassin's shroud class power
Benefit: Whenever you roll the damage for your shroud, reroll each die that shows a 1 until it shows a different number.
If you have the Lethal Shroud feat, starting at 21st level, you reroll each die that shows a 1 or 2 until it shows a different number.
Class, Damage Bonus, Racial, Teamwork
Prerequisites: Strength 15, Dragonborn race; Ranger class or Rogue class
Benefit: You gain a +2 bonus to Weapon damage rolls when the target is adjacent to at least one of your allies. The bonus applies to melee attacks, as well as to ranged attacks with a Heavy Thrown weapon.
The bonus increases to +3 at 21st level.
Class, Damage Bonus, Ongoing Damage
Prerequisites: Rogue class, Sneak Attack feature, Brutal Scoundrel feature
Benefit: When your attack deals ongoing damage and you deal Sneak Attack damage to the target, add 1 to the ongoing damage for every die of Sneak Attack damage dealt.
Condition Infliction, Forced Movement, Power Enhancement, Racial
Prerequisites: Goliath race
Benefit: When you hit an enemy with a melee Weapon daily attack, you can also push the target 1 square and knock the target prone.
The push increases to 2 squares at 21st level.
Class, Defense, Shield
Prerequisites: Rogue class, proficiency with light shields
Benefit: If you gain a bonus to a defense from a Rogue power and are wielding a light shield, increase the bonus by 1.
Forced Movement, Power Enhancement, Racial
Prerequisites: Shardmind race, shard swarm racial power
Benefit: When you use your shard swarm racial power, you can also slide each enemy in the burst 1 square.
If you have the Expanded Shard Swarm feat, you can slide each enemy adjacent to you 2 squares instead.
Class, Forced Movement, Mark Punishment, Power Enhancement, Racial
Prerequisites: Genasi race, Warden class, windwalker racial power
Benefit: When you use your windwalker racial power, you can slide each enemy marked by you a number of squares equal to your Constitution modifier.
Skill Enhancement
Prerequisites: trained in Diplomacy
Benefit: When you succeed on a Diplomacy check, you gain a +1 bonus to Diplomacy checks until the end of the encounter. This bonus is cumulative with itself.
When you fail a Diplomacy check or a Bluff check, attempt an Intimidate check, or perform any hostile action, you lose any bonus from this feat and cannot gain the bonus again during this encounter.
Racial, Temporary Hit Points, Triggered
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: When you use a Nature's Aspect power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution modifier or Wisdom modifier.
The ally can be within 3 squares starting at 21st level.
The temporary hit points increase to 5 + your Constitution modifier or Wisdom modifier at 11th level, and to 8 + your Constitution modifier or Wisdom modifier at 21st level.
Racial, Support, Teleportation, Triggered
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: When you use a Nature's Aspect power, you can teleport one ally within 5 squares of you to a square adjacent to you.
Healing, Healing Surge, Racial, Support, Triggered
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: When you use a Nature's Aspect power, you can spend a healing surge to regain hit points equal to your healing surge value.
Starting at 11th level, you can choose instead to spend a healing surge to allow an ally within 5 squares of you to regain hit points equal to his or her healing surge.
Perception, Racial, Triggered
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: When you use a Nature's Aspect power, you gain blindsight 10 until the end of your next turn.
Class, Fire Specialization
Prerequisites: any arcane class
Benefit: Your arcane Fire powers ignore an amount of fire resistance. The amount equals one-half the ability modifier of the ability you use to make the attack.
The amount you ignore increases by 5 at 11th level, and by 10 at 21st level.
In addition, you treat a creature that is immune to fire as instead having resist fire equal to 15 + one-half its level.
Acid Specialization, Cold Specialization, Damage Bonus
Prerequisites: Intelligence 13, Wisdom 13
Benefit: You gain a +1 bonus to damage with powers that have the Acid or Cold keyword.
This bonus increases to +2 at 11th level, and to +3 at 21st level.
Fire Specialization, Ongoing Damage, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power that deals fire damage
Benefit: Choose one creature you hit with your fire damage-dealing dragon breath racial power.
The chosen creature takes ongoing fire damage equal to your Constitution modifier.
This ongoing damage increases to 5 + your Constitution modifier at 21st level.
Acid Specialization, Attack Penalty, Damage Bonus, Triggered
Benefit: You gain a +3 feat bonus to acid damage rolls.
This bonus increases to +4 at 21st level.
In addition, whenever you take acid damage from an attack, each enemy adjacent to you takes a -2 penalty to attack rolls until the end of its next turn.
Class, Damage Bonus, Fire Specialization, Triggered
Prerequisites: Tiefling race, Avenger class, infernal wrath racial power, oath of enmity class power
Benefit: If you use your infernal wrath racial power against your oath target, your melee attacks against that target deal additioal fire damage equal to your Intelligence modifier until the end of your next turn.
The additional damage increases to 2 + your Intelligence modifier at 11th level, and to 4 + your Intelligence modifier at 21st level.
Damage Bonus, Racial, Temporary Hit Points
Prerequisites: Shifter race; razorclaw shifting racial power or longtooth shifting racial power
Benefit: While you are under your razorclaw shifting or longtooth shifting racial power, you can choose to end it as a free interrupt when you hit with an attack.
If you do, you deal an additional 2d6 damage to the triggering target and gain 10 + your Constitution modifier temporary hit points.
Power Repertoire, Racial, Skill Enhancement
Prerequisites: Gnoll race
Benefit: You gain the ghost sound Cantrip as a racial utility power.
In addition, you gain a +2 bonus to Bluff checks when using ghost sound to mimic specific people or sounds.
With a wink, you create an illusory sound that emanates from a distant location
At-Will
Arcane, Illusion
Standard Action
Ranged 10
Level 11: Ranged 15
Level 21: Ranged 20
Target: One object or unoccupied square
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target.
You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you produce a whisper, you can make it quiet enough that only creatures adjacent to the target can hear the words.
Class, Support, Temporary Hit Points, Triggered
Prerequisites: Charisma 19, Warlord class
Benefit: Whenever you grant an ally an attack by using a Warlord power, that ally gains temporary hit points if the attack hits.
The temporary hit points equal one-half your level.
Class, Skill Enhancement, Stealth
Prerequisites: Ranger class, trained in Stealth
Benefit: When you have any natural cover or concealment outdoors, you gain a +5 feat bonus to Stealth checks to hide.
Class, Condition Infliction, Summoning
Prerequisites: Invoker class
Benefit: When an enemy ends its turn adjacent to a creature you have summoned, it is slowed until the end of its next turn.
Defense, Summoning
Prerequisites: Constitution 13
Benefit: Creatures summoned by your powers gain a +1 bonus to all defenses.
Racial, Saving Throws, Skill Enhancement
Prerequisites: Gnoll race
Benefit: You gain a +4 feat bonus to saving throws against Poison effects, and to Endurance checks to resist disease.
Channel Divinity, Class, Damage Bonus, Power Enhancement
Prerequisites: Invoker class, maledictor's doom Channel Divinity power
Benefit: When you affect more than one enemy with your maledictor's doom Channel Divinity power, each enemy affected gains vulnerability to all damage equal to twice the number of enemies affected. The vulnerability lasts until the start of your next turn.
Forced Movement, Triggered
Benefit: Whenever you push a target with bull rush, you can also push one enemy adjacent to that target 1 square.
The second enemy can be adjacent to the target either before or after you resolve the bull rush.
Familiar
Familiar, Teleportation
Prerequisites: Arcane Familiar feat
Benefit: When you switch your familiar into active mode, you can teleport it 5 squares.
Forced Movement, Grapple, Racial, Size-based, Triggered
Prerequisites: Goliath race
Benefit: Whenever a Medium or smaller creature succeeds in escaping from being grabbed by you, you can use an opportunity interrupt with the following effect:
Effect: You cancel the shift that would normally be part of the escape, and slide the target 3 squares.
Class, Racial, Saving Throws, Temporary Hit Points
Prerequisites: Dwarf race, Warden class, Font of Life feature
Benefit: When you succeed at a saving throw against a Poison effect at the start of your turn, you gain temporary hit points equal to your Constitution modifier.
These temporary hit points increase to 3 + your Constitution modifier at 11th level, and to 6 + your Constitution modifier at 21st level.
Mobility, Skill Enhancement
Prerequisites: trained in Dungeoneering
Benefit: You gain a +2 feat bonus to Dungeoneering checks.
Also, when you take the squeeze action, you can move at full speed (instead of half speed), and take a -2 penalty to attack rolls (instead of -5).
Class, Combat Advantage, Movement Hindrance
Prerequisites: Avenger class, Oath of Enmity class power, Censure of Pursuit feature
Benefit: When you have combat advantage against your oath target and hit it with an Avenger power, the target cannot shift away from you until the end of your next turn.
Starting at 21st level, each square of movement away from you the target takes costs an additional square of movement.
Class, Initiative
Prerequisites: Monk class, Centered Breath feature
Benefit: When you roll initiative, you can roll twice and use either result. If you roll the same number both times, you can choose gain a +5 bonus to the check.
Class, Forced Movement, Power Enhancement
Prerequisites: Monk class, Centered Breath feature
Benefit: Your centered flurry of blows can slide each target 2 squares instead of 1.
Power Repertoire, Racial
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: Each time you take a short rest and expend at least one healing surge to regain hit points, choose an aspect of nature that you aren't currently manifesting.
You can use the chosen aspect's power in addition to your current aspect's power. You can't use this feat to gain additional uses of the same aspect of nature power.
Pact
Class, Defense, Mobility, Power Enhancement, Triggered
Prerequisites: Warlock class, Sorcerer-King Pact feature, Favored of Raam feat
Benefit: In addition to regaining the use of your fell might, whenever you drop an enemy you have cursed to 0 hit points or less, you can shift a number of squares equal to 2 + your Intelligence modifier.
You can also expend your fell might to augment any power associated with this feat. When you hit an enemy with an augmented such power, the target cannot include you as a target in its attacks until the start of your next turn.
Associated Powers: otherwind stride (lvl 3), sign of ill omen (lvl 7), dark reach of Xevut (lvl 13), strand of fate (lvl 17), dark transport (lvl 23), envoy of Nihal (lvl 27)
Class, Skill Enhancement, Skill Training
Prerequisites: Sorcerer class
Benefit: You gain training in your choice of Intimidate or Streetwise.
In addition, you gain a +2 feat bonus to Intimidate and Streetwise checks.
Class, Defense, Second Wind, Support
Prerequisites: Paladin class
Benefit: While you are at maximum hit points, allies that can see you gain a +2 bonus to their Fortitude, Reflex and Will defenses.
Allies also gain this bonus until the start of your next turn when you use your second wind to become non-bloodied.
Class, Marking, Power Enhancement, Racial
Prerequisites: Changeling race, Fighter class, changeling trick racial power
Benefit: You can expend your changeling trick racial power to mark each enemy adjacent to you until the end of your next turn. This replaces the power's normal target and effect.
Attack Bonus, Channel Divinity, Class, Triggered
Prerequisites: Paladin class, Channel Divinity feature
Benefit: After you use a Channel Divinity power, you gain a +1 power bonus to the next melee attack roll you make before the end of your next turn.
Multiclass
Channel Divinity, Multiclass Cleric, Power Repertoire
Prerequisites: any Cleric multiclass feat, Cleric paragon multiclass
Benefit: You gain the Cleric Channel Divinity power divine fortune and a Channel Divinity power from one of your domains.
If you don't have the Channel Divinity feature, you gain it. You can now use a single Channel Divinity power each encounter.
Multiclass
Channel Divinity, Multiclass Invoker, Power Repertoire
Prerequisites: any Invoker multiclass feat, Invoker paragon multiclass
Benefit: You gain an Invoker Channel Divinity power corresponding to one of the Divine Covenants, and a Channel Divinity power corresponding to your deity.
If you don't have the Channel Divinity feature, you gain it. You can now use a single Channel Divinity power each encounter.
Multiclass
Channel Divinity, Multiclass Paladin, Power Repertoire
Prerequisites: any Paladin multiclass feat, Paladin paragon multiclass
Benefit: You gain the Paladin Channel Divinity powers divine mettle and divine strength.
If you don't have the Channel Divinity feature, you gain it. You can now use a single Channel Divinity power each encounter.
Multiclass
Channel Divinity, Multiclass Avenger, Power Repertoire
Prerequisites: any Avenger multiclass feat, Avenger paragon multiclass
Benefit: You gain the Avenger Channel Divinity power divine guidance and a Channel Divinity power corresponding to your deity.
If you don't have the Channel Divinity feature, you gain it. You can now use a single Channel Divinity power each encounter.
Class, Damage Bonus
Prerequisites: Constitution 19, Fighter class, Battlerager Training feature
Benefit: When you hit with a melee attack, you can choose to lose all temporary hit points to reroll the damage and gain a bonus to the damage roll equal to the number of healing surges you have expended.
Charge, Class, Damage Bonus, Power Enhancement, Support
Prerequisites: Minotaur race, Artificer class, curative admixture class power
Benefit: When you use your curative admixture power, the target gains a +2 bonus to damage rolls on charge attacks until the end of your next turn.
The damage bonus increases to +4 at 11th level, and to +6 at 21st level.
Charge, Class, Marking
Prerequisites: Swordmage class, Swordmage Aegis feature
Benefit: When you use a charge attack and hit the enemy, you can use your aegis on it as a nonaction reaction before you turn ends.
If you do so, the penalty to attack rolls imposed by your mark is -3 instead of -2.
Charge, Class, Critical
Prerequisites: Barbarian class, Savage Rage feature, Savage Rampage feat
Benefit: When your Savage Rampage feat triggers, you can choose to charge instead of making a melee basic attack.
Bloodied, Class, Mobility, Shapechange
Prerequisites: Druid class, wild shape class power
Benefit: While you are in beast form, you gain a +1 bonus to speed, or a +2 bonus when you run or charge.
While you are bloodied, these bonuses increase to +2 and +4, respectively.
Background, Bloodied, Fire Specialization, Triggered
Prerequisites: Born of the Elements feat
Benefit: Whenever an attack bloodies you or knocks you unconscious, one enemy of your choice within 2 squares of you takes fire damage equal to your Constitution modifier.
The fire damage increases to 3 + your Constitution modifier at 11th, and to 6 + your Constitution modifier at 21st level.
Background, Damage Resistance, Second Wind
Prerequisites: Born of the Elements feat
Benefit: When you use your second wind while on an earthen or stone surface, you also gain resist 5 to all damage until the end of your next turn.
This resistance increases to 10 at 11th level, and to 15 at 21st level.
Background, Saving Throws, Triggered
Prerequisites: Born of the Elements feat
Benefit: Whenever you take acid, cold, fire, lightning, or thunder damage, you gain a +2 bonus to your next saving throw during this encounter.
Background, Mobility
Prerequisites: Born of the Elements feat
Benefit: You gain a swim speed equal to your speed.
In addition, you gain Aquatic keyword. In aquatic combat, you gain a +2 bonus to attack rolls against nonaquatic creatures.
Background, Mobiity
Prerequisites: Born of the Elements feat
Benefit: Whenever you run or charge and are not wearing heavy armor, you ignore difficult terrain.
Cold Specialization, Power Enhancement, Racial
Prerequisites: Revenant race, dark reaping racial power
Benefit: Your dark reaping racial power gains Cold keyword and deals cold damage in addition to necrotic damage.
Class, Condition Infliction, Power Enhancement, Racial
Prerequisites: Shadar-kai race, Avenger class, oath of enmity class power
Benefit: When you use your oath of enmity class power, the target is also slowed until the end of your next turn.
Bloodline
Cold Specialization, Power Enhancement, Racial, Winterkin Heritage
Prerequisites: Eladrin race, Winterkin Heritage feat
Benefit: When you use your winter's shroud heritage power, you can deal 5 cold damage to the triggering enemy instead of teleporting.
This damage increases to 10 at 11th level, and to 15 at 21st level.
Attack Penalty, Class, Support
Prerequisites: Paladin class
Benefit: Enemies adjacent to you take a -2 penalty to attack rolls on opportunity attacks against your allies.
Starting at 21st level, the penalty applis to all triggered attack rolls.
Class, Perception, Skill Enhancement, Support
Prerequisites: Wisdom 17, Ardent class, Mantle of Clarity feature
Benefit: The bonus to Insight checks and Perception checks granted by your Mantle of Clarity increases by one-half your Wisdom modifier.
Class, Condition Negation, Power Enhancement, Saving Throws, Support
Prerequisites: Kalashtar race, Artificer class, Healing Infusion feature
Benefit: When you use a Healing Infusion power, the target can make a saving throw against a dazing or dominating condition that a save can end.
Racial, Saving Throws, Support, Telepathy
Prerequisites: Kalashtar race or Shardmind race; Telepathy trait
Benefit: When an ally within your telepathy range makes a saving throw against an effect that dazes, dominates or stuns, he or she can roll twice and use either result.
Class, Healing, Healing Surge, Power Enhancement, Support
Prerequisites: Kalashtar race, any divine class, bastion of mental clarity racial power
Benefit: When you use your bastion of mental clarity racial power, you or one ally in the burst can spend a healing surge to regain hit points equal to his or her healing surge value.
Racial, Unarmed Combat
Prerequisites: Gnoll race
Benefit: You have claws on both hands which count as weapons that are in the light blade weapon group, have the Off-hand property and a +3 proficiency bonus, and deal 1d6 damage.
You can wield a claw as a weapon when you aren't holding anything in the hand.
Your claws can be enchanted and disenchanted as a single weapon. Your claws do not turn to dust when disenchanted.
Aberration-hunting, Damage Bonus, Racial
Prerequisites: Shardmind race or Wilden race
Benefit: You gain a +2 bonus to damage against aberrant creatures.
This bonus increases to +4 at 11th level, and to +6 at 21st level.
Class, Marking, Radiant Specialization, Undead-hunting
Prerequisites: Paladin class, divine challange class power
Benefit: When you use your divine challenge class power to place your Divine Sanction an undead creature, you also deal 3 radiant damage to that creature.
The radiant damage increases to 6 at 11th level, and to 10 at 21st level.
Extra Attack, Kill Effect, Weapon Specialization
Benefit: Once per round when you reduce an enemy to 0 hit points or less with an axe, you can make a melee basic attack as a free reaction.
Class, Damage Bonus, Power Enhancement
Prerequisites: Controller role
Benefit: Whenever you target two or more creatures with a close or area attack power and only hit one of those creatures, the attack deals 1d6 extra damage.
The extra damage increases to 2d6 at 11th level, and to 3d6 at 21st level.
Racial, Skill Enhancement
Prerequisites: Tiefling race
Benefit: Once per round as a free action, you can draw or stow an object weighing 1 pound or less with your tail.
You can use your tail to make Thievery checks, including using thieves' tools, even without using your hands. If you have your hands and tail available when making a Thievery check, you gain a +2 bonus to the check.
This feat does not give you the ability to make attacks with your tail.
Mobility, Power Enhancement, Racial
Prerequisites: Shifter race; razorclaw shifting racial power or longtooth shifting racial power
Benefit: While you are under your razorclaw shifting or longtooth shifting racial power, you gain a climb speed equal to your speed.
Class, Illumination, Radiant Specialization, Support
Prerequisites: any divine class
Benefit: When you hit a target with a divine attack power that has the Radiant keyword, the target loses any concealment or total concealment it has and cannot gain concealment or total concealment until the end of your next turn.
Also, the target's space is dimly lit until the end of your next turn.
On a critical hit, this increases to brightly lit, and spaces adjacent to the target being dimly lit.
Mobility, Racial
Prerequisites: Wilden race
Benefit: You gain a climb speed equal to one-half your speed.
The climb speed increases to your speed at 21st level.
Class, Condition Infliction, Critical, Unarmed Combat
Prerequisites: Fighter class, Brawler Training feature
Benefit: When you use an unarmed strike to make a melee basic attack against a creature and you score a critical hit, you also daze that creature until the end of your next turn.
Class, Initiative, Mobility, Support
Prerequisites: Ardent class, Mantle of Impulsiveness feature
Benefit: When you roll initiative, each ally within the radius of your Ardent Mantle can shift 1 square as a free reaction.
Starting at 21st level, they can shift 2 squares.
Bloodied, Class, Power Enhancement, Racial, Teleportation
Prerequisites: Revenant race, Assassin class, shadow step class power
Benefit: When you are bloodied, you can use your shadow step without meeting its requirement.
Attack Bonus, Class, Triggered
Prerequisites: Swordmage class
Benefit: When you use a ranged or area Swordmage power and hit at least one target, you gain a +2 bonus to attack rolls with melee Swordmage powers until the end of your next turn.
Class, Mobility, Triggered
Prerequisites: Avenger class, Censure of Pursuit feature, oath of enmity class power
Benefit: When you hit your oath target with a ranged attack, you can shift a number of squares equal to your Dexterity modifier as a free reaction. You must end this shift closer to the target than you started it.
Poison, Power Enhancement, Racial
Prerequisites: Drow race, cloud of darkness racial power
Benefit: Your cloud of darkness racial power gains the Poison keyword. When a creature other than you starts its turn within your cloud, it takes poison damage equal to 2 + your Intelligence modifier or Charisma modifier.
The poison damage increases to 4 + your Intelligence or Charisma modifier at 21st level.
Class, Concealment, Combat Advantage, Triggered
Prerequisites: Tiefling race, Warlock class, Shadow Walk feature
Benefit: When an enemy hits you with a melee attack while you have concealment granted by your Shadow Walk, you gain combat advantage against that enemy until the end of your next turn.
Power Enhancement, Racial
Prerequisites: Drow race, Lolthtouched trait
Benefit: You can choose to use your cloud of darkness racial power as a close burst 2 instead of burst 1.
Your darkfire racial power becomes ranged 15 instead of ranged 10.
Class, Skill Enhancement
Prerequisites: Sorcerer class, Wild Magic feature
Benefit: Once per encounter when you make a skill check as part of a skill challenge, choose highs or lows.
If the result of the d20 roll is within the chosen range, you earn one success for that skill challenge regardless of the check result itself.
Background, Damage Resistance
Benefit: You gain resist cold equal to one-half your level (minimum 1).
Condition Infliction, Power Enhancement, Racial
Prerequisites: Genasi race, earthshock racial power
Benefit: When you knock a creature prone with your earthshock racial power, you can choose the remove the creature from play until the start of that creature's next turn.
Defense
Benefit: You gain a +1 bonus to all defenses against attacks made at least 5 squares away from you.
Class, Defense
Prerequisites: Swordmage class
Benefit: You gain a +2 bonus to all defenses against opportunity attacks triggered by using Swordmage ranged and area powers.
In addition, when you use a Swordmage melee power, you do not provoke opportunity attacks for using arcane ranged and area powers until the end of your next turn.
Class, Initiative, Support
Prerequisites: Intelligence 15, Wisdom 15 or Charisma 15; Warlord class, Combat Leader feature
Benefit: The bonus to initiative granted by your Combat Leader feature increases by one-half your Intelligence modifier, one-half your Wisdom modifier, or one-half your Charisma modifier, whichever is highest.
Attack Bonus, Miss Mitigation, Opportunity Attacks
Benefit: Whenever you miss an enemy with a melee attack, you gain a +2 bonus to triggered attack rolls against that enemy until the start of your next turn.
Healing, Skill Enhancement
Prerequisites: trained in Heal
Benefit: You gain a +2 feat bonus to Heal checks.
Also, you can administer first aid to stabilize a dying creature as a minor action instead of a standard action.
Class, Racial, Teamwork, Triggered
Prerequisites: Half-elf race, Fighter class, enforce challenge class power
Benefit: When you use your enforce challenge class power, you can choose to let an ally make a melee basic attack against the triggering enemy as a free interrupt instead of the power's normal effects.
The ally must be able to take actions to make the attack.
Class, Combat Advantage, Teamwork, Triggered
Prerequisites: Rogue class
Benefit: Whenever one of your allies hits an enemy with an opportunity attack, you gain combat advantage against that enemy until the end of your next turn.
Attack Bonus, Opportunity Attacks, Triggered
Prerequisites: Dexterity 13
Benefit: You gain a +1 bonus to attack rolls on opportunity attacks.
Starting at 11th level, this bonus applies to all triggered attack instead.
Class, Multiclassing, Power Enhancement
Prerequisites: Bard class
Benefit: When you use any attack power gained through multiclassing, paragon multiclassing, or the Half-elf Dilettante racial trait, you can use Charisma for the attack rolls instead of the ability modifier normally used to make the attack.
You still use the normal ability score to determine damage, if any.
Channel Divinity, Class, Power Repertoire, Undead-hunting, Worship
Prerequisites: any divine class, must worship Vecna, Channel Divinity power that targets undead
Benefit: You gain the command undead Channel Divinity power.
You compel an undead creature to become your slave for a moment
Encounter
Channel Divnity, Divine, Implement
Standard Action
Close burst 5
Level 21: Close burst 10
Target: One undead creature in the burst
Attack: Wisdom vs. Will
Hit: You slide the target up to a number of squares equal to 2 + your Wisdom modifier or your Charisma modifier, and the target is immobilized until the end of your next turn.
The target makes a melee basic attack against one target of your choice.
Until the end of your next turn, any enemies that ends its turn adjacent to the target takes damage equal to 5 + your implement's enhancement bonus. If the target's melee basic attack has a damage type, this damage is of the same type or types.
Level 11: Equal to 8 + your implement's enhancement bonus.
Level 21: Equal to 11 + your implement's enhancement bonus.
Miss: The target is dazed until the end of your next turn.
Attack Bonus, Class, Power Enhancement, Saving Throws, Skill Enhancement, Support, Triggered
Prerequisites: Deva race, Warlord class, memory of a thousand lifetimes racial power
Benefit: Whenever an ally within 10 squares of you makes an attack roll, saving throw, or skill check, you can expend your memory of a thousand lifetimes racial power as a free interrupt to add the power's bonus to the roll.
Class, Summoning, Shapechange
Prerequisites: Druid class, wild shape class power
Benefit: Once per round while you are in beast form, you can use a free action to give one of your summoned creatures a command that normally takes a minor action.
Class, Forced Movement, Marking
Prerequisites: Paladin class
Benefit: Whenever you subject an enemy adjacent to you to your Divine Sanction, you can slide that enemy 1 square as a free reaction.
Class, Racial, Second Wind, Support, Temporary Hit Points
Prerequisites: Half-elf race, Leader role, Group Diplomacy trait
Benefit: Whenever an ally within 10 squares of you uses his or her second wind, that ally also gains 4 temporary hit points.
The temporary hit points increase to 8 at 11th level, and to 12 at 21st level.
Equipment, Power Enhancement, Racial, Temporary Hit Points
Prerequisites: Warforged race, warforged resolve racial power
Benefit: For each warforged component you have, your warforged resolve racial power grants you 1 additional temporary hit point.
These additional temporary hit points increase to 2 for each component at 21st level.
Class, Concealment, Power Enhancement, Racial, Support
Prerequisites: Revenant race, Assassin class, dark reaping racial power
Benefit: When you use your dark reaping racial power, you and each ally within 5 squares of you gains concealment until the end of your next turn.
Condition Infliction, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Prerequisites: Dragonborn race, Thundering Breath feat, dragon breath racial power that deals lightning damage
Benefit: When you use your Thundering Breath feat, you also daze each target that you hit with your dragon breath racial power.
Fire Specialization, Power Enhancement, Racial
Prerequisites: Dragonborn race, Burning Breath feat, dragon breath racial power that deals fire damage
Benefit: When you use your dragon breath that deals fire damage, you can choose to give it the Zone keyword and make its area a zone of flames that lasts until the end of your next turn.
Each creature that starts its turn in or enters the zone takes fire damage equal to 10 + your Constitution modifier. A creature a can only take this damage once per turn.
If your dragon breath racial power's attack only targets enemies, this zone also only affects enemies.
Attack Penalty, Luck, Power Enhancement, Racial
Prerequisites: Halfling race, second chance racial power, must worship Avandra
Benefit: When you use your second chance racial power and the triggering attack misses, that enemy takes a -2 penalty to attack rolls until the end of its next turn.
Class, Mobility, Teamwork
Prerequisites: Monk class
Benefit: You can use a move action to switch places with an adjacent ally. This counts as a shift for both of you.
If one of you has a larger space than the other, he or she can choose how to position as long as as long as he or she covers all of the other's previous space. The one with the smaller space can position himself or herself anywhere inside the larger one's previous space.
Class, Condition Infliction, Power Enhancement, Support
Prerequisites: Psion class, distract class power
Benefit: When you use your distract class power, you don't trigger an opportunity attack from the target, and the target also cannot take opportunity actions while it is affected by the power.
Background, Skill Enhancement
Prerequisites: trained in Streetwise
Benefit: When you make a Streetwise check, you can roll twice and take the higher result.
Class, Grapple, Shapechange, Skill Enhancement
Prerequisites: Druid class, wild shape class power
Benefit: You gain a +2 bonus on skill checks to escape.
Whenever a creature you are grabbing while in beast form fails to escape, it takes damage equal to your Constitution modifier or Dexterity modifier.
This damage increases to 5 + your Constitution modifier or your Dexterity modifier at 11th level, and to 10 + your Constitution modifier or your Dexterity modifier at 21st level.
Class, Fire Specialization, Ongoing Damage, Triggered
Prerequisites: Sorcerer class with Dragon Magic feature, Warlock class with Infernal Pact feature, Wizard class with Evocation Specialization feature or any divine class that must worship a deity with either the Destruction or Fire domain
Benefit: Whenever you hit a target vulnerable to or another weakness to fire with a Fire attack power from a qualifying class, the target takes ongoing 5 fire damage (save ends) in addition to the attack's normal effects. If the attack already causes ongoing fire damage, increase it by 5 instead.
This ongoing damage increases to 10 at 21st level.
Class, Marking, Triggered
Prerequisites: Paladin class, divine challenge class power
Benefit: When you hit an enemy marked by your divine challenge class power, you also subject one enemy adjacent to the target to your Divine Sanction. This sanction lasts until the start of your next turn.
Attack Bonus, Damage Bonus, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power
Benefit: Choose an ability score.
You use the chosen ability modifier for attack rolls and damamage rolls with your dragon breath racial power instead of the ability score you chose during character generation.
Class, Combat Advantage, Forced Movement
Prerequisites: Controller role
Benefit: When you pull, push or slide a target that is granting combat advantage to you, you can increase the distance by 1 square.
Attack Penalty, Class, Mobility, Power Enhancement, Racial, Support, Triggered
Prerequisites: Halfling race, Bard class, second chance power
Benefit: You can also use your second chance racial power when an attack hits an ally within 10 squares of you.
If you do, the ally gains all the benefits from the power that you normally would.
In addition, if the triggering attack misses, you can slide that ally a number of squares equal to your Dexterity modifier.
Attack Bonus, Teamwork, Triggered
Benefit: When you use an Implement power that has a burst or blast area and targets either all enemies or all creatures in the area, you gain a +1 bonus to all attack rolls with the power if at least one ally is within the burst or blast.
An ally in the area can use an immediate interrupt to increase this bonus to +2 against one enemy adjacent that ally.
Animal Companion, Class, Damage Bonus, Opportunity Attacks, Teamwork
Prerequisites: Ranged class, Beast Mastery feature
Benefit: If both you and your beast companion threaten an enemy that provokes an opportunity attack, the one that makes the attack deals +2 additional damage.
This additional damage increases to +4 at 11th level, and to +6 at 21st level.
Attack Bonus, Class, Damage Bonus, Defense, Demon-hunting, Drow-hunting, Flanking, Orc-hunting, Spider-hunting, Support
Prerequisites: Intelligence 15, Eladrin race or Elf race; any martial class
Benefit: You gain the following benefits with at-will melee Weapon attacks against demons, drow, orcs and spiders:
► You deal an additional +2 damage.
► You add one-half your Intelligence modifier (minimum +1) on attack rolls when flanking.
Also, you add your Intelligence modifier (minimum +2) as a bonus to to AC against opportunity attacks by demons, drow, orcs and spiders.
In addition, if you grant an ally a melee attack against a demon, drow, orc, or spider, he or she deals +2 additional damage.
Both additional damages increase to +3 at 11th level, and to +4 at 21st level.
Attack Bonus, Class, Miss Mitigation
Prerequisites: Ranger class, hunter's quarry feature
Benefit: If you miss your quarry with an attack, you gain a +2 bonus to your next attack roll against it.
If you miss your next attack, you have a +4 bonus to attack rolls against your quarry until you hit it.
Acid Specialization, Defense Penalty, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power that deals acid damage
Benefit: Each creature that you hit with your acid damage-dealing dragon breath racial power takes a -2 penalty to AC until the end of your next turn.
Spellscar
Defense Penalty, Power Enhancement, Spellscar
Benefit: Whenever you hit a creature with an encounter or daily attack power, that creature takes a -1 penalty to one defense the attack targeted. The penalty lasts until the end of your next turn.
If you have the Student of the Plague feat, increase the penalty to -2.
Attack Bonus, Class, Necrotic Specialization, Support, Worship
Prerequisites: any divine class, must worship Vecna
Benefit: When you use a divine encounter or daily attack power that has the Necrotic keyword, you also create a zone of corruption in a close burst 1. The zone lasts until the end of your next turn.
Bright light in the zone is reduced to dim light.
Allies in the zone gain a +1 power bons to attack rolls with Necrotic powers.
Class, Forced Movement, Saving Throws, Weapon Specialization
Prerequisites: Sorcerer class, Cosmic Magic feature, Sorcerous Blade Channeling feat
Benefit: Once per round, when you hit with an attack using Sorcerous Blade Channeling, you gain a benefit based on your current phase. Resolve the benefit at any point of the hit effect.
Phase of the Sun: You push the target 1 square. If the attack already pushes, increase the push by 1 instead.
Phase of the Moon: You slide the target 1 square to a square adjacent to you.
Phase of the Stars: You roll a saving throw against an effect that a save can end.
Bloodline
Class, Damage Bonus, Fire Specialization, Power Enhancement, Radiant Specialization, Vistani Heritage
Prerequisites: Sorcerer class, Cosmic Magic feature, Vistani Heritage feat
Benefit: Your evil eye of the Vistani bloodline power deals fire and radiant damage equal to your Cosmic Power damage bonus, and gains the Fire and Radiant keywords.
Class, Concealment, Damage Resistance, Saving Throws
Prerequisites: Sorcerer class, Cosmic Magic feature
Benefit: Whenever you hit at least one enemy with a Sorcerer at-will attack power, you gain a benefit based on your current phase in the cosmic cycle. This benefit applies after the attack is resolved.
Phase of the Sun: You can roll a saving throw against an effect that a save can end.
Phase of the Moon: You gain concealment until the end of your next turn.
Phase of the Stars: You become insubstantial until the end of your next turn or until you are hit by an attack, whichever comes first.
Class, Damage Bonus, Marking
Prerequisites: Warden class, Nature's Wrath feature
Benefit: When you mark three or more enemies with Nature's Wrath, you gain a +2 bonus to Weapon damage rolls against creatures marked by you. The bonus lasts until the start of your next turn.
This damage bonus increases to +3 at 11th level, and to +4 at 21st level.
Saving Throws, Support, Triggered
Benefit: Whenever you succeed on a saving throw to end an effect, the next ally to make a saving throw within 5 squares of you before the start of your next turn gains a +4 bonus to that saving throw.
Team
Saving Throws, Teamwork
Benefit: You gain a +2 feat bonus to saving throws against Charm effects and Fear effects.
This bonus increases by +1 for each member of your Team within 10 squares who is bloodied or has this feat, to a maximum of +5.
Multiclass
Attack Bonus, Multiclass Ranger
Prerequisites: any Ranger multiclass feat, Ranger paragon multiclass
Benefit: You gain the Ranger feature Prime Shot.
Bloodline
Channel Divinity, Power Recovery, Vistani Heritage
Prerequisites: Channel Divinity feature, Vistani Heritage feat
Benefit: As a free action, you can expend your use of Channel Divinity to regain the use of your evil eye of the Vistani bloodline power.
Class, Power Enhancement, Racial
Prerequisites: Dragonborn race, Invoker class, Divine Covenant feature, dragon breath racial power
Benefit: Your dragon breath racial power gains the Divine keyword.
In addition, when you use an Invoker at-will attack power that has a burst area of effect, you can choose to make the power a close blast 3 instead. All other effects of the power remain the same.
Class, Damage Resistance, Undead-hunting, Worship
Prerequisites: Invoker class, must worship the Raven Queen
Benefit: When you hit an undead creature with a divine encounter or divine daily power, you gain resist necrotic equal to your Constitution modifier or your Intelligence modifier until the start of your next turn.
This resist increases to 5 + your Constitution modifier or your Intelligence modifier at 21st level.
Class, Forced Movement, Racial
Prerequisites: Githzerai race, Invoker class
Benefit: When you push, pull, or slide a target with a divine power, you can add 1 square to that forced movement.
Class, Mobility, Opportunity Attacks, Support
Prerequisites: Warlord class
Benefit: When an enemy provokes an opportunity attack from you, you can take an opportunity interrupt to slide an ally that is adjacent to the provoking enemy a number of squares equal to your Intelligence modifier to a square that is not adjacent to the provoking enemy.
Also, when you make an opportunity attack, an ally adjacent to the target can use a free reaction to shift a number of squares equal to 1 + your Intelligence modifier if you hit, or half as many squares if you miss. In either case, the ally must end the shift in a square that is not adjacent to the target enemy.
Class, Condition Infliction, Forced Movement, Power Enhancement
Prerequisites: Monk class, Stone Fist feature
Benefit: When you hit an enemy with a daily attack power, the enemy is also slowed (save ends).
If the attack already slows the enemy, you instead slide the enemy 2 squares.
Class, Healing, Power Enhancement, Racial
Prerequisites: Constitution 15, Goliath race, Warlord class, warlord's aura class power
Benefit: When you or an ally uses the Draw Inspiration action of your warlord's aura class power, he or she regains additional hit points equal to your Constitution modifier.
Class, Damage Bonus, Weapon Specialization
Prerequisites: Monk class, Flurry of Blows feature
Benefit: While you are wielding a club, you gain a +2 bonus to the damage deals by your Flurry of Blows power.
Equipment, Rituals
Prerequisites: Ritual Caster feat, enchant magic item ritual, one other creation ritual
Benefit: Three times per day, you can perform a ritual on half the normal time if that ritual normally requires between 1 minute and 24 hours to perform.
Also, you can perform the enchant magic item ritual as if your level was two higher.
In addition, if you have the Alchemist feat, you can make alchemical items as if your level was two higher.
Racial, Skill Enhancement, Support
Prerequisites: Svirfneblin race, trained in Athletics
Benefit: You gain a +3 feat bonus to Athletics check to climb.
Also, whenever you make a Dungeoneering check, or an Athletics check to climb, one ally adjacent to you gains a +2 bonus the next time he or she makes the same kind of check before the end of your next turn.
Action Point, Class, Damage Bonus, Racial
Prerequisites: Human race, Assassin class, assassin's shroud power
Benefit: When you spend an action point, you subject your assassin's shroud target to an additional shroud.
Class Combination, Damage Bonus
Prerequisites: Paladin class, Warlock class, warlock's curse power
Benefit: Against a creature under your Divine Sanction, you use d10s for your curse damage.
Class Combination, Damage Bonus
Prerequisites: Paladin class, Warlock class
Benefit: You gain a +2 bonus to damage rolls with Paladin powers against creatures under your curse.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Condition Infliction, Damage Bonus, Mobility Hindrance
Prerequisites: Warden class
Benefit: When you immobilize or slow an enemy with a Weapon attack using a hammer or mace, that enemy takes +2 extra damage.
This extra damage increases to +3 at 11th level, and to +4 at 21st level.
Class, Critical, Damage Bonus
Prerequisites: Rogue class, Sneak Attack feature
Benefit: If you score a critical hit with a weapon that you can Sneak Attack with, you can apply your Sneak Attack dice as critical dice. You can do this even if you do not have combat advantage or have already used your Sneak Attack this turn.
This does not allow you to deal Sneak Attack twice to the same target on the same attack.
Critical, Ongoing Damage, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power
Benefit: When you score a critical hit with your dragon breath racial power, the target takes ongoing 5 damage (save ends).
The ongoing damage is the same type (or types) as the damage from your breath.
The ongoing damage increases to 10 at 21st level.
Class, Critical, Damage Bonus
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: If you score a critical hit with a Warlock power, you can apply your Warlock's Curse dice as critical dice. You can do this even if the target is not cursed by you or you have already used your curse this turn.
This does not allow you to deal your Warlock's Curse damage twice to the same target on the same attack.
On the same turn that you score a critical hit, you can curse that target even if it is not the enemy closest to you.
Critical, Power Recovery, Psionics
Prerequisites: Psionic Augmentation feature
Benefit: Once per encounter, when you score a critical hit with an at-will psionic power that is unaugmented, you regain 1 power point.
Critical, Damage Bonus
Benefit: When you score a critical hit with a melee or ranged attack, the attack deals +2 extra damage and you gain a +2 bonus to damage rolls against that creature until the end of the encounter.
Both bonuses increase to +3 at 21st level.
Bloodied, Class, Defense, Power Enhancement, Support
Prerequisites: Ardent class, Mantle of Clarity feature, ardent surge class power
Benefit: When you use your ardent surge class power, a bloodied target gains a +3 bonus to all defenses instead of a +1 bonus.
Class, Implement Specialization, Proficiency Gain, Weapon Specialization
Prerequisites: Artificer class
Benefit: You gain proficiency in crossbows as an implement.
Attack Bonus, Weapon Specialization
Benefit: You ignore partial cover and superior cover with Weapon attacks you make with a crossbow.
Mobility, Racial, Skill Enhancement
Prerequisites: Shifter race
Benefit: You gain a +2 feat bonus to Athletics and Acrobatics checks.
Also, you ignore difficult terrain when you run or charge.
Class, Combat Advantage, Ongoing Damage
Prerequisites: Wisdom 15, any martial class
Benefit: When you make a melee basic attack on your turn and have combat advantage for the attack, on a hit the target also takes ongoing damage equal to your Wisdom modifier (save ends).
The ongoing damage increases to 3 + your Wisdom modifier at 21st level.
Class, Combat Advantage
Prerequisites: Assassin class, assassin's shroud class power
Benefit: You have combat advantage against targets subject to at least two of your shrouds.
Class, Mobility, Triggered
Prerequisites: Warlock class, Fey Pact feature
Benefit: When an enemy fails a saving throw against an effect bestowed by one of your arcane powers, you can shift 1 square as a free reaction.
Bloodied, Damage Bonus, Opportunity Attacks, Teamwork
Prerequisites: Charisma 13
Benefit: While you are adjacent to a bloodied ally, your opportunity attacks deal extra damage equal to your Charisma modifier.
Channel Divinity, Class, Damage Bonus, Marking, Mark Punishment, Triggered
Prerequisites: Strength 21, Wisdom 15, Paladin class, divine strength Channel Divinity power
Benefit: When you use your divine strength Channel Divinity power, the next enemy you attack before the end of your next turn is subject to your Divine Sanction until the end of the encounter.
While it remains subject to this sanction, add your Wisdom modifier to the damage it takes from the Divine Sanction.
Class, Damage Resistance, Power Enhancement
Prerequisites: Invoker class, maledictor's doom class power
Benefit: When you target an enemy with your maledictor's doom class power, the enemy takes a penalty to damage rolls equal to your Wisdom modifier unil the end of your next turn.
The penalty increases to 2 + your Wisdom modifier at 11th level, and to 4 + your Wisdom modifier at 21st level.
Class, Damage Bonus, Second Wind
Prerequisites: Warden class, Earthstrength feature
Benefit: When you use your second wind, you gain a bonus to Weapon damage rolls equal to your Constitution modifier until the end of your next turn.
The bonus increases to 2 + your Constitution modifier at 11th level, and to 4 + your Constitution modifier at 21st level.
Class, Damage Bonus, Grapple
Prerequisites: Strength 21, Fighter class
Benefit: Each round you sustain a grab on your turn, the target takes damage equal to 4 + your Strength modifier.
This increases to 8 + your Strength modifier at 21st level.
Class, Damage Bonus, Shapechange, Weapon Specialization
Prerequisites: Warden class
Benefit: You gain a +1 bonus to damage rolls with hammer and mace weapon attacks while in Guardian Form.
This increases to +2 at 11th level, and to +3 at 21st level.
Class, Damage Bonus, Weapon Specialization
Prerequisites: any martial class
Benefit: You gain a +2 bonus to damage rolls with melee basic attacks made with a mace.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Damage Bonus, Grapple, Triggered
Prerequisites: Fighter class, Brawler Training feature
Benefit: Whenever an enemy grabbed by you attempts to escape the grab and fails, it takes damage equal to 5 + your Dexterity modifier.
This damage increases to 10 + your Dexterity modifier at 21st level.
Class, Psychic Specialization, Racial
Prerequisites: Shardmind race, any psionic class
Benefit: Your attacks ignore 5 points of resist psychic.
This increases to 10 at 11th level, and to 15 at 21st level.
Bloodied Enemy, Class, Combat Advantage, Damage Bonus
Prerequisites: Striker role
Benefit: When you have combat advantage against a bloodied or weakened enemy, you gain a +2 bonus to melee damage rolls against that enemy.
This bonus increases to +4 at 21st level.
Class, Combat Advantage, Racial, Skill Enhancement, Support
Prerequisites: Changeling race, Artificer class, changeling trick racial power
Benefit: You can make an Arcane check instead of a Bluff check as part of your changeling trick racial power.
Also, when you use an Artficer melee attack power and hit an enemy granting you combat advantage, that enemy grants combat advantage to your allies until the start of your next turn.
Combat Advantage
Benefit: You gain combat advantage against an adjacent enemy when it is the only creature adjacent to you and you are the only creature adjacent to it.
Class, Comba Advantage, Damage Bonus, Power Enhancement, Racial
Prerequisites: Tiefling race, Rogue class
Benefit: If you have combat advantage against the target of your infernal wrath racial power, you deal additional damage equal to your Dexterity modifier.
This additional damage increases to 3 + your Dexterity modifier at 11th level, and to 6 + your Dexterity modifier at 21st level.
Class, Critical, Teleportation
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: When you score a critical hit against a creature under your curse, you can teleport it 3 squares as a free reaction.
Class, Combat Advantage, Support
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: When you hit or miss an enemy under your curse, that enemy grants combat advantage for the first attack one of your allies makes against it. The attack must come before the start of your next turn.
Bloodied, Class, Damage Bonus, Racial
Prerequisites: Dragonborn race, Warlock class, Warlock's Curse feature
Benefit: While you are bloodied, your Warlock's Curse deals additional damage equal to your Strength modifier.
This additional damage increases to 2 + your Strength modifier at 11th level, and to 4 + your Strength modifier at 21st level.
Class, Condition Infliction, Radiant Specialization
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: When you hit a foe under your curse with a Radiant encounter or daily Warlock attack, you can forgo dealing your curse damage to instead cause the target to become blinded until the end of your next turn.
Bloodied Enemy, Class, Combat Advantage
Prerequisites: Drow race, Warlock class, Warlock's Curse feature
Benefit: You gain combat advantage against bloodied enemies under your curse.
Class Combination, Concealment, Damage Resistance, Mobility, Teleportation
Prerequisites: Assassin class, Warlock class
Benefit: On your turn, when you have concealment from the Shadow Walk feature, you are insubstantial.
Also, you can use shadow step without meeting the requirement, but must end the teleportation adjacent to a creature under your curse.
Class, Damage Bonus
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: Your curse damage increases by an ability modifier depending on your pact:
Dark Pact: Dexterity modifier.
Fey Pact: Dexterity modifier.
Infernal Pact: Constitution modifier.
Star Pact: Intelligence modifier.
Vestige Pact: Intelligence modifier.
Sorcerer-King Pact: Constitution modifier.
Multiclass
Multiclass Cutthroat, Skill Enhancement, Skill Training, Stealth
Prerequisites: trained in Bluff
Benefit: You gain training in the Stealth skill.
Also, you can use a minor action instead of a standard action to make a Bluff check to create a diversion to hide.
In addition, you can learn the following powers as multiclass powers of the indicated level:
Faster than the eye can follow, you retaliate against those attacking you or your allies
Encounter
Fear, Martial
Immediate Interrupt
Special 
Prerequisite: You must have training in the Intimidate skill
Trigger: An enemy targets you or an ally
Target: The triggering enemy
Effect: You make an at-will melee or ranged attack against the target. On a hit, the target takes a -2 penalty to attack rolls until the start of its next turn.
Level 17: If you know this power as an encounter attack power of 17th level or higher, the attack you make deals an additional +1[W] damage, or an additional +1d8 if it is not a Weapon attack.
Studying your opponent, you search for a weakness you can take advantage of
Encounter
Martial
Minor Action
Ranged sight
Target: One creature you can see
Effect: The target grants combat advantage to you until the end of your next turn.
Until the end of the encounter, while you have combat advantage against the target, you can score a critical hit against it on a natural roll of 19 or 20.
You slip from the shadows unseen, striking before the enemy knows what happened
Daily
Martial
Nonaction Interrupt
Special 
Trigger: You hit with a creature that cannot sense your current location with an at-will melee or ranged attack
Effect: The triggering attack deals an additional +2[W] damage, or an additional +2d8 damage if it is not a Weapon attack.
Level 25: If you know this power as a daily attack power of 25th level or higher, the triggering attack deals an additional +6[W] or +6d8 damage instead.
Class, Forced Movement, Support
Prerequisites: Shaman class, World Speaker Spirit feature
Benefit: When you or an ally pushes, pulls or slides a target and the target starts the forced movement adjacent to your spirit companion, increase the distance by 1 square.
Starting at 21st level, you can increase the forced movement by 1 square as long as target passes through a square adjacent to your spirit companion.
Multiclass
Damage Bonus, Multiclass Fighter, Skill Training, Two-weapon Fighting
Prerequisites: Strength 13 or Dexterity 13
Benefit: You gain training in one skill from the Fighter's class skill list.
Once per encounter as a free action on your turn, you can gain a +1 bonus to melee and close Weapon damage rolls until the end of your current turn. You must be wielding two melee weapons and wearing chainmail, light armor or no armor to gain this benefit.
This damage bonus increases to +2 at 11th level, and to +3 at 21st level.
Power Enhancement, Racial, Saving Throws, Triggered
Prerequisites: Githzerai race, iron mind racial power
Benefit: When you are subected to an effect that a save can end, you can expend your iron mind racial power as an immediate interrupt to make a saving throw against the triggering effect with a +5 bonus. If you do, you do not gain the normal benefits of the power.
Class, Mark Punishment, Teleportation
Prerequisites: Warden class, warden's grasp class power
Benefit: When you use your warden's grasp class power, you can teleport 2 squares to a square closer to the triggering enemy instead of sliding it. The power otherwise has its normal effect.
This increases to teleport 3 squares at 21st level.
Attack Bonus, Class, Damage Bonus, Racial, Weapon Specialization
Prerequisites: Eladrin race, Monk class, Flurry of Blows feature
Benefit: While wielding a longsword, you gain a +1 bonus to attack rolls with Monk attack powers.
Also, if you wield a longsword in two hands, you add +1 to the damage dealt by your Flurry of Blows power.
Initiative
Benefit: When you make an initiative check, roll twice and take the higher result.
Class, Damage Bonus, Support, Triggered
Prerequisites: Warlord class, warlord's aura class power
Benefit: When an ally use the Draw Inspiration action of your warlord's aura, he or she can choose take advantage of this feat.
If the ally does, he or she deals +4 additional damage with the next attack he or she makes before the end of his or her current turn, but grants combat advantage to all attackers until the start of his or her next turn.
The additional damage increases to +6 at 11th level, and to +8 at 21st level.
Class, Combat Advantage, Damage Bonus, Triggered
Prerequisites: Charisma 13; any martial class or Monk class
Benefit: You gain the following benefits with at-will Martial attacks or monk at-will attacks:
► If an enemy hits you with an attack triggered by your movement, you gain a +1 bonus to damage against that creature until the end of your current turn.
► If an enemy hits you when it has combat advantage for the attack, you gain a +1 bonus to damage against that creature until the end of your next turn.
These bonuses stack with each other. Both bonuses increase to +2 at 11th level, and to +3 at 21st level.
Power Enhancement, Racial, Temporary Hit Points
Prerequisites: Revenant race, dark reaping racial power
Benefit: When you deal damage with your dark reaping racial power, you gain temporary hit points equal to the necrotic damage that the target took.
Damage Bonus, Necrotic Specialization, Psychic Specialization
Prerequisites: Constitution 13, Wisdom 13
Benefit: You gain a +1 bonus to damage rolls with powers that have the Necrotic or Psychic keyword.
This bonus increases to +2 at 11th level, and to +3 at 21st level.
Class, Forced Movement, Power Enhancement, Racial
Prerequisites: Revenant race, Invoker class, dark reaping racial power
Benefit: When you apply the damage from your dark reaping racial power to a creature, you can pull that creature a number of squares equal to your Constitution modifier or your Intelligence modifier, whichever is higher (minimum 1 square).
Class, Damage Resistance, Power Enhancement, Worship
Prerequisites: Cleric class, healing word class power, must worship the Raven Queen
Benefit: When you use your healing word class power, you can choose to forgo the additional dice of healing to instead grant the target resist 5 necrotic until the end of your turn.
This resistance increases to 10 at 11th level, and to 20 at 21st level.
Action Point, Class, Rituals, Skill Enhancement
Prerequisites: Warlock class, Daughter's Promises feat
Benefit: Each time you complete an encounter without using your Action Point, you gain a +2 cumulative bonus to all skill checks related to performing a ritual.
Multiclass
Damage Resistance, Multiclass Assassin, Power Repertoire
Prerequisites: Shadow Initiate feat, Assassin paragon multiclass
Benefit: You gain the shade form Assassin class power.
Class, Damage Resistance, Power Enhancement, Psionics, Racial, Teleportation
Prerequisites: Shadar-kay race, any psionic class, shadow jaunt racial power
Benefit: Your shadow jaunt racial power gains the Augmentable keyword and the following augmentation:
Augment 1: You add 2 squares to the distance you can teleport, and you remain insubstantial until the end of your next turn.
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Prerequisites: Deva race, memory of a thousand lifetimes racial power, any shadow class
Benefit: When you use your memory of a thousand lifetimes racial power to enhance a Stealth check, or to enhance an attack roll of a shadow power, you add +1 to the result.
Mobility, Racial
Prerequisites: Drow race, darkfire racial power
Benefit: If you are adjacent to a target affected by your darkfire racial power, you can shift 2 squares when you step.
If you use a power that allows you to shift while you are adjacent to a target affected by your darkfire racial power, you can shift 1 additional square.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Drow race, any arcane class, darkfire racial power
Benefit: When you hit a target with your darkfire racial power and are wielding an implement you are proficient with, the target takes damage equal to twice your implement's enhancement bonus.
This damage increases to 2 + twice your implement's enhancement bonus at 11th level, and to 4 + twice your implement's enhancement bonus at 21st level.
Class, Kill Effect, Power Recovery, Racial
Prerequisites: Drow race, darkfire racial power; any martial class or Striker role
Benefit: When you reduce the target of your darkfire racial power to 0 hit points or less with a melee or ranged attack, you regain the use of darkfire.
Class, Combat Advantage, Mark Punishment, Power Enhancement, Racial
Prerequisites: Drow race, Fighter class, darkfire racial power
Benefit: When you target a creature marked by you with a melee attack, you can use your darkfire racial power against that creature as a free interrupt. Using darkfire in this way doesn't provoke opportunity attacks for using a ranged power.
Class, Damage Bonus
Prerequisites: Drow race, darkfire racial power; Ranger class or Rogue class
Benefit: Whenever you you deal Sneak Attack or Hunter's Quarry damage to the target of your darkfire racial power, you deal additional damage equal to the ability modifier you use for your darkfire's attack roll.
This additional damage increases to 2 + ability modifier at 11th level, and to 4 + ability modifier at 21st level.
Class, Power Enhancement, Teamwork, Temporary Hit Points
Prerequisites: Charisma 15, Drow race, any divine class, darkfire racial power
Benefit: Whenever an ally hits an enemy that is under the effect of your darkfire racial power, he or she gains temporary hit points equal to your Charisma modifier.
These temporary hit points increase to 4 + your Charisma modifier at 21st level.
Power Enhancement, Racial
Prerequisites: Drow race, cloud of darkness racial power
Benefit: As long as you are within your cloud of darkness racial power, you can sustain it as a standard action.
Beginning at 21st level, you can sustain it as a move action.
Each time you sustain the power, it lasts until the end of your next turn.
Class, Perception, Power Recovery, Racial
Prerequisites: Shadar-kai race, Assassin class, shadow jaunt racial power, shade form class power
Benefit: You gain darkvision.
Also, as a free action on your turn, you can expend your shade form class power to regain the use of your shadow jaunt racial power.
Class, Cold Specialization, Damage Resistance, Necrotic Specialization, Racial
Prerequisites: Shadar-kai race, Sorcerer class, Wild Magic feature
Benefit: You can choose cold or necrotic instead of rolling a d10 for your Wild Soul feature.
Attack Bonus, Background, Luck, Skill Enhancement
Prerequisites: Tarmalune background
Benefit: When you reroll an attack roll, a skill check, or an ability check, you can choose to use this feat.
If you do, you gain a +2 bonus to the roll. However, if the second result is less than the first, you grant combat advantage to all attackers until the end of your next turn.
Class, Teleportation, Triggered
Prerequisites: Assassin class, shade form class power, shadow step class power
Benefit: Whenever you take damage from an attack while under the effects of your shade form class power, you can use your shadow step class power as a free reaction.
Background, Class, Damage Bonus, Fire Specialization, Triggered
Prerequisites: Warlock class, Infernal Pact feature, dark one's blessing class power
Benefit: Your dark one's blessing class power changes from personal to special, and you replace the effect with the following:
Effect: Each enemy within 1 square of the triggering enemy takes fire damage equal to 5 + one-half your level, and you gain temporary hit points equal to one-half your level.
Marking, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath power, trained in Intimidate
Benefit: Each creature you hit with your dragon breath racial power is marked by you until the end of your next turn.
Attack Penalty, Class, Mark Punishment
Prerequisites: Fighter class, Combat Challenge feature
Benefit: Creatures marked by you take a -3 penalty, instead of the normal -2, to attack rolls for any attack that doesn't include you as a target.
Marking, Power Enhancement, Racial
Prerequisites: Shardmind race, shard swarm racial power
Benefit: You can choose to mark any creature you affect with your shard swarm racial power.
Class, Damage Bonus, Power Enhancement
Prerequisites: Elf race, Assassin class, elven accuracy racial power
Benefit: You can use your elven accuracy racial power to reroll a damage roll instead of an attack roll. If you do so, you must reroll all the dice, and use the higher of the two totals.
Class, Condition Infliction, Power Enhancement
Prerequisites: Monk class, Stone Fist feature
Benefit: When you hit an enemy with a daily attack power, you also daze the enemy (save ends).
If the attack already dazes an enemy, it instead deals 5 additional damage.
This additional damage increases to 10 at 21st level.
Class, Condition Infliction, Mark Punishment
Prerequisites: Warden class, warden's fury class power
Benefit: When you hit with your warden's fury class power, instead of granting combat advantage, the target is dazed until the end of your next turn.
Channel Divinity, Class, Condition Infliction, Power Enhancement, Undead-hunting
Prerequisites: Cleric class, turn undead Channel Divinity power
Benefit: Whenever you hit an undead creature with your turn undead Channel Divinity power, you can choose to make the target dazed instead of immobilized.
Attack Bonus, Critical, Weapon Specialization
Prerequisites: Rogue class or Halfling race; proficiency with sling
Benefit: You treat slings as having a +3 proficiency, and the High Crit weapon property.
Critical, Damage Bonus, Weapon Specialization
Prerequisites: Strength 17, Constitution 13
Benefit: You treat all axes you are proficient with as having the High Crit weapon property.
If an axe already has the property, you deal an additional +1[W] damage on a critical when you wield it.
Combat Advantage, Forced Movement
Benefit: Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.
Class, Damage Bonus
Prerequisites: Swordmage class
Benefit: Whenever you slow or immobilize a target with a Swordmage attack power that deals damage, that power deals additional damage equal to your Constitution modifier.
Class, Damage Bonus
Prerequisites: Barbarian class, Savage Rage feature
Benefit: You gain a +1 bonus to damage rolls while raging.
This bonus increases to +2 at 11th level, and to +3 at 21st level.
Channel Divinity, Class, Damage Bonus, Power Enhancement
Prerequisites: Invoker class, Covenant of Preservation feature
Benefit: When you use your preserver's rebuke Channel Divinity power, you also add your Intelligence modifier to the damage roll of the power that gains the bonus.
Class, Damage Bonus, Triggered
Prerequisites: Constitution 13, Revenant race, Warlock class, Warlock's Curse feature
Benefit: When you deal the additional necrotic damage from your dark reaping to a target under your curse, all other creatures under your curse take necrotic damage equal to your Constitution modifier.
This damage increases to 2 + your Constitution modifier at 11th level, and to 4 + your Constitution modifier at 21st level.
Dying, Saving Throws
Prerequisites: Constitution 15, Revenant race
Benefit: You gain a +2 bonus to death saving throws.
Also, you don't die from failing death saving throws until you have failed a number of death saving throws equal to 2 + your Constitution modifier.
Bloodied Enemy, Class, Perception
Prerequisites: Assassin class
Benefit: Bloodied enemies do not gain the benefit of concealment against your attacks.
Starting at 11th level, bloodied enemies also do not gain the benefit of cover against your attacks.
Class, Power Enhancement, Racial, Stealth, Undead-hunting
Prerequisites: Revenant race, Assassin class, shade form class power
Benefit: When you use your shade form class power, you become invisible to undead and shadow creatures for as long as the power lasts.
Class, Power Enhancement, Racial, Teleportation, Triggered
Prerequisites: Revenant race, Assassin class, dark reaping racial power, shadow step class power
Benefit: When you use dark reaping racial power, you can also use your shadow step class power as a free reaction.
The creature triggering your dark reaping counts as a creature for the purposes of this shadow step.
Channel Divinity, Class, Damage Resistance, Support
Prerequisites: any divine class, Channel Divinity feature
Benefit: When you use a Channel Divinity power on your turn, you and each ally within 5 squares of you gain resist necrotic equal to 5 + your Wisdom modifier until the start of your next turn.
Starting at 21st level, you and each ally within 10 squares gains the benefit.
The resistance increases to 8 + your Wisdom modifier at 21st level.
Class, Kill Effect, Racial, Triggered
Prerequisites: Revenant race, Assassin class, Assassin's Shroud feature, dark reaping racial power
Benefit: When you use your dark reaping racial power, you can move any shrouds upon the triggering creature to one enemy within 10 squares of the triggering creature.
Racial, Skill Enhancement
Prerequisites: Revenant race
Benefit: You no longer need to eat, drink, or breathe, so you never need to make Endurance checks to resist the effects of starvation, thirst, and suffocation.
Also, you are no longer considered a living creature.
Class, Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Prerequisites: Revenant race, Battlemind class, mind spike class power
Benefit: You gain the following augmentation for your mind spike class power:
Augment 1
Effect: Each enemy adjacent to the target takes necrotic damage equal to your Constitution modifier.
Beginning at 21st level, you also gain the following augment:
Augment 2
Effect: Each enemy adjacent to the target takes necrotic damage equal to 6 + your Constitution modifier.
Class, Concealment
Prerequisites: Assassin class, Assassin's Shroud feature
Benefit: While you are adjacent to a creature subject to one or more of your shrouds, you have concealment from all creatures that are not subject to your shrouds.
If the adjacent creature is subject to three or more of your shrouds, you have total concealment instead of concealment.
Dying, Racial
Prerequisites: Revenant race, Unnatural Vitality trait
Benefit: If you drop to 0 hit points or less and choose to remain conscious due to your Unnatural Vitality racial trait, you can take a minor action in addition to the standard action Unnatural Vitality allows.
Damage Resistance, Dying, Racial
Prerequisites: Constitution 15, Shadar-kai race
Benefit: If an attack would reduce you to 0 hit points or less, you reduce the damage by 4 + your Constitution modifier. This stacks with any resist you have that applies.
This reduction increases to 8 + your Constitution modifier against melee attacks.
Necrotic Specialization, Racial
Prerequisites: Shadar-kai race
Benefit: Your attacks ignore 5 points of necrotic resistance.
This increases to 10 at 11th level, and to 15 at 21st level.
Class, Damage Resistance, Power Enhancement, Racial
Prerequisites: Revenant race or Shadar-kai race; Swordmage class, Aegis of Shielding feature
Benefit: When you reduce damage with your aegis, the protected ally also gains resist 5 necrotic until the end of the attacking creature's next turn.
This increases to resist 10 at 11th level, and to resist 15 at 21st level.
Condition Infliction, Poison, Power Enhancement, Racial
Prerequisites: Dragonborn race, Toxic Breath feat, dragon breath racial power that deals poison damage
Benefit: Each target hit by your poison damage-dealing dragon breath racial power is weakened until the end of your next turn.
A creature can be affected both by this feat and your Toxic Breath feat.
Rituals, Skill Enhancement
Prerequisites: Ritual Caster feat, change self ritual, one other deception ritual
Benefit: You gain a +2 feat bonus to Bluff checks.
Also, when you would normally make a skill check or use a skill check modifier as part of a deception ritual, you can use Bluff instead of the indicated skill.
In addition, once per day, you can ignore the component cost of a deception ritual of your level or lower that you have mastered.
Class, Defense, Power Enhancement
Prerequisites: Battlemind class, battle resilience class power
Benefit: You gain a +2 feat bonus to all defenses while your battle resilience class power is in effect.
Class, Combat Advantage, Miss Mitigation, Weapon Specialization
Prerequisites: any martial class
Benefit: Whenever you miss an enemy with a melee attack using a staff, that enemy grants combat advantage to you until the end of your next turn.
Background, Damage Resistance, Languages
Benefit: You can now speak, read, and write deep speech.
Also, you gain resist 3 necrotic.
This resist increases to 5 at 11th level, and to 10 at 21st level.
Class, Mark Punishment, Power Enhancement, Racial, Temporary Hit Points
Prerequisites: Svirfneblin race, Warden class, stone camouflage racial power
Benefit: When you use your stone camouflage racial power, you gain 3 additional temporary hit points for each enemy marked by you.
These additional temporary hit points per enemy increase to 5 at 11th level, and to 7 at 21st level.
Class, Ongoing Damage, Saving Throw Penalty, Weapon Specialization
Prerequisites: Constitution 15, Fighter class
Benefit: When you make a Weapon attack using an axe or pick you are proficient with and the attack deals ongoing damage that has no damage type, the target takes a -2 penalty to saving throws against the ongoing damage.
Aberration-hunting, Languages, Skill Enhancement
Prerequisites: trained in Dungeoneering
Benefit: You gain a +5 feat bonus to Dungeoneering knowledge checks to identify aberrant creatures.
Also, you can now speak, read, and write deep speech.
Class, Power Enhancement, Racial, Temporary Hit Points
Prerequisites: Svirfneblin race, Cleric class, healing word class power
Benefit: When you use your healing word class power, the target also gains temporary hit points equal to your Constitution modifier.
These temporary hit points increase to 3 + your Constitution modifier at 11th level, and to 6 + your Constitution modifier at 21st level.
Multiclass
Marking, Multiclass Warden, Skill Training
Prerequisites: Strength 13
Benefit: You gain training in one skill from the Warden's class skill list.
Once per encounter as a free action on your turn, you can mark each enemy adjacent to you until the end of your next turn.
Marking, Racial
Prerequisites: Half-elf race, Dilettante trait
Benefit: When you hit with the power gained from your Dilettante racial trait, you can mark the target until the end of your next turn.
Class, Defense, Support, Triggered
Prerequisites: Warlord class, Inspiring Presence feature
Benefit: Whenever an ally who can see you or hear you takes the total defense action, the bonus to his or her defenses equals your Charisma modifier instead of +2.
Combat Advantage, Defense
Prerequisites: Dexterity 17
Benefit: When you have combat advantage against an enemy, you gain a +2 bonus to AC against that enemy's attacks.
Combat Advantage, Racial, Second Wind, Skill Enhancement, Stealth
Prerequisites: Halfling race
Benefit: When you use your second wind, in addition to the other effects, you can make a Bluff check to either gain combat advantage or to create a diversion to hide.
Class, Defense, Mark Punishment, Shield, Support
Prerequisites: Fighter class, Combat Challenge feature
Benefit: When you use your enforce challenge class power and are wielding a shield, you can also choose one ally adjacent to you.
The chosen ally has a +2 bonus to all defenses against the triggering enemy's attacks until the start of the triggering enemy's next turn, as long as the enemy is threatened by you.
Class, Defense
Prerequisites: Artificer class
Benefit: Your ranged arcane attack powers do not provoke opportunity attacks.
Channel Divinity, Class, Defense, Triggered
Prerequisites: Cleric class, healer's mercy Channel Divinity power
Benefit: When you use your healer's mercy Channel Divinity power, you gain a power bonus to all defenses equal to your Charisma modifier until the end of your next turn.
Class, Defense, Power Enhancement
Prerequisites: Cleric class, healing word class power
Benefit: When you use your healing word class power, the target also gains a bonus to all defenses against the next attack made against him or her before the end of your next turn. The bonus equals your Charisma modifier.
Class, Defense, Summoning
Prerequisites: Artificer class
Benefit: A creature you summon using an Artificer Summoning power has a +2 feat bonus to all defenses.
Defense, Mobility
Benefit: You gain a +2 bonus to AC against opportunity attacks.
Bloodied, Class, Defense, Second Wind
Prerequisites: Constitution 13, Wisdom 13, any martial class
Benefit: When you use your second wind while you are bloodied, you increase the bonus to defenses it grants by +1.
Class, Defense, Second Wind, Support
Prerequisites: Constitution 13, Warlord class
Benefit: When you use your second wind, you also grant the bonus to all defenses from it to an adjacent ally of your choice.
Class, Defense, Weapon Specialization
Prerequisites: any martial class
Benefit: You gain a +4 bonus to all defenses against opportunity attacks triggered by making a ranged or area Weapon attack with a thrown weapon.
Channel Divinity, Class, Power Enhancement, Racial, Support, Triggered
Prerequisites: Half-elf race, Invoker class, armor of wrath Channel Divinity power
Benefit: Your armor of wrath Channel Divinity power also triggers when an enemy within 5 squares of you hits one of your allies with an attack.
Attack Bonus, Class, Damage Resistance
Prerequisites: Runepriest class, Defiant Word feature
Benefit: You gain resist 5 necrotic and resist 5 radiant.
These resistances increase to resist 10 at 21st level.
Also, you gain a +1 bonus to attack rolls with Runepriest powers against targets that are vulnerable to radiant damage or have some other weakness to radiant damage.
Bloodied, Class, Damage Resistance, Power Recovery, Triggered
Prerequisites: Battlemind class, battle resilience class power
Benefit: The first time that you are bloodied in an encounter, you regain the use of your battle resilience class power with the following trigger:
Trigger: An attack hits or misses you for the first time after you have regained the use of this power.
Class, Damage Resistance, Marking
Prerequisites: Warden class, Nature's Wrath feature
Benefit: When you mark three or more enemies using your Nature's Wrath class feature, you gain resist all until the start of your next turn. The resist equals twice the nunmber of enemies you marked.
Arcane Defiling, Temporary Hit Points, Triggered
Benefit: Whenever you take damage from an ally's arcane defiling power, after the power has been resolved, you gain temporary hit points equal to one-half the damage you took.
Arcane Defiling
Arcane Defiling, Power Recovery, Psionics, Triggered
Prerequisites: arcane defiling power, 1 or more power points
Benefit: When your arcane defiling power deals damage to one or more of your allies, you regain 2 power points.
Arcane Defiling
Action Point, Arcane Defiling
Prerequisites: arcane defiling power
Benefit: When you spend an action point to use an at-will or encounter arcane attack power, you can use your arcane defiling with that power.
Arcane Defiling
Arcane Defiling, Critical
Prerequisites: arcane defiling power
Benefit: When you use an arcane attack with your arcane defiling, you can score a critical hit with a natural roll of 19 or 20.
Starting at 21st level, you can score a critical hit with a natural roll of 18, 19 or 20 instead.
Attack Bonus, Weapon Specialization
Prerequisites: proficiency with a bow or proficiency with a crossbow
Benefit: Whenever you make a ranged basic attack using a bow or crossbow you are proficient with, you can choose to make the attack against Reflex instead of AC.
Attack Bonus, Weapon Specialization
Prerequisites: any martial class, proficiency with a light blade
Benefit: Whenever you make a basic attack using a light blade you are proficient with, you can choose to make the attack against Reflex instead of AC.
Class Combination, Damage Bonus
Prerequisites: Assassin class, Avenger class, assassin's shroud class power, oath of enmity class power
Benefit: If you use your assassin's shroud class power on the same turn as your oath of enmity class power, you place two shrouds on the oath target instead of one.
Background, Racial, Saving Throws
Prerequisites: Dwarf race, Stand Your Ground trait
Benefit: Whenever you use your Stand Your Ground racial trait to avoid falling prone, you roll twice on the saving throw and can use either result.
Special: You are considered to be a member of the lost kingdom of Delzoun for the purposes of all magic effects, items, and treates that depend upon that distinction.
Class, Marking, Power Enhancement
Prerequisites: Battlemind class, battlemind's demand class power
Benefit: Your battlemind's demand class power increases to a close burst 5 instead of burst 3.
Class, Forced Movement, Mark Punishment
Prerequisites: any primal class
Benefit: Whenever an enemy marked by you makes an attack that doesn't include you as a target, you can pull that enemy 3 squares as an immediate reaction.
Multiclass
Marking, Multiclass Battlemind, Power Repertoire, Skill Training
Prerequisites: Constitution 13
Benefit: You gain training in one skill from the Battlemind's class skill list.
Also, you can use the battlemind's demand class power as an encounter power, but the mark only lasts until the end of your next turn.
Class, Demon-hunting
Prerequisites: any divine class
Benefit: When you use a divine power that normally targets undead, you can also target creatures of the elemental origin.
Also, if a divine power you use has special effects against undead creatures, you can also apply those against demons.
Channel Divinity, Class, Combat Advantage, Power Enhancement, Support
Prerequisites: Invoker class, Covenant of Malediction feature
Benefit: If you hit a creature of elemental origin with your maledictor's doom power, that target also grants combat advantage to the first ally of yours who attacks it before the end of your next turn. This is a Fear effect.
Class, Movement Hindrance, Power Enhancement
Prerequisites: Warlock class, Dark Pact feature, dark spiral class power
Benefit: Any creature damaged by your dark spiral release attack is also immobilized until the start of its next turn, or until the end of its next turn if you weakened it.
Condition Negation, Mobility, Skill Enhancement
Benefit: You gain a +5 feat bonus to checks you make as part of the escape action.
Also, if you are immobilized, slowed, or restrained by an effect that a save can end, you can make a saving throw against that effect at the start of your turn as well as at the end of your turn.
Bloodied, Mobility, Power Enhancement, Racial
Prerequisites: Goblin race, goblin tactics racial power
Benefit: If you are bloodied when you use your goblin tactics racial power, you can shift up to 2 extra squares.
Bloodied, Class, Power Recovery, Psionics, Second Wind
Prerequisites: any psionic class, Psionic Augmentation feature
Benefit: If you are bloodied when you use your second wind, you can choose to regain 2 power points instead of regaining hit points.
Class, Damage Bonus, Triggered
Prerequisites: Dexterity 13; Sorcerer class or Warlock class with either Elemental Pact feature or Infernal Pact feature or Wizard class with Evocation Specialization feature
Benefit: When you use an arcane attack power and hit at least two creatures or target at least four creatures, you gain a +2 bonus to the power's damage roll.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Damage Bonus, Power Enhancement, Support
Prerequisites: Ardent class, ardent eruption class power
Benefit: The damage bonus granted by your ardent eruption class power increases by +2.
This bonus increases to +3 at 21st level.
Class, Damage Bonus, Power Repertoire
Prerequisites: 6th level, Controller role or Striker role
Benefit: You can exchange any 6th-level or higher utility power you know for destructive power.
By funneling greater power into your attack, you ensure its effect is not wasted
Daily
Free Interrupt
Special 
Trigger: You roll a 1 on any damage die when you hit with an area or close attack, or a daily attack
Effect: You reroll any result of 1 on a d4 or d6 damage die until the die roll is something other than 1, or reroll any result of 1 or 2 on another damage die until the die roll is something other than 1 or 2.
Critical, Damage Bonus
Benefit: When you score a critical hit, you deal an additional +1d6 damage, or an additional +1d10 with an attack that only targets one creature.
This damage increases to +2d6 or +2d10 at 21st level.
Class, Critical, Damage Bonus
Prerequisites: Invoker class
Benefit: When you score a critical hit with an Invoker power, each enemy within 5 squares of the target of the critical hit takes damage equal to your Wisdom modifier + your implement's enhancement bonus. The damage is of the same type as the damage dealt by the triggering attack.
Class, Critical
Prerequisites: Assassin class, Assassin's Shroud feature
Benefit: When you score a critical hit with a shadow attack power, any shrouds you invoked on the target are not removed.
Attack Bonus, Class, Damage Bonus, Saving Throws, Second Wind
Prerequisites: Warlock class, Infernal Pact feature
Benefit: When you use your second wind, you can choose to not regain hit points to instead gain a +2 bonus to attack rolls, saving throws, and damage rolls until the end of your next turn.
The bonus to damage increases to +4 at 11th level, and to +6 at 21st level.
Class, Devil-hunting
Prerequisites: any divine class
Benefit: When you use a divine power that normally targets undead, you can also target creatures of the immortal origin.
Also, if a divine power you use has special effects against undead creatures, you can also apply those against devils.
Power Enhancement, Racial, Teleportation
Prerequisites: Intelligence 15, Shadar-kai race, shadow jaunt racial power
Benefit: You can add one-half your Intelligence modifier to the distance you teleport when you use shadow jaunt.
Class, Damage Bonus, Mark Punishment, Shield
Prerequisites: Wisdom 13, Fighter class, enforce challenge class power; Dwarf race or Shieldbearer Training feature
Benefit: When you make a melee basic attack as part of enforce challenge, you deal additional damage equal to your Wisdom modifier. If you are not a dwarf, you must be wielding a shield to gain this benefit.
This additional damage increases to 3 + your Wisdom modifier at 11th level, and to 6 + your Wisdom modifier at 21st level.
Class, Healing, Healing Surge, Power Enhancement, Support
Prerequisites: Paladin class, lay on hands class power
Benefit: When you use your lay on hands on an ally, he or she regains additional hit points equal to one-half your Charisma modifier.
Also, your number of healing surges increases by 1.
Class, Defense, Implement Specialization, Support
Prerequisites: any divine class, proficiency with holy symbols; Defender role or Leader role
Benefit: When you use a divine power with a holy symbol you are proficient with, until the end of your next turn allies gain a +1 bonus to AC while within 5 squares of you.
Attack Bonus, Power Repertoire, Shapechange, Triggered
Prerequisites: Tiefling race, infernal wrath racial power
Benefit: Whenever a creature scores a critical hit against you, you gain a +2 bonus to attack rolls against that creature until the end of the encounter.
Also, you replace your infernal wrath racial power with the diabolic transformation racial power.
You roar with infernal fury as the hellish blood that flows through your veins reveals its true power in the blink of an eye, transforming you into a brutish fiend
Daily
Divine, Polymorph
Minor Action
Personal 
Effect: You transform into a diabolic brute until the end of the encounter.
While you are in this form, you gain the following benefits:
► Your fire resistance increases by 5.
► The bonus to attack rolls from your Bloodhunt racial trait increases to +2.
► You gain a +2 power bonus to damage rolls.
Level 11: +3 power bonus.
Level 21: +4 power bonus.
► You gain regeneration 2, or regeneration 3 if you were bloodied when you used this power.
Level 11: Regeneration 4 or regeneration 6.
Level 21: Regeneration 6 or regeneration 10.
While you are in this form, you can use the Black Wrath of Hell attack once.
Black Wrath of Hell
Encounter
Divine, Fear
Free Interrupt
Special 
Trigger: You hit an enemy with an attack
Effect: The triggering enemy takes an additional +1d6 damage from the triggering attack, and also takes a penalty to all attack rolls against you (save ends). The penalty equals your Intelligence modifier or your Charisma modifier.
Level 11: Additional +2d6 damage.
Level 21: Additional +3d6 damage.
Dying, Racial, Saving Throws
Prerequisites: Constitution 15, Human race
Benefit: You gain a feat bonus to death saving throws equal to one-half your Constitution modifier. This bonus increases by +2 for each failed death saving throw you have made.
Also, you do not die until you have failed four death saving throws instead of three.
Class, Marking, Racial
Prerequisites: Half-elf race, Dilettante trait, Defender role
Benefit: When you hit an enemy with the power gained from your Dilettante racial trait, you mark that enemy until the end of your next turn.
Bloodied Enemy, Class, Saving Throw Penalty
Prerequisites: Warlock class, Vestige Pact feature, Warlock's Curse feature
Benefit: When you hit a bloodied enemy that is under your curse, that enemy takes a -2 penalty to the first saving throw it makes before the end of your next turn.
Critical, Forced Movement
Prerequisites: Strength 13, Dexterity 13
Benefit: When you hit a target with a bull rush, you can choose to slide that target rather than push it.
When you score a critical hit with a bull rush, you increase the maximum distance of the push by 1 square.
Attack Bonus, Class, Defense, Power Enhancement, Support
Prerequisites: Warlord class, warlord's aura class power
Benefit: When an ally uses the Draw Inspiration action of your warlord's aura, that ally gains your choice of one of the following benefits:
► +1 bonus to attack rolls with ranged or area attacks.
► +1 bonus to all defenses against ranged and area attacks.
The bonus you choose lasts until the end of the ally's next turn.
Class, Damage Bonus, Initiative
Prerequisites: Assassin class, Fighter class with either Duelist Training feature or Tempest Training feature, Ranger class or Rogue class
Benefit: You gain a +4 bonus to melee Weapon damage rolls against surprised enemies or a +2 bonus against enemies that have not yet acted during this encounter.
These bonuses increase to +6 and +3 at 11th level, and to +8 and +4 at 21st level.
Class, Second Wind, Stealth
Prerequisites: any shadow class
Benefit: You gain a +5 feat bonus to Stealth checks made to hide while you are in darkness.
Also, if you are in an area of dim light or darkness when you use your second wind, you become invisible until after you make an attack or until the end of your next turn, whichever comes first.
Multiclass
Multiclass Avenger, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Wisdom 13
Benefit: You gain training in the Religion skill.
Also, you gain the Avenger's oath of enmity class power as an encounter power. The effect lasts until the end of your next turn.
In addition, you gain proficiency in Avenger implements.
Class, Power Recovery
Prerequisites: Psion class, Discipline Focus feature
Benefit: For each power granted by your Discipline Focus class feature, the first time you use that power in an encounter, you regain its use at the start of your next turn.
Class Combination, Damage Bonus, Power Enhancement
Prerequisites: Assassin class, Monk class, assassin's shroud class power, a Flurry of Blows class power
Benefit: When you use your Flurry of Blows against a creature that has any of your shrouds on it, you deal +1 additional damage to it for each shroud.
This additional damage increases to +2 at 21st level.
Also, once per round when you use your Flurry of Blows against just one creature that does not have your shrouds on it, you can add 1 shroud to it.
Multiclass
Multiclass Psion, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Intelligence 13
Benefit: You gain training in one skill from the Psion's class skill list.
Also, you gain your choice of one 1st-level Psion at-will attack as an encounter attack. You cannot augment this power.
In addition, you gain proficiency with Psion implements.
Class, Class Feature Enhancement
Prerequisites: Sorcerer class, Wild Magic feature
Benefit: When determining your Wild Soul damage type, roll twice and use either result.
Attack Penalty, Class, Fear
Prerequisites: Rogue class, Sneak Attack feature, trained in Intimidate
Benefit: When you would deal your Sneak Attack damage, you can forgo one die of that damage to give the target a -2 penalty to attack rolls until the start of your next turn.
Attack Penalty, Bloodied Enemy, Class
Prerequisites: Bard class
Benefit: While you are conscious and not bloodied, bloodied enemies adjacent to you take a -1 penalty to attack rolls.
Starting at 21st level, this affects bloodied enemies within 2 squares of you.
Condition Negation, Defense, Racial, Saving Throws
Prerequisites: Tiefling race
Benefit: You gain a +2 feat bonus to Will defense.
Also, you gain a +4 feat bonus to saving throws against conditions and effects that stun, dominate or daze you.
Acid Specialization, Defense Penalty, Power Enhancement, Racial
Prerequisites: Dragonborn race, Corrosive Breath feat, dragon breath racial power that deals acid damage
Benefit: Each creature hit by your acid damage-dealing dragon breath racial power takes a -3 penalty to all defenses until the end of your next turn.
Combat Advantage, Ranged Combat, Teamwork
Prerequisites: Dexterity 13, Wisdom 13
Benefit: You gain combat advantage for ranged attacks and area attacks against any enemy flanked by your allies.
Power Enhancement, Racial
Prerequisites: Revenant race, dark reaping racial power
Benefit: Your dark reaping racial power can be triggered within 20 squares.
Attack Bonus, Ranged Combat
Prerequisites: Dexterity 15
Benefit: You do not take the -2 penalty for making ranged attacks at long range.
Power Enhancement, Racial
Prerequisites: Shardmind race, shard swarm racial power
Benefit: When you use your shard swarm racial power, you can choose to make it into an area burst 1 within 5 squares instead of a close burst 1.
If you do, the square you teleport to as part of using the power must be within the area of the burst. You cannot place the area so that you cannot teleport into it.
Starting at 11th level, when you make the power into an area, you can teleport into any square in the burst, regardless of your speed.
Class, Equipment
Prerequisites: Swordmage class, Swordbond feature
Benefit: You can call your bonded weapon from up to 1 mile away as a standard action, or up to 20 squares away as a minor action.
Starting at 21st level, you can call your bonded weapon from anywhere on the same plane as a standard action, from up to 1 mile away as a minor action, or from up to 20 squares away as part of the same action to use it.
Class, Combat Advantage, Mark Punishment, Racial
Prerequisites: Gnome race, Paladin class, Divine Sanction feature
Benefit: When a target takes damage from the Divine Sanction placed on it by your divine challenge class power, it grants combat advantage for the first attack made against it before the start of its next turn.
Starting at 11th level, this benefit applies with any Divine Sanction you place.
Starting at 21st level, the target grants combat advantage for all attacks before the start of its next turn.
Class, Defense Penalty, Forced Movement
Prerequisites: Sorcerer class, Wild Magic feature
Benefit: Targets you slide at least 2 squares on your turn with Sorcerer attacks or your Unfettered Power take a -2 penalty to AC until the end of your next turn.
Animal Companion, Attack Penalty, Class
Prerequisites: Ranger class, Beast Mastery feature, Hunter's Quarry feature
Benefit: When you beast companion is adjacent to your quarry, the quarry takes a -2 penalty to opportunity attacks against you.
When you hit your quarry with an attack, the penalty applies to all attacks against you and your beast companion until the start of your next turn.
Combat Advantage, Skill Enhancement, Support
Prerequisites: trained in Bluff
Benefit: When you make a Bluff check to gain combat advantage and succeed, the enemy also grants combat advantage to your allies.
Bloodline
Class, Elan Heritage, Power Repertoire
Prerequisites: Psion class, Discipline Focus feature, Elan Heritage feat
Benefit: Choose a Discipline Focus other than one you already possess.
You can use any power associated with that discipine as daily powers.
Also, you count as having that focus for the purposes additional benefits to your powers. If a power has benefits for both focuses you have, you use your original focus.
Starting at 11th level, you also count as having the chosen Discipline Focus for the purposes of qualifying for feats and other abilities, and you can choose which focus applies when a power has additional benefits for both.
Initiative, Rituals
Prerequisites: Ritual Caster feat; Read Omens ritual and one other divination ritual
Benefit: You gain a +2 feat bonus to initiative checks.
Also, you can master and perform divination rituals as if your level were four higher.
Once per day, you can ignore the component cost of a divination ritual of your level or lower that you have mastered.
Channel Divinity, Class, Saving Throws
Prerequisites: Human race, any divine class, Channel Divinity feature
Benefit: When you use a Channel Divinity power, you can also make a saving throw against an effect that a save can end before resolving that power.
Starting at 21st level, if you are not affected by an effect that a save can end, you can make a saving throw to end any one condition on you, even if that condition cannot normally be ended by a save.
Class, Damage Bonus, Power Enhancement, Racial, Support
Prerequisites: Half-orc race, furious assault racial power; Avenger class or Paladin class
Benefit: When you use your furious assault racial power, one ally within 5 squares of you gains a bonus equal to your Strength modifier to his or her melee damage rolls against the target until the start of your next turn.
The bonus increases to 2 + your Strength modifier at 11th level, and to 5 + your Strength modifier at 21st level.
Channel Divinity, Class, Damage Bonus, Radiant Specialization, Undead-hunting
Prerequisites: Cleric class, divine fortune Channel Divinity power
Benefit: Whenever you hit an undead creature with an attack for which you gained a bonus from your divine fortune Channel Divinity power, your attack deals an extra 5 radiant damage and gains the Radiant keyword.
This extra damage increases to 10 at 11th level, and to 15 at 21st level.
Multiclass
Channel Divinity, Multiclass Avenger, Multiclass Cleric, Multiclass Invoker, Multiclass Paladin, Power Repertoire, Proficiency Gain
Prerequisites: Wisdom 13, trained in Religion
Benefit: Choose a divine class other than your own, and a Channel Divinity power available as a class feature for that class.
If you don't already have the Channel Divinity class feature, you can use the selected power once per day and are treated as having the Channel Divinity feature for the purpose of meeting prerequisites. If you gain additional Channel Divinity powers, you can use them in place of the power granted by this feat, but can only use one Channel Divinity power per day.
If you already have the Channel Divinity class feature, add the selected power to your list of available Channel Divinity powers.
Special: This feat counts as a multiclass feat for the chosen class.
Channel Divinity, Class, Power Enhancement, Saving Throws, Support, Undead-hunting
Prerequisites: Cleric class, turn undead Channel Divinity power
Benefit: When you deal damage to at least one undead with your turn undead Channel Divinity power, each ally in the power's burst can make a saving throw to end one effect on him or her that a save can end.
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Prerequisites: Deva race, memory of a thousand lifetimes racial power, any divine class
Benefit: When you use your memory of a thousand lifetimes racial power to enhance a Religion check, or to enhance an attack roll of a divine power, you add +1 to the result.
Class, Damage Bonus, Support
Prerequisites: Avenger class, Censure of Unity feature, Oath of Enmity feature
Benefit: When you are adjacent to your oath target, your allies gain a +1 bonus to damage rolls against that target.
This damage bonus increases to +2 at 11th level, and to +3 at 21st level.
Channel Divinity, Power Repertoire, Saving Throws, Skill Enhancement, Support
Prerequisites: Revenant race, Channel Divinity feature
Benefit: You gain the divine fate Channel Divinity power.
A great power has plans for you and turns chance in your favor
Encounter
Divine
Free Interrupt
Close burst 10
Channel Divnity You can only use one Channel Divinity power per encounter.
Trigger: You or an ally within 10 squares of you fails a skill check, an ability check, or a saving throw
Target: The triggering creature in the burst
Effect: The target rerolls the triggering check or saving throw, and uses the higher result.
Multiclass
Healing, Multiclass Cleric, Proficiency Gain, Skill Training
Prerequisites: Wisdom 15
Benefit: You gain the Cleric class feature Healer's Lore.
Also, you gain training in the Heal skill.
In addition, you gain proficiency in Cleric implements.
Class, Damage Resistance
Prerequisites: any divine class
Benefit: You gain resist poison equal to one-half your level + your Wisdom modifier.
Also, you can't become infected by any disease of level 30 or lower.
Action Point, Class, Power Recovery
Prerequisites: any divine class
Benefit: When you spend an action point, in addition to other effects of that action point, you also regain the use of a divine encounter power you have used during this encounter.
Channel Divinity, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Support
Prerequisites: Avenger class, divine guidance Channel Divinity power
Benefit: When you use your divine guidance Channel Divinity power and the triggering ally hits its target, the ally deals an additional 5 radiant damage.
This additional damage increases to 10 at 21st level.
Attack Bonus, Class, Racial, Triggered
Prerequisites: Human race, Paladin class
Benefit: When you succeed on a saving throw, you gain a +2 bonus to the first attack roll you make before the end of your next turn.
Channel Divinity, Class, Damage Resistance, Power Enhancement
Prerequisites: Paladin class, divine mettle Channel Divinity power
Benefit: If the target of your divine mettle Channel Divinity power succeeds on a saving throw to end a condition or effect with the Necrotic keyword, the target also gains resist necrotic equal to your Charisma modifier until the end of the encounter.
The resist increases to 5 + your Charisma modifier at 11th level, and to 10 + your Charisma modifier at 21st level.
Multiclass
Multiclass Invoker, Proficiency Gain, Rituals, Skill Training
Prerequisites: Intelligence 13, Wisdom 13
Benefit: You gain the Invoker's Ritual Casting class feature.
Also, you gain training in the Arcana, History or Religion skill.
In addition, you gain proficiency in Invoker implements.
Class Combination, Healing Surge
Prerequisites: Vampire class and any divine class
Benefit: Once per encounter, when you hit at least one enemy with a divine encounter attack, you gain a healing surge.
Once per encounter, when you use a divine power that allows a target to spend a healing surge to regain hit points, the target can choose to instead spend a healing surge to allow you to regain a healing surge.
Also, you lose the vulnerable radiant granted by your Child of the Night class feature, and you do not take damage from direct sunlight.
Channel Divinity, Class, Defense, Triggered
Prerequisites: Paladin class, Channel Divinity feature
Benefit: When you use a Channel Divinity power, you also gain a +2 bonus to Fortitude, Reflex and Will defenses until the end of your next turn.
Attack Penalty, Class, Weapon Specialization
Prerequisites: Constitution 15, Fighter class
Benefit: When you daze a target using a Weapon power while wielding a mace, the target also takes a penalty to attack rolls as long as it remains dazed by your attack. The penalty equals one-half your Constitution modifier.
Defense, Racial, Size-based
Prerequisites: Dwarf race
Benefit: You gain a +1 bonus to AC and Reflex against attacks of Large or larger foes.
Charge, Class, Defense, Racial
Prerequisites: Half-orc race, Avenger class, Oath of Enmity feature
Benefit: When you charge a target under you oath, your movement during the charge does not provoke opportunity attacks.
Attack Bonus, Channel Divinity, Class, Triggered
Prerequisites: Cleric class, Channel Divinity feature, Divine Domain feature
Benefit: When you the Channel Divinity power associated with a Divine Domain, you gain a +2 bonus to attack rolls with the at-will attack power associated with that Domain until the end of your next turn.
Bloodline
Power Repertoire, Skill Enhancement, Vampiric Heritage
Prerequisites: 15th level, Vampiric Heritage feat
Benefit: You gain a +2 feat bonus to Bluff checks, Diplomacy Checks, and Intimidate checks.
Also, you replace one 15th-level or higher daily attack power with the dominating gaze bloodline power. When you gain this feat, choose Intelligence, Wisdom, or Charisma. You use the chosen ability score when attacking with dominating gaze.
The authority in your piercing gaze demands utter submission
Daily
Charm, Shadow
Minor Action
Ranged 5
Target: One creature
Attack: Ability +4 vs. Will
Level 21: Ability +6
Hit: The target is dominated (save ends).
Aftereffect: The target is dazed (save ends).
Miss: The target is dazed (save ends).
Class, Condition Infliction, Saving Throw Penalty
Prerequisites: Psion class
Benefit: Whenever you daze, dominate, or stun a creature with a psionic effect that a save can end, the creature takes a -2 penalty to its first saving throw against that effect.
Bloodied, Condition Negation, Racial, Saving Throws
Prerequisites: Human race
Benefit: While you are bloodied, you gain a +2 bonus to saving throws against effects that immobilize, daze, stun, or weaken you.
Condition Infliction, Power Enhancement, Racial, Skill Enhancement, Stealth
Prerequisites: Shadar-kai race, shadow jaunt racial power
Benefit: You gain a +2 feat bonus to Stealth checks.
Also, when you hit an enemy with an attack while you are insubstantial due to your shadow jaunt racial power, that enemy falls prone.
Action Point, Class, Damage Bonus
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: When you spend an action point to take an extra action and deal your curse damage as part of that action, it does not count towards your normal limit of dealing curse damage only once per turn.
Class, Marking
Prerequisites: Swordmage class, Arcane Aegis feature
Benefit: When you use your arcane aegis class power, you can choose to target two creatures instead of one.
Starting at 21st level, you can choose to keep a previous target marked by your arcane aegis when you target only one creature with the power, though you can still only have a total of two creatures marked in this way.
Note: This does not give you additional immediate actions to use your specialized response with.
Class, Damage Bonus, Power Enhancement
Prerequisites: Barbarian class, whirling lunge class power
Benefit: When you use your whirling lunge class power, you deal additional damage to the target equal to your Dexterity modifier.
This additional damage increases to 3 + your Dexterity modifier at 21st level.
Racial
Prerequisites: Genasi race, Elemental Manifestation trait, Extra Manifestation feat
Benefit: You can manifest two different elements simultaneously (such as both Firesoul and Stormsoul).
This feat does not allow you to manifest elemental manifestations you don't already have access to.
Power Enhancement, Racial, Necrotic Specialization
Prerequisites: Revenant race, dark reaping racial power
Benefit: When you deal the necrotic damage from your dark reaping racial power to a target, one enemy adjacent to that target takes the same amount of necrotic damage.
Class, Power Enhancement, Perception, Skill Enhancement
Prerequisites: Psion class, shaped consciousness class power
Benefit: While the fragment conjured by your shaped consciousness class power is within 5 squares of you, you gain a +3 power bonus to Insight checks and Perception checks.
Class, Damage Bonus, Teamwork
Prerequisites: Warlord class
Benefit: When making a melee attack, you can take a -2 penalty to the attack roll and choose one ally adjacent to the target.
If the attack hits, the chosen ally gains a +2 bonus to all damage rolls against the target until the end of your next turn.
The bonus to damage rolls increases to +4 at 11th level, and to +6 at 21st level.
Armor, Mobility, Racial
Prerequisites: Dragonborn race, Instinctive Flight trait
Benefit: You ignore the speed penalty for wearing heavy armor.
Also, your altitude limit for Instinctive Flight increases to 2.
Attack Bonus, Class, Damage Bonus, Racial
Prerequisites: Dragonborn race, any arcane class, dragon breath racial power
Benefit: You gain a +1 feat bonus to attack rolls and damage rolls with arcane powers that have the same damage keyword as your dragon breath racial power.
Even if your dragon breath can deal different types of damage, this feat's benefits only applies to the original damage type you chose at character creation.
The bonus to damage rolls increases to +2 at 11th level, and to +3 at 21st level.
Class, Damage Bonus, Forced Movement, Racial
Prerequisites: Charisma 15, Dragonborn race, any martial class
Benefit: Whenever you push an enemy or knock an enemy prone using a melee attack or a close attack, you deal damage to that enemy equal to your Charisma modifier.
This damage increases to 3 + your Charisma modifier at 21st level.
Class, Damage Bonus, Racial, Teamwork
Prerequisites: Dragonborn race, Artificer class, dragon breath racial power, Augment Energy feature
Benefit: When an ally hits with an attack benefiting from your Augment Energy class feature, one enemy adjacent to that ally takes damage equal to your Constitution modifier of the same damage as your dragon breath racial power deals.
If your dragon breath racial power can deal different types of damage, you choose which type or types of damage this feat deals when you use Augment Energy.
The damage dealt increases to 3 + your Constitution modifier at 11th level, and to 6 + your Constitution modifier at 21st level.
Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power, eldritch blast attack power
Benefit: When you use your eldritch blast attack power, you can choose for it to deal the same type of damage as your dragon breath racial power and to gain the corresponding keyword.
If your dragon breath racial power can deal different types of damage, you can choose between the same options for your eldritch blast attack power.
Class, Damage Bonus, Mark Punishment, Racial
Prerequisites: Dragonborn race, Fighter class, dragon breath racial power, enforce challenge class power
Benefit: When you hit with the attack granted by your enforce challenge class power, you deal 3 extra damage of the same damage type as your dragon breath racial power. Your enforce challenge gains the keyword corresponding to the damage type.
If your dragon breath racial power can deal different types of damage, you can choose between the same options for this damage each time.
The extra damage increases to 5 at 11th level, and to 8 at 21st level.
Attack Bonus, Class, Racial
Prerequisites: Dragonborn race, Avenger class, dragon breath racial power, Oath of Enmity feature
Benefit: If target of your oath is the only target of your dragon breath racial power, you gain the benefit of your oath, allowing you to make two attack rolls and use either result.
Marking, Racial
Prerequisites: Dragonborn race, dragonfear racial power
Benefit: When you hit a creature with your dragonfear racial power, you can mark it until the end of your next turn.
Bloodied, Class, Healing, Power Enhancement, Racial
Prerequisites: Dragonborn race, Dragonborn Fury trait, Leader role
Benefit: When you are bloodied, the Healing power you gained as a feature of your Leader class (healing word, healing infusion, majestic word, the Draw Inspiration action of warlord's aura, etc.) heals additional hit points equal to your Constitution modifier.
These additional hit points increase to 3 + your Constitution modifier at 11th level, and to 6 + your Constitution modifier at 21st level.
Attack Bonus, Class, Racial
Prerequisites: Dragonborn race, Ranger class, Hunter's Quarry feature; dragon breath racial power or dragonfear racial power
Benefit: When you hit your quarry with your dragon breath racial power or your dragonfear racial power, you gain a +2 bonus to your attack rolls against the quarry until the end of your next turn.
Class, Damage Bonus, Power Enhancement, Racial, Support
Prerequisites: Dragonborn race, Warlord class; dragon breath racial power or dragonfear power
Benefit: When you hit an enemy with your dragon breath racial power or you dragonfear racial power, your allies gain a +2 bonus to their first damage roll against that enemy before the end of your next turn.
This bonus to damage increases to +4 at 11th level, and to +6 at 21st level.
Bloodied Enemy, Channel Divinity, Class, Defense Penalty, Racial
Prerequisites: Dragonborn race, any divine class, Channel Divinity feature
Benefit: When you use a Channel Divinity power, after the power has been resolved, bloodied enemies within 5 squares of you take a -2 penalty to all defenses until the end of your next turn.
Starting at 21st level, you can choose whether to apply the penalty before or after resolving your Channel Divinity power.
Necrotic Specialization, Power Enhancement, Racial
Prerequisites: Revenant race, Past Life (dragonborn) trait, dark reaping racial power, dragon breath racial power
Benefit: When you use your dark reaping racial power, it deals necrotic damage and the same type of damage as your dragon breath racial power, and gains the corresponding keyword.
If your dragon breath racial power can deal different types of damage, you can choose between the same options for this damage each time you use dark reaping.
Also, your you can choose for your dragon breath racial power to deal necrotic damage in addition to the type or types of damage it normally deals. If you do, it gains the Necrotic keyword.
Power Recovery, Racial, Second Wind
Prerequisites: Dragonborn race; dragon breath racial power or dragonfear racial power
Benefit: When you use your second wind, you regain the use of your dragon breath racial power or your dragonfear racial power.
Class, Marking, Racial
Prerequisites: Dragonborn race, Paladin class, dragon breath racial power
Benefit: When you use your dragon breath racial power, you also subject each enemy targeted by that power to your divine sanction. This divine sanction lasts until the start of your next turn.
Condition Infliction, Fear, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragonfear racial power
Benefit: One creature you hit with your dragonfear racial power is also dazed until the end of your next turn.
Kill Effect, Power Recovery, Racial
Prerequisites: Dragonborn race; dragon breath racial power or dragonfear racial power
Benefit: When you reduce a nonminion enemy to 0 hit points or less, you regain the use of your dragon breath racial power or your dragonfear racial power.
Class, Forced Movement, Weapon Specialization
Prerequisites: Dexterity 15, any martial class
Benefit: Whenever you use a flail with a Weapon attack to knock an enemy prone, you can also slide the target 1 square.
Class, Damage Bonus, Racial, Triggered
Prerequisites: Dragonborn race, any martial class, dragon breath racial power
Benefit: When you hit an enemy with a martial power, you can expend your dragon breath racial power to deal additional damage to that enemy. Determine the damage as if you'd hit the target with your dragon breath.
Class, Combat Advantage, Racial
Prerequisites: Dragonborn race, Rogue class, Sneak Attack feature, dragon breath racial power
Benefit: When you use your dragon breath racial power, if you have not used your Sneak Attack this round, you can choose to deal your Sneak Attack damage to each target of dragon breath granting combat advantage to you. This counts as your one use of Sneak Attack for this round.
Class, Damage Bonus, Racial, Triggered
Prerequisites: Dragonborn race, any martial class, dragon breath racial power
Benefit: When you use your dragon breath racial power, your next melee attack deals +1d10 additional damage. The damage is of the same type as your dragon breath dealt, and the attack gains the corresponding keyword.
Class, Mobility, Racial, Support
Prerequisites: Intelligence 13, Dragonborn race, Warlord class, dragon breath racial power
Benefit: When you use your dragon breath racial power, before resolving the attack, you can slide one ally in the area of effect a number of squares equal to your Intelligence modifier.
Class, Temporary Hit Points
Prerequisites: Sorcerer class, Dragon Magic feature
Benefit: Whenever you hit an enemy with a sorcerer at-will attack power, you gain temporary hit points equal to 2 + your Strength modifier.
These temporary hit points increase to 5 + your Strength modifier at 21st level.
Bloodied, Class, Extra Attack, Power Recovery
Prerequisites: Constitution 17, Dragonborn race, any martial class
Benefit: The first time you are bloodied in an encounter, you regain the use of your dragon breath racial power.
If your dragon breath is not expended, you can instead use it as an immediate reaction.
Attack Bonus, Class, Grapple, Opportunity Attacks
Prerequisites: Monk class
Benefit: You gain a +2 feat bonus to attack rolls with grab.
In addition, when you are wielding no weapons, you can make a grab in place of a melee basic attack on an opportunity attack.
Racial, Saving Throws
Prerequisites: Kobold race
Benefit: When making a saving throw against an effect that dazes or stuns you, you can roll twice and use either result.
Class, Dragon-hunting
Prerequisites: any divine class
Benefit: When you use a divine power that normally targets undead, you can also target dragons.
Also, if a divine power you use has special effects against undead creatures, you can also apply those against dragons.
Bloodied, Damage Bonus, Racial
Prerequisites: Dragonborn race, Dragonborn Fury trait
Benefit: While you are bloodied, you gain a +2 bonus to damage rolls.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Perception, Racial, Skill Enhancement
Prerequisites: Dragonborn race
Benefit: You gain low-light vision.
You also gain a +2 feat bonus to Perception.
Attack Bonus, Class, Mark Punishment, Racial
Prerequisites: Dragonborn race, Warden class; dragon breath racial power or dragonfear racial power
Benefit: You gain a +1 feat bonus to attack rolls with your dragon breath racial power or dragonfear racial power when attacking creatures marked by you.
Attack Bonus, Damage Bonus, Dying, Healing, Power Repertoire, Second Wind
Prerequisites: Dragonborn race, Dragonborn Fury trait, Dragonborn Frenzy feat
Benefit: When you use your second wind, you gain a +1 bonus to attack rolls until the end of your next turn.
Also, you gain the dragonborn zeal power.
Your wounds occasionally make you relentless
Daily
Healing
Immediate Interrupt
Personal 
Trigger: Your hit points drop to 0 or fewer
Effect: You regain hit points equal to one-half your level + your Charisma modifier.
Until the end end of your next turn, you gain a bonus to attack rolls and damage rolls against the enemy that reduced your hit points to 0 or fewer. The bonus equals one-half your Charisma modifier.
Class, Damage Bonus, Mark Punishment
Prerequisites: Dragonborn race, Fighter class, dragon breath racial power
Benefit: Your dragon breath racial power deals 3 additional damage against creatures marked by you.
The additional damage increases to 6 at 11th level, and to 9 at 21st level.
Pact
Background, Class, Forced Movement, Power Enhancement, SKill Enhancement
Prerequisites: Warlock class, Sorcerer-King Pact feature, hand of blight class power
Benefit: You gain a +2 feat bonus to Intimidate checks.
Once per encounter when you enhance your hand of blight attack power, you can forgo the extra damage and instead cause the target to shift its speed away from you as a free reaction. It does so using the safest, fastest path.
Pact
Attack Penalty, Class, Fear, Forced Movement, Power Enhancement
Prerequisites: Warlock class, Sorcerer-King Pact feature, Draji Aspirant feat
Benefit: You gain the following three benefits:
► In addition to regaining the use of your Fell Might, whenever an enemy under your curse drops to 0 hit points or less, you can push each enemy adjacent to you 1 square.
► Also, you can expend your Fell Might to augment any power associated with this feat. When you do, each enemy adjacent to the target takes a -2 penalty to attack rolls until the end of your next turn. The augmented power gains the Fear keyword if it doesn't already have it.
► In addition, you count as having the Star Pact for the purposes of determining the effects of the powers associated with this feat.
Associated Powers: frigid darkness (lvl 3), infernal moon curse (lvl 7), coldfire vortex (lvl 13), despair of Zhudun (lvl 17), starless void (lvl 23), banish to the void (lvl 27)
Class, Damage Bonus
Prerequisites: Intelligence 13; any martial class or Monk class
Benefit: Your basic attacks against enemies at full hit points deal additional damage equal to your Intelligence modifier.
This additional damage increases to 2 + your Intelligence modifier at 11th level, and to 4 + your Intelligence modifier at 21st level.
Bloodied, Healing Surge, Racial
Prerequisites: Shifter race
Benefit: Whenever you spend a healing surge to regain hit points, you can choose to treat yourself as being bloodied until the end of your next turn.
Class, Concealment
Prerequisites: any shadow class
Benefit: You have concealment while you are within 2 squares of a square containing dim light or darkness.
Condition Infliction, Forced Movement, Racial
Prerequisites: Shadar-kai race, shadow jaunt racial power
Benefit: When you hit an enemy with an attack while you are insubstantial, you can push that enemy up to 2 squares. If you pushed it at least 1 square, the enemy becomes slowed until the end of your next turn.
Channel Divinity, Class, Forced Movement, Power Enhancement, Racial, Triggered
Prerequisites: Revenant race, Invoker class, Covenant of Malediction feature
Benefit: You can push a target under the effect of your maledictor's doom Channel Divinity power 1 square as a free reaction whenever it is hit by a Fear, Cold, or Necrotic attack, .
Attack Penalty, Class, Critical, Fear, Forced Movement
Prerequisites: Invoker class, trained in Intimidate
Benefit: Whenever you score a critical hit with an invoker encounter attack or daily attack, that enemy moves its speed away from you as a free reaction, using the safest means available. It then takes a -2 penalty to attack rolls (save ends). This is a Fear effect.
Bloodied, Class, Mobility, Support
Prerequisites: Warlord class
Benefit: While you are conscious, bloodied allies that can see or hear you gain a +1 bonus to speed.
Attack Bonus, Class, Forced Movement
Prerequisites: Monk class
Benefit: You gain a +2 feat bonus to attack rolls with bull rush.
Also, when you hit with bull rush, you push the target a number of squares equal to your speed. For each square you push the target, you can shift 1 square to a square adjacent to the target.
Animal Companion, Class, Power Enhancement, Racial
Prerequisites: Drow race, Ranger class, Beast Mastery feature, cloud of darkness racial power
Benefit: Your beast companion is immune to the effect of your cloud of darkness racial power.
Channel Divinity, Ongoing Damage, Poison, Power Repertoire, Racial, Triggered
Prerequisites: Drow race, Channel Divinity feature
Benefit: You gain the drow ecclesiastic Channel Divinity power.
Lolth punishes those who escape her wiles
Encounter
Divine, Poison
Immediate Reaction
Close burst 5
Channel Divinity: You can only use one Channel Divinity power per encounter
Trigger: An enemy within 5 squares of you succeeds in a saving throw to end a condition or effect
Target: The triggering enemy in the burst
Effect: The target takes ongoing 5 poison damage (save ends).
Level 11: Ongoing 10 poison damage.
Level 21: Ongoing 15 poison damage.
Defense, Racial, Two-weapon Fighting, Weapon Specialization
Prerequisites: Dexterity 15, Drow race
Benefit: When holding a light blade in one hand and a hand crossbow in the other, you do not provoke opportunity attacks when making attacks using the hand crossbow.
Damage Bonus, Racial, Spider-hunting
Prerequisites: Drow race
Benefit: You gain a +2 bonus to damage rolls against creatures with the Spider keyword.
This bonus to damage increases to +4 at 11th level, and to +6 at 21st level.
Attack Penalty, Forced Movement, Power Enhancement, Racial, Skill Enhancement
Prerequisites: Shadar-kai race, shadow jaunt racial power
Benefit: You gain a +2 feat bonus to Arcana checks.
Also, when you hit an enemy with an attack while you are insubstantial due to your shadow jaunt racial power, you can slide that enemy 1 square. The enemy then takes a -2 penalty to attack rolls until the end of its next turn.
Class, Combat Advantage, Damage Bonus, Racial, Shapechange
Prerequisites: Drow race, Druid class, wild shape class power
Benefit: While you are in beast form, you gain a +2 bonus to damage rolls against enemies granting combat advantage to you.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Marking
Prerequisites: Fighter class, Combat Challenge feature
Benefit: Whenever you mark an enemy using your Combat Challenge class feature, you can mark one additional enemy adjacent to that enemy. This mark lasts until the end of your next turn.
Class, Damage Bonus
Prerequisites: Dexterity 13, any arcane class
Benefit: When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement's enhancement bonus as an item bonus to the power's damage rolls.
Both your implements must be usable with the power, and you must have proficiency with both implements, to gain this benefit.
Class, Power Recovery, Psionics, Racial, Second Wind
Prerequisites: Kalashtar race, any psionic class, Psionic Augmentation feature
Benefit: When you use your second wind, you also regain 1 power point.
Damage Bonus, Psychic Specialization, Racial
Prerequisites: Kalashtar race
Benefit: You gain a +2 feat bonus to damage rolls with Psychic powers.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Concealment, Racial, Support, Triggered
Prerequisites: Drow race, Invoker class, Divine Covenant feature, cloud of darkness racial power
Benefit: When you trigger your Covenant Manifestation while you are within the area of your cloud of darkness racial power, one ally within 10 squares of you gains concealment until the end of your next turn.
Class, Mobility, Skill Enhancement
Prerequisites: Charisma 15; Rogue class or Fighter class with Duelist Training feature
Benefit: You gain a feat bonus to Acrobatics checks and Athletics checks. The feat bonus equals 1 + one-half your Charisma modifier.
Class, Equipment, Rituals
Prerequisites: Artificer class, Ritual Caster feat; Enchant Magic Item ritual or Transfer Enchantment ritual
Benefit: You can use the Enchant Magic Item ritual and the Transfer Enchantment ritual with a casting time of 1 minute.
Skill Enhancement, Traps
Prerequisites: trained in Dungeoneering
Benefit: You can use your Dungeoneering check modifier in place of your Thievery check modifier to disable traps and to open locks.
Healing Surge
Benefit: Your number of healing surges increases by two.
Starting at 21st level, the number increases by three instead.
Bloodline
Dusk Elf Heritage, Racial, Skill Enhancement, Stealth, Support
Prerequisites: Elf race
Benefit: All allies within 6 squares of you gain a +2 racial bonus to Stealth checks.
Bloodline
Damage Bonus, Dusk Elf Heritage, Proficiency Gain, Racial, Weapon Specialization
Prerequisites: Elf race, Dusk Elf Heritage feat
Benefit: You gain proficiency with simple light blades and military light blades.
Also, you gain a +2 feat bonus to damage rolls with these weapons.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Perception, Skill Enhancement, Vampiric Heritage
Prerequisites: Vampiric Heritage feat
Benefit: You gain a +2 feat bonus to Stealth checks.
Also, you gain low-light vision.
Attack Bonus, Racial, Teamwork
Prerequisites: Goliath race
Benefit: You gain a +1 bonus to attack rolls with attacks granted to you by your allies.
Bloodied, Defense, Initiative, Support
Benefit: Once per round, you can use the aid defense action as a minor action when the chosen ally for that action is bloodied.
Also, you gain a +2 feat bonus to initiative checks.
Class, Power Enhancement, Temporary Hit Points
Prerequisites: Constitution 13, Dwarf race, Cleric class, healing word class power
Benefit: When you use your healing word class power on an ally, you gain temporary hit points equal to your Constitution modifier.
These temporary hit points increase to 4 + your Constitution modifier at 11th level, and to 8 + your Constitution modifier at 21st level.
Class, Healing Surge, Racial, Temporary Hit Points
Prerequisites: Dwarf race, Fighter class, Battlerager Training feature
Benefit: Your number of healing surges increases by one.
Also, the number of temporary hit points you gain from Fighter powers increases by 2.
These additional temporary hit points increase to 4 at 11th level, and to 6 at 21st level.
Class, Racial, Skill Enhancement, Traps
Prerequisites: Dwarf race, Rogue class
Benefit: You gain a +4 feat bonus to Perception checks to find traps, and to Thievery checks to open locks and to disable traps.
Healing, Healing Surge, Racial
Prerequisites: Constitution 13, Dwarf race
Benefit: Your number of healing surges increases by two.
Also, your healing surge value increases by your Constitution modifier.
Starting at 21st level, your number of healing surges increases by three instead.
Class, Racial, Saving Throws, Second Wind
Prerequisites: Dwarf race, any martial class
Benefit: When you use your second wind, you gain a +5 bonus to saving throws until the end of your next turn.
Class, Defense, Racial, Support, Triggered
Prerequisites: Dwarf race, Artificer class, Arcane Rejuvenation feature
Benefit: When an ally gains temporary hit points due to your Arcane Rejuvenation class feature, that ally also gains a +2 bonus to all defenses until the start of his or her next turn.
Attack Bonus, Racial
Prerequisites: Dwarf race, Stand Your Ground trait
Benefit: At the start of your turn, you gain a +1 feat bonus to attack rolls using Axes and Hammers. This bonus lasts until you move or are moved.
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Prerequisites: Dwarf race, Dwarven Weapon Proficiency trait
Benefit: You gain proficiency with all axes and hammers.
Also, you gain a +2 feat bonus to Weapon damage rolls with axes and hammers.
This bonus to damage rolls increases to +3 at 11th level, and to +4 at 21st level.
Condition Negation, Damage Penalty, Power Enhancement, Racial
Prerequisites: Genasi race, firedeath racial power
Benefit: When you use your firedeath racial power, you are no longer grabbed and cannot be grabbed until the end of your next turn.
Also until the end of your next turn, enemies take a -4 penalty to damage rolls against you.
This penalty to damage rolls increases to -8 at 11th level, and to -12 at 21st level.
Initiative, Mobility
Benefit: You gain a +4 feat bonus to speed during the first round of an encounter (and the surprise round, if you are allowed to act during it).
Charge, Class, Damage Bonus, Mobility, Power Enhancement
Prerequisites: Barbarian class, swift charge racial power
Benefit: You gain a +1 bonus to speed when charging.
Also, you gain a +3 power bonus to the damage roll of the charge attack you make as part of your swift charge class power.
This power bonus to damage increases to +5 at 11th level, and to +7 at 21st level.
Class, Damage Bonus, Initiative
Prerequisites: Avenger class
Benefit: During the first round of combat, your avenger Weapon attacks deal an additional +1[W] damage.
Bloodied, Class, Initiative, Racial, Saving Throws
Prerequisites: Human race, any psionic class
Benefit: You gain a +2 bonus to Initiative.
In addition, you gain a +1 bonus to saving throws while you are bloodied.
Class, Condition Infliction, Power Enhancement, Racial
Prerequisites: Genasi race, Warden class, earthshock racial power
Benefit: Targets hit by your earthshock racial power are also slowed until the start of your next turn.
Spellscar
Mobility, Racial, Saving Throws, Skill Enhancement, Spellscar
Prerequisites: Goliath race
Benefit: Whenever you make an Athletics check to perform a long jump, you can jump 1 square farther than your Athletics check indicates and your jump can exceed your speed by the same amount.
Also, whenever you make a saving throw to catch yourself before falling, you receive a +4 feat bonus to that roll.
If you have the Student of the Plague feat, you can instead jump 2 squares farther, and when you succeed in a saving throw to catch yourself before falling, you do not become prone.
Class, Damage Bonus, Mark Punishment
Prerequisites: Warden class, Earthstrength feature
Benefit: When an adjacent enemy that is marked by you makes an attack that does not include you as a target, and hits and damages at least one of your allies, that enemy takes damage equal to 3 + your Constitution modifier.
This damage increases to 6 + your Constitution modifier at 21st level.
Damage Bonus, Power Enhancement, Power Recovery, Racial
Prerequisites: Genasi race, Earthsoul Manifestation trait
Benefit: When you miss all targets of your earthshock racial power, you regain the use of that power at the start of your next turn. The power gains the Reliable keyword.
Also, when you knock an enemy prone with your earthshock racial power, you also deal damage to it. The damage equals the ability modifier for the ability you use for the attack roll.
This damage increases to 1d6 + ability modifier at 11th level, and to 2d6 + ability modifier at 21st level.
Class, Defense, Second Wind
Prerequisites: Warden class, Earthstrength feature
Benefit: When you use your second wind, the bonus to Fortitude, Reflex, and Will you gain from it increases to equal your Constitution modifier.
If you would normally not gain the defense bonus from your second wind (such as if another character performs first aid on you), you instead gain one-half the bonus.
Class, Extra Attack, Second Wind
Prerequisites: Warden class, Earthstrength feature
Benefit: When you use your second wind, you can make a melee basic attack as a free reaction.
Class, Damage Resistance, Second Wind
Prerequisites: Warden class, Earthstrength feature
Benefit: When you use your second wind, you gain resist 2 to all damage until the end of your next turn.
This resistance increases to 5 at 11th level, and to 10 at 21st level.
Class, Mark Punishment, Temporary Hit Points
Prerequisites: Warden class, Earthstrength feature
Benefit: When any enemy marked by you makes an attack that doesn't include you as a target, you gain temporary hit points equal to 3 + your Constitution modifier.
These temporary hit points increase to 6 + your Constitution modifier at 21st level.
Background, Mobility, Second Wind
Prerequisites: Born of the Elements feat
Benefit: You gain the Earth Walk ability, meaning that you ignore difficult terrain caused by rubble, uneven stone, or earthen construction.
In addition, whenever you use your second wind, you gain phasing until the end of your next turn. The phasing gained from this feat only allows you to phase through earth and rock.
Class, Necrotic Specialization, Worship
Prerequisites: any divine class, must worship the Raven Queen
Benefit: Your divine powers that deal radiant damage instead deal necrotic and radiant damage, and gain the Necrotic keyword.
Damage Bonus, Thunder Specialization, Triggered
Benefit: When you hit with a Thunder attack, you gain a +1 bonus to damage rolls until the end of your next turn.
This bonus increases to +2 at 11th level, and to +3 at 21st level.
Class, Damage Resistance, Racial, Triggered
Prerequisites: Goliath race, Artificer class, Arcane Rejuvenation feature, stone's endurance racial power
Benefit: When an ally gains temporary hit points from your Arcane Rejuvenation class feature, you gain resist 2 to all damage until the end of your next turn.
This resist increases to 4 at 11th level, and to 6 at 21st level.
Class, Power Recovery, Second Wind
Prerequisites: Barbarian class, roar of triumph class power
Benefit: The first time in an encounter that you use your second wind, you regain one use of your roar of triump class power.
Dying, Healing, Racial, Saving Throws, Triggered
Prerequisites: Revenant race
Benefit: You gain a +2 bonus to death saving throws.
Also, whenever the result of your death saving throw is 20 or higher and you spend a healing surge, you heal additional hit points equal to twice the number of healing surges you have expended.
Additionally, whenever you regain hit points while you are dying, you can stand from prone as a free reaction.
Charge, Opportunity Attacks, Power Enhancement, Racial
Prerequisites: Half-elf race, Dilettante trait, you must have chosen a melee attack power for your Dilettante racial trait
Benefit: Once per encounter, you can use the power your chose for your Dilettante racial trait in place of a melee basic attack as part of a charge or an opportunity attack.
Class, Defense, Power Enhancement
Prerequisites: Monk class
Benefit: Whenever you use a Movement Technique from an monk at-will power, you gain a +1 bonus to AC until the end of your next turn.
When you reach 21st level, choose Fortitude, Reflex, or Will. You also gain a +1 bonus to that defense when you gain the bonus to AC from this feat.
Class, Power Recovery, Racial
Prerequisites: Drow race, Assassin class, Lolthtouched trait, shade form class power
Benefit: On your turn, you can use a free action to expend the use of your Lolthtouched racial trait. If you do, you regain the use of your shade form class power.
Class, Damage Bonus, Racial, Weapon Specialization
Prerequisites: Eladrin race, Eladrin Weapon Proficiency trait, Rogue class
Benefit: You can use a longsword or a one-handed Spear with rogue powers that require a Light Blade.
Also, you can deal Sneak Attack damage with a longsword or a one-handed Spear. When you do, you deal +1 damage.
This damage increases to +2 at 11th level, and to +3 at 21st level.
Damage Bonus, Implement Specialization, Proficiency Gain, Racial, Weapon Specialization
Prerequisites: Eladrin race, Eladrin Weapon Proficiency trait
Benefit: You gain proficiency with all spears.
Also, you gain a +2 feat bonus to Weapon damage rolls with longswords and all spears.
If you have the ability to use a longsword as an implement, you also gain the bonus to Implement damage rolls when wielding one.
This bonus to damage rolls increases to +3 at 11th level, and to +4 at 21st level.
Class, Implement Specialization, Racial, Weapon Specialization
Prerequisites: Dexterity 15, Eladrin race, Wizard class, Eladrin Weapon Proficiency trait
Benefit: You can use a longsword as an implement for Wizard powers. You do not count as having implement proficiency with a longsword for other purposes.
When using a longsword as an implement, you treat it as a wand for all purposes, including Arcane Implement Mastery if you have that class feature.
Attack Penalty, Class, Mark Punishment, Racial, Weapon Specialization
Prerequisites: Eladrin race, Fighter class, Eladrin Weapon Proficiency trait
Benefit: When you are wielding a longsword or any spear, enemies marked by you take a -3 penalty to attack rolls for being marked instead of a -2 penalty.
Bloodline
Damage Resistance, Elan Heritage, Power Repertoire, Telepathy
Prerequisites: Humanoid type
Benefit: You have undergone the rite of Awakening to strip away imperfections in your physical form, becoming an elan.
Your origin changes to immortal, making you considered an immortal creature for all purposes instead of your previous creature origin, such as natural or fey.
Also, you gain telepathy 5.
For every two additional feats from this bloodline you have, the range of your telepathy increases by 1.
In addition, you gain the elan resilience power.
Psionic energy flares around you, limiting the effect of an attack
Encounter
Psionic
Immediate Interrupt
Personal 
Trigger: You take damage.
Effect: You reduce the triggering damage by your Intelligence modifier.
Level 11: By 3 + your Intelligence modifier.
Level 21: By 6 + your Intelligence modifier.
Bloodline
Attack Bonus, Class, Elan Heritage, Triggered
Prerequisites: Elan Heritage feat, Flurry of Blows feature
Benefit: When you damage an enemy using the power granted by your Flurry of Blows class feature, the first attack you make against that enemy before the end of your next turn can target Will instead of the defense normally targeted.
Bloodline
Class, Defense, Elan Heritage, Support, Triggered
Prerequisites: Ardent class, Elan Heritage feat, Ardent Mantle feature
Benefit: When you use your elan resilience bloodline power, each ally within the radius of your Ardent Mantle gains a +2 bonus to all defenses until the start of the triggering creature's next turn.
Bloodline
Class, Damage Bonus, Elan Heritage, Mark Punishment, Psychic Specialization, Triggered
Prerequisites: Battlemind class, Elan Heritage feat
Benefit: When you use your elan resilience bloodline power, each enemy marked by you takes psychic damage equal to your Constitution modifier.
This psychic damage increases to 3 + your Constitution modifier at 11th level, and to 6 + your Constitution modifier at 21st level.
Class, Skill Enhancement, Support
Prerequisites: Ardent class, Mantle of Elation feature
Benefit: The bonus to Diplomacy checks and Intimidate checks granted by your Mantle of Elation increases by one-half your Constitution modifier.
Attack Bonus, Class, Support, Triggered
Prerequisites: Ardent class, Mantle of Elation feature
Benefit: Whenever an ally within the radius of your Mantle of Elation attempts a saving throw, he or she gains a bonus to attack rolls until the end of his or her next turn. The bonus equals +1 if the ally succeeded in the saving throw, or +2 if he or she failed in it.
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Prerequisites: Tiefling race, Warlock class; eldritch blast class power or eldritch strike class power
Benefit: When you use your eldritch blast or eldritch strike class power, you can choose for it to deal fire damage. If you do, it gains the Fire keyword and gains a +1 bonus to the damage roll.
The bonus to damage increases to +2 at 11th level, and to +3 at 21st level.
Class, Implement Specialization, Weapon Specialization
Prerequisites: Artificer class
Benefit: You can draw or stow a wand once per turn as a free action on your turn.
Also, you can load a crossbow as a free action.
Class, Combat Advantage, Mobility
Prerequisites: Kobold race, Warlock class, Warlock's Curse feature
Benefit: If you move at least 3 squares away from where you started your turn, until the start of your next turn, you gain combat advantage against creatures under your curse.
Class, Damage Bonus, Mark Punishment, Racial
Prerequisites: Genasi race, Swordmage class, Elemental Manifestation trait, Aegis of Assault feature
Benefit: When you hit with the attack granted by your aegis of assault class power, the target also takes 3 damage of a type based on your current Elemental Manifestation. The attack has the corresponding keyword.
Earthsoul, Sandsoul: Force.
Firesoul, Cindersoul, Magmasoul: Fire.
Plaguesoul: Poison.
Stormsoul: Thunder.
Sunsoul: Radiant.
Voidsoul: Psychic.
Watersoul, Causticsoul: Acid.
Windsoul: Cold.
If you are currently manifesting more than one element, choose one damage type when making the attack from those available to you.
The damage increases to 6 at 11th level, and to 9 at 21st level.
Attack Bonus, Class, Power Enhancement, Racial
Prerequisites: Genasi race, Barbarian class, Elemental Manifestation trait, Savage Rage feature
Benefit: If you are not raging when you use the racial power granted by your Elemental Manifestation racial trait, you gain a +2 bonus to attack rolls with Rage powers until the end of your next turn.
If you are raging, you gain a +2 bonus to all attack rolls until the end of your next turn instead.
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Racial, Thunder Specialization
Prerequisites: Genasi race, Swordmage class
Benefit: When you use a Swordmage power that has the Acid, Cold, Fire, Lightning, or Thunder keyword, you gain a +2 feat bonus to damage rolls.
This bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Class, Racial, Support, Temporary Hit Points, Triggered
Prerequisites: Genasi race, any divine class, Elemental Manifestation trait
Benefit: When you use the racial power granted by your Elemental Manifestation racial trait, you or one ally within 5 squares of you gains temporary hit points equal to your Strength modifier or your Constitution modifier.
These temporary hit points increase to 4 + your Strength modifier or your Constitution modifier at 11th level, and to 8 + your Strength modifier or your Constitution modifier at 21st level.
Class, Saving Throws
Prerequisites: Warden class, Font of Life feature
Benefit: You gain a +2 bonus to saving throws made at the start of your turn against ongoing effects and conditions with the Acid, Cold, Fire, Lightning, or Thunder keywords.
Elemental Companion
Elemental Companion
Prerequisites: Born of the Elements feat, must not have the Arcane Familiar feat
Benefit: You gain an elemental companion.
For each elemental companion feat you have beyond this one, your elemental companion gains a +1 bonus to all defenses.
Class, Damage Resistance, Racial, Saving Throws
Prerequisites: Genasi race, Leader role, Elemental Manifestation trait
Benefit: Allies that are adjacent to you gain any resistances or bonuses to saving throws that you have because of your Elemental Manifestation racial trait.
If your Elemental Manifestation gives you the ability to breath underwater, you can share this ability as a minor action with anyone you touch. You must remain touching the recipient, and must use a minor action to sustain the effect each round.
Elemental Companion
Elemental Companion, Power Repertoire, Skill Enhancement
Prerequisites: 2nd level, Elemental Companion feat
Benefit: While your elemental companion is in passive mode, you gain a +2 power bonus to Insight checks and Perception checks.
Also, you gain the elemental conduit power.
Chaos from your elemental companion twists space so that the two of you can swap positions
Daily
Elemental, Teleportation
Move Action
Close burst 10
Requirement: Your elemental companion must be in active mode.
Target: You, and your elemental companion in the burst
Effect: Each target teleports, swapping positions.
Class, Damage Bonus, Triggered
Prerequisites: Genasi race, any arcane class
Benefit: When you use the racial power granted by your Elemental Manifestation racial trait, you gain a +2 bonus to damage rolls with arcane powers until the end of your next turn.
This bonus to damage increases to +4 at 11th level, and to +6 at 21st level.
Acid Specialization, Class, Cold Specialization, Damage Bonus, Fire Specialization, Lightning Specialization, Thunder Specialization
Prerequisites: Genasi race; class or Sorcerer class with Elemental Magic feature or Warlock class with Elemental Pact feature
Benefit: When you use an at-will power from the class you used to qualify for this feat and that has the Acid, Cold, Fire, Lightning, or Thunder keyword, you add one-half your Strength modifier to the damage roll as a feat bonus.
When you use an encounter power or daily power from the class you used to qualify for this feat and that has the Acid, Cold, Fire, Lightning, or Thunder keyword, you add your Strength modifier to the damage roll as a feat bonus.
Class, Damage Bonus, Racial, Saving Throws
Prerequisites: Constitution 15, Genasi race, Defender role, Elemental Manifestation trait
Benefit: While you are adjacent to any ally, your innate racial defenses improve. Apply a benefit based on your current Elemental Manifestation.
Earthsoul: Your racial bonus to saving throws increases to +2.
Causticsoul, Cindersoul, Firesoul, Plaguesoul, Voidsoul: Your racial resistance increases by 5.
Ember Soul, Sandsoul, Sunsoul, Watersoul: Your racial bonus to saving throws increases to +4.
Magmasoul: The extra fire damage you deal increases to two dice.
Class, Damage Resistance, Power Enhancement, Saving Throws, Support
Prerequisites: Genasi race, Artificer class, Elemental Manifestation trait, Magical Infusion feature
Benefit: When you use your resistive formula or shielding elixir class power, the target gains a benefit in addition to the power's normal effects. The benefit depends on your current Elemental Manifestation and lasts until the effect of the resistive formula or shielding elixir ends.
Caustic soul: The target gains resist 5 acid.
Cindersoul, Firesoul: The target gains resist 5 fire.
Earthsoul: The target gains a +1 bonus to saving throws.
Embersoul: The target gains a +2 bonus to saving throws against Fire effects.
Magma Soul: Whenever the target takes fire damage, his or her melee attacks deal an extra 1d6 fire damage and the attacks gain the Fire keyword. This extra damage increases to 1d8 at 11th level, and to 1d10 at 21st level.
Plaguesoul: The target gains resist 5 poison.
Sandsoul: The target gains a +2 bonus to saving throws against effects that immobilize, restrain, or slow it.
Stormsoul: The target gains resist 5 lightning.
Sunsoul: The target gains a +2 bonus to saving throws against Fire and Radiant effects.
Voidsoul: The target gains resist 5 psychic.
Watersoul: The target gains a +2 bonus to saving throws against ongoing damage.
Windsoul: The target gains resist 5 cold.
The resist granted by this feat increases to 10 at 11th level, and to 15 at 21st level.
Elemental Companion
Damage Bonus, Elemental Companion, Support, Triggered
Prerequisites: Elemental Companion feat
Benefit: When you spend a healing surge while your elemental companion is in active mode, you and each ally adjacent to the companion gain a +2 bonus to damage rolls until the end of his or her next turn.
This damage bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Damage Bonus, Mark Punishment, Triggered
Prerequisites: Genasi race, Warden class, Elemental Manifestation trait
Benefit: When you use the racial power granted by your Elemental Manifestation racial trait, until the end of your next turn, you gain a +2 bonus to damage rolls against creatures marked by you.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Channel Divinity, Class, Damage Resistance, Defense, Mobility, Racial, Saving Throws, Support
Prerequisites: Genasi race, Invoker class, Elemental Manifestation trait, Covenant of Preservation feature
Benefit: When you use your preserver's rebuke Channel Divinity power, you also grant a benefit to the ally attacked by the triggering enemy. The benefit depends on your current Elemental Manifestation, and lasts until the start of the triggering creature's next turn.
Causticsoul: Resist 5 acid.
Cindersoul: A +1 power bonus to Fortitude, and resist 5 fire.
Earthsoul: A +1 power bonus to Fortitude, and a +1 power bonus to saving throws.
Embersoul: A +1 power bonus to Reflex, and a +5 power bonus to saving throws against Fire effects.
Firesoul: A +1 power bonus to Reflex, and resist 5 fire.
Magmasoul: A +1 power bonus to Fortitude, and the first melee attack the target makes before the end of his or her next turn deals an additional 1d6 fire damage. This additional damage increases to 1d8 at 11th level, and to 1d10 at 21st level.
Plaguesoul: Resist 5 poison. The target also gets a +5 power bonus to saving throws against disease that lasts until the end of the encounter.
Sandsoul: A +5 power bonus to saving throws against against effects that immobilize, restrain, or slow the target.
Sunsoul: A +5 power bonus to saving throws against Radiant or Fire effects.
Voidsoul: A +1 power bonus to Will, and resist 5 psychic.
Watersoul: A +5 power bonus to saving throws against ongoing damage.
Windsoul: A +1 power bonus to speed, and resist 5 cold.
Class, Damage Resistance, Psionics, Triggered
Prerequisites: Genasi race, any psionic class, Elemental Manifestation trait, Psionic Augmentation feature
Benefit: When you would take damage that has a type and you have not yet expended the racial power from your Elemental Manifestation racial trait, you can expend 1 power point as an immediate interrupt to gain resist 5 to the triggering damage type or types until the start of your next turn.
The resist increases to 10 at 11th level, and to 15 at 21st level.
Background, Languages, Mobility, Skill Enhancement
Benefit: You can speak, read and write primordial.
Also, you gain a +2 bonus to Acrobatics and Athletics checks made while aboard a ship.
In addition, when you make an Athletics check to climb while aboard a ship, you climb at your normal speed rather than half speed.
Acid Specialization, Class, Cold Specialization, Fire Specialization, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Prerequisites: Genasi race, Paladin class, Elemental Manifestation trait, Divine Sanction feature
Benefit: When you deal damage to a creature under your Divine Sanction, you can change the damage type from radiant to acid, cold, fire, lightning or thunder. If you do, your sanction is considered to not have the Radiant keyword and to have the corresponding damage keyword instead.
You can make this choice each time your Divine Sanction deals damage.
Damage Resistance, Racial, Triggered
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: Whenever you choose an aspect to manifest, choose one damage type: cold, fire, lightning, or thunder.
You gain resist 10 to the chosen damage type for the first attack that hits you and deals that damage type before the next time you choose an aspect to manifest.
The resist increases to 15 at 21st level.
Attack Bonus, Class, Support, Triggered
Prerequisites: Shaman class, Elemental Spirit feature
Benefit: When your spirit companion disappears as a result of one of your Shaman attack powers, you and your allies gain a +1 bonus to attack rolls against any enemy that was adjacent to the spirit. The bonus lasts until the end of your next turn.
Elemental Companion
Attack Bonus, Bloodied Enemey, Combat Advantage, Elemental Companion, Power Repertoire, Triggered
Prerequisites: 6th level, Elemental Companion feat
Benefit: While your elemental companion is in active mode, you gain a +1 bonus to attack rolls against bloodied creatures that are adjacent to the companion.
Also, you gain the elemental vengeance power.
A burst of scintillating color erupts from your destroyed companion, distracting your enemies
Daily
Elemental
Immediate Reaction
Close burst 1, using your Elemental Companion's last space as the point of origin
Trigger: Your active elemental companion is destroyed
Target: Each enemy in the burst
Effect: Each target grants combat advantage until the end of its next turn.
Class, Critical, Power Recovery, Racial
Prerequisites: Genasi race, any martial class, Elemental Manifestation trait
Benefit: When you score a critical hit with a Weapon attack, you regain the use of the racial power granted by your Elemental Manifestation trait. You can gain this benefit only once per encounter.
Attack Bonus, Class, Mark Punishment, Mobility, Triggered, Weapon Specialization
Prerequisites: Fighter class, Elsir Hammer Student feat, Combat Challenge feature
Benefit: When you wield a one-handed hammer or a one-handed pick that you have proficiency with, you gain the following two benefits:
► When an enemy adjacent to you and marked by your ally shifts, you can shift 1 square as an opportunity reaction.
► When you use an at-will Fighter attack on your turn, or make the attack granted by your enforce challenge, you can choose to target Fortitude instead of AC.
Class, Mobility, Support, Triggered, Weapon Specialization
Prerequisites: Warlord class, Elsir Hammer Student feat, warlord's aura class power
Benefit: When you wield a one-handed hammer or a one-handed pick that you have proficiency with, you gain the following two benefits:
► When an enemy adjacent to you and marked by your ally shifts, you can shift 1 square as an opportunity reaction.
► When you hit with an attack on your turn, one ally in your warlord's aura can shift 2 squares as an opportunity reaction.
Class, Mobility, Triggered, Weapon Specialization
Prerequisites: Ranger class, Elsir Hammer Student feat
Benefit: When you wield a one-handed hammer or a one-handed pick that you have proficiency with, you gain the following two benefits:
► When an enemy adjacent to you and marked by your ally shifts, you can shift 1 square as an opportunity reaction.
► When you hit with an attack on your turn, you can shift 2 squares as a free reaction. If your attack was a melee attack, you must end this shift adjacent to the target you hit. If your attack was a ranged attack, you must end the shift closer to the target than you started it.
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Prerequisites: Fighter class, Ranger class or Warlord class; proficiency with any one-handed hammer or proficiency with any one-handed pick
Benefit: You gain a +2 feat bonus to Perception checks.
Also, when you wield a one-handed hammer or one-handed pick that you are proficient with and make a melee basic attack on your turn, you can choose to target Fortitude instead of AC.
Class, Racial, Stealth
Prerequisites: Eladrin race, Warlock class, Warlock's Curse feature, Fey Pact feature
Benefit: When an enemy takes damage from your Warlock's Curse on your turn, you become invisible until the end of your current turn.
Class, Defense, Mobility
Prerequisites: any shadow class or Monk class or Ranger class or Rogue class
Benefit: Whenever you end your turn at least 3 squares away from where you began your turn, you gain a +1 bonus to AC and Reflex until the start of your next turn.
Attack Bonus, Class, Racial
Prerequisites: Elf race, any arcane class, elven accuracy racial power
Benefit: When you use your elven accuracy racial power to reroll an attack roll for an arcane attack, you can reroll all attack rolls for that power that you wish.
Animal Companion, Attack Bonus, Class, Mobility, Racial
Prerequisites: Elf race, Ranger class, Wild Step trait, Beast Mastery feature, elven accuracy racial power
Benefit: Your beast companion ignores difficult terrain when it shifts.
Also, you can trigger your elven accuracy racial power when you make an attack roll for your beast companion and dislike the result. If you do, you apply the normal benefits of that power to your beast companion instead of yourself.
Attack Bonus, Class, Racial
Prerequisites: Elf race, Warden class, elven accuracy racial power
Benefit: When you use your elven accuracy racial power while you are in a Guardian Form, you gain a +3 feat bonus to the new attack roll.
If you have the Elven Precision feat, this bonus increases to a +5 feat bonus.
Attack Bonus, Power Enhancement, Racial
Prerequisites: Elf race, elven accuracy racial power
Benefit: When you use your elven accuracy racial power, you gain a +2 feat bonus to the new attack roll.
Defense, Power Enhancement, Racial, Saving Throws
Prerequisites: Elf race, elven accuracy racial power
Benefit: When you use your elven accuracy racial power and hit, you gain a +2 bonus to Will and to saving throws. These bonuses last until the start of your next turn.
Class, Damage Bonus, Racial
Prerequisites: Elf race, Rogue class
Benefit: While none of your allies are closer to your target than you are, you gain a +2 bonus to damage rolls for ranged attacks against that target. When determining if an ally is closer to the target, ignore allies that are helpless, stunned, dominated, unconscious or petrified.
This bonus to damage rolls increases to +3 at 21st level.
Class, Defense, Mobility, Racial
Prerequisites: Elf race, Fighter class
Benefit: When you move, the first square of your movement does not provoke opportunity attacks from enemies marked by you.
Class, Critical, Damage Bonus, Support
Prerequisites: Avenger class, Oath of Enmity feature, Censure of Unity feature
Benefit: When you score a critical hit against your oath target, allies adjacent to the target gain a +2 bonus to damage rolls against the target until the start of your next turn.
The bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Class, Saving Throws, Second Wind, Support
Prerequisites: Warlord class, Inspiring Presence feature
Benefit: When an ally that can see you uses his or her second wind, he or she gains a bonus to saving throws until the end of his or her next turn. The bonus equals 1 + one-half your Charisma modifier.
Class, Power Enhancement, Racial, Stealth
Prerequisites: Dragonborn race, any shadow class; dragon breath racial power or dragonfear racial power
Benefit: When you use your dragon breath racial power or dragonfear racial power, you become invisible to all creatures you hit with that attack. This invisibility lasts until the end of your current turn.
Damage Bonus, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power
Benefit: You use d10s instead of d6s when rolling the damage for your dragon breath racial power.
Damage Bonus, Necrotic Specialization, Power Enhancement, Racial
Prerequisites: Revenant race, dark reaping racial power
Benefit: You gain a +2 bonus to the damage dealt by your dark reaping racial power.
This damage bonus increases to +4 at 11th level, and to +6 at 21st level.
Class, Damage Bonus, Mobility
Prerequisites: Warlock class, Shadow Walk feature
Benefit: When you have concealment from your Shadow Walk class feature, you gain a +1 bonus to damage rolls with Warlock attacks.
This bonus increases to +2 at 11th level, and to +3 at 21st level.
Psychic Specialization, Racial, Triggered
Prerequisites: Genasi race, Voidsoul Manifestation trait
Benefit: When an enemy hits with an attack against your Will or deals psychic damage to you, it takes psychic damage equal to your resist psychic.
Attack Bonus, Class, Defense, Psionics, Triggered
Prerequisites: any psionic class, Psionic Augmentation feature
Benefit: The first time you drop to 0 power points during an encounter, you gain a +2 bonus to attack rolls, and to Fortitude, Reflex and Will. These bonuses last until the end of your next turn.
Class, Critical, Extra Attack, Teamwork
Prerequisites: Warlord class, Tactician's Command feature
Benefit: Whenever you score a critical hit with a ranged attack, one ally of your choice can make a basic attack against the target as a free reaction.
Class, Defense, Shield
Prerequisites: Fighter class
Benefit: When you are using a shield you are proficient with, you also add the bonus it grants to your Reflex to your Will.
Class, Damage Bonus, Power Enhancement
Prerequisites: Ardent class, ardent outrage class power
Benefit: Each enemy affected by your ardent outrage class power also gains vulnerable to all damage until the end of your next turn. This vulnerability equals your Constitution modifier.
Bloodied, Healing, Second Wind
Prerequisites: Charisma 15
Benefit: When you use your second wind and none of your allies are adjacent to you, you regain additional hit points equal to your highest ability modifier.
If you are bloodied and at least one enemy is adjacent to you, you regain a further 5 hit points.
These additional hit points regained increase to 4 + your highest ability modifier, and to 10 further hit points at 21st level.
Class, Saving Throws
Prerequisites: Warden class, Font of Life feature
Benefit: Your Font of Life allows you to make a saving throw against two different effects instead of one effect.
Bloodied, Class, Combat Advantage, Racial
Prerequisites: Half-orc race, Invoker class, Half-orc Resilience trait
Benefit: The first time that you are bloodied in an encounter, you gain combat advantage with Invoker close burst or close blast attack powers. The combat advantage lasts until until the end of your next turn or until you are no longer bloodied.
Team
Healing, Healing Surge, Teamwork
Prerequisites: Constitution 13
Benefit: Whenever you spend a healing surge to regain hit points, you regain 2 additional hit points, plus 1 additional hit point for each member of your Team within 10 squares of you who has this feat or is trained in Endurance.
These additional hit points increase to 3 at 11th level, and to 4 and to 2 for each Team member at 21st level.
Class, Condition Negation
Prerequisites: Barbarian class, Rageblood Vigor feature
Benefit: While you are raging, you do not become unconscious because of the dying condition.
Class, Kill Effect
Prerequisites: Assassin class, Assassin's Shroud feature
Benefit: If an enemy is reduced to 0 hit points or less while it has at least two of your shrouds on it, you can move up to two shrouds to a different enemy within 5 squares of you as a free reaction.
Class, Ongoing Damage, Power Enhancement, Racial, Weapon Specialization
Prerequisites: Dwarf race, Fighter class
Benefit: When you wield an axe, a hammer, a mace, or a pick and hit an enemy with a Fighter daily attack power, that enemy takes ongoing damage equal to your Constitution modifier (save ends).
This ongoing damage increases to 5 + your Constitution modifier at 21st level.
If the daily attack power already deals ongoing damage that has no damage type, you instead increase that ongoing damage by an amount equal to your Constitution modifier.
Class, Temporary Hit Points, Triggered
Prerequisites: Wisdom 15, Wizard class; Necromancy Specialization feature or Nethermancy Specialization feature
Benefit: Whenever a creature fails a saving throw against an effect from one of your Wizard powers, you gain temporary hit points equal to your Wisdom modifier.
These temporary hit points increase to 5 + your Wisdom modifier at 21st level.
Damage Resistance, Power Enhancement, Racial
Prerequisites: Githzerai race, iron mind racial power
Benefit: When you use your iron mind racial power triggered by an attack that has a damage type, you gain resist 5 against any damage types dealt by the triggering attack until the end of your next turn.
This resistance increases to 10 at 21st level.
Cold Specialization, Fire Specialization, Lightning Specialization, Power Enhancement, Psychic Specialization, Racial, Radiant Specialization, Thunder Specialization, Triggered
Prerequisites: Githzerai race, iron mind racial power
Benefit: When you use your iron mind racial power triggered by an attack that has a damage keyword, you can choose Cold, Fire, Lightning, Psychic, Radiant, or Thunder.
Until the end of your next turn, any attack you make can gain the chosen keyword and deal the corresponding type of damage. If the attack already deals one or more types of damage, those damage types and corresponding keywords are replaced by the chosen type and keyword.
Class, Saving Throws
Prerequisites: Warden class, Font of Life feature
Benefit: You gain a +1 bonus to saving throws granted by your Font of Life class feature.
Class, Temporary Hit Points, Support
Prerequisites: Artificer class, Magical Infusion feature
Benefit: When an ally uses the free action to gain temporary hit points by ending your resistive formula class power's effect, he or she can choose one ally within 5 squares of him or her. The chosen ally gains temporary hit points equal to one-half the temporary hit points the acting ally gained.
Familiar
Familiar, Flanking, Power Repertoire
Prerequisites: Arcane Familiar feat, 16th-level or higher utility power
Benefit: You replace one of your 16th-level or higher utility power utility powers with the enlarge familiar feat power.
Suddenly, what seemed a harmless pet rears up to threaten your enemy
Encounter
Arcane, Teleportation
Minor Action
Special 
Requirement: Your familiar must be in its active mode.
Effect: Until the start of your next turn, your familiar gains the following benefits:
► Its size becomes Small.
► It has hit points equal to your healing surge value.
► It can flank enemies, though it cannot otherwise make attacks.
When this effect ends, the familiar teleports to your space and enters passive mode.
Class, Power Enhancement
Prerequisites: Controller role
Benefit: When you use an at-will attack power or an encounter attack power from a class with the Controller role, you can choose to enlarge that power. You can only enlarge a power that has a blast or burst area of effect, and the power must roll dice for damage.
When enlarged, you increase the size of the power's blast by 2 squares or its burst by 1 square, but the power takes a -2 penalty to damage for each die of damage.
Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power
Benefit: When you use your dragon breath racial power, you can choose to make it blast 5 instead of blast 3.
If you have the Hurl Breath feat, you can choose to make your dragon breath racial power an area burst 2 instead of area burst 1 when using that feat.
Class, Defense, Power Enhancement, Psionics, Skill Enhancement
Prerequisites: Goliath race, any psionic class, stone's endurance racial power
Benefit: When you make an Athletics check, you can use your Constitution modifier instead of your Strength modifier.
Also, if you have at least 1 power point when you use your stone's endurance racial power, you also gain a +2 bonus to Will until the end of your next turn.
Class, Defense, Power Enhancement, Racial, Shapechange, Skill Enhancement
Prerequisites: Shifter race, any psionic class, razorclaw shifting racial power
Benefit: While under the effects of your razorclaw shifting racial power, you also gain a +1 bonus to Will and a +3 bonus to Insight checks.
Class, Combat Advantage, Power Enhancement, Support
Prerequisites: Avenger class, oath of enmity class power
Benefit: When you use your oath of enmity class power, the target also grants combat advantage to all your allies until the end of your next turn.
Class, Racial, Temporary Hit Points, Triggered
Prerequisites: Avenger class, oath of enmity class power; Revenant race or Shadar-kai race
Benefit: When the target under your oath hits you, you gain temporary hit points equal to 4 + your Wisdom modifier.
Bloodline
Attack Bonus, Class, Damage Bonus, Power Enhancement, Radiant Specialization, Vistani Heritage
Prerequisites: Avenger class, oath of enmity class power, Vistani Heritage feat
Benefit: When you use your evil eye of the vistani bloodline power against the target under your oath, you do not provoke opportunity attacks from that target.
Also, if no other enemy is adjacent to you when you do so, you can make two attack rolls and use either result, and you deal 1d6 radiant damage on a hit in addition to the power's normal hit results.
This radiant damage increases to 2d6 at 21st level.
Charge, Class, Damage Bonus, Shapechange
Prerequisites: Druid class, wild shape class power
Benefit: While you are in beast form, you gain a +2 bonus to damage rolls with charge attacks.
This damage bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Concealment, Power Enhancement, Racial, Support
Prerequisites: Gnome race, Paladin class, fade away racial power; lay on hands class power or virtue's touch class power
Benefit: When you use your lay on hands class power or your virtue's touch class power, the target ally gains concealment until the start of your next turn.
Class, Damage Bonus, Mark Punishment
Prerequisites: Swordmage class, aegis of ensnarement class power
Benefit: When you use your aegis of ensnarement class power to teleport an enemy, you gain a +4 bonus to melee damage rolls against that enemy until the end of your next turn.
This damage bonus increases to +6 at 21st level.
Background, Class, Languages, Skill Enhancement
Prerequisites: Bard class
Benefit: You can speak, read, and write Elven.
Also, when you make a Bluff check, a Diplomacy check, an Intimidate check, or a Streetwise check against a fey creature, you can roll twice and use either result.
Class, Forced Movement, Power Enhancement, Teleportation
Prerequisites: Warlock class, Fey Pact feature, misty step class power
Benefit: When you leave a square because of your misty step Pact Boon power, you can slide each enemy adjacent to that square 1 square.
Class, Damage Resistance
Prerequisites: Shaman class, Companion Spirit feature
Benefit: Your spirit companion takes half damage from ranged attacks.
Class, Damage Resistance, Mobility
Prerequisites: Warlock class, Shadow Walk feature
Benefit: While you have concealment from your Shadow Walk class feature, you are treated as insubstantial against attacks triggered by your movement and can enter your enemies' spaces, though you cannot end your move there and trigger opportunity attacks normally for entering an enemy's space.
Class, Mobility, Power Enhancement, Support
Prerequisites: Ardent class, ardent alacrity class power
Benefit: Each ally affected by your ardent alacrity class power can shift one-half his or her speed instead of 1 square.
Defense
Benefit: You gain a +2 bonus to Fortitude.
Class, Second Wind
Prerequisites: Constitution 19, any martial class
Benefit: You can use your second wind twice per encounter.
Defense
Benefit: You gain a +2 bonus to Reflex.
Critical, Power Recovery
Benefit: The first time you score a critical hit during an encounter, you regain the use of one encounter attack power you have expended. You can choose the attack that scored the critical hit if you wish.
If you can make attacks that target more than one creature, you only count the first attack roll for each attack for the purposes of triggering this feat.
Channel Divinity, Class, Power Enhancement, Undead-hunting
Prerequisites: Cleric class, turn undead Channel Divinity power
Benefit: When you use your turn undead Channel Divinity power, you can increase the size of the burst by 2.
Also, you push each target half the distance on a miss.
Defense
Benefit: You gain a +2 bonus to Will.
Attack Bonus, Class, Mark Punishment
Prerequisites: Swordmage class, aegis of assault class power
Benefit: You gain a +1 bonus to the attack roll granted by your aegis of assault class power.
The second time you use your aegis of assault against the same creature, this increases to a +2 bonus, and to a +3 bonus the third time you use it.
The bonus resets to +1 if you are rendered unconscious, or if the same creature is no longer marked by your arcane aegis class power.
Grapple, Skill Enhancement
Prerequisites: trained in Acrobatics
Benefit: You gain a +2 feat bonus to Acrobatics checks.
Also, when you use the escape action, you can do so as a minor action.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Deva race, Assassin class, memory of a thousand lifetimes racial power
Benefit: When you use your memory of a thousand lifetimes racial power to improve an attack roll, after the attack has been resolved, the target of that attack roll takes damage equal to your Dexterity modifier.
This damage increases to 2 + your Dexterity modifier at 11th level, and to 4 + your Dexterity modifier at 21st level.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Halfling race, second chance racial power; Assassin class with Assassin's Shroud feature or Avenger class with oath of enmity class power or Ranger class with Hunter's Quarry feature
Benefit: You gain a benefit against a creature depending on your class: a creature under at least two of your shrouds if you're an Assassin, your oath target if you're an Avenger, or your quarry if you're a Ranger.
When such a creature misses you on an attack you forced it to reroll using your second chance racial power, you gain a +2 bonus to damage rolls against against it until the start of its next turn.
The bonus to damage increases to +4 at 11th level, and to +6 at 21st level.
Damage Resistance, Defense
Prerequisites: Dexterity 17
Benefit: When an area or close attack targeting your AC or Reflex misses you but deals damage on a miss, you take no damage from the attack. You still suffer any other effects the attack might have.
Class, Defense, Mobility
Prerequisites: Dexterity 19, Charisma 15, Rogue class
Benefit: When you shift 2 or more squares on your turn, you gain a +1 bonus to AC and Reflex until the start of your next turn.
Skill Enhancement, Perception
Benefit: When you make a Perception check or an Insight check, you can roll twice and use either result.
Class, Power Recovery, Psionics, Support
Prerequisites: Psion class, Psionic Augmentation feature, send thoughts class power
Benefit: When you use your send thoughts class power to deliver a message to an ally who has the Psionic Augmentation class feature, you can choose to lose 1 power point to allow that ally to regain 1 power point.
Starting at 21st level, you can choose to lose 2 power points to allow the ally to regain 2 power points.
Damage Bonus, Undead-hunting, Weapon Specialization
Benefit: Whenever you make a Weapon attack using an axe or a heavy blade against an undead creature, you can reroll any damage die but must use the second result.
Class, Damage Bonus, Triggered, Weapon Specialization
Prerequisites: any martial class
Benefit: When you make an at-will martial melee attack against a target that is restrained, stunned or unconscious, you gain a +2 bonus to the damage roll, or a +3 bonus if you're wielding an axe or a heavy blade.
This bonus increases to +4 at 21st level, or to +5 if you're wielding an axe or heavy blade.
Class, Condition Negation, Weapon Specialization
Prerequisites: any martial class, proficiency with any superior weapon
Benefit: When you hit with an at-will martial melee attack while wielding a superior weapon you have proficiency with, the target cannot gain combat advantage against you until the start of your next turn.
Class, Proficiency Gain, Weapon Specialization
Prerequisites: Fighter class, Arena Training feature
Benefit: Choose two weapons that are not your arena weapons.
You gain proficiency with the chosen weapons if you don't already have it, and the chosen weapons become additional arena weapons for you.
Power Enhancement, Racial
Prerequisites: Shardmind race, shard swarm racial power
Benefit: When you use your shard swarm racial power, you can choose to use it as close burst 2 instead of close burst 1.
If you have the Distant Swarm feat, you can choose to use your shard swarm racial power as an area burst 2 as part of that feat.
Class, Power Repertoire
Prerequisites: Wizard class, Arcane Spellbook feature
Benefit: You add three Wizard powers to your spellbook each time instead of two. Add a third power for each level and category where you've already added two powers to your spellbook
This does not allow you to prepare additional powers for use or affect which levels of powers you can prepare.
Class, Power Enhancement, Support
Prerequisites: Warlord class, warlord's aura class power
Benefit: Your warlord's aura increases to an Aura 6 instead of Aura 5.
Attack Bonus, Power Enhancement
Prerequisites: Dexterity 13
Benefit: Your close burst, close blast, and area burst attacks ignore cover, but not superior cover.
Bloodied Enemy, Damage Bonus
Benefit: Whenever you bloody and enemy with an attack, that enemy takes an additional +4 damage from the attack.
This additional damage increases to +8 at 11th level, and to +12 at 21st level.
Class, Initiative, Support
Prerequisites: Warlord class, Combat Leader trait
Benefit: The bonus to initiative granted by your Combat Leader increases to +3.
Starting at 21st level, the bonus increases to +4 instead.
Rituals, Skill Enhancement
Prerequisites: Ritual Caster feat
Benefit: You gain a +2 bonus to skill checks you make as part of a ritual.
Attack Bonus, Class
Prerequisites: Ranger class, Running Attack feature
Benefit: The bonus to attack rolls granted by your Running Attack class feature increases to +2.
Class, Combat Advantage
Prerequisites: Assassin class or Rogue class
Benefit: You gain combat advantage against enemies that are deafened, immobilized, slowed, or weakened.
Class, Exploration, Skill Enhancement
Prerequisites: Wisdom 13, trained in Nature; Ranger class or any primal class
Benefit: You gain a +3 bonus to Perception checks to find tracks.
You also add the bonus to the Perception DC for other creatures to find your tracks. You can extend this benefit to up to six allies traveling with your.
This bonus increases to +4 and you can extend the DC increase to 4 allies at 11th level, and to +5 and ten allies at 21st level.
Defense, Mounted Combat
Benefit: When you are riding your mount, it gains a +4 bonus to AC against attacks triggered by using a trample power or similar ability.
Your mount also gains a +2 bonus to AC against attacks triggered by entering an enemy's space in other ways.
Rituals, Skill Enhancement
Prerequisites: Ritual Caster feat, endure elements ritual, one other exploration ritual
Benefit: When you make an Endurance check that is not made to determine a disease's stage change, you can use your Arcana check modifier, Nature check modifier, or Religion check modifier in place of your Endurance check modifier.
Also, once per day, you can ignore the component cost of an exploration ritual of your level or lower that you have mastered.
Attack Bonus, Class, Power Enhancement, Racial, Support
Prerequisites: Genasi race, Warlord class, warlord's aura class power; earthshock racial power or firepulse racial power
Benefit: When you hit an enemy with your earthshock racial power or your firepulse racial power, until the end of your next turn, allies in your warlord's aura gain a +2 bonus to attack rolls against that enemy.
Class, Forced Movement, Power Repertoire
Prerequisites: Controller role
Benefit: You gain the explosive power feat power.
Your attack explodes outward in a silent wave of energy, pushing creatures away from your attack's point of origin
Daily
Free Interrupt
Special 
Trigger: You use an attack power that is a close blast, close burst, or area burst
Effect: You must push each creature you hit with the triggering power 5 squares from the attack's point of origin. This forced movement ends when the target is no longer in the blast or burst.
You must also push each other creature in the burst or blast 1 square from the attack's point of origin. This forced movement ends when the target is no longer in the blast or burst.
You can resolve the rest of the power against these creatures even if they are outside of the power's blast or burst.
Class, Critical
Prerequisites: any arcane class
Benefit: When you score a critical hit with an arcane area or close attack power and you are wielding an implement that deals extra damage on a critical hit, you can choose to deal that extra damage against any single target that you hit with the attack.
If you score more than one critical hit, you can choose to deal the extra damage to the same target.
Class, Necrotic Specialization, Radiant Specialization
Prerequisites: Avenger class, Oath of Enmity feature
Benefit: Your attacks ignore any resist necrotic or resist radiant that the creature under your oath might have.
Class, Mark Punishment
Prerequisites: Swordmage class, Arcane Aegis feature; aegis of assault class power or aegis of ensnarement class power or aegis of shielding class power
Benefit: You can trigger your aegis or assault class power, your aegis of ensnarement class power, or your aegis of shielding class power when the creature marked by your arcane aegis class power is within 15 squares instead of 10 squares.
Starting at 21st level, you can use the power when the target is within 20 squares instead.
Class, Healing, Power Enhancement
Prerequisites: Cleric class, healing word class power
Benefit: The burst of your healing word class power increases by 5.
Class, Defense, Support, Triggered
Prerequisites: Bard class, Virtue of Prescience feature
Benefit: When you use your virtue of prescience action, the target ally gains one-half the bonus until the start of the triggering creature's next turn.
Racial, Telepathy
Prerequisites: Kalashtar race or Shardmind race; Telepathy trait
Benefit: The range of your telepathy increases to 10.
Class, Teleportation
Prerequisites: Swordmage class
Benefit: Whenever you teleport using a Swordmage power, add 1 square to the distance you can teleport.
If you have the Aegis of Assault class feature, you instead add 2 squares to the distance. This stacks with the bonus you gain from the feature.
Power Repertoire, Racial
Prerequisites: Genasi race, Elemental Manifestation trait
Benefit: Select a genasi Elemental Manifestation you do not have.
When you take a short rest or extended rest, you can choose to change your Elemental Manifestation. When you finish the rest, choose either your original Elemental Manifestation or the one you chose for this feat. The chosen manifestation is your Elemental Manifestation until you choose to change it again.
Special: You can take this feat multiple times, choosing a different Elemental Manifestation each time.
If you do, you can choose between all the manifestation you have when changing your Elemental Manifestation.
Class, Critical, Teleportation
Prerequisites: Warlock class, Warlock's Curse feature; Dark Pact feature or Fey Pact feature
Benefit: When you score a critical hit against a creature under your curse, you can teleport 3 squares as a free reaction. If you score more than one critical hit with one attack, you can only teleport once.
The distance you can teleport increases to 4 squares at 11th level, and to 5 squares to 21st level.
Bloodline
Class, Implement Specialization, Miss Mitigation, Triggered, Vistani Heritage
Prerequisites: Wizard class, Wand of Accuracy feature, Vistani Heritage feat
Benefit: If you miss with an attack roll modified by your Wand of Accuracy class feature, you can use your evil eye of the Vistani bloodline power, if available, as a free reaction against the target you missed.
Bloodline
Class, Movement Hindrance, Power Enhancement, Vistani Heritage
Prerequisites: Assassin class, Assassin's Shroud feature, Vistani Heritage feat
Benefit: When you use your evil eye of the Vistani bloodline power against a target that has your shrouds on it, the target is immobilized while it is affected by your evil eye.
Class, Skill Enhancement
Prerequisites: any divine class
Benefit: Whenever you make an Insight check, you can roll twice and use either result.
Bloodline
Condition Infliction, Power Enhancement, Vistani Heritage
Prerequisites: Vistani Heritage feat
Benefit: A target affected by your evil eye cannot use triggered attacks.
Condition Infliction, Racial
Prerequisites: Drow race, cloud of darkness racial power
Benefit: When you deal damage to a target, you can expend your cloud of darkness racial power as a free reaction to blind the target until the end of your next turn.
Condition Negation
Benefit: You do not grant combat advantage for being flanked. You still count as flanked for other purposes.
Perception, Racial
Prerequisites: Genasi race; Cindersoul Manifestation trait or Voidsoul Manifestation trait
Benefit: While manifesting either Cindersoul or Voidsoul as your Elemental Manifestation, you gain darkvision.
When using this darkvision, a light as of a dying spark shines in your eyes.
Attack Bonus, Class, Racial, Support
Prerequisites: Elf race, Group Awareness trait, any primal class
Benefit: Each ally affected by your Group Awareness racial trait does not take the -2 penalty for attacking an enemy that has concealment. This does not affect total concealment.
Power Enhancement, Racial, Stealth, Support
Prerequisites: Gnome race, fade away racial power
Benefit: Your fade away racial power is a close burst 5 instead of personal, and it gains the following altered and new rules text:
Trigger: You or an ally within 5 squares of you takes damage
Target: The triggering creature
Effect: The target is invisible until he or she attacks, or until the end of his or her next turn, whichever comes first.
Bloodied, Class, Teleportation, Triggered
Prerequisites: Assassin class, shadow step class power
Benefit: When you become bloodied, you may use your shadow step class power as an immediate reaction.
Starting at 21st level, you can use it as an opportunity reaction.
Racial, Stealth, Triggered
Prerequisites: Svirfneblin race, stone camouflage racial power
Benefit: When an attack hits you while you have concealment from your stone camouflage racial power, you can choose to become invisible until the end of your next turn or until you attack, whichever comes first.
Class, Racial, Support, Stealth, Triggered
Prerequisites: Gnome race, Warlord class, fade away racial power
Benefit: When an ally adjacent to you takes damage, you can use your fade away racial power as an immediate reaction, and apply its effects to both you and the ally who was damage.
You and the ally each track how long the effect lasts separately.
Racial, Skill Enhancement, Stealth
Prerequisites: Gnome race, fade away racial power, trained in Stealth
Benefit: When you make a Stealth check and dislike the result, you can choose to expend your fade away racial power to reroll the check.
Starting at 11th level, you gain a +2 power bonus to the reroll, and a +4 power bonus starting at 21st level.
Class, Racial, Stealth
Prerequisites: Gnome race, Shaman class, Spirit Companion feature
Benefit: While you are hidden from a creature, your spirit companion is also hidden from that creature, even if it couldn't normally hide from that creature.
Power Enhancement, Racial, Stealth, Triggered
Prerequisites: Gnome race, fade away racial power
Benefit: You can trigger your fade away racial power when an enemy misses you with a melee attack.
Familiar
Familiar, Healing, Second Wind
Prerequisites: Arcane Familiar feat
Benefit: If your familiar is within 10 squares of you when you use your second wind, you regain 3 additional hit points.
These additional hit points increase to 5 at 11th level, and to 7 at 21st level.
Class, Damage Bonus, Racial
Prerequisites: Shifter race, any arcane class, longtooth shifting racial power
Benefit: While under the effects of your longtooth shifting racial power, each time you hit with a ranged arcane attack power, one enemy adjacent to the target takes damage equal to 2 + your implement's enhancement bonus.
This damage increases to 3 + your implement's enhancement bonus at 11th level, and to 5 + your implement's enhancement bonus at 21st level.
Animal Companion, Damage Bonus, Shapechange
Prerequisites: a Beast Form feature or an animal companion feature
Benefit: You gain a +2 feat bonus to damage rolls with Beast Form powers if you can assume a Beast Form.
Your animal companion gains a +2 feat bonus to damage rolls if you have an animal companion.
This damage bonuses increase to +3 at 11th level, and to +4 at 21st level.
Bloodline
Bloodied, Foulborn Heritage, Power Recovery, Psionics, Triggered
Prerequisites: Psionic Augmentation feature, Foulborn Heritage feat
Benefit: The first time you become bloodied in an encounter, you regain 1 power point.
Class, Power Enhancement, Racial
Prerequisites: Drow race, any shadow class, cloud of darkness racial power
Benefit: You can choose to use your cloud of darkness racial power as an area burst 1 within 10 squares instead of a close burst 1.
If you have the Clutch of Darkness feat, you can also choose to use your cloud of darkness racial power as an area burst 2 within 10 squares.
Weapon Specialization
Prerequisites: Dexterity 13
Benefit: When you use a ranged weapon with the Load Free or Load Minor property, you increase the normal range by 5 squares and the long range by 10 squares.
Class, Power Enhancement
Prerequisites: Wizard class
Benefit: If a ranged Wizard power has a range or normal range of 10 squares or fewer, you increase the power's range by 2 squares, or normal range by 2 squares and long range by 4 squares.
If a ranged Wizard power has a range or normal range of 11 squares or more, you increase the power's range by 5 squares, or normal range by 5 and long range by 10 squares.
Starting at 11th level, you similarly increase the range at which you can place Wizard area powers. For example, an area burst 1 within 10 squares becomes an area burst 1 within 12 squares.
Weapon Specialization
Prerequisites: Strength 13
Benefit: When you use a thrown weapon, you increase the normal range by 2 squares and the long range by 4 squares.
Class, Mark Punishment, Power Enhancement
Prerequisites: Warden class, warden's grasp class power
Benefit: Your warden's grasp class power is a close burst 7 instead of close burst 5, and can be triggered by an enemy within 7 squares of you.
Starting at 21st level, your warden's grasp class power is a close burst 10 instead, and can be triggered by an enemy within 10 squares of you.
Power Repertoire, Racial
Prerequisites: Genasi race, Elemental Manifestation trait, Extra Manifestation feat
Benefit: Once per day, you can change your Elemental Manifestation as a minor action.
If you have already used an encounter power associated with your Elemental Manifestation, you can still use the encounter power associated with your newly adoped Elemental Manifestation.
Charge, Mobility
Prerequisites: Constitution 13
Benefit: You gain a +2 bonus to speed when you charge or run.
Action Point, Class, Extra Attack, Mobility, Support
Prerequisites: Warlord class, Bravura Leader feat
Benefit: Whenever an ally makes an attack with bravado from your Bravura Leader feat and hits with the attack, he or she can choose to either make a basic attack as a free reaction, or to take a non-attack move action as a free reaction.
Channel Divinity, Class, Defense, Triggered
Prerequisites: Cleric class, divine fortune Channel Divinity power, must worship the Raven Queen
Benefit: Whenever you hit with an attack or succeed on a saving throw benefiting from your the divine fortune Channel Divinity power, you also gain a +2 bonus to all defenses until the end of your next turn.
Saving Throws
Prerequisites: Charisma 15
Benefit: When you fail a saving throw, you gain a +2 bonus to the next saving throw you make against the same effect.
If you fail a saving throw while you have the bonus from this feat, you gain a +4 bonus to the next saving throw against the same effect instead.
Pact
Class, Power Enhancement, Skill Enhancement, Stealth
Prerequisites: Warlock class, Sorcerer-King Pact feature
Benefit: You gain a +2 feat bonus to Streetwise checks.
Also, when you augment your hand of blight class power, you can choose to forgo the extra damage from the augment to instead become invisible to the target after the attack has been resolved.
Class, Defense, Fear, Saving Throws
Prerequisites: Wisdom 15, any martial class
Benefit: You gain a +2 bonus to saving throws against Charm and Fear effects.
You also gain a +1 bonus to Will against Charm and Fear attacks.
Class, Damage Resistance, Power Enhancement, Racial, Triggered
Prerequisites: Goliath race, stone's endurance racial power; Avenger class with Oath of Enmity feature or Ranger class with Hunter's Quarry feature
Benefit: When the creature under your oath or that is your quarry hits you with a melee attack, you can use your stone's endurance racial power as an immediate interrupt.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Half-orc race, Ranger class, furious assault racial power
Benefit: When you use your furious assault racial power to add damage to a Ranger power, you can add the damage to each target once.
Bloodied Enemy, Class, Temporary Hit Points, Triggered, Support
Prerequisites: Barbarian class, Thaneborn Triumph feature
Benefit: Whenever you bloody an enemy with a Barbarian attack power, you gain temporary hit points equal to your Charisma modifier.
If you already have the same amount or more temporary hit points, an ally within 5 squares of you instead gains the temporary hit points.
The temporary hit points increase to 3 + your Charisma modifier at 11th level, and to 6 + your Charisma modifier at 21st level.
Charge, Class, Forced Movement, Power Enhancement
Prerequisites: Barbarian class, Rageblood Vigor feature
Benefit: When you hit with the charge attack granted by your swift charge class power, you can push the target 1 square. If your attack already pushes, increase the distance by 1 square instead.
Starting at 21st level, you can push the target 2 squares if you hit, or 1 square if you miss.
Bloodline
Attack Penalty, Class, Power Enhancement
Prerequisites: Monk class, Flurry of Blows feature, Foulborn Heritage feat
Benefit: When you use the power granted by your Flurry of Blows class feature, you can choose to have a target take a -2 penalty to attack rolls until the end of your next turn instead of the normal effect.
Attack Penalty, Class, Fear, Power Enhancement, Racial
Prerequisites: Half-orc race, Avenger class, furious assault racial power, Oath of Enmity feature
Benefit: When you use your furious assault racial power against your oath target, the target takes a -2 penalty to attack rolls until the end of your next turn. This is a Fear effect.
Team
Fear, Skill Enhancement, Teamwork
Benefit: You gain a +2 feat bonus to Intimidate checks.
This bonus increases by +1 for each member of your Team within 10 squares who is trained in Intimidate or has this feat. The maximum total bonus from this feat is +5.
Class, Marking, Mark Punishment
Prerequisites: Battlemind class, mind spike class power
Benefit: When you use your mind spike class power, you can choose to also mark each enemy adjacent to the target until the end of that enemy's next turn.
Class, Marking, Power Enhancement, Racial
Prerequisites: Mul race, Fighter class, incredible toughness racial power
Benefit: When you use your incredible toughness racial power, you can mark each enemy adjacent to you until the end of your next turn.
Forced Movement, Skill Enhancement
Prerequisites: trained in Bluff
Benefit: Whenever you are bloodied and succeed in a Bluff check to gain combat advantage, you can slide the target 1 square.
Combat Advantage, Second Wind
Prerequisites: Intelligence 13, Charisma 13
Benefit: When you use your second wind on your turn, choose one or two enemies that can see you. The chosen enemies grant combat advantage to you until the end of your next turn.
Bloodline
Animal Companion, Class, Combat Advantage, Teamwork, Vistani Heritage
Prerequisites: Ranger class, Beast Mastery feature, wolf companion, Vistani Heritage feat
Benefit: While you are flanking a target, your wolf companion has combat advantage against that target.
Also, while your wolf companion is flanking a target, you have combat advantage against that target.
Class, Mobility, Power Enhancement, Racial
Prerequisites: Elf race, Battlemind class, speed of though class power
Benefit: When you use your speed of thought class power, you can use your Dexterity modifier in place of your Charisma modifier to determine how far you can move.
If you have the Wild Step racial trait, you ignore difficult terrain during the move.
Attack Bonus, Critical, Damage Bonus, Racial
Prerequisites: Half-orc race
Benefit: Whenever you score a critical hit with a melee Weapon attack, you gain a +2 bonus to attack rolls and a +4 bonus to damage rolls until the end of your next turn.
Dying, Extra Attack, Racial
Prerequisites: Minotaur race, Ferocity trait
Benefit: When you drop to 0 hit points or fewer, you can choose to make a melee basic attack with a -2 penalty to the attack roll against each enemy adjacent to you instead of the single melee basic attack normally granted by your Ferocity racial trait.
Class, Damage Bonus, Power Enhancement
Prerequisites: Battlemind class, battle resilience class power
Benefit: When you use your battle resilience class power, you gain a +2 power bonus to damage rolls until the end of your next turn.
This damage bonus increases to +4 at 21st level.
Class, Combat Advantage, Damage Bonus, Shapechange
Prerequisites: Druid class, wild shape class power
Benefit: While you are in beast form, you gain a +2 bonus to damage rolls against enemies granting combat advantage to you.
This bonus to damage increases to +4 at 21st level.
If you have the Druid of Darkness feat, you increase the bonus you gain from that feat by +2 instead of gaining an additional bonus from this feat.
Multiclass
Healing, Multiclass Ardent, Power Repertoire, Skill Training
Prerequisites: Charisma 13
Benefit: You gain training in one skill from the Ardent's class skill list.
Also, you can use the Ardent's ardent surge class power as a daily power once per day.
Class, Racial, Two-weapon Fighting, Weapon Specialization
Prerequisites: Eladrin race, Eladrin Weapon Proficiency trait, Fighter class, Tempest Training feature
Benefit: You can wield a longsword in your off-hand even though it does not have the Off-Hand trait.
Fey Nature, Languages, Skill Enhancement
Prerequisites: trained in Arcana
Benefit: Through your knowledge and experience of the fey, you have gained some of their qualities; you gain a +2 feat bonus to Bluff checks and Diplomacy checks.
Also, you can read, speak and write Elven. If you can already read, speak and write Elven, you can instead read, speak and write Sylvan.
Fey Nature, Power Repertoire
Prerequisites: fey origin or Fey Bond feat
Benefit: Choose one at-will power available as part of the Wizard class's Cantrips class feature. You gain that power.
Charge, Class, Racial, Teleportation
Prerequisites: Eladrin race, fey step racial power; Barbarian class or Fighter class
Benefit: When you charge, you can expend your fey step racial power to replace up to 5 squares of your movement during the charge with teleportation.
If this charge attack hits, you regain the use of your fey step racial power at the start of your next turn.
Action Point, Class, Racial, Support, Teleportation
Prerequisites: Eladrin race, Warlord class, fey step racial power, warlord's aura class power, Tactical Presence feature
Benefit: When an ally in your warlord's aura spends an action point to take an extra action, that ally can teleport 1 square either before or after resolving that action.
This teleportation increases to 2 squares at 21st level.
Class, Fey Nature, Saving Throws, Skill Enhancement
Prerequisites: any primal class
Benefit: Imperceptible fey creatures whisper in your ear, offering insight into various topics and the environment around you, and helping you resist the charms of others.
You gain a +1 feat bonus to Nature checks, Perception checks, and Streetwise checks.
Choose Arcana, History, or Religion. You also gain a +1 feat bonus to skill checks with the chosen skill.
In addition, you gain a +2 bonus to saving throws against Charm effects. This increases to +4 against Charm effects by creatures of the fey origin.
Kill Effect, Racial, Teleportation
Prerequisites: Eladrin race, fey step racial power
Benefit: When you reduce a non-minion enemy to 0 hit points or less, you can use your fey step racial power as a free reaction.
Combat Advantage, Power Enhancement, Racial
Prerequisites: Eladrin race, fey step racial power
Benefit: You can expend your fey step racial power as a minor action.
If you do, you do not gain the normal effect. Instead, you perform rapid, short-range teleportations until the end of your next turn, gaining combat advantage against adjacent enemies.
Condition Negation, Power Enhancement, Racial, Triggered
Prerequisites: Eladrin race, fey step racial power
Benefit: You can use your fey step racial power as an immediate reaction when grabbed, immobilized, or restrained. Doing so ends the condition in addition to the power's normal effects.
Familiar
Class, Familiar, Racial, Teleportation
Prerequisites: Eladrin race, fey step racial power, Arcane Familiar feat
Benefit: When you use your fey step racial power and your familiar is within 10 squares of you, you can also teleport it 5 squares.
Class, Damage Bonus, Racial, Triggered
Prerequisites: Elf race, Avenger class, elven accuracy power, Oath of Enmity feature
Benefit: When you use your elven accuracy racial power to reroll an attack roll against your oath target, you gain a +2 bonus to damage rolls against that target until the end of your next turn.
This damage bonus increases to +4 at 11th level, and to +6 at 21st level.
Class, Combat Advantage, Racial, Teleportation
Prerequisites: Eladrin race, fey step racial power; Assassin class or Monk class or Rogue class
Benefit: When you use your fey step racial power to teleport adjacent to an enemy, you gain combat advantage against that enemy until the end of your next turn.
Channel Divinity, Class, Power Enhancement, Racial, Support, Teleportation
Prerequisites: Eladrin race, Invoker class, fey step racial power, preserver's rebuke Channel Divinity power
Benefit: When you use your preserver's rebuke Channel Divinity power, you can also teleport the ally that was hit by the triggering enemy. The teleport distance is 2 squares.
The distance of the teleport increases to 3 at 21st level.
Class, Condition Infliction, Power Enhancement
Prerequisites: Warlock class, Warlock's Curse feature, Fey Pact feature
Benefit: Whenever you deal your curse damage to a target using a Warlock daily power, the target is slowed (save ends).
If the attack already applies a slowing effect that a save ends to the target, it is instead immobilized (save ends).
Fey Nature, Perception, Saving Throws, Skill Enhancement
Prerequisites: trained in Nature
Benefit: You gain a +2 feat bonus to Perception checks.
Also, you gain a +2 bonus to saving throws against Charm effects.
Fey Nature, Teleportation
Prerequisites: fey origin or Fey Bond feat
Benefit: You can use an at-will move action to teleport 2 squares.
Power Enhancement, Racial, Support, Teleportation
Prerequisites: Eladrin race, fey step racial power
Benefit: When you use your fey step racial power, you can also teleport one adjacent willing creature that is your size or smaller.
The creature teleports with you at the same time. When you arrive at your destination, place the creature in any square adjacent to you.
Class, Power Enhancement, Racial, Support, Teleportation
Prerequisites: Eladrin race, Warlord class, fey step racial power, warlord's aura class power
Benefit: When you use your fey step racial power, you can also teleport one ally that is in your warlord's aura in your starting position. You can teleport the ally the same distance that you can teleport.
Racial, Skill Enhancement
Prerequisites: Eladrin race, fey step racial power, trained in Thievery
Benefit: While your fey step racial power is not expended, you can make Thievery checks at a range of 5 squares. If you do so, you take a -2 penalty to the check.
Power Repertoire, Racial
Prerequisites: Gnome race, Master Trickster trait
Benefit: You gain the mage hand and prestidigitation powers available as part of the Wizard class's Cantrips feature.
Fey Nature, Languages, Skill Enhancement
Prerequisites: trained in Nature
Benefit: You can use Nature in place of Arcana for fey-related knowledge checks.
Also, you can speak, read and write Elven. If you can already speak, read and write Elven, choose Giant, Goblin or Sylvan instead.
Attack Bonus, Class, Damage Bonus, Racial, Skill Enhancement
Prerequisites: Eladrin race, Gnome race or Satyr race; Bard class
Benefit: You gain a +2 feat bonus to Bluff checks and Diplomacy checks.
Also, when you use an arcane Charm power, you gain a +1 feat bonus to attack rolls and damage rolls.
The feat bonus to damage rolls increases to +2 at 11th level, and to +3 at 21st level.
Animal Companion, Fey Nature, Racial
Prerequisites: Eladrin race or Gnome race; an animal companion feature
Benefit: Your animal companion's origin changes to fey instead of natural.
If you are an eladrin, your companion also gains a +5 racial bonus to saving throws against Charm effects and when you use your fey step racial power, your companion can teleport the same distance you teleport.
If you are a gnome, your companion also gains a +5 racial bonus to saving throws against Illusion effects and when you use your fade away racial power, your companion is also invisible as long as you are.
Attack Bonus, Channel Divinity, Class, Racial, Support
Prerequisites: Gnome race, Cleric class, divine fortune Channel Divinity power
Benefit: When you use your divine fortune Channel Divinity power, you also grant the bonus to an ally within 5 squares of you.
Class, Power Enhancement, Racial, Teleportation
Prerequisites: Eladrin race, fey step racial power; Assassin class with Assassin's Shroud feature or Avenger class with Oath of Vengeance feature
Benefit: When you use your fey step racial power, you can teleport an additional 5 squares as long as you end the teleportation adjacent to your oath target or a creature that has your shrouds on it.
Class, Concealment, Power Enhancement, Racial, Support
Prerequisites: Intelligence 13, Gnome race, Warlord class, warlord's aura class power
Benefit: When you or an ally uses the Draw Inspiration action of your warlord's aura, that character gains concealment until the end of his or her next turn.
Class, Combat Advantage, Racial, Stealth, Support
Prerequisites: Gnome race, Warlord class
Benefit: While you are hidden from an enemy, your allies have combat advantage against that enemy on attacks granted by your Warlord powers.
Class, Power Enhancement, Racial, Saving Throws, Support
Prerequisites: Eladrin race, Artificer class, Eladrin Will trait, Magical Infusion feature
Benefit: When you use one of the powers granted by your Magical Infusion class feature, the target can make a saving throw against a single Charm or Fear effect that a save can end.
The target gains a power bonus to the save if the effect is a Charm effect. The bonus equals your Constitution modifier or Wisdom modifier.
Class, Power Enhancement, Psionics, Racial, Teleportation
Prerequisites: Eladrin race, Battlemind class, fey step racial power, blurred step class power
Benefit: If you have at least 1 power point when you use your blurred step class power, you can teleport a number of squares equal to your 1 + one-half your Intelligence modifier (minimum 1 square) instead of shifting.
Class, Combat Advantage, Racial, Teleportation
Prerequisites: Eladrin race, Warlord class
Benefit: Whenever you teleport, one enemy that you teleport adjacent to grants combat advantage until the end of your next turn.
Defense, Power Enhancement, Racial
Prerequisites: Eladrin race, fey step racial power
Benefit: When you use your fey step racial power, you gain a +2 bonus to all defenses until the end of your next turn.
Class, Racial, Teleportation, Triggered
Prerequisites: Dexterity 17, Eladrin race, any martial class
Benefit: Whenever you hit a target with a martial daily attack power, you can teleport yourself and the target as a free reaction. You teleport 5 squares, and then teleport the target 5 squares closer where you teleported to. Determine where you teleport the target as if you pulled it.
If your martial daily attack power targets more than one creature, you can choose whether to use this feat after you know which of the targets you hit. You can only teleport one target.
Class, Racial, Skill Enhancement
Prerequisites: Changeling race or doppelganger race; any divine class
Benefit: You gain a +2 feat bonus to Religion checks.
Also, you can select feats for any domain, not just those for domains associated with your deity.
Animal Companion, Class, Damage Resistance, Racial
Prerequisites: Tiefling race, Fire Resistance trait, Ranger class, Beast Mastery feature
Benefit: Your beast companion has the same fire resistance that you have, not counting temporary increases.
Class, Mark Punishment, Power Enhancement, Racial
Prerequisites: Tiefling race, Fighter class, Combat Challenge feature, infernal wrath racial power
Benefit: Your infernal wrath racial power can also be triggered by an enemy marked by you hitting an ally with an attack that doesn't include you as a target.
Charge, Power Enhancement, Racial
Prerequisites: Gnoll race, ferocious charge racial power
Benefit: When you use your ferocious charge racial power, you can choose to make an at-will melee attack instead of a melee basic attack.
Class, Forced Movement, Shapechange
Prerequisites: Druid class, wild shape class power
Benefit: While you are in beast form and use a Beast Form power that pushes, pulls, or slides the target, you can increase the distance of the push, pull, or slide by 1 square.
Dying, Racial
Prerequisites: Revenant race, Unnatural Vitality trait
Benefit: If you drop to 0 or fewer hit points and choose to remain conscious do your Unnatural Vitality racial trait, you can remain conscious until you fail two death saving throws.
Damage Bonus, Fire Specialization, Triggered
Prerequisites: elemental origin or Born of the Elements feat
Benefit: You gain a +3 feat bonus to Fire damage rolls.
This damage bonus increases to +4 at 21st level.
Also, whenever you take fire damage, each creature adjacent to you takes 10 fire damage.
This fire damage increases to 15 at 21st level.
Damage Bonus, Fire Specialization, Power Enhancement, Racial
Prerequisites: Tiefling race, infernal wrath racial power
Benefit: Your infernal wrath racial power deals 4 additional damage.
The additional damage increases to 8 at 21st level.
Class, Healing, Power Enhancement
Prerequisites: Warlord class, warlord's aura class power
Benefit: The Draw Inspiration action of your warlord's aura class power can be used one additional time per encounter.
If the Draw Inspiration action of your warlord's aura can only be used once per day, such as if you gained it through multiclassing, it can be used one additional time per day instead.
Class, Damage Bonus, Weapon Specialization
Prerequisites: Fighter class, Fighter Weapon Talent feature
Benefit: Choose a weapon group.
You gain a +1 bonus to damage with weapons from the chosen group. The bonus applies to damage rolls, and to any damage where you would apply the weapon's enhancement bonus.
This damage bonus increases to +2 at 11th level, and to +3 at 21st level.
Class, Teleportation, Triggered
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: Whenever you hit an enemy under your curse with an encounter or daily warlock power, you can choose to reduce your curse damage to teleport the target.
If you do, after the attack has been resolved, you can teleport the target 3 squares for each die you reduced your curse damage by, to a minimum of 0 dice.
Background, Damage Bonus, Damage Resistance, Fire Specialization, Second Wind
Prerequisites: Born of the Elements feat
Benefit: You gain resist 5 fire.
This resist increases to 10 at 11th level, and to 15 at 21st level.
If you already have resist fire, it instead increases by 5.
Also, when you use your second wind, your melee and ranged attacks deal 1d6 extra fire damage until the end of your next turn.
This extra fire damage increases to 2d6 at 11th level, and to 3d6 at 21st level.
Damage Resistance, Fire-hunting, Worship
Prerequisites: must worship Silvanus
Benefit: You gain resist 5 fire.
This resist increases to 10 at 11th level, and to 15 at 21st level.
If you already have resist 5 fire, it instead increases by 5.
Also, against fire creatures, your divine attack powers and primal attack powers deal +2 additional damage.
This additional damage increases to +4 at 11th level, and to +6 at 21st level.
Damage Bonus, Miss Mitigation, Racial
Prerequisites: Genasi race, firepulse racial power
Benefit: Your firepulse racial power deals an additional 1d6 damage.
Also, the power gains the Reliable keyword and you regain its use at the start of your next turn when you miss the target.
If you have the Firepulse Transformation feat, you regain the power if you miss all targets.
Power Enhancement, Racial
Prerequisites: Genasi race, firepulse racial power
Benefit: Your firepulse racial power targets each enemy adjacent to you instead of only the triggering enemy.
Class, Damage Bonus, Fire Specialization, Ongoing Damage, Radiant Specialization
Prerequisites: any divine class
Benefit: Whenever one of your divine attack powers deals ongoing radiant damage, the ongoing damage increases by 5 and becomes fire and radiant. The power gains the Fire keyword.
Combat Advantage, Initiative, Multiclass Rogue
Prerequisites: any multiclass Rogue feat, Rogue paragon multiclass
Benefit: You gain the Rogue feature First Strike.
Class, Saving Throw Penalty
Prerequisites: Avenger class, Oath of Enmity feature
Benefit: Your oath target takes a -2 penalty to saving throws against your Avenger powers.
Extra Attack, Miss Mitigation, Power Enhancement, Racial
Prerequisites: Drow race, cloud of darkness racial power
Benefit: Once on your turn, when you miss a target that is within your cloud of darkness racial power with a melee attack, you can make a melee basic attack against a different target as a free reaction.
Condition Infliction, Weapon Specialization
Benefit: When you hit with a melee Weapon attack using a flail and the attack lets you slide the target, you can choose to knock the target prone instead of sliding it.
Critical, Weapon Specialization
Prerequisites: Strength 21, Dexterity 19
Benefit: When you make a Weapon attack with a Flail, you can score a critical hit with a natural roll of 19 or 20.
Condition Infliction, Mobility Hindrance
Prerequisites: power strike attack power
Benefit: When you use your power strike attack power with a Flail you have proficiency with, you can choose to reduce the additional damage the power deals by 1[W]. If your power strike deals at least +4[W], you reduce it by 2[W] instead.
If you do, you knock the target prone and the target provokes an opportunity attack from you if it stands up before the start of your next turn.
Miss Mitigation, Power Enhancement, Racial
Prerequisites: Thri-kreen race, thri-kreen claws racial power
Benefit: Your thri-kreen claws racial power gains the Reliable keyword and when you miss all targets, you regain it at the start of your next turn.
Spellscar
Damage Bonus, Fire Specialization, Mobility, Power Enhancement, Racial, Spellscar
Prerequisites: Shifter race, razorclaw shifting racial power
Benefit: While under the effects of your razorclaw shifting racial power, you can shift 2 squares at-will as a move action.
If you have the Student of the Plague feat, whenever you shift while under the effects of your razorclaw shifting racial power, your attacks deal 2 extra fire damage and gain the Fire keyword until the end of your next turn.
This extra fire damage increases to 4 at 11th level, and to 6 at 21st level.
Class, Defense, Mobility
Prerequisites: Ranger class, Running Attack feature
Benefit: Whenever you are adjacent to an enemy and move to another square adjacent to that enemy, you do not provoke an opportunity attack from that enemy for your movement.
Animal Companion, Attack Bonus, Background, Class, Flanking
Prerequisites: Ranger class, Beast Mastery feature, Scion of Onat feat
Benefit: While you are flanking a creature with your beast companion, you and your beast companion gain a +2 bonus to attack rolls against that creature in addition to gaining combat advantage.
Mobility
Prerequisites: Dexterity 19, trained in Acrobatics
Benefit: You can move diagonally even if a wall corner normally blocks such movement.
Also, you can move through enemies' spaces. You provoke opportunity attacks for this movement as normal. You can't end your move in an enemy's space.
Class, Damage Bonus, Weapon Specialization
Prerequisites: Rogue class, Sneak Attack feature, proficiency with rapier
Benefit: While wielding a rapier, if you are the only creature adjacent to the target of your attack, you may apply your Sneak Attack damage even if you do not have combat advantage against the target.
Miss Mitigation, Racial, Weapon Specialization
Prerequisites: Strength 15, Dexterity 17, Eladrin race, Eladrin Weapon Proficiency trait
Benefit: When you roll a 1 on an attack roll with a longsword, you can reroll the attack roll and must use the second result. The rerolled attack cannot score a critical hit.
Mobility
Benefit: You gain a +1 feat bonus to your speed.
Class, Power Repertoire, Racial
Prerequisites: Changeling race, Invoker class, Divine Covenant feature
Benefit: After each extended rest, you can choose a Covenant Manifestation for a Divine Covenant other than your own.
You have the chosen Covenant Manifestation instead of your usual manifestation until the end of your next extended rest. This only affects your Covenant Manifestation, you do not count as having the chosen manifestation for other purposes.
Class, Power Enhancement, Second Wind
Prerequisites: Githzerai race, Assassin class, shade form class power
Benefit: You can use your shade form class power as a free reaction when you use your second wind.
Defense, Power Enhancement, Racial
Prerequisites: Drow race, darkfire racial power
Benefit: When you use your darkfire racial power, you can alter its effects.
If you do, the target gains a +2 bonus to AC and Reflex instead of granting combat advantage.
Mobility, Racial
Prerequisites: Pixie race
Benefit: When you enter or leave an enemy's space, you do not provoke an opportunity attack from that enemy.
Mobility, Power Enhancement, Racial
Prerequisites: Genasi race, sandslide racial power
Benefit: When you use your sandslide racial power, you can shift up to your speed as a free reaction.
Class, Mobility, Power Enhancement, Racial
Prerequisites: Halfling race, Monk class, second chance racial power
Benefit: When a Monk power allows you to shift and you have not expended your second chance racial power, you can enter enemies' spaces during this shift. You must still end the movement in an unoccupied square.
Damage Resistance, Racial
Prerequisites: Changeling race, Shapechanger subtype
Benefit: Whenever a creature scores a critical hit against you, make a saving throw.
If you succeed on the save, the critical hit is a normal hit instead.
Class, Mobility
Prerequisites: Monk class
Benefit: You gain a +1 feat bonus to speed.
This bonus increases to +2 at 11th level.
Action Point, Class, Damage Bonus
Prerequisites: Monk class, Flurry of Blows feature
Benefit: When you spend an action point to take an extra action and use your Flurry of Blows as part of that action, it does not count towards your normal limit of using it only once per turn.
Bloodline
Foamgather Heritage, Power Repertoire, Racial, Skill Enhancement
Prerequisites: Human race
Benefit: You gain a +2 feat bonus to Endurance checks.
Also, you can hold your breath for twice as long as normal.
In addition, you gain the deft diver power.
You move through the water like a fish and can make the most cumbersome weapons deadly underwater
At-Will
Move Action
Personal 
Effect: You swim a number of squares equal to your speed.
Until the end of your next turn, you take no penalties to attack rolls during aquatic combat for using a weapon other than a Spear or a Crossbow.
Bloodline
Attack Bonus, Foamgather Heritage, Power Repertoire, Proficiency Gain, Racial, Weapon Specialization
Prerequisites: Human race, Foamgather Heritage feat
Benefit: You gain proficiency with the net.
Also, you gain a +1 bonus to Weapon attack rolls with a net.
In addition, you swap one of your 1st-level at-will attack powers for the net snare attack power.
You catch an enemy in your net and maneuver it into position
At-Will
Martial, Weapon
Standard Action
Melee weapon or

Ranged weapon

Requirement: You must be wielding a net.
Target: One creature
Attack: Your highest ability vs. AC
Hit: 1[W] damage, and the target is grabbed, and remains grabbed while within 2 squares of you. The grab automatically ends at the start of your next turn.
If you used this power as a melee attack, you slide the target 1 square. If you used it has a ranged attack, you pull the target 1 square.
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Prerequisites: Deva race, any primal class, memory of a thousand lifetimes racial power
Benefit: When you use your memory of a thousand lifetimes racial power to enhance a Nature check, or to enhance an attack roll of a primal power, you add +1 to the result.
Damage Bonus, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power
Benefit: When you use your dragon breath racial power, you can choose to make it a close blast 1 instead of close blast 3.
If you do, you gain a +2 bonus to the damage roll.
This bonus damage increases to +4 at 11th level, and to +6 at 21st level.
If you have the Empowered Dragon Breath, you gain a +6 bonus to the damage roll instead of +4. This increases to +10 instead of +6 at 21st level.
If you have the Enlarged Dragon Breath feat, you can also choose to make your dragon breath racial power a close blast 2 to gain this benefit.
Saving Throws
Benefit: You gain a +2 bonus to saving throws against effects that daze, stun or knock you unconscious.
Class, Damage Bonus, Opportunity Attacks
Prerequisites: Fighter class, Combat Superiority feature
Benefit: While you are wielding a one-handed weapon, you gain a bonus to damage rolls with opportunity attacks. The bonus equals your Wisdom modifier.
Multiclass
Multiclass Psion, Power Repertoire
Prerequisites: any multiclass psion feat
Benefit: Choose one focus available as part of the Discipline Focus Psion class feature.
You can use each power granted by that Discipline Focus as a daily power.
Racial, Telepathy
Prerequisites: Kalashtar race or Shardmind race; Telepathy trait
Benefit: While you are not bloodied, the range of your Telepathy racial trait increases to 15.
Attack Bonus, Class
Prerequisites: Wizard class
Benefit: When you use an arcane attack power that is an area burst, close blast, or close burst and only one creature is within the area of effect, you gain a +2 bonus to the attack roll.
Channel Divinity, Class, Damage Bonus, Power Enhancement
Prerequisites: Invoker class, Covenant of Wrath feature
Benefit: When you use your armor of wrath Channel Divinity power and the triggering enemy is the only enemy in the burst, you deal +1d6 extra damage with that power.
This extra damage increases to +2d6 at 21st level.
Class, Damage Bonus, Triggered
Prerequisites: Sorcerer class
Benefit: When you use a sorcerer at-will attack power and hit two or more creatures, you gain a +2 bonus to damage damage rolls with ranged and melee attack powers until the end of your next turn.
This damage bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Forced Movement, Triggered
Prerequisites: Warden class, Font of Life feature
Benefit: When you succeed on a saving throw granted by your Font of Life class feature, you must slide one random creature adjacent to you 1 square.
This slide increases to 2 squares at 21st level.
Mobility
Prerequisites: trained in Nature
Benefit: You ignore difficult terrain that is the result of trees, underbrush, plants, or other natural growth.
Bloodline
Acid Specialization, Cold Specialization, Damage Bonus, Damage Resistance, Fire Specialization, Forgeborn Heritage, Lightning Specialization, Power Repertoire, Thunder Specialization, Triggered
Prerequisites: Dwarf race
Benefit: You gain resist 2 acid, resist 2 cold, resist 2 fire, resist 2 lightning, and resist 2 thunder.
These resists increase to 4 at 11th level, and to 8 at 21st level.
Also, you gain the elemental legacy bloodline power.
You allow the elemental energy in your soul to swell forth and scour your foes
Encounter
Elemental; Acid, Cold, Fire, Lightning or Thunder
Nonaction Interrupt
Special 
Trigger: You hit an enemy with an attack
Effect: The triggering enemy takes 3 extra acid, cold, fire, lightning or thunder damage.
Level 11: 6 extra damage.
Level 21: 9 extra damage.
Action Point, Class, Power Recovery
Prerequisites: Monk class
Benefit: When you spend an action point to take an extra action, you also regain the use of a monk encounter attack power you have expended.
You can use the recovered attack as your extra action.
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Teamwork
Prerequisites: any martial class
Benefit: Whenever you make an opportunity attack, you gain a bonus to the attack roll and the damage roll equal to the number of your allies adjacent to that enemy.
The bonus to the damage roll increases to twice the number of your allies at 21st level.
Class, Defense, Power Enhancement, Saving Throws
Prerequisites: Cleric class, healing word class power
Benefit: The target of your healing word class power also gains a +2 bonus to Fortitude, and a +5 bonus to saving throws against Poison. These bonuses last until the end of your next turn.
Class, Damage Resistance, Luck
Prerequisites: Sorcerer class, Wild Magic feature
Benefit: When you roll for your Wild Soul resistance, choose either 1-5 or 6-10.
If the result of your first die roll is within the range you selected, you can choose any result to replate that roll.
Class, Mobility, Racial, Shapechange
Prerequisites: Githzerai race, Druid class, Primal Predator feature, wild shape power
Benefit: When you use your wild shape class power to change from your beast form to your humanoid form, you can shift 2 squares instead of 1.
If you have the Agile Form feat or the Pouncing Form feat, you increase the shift granted by that feat by 1 square.
Class, Combat Advantage, Power Enhancement, Racial
Prerequisites: Dexterity 19, Halfling race, any martial class
Benefit: When you use your second chance racial power, you gain combat advantage with martial attack powers against the triggering enemy until the start of the triggering enemy's next turn.
Mobility, Power Enhancement, Racial
Prerequisites: Genasi race, Causticsoul Manifestation trait, acid surge power
Benefit: When you use your acid surge racial power, you can shift your speed instead of half your speed.
Bloodline
Foulborn Heritage, Physical Change, Power Repertoire, Psychic Specialization
Prerequisites: natural origin, humanoid type
Benefit: You are a foulborn.
Your origin changes to aberrant instead of natural.
Also, you have the unbalanced mind power.
Your connection to the Far Realm unleashes psychic pain in response to attack
Encounter
Aura, Psionic, Psychic
Immediate Reaction
Personal 
Trigger: You take damage
Effect: Until the end of your next turn, you have an Aura 1 (Psionic, Psychic).
Any creature that enters the aura or ends its turn there takes 5 psychic damage. A creature can take this damage only once per turn.
Level 11: 10 psychic damage.
Level 21: 15 psychic damage.
Team
Skill Enhancement, Teamwork
Benefit: You gain a +2 feat bonus to Athletics checks.
This bonus increases by +1 for each member of your Team within 10 squares who is trained in Athletics or has this feat. The maximum total bonus from this feat is +5.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Thri-kreen race, Monk class, Flurry of Blows feature
Benefit: When you use the power granted by your Flurry of Blows class feature, your attack deals 2 extra damage to one of the power's targets.
The extra damage increases to 4 at 11th level.
Starting at 21st level, you can apply the extra damage to two of the power's targets.
Action Point, Racial, Second Wind
Prerequisites: Human race
Benefit: When you spend an action point, until the end of your next turn, you can use your second wind as a minor action.
Familiar
Class, Familiar, Mobility
Prerequisites: Artificer class, Arcane Familiar feat
Benefit: While in active mode, your familiar can exist up to 20 squares farther from than normal.
Special: You can take this feat a second time as a paragon feat to increase the distance by a further 25 squares, and a third time as an epic feat to increase the distance by a further 35 squares.
Condition Negation, Mobility, Power Enhancement, Racial
Prerequisites: Genasi race, swiftcurrent racial power
Benefit: When you use your swiftcurrent racial power, you ignore the immobilized, restrained, and slowed conditions during the move.
Starting at 11th level, you can also make a saving throw against one such effect that a save can end after using your swiftcurrent racial power. Starting at 21st level, you can make a save against each such effect that a save can end, or against one such effect even if it cannot be ended by a save normally.
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power that deals cold damage, Frost Breath feat
Benefit: Each creature hit by your cold damage-dealing dragon breath racial power is immobilized until the end of your next turn.
Class, Power Enhancement, Skill Enhancement
Prerequisites: Bard class, words of friendship class power
Benefit: When you use your words of friendship class power, you can choose to apply the power bonus to a Bluff check instead of a Diplomacy check.
Cold Specialization, Condition Infliction, Movement Hindrance, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power that deals cold damage
Benefit: Each creature hit by your cold damage-dealing dragon breath racial power is slowed until the end of your next turn.
Class, Movement Hindrance, Power Enhancement, Teleportation
Prerequisites: Warlock class, Fey Pact feature with the Winter Fey, misty step class power
Benefit: When you use your misty step class power, the space you teleport from and all squares adjacent to that space become difficult terrain to everyone but you or creatures with Icewalk. This difficult terrain lasts until the start of your next turn.
Background, Damage Resistance, Defense, Shadow Nature
Prerequisites: Constitution 13 or Wisdom 13; shadow origin or any shadow class
Benefit: You gain resist 5 cold, and a +1 bonus to Will. If you already have resist cold, increase it by +5 instead.
The resist cold increases to 10 at 11th level, and to 15 at 21st level.
Class, Damage Bonus, Kill Effect
Prerequisites: Paladin class, Ardent Vow feature
Benefit: The first time in an encounter that you reduce an enemy marked by you to 0 or fewer hit points, you gain a +5 bonus to your first damage roll before the end of your next turn.
This bonus to damage increases to +10 at 21st level.
Charge, Class, Damage Bonus, Miss Mitigation, Power Enhancement, Racial
Prerequisites: Half-orc race, furious assault racial power; Avenger class with Oath of Enmity feature or Barbarian class with Rageblood Vigor feature or Ranger class with Hunter's Quarry feature
Benefit: You can use this feat depending on your class:
Avenger: When you charge your oath target.
Barbarian: When you charge and are bloodied.
Ranger: When you charge your quarry.
When you miss on a charge attack, you can use this feat to expend your furious assault racial power to reroll the attack roll. If the attack hits, you deal +1[W] extra damage to your quarry.
This extra damage increases to +2[W] at 21st level.
Class, Damage Bonus, Power Enhancement, Racial, Support
Prerequisites: Half-orc race, Artificer class, Magical Infusion feature
Benefit: An ally benefiting from your resistive formula or shielding elixir class power can use the following action:
Free Interrupt: Trigger: The ally hits with a melee attack; The triggering attack deals 1d8 extra damage and the power ends without the normal effect for ending it.
The extra damage increases to 2d8 at 21st level.
Fear, Power Repertoire, Racial, Skill Enhancement
Prerequisites: 2nd level, Tiefling race
Benefit: You gain a +2 feat bonus to Intimidate checks.
Also, you replace an utility power of 2nd level or higher with the furious demand power.
Your soul burns with anger, causing your foe to quail in fear at the expression on your face
Daily
Arcane, Fear
Free Reaction
Special 
Trigger: You succeed on an Intimidate check or hit with an attack
Target: The creature you intimidated or hit
Effect: The target takes a penalty to attack rolls against you (save ends). The penalty equals 1 + one-half your Charisma modifier (minimum -2 penalty).
Aftereffect: The target takes a penalty to attack rolls against you until the end of its next turn. The penalty equals one-half your Charisma modifier (minimum -1 penalty).
Also, you gain a +2 bonus to all Intimidate checks until the end of the encounter.
Channel Divinity, Class, Damage Bonus, Triggered, Racial
Prerequisites: Half-orc race, any divine class, Channel Divinity feature
Benefit: When you use a Channel Divinity power, you gain a +2 bonus to damage rolls with divine attack powers until the end of your next turn.
This bonus to damage rolls increases to +3 at 11th level, and to +4 at 21st level.
Team
Combat Advantage, Languages, Skill Enhancement, Stealth, Support, Teamwork
Benefit: You gain a +2 feat bonus to Bluff checks.
Also, you can communicate simple information silently with any member of your team that has line of sight to your position and either has this feat or is trained in Insight.
In addition, you can use Bluff to gain combat advantage or create a diversion to hide for one member of your team who is within 2 squares of you instead of for yourself. If the ally either also has this feat or is trained in Bluff, he or she can be within 5 squares instead.
Class, Critical, Damage Bonus
Prerequisites: Sorcerer class, Storm Magic feature
Benefit: When you score a critical hit with a Sorcerer attack power, any additional critical damage automatically deals maximum damage.
Class, Initiative, Luck
Prerequisites: Sorcerer class, Wild Magic feature
Benefit: Before rolling an Initiative check, choose even numbers or odd numbers.
If the result of the d20 roll for that Initiative check matches the type of number selected, you gain a feat bonus to that Initiative check equal to 1 + one-half your Charisma modifier.
Class, Critical, Power Recovery
Prerequisites: Cleric class, healing word class power, must worship a deity with the Luck domain
Benefit: Once per encounter, when you score a critical hit, you gain an additional use of your healing word class power during this encounter.
Attack Bonus, Class, Fear, Support
Prerequisites: Rogue class, trained in Intimidate
Benefit: Your allies gain a +1 bonus to attack rolls against targets that are affected by your martial Fear power or that you have successfully intimidated.
Multiclass
Combat Advantage, Grapple, Multiclass Garrote, Proficiency Gain, Weapon Specialization
Prerequisites: Strength 13, Dexterity 13
Benefit: You gain proficiency with the garrote.
Also, when you use a garrote to grab a target, the target takes a -2 penalty to escape checks.
In addition, each turn that you sustain a grab with a garrote used with two hands, you have combat advantage against the target you're grabbing when attacking it with the garrote.
If you are a Rogue, you can use the garrote with your Sneak Attack class feature and any Rogue power that can be used with a Light blade.
Finally, you can learn the following powers as multiclass powers of the indicated level:
You slip your garrote over your enemy's neck and draw the cord tight
Encounter
Martial, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a garrote.
Target: One creature you have combat advantage against
Attack: Chosen Ability vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target is dazed until the end of your next turn.
Level 17: If you know this power as an encounter attack power of 17th level or higher, the damage increases to 4[W] + Strength modifier.
Effect: You grab the target.
Special: When you gain this power, choose whether you use Strength or Dexterity for the attack roll.
Your choking hold with the garrote allows you to manipulate your adversary into harm's way
Encounter
Martial
Immediate Interrupt
Personal 
Requirement: You must be wielding a garrote, and grabbing a creature with it.
Trigger: You are targeted by a melee or ranged attack by a creature other than the creature you are grabbing
Effect: The creature you are grabbing becomes the target for the triggering attack instead of you.
With expert skill, you loop the garrote around your victim and draw tight, closing off air and sending your enemy into unconsciousness
Daily
Martial, Reliable, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a garrote.
Target: One creature you have combat advantage against
Attack: Chosen Ability vs. Reflex
Hit: 4[W] + Strength modifier damage, and the target is dazed (save ends).
First Failed Saving Throw: The is stunned (save ends) instead of dazed.
Second Failed Saving Throw: The target is unconscious (save ends) instead of stunned.
Aftereffect: The target is dazed until the end of its next turn.
Level 25: If you know this power as a daily attack power of 25th level or higher, the damage increases to 6[W] + Strength modifier.
You grab the target. Each time you sustain the grab, you deal damage to the target equal to your Strength modifier + your weapon's enhancement bonus.
Level 25: If you know this power as a daily attack power of 25th level or higher, the damage increases to 6 + your Strength modifier + your weapon's enhancement bonus.
You can choose to sustain the grab as a standard action. If you do, the target takes a penalty to its next saving throw against this effect equal to 1 + one-half your Strength modifier (minimum -2 penalty).
Miss: The target grans combat advantage to you until the end of your next turn or until it is no longer adjacent to you, whichever comes first.
You regain the use of this power at the start of your next turn.
Special: When you gain this power, choose whether you use Strength or Dexterity for the attack roll.
Bloodline
Concealment, Dusk Elf Heritage, Racial, Stealth, Triggered
Prerequisites: Elf race, Dusk Elf Heritage feat
Benefit: Whenever you take the total defense action while you have concealment, you become invisible until the start of your next turn.
Bloodline
Damage Bonus, Power Repertoire, Racial, Ruin Heritage, Skill Enhancement
Prerequisites: Tiefling race
Benefit: You gain a +2 bonus to Insight checks and Perception checks you make against other tieflings.
Also, you gain the gaze of ruin racial power.
Your gaze causes foodstuff to become inedible, a wooden door to rot, armor to grow brittle, or a weapon to rust
Encounter
Arcane
Minor Action
Ranged 10
Target: One object
Effect: The target gains vulnerable to all damage until the end of your next turn. The vulnerable equals one-half your level + your Intelligence modifier.
If the target is a weapon, attacks with it take a penalty to damage rolls equal to your Intelligence modifier (minimum -1 penalty) while it has this vulnerable.
Level 11: Equal to 3 + your Intelligence modifier (minimum -4 penalty).
Level 21: Equal to 6 + your Intelligence modifier (minimum -7 penalty).
If the target is armor, a creature wearing it takes a -2 penalty to AC while it has this vulnerable.
Damage Resistance, Fire Specialization, Ongoing Damage, Racial, Saving Throw Penalty
Prerequisites: Genasi race
Benefit: If you have resistance to fire, you increase that resistance by 2.
The increase becomes 4 at 11th level, and 6 at 21st level.
Also, whenever a creature makes a saving throw to end ongoing fire damage from one of your powers, that creature takes a -2 penalty to the roll.
Cold Specialization, Condition Negation, Damage Resistance, Racial
Prerequisites: Genasi race
Benefit: If you have resistance to cold, you increase that resistance by 2.
The increase becomes 4 at 11th level, and 6 at 21st level.
Also, you are immune to any slow and immobilize from Cold effects, and a Cold effect that would restrain you instead slows you.
Defense, Initiative, Psionics, Racial, Support, Triggered
Prerequisites: Kalashtar race, Ardent class, Ardent Mantle feature
Benefit: You and allies within the radius of your Ardent Mantle gain a +2 bonus to Initiative checks.
Also, the first time you drop to 0 power points during an encounter, allies within the radius of your Ardent Mantle gain a +2 bonus to all defenses until the end of your next turn.
Class, Power Enhancement, Psionics, Racial, Teleportation
Prerequisites: Gnome race, any psionic class, fade away racial power
Benefit: Your fade away racial power gains the Augmentable keyword and the following augmentation:
Augment 1: The power gains the Teleportation keyword, and you can teleport 3 squares after becoming invisible.
Power Enhancement, Racial, Skill Enhancement
Prerequisites: Gnome race, ghost sound racial power, trained in Bluff
Benefit: When you use your ghost sound racial power, you gain a +5 power bonus to your next Bluff check before the end of your next turn.
Necrotic Specialization, Poison
Prerequisites: Charisma 13
Benefit: Your Necrotic attack powers and Poison attack powers ignore the insubstantial quality.
Damage Resistance, Power Enhancement, Support
Prerequisites: Shadar-kai race, shadow jaunt racial power
Benefit: When you use a power with the Healing keyword on at least one ally, one target of the Healing effect can also become insubstantial until the start of your next turn.
Damage Resistance, Dying, Racial
Prerequisites: Revenant race, Unnatural Vitality trait
Benefit: If you drop to 0 or fewer hit points and choose to remain conscious due to Unnatural Vitality racial trait, you can take a move action and a minor action in addition to the standard action Unnatural Vitality allows.
Also, while you have 0 or fewer hit points, you gain insubstantial.
Class, Damage Resistance, Power Enhancement, Racial
Prerequisites: Wilden race, Assassin class, voyage of the ancients racial power
Benefit: When you use your voyage of the ancients racial power, you also become insubstantial until the end of your next turn.
Damage Resistance, Racial, Second Wind
Prerequisites: Shadar-kai race, shadow jaunt racial power
Benefit: If you use your second wind while your shadow jaunt racial power is unexpended, you become insubstantial until the start of your next turn.
Bloodline
Ghostwise Heritage, Perception, Racial, Teamwork
Prerequisites: Halfling race
Benefit: After meditating for one minute, choose one ally you can see.
Whenever that ally is within 10 squares of you, any time you are both required to make a Perception check, both of you can use the higher result of the two d20 rolls.
By meditating again, you can change the ally to whom you are linked.
Critical, Damage Bonus, Size-based
Benefit: When you score a critical hit against a creature of Large or greater size, you deal an extra 1d6 critical damage.
This extra damage increases to 2d6 at 11th level, and to 3d6 at 21st level.
Class, Mobility, Size-based
Prerequisites: any martial class
Benefit: When you hit an enemy that is larger than you with a martial melee at-will attack, you can shift 1 square to another square where you threaten the target after the attack is resolved.
Bloodline
Elan Heritage, Power Recovery, Psionics
Prerequisites: Psionic Augmentation feature, Elan Heritage feat
Benefit: At the end of your first turn in each encounter, you regain 1 power point.
Mobility, Racial, Support, Triggered
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: When you use a Wilden racial power, one ally within 10 squares of you can shift 1 square as a free reaction.
This increases to 2 squares at 21st level.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Eladrin race, Warlock class, eldritch strike class power, Eladrin Weapon Proficiency trait
Benefit: Your eldritch strike class power deals additional damage equal to your Intelligence modifier.
Animal Companion, Class, Condition Negation, Mobility, Racial, Saving Throws, Second Wind
Prerequisites: Githzerai race, Ranger class, Defended Mind trait, Shifting Fortunes trait, Beast Mastery feature
Benefit: Your beast companion gains a +2 bonus to saving throws against effects that daze, dominate or stun it.
Also, when you use your second wind, your beast companion can shift 3 squares as a free reaction.
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Prerequisites: Githzerai race
Benefit: You gain proficiency with all military Heavy blades, and the bastard sword and the fullblade.
Also, you gain a +2 feat bonus to Weapon damage rolls with Heavy blades.
The bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Condition Negation, Healing, Racial, Saving Throws, Support
Prerequisites: Githzerai race, Defended Mind trait
Benefit: Whenever you use a Healing power, each target of that power can make a saving throw with a +2 bonus against one effect that dazes, dominates, or stuns him or her.
Defense, Mobility, Racial
Prerequisites: Wisdom 15, Githzerai race
Benefit: You gain a bonus to all defenses against attacks triggered by your movement. The bonus equals 1 + one-half your Wisdom modifier.
Racial, Rituals
Prerequisites: Githzerai race
Benefit: When you perform the Linked Portal ritual, the Planar Portal ritual, or the True Portal ritual, you have the time required to perform it and gain a +5 bonus to any required skill checks.
Also, you can master those three rituals even if you don't have the Ritual Caster feat and don't need to store them in a ritual book.
Attack Bonus, Condition Infliction, Critical
Prerequisites: Tiefling race
Benefit: You gain a +1 bonus to attack rolls with powers that have the Charm keyword.
Also, when you score a critical hit with a Charm power, the target is also dominated until the end of your next turn.
Class, Damage Bonus, Fire Specialization, Power Enhancement, Triggered
Prerequisites: Warlock class, Infernal Pact feature, hellish rebuke class power
Benefit: Each time a target takes damage from your hellish rebuke class power because you took damage, one enemy within 5 squares of the target also takes 3 fire damage.
This fire damage increases to 6 at 11th level, and to 10 at 21st level.
Animal Companion, Class, Mobility, Triggered
Prerequisites: Ranger class, Beast Mastery feature; cat companion or raptor companion
Benefit: When your beast companion hits with a melee basic attack, it can shift 1 square as a free reaction.
Class, Damage Resistance, Power Enhancement, Racial, Support
Prerequisites: Shadar-kai race, Artificer class, Magical Infusion feature, shadow jaunt racial power
Benefit: While your shadow jaunt racial power is not expended, an ally benefiting from either your resistive formula class power or you shielding elixir class power can use the following action:
Free Action: The ally becomes insubstantial until the start of his or her next turn and the power ends without the normal effect for ending it.
Bloodline
Bloodied, Concealment, Dusk Elf Heritage, Racial
Prerequisites: Elf race, Dusk Elf Heritage feat
Benefit: The first time you are bloodied in an encounter, you gain concealment until the end of your next turn.
Starting at 11th level, you gain concealment each time you are bloodied.
Channel Divinity, Class
Prerequisites: any divine class, Channel Divinity feature
Benefit: You can use two Channel Divinity powers in an encounter, though you cannot use the same power twice.
Class, Healing, Kill Effect, Racial
Prerequisites: Dragonborn race, any martial class
Benefit: Once per encounter, when you reduce an enemy to 0 hit points or fewer, you can spend a healing surge to regain hit points equal to your healing surge value.
Perception, Racial, Skill Enhancement
Prerequisites: Gnoll race
Benefit: You gain a +5 feat bonus to Perception checks made to track, and to Insight checks made to penetrate an illusion or disguise.
Your DM might allow you to gain this bonus on other checks where scent is relevant.
Attack Bonus, Class, Damage Bonus, Racial
Prerequisites: Gnome race, Master Trickster trait, Wizard class
Benefit: When you use an arcane Illusion power, you gain a +1 feat bonus to the attack rolls and damage rolls.
The bonus to damage rolls increases to +2 at 11th level, and to +3 at 21st level.
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Prerequisites: Gnome race
Benefit: You gain proficiency with simple and military hammers and picks.
Also, you also gain a +2 feat bonus to Weapon damage rolls with hammers and picks.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Marking, Mobility, Racial, Triggered
Prerequisites: Genasi race, Warden class, Nature's Wrath feature, swiftcurrent racial power
Benefit: As long as your swiftcurrent racial power is available, you can shift 1 square as a free reaction whenever you mark three or more creatures using your Nature's Wrath class feature.
This increases to 2 squares at 21st level.
Combat Advantage, Power Enhancement, Racial
Prerequisites: Goblin race, goblin tactics racial power
Benefit: When you use your goblin tactics racial power, you gain combat advantage against the enemy that missed you until the end of your next turn.
Defense, Mounted Combat, Racial
Prerequisites: Goblin race or Hobgoblin race
Benefit: When you ride a friendly Mount, the creature can use your defenses in place of its own, not including any temporary bonuses or penalties.
Also, the mount can make Acrobatics checks, Athletics checks, Endurance checks, or Stealth checks using your check modifier (not including any temporary bonuses or penalties) in place of its own.
Class, Critical, Mobility, Skill Enhancement, Worship
Prerequisites: Avenger class, must worship Avandra
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, you gain a +2 feat bonus to speed until the end of your next turn.
Attack Bonus, Class, Critical, Skill Enhancement, Worship
Prerequisites: Avenger class, must worship Erathis
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, you gain a +1 bonus to attack rolls until the end of your next turn.
Class, Critical, Forced Movement, Skill Enhancement, Worship
Prerequisites: Avenger class, must worship Kord
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, you can also push the target a number of squares equal to 1 + one-half your Dexterity modifier or your Intelligence modifier as part of that hit.
Class, Critical, Defense, Skill Enhancement, Worship
Prerequisites: Avenger class, must worship Moradin
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, you gain a +2 bonus to all defenses until the end of your next turn.
Class, Critical, Defense, Skill Enhancement, Support, Worship
Prerequisites: Avenger class, must worship Bahamut
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, one ally you can see gains a +2 bonus to all defenses until the end of your next turn. Only one ally can benefit from this bonus; if you score another critical hit while a bonus has this bonus, you can choose to transfer it to another ally or keep it on the same ally.
Class, Cold Specialization, Critical, Damage Bonus, Necrotic Specialization, Skill Enhancement, Worship
Prerequisites: Avenger class, must worship the Raven Queen
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, the target takes your choice of extra cold damage or extra necrotic damage. The extra damage equals your Dexterity modifier or your Intelligence modifier.
This extra critical damage increases by +4 at 11th level, and by +8 at 21st level.
Class, Critical, Damage Bonus, Psychic Specialization, Skill Enhancement, Worship
Prerequisites: Avenger class, must worship Ioun
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, the target takes extra psychic damage equal to your Dexterity modifier or your Intelligence modifier.
This extra critical damage increases by +4 at 11th level, and by +8 at 21st level.
Class, Concealment, Critical, Skill Enhancement, Worship
Prerequisites: Avenger class, must worship Sehanine
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, you gain concealment until the end of your next turn.
Class, Critical, Damage Bonus, Radiant Specialization, Skill Enhancement, Worship
Prerequisites: Avenger class, must worship Pelor
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, the target takes extra radiant damage equal to your Dexterity modifier or your Intelligence modifier.
This extra critical damage increases by +4 at 11th level, and by +8 at 21st level.
Class, Critical, Skill Enhancement, Teleportation, Worship
Prerequisites: Avenger class, Oath of Enmity feature, must worship Corellon
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, you can teleport up to 4 squares to a space adjacent to your oath target as a free reaction.
This teleportation increases to 5 squares at 11th level, and to 6 squares at 21st level.
Class, Critical, Mobility, Skill Enhancement, Worship
Prerequisites: Avenger class, must worship Melora
Benefit: You gain a +2 feat bonus to Religion checks.
Also, whenever you score a critical hit, you can shift a number of squares equal to your Dexterity modifier or your Intelligence modifier as a free reaction.
Attack Bonus, Defense, Dying, Racial
Prerequisites: Dwarf race
Benefit: If you are reduced to 0 hit points or fewer and return to consciousness in the same encounter, you gain a cumulative +1 bonus to AC and attack rolls until the end of the encounter.
Pact
Class, Condition Infliction, Extra Attack, Kill Effect, Teamwork, Thunder Specialization
Prerequisites: Warlock class, Sorcerer-King Pact feature, Warlock's Curse feature, Yellow Cloak of Urik feat
Benefit: Whenever an enemy under your warlock's curse drops to 0 hit points, you gain the following benefit in addition to regaining your fell might:
► Each enemy cursed by you must choose to either drop prone or become weakened until the start of your next turn.
Also, you can expend your Fell Might to enhance any power associated with this feat. When you hit with such a power, one ally within 5 squares of you makes a basic attack as a free reaction. His or her attack deals additional thunder damage equal to your Intelligence modifier and gains the Thunder keyword.
This additional thunder damage increases to 3 + your Intelligence modifier at 11th level, and to 6 + your Intelligence modifier at 21st level.
Associated Powers: frigid darkness (lvl 3), howl of doom (lvl 7), soul flaying (lvl 13), unholy glee (lvl 17), awaken the dragon (lvl 23), manipulating thunderbolt (lvl 27)
Class, Critical, Damage Bonus, Mark Punishment, Racial
Prerequisites: Goliath race, Fighter class
Benefit: Whenever you score a critical hit against a creature marked by you with a Weapon attack using a mace, you can reroll any critical damage die that displays a 1 until the result is higher.
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Prerequisites: Goliath race
Benefit: You gain proficiency with all simple and military two-handed melee weapons.
Also, you gain a +2 feat bonus to Weapon damage rolls with two-handed melee weapons.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Defense, Racial, Second Wind
Prerequisites: Goliath race
Benefit: When you use your second wind, you gain +3 to all defenses instead of the normal +2.
Charge, Damage Bonus, Racial
Prerequisites: Shifter race, longtooth shifting racial power
Benefit: While you are under the effects of your longtooth shifting racial power, you gain a +2 bonus to damage rolls with charge attacks.
This damage bonus increases to +4 at 11th level, and to +6 at 21st level.
Charge, Forced Movement, Power Enhancement, Racial
Prerequisites: Strength 15, Minotaur race, goring charge racial power
Benefit: When you hit a target with your goring charge racial power, you can also push that target 1 square.
This push increases to 2 squares at 21st level.
Power Repertoire, Weapon Specialization
Prerequisites: proficiency with gouge
Benefit: You can learn the following powers instead of powers from your class at the appropriate levels.
You swing your gouge in an arc, thrusting it a couple foes to knock them aside
Encounter
Martial, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a gouge
Target: One or two creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you slide the target 1 square and knock it prone.
Level 17: If you know this power as an encounter power of level 17 or higher, the damage increases to 3[W] + Strength modifier and you slide the target up to 3 squares.
When an enemy staggers under your gouge assault, you adroitly follow
Encounter
Martial
Free Reaction
Personal 
Trigger: You hit an enemy with a gouge
Effect: You shift 3 squares to a square adjacent to the enemy.
With driving force, you push your enemy down and pin it to the ground with your gouge
Daily
Martial, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a gouge.
Target: One creature
Attack: Strength vs. AC
Hit: 4[W] + Strength modifier damage.
Level 25: If you know this power as a daily power of 25th level or higher, the damage increases to 6[W] + Strength modifier.
Miss: Half damage.
Effect: You knock the target prone and grab it. The grab immediately ends if you attack any creature other than the target.
Until the grab ends, the target cannot stand up.
When you push, pull, or slide the target while it is grabbed by you, the grab does not end as a result of that forced movement, and you can shift your speed to a square adjacent to the target. The grab still ends if you cannot end the shift adjacent to the target.
Class, Condition Infliction, Mark Punishment
Prerequisites: Swordmage class, aegis of ensnarement class power
Benefit: When you use your aegis of ensnarement class power to teleport and enemy, that enemy is slowed until the end of its next turn.
Team
Skill Enhancement, Teamwork
Benefit: You gain a +2 feat bonus to Thievery checks.
Also, whenever an ally in your team successfully aids another your Thievery check and that ally either has this feat or has the Skill Focus feat with Thievery, you gain a +4 bonus instead of the normal +2 bonus.
In addition, if you successfully aid another the Thievery check of an ally in your team, that ally gains a +4 bonus instead of the normal +2 bonus.
Class, Racial, Triggered
Prerequisites: Revenant race, Assassin class, Assassin's Shroud feature, dark reaping racial power
Benefit: When you use your dark reaping racial power, you increase the number of your shrouds on a creature that has your shrouds on it by one.
Class, Damage Bonus, Racial, Triggered
Prerequisites: Revenant race, Assassin class, Assassin's Shroud feature, dark reaping racial power
Benefit: When you deal damage with your dark reaping racial power and the target has your shrouds on it, the target takes additional damage as if you had invoked the shrouds.
Class, Necrotic Specialization, Racial, Triggered
Prerequisites: Revenant race, Monk class, Flurry of Blows feature
Benefit: Whenever you use your Flurry of Blows power, you can choose to forgo dealing damage to instead negate the target's necrotic damage (if any) until the end of your next turn.
Channel Divinity, Class, Damage Bonus, Necrotic Specialization, Power Enhancement
Prerequisites: Revenant race, Cleric class, divine fortune Channel Divinity power
Benefit: When you hit with an attack benefiting from your divine fortune Channel Divinity power, your attack deals extra necrotic damage equal to your Constitution modifier or Dexterity modifier.
This bonus damage increases to 3 + your Constitution modifier or Dexterity modifier at 11th level, and to 6 + your Constitution modifier or Dexterity modifier at 21st level.
Class, Healing, Kill Effect, Support
Prerequisites: Shaman class, Stalker Spirit feature
Benefit: When an enemy adjacent to your spirit companion drops to 0 hit points or less, each ally adjacent to your spirit companion regains hit points equal to 5 + your Intelligence modifier.
Class, Kill Effect, Power Enhancement, Teleportation
Prerequisites: Assassin class, shadow step class power
Benefit: If you reduce a creature to 0 hit points or fewer during your turn, you can use your shadow step class power as a minor action until the end of your current turn.
You are also considered to be adjacent to a bloodied creature for the purposes of your shadow step class power until the end of your current turn.
Damage Bonus, Miss Mitigation
Prerequisites: Dexterity 15
Benefit: When you miss with a ranged basic attack or an at-will attack that counts as one, you deal damage equal to your Dexterity modifier + your weapon or implement's enhancement bonus.
Class, Mobility, Power Enhancement, Support
Prerequisites: Ardent class, Mantle of Alacrity feature
Benefit: When you use your ardent alacrity class power, the target can shift 2 squares or move up to its speed.
Defense
Benefit: You gain a +2 feat bonus to Fortitude.
Class, Forced Movement, Power Enhancement
Prerequisites: Invoker class, Covenant of Malediction feature
Benefit: When you use a divine encounter attack or divine daily attack power on your turn, you can push each target hit by the power by 2 squares, and each target missed by the power by 1 square. This replaces your normal effects of your Covenant Manifestation.
Class, Damage Resistance, Mark Punishment
Prerequisites: Swordmage class, Aegis of Shielding feature
Benefit: Your aegis of shielding class power reduces damage by an additional 5 points.
Attack Bonus, Channel Divinity, Class, Power Enhancement, Saving Throws
Prerequisites: Cleric class, divine fortune Channel Divinity power
Benefit: The bonus granted by your divine fortune Channel Divinity power increases to +3.
Class, Defense
Prerequisites: Strength 13, Constitution 13, Swordmage class, Swordmage Warding feature
Benefit: While your Swordmage Warding is active, you gain a +1 feat bonus to all defenses.
Channel Divinity, Class, Forced Movement, Power Enhancement, Undead-hunting
Prerequisites: Cleric class, turn undead Channel Divinity power
Benefit: When you miss a target with your turn undead Channel Divinity power, you push that target half the distance.
Damage Bonus, Power Enhancement, Racial
Prerequisites: Minotaur race, goring charge racial power
Benefit: The damage dice for your goring charge racial power increase from d6s to d8s.
Attack Penalty, Critical, Fear
Prerequisites: trained in Intimidate
Benefit: Whenever you score a critical hit against an enemy, that enemy takes a -2 penalty to attack rolls until the end of your next turn.
Class, Healing Surge, Temporary Hit Points
Prerequisites: Constitution 17, Fighter class
Benefit: When you spend a healing surge to regain hit points, you also gain temporary hit points equal to your Constitution modifier.
These temporary hit points increase to 4 + your Constitution modifier at 21st level.
If you have the Battlerager Training class feature, these temporary hit points count as coming from a Fighter power.
Class, Temporary Hit Points, Triggered
Prerequisites: any martial class or Defender role
Benefit: Whenever you use a daily attack power, you gain temporary hit points equal to one-half your level + your Constitution modifier.
Attack Bonus, Damage Bonus, Triggered
Benefit: Your ranged attacks ignore the penalty for attacking prone targets and deal 2 extra damage against them.
This extra damage increases to 3 at 11th level, and to 4 at 21st level.
Class, Damage Bonus, Mark Punishment, Racial, Support
Prerequisites: Half-elf race, Fighter class
Benefit: Your allies gain a +1 bonus to damage rolls against targets marked by you.
This bonus to damage increases to +2 at 11th level, and to +3 at 21st level.
Class, Defense, Mark Punishment, Racial, Support
Prerequisites: Half-elf race, Paladin class
Benefit: Your allies gain a +1 bonus to all defenses against creatures marked by you.
Class, Combat Advantage, Flanking, Racial, Support
Prerequisites: Half-elf race, Rogue class
Benefit: While you are flanking an enemy, all allies gain combat advantage against that enemy.
Initiative, Racial, Skill Enhancement, Support
Prerequisites: Half-elf race
Benefit: You grant allies within 10 squares of you a +1 racial bonus to Insight checks and Initiative checks.
Racial, Telepathy
Prerequisites: Kalashtar race or Shardmind race; Telepathy trait
Benefit: You can facilitate conversation between all your allies.
Any ally within the range of your telepathy can communicate with you and any other ally or allies within the range of your telepathy.
Class, Damage Bonus, Racial, Support
Prerequisites: Half-elf race, Ranger class, Hunter's Quarry feature
Benefit: Your allies gain a +1 bonus to damage rolls against your quarry.
This bonus to damage increases to +2 at 11th level, and to +3 at 21st level.
Racial, Skill Enhancement, Stealth, Support
Prerequisites: Gnome race, fade away racial power
Benefit: Your allies within 10 squares of you gain a +2 racial bonus to Stealth checks.
Class, Healing, Healing Surge, Support, Triggered
Prerequisites: Leader role, trained in Diplomacy
Benefit: When an ally within 10 squares of you that can see or hear you spends a healing surge to regain hit points, he or she regains 1 additional hit point for each healing surge spent.
The additional hit points regained increase to 2 at 21st level.
Class, Mobility, Racial, Support, Triggered
Prerequisites: Half-elf race, Battlemind class, speed of thought class power
Benefit: When you use your speed of thought class power, each ally adjacent to you can shift 1 square as a free reaction.
Attack Bonus, Class, Damage Bonus, Opportunity Attacks, Triggered
Prerequisites: any martial class; Wisdom 15 or Dwarf race
Benefit: When an enemy damages you, you gain the following benefits until the end of your next turn:
► Your melee martial at-will attacks deal additional damage against that enemy equal to one-half your Wisdom modifier (minimum +1 bonus).
► Your triggered attacks against that enemy, including opportunity attacks, deal additional damage equal to your Wisdom modifier (minimum +2).
Attack Bonus, Class, Triggered
Prerequisites: Avenger class, Censure of Retribution feature, Oath of Enmity feature
Benefit: When an enemy other than your oath target hits you, you gain a cumulative +1 bonus to attack rolls against your oath target until the end of your next turn.
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Prerequisites: Goliath race, Warden class, Nature's Wrath feature, stone's endurance racial power
Benefit: While you are under the effects of your stone's endurance racial power, creatures marked by you suffer an additional penalty to attack rolls on attacks that do not target you. The penalty equals 1 + one-half your Constitution modifier (minimum -2 penalty).
Damage Resistance, Racial
Prerequisites: Shardmind race, Crystalline Mind trait
Benefit: You increase the resist psychic granted by your Crystalline Mind racial trait by either your Intelligence modifier or your Wisdom modifier (minimum +1 increase).
Class, Defense, Power Enhancement, Skill Enhancement
Prerequisites: any martial class or Monk class
Benefit: You gain a +2 feat bonus to Insight checks.
Also, whenever you hit an enemy with a martial at-will attack or a monk at-will attack, until the start of your next turn, you do not count as flanked by the target you hit. Other creatures can still flank you, including with the target you hit.
Class, Healing, Second Wind, Support
Prerequisites: Druid class, Primal Guardian feature
Benefit: When an ally adjacent to you uses his or her second wind, that ally regains additional hit points equal to 4 + your Constitution modifier.
Class, Damage Resistance, Dying, Saving Throws, Support
Prerequisites: Shaman class, Protector Spirit feature
Benefit: While any unconscious ally is adjacent to your spirit companion, he or she gains resist 20 all and a +2 bonus to any death saves he or she makes.
This resist increases to 30 at 21st level.
Power Enhancement, Racial, Skill Enhancement
Prerequisites: Hamadryad race, hamadryad aspects racial power
Benefit: When you make a Diplomacy check or an Intimidate check, you can expend your hamadryad aspects racial power as a free interrupt. If you do, you roll the check twice and use either result.
Power Enhancement, Racial
Prerequisites: Hamadryad race, hamadryad aspects power
Benefit: You can use an immediate interrupt when you are pushed, pulled, slid to expend your hamadryad aspects racial power. If you do, you negate the forced movement.
Bloodline
Class, Marking, Misfortune Bloodline, Racial
Prerequisites: Tiefling race, Defender role, Mantle of Misfortune feat
Benefit: When you slide a creature in the aura granted by your mantle of misfortune racial power, you can mark that creature until the end of its next turn.
Attack Bonus, Class, Support
Prerequisites: Warlord class
Benefit: Whenever you grant an ally a ranged basic attack, that ally's attack ignores cover and concealment (but not superior cover or total concealment).
Attack Bonus, Channel Divinity, Class, Power Enhancement, Support
Prerequisites: Invoker class, Covenant of Preservation feature
Benefit: When you use your preserver's rebuke Channel Divinity power, choose one ally within 10 squares of you. The chosen ally gains a bonus equal to one-half your Intelligence modifier on his or her first attack roll against the triggering enemy before the end of the encounter.
Class, Mobility, Racial, Support
Prerequisites: Elf race, Warlord class
Benefit: Whenever you use a power that lets your allies shift, they ignore the first square of difficult terrain during the shift.
The number of difficult terrain ignored increases to 2 squares at 11th level, and to 3 squares at 21st level.
Class, Mobility, Racial, Triggered, Worship
Prerequisites: Halfling race, Avenger class, Oath of Enmity feature, must worship Avandra
Benefit: When your oath target misses you with an attack, you can use a free reaction to shift 1 square to a space closer to or adjacent to the target.
This increases to 2 squares at 21st level.
Class, Forced Movement, Mark Punishment
Prerequisites: Warden class, Nature's Wrath feature, Stormheart feature
Benefit: When you use your warden's fury class power, you can push the triggering enemy after the triggering attack has been resolved. The push equals your Constitution modifier.
Also, when you use your warden's grasp class power, you can choose to push the target instead of sliding it. The push equals one-half your Constitution modifier (minimum 2 squares).
Power Repertoire, Weapon Specialization
Prerequisites: proficiency with gythka
Benefit: You can learn the following powers instead of powers from your class at the appropriate levels.
Using the off-hand end of your gythka as a distraction, you swipe at your enemy and then dart around to deliver a more precise blow with the main end
Encounter
Martial, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a gythka.
Target: One creature
Attack: Strength vs. AC (off-hand end)
Hit: 1[W] (off-hand) damage, and the target grants combat advantage to you until the end of your current turn.
Level 17: If you know this power as an encounter power of 17th level or higher, the damage increases to 2[W].
Effect: You can shift up to one-half your speed.
Attack: Strength vs. AC (main end)
Hit: 1[W] (main) + Strength modifier damage.
Level 17: If you know this power as an encounter power of 17th level or higher, the damage increases to 2[W] + Strength modifier.
Effect: If you did not shift the full distance before, you can shift the rest of the distance.
After delivering a blow, you move to a defensive position and adjust your grip to place your gythka between yourself and your enemy
Encounter
Martial
Free Reaction
Personal 
Trigger: You hit an enemy with a gythka
Effect: You shift up to one-half your speed, and gain a +2 power bonus to AC and Reflex against the triggering enemy until the end of your next turn.
You punch your gythka into your enemy, causing it to double over in pain, and then heft the weapon up, ready to bring it crashing down if your foe tries to stand
Daily
Martial, Reliable, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a gythka.
Target: One creature
Attack: Strength vs. AC (main end)
Hit: 2[W] (main) + Strength modifier damamage.
Level 25: If you know this power as a daily power of 25th level or higher, the damage increases to 3[W] + Strength modifier.
You slide the target 3 squares to a square adjacent to you and knock it prone. You can use the Gythka Arc attack once before the end of your next turn, using the same target.
Miss: You push the target 2 squares.
You regain the use of this power at the start of your next turn.
Gythka Arc
Encounter
Martial, Weapon
Immediate Interrupt
Melee weapon
Trigger: The target stands up while you are wielding a gythka
Attack: Strength vs. AC (off-hand end)
Hit: 1[W] + Strength modifier damage, and the target cannot stand up (save ends).
Level 25: If you know this power as a daily power of 25th level or higher, the damage increases to 2[W] + Strength modifier.
Defense, Weapon Specialization
Benefit: While you are wielding a polearm or staff in two hands, you gain a +1 shield bonus to AC and Reflex. You must have proficiency with the weapon to gain this bonus.
Power Repertoire, Racial
Prerequisites: Revenant race, Past Life (half-elf) trait, dark reaping racial power
Benefit: You gain the Dilettante half-elf racial trait. In a given encounter, you can use either the power from your Dilettante trait or your dark reaping racial power.
Bloodied, Class, Defense, Skill Enhancement, Support, Triggered
Prerequisites: Half-elf race, any primal class
Benefit: The first time you are bloodied during an encounter, you and each ally within 10 squares of you gain a +1 bonus to all defenses until start of the acting creature's next turn.
Also, allies within 10 squares of you have a +1 racial bonus to Insight checks and Nature checks.
Attack Bonus, Bloodied, Class, Damage Bonus, Mark Punishment, Triggered
Prerequisites: Half-orc race, Warden class
Benefit: The first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls and damage rolls against creatures you have marked until the end of your next turn.
The bonus to damage rolls increases to +4 at 11th level, and to +6 at 21st level.
Attack Penalty, Power Enhancement, Racial
Prerequisites: Halfling race, second chance racial power
Benefit: When you use your second chance racial power, the attacker takes a -2 penalty to the second attack roll.
Animal Companion, Luck, Power Repertoire, Racial
Prerequisites: Halfling race, an animal companion feature, second chance racial power
Benefit: Your animal companion gains the second chance halfling racial power.
Racial, Skill Enhancement
Prerequisites: Halfling race, second chance racial power
Benefit: You gain a +2 feat bonus to Bluff checks.
Also, you can expend your second chance racial power as a free interrupt to reroll a Bluff check you have made and dislike the result of.
Damage Bonus, Racial, Weapon Specialization
Prerequisites: Halfling race, proficiency with shortbow
Benefit: When you use a shortbow you have proficiency with, it gains the Brutal 2 weapon trait and its range increases to 20/40.
Attack Bonus, Class, Mark Punishment, Racial, Size-based
Prerequisites: Halfling race, Defender role
Benefit: You gain a +1 bonus to attack rolls against Large or larger creatures marked by you.
Channel Divinity, Class, Damage Bonus, Power Enhancement, Racial, Worship
Prerequisites: Halfling race, Paladin class, divine strength Channel Divinity power, must worship Avandra
Benefit: The bonus you gain from your divine strength Channel Divinity power increases by +3.
This increase becomes +4 at 11th level, and +5 at 21st level.
Class, Mobility Hindrance
Prerequisites: Avenger class, Oath of Enmity feature
Benefit: While you are adjacent to your oath target, all other enemies treat squares adjacent to you as difficult terrain.
Class, Mobility, Triggered
Prerequisites: Avenger class, Oath of Enmity feature
Benefit: When your oath target is adjacent to you and shifts, you can shift 1 square to a square it vacated as a free reaction.
Class, Extra Attack, Opportunity Attacks
Prerequisites: Avenger class, Oath of Enmity feature
Benefit: While you are adjacent to your oath target, other enemies trigger opportunity attacks from you when they enter a square adjacent to you, not just when they leave.
Damage Bonus, Miss Mitigation, Weapon Specialization
Prerequisites: Strength 15, Constitution 17
Benefit: If you miss with a melee attack with a hammer or mace you have proficiency with and wouldn't otherwise deal damage on the miss, you deal damage to the target equal to your Constitution modifier + your weapon's enhancement bonus.
This damage increases to 2 + your Constitution modifier + your weapon's enhancement bonus at 21st level.
Attack Penalty, Class, Fear, Weapon Specialization
Prerequisites: any martial class, trained in Intimidate
Benefit: Whenever you make a melee basic attack on your turn using a hammer you have proficiency with, the target takes a -2 penalty to attack rolls until the start of your next turn. This is a Fear effect.
Class, Implement Specialization, Proficiency Gain, Weapon Specialization, Worship
Prerequisites: Artificer class, must worship Moradin
Benefit: You gain proficiency with the warhammer. You also gain proficiency with the warhammer as an implement.
Also, you treat the warhammer as having the Heavy Thrown property with a range of 5/10.
Forced Movement, Opportunity Attacks, Weapon Specialization
Benefit: Whenever you hit a target with an opportunity attack using a hammer or mace you have proficiency with, you can also push the target 1 square. If your opportunity attack already pushes the target, increase the maximum distance by 1 square instead.
If you have abilities or items that allow you to increase this distance, calculate the full distance and then halve it (rounded down) for this.
Condition Infliction, Power Enhancement, Weapon Enhancement
Prerequisites: power strike attack power
Benefit: When you use your power strike attack power with a Hammer or Mace you have proficiency with, you can choose to reduce the damage by +1[W]. If your power strike deals at least +4[W] additional damage, you reduce it by +2[W] instead.
If you do, you daze the target until the end of your next turn.
Class, Critical
Prerequisites: Avenger class, Oath of Enmity feature
Benefit: When you make an attack against your oath target, you can score a critical hit on a natural roll of 19 or 20.
Class, Miss Mitigation, Power Enhancement
Prerequisites: Invoker class, hand of radiance attack power
Benefit: When you miss all targets with an invoker daily attack, you can use your hand of radiance at-will attack once as a minor action before the end of your current turn.
Multiclass
Multiclass Druid, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Wisdom 13
Benefit: You gain training in the Nature skill.
Also, you gain the nature's growth druid class power as a daily power.
In addition, you gain proficiency with druid implements.
Class, Dying, Skill Enhancement, Support
Prerequisites: Cleric class, trained in Heal
Benefit: You gain a +2 bonus to Heal checks made to aid others.
Also, allies within 5 squares of you have a +5 feat bonus to death saving throws.
Class, Mobility, Power Enhancement
Prerequisites: Charisma 15, any martial class
Benefit: You gain the following benefits with martial at-will attacks:
► If the attack allows you to move, you gain a bonus to all defenses against attacks triggered by that movement. The bonus equals your Charisma modifier.
► If the attack hits, you gain a bonus to all defenses against the target until the start of your next turn. The bonus equals one-half your Charisma modifier.
Class, Extra Attack, Power Recovery, Psionics
Prerequisites: Battlemind class, persistent harrier class power
Benefit: The first time during an encounter that you drop to 0 power points, you regain the use of your persistent harrier class power with the following trigger:
Trigger: An attack hits or misses you for the first time after you have regained the use of this power.
Class, Forced Movement, Marking, Power Enhancement
Prerequisites: Battlemind class, persistent harrier power
Benefit: When you use your persistent harrier class power, you can slide the target 1 square before teleporting, and you mark the target until the end of its next turn.
Class, Power Enhancement, Teleportation
Prerequisites: Battlemind class, blurred step class power, persistent harrier class power
Benefit: When you use your blurred step class power, you can teleport to any square adjacent to the triggering enemy instead of shifting.
Class, Combat Advantage, Kill Effect, Worship
Prerequisites: Avenger class, Oath of Enmity feature, must worship the Raven Queen
Benefit: When you reduce your oath target to 0 hit points or fewer, any enemy you can see within 10 squares of you grants combat advantage to you until the end of your next turn.
Class, Condition Infliction, Mobility Hindrance, Necrotic Specialization, Undead-hunting, Worship
Prerequisites: any divine class, must worship Vecna
Benefit: When you hit an undead enemy with a Necrotic divine encounter attack or a Necrotic divine daily attack, that undead becomes slowed until the end of your next turn.
Class, Damage Bonus, Power Enhancement, Psychic Specialization, Racial
Prerequisites: Drow race, Psion class, cloud of darkness racial power
Benefit: While you are inside the cloud created by your own cloud of darkness racial power, your unaugmented psionic at-will attack powers deal 2 psychic damage in addition to their other effects.
This psychic damage increases to 4 at 11th level, and to 6 at 21st leve.
Multiclass
Multiclass Haunting Shade, Perception, Shadow Nature, Skill Enhancement, Stealth, Weapon Specialization
Prerequisites: trained in Stealth
Benefit: Your origin changes to shadow, making you considered an shadow creature for all purposes instead of your previous creature origin, such as natural or fey.
Also, you gain a +2 feat bonus to Stealth checks.
In addition, you gain darkvision out to 5 squares. If your origin was already show or you learn any of the multiclass powers, the range limit is removed.
You can learn any of the following powers as multiclass powers of the indicated level. Choose Dexterity or Charisma when you take this feat. You use the chosen ability for attack and damage rolls with these powers.
Your form blurs, becoming a thing of smoke and darkness, and where your blade falls, death surely follows
Encounter
Cold, Necrotic, Shadow, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding either a Heavy Blade or a Light Blade.
Effect: You become insubstantial until the end of your next turn.
Target: One creature
Attack: Ability vs. Reflex
Hit: 1[W] + Ability modifier damage plus 1d6 cold and necrotic damage.
Level 17: If you know this power as an encounter attack power of 17th level or higher, the damage increases to 2[W] + Ability modifier plus 2d6 cold and necrotic damage.
You melt into the gloom and reappear some distance away from where you were
Encounter
Shadow, Teleportation
Minor Action
Personal 
Effect: You teleport 10 squares to a space containing dim light or darkness.
Dark duplicates of your weapon crawl across the ground, piercing your foes' shadows and leaving them reeling in pain before the darkness wraps around you
Daily
Cold, Illusion, Necrotic, Shadow, Weapon
Standard Action
Close burst 2
Requirement: You must be wielding either a Heavy Blade or a Light Blade.
Target: Each enemy in the burst
Attack: Ability vs. Fortitude
You gain combat advantage if the target is in darkness
Hit: 2[W] + Ability modifier cold and necrotic damage, and the target is dazed (save ends).
Level 25: If you know this power as a daily attack power of 25th level or higher, the damage increases to 4[W] + Ability modifier.
Effect: You become invisible until the end of your next turn, and can shift 1 square.
Until the end of the encounter, dim light grants you total concealment instead just concealment.
Combat Advantage, Power Enhancement, Psionics, Racial
Prerequisites: Gnome race, Psionic Augmentation feature, ghost sound racial power
Benefit: While you have at least 1 power point remaining, you can use your ghost sound racial power at-will.
Also, your ghost sound racial power gains the Augmentable keyword and the following augment:
Augment 1: You gain combat advantage against one enemy adjacent to the target object or square on the first attack you make before the end of your current turn.
Attack Bonus, Class, Power Enhancement, Racial
Prerequisites: Wisdom 19, Elf race, any martial class, elven accuracy racial power
Benefit: When you use your elven accuracy racial power, you gain a +1 bonus to attack rolls against the target of the triggering attack, including on the triggering attack. This bonus lasts until the end of the encounter.
Damage Bonus, Triggered, Weapon Specialization
Benefit: When you attack a prone target with an Axe or a Heavy Blade, you deal an additiona +2 damage.
This additional damage increases to +4 at 11th level, and to +6 at 21st level.
Class, Healing, Healing Surge, Implement Specialization
Prerequisites: Cleric class, proficiency with holy symbols
Benefit: When you let a creature spend a healing surge to regain hit points with any of your cleric Healing powers, you add your holy symbol's enhancement bonus (minimum +1) to the number of hit points regained.
Class, Damage Bonus, Racial, Second Wind
Prerequisites: Githzerai race, Monk class
Benefit: When you use your second wind, you gain a bonus to damage rolls with monk attacks equal to your Wisdom modifier. The bonus to damage remains until the end of your next turn.
The bonus to damage increases to 2 + your Wisdom modifier at 11th level, and to 5 + your Wisdom modifier at 21st level.
Healing, Healing Surge, Racial, Telepathy
Prerequisites: Wisdom 15, Shardmind race, Telepathy trait
Benefit: Whenever you spend a healing surge, each ally within the range of your telepathy regains hit points equal to 1 + one-half your Wisdom modifier.
This healing increases to 3 + one-half your Wisdom modifier at 21st level.
Class, Healing, Power Enhancement
Prerequisites: Paladin class, lay on hands class power
Benefit: When you use your lay on hands class power, the target regain additional hit points equal to your Wisdom modifier.
This additional healing increases to 2 + your Wisdom modifier at 11th level, and to 5 + your Wisdom modifier at 21st level.
Multiclass
Healing, Multiclass Bard, Skill Enhancement
Prerequisites: Any Bard multiclass feat, Bard paragon multiclass
Benefit: You gain the Bard features Song of Rest and Skill Versatility.
Multiclass
Multiclass Swordmage, Proficiency Gain, Skill Training
Prerequisites: Constitution 13, Intelligence 13
Benefit: You gain training in either the Athletics skill or the Endurance skill.
Also, you gain the Swordmage feature Swordbond.
In addition, you gain proficiency with Swordmage implements.
Class, Power Enhancement, Support, Temporary Hit Points, Triggered
Prerequisites: Warlord class
Benefit: Choose a Warlord encounter attack power that you know and either triggers when you hit with an attack requires that you have made an attack.
When you use the chosen power, any ally that hits the qualifying enemy before the end of your next turn gains temporary hit points equal to one-half your level.
Special: Each time you gain a level, you can choose a different Warlord encounter attack power to gain this feat's benefits instead of the power currently benefiting from it.
Attack Bonus, Class, Defense, Mobility, Power Enhancement
Prerequisites: Ardent class, Ardent Mantle feature, ardent surge class power
Benefit: The bonus that your ardent surge class power grants based on your Ardent Mantle class feature increases by +1.
Background, Damage Resistance
Benefit: You gain resist fire equal to one-half your level (minimum 1).
Attack Bonus, Class
Prerequisites: Invoker class
Benefit: You gain a +1 feat bonus to attack rolls with ranged Invoker attack powers against targets that are not adjacent to any creature.
Class, Forced Movement, Proficiency Gain, Weapon Specialization
Prerequisites: Runepriest class
Benefit: You gain proficiency with the glaive and the halberd.
Also, when you hit an enemy with a Runepriest at-will attack power using a halberd or a glaive, you can slide that target 1 square as part of resolving the hit.
Temporary Hit Points, Triggered
Prerequisites: Wisdom 13; Deva race or Astral Heritage feat
Benefit: When you take cold damage or fire damage, you gain temporary hit points after that damage has been resolved. The temporary hit points equal your Wisdom modifier.
These temporary hit points increase to 3 + your Wisdom modifier at 11th level, and to 6 + your Wisdom modifier at 21st level.
Attack Bonus, Class, Critical, Support
Prerequisites: Avenger class, Oath of Enmity feature
Benefit: The first time in an encounter that you score a critical hit against your oath target, the first time each of your allies makes an attack against your oath target before the end of your next turn, he or she can roll twice and use either result.
Armor, Mobility
Prerequisites: Strength 15 or Constitution 15
Benefit: You ignore the speed penalty for wearing heavy armor.
Defense, Weapon Specialization
Benefit: While wielding a Heavy Blade, you gain a +2 bonus to all defenses against opportunity attacks.
Critical, Weapon Specialization
Prerequisites: Strength 21, Dexterity 17
Benefit: When you make a Weapon attack with a Heavy Blade, you can score a critical hit on a natural roll of 19 or 20.
Opportunity Attacks, Weapon Specialization
Prerequisites: Strength 17, Dexterity 15
Benefit: When you make an opportunity attack using a Heavy Blade you have proficiency with, you can use a melee Weapon at-will attack instead of a melee basic attack if you wish.
Extra Attack, Kill Effect, Power Enhancement, Weapon Specialization
Prerequisites: power strike class power
Benefit: When you reduce an enemy to 0 hit points or fewer with a Weapon attack using a Heavy Blade, you can choose to expend your power strike class power as a free reaction.
If you do, instead of the power's normal effects, you make a melee basic attack using the same weapon against a different creature. If your power strike deals at least +4[W] additional damage, your melee basic attack deals +1[W] additional damage.
Fire Specialization, Mark Punishment, Racial
Prerequisites: Tiefling race
Benefit: While a creature is marked by you, it has vulnerable 5 fire against your attacks.
Class, Class Combination, Fire Specialization, Power Enhancement
Prerequisites: Warlock class, any divine multiclass feat, Infernal Pact feature, Warlock's Curse feature
Benefit: When you deal deal your Warlock's Curse damage, you can choose for that damage to be fire damage.
Also, if you have the eldritch blast or eldritch strike attack power, you can choose for it to deal fire damage and gain the Fire keyword. You can make this choice each time you use the power.
Class Combination, Implement Specialization, Proficiency Gain, Weapon Specialization
Prerequisites: Warlord class, Pact Initiate (Infernal Pact) feat
Benefit: You gain proficiency with Polearms as implements.
Class, Fear, Fire Specialization, Power Repertoire, Racial
Prerequisites: Tiefling race, Wizard class, Arcane Spellbook feature
Benefit: Each time you finish an extended rest and prepare your Wizard spells, choose one encounter attack or daily attack power with either the Fear or Fire keyword from your spellbook.
As a minor action, you replace one Wizard attack power of the same kind and of the same level or higher with the chosen power. If you replace an encounter attack power, the next time you take a rest, you regain the original power.
Class, Damage Resistance, Healing Surge, Saving Throws
Prerequisites: Warlock class, Infernal Pact feature
Benefit: Whenever you spend a healing surge, you resist fire equal to 5 + one-half your level and a +2 bonus to your first saving throw before the end of your next turn.
If you already have resist fire, you can instead increase that resistance by 5 instead of gaining this resistance.
Class, Damage Bonus, Fire Specialization, Fear, Forced Movement, Racial
Prerequisites: Tiefling race, any arcane class
Benefit: When you push, pull, or slide a creature with a Fear power, increase that forced movement by 2 squares.
Also, you gain a +2 feat bonus to damage rolls with Fire attacks.
This bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Attack Bonus, Fear, Fire Specialization, Racial
Prerequisites: Tiefling race
Benefit: You gain a +1 feat bonus to attack rolls with Fear and Fire powers.
Class, Fire Specialization, Power Enhancement, Ongoing Damage
Prerequisites: Warlock class, Infernal Pact feature, Warlock's Curse feature
Benefit: Whenever you hit a target under your curse with a Warlock daily attack power, the target takes ongoing 5 fire damage (save ends), or ongoing 10 fire damage (save ends) if the power has the Fire keyword.
The ongoing damage increases to 10 or 15, respectively, at 21st level.
If the power already deals ongoing fire damage, you can choose to instead give the target a penalty to its first save against the ongoing damage. The penalty equals your Constitution modifier.
Class, Damage Bonus, Fire Specialization, Triggered
Prerequisites: Tiefling race, Wizard class
Benefit: When an enemy saves against an effect bestowed by your Fire attack, it takes fire damage equal to 5 + your Charisma modifier.
This damage increases to 7 + your Charisma modifier at 11th level, and to 10 + your Charisma modifier at 21st level.
Fire Specialization, Power Enhancement, Racial
Prerequisites: Revenant race, Past Life (tiefling) trait, dark reaping racial power
Benefit: Your dark reaping racial power deals fire and necrotic damage, and gains the Fire keyword.
Damage Bonus, Fire Specialization, Racial, Teleport
Prerequisites: Tiefling race
Benefit: Once per turn, when you teleport, you deal fire damage to each enemy in or adjacent to the space you leave. The fire damage equals 10 + your Intelligence modifier or Charisma modifier.
Fire Specialization, Racial
Prerequisites: Tiefling race
Benefit: Each time you hit an enemy that has resist fire with a Fire attack, after the attack has been resolved, the resist fire is reduced by 5 until the end of the encounter.
Extra Attack, Power Enhancement, Racial, Teamwork, Triggered
Prerequisites: Tiefling race, infernal wrath racial power
Benefit: When you use your infernal wrath racial power, the target provokes opportunity attacks from your allies when it attacks you. This effect lasts until the end of its next turn.
Class, Condition Infliction, Fear, Racial, Triggered
Prerequisites: Tiefling race, Controller role
Benefit: When an enemy successfully saves against an effect bestowed by your Fear power, it falls prone.
Class, Damage Bonus, Forced Movement, Psychic Specialization, Racial
Prerequisites: Tiefling race, any psionic class
Benefit: When an enemy successfully saves against a Psychic effect bestowed by you, you can use a free reaction to slide that enemy 1 square and make it gain vulnerable 5 psychic until the end of your next turn.
Starting at 11th level, the vulnerable increases to 7.
Starting at 21st level, you can slide the enemy up to 2 squares, and the vulnerable increases to 10.
Class, Power Enhancement, Saving Throws, Support
Prerequisites: Halfling race, Psion class, second chance racial power, send thoughts class power
Benefit: Whenever ally you can see within 20 squares of you fails a saving throw, you can expend your send thoughts class power as a free interrupt. If you do, the ally can reroll the saving throw instead of the power's normal effects.
Equipment, Rituals, Skill Enhancement
Prerequisites: trained in Heal; trained in Dungeoneering or trained in Nature
Benefit: You gain a +5 bonus to Heal checks to treat disease.
Also, when you reach 5th level, you master the brew potion ritual and can perform it without a ritual book.
Class, Saving Throws, Triggered
Prerequisites: Paladin class
Benefit: When you succeed on a saving throw to end an effect, each ally within 5 squares of you that can see you gains a bonus to saving throws until the start of your next turn. The bonus equals one-half your Charisma modifier.
Action Point, Defense
Prerequisites: Human race
Benefit: When you spend an action point to take an extra action, you gain a +1 bonus to all defenses until the start of your next turn.
Charge, Class, Damage Bonus, Weapon Specialization
Prerequisites: Constitution 15, Fighter class, Fighter Weapon Talent feature
Benefit: You gain a bonus to damage rolls when you make a charge attack while using a melee weapon in two hands. The bonus equals one-half your Constitution modifier.
Channel Divinity, Class, Concealment, Racial
Prerequisites: Gnome race, any divine class, Channel Divinity feature
Benefit: When you use a Channel Divinity power, you gain concealment until the end of your next turn.
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Prerequisites: Genasi race, Rogue class, Sneak Attack feature, firepulse power
Benefit: If you have combat advantage against the target of your firepulse racial power, you can deal your Sneak Attack damage to the target. This does not count toward as your one use of Sneak Attack for this turn.
Combat Advantage, Concealment
Benefit: If you have total concealment against a target, you gain combat advantage against it with your ranged attacks.
Starting at 11th level, you gain this benefit even if you only have concealment.
Power Enhancement, Racial, Skill Enhancement, Teleportation
Prerequisites: Elf race, elven accuracy racial power
Benefit: You gain a +2 feat bonus to Arcana checks.
When you use your elven accuracy racial power, you can use a free reaction to teleport 2 squares.
Concealment, Condition Infliction, Power Repertoire, Racial, Skill Enhancement
Prerequisites: Drow race, Lolthtouched trait
Benefit: You gain a +2 feat bonus to Arcana checks.
Also, you gain the webs of darkness Lolthtouched power.
Inky tendrils of solidified darkness leap from your fingertip and bind your enemies
Encounter
Divine
Standard Action
Close blast 3
Lolthtouched: You can only use one Lolthtouched power per encounter.
Target: Each creature in the blast
Attack: Ability +4 vs. Reflex
Level 21: Ability +6
Hit: The target is covered in dark webs until the end of your next turn.
While covered, the target is slowed and all creatures have concealment against the target.
Special: When you gain this power, choose Intelligence, Wisdom, or Charisma. You use the chosen ability for the attack roll.
Class, Condition Infliction, Forced Movement, Mobility Hindrance, Shield
Prerequisites: Fighter class
Benefit: Whenever you pull, push, or slide an adjacent creature with an attack while you are using a shield, you can also slow that creature until the start of your next turn.
Class, Condition Infliction, Critical, Grapple
Prerequisites: Fighter class, Brawler Training feature
Benefit: Whenever you score a critical hit with a grab attack or a martial attack that allows you to grab a creature, you can also knock that creature prone.
Class, Condition Infliction, Mobility Hindrance
Prerequisites: Ranger class, Hunter's Quarry feature
Benefit: Whenever you would deal your Hunter's Quarry damage, you can forge one die of that damage to slow the target until the end of your next turn.
Animal Companion, Class, Condition Negation, Defense, Power Enhancement, Racial
Prerequisites: Hobgoblin race, Ranger class, Beast Mastery feature, hobgoblin discipline racial power
Benefit: When you use your hobgoblin discipline racial power and your beast companion is adjacent to you, you can also end one effect that a save can end currently affecting your beast companion.
Also, your beast companion gains a +1 feat bonus to all defenses while it is adjacent to you.
Proficiency Gain, Racial, Shield, Skill Enhancement
Prerequisites: Strength 13, Hobgoblin race
Benefit: You gain proficiency with light shields and heavy shields.
Also, you ignore the check penalty for wearing a shield.
Damage Bonus, Proficiency Gain, Weapon Specialization
Prerequisites: Hobgoblin race
Benefit: You gain proficiency with all Flails and Spears.
Also, you gain a +2 feat bonus to damage rolls with Weapon attacks with Flails and Spears.
This bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Class, Power Enhancement, Racial, Radiant Specialization
Prerequisites: Half-elf race, any divine class, Dilettante trait
Benefit: Once per encounter, when you use the power you gained through your Dilettante racial trait, you can choose to deal radiant damage with that power instead of its normal damage type. If you do, the power gains the Radiant keyword and loses any damage type keywords it normally has.
Class, Healing, Power Enhancement, Racial
Prerequisites: Warforged race, Cleric class, warforged resolve racial power
Benefit: When you use your warforged resolve racial power, until the end of your next turn, you can add your Strength modifier to the number of hit points regained by target of your cleric Healing powers.
This additional healing increases to 2 + your Strength modifier at 11th level, and to 4 + your Strength modifier at 21st level.
Attack Bonus, Bloodied, Channel Divinity, Class, Racial
Prerequisites: Shifter race, any divine class, Channel Divinity feature
Benefit: When you use a Channel Divinity power while you are bloodied, you gain a +1 bonus to melee attack rolls until the end of your next turn. If the Channel Divinity power you use has melee attack rolls, you gain the bonus on that power as well.
Class, Languages, Skill Enhancement
Prerequisites: any divine class, Supernal language
Benefit: The first time during a skill challenge that you succeed in a Bluff check, a Diplomacy check, or an Intimidate check, you gain an extra success towards completing the skill challenge.
Damage Bonus, Defense, Mounted Combat
Prerequisites: Paladin class, Mounted Combat feat
Benefit: While you are mounted, your mount gains a +2 bonus to all defenses, and a bonus to damage rolls equal to your Charisma modifier.
Defense, Implement Specialization
Benefit: When you make an Implement attack, the enemies you target with that attack cannot gain combat advantage against you until the start of your next turn.
Power Enhancement, Racial, Skill Enhancement
Prerequisites: Satyr race, lure of enchantment racial power
Benefit: When you make a Bluff check or a Diplomacy check and dislike the result, you can choose to expend your lure of enchantment racial power to reroll the check.
Starting at 11th level, you gain a +2 power bonus to the reroll, and a +4 power bonus starting at 21st level.
Defense, Opportunity Attacks, Racial, Support
Prerequisites: Minotaur race
Benefit: When an enemy provokes an opportunity attack from you, you can take an opportunity interrupt to grant either you or an ally adjacent to you a +2 bonus to all defenses until the start of the triggering enemy's turn. The bonuses from multiple uses of this ability do not stack.
Class, Temporary Hit Points, Triggered
Prerequisites: Paladin class, Divine Sanction feature
Benefit: When a creature under your Divine Sanction damage you, you gain temporary hit points after the damage has been resolved. The temporary hit points equal your Wisdom modifier.
These temporary hit points increase to 4 + your Wisdom modifier at 21st level.
Charge, Class, Mobility, Racial
Prerequisites: Minotaur race, Assassin class, shade form class power
Benefit: You gain phasing when you charge while under the effects of your shade form class power.
Attack Bonus, Charge, Class, Mobility, Power Enhancement, Racial
Prerequisites: Minotaur race, Assassin class, Assassin's Shroud feature, goring charge racial power
Benefit: When you use your goring charge racial power and the target has your shrouds on it, you gain a +2 bonus to your attack roll, and you can shift half your speed as the last part of resolving the power.
Combat Advantage, Triggered
Benefit: When an enemy's attack hits your Will, that enemy grants combat advantage to you for the first attack you make against it before the end of your next turn.
Animal Companion, Class, Defense
Prerequisites: Human race, Ranger class, Beast Mastery feature
Benefit: Your beast companion gains a +1 bonus to all defenses.
Action Point, Power Recovery, Psionics, Racial
Prerequisites: Human race, Psionic Augmentation feature
Benefit: When you spend an action point, you regain 1 power point.
Action Point, Class, Equipment, Support
Prerequisites: Human race, Artificer class, Arcane Empowerment (impart energy) feature
Benefit: When you spend an action point, you can also use Impart Energy on an adjacent ally's magical item. This does not count towards how often you can use Arcane Empowerment, but does count against the number of times an item can be Imparted Energy in a day.
Class, Racial, Skill Enhancement
Prerequisites: Human race, any primal class
Benefit: When you make an Endurance check or a Nature check, you can roll twice and use either result.
Racial, Saving Throws
Prerequisites: Human race
Benefit: You gain a +1 bonus to saving throws.
Action Point, Racial, Temporary Hit Points
Prerequisites: Human race
Benefit: When you spend an action point, you gain temporary hit points equal to your Charisma modifier.
These temporary hit points increase to 4 + your Charisma modifier at 11th level, and to 8 + your Charisma modifier at 21st level.
Defense, Racial
Prerequisites: Revenant race, Past Life (human) trait
Benefit: You gain a +1 bonus to Fortitude, Reflex, and Will defenses.
Defense, Racial, Skill Enhancement
Prerequisites: Mul race
Benefit: When you gain this feat, choose one skill, and one defense other than AC. You gain a +2 racial bonus to checks with the chosen skill, and a +1 racial bonus to the chosen defense.
Class, Damage Bonus, Racial
Prerequisites: Goliath race, Assassin class, Assassin's Shroud feature
Benefit: When you invoke your shrouds on an enemy and hit it, you deal extra damage equal to one-half your Strength modifier.
If you have at least three of your shrouds on the enemy, this extra damage increases to your Strength modifier.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Drow race, Ranger class, Hunter's Quarry feature, cloud of darkness racial power
Benefit: When you use your cloud of darkness racial power, each enemy within the cloud counts as being designated your quarry while it remains in the cloud.
This does not count against the normal limit of one quarry, and any other creature designated as your quarry remains so.
You can deal your Hunter's Quarry damage once per round against each quarry in the cloud.
Attack Bonus, Class, Power Enhancement, Racial
Prerequisites: Shadar-kai race, Assassin class, shadow jaunt racial power
Benefit: While you are insubstantial due to your shadow jaunt racial power, any Weapon attack you make against AC can instead be made against the target Reflex defense.
Class, Mobility, Racial, Power Enhancement
Prerequisites: Genasi race, Ranger class; swiftcurrent racial power or windwalker racial power
Benefit: When you use your swiftcurrent racial power or your windwalker racial power, the power allows you to move 2 additional squares.
Class, Combat Advantage, Damage Bonus, Racial
Prerequisites: Elf race, Ranger class, Hunter's Quarry feature
Benefit: Your Hunter's Quarry additional damage increases by 2 when you have combat advantage against your quarry.
The damage increases by 4 starting at 21st level.
Class, Condition Negation, Perception
Prerequisites: Ranger class, Hunter's Quarry feature
Benefit: You don't take the normal -2 penalty to attack rolls against your quarry if it has cover or concealment.
Starting at 21st level, you only take a -2 penalty to attack rolls instead of the normal -5 against your quarry if it has superior cover or total concealment.
Class, Kill Effect, Second Wind
Prerequisites: Ranger class, Hunter's Quarry feature
Benefit: When you reduce your quarry to 0 hit points or fewer, you can use your second wind as a free reaction. You do not gain the normal bonus to defenses if you do so.
Animal Companion, Class, Condition Negation, Perception
Prerequisites: Ranger class, Beast Mastery feature
Benefit: You and your beast companion ignore concealment for enemies adjacent to your beast companion.
Class, Damage Bonus, Power Enhancement, Racial, Teleportation
Prerequisites: Wilden race, Assassin class, Assassin's Shroud feature, pursuit of the hunter racial power
Benefit: You can teleport instead of shift when you use your pursuit of the hunter racial power.
Also, until the end of your next turn, your attacks against the triggering enemy deal 1 extra damage for each of your shrouds on it.
This extra damage increases to 2 for each of your shrouds at 21st level.
Class, Damage Bonus, Size-based, Skill Enhancement, Weapon Specialization
Prerequisites: any martial class
Benefit: You gain a +2 feat bonus to Athletics checks.
Also, you gain a +2 bonus to damage rolls against creatures that are larger than you when using a spear that you are proficient with.
The bonus to damage rolls increases to +3 at 21th level.
Attack Bonus, Class, Combat Advantage, Flanking, Triggered
Prerequisites: Dexterity 13 or Drow race; any martial class
Benefit: You gain the following benefits with martial at-will attacks:
► Against a target that cannot see you, once per turn you can reroll one attack roll, but must use the second result.
► If you are flanking the target, you can shift 1 square as a free reaction.
► If you are flanking the target and hit, until the start of your next turn, you have combat advantage on any attacks triggered by the target's movement.
Class, Damage Bonus, Racial, Triggered
Prerequisites: Thri-kreen race, Ranger class, Hunter's Quarry feature, thri-kreen claws racial power
Benefit: While your thri-kreen claws racial power is not expended, whenever an enemy adjacent to you takes damage from your Hunter's Quarry, you can deal damage to one other enemy adjacent to you. The damage equals your Dexterity modifier. This counts as hitting the enemy with a melee attack if it has abilities triggered or otherwise related to it.
The damage increases to 2 + your Dexterity modifier at 11th level, and to 4 + your Dexterity modifier at 21st level.
Class, Mobility, Perception, Shapechange, Skill Enhancement
Prerequisites: Druid class, wild shape class power
Benefit: While you are in beast form, you gain a +1 feat bonus to speed.
Also, while you are in beast form, you gain a +5 feat bonus to Perception checks, and when you roll a 1 on a Perception check, you can reroll the check until you get a result other than 1.
Class, Charge, Mobility
Prerequisites: Wisdom 13, any martial class
Benefit: When you use a martial melee at-will attack that allows you to move or shift before making the attack, you can choose to charge instead, making that power's attack instead of a melee basic attack.
If you are a warlord and use your tactician's command while in a poise that allows the target ally to move or shift before making the attack, you can choose to allow him or her to make a charge attack instead.
Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power
Benefit: When you use your dragon breath racial power, you can choose to make it an area 1 within 10 squares instead of close blast 3.
Class, Weapon Specialization
Prerequisites: Barbarian class
Benefit: You can use any one-handed weapon with the Off-hand trait as a Heavy Thrown weapon with a range of 5/10. If the weapon is Light Thrown, you can use its normal range if it is better.
Starting at 11th level, you can use any one-handed weapon as a Heavy Thrown weapon with a range of 3/6.
When you use a weapon that normally has the Heavy Thrown trait, you increase the normal range by 2 squares and the long range by 4 squares. This counts as having the Far Throw feat.
This benefit also applies to Off-hand weapons you use as Heavy Thrown weapons starting at 11th level, and to any Heavy Thrown weapon starting at 21st level.
Bloodline
Mobility, Racial, Winterkin Heritage
Prerequisites: Eladrin race, Winterkin Heritage feat
Benefit: You ignore difficult terrain created by ice or snow.
Bloodied, Class, Saving Throws, Support
Prerequisites: any divine class
Benefit: Bloodied allies within 10 squares of you gain a +1 bonus to saving throws.
Class, Damage Resistance
Prerequisites: any divine class
Benefit: You resist necrotic equal to your Wisdom modifier + one-half your level.
Cold Specialization, Damage Bonus, Ongoing Damage, Racial, Triggered
Prerequisites: Tiefling race
Benefit: Whenever an enemy successfully saves against ongoing damage that you imposed, that enemy takes cold damage equal to your Intelligence modifier or your Charisma modifier.
This cold damage increases to 5 + your Intelligence modifier or your Charisma modifier at 11th level, and to 10 + your Intelligence modifier or your Charisma modifier at 21st level.
Background, Cold Specialization, Condition Infliction, Damage Bonus, Triggered
Benefit: You gain a +3 feat bonus to Cold damage rolls.
This bonus increases to +4 at 21st level.
Also, whenever you take cold damage from an attack, each enemy within 2 squares of you becomes slowed until the start of the currently acting creature's next turn.
Class, Initiative, Support
Prerequisites: Warlord class, Combat Leader feature, Resourceful Presence feature
Benefit: Whenever you roll initiative, you can choose to subtract 4 from your check result.
If you do, choose one or two allies who benefit from your Combat Leader class feature. One ally gains a bonus equal to your Charisma modifier to his or her initiative check, and the other gains a bonus equal to your Intelligence modifier to his or her initiative check.
Class, Temporary Hit Points, Triggered
Prerequisites: Sorcerer class or Wizard class
Benefit: When you reduce at least one minion to 0 hit points or fewer with a Sorcerer power or a Wizard power, you gain temporary hit points equal to the number minions you hit with that power.
These temporary hit points increase to twice the number of minions at 11th level, and to three times the number of minions at 21st level.
Attack Bonus, Power Enhancement, Racial
Prerequisites: Deva race, memories of a thousand lifetimes racial power, Immortal Resilience feat, Immortal Skill feat
Benefit: When using your memories of a thousand lifetimes racial power to modify an attack roll, you treat a result that is lower than the average for the die you roll (3 for d6, or 4 for d8) as the average.
Power Enhancement, Racial, Saving Throws
Prerequisites: Deva race, memories of a thousand lifetimes racial power, Immortal Skill feat
Benefit: When using your memories of a thousand lifetimes racial power to modify a saving throw, you treat a result that is lower than the average for the die you roll (3 for d6, or 4 for d8) as the average.
Power Enhancement, Racial, Skill Enhancement
Prerequisites: Deva race, memories of a thousand lifetimes racial power
Benefit: When using your memories of a thousand lifetimes racial power to modify a skill check or ability check, you treat a result that is lower than the average for the die you roll (3 for d6, or 4 for d8) as the average.
Class, Damage Resistance, Defense, Racial
Prerequisites: Deva race, Swordmage class, Swormage Warding feature
Benefit: Your Swordmage Warding remains active even while you are unconscious.
Also, you add the bonus to AC granted by your Swordmage Warding to the resist necrotic and resist radiant granted by your Astral Resistance racial trait.
Class, Power Enhancement
Prerequisites: Battlemind class, battle resilience class power
Benefit: When you use your battle resilience class power, you can choose to ignore forced movement until the end of your next turn.
Power Enhancement, Racial, Saving Throws
Prerequisites: Warforged race, warforged resolve racial power, Improved Warforged Resolve feat
Benefit: When you use your warforged resolve racial power, you can make a saving throw against any effect that a save can end instead of only against an effect that deals ongoing damage.
Also, you gain a +2 bonus to the saving throw granted by your warforged resolve racial power.
Starting at 21st level, you can make a saving throw against any effect, even if that effect does not normally end of save.
Attack Bonus, Class, Weapon Specialization
Prerequisites: any martial class
Benefit: When you use a Spear to make a melee basic attack, you can choose to make the attack against Reflex instead of AC.
Class, Critical, Condition Infliction, Weapon Specialization
Prerequisites: Warden class
Benefit: Whenever you score a critical hit with a Heavy Blade or a Spear, you can choose to treat the critical hit as a normal hit. If you do, the target is immobilized until the end of your next turn.
Attack Bonus, Bloodied Enemy
Benefit: You gain a +1 bonus to attack rolls with at-will powers (including basic attacks) against bloodied creatures.
Attack Penalty, Initiative
Prerequisites: Charisma 15, Tiefling race
Benefit: You can use your Charisma instead of Dexterity to determine your Initiative modifier.
Also, when you hit a creature that has not yet acted in an encounter with an attack, it takes a penalty to attack rolls until the end of your next turn. The penalty equals one-half your Charisma modifier.
Action Point, Racial, Saving Throws, Skill Enhancement
Prerequisites: Human race
Benefit: Each time you finish an encounter without expending your action point, you gain a cumulative +1 bonus to ability checks, skill checks, and saving throws. This bonus lasts until your next extended rest.
Charge, Class, Combat Advantage, Support
Prerequisites: Charisma 15, Warlord class
Benefit: When you charge an enemy, the first ally that makes an enemy gainst that enemy before the end of your next turn gains combat advantage on his or her attack.
If your charge attack hits, all your allies gain combat advantage against that enemy until the end of your next turn instead.
Channel Divinity, Class, Defense, Power Recovery, Triggered
Prerequisites: Paladin class, divine mettle Channel Divinity power
Benefit: If the target of your divine mettle Channel Divinity power fails the granted saving throw, you gain an additional use of Channel Divinity this encounter, and the target gains a +2 bonus to all defenses until the start of your next turn. You do not regain the use of divine mettle.
Starting at 21st level, you also regain the use of your divine mettle Channel Divinity power when the target fails the saving throw.
Class, Forced Movement, Power Enhancement
Prerequisites: Ardent class, ardent outrage class power
Benefit: When you use your ardent outrage class power, you also push the target 1 square.
Damage Bonus, Implement Specialization
Benefit: Choose a type of implement with which you have proficiency. You gain a +1 feat bonus to damage rolls with Implement attacks you make using the chosen implement.
This bonus increases to +2 at 11th level, and to +3 at 21st level.
Multiclass
Implement Specialization, Multiclass Wizard
Prerequisites: any Wizard multiclass feat, Wizard paragon multiclass
Benefit: You gain the Wizard class feature Arcane Implement Mastery.
Class, Healing, Power Enhancement
Prerequisites: Ardent class, ardent surge class power
Benefit: The target of your ardent surge class power regains additional hit points equal to your Charisma modifier.
Class, Defense
Prerequisites: Avenger class, Armor of Faith feature
Benefit: While you are wearing cloth armor or no armor and aren't using a shield, you gain a +1 bonus to AC.
Power Enhancement, Racial
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: When you use your voyage of the ancients racial power, you can teleport 2 additional squares.
When you use your wrath of the drestroyer racial power, you gain a +2 bonus attack rolls with the attack it grants you.
When you use your pursuit of the hunter racial power, you can shift 2 additional squares.
Attack Bonus, Class, Support
Prerequisites: Artificer class, Arcane Empowerment feature
Benefit: When you Augment Energy using your Arcane Empowerment class feature, the wielder gains a +4 bonus instead of +2.
Class, Mobility, Power Enhancement, Support
Prerequisites: Warlord class, Battlefront Leader feature
Benefit: Your battlefront shift class power can target one additional ally.
Attack Bonus, Critical, Forced Movement
Prerequisites: Strength 13, Constitution
Benefit: You gain the following benefits with bull rush:
► +2 feat bonus to attack rolls.
► You can push the target 1 additional square as long as you can shift into the vacated space.
► On a critical hit, the target must succeed in a saving throw or you can knock it prone.
► Starting at 21st level, you can score a critical hit on a natural roll of 19 or 20.
Class, Mobility, Support
Prerequisites: Bard class, Virtue of Cunning feature
Benefit: When you use your Virtue of Cunning class feature to slide an ally, you can slide that ally 1 additional square.
Class, Stealth
Prerequisites: Rogue class, Cunning Sneak feature
Benefit: When you make a Stealth check to become hidden using your Cunning Sneak class feature, you must end a move action at least 2 squares away from your starting position instead of 3.
Class, Power Enhancement, Temporary Hit Points
Prerequisites: Warlock class, dark one's blessing class power
Benefit: Your dark one's blessing grants you 3 additional temporary hit points.
These additional temporary hit points increase to 6 at 11th level, and to 10 at 21st level.
Class, Damage Bonus, Power Enhancement
Prerequisites: Warlock class, dark spiral class power
Benefit: You roll d8s instead of 1d6s for the damage of the Dark Spiral Release action of your dark spiral class power.
Starting at 11th level, you roll d10s instead of d8s.
Defense
Benefit: You gain a +1 feat bonus to Fortitude, Reflex, and Will.
Class, Damage Resistance
Prerequisites: Sorcerer class, Dragon Magic feature
Benefit: The resistance granted by your Dragon Soul class feature increases by 2.
This increase becomes 5 at 11th level, and 10 at 21st level.
Class, Healing, Power Enhancement
Prerequisites: Warlord class, warlord's aura class power
Benefit: A character using the Draw Inspiration action of your warlord's aura class power regains additional hit points equal to your Charisma modifier.
Class, Power Enhancement
Prerequisites: Warlock class, fate of the void class power
Benefit: You gain an additional +1 bonus to the roll on which you use the bonus from your fate of the void class power.
Power Enhancement, Racial, Teleportation
Prerequisites: Eladrin race, fey step racial power
Benefit: The maximum distance you can teleport with your fey step racial power increases by 2 squares.
Combat Advantage, Damage Bonus, Power Enhancement, Racial
Prerequisites: Kenku race, flock tactics racial power
Benefit: When your flock tactics racial power causes an enemy to grant combat advantage to you, you also gain a +3 feat bonus to damage rolls against that enemy until the end of your next turn.
This bonus to damage increases to +5 at 11th level, and to +7 at 21st level.
When you use your flock tactics racial power to aid attack, the target ally also gains combat advantage on his or her next attack against the target enemy.
Attack Bonus, Critical, Grapple
Prerequisites: Strength 13
Benefit: You gain the following benefits with grab:
► +2 feat bonus to attack rolls.
► You do not immediately let go of a grabbed opponent when affected by a condition that prevents you from taking opportunity actions.
► On a critical hit, your hold is so strong that if you are pulled, pushed, or slid, the creature you are grabbing moves with you. If you would be moved in a way that the creature grabbed by you cannot be, you negate the remaining forced movement.
► Starting at 21st level, you can score a critical hit on a natural roll of 19 or 20.
Also, you gain a +2 feat bonus to attack rolls with drag.
Attack Bonus, Class, Perception, Power Enhancement
Prerequisites: Seeker class, inevitable shot class power
Benefit: When you make the ranged basic attack granted by your inevitable shot class power, the attack ignores cover and concealment, but not superior cover or total concealment.
Initiative
Benefit: You gain a +4 feat bonus to Initiative.
Action Point, Class, Healing, Support
Prerequisites: Warlord class, Inspiring Presence feature, warlord's aura class power
Benefit: When an ally in your aura spends an action point, he or she regains an additional 2 hit points.
These additional hit points regained increase to 4 at 11th level, and to 6 at 21st level.
Bloodline
Damage Bonus, Forgeborn Heritage, Power Enhancement, Racial
Prerequisites: Dwarf race, Forgeborn Heritage feat
Benefit: The extra damage dealt by your elemental legacy bloodline power increases by 4.
Starting at 21st level, the extra damage increases by 6 instead.
Class, Power Enhancement, Temporary Hit Points
Prerequisites: Bard class, majestic word power
Benefit: The target of your majestic word class power also gains temporary hit points equal to your Charisma modifier.
These temporary hit points increase to 3 + your Charisma modifier at 11th level, and to 6 + your Charisma modifier at 21st level.
Class, Power Enhancement, Teleportation
Prerequisites: Warlock class, misty step class power
Benefit: Your misty step class power allows you to teleport an additional 2 squares.
Class, Damage Bonus, Unarmed Combat
Prerequisites: Monk class, Unarmed Combatant feature
Benefit: You gain a +1 feat bonus to damage rolls with Weapon attacks using your Monk Unarmed Strike and with Monk Implement powers when using your unarmed strike as an implement, and to the damage dealt by your Flurry of Blows power when using your unarmed strike to deliver it.
This bonus to damage increases to +2 at 11th level, and to +3 at 21st level.
Class, Combat Advantage, Implement Specialization, Support
Prerequisites: Charisma 17, Wizard class, Orb of Deception feature
Benefit: When you hit a creature with an arcane Illusion power while wielding an orb, that creature grants combat advantage to the first ally who attacks it before the start of your next turn.
Class, Damage Bonus, Implement Specialization, Triggered
Prerequisites: Wisdom 17, Wizard class, Orb of Imposition feature
Benefit: Each time a creature fails a saving throw against the target effect of your orb of imposition class power, it takes damage equal to 5 + your Wisdom modifier.
This damage increases to 10 + your Wisdom modifier at 21st level.
Attack Bonus, Class
Prerequisites: Ranger class; Strength 21 and Prime Strike feature or Wisdom 21 and Prime Shot feature
Benefit: The bonus granted to rolls granted by your Prime Strike or Prime Shot class feature increases to +2.
Class, Damage Resistance
Prerequisites: Barbarian class, Rageblood Vigor feature
Benefit: The resist you gain from your Rageblood Vigor class feature increases by 2, or by 4 if you are raging.
This increase becomes 3 or 6 at 11th level, and 4 or 7 at 21st level.
Critical, Ongoing Damage, Power Enhancement, Racial
Prerequisites: Bladeling race, razor storm racial power
Benefit: The size of the burst for your razor storm racial power increases by 1.
Also, whenever you score a critical hit using your razor storm racial power, the target also takes ongoing 5 damage (save ends).
This ongoing damage increases to 10 at 11th level, and to 15 at 21st level.
Action Point, Class, Defense, Support
Prerequisites: Warlord class, Resourceful Presence feature, warlord's aura class power
Benefit: When an ally in your aura spends an action point, he or she can choose to gain a bonus to a single defense instead of all defenses. If he or she does, the bonus equals your Wisdom modifier instead of one-half your Wisdom modifier.
Healing, Second Wind
Prerequisites: Constitution 13
Benefit: When you use your second wind, you regain an additional 5 hit points.
These additional hit points regained increase to 10 at 11th level, and to 15 at 21st level.
Class, Damage Resistance, Power Enhancement
Prerequisites: Artificer class, shielding elixir class power
Benefit: The resistance provided by your shielding elixir class power increases by 2.
This increase becomes 4 at 11th level, and 6 at 21st level.
Action Point, Attack Bonus, Class, Support
Prerequisites: Warlord class, Skirmishing Presence feature, warlord's aura class power
Benefit: When an ally in your aura spends an action point, he or she gains a +2 bonus to the first attack roll she makes after using the shift gained from your Skirmishing Presence class feature.
Class, Mobility, Power Enhancement
Prerequisites: Battlemind class, speed of thought class power
Benefit: When you use your speed of though class power, you can move 2 additional squares.
Class, Defense, Implement Specialization
Prerequisites: Constitution 17, Dexterity 13, Wisdom 13, Wizard class, Staff of Defense feature
Benefit: While you wield a staff, you gain a +1 bonus to Fortitude, Reflex, and Will.
Class, Mounted Combat, Power Enhancement, Summoning
Prerequisites: Paladin class, call celestial steed class power
Benefit: When you use your call celestial steed class power, you can choose to summon a celestial battle tiger instead of a celestial warhorse.
Class, Mounted Combat, Power Enhancement, Summoning
Prerequisites: Paladin class, call celestial steed class power
Benefit: When you use your call celestial steed class power, you can choose to summon a celestial behemoth instead of a celestial warhorse.
Class, Mounted Combat, Power Enhancement, Summoning
Prerequisites: Paladin class, call celestial steed class power
Benefit: When you use your call celestial steed class power, you can choose to summon a celestial pegasus instead of a celestial warhorse.
Class, Mounted Combat, Power Enhancement, Summoning
Prerequisites: Paladin class, call celestial steed class power
Benefit: When you use your call celestial steed class power, you can choose to summon a celestial silver dragon instead of a celestial warhorse.
Class, Equipment
Prerequisites: Swordmage class, Swordbond feature
Benefit: You can call your bonded weapon from twice the distance.
Class, Defense
Prerequisites: Dexterity , Swordmage class, Swordmage Warding feature
Benefit: The bonus granted by your Swordmage Warding class feature increases by 1.
Action Point, Attack Bonus, Class, Support
Prerequisites: Warlord class, Tactical Presence feature, warlord's aura class power
Benefit: When an ally in your aura spends an action point, the bonus to the attack roll he or she gains from your Tactical Presence class feature increases by +1.
Class, Damage Bonus, Support
Prerequisites: Barbarian class, Thaneborn Triumph feature
Benefit: Whenever you bloody an enemy, the ally that gains the bonus to attack rolls from your Thaneborn Triumph class feature also gains the same bonus to damage rolls.
The bonus to damage rolls increases by 3 at 11th level, and by 6 at 21st level.
Class, Implement Specialization, Summoning, Temporary Hit Points
Prerequisites: Constitution 17, Wizard class, Tome of Binding feature
Benefit: When you use an arcane Summoning power while wielding a tome, the creatures you summon appear with 10 temporary hit points.
These temporary hit points increase to 15 at 21st level.
Class, Implement Specialization, Power Repertoire
Prerequisites: Constitution 15, Wisdom 15, Wizard class, Arcane Spellbook feature, Tome of Readiness feature
Benefit: When you prepare your Wizard powers from your spellbook, choose one daily attack power or one utility power of your level or lower as your improved tome spell.
Also, you gain the improved tome of readiness power.
You page through your tome to find a spell more appropriate to the current situation
Encounter
Arcane, Implement
Free Action
Special 
Requirement: You must be wielding a tome implement.
Requirement: You must have at least one unexpended wizard daily attack of your improved tome spell's level or higher.
Effect: You expend one wizard daily attack of your improved tome spell's level or higher, and gain the use of your improved tome spell.
If you have not used your improved tome spell before the end of the encounter, it is automatically expended and you regain the power you expended to gain use of it as part of your next short rest.
Class, Temporary Hit Points
Prerequisites: Bard class, Virtue of Valor feature
Benefit: The numer of temporary hit points granted by your Virtue of Valor class feature increase by 4.
This increas becomes 8 at 21st level.
Class, Healing Surge, Temporary Hit Points
Prerequisites: Constitution 17, Fighter class, trained in Endurance
Benefit: Your number of healing surges increases by one.
Also, the number temporary hit points you gain from Fighter powers increases by 3.
This increase becomes 6 at 21st level.
Attack Bonus, Class, Implement Specialization
Prerequisites: Dexterity 17, Wizard class, Wand of Accuracy feature
Benefit: While you wield a wand, your arcane powers ignore enemies' cover and superior cover.
Power Enhancement, Racial, Temporary Hit Points
Prerequisites: Warforged race, warforged resolve racial power
Benefit: When you use your warforged resolve racial power, you gain 5 additional temporary hit points.
These additional temporary hit points increase to 7 at 11th level, and to 10 at 21st level.
Class, Weapon Specialization
Prerequisites: Barbarian class
Benefit: You can use improvised melee weapons (not including unarmed attacks) as Heavy Thrown weapons.
A one-handed improvised weapon used this way has a range of 6/12, and a two-handed improvised weapon has a range of 4/8.
You also gain a +2 feat bonus to attack rolls and a +2 feat bonus to damage rolls with thrown improvised weapons.
The bonus to damage rolls increases to +3 at 11th level, and to +4 at 21st level.
Armor, Class, Defense, Shield, Support
Prerequisites: Paladin class
Benefit: If you are wearing plate armor you have proficiency with and using a shield you have proficiency with, allies adjacent to you gain a +1 bonus to AC while you are conscious.
Class, Equipment, Initiative, Racial, Support
Prerequisites: Githzerai race, Artificer class, Arcane Empowerment feature
Benefit: A creature wielding an implement or weapon benefiting from the Augment Energy use of your Arcane Empowerment class feature gains a +2 power bonus to initiative checks.
Class, Mobility, Racial, Support
Prerequisites: Shifter race, razorclaw shifting racial power, Shaman class, call spirit companion class power
Benefit: While you are under the effects of your razorclaw shifting racial power, any ally that starts his or her turn adjacent to your spirit companion gains a +1 power bonus to speed until the start of his or her next turn.
Channel Divinity, Class, Power Enhancement
Prerequisites: Invoker class, Covenant of Wrath feature
Benefit: When you use your armor of wrath Channel Divinity power, you can target each enemy in the burst, rather than only the triggering enemy.
Defense, Racial, Saving Throws
Prerequisites: Halfling race
Benefit: You gain a +1 bonus to Will while you are bloodied.
Also, your Bold racial trait also applies to saving throws against Charm effects and ongoing psychic damage.
Dying, Saving Throws
Benefit: You gain a +2 bonus to saving throws against effects that make you dazed, dominated, stunned or unconscious, and on death saving throws.
Damage Bonus, Force Specialization
Benefit: When you use a Force power against an insubstantial creature, you deal full damage to it.
If the insubstantial creature normally takes full damage from force damage, you deal an additiona +1d10 force damage to it instead.
This additional damage increases to +2d10 at 21st level.
Class, Grapple
Prerequisites: Fighter class, Brawler Training feature
Benefit: When an enemy grabbed by you attempts to escape your grab, it must make its attempt against the higher of your Fortitude or Reflex, regardless of using Acrobatics or Athletics.
Class, Power Enhancement
Prerequisites: Seeker class, inevitable shot class power
Benefit: When you use your inevitable shot class power, you can make the attack granted by that power against an enemy within 10 squares of the creature you missed, instead of an enemy within 5 squares.
Class, Miss Mitigation, Power Recovery
Prerequisites: Seeker class, inevitable shot class power
Benefit: When you use your inevitable shot class power and miss with the attack granted by it, you regain the use of that power after it has been resolved.
Miss Mitigation, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power
Benefit: You deal half damage to targets you miss with your dragon breath racial power.
Class, Damage Bonus, Miss Mitigation
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: If you miss an enemy cursed by you with an attack and deal no damage to it, you gain a +1d6 bonus to your next damage roll against it made before the end of the encounter. Each time you miss the target with an attack and deal no damage, increase the damage by one die.
If your curse deals a different die of damage, this additional damage uses the same die.
Class, Damage Bonus, Mark Punishment, Miss Mitigation
Prerequisites: Fighter class, Combat Challenge feature
Benefit: When you miss with the attack granted by your enforce challenge class power, the target takes damage equal to 2 + your Strength modifier + your weapon's enhancement bonus. If your attack would have dealt damage of a specific type, this damage has that type.
Class, Power Enhancement
Prerequisites: Seeker class, inevitable shot class power
Benefit: When you use your inevitable shot class power, you can make two attacks instead of one, but both must be against a different target.
Second Wind, Temporary Hit Points
Prerequisites: Mul race
Benefit: When you use your second wind, you can choose not to spend a healing surge to regain hit points. If you do, you instead gain temporary hit points equal to your healing surge value.
Charge, Class, Mobility
Prerequisites: Avenger class, Censure of Pursuit feature, Oath of Enmity feature
Benefit: When you charge your oath target, you can ignore difficult terrain and move through spaces occupied by enemies during the movement as part of the charge. You still trigger opportunity attacks normally.
Class, Defense, Mobility, Power Enhancement
Prerequisites: Battlemind class, speed of thought class power
Benefit: When you use your speed of thought class power, you can move through spaces occupied by enemies and your movement does not provoke opportunity attacks.
Channel Divinity, Class, Forced Movement, Power Enhancement
Prerequisites: Invoker class, maledictor's doom Channel Divinity power
Benefit: Whenever a target subject to the penalty to attack rolls from your maledictor's doom Channel Divinity power takes damage from any attack, you can push that enemy 1 square as a free reaction.
Class, Power Enhancement, Support, Temporary Hit Points
Prerequisites: Ardent class, ardent surge class power, Mantle of Elation feature
Benefit: When you use your ardent surge class power, you (if you are adjacent to the target) and each ally adjacent to the target gains temporary hit points equal to 10 + your Constitution modifier.
Attack Bonus, Bloodied, Support
Prerequisites: Dragonborn race, Dragonborn Fury trait, any psionic class
Benefit: The first in an encounter that you are bloodied, each ally within 5 squares of you gains a +1 bonus to attack rolls until the end of his or her next turn.
Attack Bonus, Class, Healing, Racial, Support
Prerequisites: Tiefling race, infernal wrath racial power, any divine class
Benefit: When you use your infernal wrath racial power, one ally adjacent to you regains hit points equal to your Charisma modifier and gains a +1 power bonus to his or her first attack roll against the target of the power before the end of his or her next turn. This is a Divine, Healing effect.
The number of hit points regained increases to 3 + your Charisma modifier at 11th level, and to 6 + your Charisma modifier at 21st level.
Class Combination, Damage Bonus, Fire Specialization, Support
Prerequisites: Warlord class, Infernal Captain's Pact feat, Pact Initiate (Infernal Pact) feat
Benefit: When you hit a creature under your captain's curse with an attack, you can choose for the chosen ally's attack to deal +2d6 extra fire damage instead of gaining combat advantage.
The fire damage increases to +3d6 at 21st level.
Class Combination, Combat Advantage, Power Repertoire, Support
Prerequisites: Warlord class, Infernal Pact (Infernal Pact) feat
Benefit: You gain the infernal captain's curse feat power.
Drawing on the powers of hell, you curse an enemy to become weak against follow up attacks from your allies
Encounter
Arcane
Minor Action
Ranged sight
Using this power does not trigger opportunity attacks
Target: Nearest enemy you can see
Effect: You place your captain's curse on the target until the end of the encounter. The target radiates light like a torch but creates no heat.
When you hit a creature under your captain's curse with an attack, choose one ally you can see. The target grants combat advantage to the chosen ally for the next attack he or she makes against the target.
Attack Bonus, Class, Power Enhancement, Support
Prerequisites: Tiefling race, infernal wrath racial power, Bard class
Benefit: When you use your infernal wrath racial power, each of your allies who can see you gains a +1 power bonus to his or her first attack roll against the triggering enemy before the end of that enemy's next turn.
Class, Fear, Power Enhancement, Racial
Prerequisites: Tiefling race, infernal wrath power, Invoker class
Benefit: When you use your infernal wrath racial power, you can choose for all attack you make until the end of your next turn to gain the Fear keyword.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Tiefling race, infernal wrath racial power, any martial class
Benefit: When you use your infernal wrath racial power, if the next attack you make is a basic attack or a Martial, Weapon power, it deals +1[W] extra damage.
The extra damage increases to +2[W] at 11th level, and to +3[W] at 21st level.
Forced Movement, Power Enhancement, Racial
Prerequisites: Tiefling race, infernal wrath racial power
Benefit: When you use your infernal wrath racial power, you can push the target 1 square.
Class, Damage Bonus, Fire Specialization, Power Enhancement, Racial
Prerequisites: Tiefling race, infernal wrath racial power, Rogue class, Sneak Attack feature
Benefit: When you deal your Sneak Attack damage, you can choose to expend your infernal wrath racial power as a free interrupt.
If you do, you apply the effects of your infernal wrath racial power as part of the sneak attack, and all of the sneak attack damage is fire damage.
Class, Damage Resistance, Power Enhancement, Racial
Prerequisites: Tiefling race, Paladin class; lay on hands class power or touch of virtue class power
Benefit: When you use your lay on hands or touch of virtue class power, the target also gains resist fire equal to 5 + one-half your level until the end of the encounter.
Class, Power Enhancement, Racial, Triggered
Prerequisites: Charisma 19, Tiefling race, infernal wrath racial power, any martial class
Benefit: When an enemy scores a critical hit against you, you can use your infernal wrath racial power against that enemy as a free reaction without expending the power, and even if it is already expended.
Class, Combat Advantage, Power Enhancement, Racial, Support
Prerequisites: Halfling race, second chance racial power, Bard class
Benefit: When you use your second chance racial power and the enemy's second attack roll misses you, that enemy grants combat advantage to the first one of your your allies that attacks it before the start of the the enemy's next turn.
Class, Defense, Power Enhancement, Racial
Prerequisites: Changeling race, changeling trick racial power, Assassin class
Benefit: You can use a Stealth check in place of a Bluff check when you use your changeling trick racial power.
Also, if that check succeeds, the target cannot make opportunity attacks against you until the end of your current turn.
Multiclass
Healing, Multiclass Cleric, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Wisdom 13
Benefit: You gain training in the Religion skill.
Also, you can use the Cleric's healing word as a daily power once per day.
In addition, you gain proficiency in cleric implements.
Multiclass
Multiclass Druid, Power Repertoire, Proficiency Gain, Shapechange, Skill Training
Prerequisites: Wisdom 13
Benefit: You gain training in the Nature skill.
Also, you gain the Druid's wild shape power. Choose a 1st-level Druid at-will attack power that has the Beast Form keyword. You also gain that power as an encounter power.
In addition, you gain proficiency in druid implements.
Skill Enhancement
Prerequisites: trained in Dungeoneering or trained in Nature
Benefit: You always know which way is north.
Also, when making a Dungeoneering check or a Nature check to find your way in a natural environment, you can roll twice and use either result.
Class, Damage Bonus, Racial
Prerequisites: Tiefling race, Barbarian class, Savage Rage feature
Benefit: While you are raging, you gain a +2 bonus to melee damage rolls, but if you end your turn without dealing damage to an enemy on that turn, you take 2 damage.
The bonus to damage and the damage you take increase to +3 and 3 at 11th level, and to +5 and 5 at 21st level, respectively.
Class, Power Enhancement, Racial
Prerequisites: Changeling race, changeling trick racial power, Assassin class, Assassin's Shroud feature
Benefit: When you use your changeling trick racial power and succeed on the check, you can place your shrouds on the target or increase your number of shrouds on it by one.
Attack Bonus, Class, Initiative, Support
Prerequisites: Warlord class
Benefit: Any ally who can see and hear you gains a +1 bonus to attack rolls against enemies that have not yet acted during the encounter.
Channel Divinity, Class, Power Enhancement, Temporary Hit Points
Prerequisites: Invoker class, Covenent of Preservation feature
Benefit: When you use your preserver's rebuke Channel Divinity power, one ally hit by the triggering attack gains temporary hit points equal to 2 + your Intelligence modifier.
These temporary hit points increase 5 + your Intelligence modifier at 11th level, and to 8 + your Intelligence modifier at 21st level.
Class, Healing, Power Enhancement
Prerequisites: Strength 13, Warlord class, warlord's aura class power
Benefit: When you hit with a melee attack on your turn, until the start of your next turn, allies that use the Draw Inspiration action of your warlord's aura class power regain additional hit points equal to your Strength modifier. This also applies when you use the Draw Inspiration action on a dying ally.
The additional hit points regained increase to 2 + your Strength modifier at 11th level, and to 4 + your Strength modifier at 21st level.
Class, Saving Throws, Support
Prerequisites: Warden class
Benefit: When you succeed on a saving throw to end an effect, each ally within 5 squares of you gains a +2 bonus to saving throws until the start of your next turn.
If if you succeed on a saving throw granted to you when it is not your turn, the bonus applies until the start of the acting creature's next turn instead.
Class, Defense, Power Enhancement, Racial
Prerequisites: Human race, Warlord class, warlord's aura class power
Benefit: A character using the Draw Inspiration action of your warlord's aura also gains a +1 power bonus to all defenses until the start of his or her next turn.
Attack Bonus, Class, Defense, Skill Enhancement, Teamwork
Prerequisites: Warlord class
Benefit: Whenever you or an ally who has line of sight to you uses the aid another action, the bonus granted is +4 instead of +2. A single check can only benefit from this feat once.
If you have the Inspiring Presence class feature or the Resourceful Presence class feature, this also applies to the aid defense action.
If you have the Skirmishing Presence class feature or the Tactical Presence class feature, this also applies to the aid attack action.
Multiclass
Healing, Multiclass Warlord, Skill Training, Support, Triggered
Prerequisites: Strength 13, Charisma 13
Benefit: You gain training in one skill from the warlord's class skill list.
Also, once per encounter, when an ally within 5 squares of you spends an action point, that ally regains hit points equal to 1 + one-half your level.
Class, Mobility, Power Enhancement, Support
Prerequisites: Avenger class, Oath of Enmity feature
Benefit: When you use your oath of enmity class power, one ally that can see you can shift 2 squares towards the target of your oath as a free reaction.
Class, Defense, Power Enhancement, Racial, Support
Prerequisites: Dragonborn race, Barbarian class, roar of triumph class power
Benefit: When you use your roar of triumph class power, allies in the burst gain a +1 power bonus to all defenses until the end of your next turn.
Class, Mobility, Power Enhancement
Prerequisites: Ardent class, Ardent Mantle feature, ardent eruption class power
Benefit: When you use your ardent eruption class power, the target can also shift 1 square as a free reaction.
Power Enhancement, Racial, Triggered
Prerequisites: Drow race, cloud of darkness racial power
Benefit: You can use your cloud of darkness racial power as an immediate reaction triggered by being the target of a melee or close attack.
Starting at 11th level, you can use the power as an immediate interrupt instead.
Class, Healing, Power Enhancement, Triggered
Prerequisites: Ardent class, Mantle of Impusiveness feature, ardent surge class power
Benefit: When an ally within the radius of your Ardent Mantle becomes bloodied, you can use your ardent surge class power on that ally as an immediate reaction.
Attack Bonus, Class, Damage Bonus, Opportunity Attacks
Prerequisites: Monk class, Flurry of Blows feature, Unarmed Combatant feature
Benefit: You can use your Dexterity modifier instead of your Strength modifier for attack rolls and damage rolls when making a melee basic attack with your monk unarmed strike.
Also, your Flurry of Blows power can be triggered when you hit with an opportunity attack made with your monk unarmed strike.
Fear, Racial, Skill Enhancement
Prerequisites: Dragonborn race, dragonfear power, trained in Intimidate
Benefit: You gain a +3 feat bonus to Intimidate checks. This counts as the Skill Focus feat.
The bonus increases to +4 at 11th level, and to +5 at 21st level.
Attack Bonus, Class, Initiative, Mobility
Prerequisites: Rogue class, First Strike feature
Benefit: During the surprise round (if any) and the first round of an encounter, you gain a +1 bonus to your speed and to your melee attack rolls.
Class, Condition Infliction, Power Enhancement
Prerequisites: Shaman class, World Speaker Spirit feature
Benefit: A creatures hit by your world speaker's command class power is also deafened and slowed until the start of its next turn.
Bloodied, Class, Healing
Prerequisites: Half-orc race, Half-Orc Resilience trait, Leader role
Benefit: When you are first bloodied in an encounter, until the end of your next turn, whenever you use a Healing power, the targets of that power regain additional hit points. The additional hit points regained are equal the temporary hit points you gained from the Half-Orc Resilience racial trait if the target spends a healing surge to regain hit points, or half this amount if not.
Class, Critical, Healing, Support
Prerequisites: any divine class
Benefit: The first in an encounter that you score a critical hit with a divine attack power, an ally adjacent to either you or the target regains hit points equal to 5 + your Wisdom modifier.
This hit points regained increase to 10 + your Wisdom modifier at 21st level.
Class, Mark Punishment, Psionics, Temporary Hit Points
Prerequisites: Battlemind class, Psionic Augmentation feature, battlemind's demand class power
Benefit: When you augment your batllemind's demand class power, you gain temporary hit points equal to 6 + your Constitution modifier.
Class, Power Enhancement, Temporary Hit Points
Prerequisites: any martial class, trained in Endurance
Benefit: Choose a martial encounter attack power that you know and that either has an attack roll, triggers on a hit, or requires you to have hit an enemy during your current turn. The chosen power gains the Invigorating keyword.
When you hit with the chosen power, trigger it, or use it, respectively, you gain temporary hit points equal to 10 + your Constitution modifier. If the power has more than one attack rolls, you only gain the temporary hit points once.
Charge, Class, Damage Bonus, Defense
Prerequisites: Avenger class, Censure of Pursuit feature, Oath of Enmity feature
Benefit: When you hit your oath target with a charge attack, you gain a +2 bonus to AC and a +2 bonus to damage rolls until the end of your next turn.
The bonus to damage rolls increases to +3 at 11th level, and to +4 at 21st level.
Power Enhancement, Racial, Temporary Hit Points
Prerequisites: Mul race, incredible toughness racial power
Benefit: You can choose to expend your incredible toughness racial power as a free action on your turn.
If you do, instead of the power's normal effects, you gain temporary hit points equal to 5 + your Constitution modifier.
These temporary hit points increase to 7 + your Constitution modifier at 11th level, and to 10 + your Constitution modifier at 21st level.
Class, Racial, Saving Throws, Support
Prerequisites: Human race, Invoker class
Benefit: When you use a divine encounter attack or divine daily attack power on your turn, one ally within 10 squares of you gains a +2 power bonus to the first saving throw her or she makes before the end of your next turn.
Class, Defense, Racial, Support
Prerequisites: Half-elf race, Invoker class
Benefit: When you use a divine encounter attack or divine daily attack power on your turn, one ally within 10 squares of you gains a +1 power bonus to all defenses until the end of your next turn.
Class, Power Enhancement
Prerequisites: Invoker class
Benefit: You can increase the size of any blast or burst you create with an invoker power by 1 (from blast 4 to blast 4, or burst 2 to burst 3, for example).
Class, Defense
Prerequisites: Invoker class
Benefit: When you hit an enemy within 3 squares of you with an invoker power, you gain a +2 feat bonus to AC until the start of your next turn.
Class, Critical
Prerequisites: Constitution 15, Intelligence 15, Wisdom 21, Invoker class
Benefit: When you wield an invoker implement while using a divine power, you can score a critical hit on a natural roll of 19 or 20.
Channel Divinity, Class, Radiant Specialization, Triggered
Prerequisites: Invoker class
Benefit: When you use a Channel Divinity power, you activate an Aura 2 (Divine, Radiant) until the end of your next turn.
Any enemy in the aura that hits you or end its turn in the aura takes radiant damage equal to 5 + your Wisdom modifier. No enemy can take this damage more than once per turn.
Bloodied, Class, Damage Bonus, Fire Specialization, Radiant Specialization
Prerequisites: Invoker class
Benefit: You gain a +3 feat bonus to damage rolls with divine attack powers that have the Fire or Radiant keyword. While you are bloodied, this bonus increases to +5.
These bonuses increase to +4 and +7 at 21st level.
Attack Bonus, Class, Triggered
Prerequisites: Invoker class
Benefit: When an enemy fails a saving throw against an effect caused by one of your divine attack powers, you gain a +2 bonus to the first attack roll you make against that enemy before the end of your next turn.
Bloodied, Class, Damage Bonus, Mark Punishment, Racial
Prerequisites: Dragonborn race, Dragonborn Fury trait, Paladin class, divine challenge class power
Benefit: When you are bloodied and a creature takes damage from your divine challenge class power, the damage increases by your Constitution modifier.
Damage Bonus, Power Enhancement, Racial, Psychic Specialization
Prerequisites: Dragonborn race, any psionic class; dragon breath racial power or dragonfear racial power
Benefit: Any target hit by your dragon breath racial power or your dragonfear racial power gains vulnerable 5 psychic until the end of your current turn.
This vulnerable increases to 7 at 11th level, and to 10 at 21st level.
Damage Resistance, Power Enhancement, Racial
Prerequisites: Wisdom 17, Githzerai race, iron mind racial power
Benefit: While you have the bonus from your iron mind racial power, you also gain resist all equal to your Wisdom modifier.
Class, Defense, Power Enhancement, Racial
Prerequisites: Githzerai race, iron mind racial power, Artificer class, resistive formula class power
Benefit: If you have not expended your iron mind racial power when you use your resistive formula class power, the target of that power gains a +1 bonus to all defenses instead of the +1 power bonus to AC.
Damage Bonus, Power Enhancement, Racial
Prerequisites: Wisdom 15, Githzerai race, iron mind racial power
Benefit: While you have the bonus from your iron mind racial power, you also gain a bonus to melee damage rolls equal to your Wisdom modifier.
Bloodline
Damage Resistance, Forgeborn Heritage, Racial
Prerequisites: Dwarf race, Forgeborn Heritage feat
Benefit: You increase the resists you gain from Forgeborn Heritage to 5.
This resistance increases to 10 at 11th level, and to 15 at 21st level.
Class, Defense
Prerequisites: Monk class, Iron Soul feature
Benefit: When you are wielding a weapon (other than your monk unarmed strike), and wearing cloth armor or no armor, and not using a shield, you gain a +1 bonus to AC.
Bloodied, Class, Psionics, Racial, Saving Throws
Prerequisites: Githzerai race, any psionic class, Psionic Augmentation trait
Benefit: While you have at least 1 power point, you gain a +1 feat bonus to saving throws.
This increases to +2 while you are bloodied.
Class, Mobility, Power Enhancement, Racial
Prerequisites: Githzerai race, iron mind racial power, Controller role
Benefit: When you use your iron mind racial power, you can shift 2 squares after the triggering attack has been resolved.
Until the end of your next turn, you can also shift 1 square as a free reaction each time an enemy hits you with an attack.
Class, Combat Advantage, Power Enhancement, Racial
Prerequisites: Githzerai race, iron mind racial power, Rogue class
Benefit: When you use your iron mind racial power, you gain combat advantage against the triggering attacker until the end of your next turn.
Class, Combat Advantage, Marking, Power Enhancement, Racial
Prerequisites: Githzerai race, iron mind racial power, Battlemind class
Benefit: When you use your iron mind racial power and the triggering attack misses, or when any attack misses you because of the bonus granted by the power, you mark the attacker and gain combat advantage against it. Both last until the end of your next turn.
Defense
Benefit: You gain a +2 feat bonus to Will.
Class, Combat Advantage, Damage Bonus, Power Enhancement, Racial
Prerequisites: Githzerai race, iron mind racial power, Avenger class, Oath of Enmity feature
Benefit: When you use your iron mind racial power, you gain combat advantage and a bonus to damage rolls against your oath target until the end of your next turn. The bonus equals your Dexterity modifier or your Intelligence modifier if the triggering attacker was your oath target, or one-half this amount if the attacker was another creature.
Class, Mobility, Support, Triggered
Prerequisites: Shaman class, Protector Spirit feature
Benefit: When an enemy hits an ally adjacent to your Spirit Companion, that ally can shift 1 square as a free reaction.
Charge, Class, Combat Advantage, Critical, Marking, Weapon Specialization
Prerequisites: Warlord class, Ironstar Student feat
Benefit: When you make a Weapon attack using a Flail or Mace you have proficiency with, you gain the following benefits:
► When you score a critical hit, the target grants combat advantage until the end of your next turn.
► When you charge, you mark the target of that attack until the end of your next turn.
► If a creature marked by you makes an attack that does not include you as a target, you have combat advantage against it until the end of your next turn.
Class, Combat Advantage, Critical, Forced Movement, Mark Punishment, Weapon Specialization
Prerequisites: Fighter class, Ironstar Student feat
Benefit: When you make a Weapon attack using a Flail or Mace you have proficiency with, you gain the following benefits:
► When you score a critical hit, you push the target 1 square.
► When you hit, you gain combat advantage against the target for the attack granted by your enforce challenge class power until the end of your next turn.
Charge, Class, Combat Advantage, Critical, Forced Movement, Power Enhancement, Weapon Specialization
Prerequisites: Ranger class, Ironstar Student feat
Benefit: When you make a Weapon attack with a Flail or Mace you have proficiency with , you gain the following benefits:
► When you score a critical hit, you push the target 1 square.
► When you hit with a charge attack, you gain combat advantage against the target until the end of your next turn.
Attack Penalty, Class, Skill Enhancement, Weapon Specialization
Prerequisites: Fighter class, Ranger class or Warlord class; proficiency with any Flail or Mace
Benefit: You gain a +2 feat bonus to Athletics checks.
Also, when you make a martial at-will attack using a Flail or Mace you have proficiency with, the target takes a -2 penalty to the first attack roll it makes before the end of your next turn.
If you hit the same target more than once, the number of attack rolls affected increases each time.
Class, Damage Bonus, Miss Mitigation
Prerequisites: Charisma 15, Rogue class, proficiency with rapier
Benefit: When you miss with a Rogue encounter attack while wielding a rapier, you deal damage equal to 2 + your Charisma modifier + your rapier's enhancement bonus.
Fire Specialization
Benefit: You treat your target's resist fire as being 10 lower than it is when determining how much damage it takes from your attacks.
Skill Enhancement
Prerequisites: Intelligence 13
Benefit: You gain a +2 feat bonus to untrained skill checks.
Damage Bonus, Force Specialization
Prerequisites: Shardmind race
Benefit: You gain a +2 feat bonus to damage rolls with Force powers.
This bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Charge, Forced Movement, Mounted Combat
Benefit: If you hit a target with a charge attack while you are mounted, you can push the target 1 square and then shift 1 square into the space the target vacated.
Starting at 21st level, you can push the target 2 squares and then shift 1 square into the space the target vacates for each square of forced movement.
Class, Power Enhancement, Racial, Teleportation
Prerequisites: Drow race, cloud of darkness racial power; Rogue class or any shadow class
Benefit: On the same turn that you use your cloud of darkness racial power, you can use a free action to teleport to any unoccupied space within the cloud.
If you have the Darkness Reign feat, you can use the free action to teleport each time you sustain the power as well.
If you have the Instinctive Darkness feat, you can instead use a free reaction to teleport after the attack triggering that feat has been resolved.
Attack Bonus, Class, Triggered
Prerequisites: Paladin class
Benefit: Whenever an enemy reduces an ally you can see to 0 hit points or fewer, you gain a +2 bonus to attack rolls against that enemy. This bonus lasts until the end of the encounter, or until that ally has 1 or more hit points, whichever comes first.
Class, Healing Surge, Support
Prerequisites: Paladin class, Lay on Hands feature
Benefit: Your number of healing surges increases by 1.
If an ally adjacent to you has 0 healing surges, you can allow that ally to spend your heal surges as if they were his or her own.
Class, Condition Infliction, Critical
Prerequisites: any divine class
Benefit: When you score a critical hit with a divine at-will attack, the target is dazed until the start of your next turn.
Damage Resistance, Racial
Prerequisites: Dragonborn race, Caustic Heritage trait
Benefit: You gain resist 5 acid, and resist 5 poison.
Both of these increase to resit 10 at 11th level, and to resist 15 at 21st level.
Bloodline
Attack Bonus, Forgeborn Heritage, Power Enhancement, Racial
Prerequisites: Dwarf race, Forgeborn Heritage feat
Benefit: When you use your elemental legacy bloodline power, you also gain a +2 bonus to the first attack roll you make before the end of your next turn.
Class, Mark Punishment, Mobility Hindrance
Prerequisites: Defender role
Benefit: When you mark an enemy adjacent to you, that enemy is also slowed while it remains marked.
Class, Condition Negation
Prerequisites: Monk class
Benefit: When you are knocked prone, you can use an immediate reaction to stand up.
Class, Lightning Specialization, Mark Punishment, Racial, Thunder Specialization
Prerequisites: Genasi race, Elemental Manifestation trait, Fighter class, enforce challenge class power
Benefit: If your current Elemental Manifestation is Stormsould when you use your enforce challenge class power, you can choose for the attack granted by that power to deal lightning damage or thunder damage and to gain the corresponding keyword. If the attack normally deals a type of damage, it loses that type and the corresponding keyword(s).
Class, Power Enhancement, Racial
Prerequisites: Drow race, darkfire racial power, Assassin class, Assassin's Shroud feature
Benefit: When you hit a target that has at least one of your shrouds on it using your darkfire racial power, you increase your number of shrouds on the target by one.
Racial, Skill Enhancement
Prerequisites: Kenku race, trained in Bluff
Benefit: When you speak or use your Mimicry racial trait, you can make the sound seem to originate from a square within 5 squares of you.
You must succeed on a Bluff check against a listener's passive Insight to fool it into believing the sound came from that location. If the square is occupied by a creature, that creature knows it didn't make the sound, and you take a -2 penalty to the Bluff check against other listeners.
Bloodied Enemy, Damage Bonus, Implement Specialization
Benefit: You gain a +1 bonus to damage rolls against bloodied enemies with attacks you make using a ki focus.
The bonus to damage increases to +2 at 11th level, and to +3 at 21st level.
Attack Bonus, Class, Defense
Prerequisites: Assassin class
Benefit: Enemies do not grant cover to your targets.
Also, you gain cover from your enemies.
Class, Power Enhancement
Prerequisites: Assassin class, assassin's shroud class power
Benefit: Once per encounter when you use your assassin's shroud class power, you place two of your shrouds on the target instead of one.
Class, Damage Bonus
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: The extra damage dice from your Warlock's Curse class feature increase from d6s to d8s.
Class, Forced Movement, Power Enhancement
Prerequisites: Battlemind class, wild focus class power
Benefit: When you use your wild focus class power, you pull the target 2 additional squares.
This increases to 3 additional squares at 21st level.
Class, Damage Bonus, Kill Effect, Psychic Specialization
Prerequisites: Warlock class, Sorcerer-King Pact feature
Benefit: Whenever a nonminion creature cursed by you drops to 0 hit points or fewer, you can use the following action instead of your fell might recovery class power:
Free Reaction (Arcane): Choose one creature within 5 squares of the triggering creature. That creature takes psychic damage equal to your Charisma modifier.
The damage increases to 5 + your Charisma modifier at 21st level.
Skill Enhancement
Prerequisites: trained in Nature
Benefit: You gain one Wilderness Knack of your choice.
This is in addition to any Wilderness Knack you might have.
Damage Bonus, Power Enhancement, Racial
Prerequisites: Drow race, cloud of darkness racial power
Benefit: You gain a +2 bonus to damage rolls against targets within your cloud of darkness racial power.
This bonus to damage increases to +4 at 11th level, and to +6 at 21st level.
Class, Skill Enhancement
Prerequisites: Paladin class
Benefit: You gain a +2 feat bonus to Diplomacy checks and to Intimidate checks.
Condition Infliction, Racial, Triggered
Prerequisites: Dwarf race, Stand Your Ground trait
Benefit: When you succeed on a saving throw to avoid being knocked prone, you can use a free reaction to knock prone one enemy of size Medium or smaller that is adjacent to you.
Starting at 11th level, you can knock prone a creature of size Large or smaller.
Class, Forced Movement, Opportunity Attacks, Weapon Specialization
Prerequisites: Constitution 19, Fighter class
Benefit: When you make an opportunity attack with an Axe, a Hammer, a Mace, or a Pick, you can push the target 1 square, whether or not the attack hits.
Bloodied, Defense, Mobility, Racial
Prerequisites: Halfling race, Nimble Reaction trait
Benefit: While you are bloodied, you do not provoke opportunity attacks for leaving the first square you leave each turn.
Animal Companion, Background, Class, Skill Enhancement
Prerequisites: Ranger class, Beast Mastery feature, Scion of Onat feat
Benefit: Whenever you are adjacent to your beast companion and make an Insight check, you can roll twice and keep the higher result.
Damage Bonus, Racial
Prerequisites: Kobold race
Benefit: You gain a +1 bonus to damage rolls against creatures that are flanking you.
This damage bonus increases to +2 at 11th level, and to +3 at 21st level.
Special: If you take this feat as a paragon feat, you gain the bonus to damage rolls against any creature that has combat advantage against you.
Class, Damage Resistance, Power Enhancement, Racial, Support
Prerequisites: Goliath race, stone's endurance racial power, any divine class
Benefit: While your stone's endurance racial power is active, allies adjacent to you have the same resistance that the power grants you.
Bloodline
Krinth Heritage, Power Repertoire, Racial, Skill Enhancement, Triggered
Prerequisites: Shadar-kai race, shadow jaunt racial power
Benefit: You gain a +2 feat bonus to Intimidate checks.
Also, when an enemy scores a critical hit against you, after that attack has been resolved, you become insubstantial until the end of your next turn.
In addition, you replace your shadow jaunt racial power with the demonic aggression racial power.
Once your ire is raised, your demonic heritage rages out of control
Encounter
Shadow, Teleportation
Immediate Reaction
Personal 
Trigger: An enemy within 3 squares of you damages you with an attack
Effect: You teleport to an unoccupied space adjacent to the triggering enemy. You gain combat advantage against that enemy until the end of your next turn.
Charge, Class, Defense, Support, Weapon Specialization
Prerequisites: Warlord class, Kulkor Battlearm Student feat
Benefit: When you are attacking with an Axe, Hammer, or Mace that has the Versatile property and that you have proficiency with, you gain the following benefits:
► When you use a warlord encounter attack power that triggers on a hit or requires you to have hit during your current turn, you activate an Aura 1 (Martial) until the end of your next turn. Allies in the gain a +1 bonus to AC. This does not stack with other Kulkor Battlearm feats.
► When you hit with a charge attack, you can use a warlord encounter attack power that requires you to have made an attack or have hit during your current turn. You still cannot take any other actions after a charge.
Charge, Class, Defense, Support, Weapon Specialization
Prerequisites: Ranger class, Kulkor Battlearm Student feat
Benefit: When you are attacking with an Axe, Hammer, or Mace that has the Versatile property and that you have proficiency with, you gain the following benefits:
► When you hit a creature with a ranger encounter attack, you activate an Aura 1 (Martial) until the end of your next turn. Allies in the aura gain a +1 bonus to AC. This does not stack with other Kulkor Battlearm feats.
► When charging, you can use any ranger melee encounter attack power that imposes a penalty to AC in place of a melee basic attack.
Class, Defense, Fear, Opportunity Attacks, Support, Weapon Specialization
Prerequisites: Rogue class, Kulkor Battlearm Student feat, trained in Intimidate
Benefit: When you are attacking with an Axe, Hammer, or Mace that has the Versatile property and that you have proficiency with, you gain the following benefits:
► When you hit a creature with a rogue encounter attack, you activate an Aura 1 (Martial) until the end of your next turn. Allies in the aura gain a +1 bonus to AC. This does not stack with other Kulkor Battlearm feats.
► When making an opportunity attack, you can use a rogue melee encounter attack power that requires you to be trained in Intimidate in place of a melee basic attack. The attack deals -1[W] damage (minimum 1[W]). This increases to minimum 2[W] or the power's normal damage, whichever is less, at 21st level.
Class, Combat Advantage, Damage Bonus, Skill Enhancement, Weapon Specialization
Prerequisites: Fighter class, Ranger class, Rogue class or Warlord class; proficiency with any Axe, Hammer, or Mace that has the Versatile property
Benefit: You gain a +2 feat bonus to Athletics checks.
Also, when you make a martial at-will attack using an Axe, Hammer, or Mace that you have proficiency with and that has the Versatile property, you gain a +1 bonus to damage rolls against targets granting combat advantage to you.
This damage bonus increases to +2 at 11th level, and to +3 at 21st level.
Charge, Class, Defense, Support, Weapon Specialization
Prerequisites: Fighter class, Kulkor Battlearm Student feat
Benefit: When you are attacking with an Axe, Hammer, or Mace that has the Versatile property and that you have proficiency with, you gain the following benefits:
► When you hit with a fighter encounter attack, you activate an Aura 1 (Martial) until the end of your next turn. Allies in the aura gain a +1 bonus to AC. This does not stack with other Kulkor Battlearm feats.
► When you charge, you can use a fighter melee encounter attack power that knocks the target prone in place of a melee basic attack.
Class, Forced Movement, Weapon Specialization
Prerequisites: any martial class
Benefit: Whenever you hit with a melee basic attack using a Flail you have proficiency with, you can slide the target 1 square.
Class, Combat Advantage, Critical
Prerequisites: Rogue class
Benefit: Whenever you score a critical hit with a rogue attack power, the target of the attack grants combat advantage to you until the end of your next turn.
Bloodline
Damage Bonus, Power Enhancement, Racial, Ruin Heritage
Prerequisites: Tiefling race, Gaze of Ruin feat
Benefit: When you use your gaze of ruin racial power, the target's vulnerable all lasts until the end of the encounter or until you no longer see the target, whichever comes first.
Cold Specialization, Damage Bonus
Benefit: Once per turn, the first target you hit with a Cold power gains vulnerable 5 cold after the attack has been resolved. The vulnerable lasts until the end of your next turn.
Starting at 21st level, once per turn, each target you hit with a Cold power gains the vulnerable.
Attack Bonus, Class, Support, Weapon Specialization
Prerequisites: Elf race, Elven Weapon Proficiency trait, Warlord class
Benefit: When you hit an enemy with an attack using a Bow that you have proficiency with, each ally within 10 squares of you who can see and hear you gains a +1 bonus to ranged attack rolls against the target until the start of of your next turn.
Attack Bonus, Class, Mobility, Weapon Specialization
Prerequisites: Warlord class, Leaf Runner Student feat
Benefit: If you are attacking with a hand crossbow, a repeating crossbow, a shortbow, a shuriken, or a sling and you have proficiency with that weapon, you gain the following two benefits:
► If you moved before the attack, your attack ignores cover and concealment, but not superior cover or total concealment.
► When you make ranged attacks, you can trigger and use warlord encounter attacks that normally trigger on or require you to have made a melee attack.
Attack Bonus, Class, Stealth, Weapon Specialization
Prerequisites: Rogue class, Leaf Runner Student feat
Benefit: If you are attacking with a hand crossbow, a repeating crossbow, a shortbow, a shuriken, or a sling and you have proficiency with that weapon, you gain the following two benefits:
► Your rogue attacks and ranged basic attacks ignore cover and concealment.
► Your rogue attacks and ranged basic attacks only take a -2 penalty to attack rolls if the target has superior cover or total concealment. You take no penalty if you are hidden from the target of your attack or it is otherwise unaware of your presence.
Attack Bonus, Class, Mobility, Weapon Specialization
Prerequisites: Ranger class, Leaf Runner Student feat
Benefit: If you are attacking with a hand crossbow, a repeating crossbow, a shortbow, a shuriken, or a sling and you have proficiency with that weapon, you gain the following two benefits:
► Your ranger attacks and your ranged basic attacks ignore cover and concealment.
► Your ranger attacks and your ranged basic attacks only take a -2 penalty to attack rolls if the target has superior cover or total concealment, or no penalty if the attack allows you to move or shift.
Class, Mobility, Skill Enhancement, Stealth, Weapon Specialization
Prerequisites: Ranger class, Rogue class or Warlord class; proficiency with hand crossbow, repeating crossbow, shortbow, shuriken, or sling
Benefit: You gain a +2 feat bonus to Stealth checks.
Also, when you hit with a martial at-will attack using a hand crossbow, a repeating crossbow, a shortbow, a shuriken or a sling and you have proficiency with that weapon, you gain a +1 bonus to speed until the end of your current turn.
Class, Kill Effect, Power Enhancement, Teleportation
Prerequisites: Assassin class, shadow step class power
Benefit: Whenever you reduce an enemy to 0 hit points or fewer, you can use your shadow step class power as a free reaction. The creature you reduced to 0 hit points or fewer counts as a creature for this use.
Attack Bonus, Class, Miss Mitigation, Teamwork
Prerequisites: Warlord class
Benefit: Whenever you grant an ally an attack and that attack misses, that ally gains a +2 bonus to his or her first attack roll against the missed creature before the end of his or her next turn.
Multiclass
Equipment, Multiclass Wizard, Proficiency Gain, Rituals, Skill Training
Prerequisites: Intelligence 13, Wisdom 13
Benefit: You gain training in the Arcana skill, the Nature skill, or the Religion skill.
Also, you gain the Wizard class feature Vast Knowledge.
In addition, you gain proficiency with Wizard implements.
Defense, Racial, Saving Throws
Prerequisites: Mul race
Benefit: You gain a +2 racial bonus to savings throws against Poison effects.
Also, when an effect pushes, pulls, or slides you, you can reduce the maximum distance by 1 square. This means that an effect that normally pushes, pulls, or slides a target 1 square does not force you to move unless you want to.
Damage Resistance, Power Enhancement, Racial
Prerequisites: Constitution 15, Goliath race, stone's endurance racial power
Benefit: You add your Constitution modifier to the resistance provided by your stone's endurance racial power.
Attack Bonus, Class, Defense, Summoning
Prerequisites: any shadow class or Wizard class with either Necromancy Specialization feature or Nethermancy Specialization feature
Benefit: Any creature that you summon with a Shadow, Necromancy, or Nethermancy Summoning power gains a +1 feat bonus to attack rolls and a +1 feat bonus to all defenses.
Class, Healing, Support
Prerequisites: Paladin class, Lay on Hands feature
Benefit: Whenever you use a power that allows an ally to spend a healing surge or to regain hit points equal to his or her healing surge value, that ally can use your healing surge value to determine the amount healed.
Attack Bonus, Class, Teamwork
Prerequisites: Warlord class
Benefit: Whenever you grant an ally an attack against an enemy that is adjacent to you, the ally gains a +1 bonus to the attack roll.
Class, Damage Bonus, Teamwork
Prerequisites: Warlord class, Tactical Presence feature
Benefit: Whenever you grant an ally an attack against an enemy that is adjacent to you, the ally gains a +2 bonus to damage against that enemy for the granted attack.
This bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Class, Racial, Weapon Specialization
Prerequisites: Dwarf race, Dwarven Weapon Proficiency trait, Rogue class
Benefit: You can use a warhammer or a throwing hammer with your Sneak Attack class feature or with any rogue power that normally requires a Light Blade.
Class, Damage Bonus
Prerequisites: Ranger class, Hunter's Quarry feature
Benefit: The extra damage dice from your Hunter's Quarry class feature increase from d6s to d8s.
Class, Damage Bonus
Prerequisites: Assassin class, Assassin's Shroud feature
Benefit: The extra damage dice from your Assassin's Shroud class feature increase from d6s to d8.
The dice increase from d8s to d10s at 11th level, and from d10s to d12s at 21st level.
Power Enhancement, Racial, Saving Throws
Prerequisites: Shardmind race, shard swarm racial power
Benefit: When you use your shard swarm racial power, you can also make a saving throw against one effect on you, even if that effect normally doesn't end of a save.
Saving Throws, Teleportation
Benefit: If you teleport during your own turn, you gain a +2 bonus to saving throws you make at the end of that turn.
Class, Damage Bonus, Power Enhancement
Prerequisites: Revenant race, dark reaping racial power, Rogue class, Sneak Attack feature
Benefit: When you deal the necrotic damage from your dark reaping racial power with an attack that also deals your Sneak Attack damage, you can reroll each extra damage die from Sneak Attack that shows a 1 until it shows a different number.
Starting at 11th level, you can reroll each die that shows a 1 or 2 until it shows a different number.
Perception
Benefit: You gain darkvision with a range of 3 squares.
The range increases to 4 squares at 11th level, and to 5 squares at 21st level.
Action Point, Attack Bonus, Bloodied, Racial
Prerequisites: Shadar-kai race
Benefit: You gain a +2 bonus to attack rolls you make during any extra action you gain by spending an action point while you are bloodied.
Class, Healing, Saving Throws, Second Wind, Support
Prerequisites: Warden class, Lifespirit Guardian feature
Benefit: When you use your second wind, a second ally within 5 squares of you can spend a healing surge to regain hit points equal to his or her healing value and to make a saving throw.
If you have the Lifespirit Recovery feat, the second ally can make the saving throw against an effect that normally doesn't end on a save.
Class, Saving Throws, Second Wind, Support
Prerequisites: Warden class, Lifespirit Guardian feature
Benefit: When you use your second wind, a second ally within 5 squares of you can make a saving throw.
Combat Advantage, Damage Bonus, Weapon Specialization
Benefit: You gain a +1 bonus to Weapon damage rolls you make with a Light Blade against a creature granting combat advantage to you.
This bonus increases to +2 at 11th level, and to +3 at 21st level.
Critical, Weapon Specialization
Prerequisites: Strength 17, Dexterity 21
Benefit: When you make a Weapon attack with a Light Blade, you can score a critical hit on a natural roll of 19 or 20.
Damage Bonus, Size-based, Weapon Specialization
Prerequisites: Dexterity 15
Benefit: You gain a +2 bonus to Weapon damage rolls with Light Blades against Large or larger targets.
This bonus increases to +3 at 21st level.
Attack Bonus, Power Enhancement, Weapon Specialization
Prerequisites: power strike attack power
Benefit: When you make a melee basic attack with a Light Blade you have proficiency with, you can choose to expend your power strike attack power as a nonaction interrupt before making the attack roll.
If you do, instead of the power's normal effects, you make the triggering attack against the target's Reflex instead, and gain a +2 bonus to damage for each additional +[W] of damage the power would normally deal.
Exploration, Mobility, Racial, Skill Enhancement, Support
Prerequisites: Elf race, Wild Step trait
Benefit: You gain a +1 feat bonus to Acrobatics checks and to Stealth checks.
Also, allies traveling with you gain a +1 bonus to their exploration speed.
In addition, the DC to find or follow your tracks increases by +5. You can share this benefit with up to five allies traveling with you.
Class, Illumination, Power Repertoire, Radiant Specialization
Prerequisites: any divine class
Benefit: As a minor action, you can shed bright light out to 4 squares, and dim light out to 4 squares further. The light ends 24 hours after you die, or if you end it as a free action on your turn.
Also, you gain the punitive radiance attack power. This power counts as a power of your divine class.
The punishment you levy on the unrighteous is visible from miles away
Encounter
Divine, Radiant
Nonaction Interrupt
Special 
Trigger: You hit an enemy with a divine attack
Target: The triggering enemy
Effect: The target takes an extra +1d6 radiant damage from the triggering attack, and is surrounded by radiance until the end of your next turn.
Level 21: An extra +2d6 radiant damage.
While surrounded by radiance, the target grants combat advantage and cannot benefit from invisibility, concealment, or total concealment.
Class, Mobility, Racial
Prerequisites: Elf race, Wild Step trait, Fighter class
Benefit: When you use a fighter attack power that allows you to move, you ignore the first square of difficult terrain during that movement.
You ignore the first 2 squares of difficult terrain starting at 11th level, and all difficult terrain starting at 21st level.
Critical, Lightning Specialization
Benefit: When you score a critical hit with a power that has the Lightning keyword, you can choose to treat the attack as a normal hit instead.
If you do, choose another target within 10 squares of the original target. The new target cannot already be a target of the triggering power, or otherwise affected by it. You deal damage to the new target equal to the damage you deal the original target. The new target only takes the damage, it is not otherwise affected by the power.
Defense
Benefit: You gain a +2 feat bonus to Reflex.
Damage Bonus, Lightning Specialization, Triggered
Benefit: You gain a +3 feat bonus to Lightning damage rolls.
This bonus increases to +4 at 21st level.
Also, whenever you take lightning damage, one enemy within 5 squares of you takes 10 lightning damage.
This damage increases to 15 lightning damage at 21st level.
Class, Lightning Specialization, Teleportation
Prerequisites: Constitution 15, Wizard class
Benefit: When you reduce at least one creature to 0 hit points or fewer with a wizard Lightning power, you can teleport as a free reaction. The number of squares you can teleport equals your Constitution modifier.
Class, Kill Effect, Marking
Prerequisites: Warden class, Nature's Wrath feature
Benefit: When an enemy marked by you drops to 0 hit points or fewer, you can mark enemies using your Nature's Wrath class feature as a free reaction, even if you have already used it during the current turn or even if it is not your turn.
Attack Bonus, Class, Mark Punishment
Prerequisites: Paladin class, Divine Sanction feature
Benefit: Your attacks against targets under your Divine Sanction ignore penalties from concealment and total concealment.
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Prerequisites: Deva race, memory of a thousand lifetimes racial power, any martial class
Benefit: When you use your memory of a thousand lifetimes racial power to enhance an Endurance check, or to enhance an attack roll of a martial power, you add +1 to the result.
Class, Forced Movement, Power Enhancement
Prerequisites: Battlemind class, speed of thought class power
Benefit: When you use your speed of thought class power, you can enter an enemy's space. Doing so ends the movement, and you must then slide the enemy 1 square so that you are no longer in its space.
Concealment, Power Enhancement, Racial
Prerequisites: Genasi race, Embersoul Manifestation trait
Benefit: When you return to play after using your ashfall evasion racial power, you gain partial concealment until the end of your next turn.
Spellscar
Power Enhancement, Racial, Spellscar, Stealth
Prerequisites: Gnome race, fade away racial power
Benefit: You can sustain your fade away racial power as a standard action. When you sustain it, the effect persists until the end of your next turn or until you attack, whichever comes first. You also take 5 damage, or 2 damage if you have the Student of the Plague feat.
This damage increases to 10 or 4, respectively, at 11th level, and to 15 or 6 at 21st level.
Class, Defense, Power Enhancement
Prerequisites: Psion class, Telekinesis Focus feature
Benefit: When you use a power from your Telekinesis Focus class feature, you also gain a +2 bonus to all defenses until the end of your next turn.
Class, Concealment, Racial
Prerequisites: Gnome race, Rogue class, Sneak Attack feature
Benefit: When you deal your Sneak Attack extra damage to a target while you are invisible, you gain concealment against that target until the end of the encounter.
Attack Bonus, Class, Mark Punishment, Power Enhancement, Racial
Prerequisites: Tiefling race, infernal wrath racial power, Fighter class, Combat Challenge feature
Benefit: When you use your infernal wrath racial power against an enemy marked by you, you gain a +1 bonus to attack rolls against that enemy until it is no longer marked by you.
Languages
Prerequisites: Intelligence 13
Benefit: Choose three languages. You can now speak, read, and write those languages.
Special: You can take this feat more than once. Each time you select this feat, choose three new languages.
Class, Power Enhancement, Racial, Telepathy
Prerequisites: Shaman class, Companion Spirit feature, Telepathy trait; Kalashtar race with bastion of mental clarity racial power or Shardmind race with shard swarm racial power
Benefit: You can use your Telepathy racial trait to communicate with any creature within 5 squares of your spirit companion. If you have a feat or ability that extends your telepathy range, it also extends the range from your spirit companion that you can communicate using your telepathy.
Also, you gain a benefit depending on your racial power:
You can also trigger your bastion of mental clarity racial power when an enemy targets your spirit companion with an attack against its Will, or your spirit companion is within the area of effect of an area or close attack against Will. When you do, you use the spirit companion as the point of origin for the power.
When you use your shard swarm racial power, you can teleport to exchange positions with your spirit companion instead of the teleport normally granted by the power.
Action Point, Power Recovery, Racial
Prerequisites: Drow race, Lolthtouched trait
Benefit: When you use an action point, you regain the use of your Lolthtouched racial power.
Attack Bonus, Kill Effect, Racial, Worship
Prerequisites: Drow race, must worship Lolth
Benefit: Whenever you reduce an enemy to 0 hit points or fewer, you gain a +1 bonus to all attack rolls until the end of your next turn.
Class, Power Enhancement, Racial, Support
Prerequisites: Drow race, cloud of darkness racial power, Warlord class, warlord's aura class power
Benefit: When you use your cloud of darkness racial power, you can designate one ally in your warlord's aura. The chosen ally is not hindered by the darkness.
Class, Support
Prerequisites: Bard class, Bardic Virtue feature
Benefit: You increase the distance at which you can trigger the action granted by your Bardic Virtue by 5 squares.
Mobility, Skill Enhancement
Prerequisites: trained in Athletics
Benefit: You gain a +2 feat bonus to Athletics checks.
Also, you count as having a running start for all long jumbs.
Mobility
Benefit: Whenever you shift, you can shift 1 additional square.
Class, Defense, Forced Movement, Weapon Specialization
Prerequisites: Warlord class, Longhand Student feat
Benefit: When you are wielding either a two-handed Polearm or two-handed Spear that you have proficiency with, you gain the following benefits:
► When you hit an enemy with a Weapon attack, you gain a +1 bonus to AC until the start of your next turn.
► When you use a warlord encounter attack as a minor action or move action, the first time you hit with a Weapon attack before the end of your next turn, you can push the target 2 squares.
Class, Defense, Defense Penalty, Mark Punishment, Weapon Specialization
Prerequisites: Fighter class, Longhand Student feat
Benefit: When you are wielding either a two-handed Polearm or two-handed Spear that you have proficiency with, you gain the following benefits:
► When you hit an enemy with a Weapon attack, you gain a +1 bonus to AC until the start of your next turn.
► When you hit with the attack granted by your enforce challenge class power, the target takes a -2 penalty to AC until the start of its next turn.
Class, Forced Movement, Skill Enhancement, Weapon Specialization
Prerequisites: Fighter class or Warlord class; proficiency with any two-handed polearm or two-handed spear
Benefit: You gain a +2 feat bonus to Intimidate checks.
Also, if you make a melee basic attack on your turn with either a two-handed Polearm or two-handed Spear that you have proficiency with, you can push the target 1 square on a hit.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Shifter race, longtooth shifting racial power, Invoker class, Covenant of Malediction feature
Benefit: When you use your longtooth shifting racial power, you gain an additional +2 bonus to damage rolls with invoker attack powers until the end of your next turn.
This bonus to damage increases to +3 at 21st level.
Bloodied, Class, Damage Bonus, Mark Punishment, Power Enhancment, Racial
Prerequisites: Shifter race, longtooth shifting racial power, Defender role
Benefit: While you are bloodied and under the effects of your longtooth shifting racial power, you gain an additional +2 bonus to damage rolls against targets marked by you.
This bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Class, Healing, Power Enhancement, Racial
Prerequisites: Shifter race, longtooth shifting racial power, any primal class
Benefit: The regeneration you gain from your longtooth shifting racial power increases by 2.
Defense, Racial, Size-based
Prerequisites: Small or smaller size
Benefit: You gain a +2 bonus to AC when you are adjacent to at least two enemies larger than you.
Mobility
Benefit: You can shift while prone. You shift up to half the distance you normally would, rounded down to a minimum of one.
If you have an ability that allows you to move faster while crawling, those abilities apply similarly to your shifting.
Perception
Prerequisites: trained in Dungeoneering or trained in Stealth
Benefit: You gain low-light vision.
Condition Negation, Luck, Triggered
Benefit: The first time in an encounter that you roll a natural 20 on an attack roll, skill check, or saving throw, remove all effects on you that a save can end.
Class, Defense, Luck, Power Enhancement, Racial
Prerequisites: Halfling race, Artificer class; resistive formula class power or shielding elixir class power
Benefit: A creature under the effects of your resistive formula or shielding elixir Magical Infusion power can use a free interrupt to end the power when an enemy hits him or her with a melee attack. When he or she does, the enemy must reroll the triggering attack roll.
Bloodline
Attack Bonus, Luck, Misfortune Bloodline, Racial, Skill Enhancement
Prerequisites: Tiefling race, Mantle of Misfortune feat
Benefit: When you slide a creature in the aura granted by your mantle of misfortune racial power, you gain a +2 bonus to the first attack roll or skill check you make before the end of your next turn.
Class, Combat Advantage, Luck, Racial, Triggered, Worship
Prerequisites: Halfling race, Invoker class, must worship Avandra
Benefit: Whenever an enemy misses you with an attack, you gain combat advantage with your invoker attack powers against that enemy until the end of your next turn.
Class, Defense, Luck, Mobility, Racial
Prerequisites: Halfling race; Ranger class or Rogue class
Benefit: When you run, enemies making opportunity attacks against you during that movement do not gain combat advantage for you running, and must roll twice on their attack roll and use the lower result.
Attack Bonus, Initiative, Luck
Benefit: If your initiative is the highest of any combatant at the start of an encounter, when you make your first attack roll of the encounter, you can roll twice and use either result.
Class, Damage Bonus, Luck
Prerequisites: Sorcerer class, Wild Magic feature
Benefit: When you use a sorcerer daily attack power, for one attack roll of that power, choose even numbers or odd numbers.
If the result of the d20 roll for that attack roll matches the type of number you chose, you gain a feat bonus to damage for the target of that attack roll. The feat bonus equals your Charisma modifier.
Class, Forced Movement, Mark Punishment
Prerequisites: Battlemind class, mind spike class power
Benefit: You can slide the target of your mind spike class power 1 square.
Class, Healing
Prerequisites: Bard class, Song of Rest feature
Benefit: Each ally affected by your Song or Rest class feature regains 2 additional hit points for each healing surge he or she spends at the end of the rest.
These additional hit points regained increase to 3 at 21st level.
Attack Bonus, Power Enhancement, Weapon Specialization
Prerequisites: power strike class
Benefit: When you make an at-will Weapon attack against a target's AC using a Mace you have proficiency with, you can expend your power strike attack power before making the attack roll.
If you do, instead of the power's normal effects, you make the triggering attack against the target's Fortitude instead, and gain a +2 bonus to damage for each additional [W] of damage the power would normally deal.
Power Enhancement, Racial, Skill Enhancement
Prerequisites: Gnome race, mage hand Cantrip power
Benefit: You can use the mage hand Cantrip power (from the wizard class Cantrips class feature) to perform Arcana checks made to manipulate magical phenomena, or to perform Thievery checks made to disable devices, open locks, or pick pockets. Both kinds of checks can be made from up to 5 squares away from the target of the check.
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Prerequisites: Deva race, memory of a thousand lifetimes racial power, any arcana class
Benefit: When you use your memory of a thousand lifetimes racial power to enhance an Arcana check, or to enhance an attack roll of an arcane power, you add +1 to the result.
Class, Power Enhancement, Racial, Stealth
Prerequisites: Gnome race, fade away racial power, any arcane class
Benefit: When you are under the effects of your fade away racial power, making an arcane attack does not end the effect.
Damage Penalty, Condition Infliction, Power Enhancement, Racial
Prerequisites: Genasi race, Magmasoul Manifestation trait
Benefit: Any creature damaged by the aura created by your flowing magma Elemental Manifestation racial power is also weakened until the end of its next turn.
Attack Bonus, Class, Power Enhancement, Support, Worship
Prerequisites: Bard class, majestic word class power, trained in Religion
Benefit: If you target an ally with your majestic word class power and that ally is not bloodied, he or she gains a +1 bonus to attack rolls until the end of his or her next turn.
Class, Damage Resistance, Racial, Support
Prerequisites: Deva race, Astral Resistance trait, any divine class
Benefit: Allies adjacent to you gain resist 3 necrotic, 3 radiant.
These resists increase to 5 at 11th level, and to 10 at 21st level.
Class, Power Enhancement, Saving Throws
Prerequisites: Bard class, majestic word class power
Benefit: When you use your majestic word class power, the target can also make a saving throw against one effect that a save can end.
Bloodline
Class, Forced Movement, Triggered, Vistani Heritage
Prerequisites: Invoker class, Covenant of Malediction feature, Vistani Heritage feat
Benefit: When you hit a target with your evil eye of the Vistani bloodline power, you can slide the target 1 square. Until the end of your next turn, whenever the target misses with an attack roll, you can slide it 1 square as a free reaction.
Healing Surge, Racial, Second Wind
Prerequisites: Tiefling race
Benefit: When you use your second wind, you can choose an ally within 5 squares of you.
If you do, the chosen ally loses one healing surge, and you regain additional hit points equal to your healing surge value.
Class, Combat Advantage, Forced Movement, Weapon Specialization
Prerequisites: Warden class
Benefit: When you pull, push, or slide a target with a primal Weapon attack using either a Polearm or Spear that you have proficiency with, that target grants combat advantage to you until the end of your next turn.
Class, Racial, Power Enhancement, Temporary Hit Points
Prerequisites: Genasi race, Elemental Manifestation trait, any primal class
Benefit: When you use a genasi racial power, you gain temporary hit points equal to one-half your level (minimum 2 temporary hit points).
If you can manifest two or more elemental manifestations at the same time, such as from the Double Manifestation feat, the temporary hit points increase by 5.
Damage Resistance, Racial
Prerequisites: Genasi race, Elemental Manifestation trait
Benefit: The resist granted by your Elemental Manifestation racial trait (if any) increases by 5.
Class, Damage Bonus
Prerequisites: Ranger class
Benefit: When you hit an enemy with a melee attack, you gain a bonus to the damage roll of the first ranged attack you make against that target before the end of your next turn. When you hit an enemy with a ranged attack, you gain a bonus to the damage roll of the first melee attack you make against the target before the end of your next turn. In both cases, the damage bonus equals +2.
This bonus to damage increases to +4 at 11th level, and to +6 at 21st level.
Bloodied, Class, Defense, Support
Prerequisites: Ardent class, Ardent Mantle feature
Benefit: While you are bloodied, allies within the radius of your Ardent Mantle gain a +2 bonus to Fortitude, Reflex, and Will.
Bloodline
Attack Penalty, Forced Movement, Luck, Misfortune Bloodline, Power Repertoire, Racial, Skill Enhancement
Prerequisites: Tiefling race
Benefit: You gain a +2 bonus to Insight checks and Perception checks made against other tieflings.
Also, you gain the mantle of misfortune power as a racial power.
While the enemy remains near you, its feet slip, it drops things, and nothing goes right
Encounter
Arcane, Aura
Minor Action
Personal 
Effect: You activate an Aura 1 (Arcane) that lasts until the end of your next turn.
Enemies in the aura take a -2 penalty to attack rolls. Whenever an enemy in the aura misses with an attack, you can slide that enemy 1 square as a free reaction.
Class, Mobility, Support
Prerequisites: Ardent class, Ardent Mantle feature
Benefit: During surprise rounds and the first non-surprise round of any encounter, you and each ally who starts his or her turn within the radius of your Ardent Mantle class feature gain a +2 bonus to speed.
Class, Saving Throws, Support, Triggered
Prerequisites: Ardent class, Ardent Mantle feature
Benefit: When you succeed on a saving throw, allies within the radius of your Ardent Mantle gain a +2 bonus to saving throws until the start of your next turn.
Bloodline
Attack Penalty, Class, Fear, Forced Movement, Foulborn Heritage
Prerequisites: Ardent class, Ardent Mantle feature, Foulborn Heritage feat
Benefit: When an enemy that is not immune to Fear scores a critical hit within the radius of your Ardent Mantle, it takes a -2 penalty to attack rolls until the end of its next turn.
If you are bloodied, you also push the enemy 1 square.
Dragonmark
Perception, Rituals
Benefit: When you make a Perception check, you can roll twice and use the higher result.
Also, you can sense the presence of magic as if you were trained in the Arcana skill, and can use Perception instead of Arcana for the check.
In addition, you can master and perform rituals in the divination category as if you had the Ritual Caster feat. You can also master and perform the banish illusions, eavesdropper's foil, and scry trap rituals as if you had the Ritual Caster feat.
Dragonmark
Mobility, Perception, Rituals
Benefit: When an enemy granting combat advantage to you is adjacent and shifts, you can shift 1 square as a free reaction.
Also, you can master and perform the detect object, detect secret doors, find the path, and inquisitive's eyes rituals as if you had the Ritual Caster feat.
Dragonmark
Animal Companion, Defense, Mobility, Mounted Combat, Rituals
Benefit: You gain the benefits of the Mounted Combat feat.
While you are mounted on a natural beast, the mount gains a +2 feat bonus to speed and a +1 feat bonus to AC.
Also, if you have an animal companion, that companion gains a +2 feat bonus to speed and a +1 feat bonus to AC.
In addition, you can master and perform the animal messenger and steed summons rituals as if you had the Ritual Caster feat.
Dragonmark
Healing, Rituals, Saving Throws
Benefit: Whenever you use a Healing power on an ally, or use the Heal skill to allow an ally to use his or her second wind, that ally can also make a saving throw against a single effect that ends on a save.
Also, you can master and perform rituals in the restoration category as if you had the Ritual Caster feat. You can also master and perform the remove affliction ritual as if you had the Ritual Caster feat.
Dragonmark
Healing, Rituals
Benefit: During a short rest, if you or an ally spends at least one healing surge to regain hit points, that character regains additional hit points during the short rest.
The additional hit points equal 1 + one-half the level of any unexpended encounter Healing powers available to characters taking the rest. For Healing powers without a level, such as healing word or ardent surge, use one-half the level of the character.
Also, you can master and perform the eye of alarm, fantastic recuperation, secure shelter, and travelers' feast rituals as if you had the Ritual Caster feat.
Dragonmark
Equipment, Rituals
Benefit: You have mastered the enchant magic item ritual and can perform it as if you were two levels higher.
Also, you have the Alchemist feat and can create alchemical items as if you were two levels higher.
In addition, you can master and perform rituals in the creation category as well as the make whole ritual as if you had the Ritual Caster feat.
Dragonmark
Mobility, Rituals, Teleportation
Benefit: Whenever one of your powers lets you move, shift, or teleport, you can increase the distance by 1 square.
Also, you can master and perform rituals in the travel category as well as the enhance vessel, find the path, passwall, phantom steed, steed summon, and water walk rituals as if you had the Ritual Caster feat.
Dragonmark
Languages, Rituals, Skill Enhancement
Benefit: You gain a +2 bonus to Diplomacy checks.
Also, choose four languages. You can speak, read, and write the chosen languages. When you gain a level, you can retrain one of these languages in addition to the normal retrain you get.
In addition, you have the Ritual Caster feat, and can create ritual scrolls in half the normal time.
Dragonmark
Mobility, Opportunity Attacks, Rituals
Benefit: Whenever an enemy provokes an opportunity attack from you, you can shift 1 square either before or after making the attack.
Also, you can master and perform the eye of alarm, eye of warning, and magic circle rituals as if you had the Ritual Caster feat.
Dragonmark
Miss Mitigation, Rituals, Stealth
Benefit: Whenever you make an attack and miss every target while hidden, you remain hidden.
Also, whenever you make an attack and miss every target while invisible, you remain invisible, even if the effect normally ends when you attack.
In addition, you can master and perform rituals in the deception and scrying categories, as well as the knock, masking shroud, secret page, and shadow walk rituals as if you had the Ritual Caster feat.
Dragonmark
Forced Movement, Lightning Specialization, Mobility, Rituals, Thunder Specialization
Benefit: Whenever you hit a creature with a Thunder or Lightning power, you can slide that creature 1 square.
Also, you gain a +1 bonus to speed when flying.
In addition, you can master and perform the endure elements, enhance vessel, summon winds, and water walk rituals as if you had the Ritual Caster feat.
Dragonmark
Defense, Mark Punishment, Rituals
Benefit: Whenever one of your powers grants a bonus to a defense, increase that bonus by 1.
Also, whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls instead of the normal -2 penalty.
In addition, you can master and perform rituals in the warding category, as well as the fluid funds, knock, and Leomund's secret chest rituals as if you had the Ritual Caster feat.
Bloodline
Class, Mark Punishment, Power Enhancement, Vistani Heritage
Prerequisites: Fighter class, enforce challenge class power, Vistani Heritage feat
Benefit: Whenever you use your enforce challenge class power, you can use your evil eye of the Vistani bloodline power, if it is available, against the same target before making the attack. If you do, using the power does not trigger opportunity attacks.
Class, Marking, Power Enhancement, Racial
Prerequisites: Tiefling race, infernal wrath racial power, Paladin class, Divine Sanction feature
Benefit: The target of your infernal wrath racial power is also subject to your Divine Sanction until the start of its next turn.
Class, Marking, Racial, Second Wind
Prerequisites: Githzerai race, Shifting Fortunes trait, Defender role
Benefit: When you use your Shifting Fortunes racial trait to shift as part of using your second wind, you can mark each enemy adjacent to you at the end of that shift.
Attack Penalty, Class, Mark Punishment
Prerequisites: Fighter class
Benefit: If an enemy marked by you is adjacent to you when it makes an attack that doesn't include you as a target, the penalty to attack rolls is either -2 or the number of enemies adjacent to you, whichever is higher.
Class, Mark Punishment, Power Enhancement, Racial, Teleportation
Prerequisites: Shadar-kai race, shadow jaunt racial power, Fighter class, Combat Challenge feature
Benefit: If an enemy you have marked makes an attack that doesn't include you as a target, you can combine your shadow jaunt racial power and your enforce challenge class power.
If you do, you must use your shadow jaunt to teleport within reach of the triggering enemy and then resolve enforce challenge.
Class, Damage Bonus
Prerequisites: Wisdom 15, Fighter class, Combat Challenge feature
Benefit: On each of your turns, the first time you roll damage against an enemy marked by you, you deal additional damage equal to your Wisdom modifier.
Class, Condition Infliction, Mark Punishment, Triggered
Prerequisites: Fighter class, Brawler Training feature
Benefit: Whenever you hit an enemy marked by you with a melee attack and that enemy is dazed, immobilized, or stunned, you knock that enemy prone.
Attack Penalty, Class, Mark Punishment, Power Enhancement, Racial
Prerequisites: Wisdom 13, Githzerai race, iron mind racial power, Defender role
Benefit: When you use your iron mind racial power, each target marked by you takes an additional penalty to attack rolls against targets other than you until the end of its next turn. The penalty equals one-half your Wisdom modifier.
Damage Bonus, Mark Punishment, Necrotic Specialization, Power Enhancement, Racial
Prerequisites: Constitution 13, Revenant race, dark reaping racial power
Benefit: When you deal the damage from your dark reaping racial power to a target, other enemies marked by you take necrotic damage equal to your Constitution modifier.
This necrotic damage increases to 2 + your Constitution modifier at 11th level, and to 5 + your Constitution modifier at 21st level.
Background, Racial, Saving Throws
Prerequisites: Goliath race
Benefit: In each encounter, the first time you make a saving throw, you can roll twice and use either result.
Background, Class, Damage Resistance, Power Enhancement, Racial
Prerequisites: Goliath race, stone's endurance racial power, any primal class
Benefit: When you use your stone's endurance racial power, you can choose cold, fire, lightning, poison, radiant, or thunder.
If you do, you gain resist to the chosen damage type instead of resist all, but the resistance increases by 5.
Background, Bloodied Enemy, Class, Defense, Racial, Triggered
Prerequisites: Goliath race, any primal class
Benefit: When you bloody a creature, you gain a +1 bonus to all defenses until the end of your next turn.
Attack Bonus, Background, Racial
Prerequisites: Goliath race
Benefit: In each encounter, the first time you make an attack roll, you can roll twice and use either result.
Attack Bonus, Class, Power Enhancement, Racial
Prerequisites: Elf race, elven accuracy racial power, any martial class
Benefit: When you use your elven accuracy racial power to reroll the attack roll of a martial attack, you can roll twice and use either result.
Class, Power Repertoire
Prerequisites: any martial class
Benefit: When you take this feat, choose one martial daily attack power of your level or lower from your class.
After an extended rest, you can swap the chosen power for a martial daily attack power you know of the same level. You can substitute the original power back in after another extended rest.
Class, Initiative, Mobility
Prerequisites: Dexterity 15; any martial class or Monk class
Benefit: You gain a +2 feat bonus to initiative checks.
Also, during your first turn you can step as a minor action.
Class, Power Recovery, Racial
Prerequisites: Half-elf race, Dilettante trait, any martial class
Benefit: If the power you gained from your Dilettante racial trait is a martial power, the first time in an encounter that you use your Dilettante power, you regain its use at the start of your next turn.
Class, Power Repertoire
Prerequisites: any martial class
Benefit: When you take this feat, choose one martial utility power of your level or lower from your class.
After an extended rest, you can swap the chosen power for a martial utility power you know of the same level. You can substitute the original power back in after another extended rest.
Class, Condition Negation, Saving Throws
Prerequisites: Wisdom 13, any martial class, trained in Endurance
Benefit: You gain a +5 bonus to saving throws against the slowed and immobilized conditions.
Action Point, Class, Power Recovery
Prerequisites: any martial class
Benefit: When you spend an action point to take an extra action, after the action has been resolved, you regain the use of a martial encounter attack power you have used before spending the action point.
Attack Bonus, Class, Support
Prerequisites: any martial class
Benefit: When you use the aid attack action, the chosen ally can roll twice and use either result on his or her next Weapon attack instead of the +2 bonus the action normally grants.
Class, Power Repertoire
Prerequisites: any martial class
Benefit: When you take this feat, choose one 1st-level martial at-will attack power from your class.
After an extended rest, you can swap the chosen power for a 1st-level martial at-will attack power you know. You can substitute the original power back in after another extended rest.
Class, Condition Negation, Saving Throws
Prerequisites: Wisdom 17, any martial class, trained in Endurance
Benefit: You can make saving throws against the dazed, slowed, stunned, weakened, and immobilized conditions at both the start and end of your turn.
Bloodied, Class Combination, Healing Surge
Prerequisites: Vampire class and any martial class
Benefit: Once per encounter, when you hit at least one enemy with a martial attack power, you gain a healing surge.
Also, the first time you are bloodied in an encounter, you gain a healing surge. If you do not spend this healing surge before the end of the encounter, you lose it.
Class, Power Repertoire
Prerequisites: any martial class
Benefit: When you take this feat, choose one martial encounter attack power of your level or lower from your class.
After an extended rest, you can swap the chosen power for a martial encounter attack power you know of the same level. You can substitute the original power back in after another extended rest.
Bloodied, Class, Healing, Power Enhancement
Prerequisites: Ardent class, ardent surge class power
Benefit: If you are bloodied when you use your ardent surge class power, the target regains an additional +1d6 hit points.
These additional hit points regained increase to +2d6 at 21st level.
Languages, Racial, Rituals
Prerequisites: Half-elf race
Benefit: You master and can perform the comprehend languages ritual, and can use Diplomacy in place of Arcana to perform the ritual.
Also, you can perform the ritual once per day without paying its component cost.
Class, Equipment, Rituals
Prerequisites: Artificer class, Ritual Casting feature
Benefit: When you use the enchant magic item ritual to create a magic item, you can create a magic item of your level + one-half your Intelligence modifier or lower.
Class, Equipment
Prerequisites: Artificer class, Alchemical Crafting feature
Benefit: You can create potions as if they were alchemical items.
Weapon Specialization
Benefit: You can use a minor action to sheathe a weapon, and then draw a weapon.
Power Recovery, Racial
Prerequisites: Drow race, Lolthtouched trait
Benefit: You can use both your cloud of darkness and your darkfire Lolthtouched powers once per encounter instead of only one of them.
Special: If you have the Highborn Drow feat, you can replace the use of one of these with your webs of darkness racial power, deciding when you use that power.
Starting at 21st level, you can use all three powers once per encounter instead.
Attack Bonus, Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Genasi race, earthshock racial power; Fighter class, Warden class
Benefit: You gain a +1 bonus to attack rolls with your earthshock racial power.
Also, when you knock an enemy prone with your earthshock racial power, you deal damage to it equal to your Strength modifier.
This damage increases to 3 + your Strength modifier at 11th level, and to 6 + your Strength modifier at 21st level.
Class, Power Repertoire, Worship
Prerequisites: any divine class, must worship Vecna
Benefit: You can learn skill powers associated with Arcana, Dungeoneering, History, Nature, and Religion as if you were trained in those skills.
Class
Prerequisites: Sorcerer class, Cosmic Magic feature
Benefit: Each time you change your phase in the cosmic cycle, you can change it to either of the other two phases.
Multiclass
Multiclass Monk, Proficiency Gain, Skill Training, Unarmed Combat
Prerequisites: Strength 13 or Dexterity 13
Benefit: You gain training in either Athletics or Acrobatics.
Also, you gain the Monk class feature Unarmed Combatant.
In addition, you gain proficiency with ki focuses.
Attack Bonus, Class, Miss Mitigation, Support
Prerequisites: Monk class
Benefit: When you use a monk encounter attack power and miss at least one target, choose one ally you can see and one target you missed.
The chosen ally gains a +2 bonus to his or her first attack roll against the chosen target before the end of your next turn.
Class, Defense, Triggered
Prerequisites: Fighter class, Fighter Weapon Talent feature
Benefit: You gain a +1 bonus to AC when you hit with a melee basic attack or a fighter at-will attack on your turn. The bonus lasts until the end of your next turn.
Implement Specialization, Proficiency Gain, Weapon Specialization
Prerequisites: Sorcerer class
Benefit: You gain weapon proficiency with the katar and kukri.
Also, both of these weapons count as daggers for all your Sorcerer features, powers, feats and other abilities.
Class, Kill Effect, Racial, Teleportation
Prerequisites: Gnoll race, Assassin class, Assassin's Shroud feature
Benefit: When you reduce a creature that has at least one of your shrouds on it to 0 hit points or fewer, you gain temporary hit points equal to 5 + the number of your shrouds on the target.
If you invoked your shrouds on the attack that reduced the creature to 0 hit points and have the shadow step class power, you can use that power as a free reaction, even if you are not adjacent to a creature.
The temporary hit points increase to 5 + twice the number of your shrouds on it at 11th level, and to 6 + twice the number of your shrouds on it at 21st level.
Attack Bonus, Damage Bonus
Benefit: Choose an ability score other than Strength.
When you make a melee basic attack using a weapon with which you have proficiency, you can use the chosen ability instead of Strength for the attack roll.
Also, you can use half the chosen ability's modifier, instead of your Strength modifier, for the damage roll.
Spellscar
Condition Negation, Power Enhancement, Racial, Spellscar
Prerequisites: Deva race, memory of a thousand lifetimes racial power
Benefit: Whenever you are subjected to a dazing or stunning effect that a save can end, you can expend your memory of a thousand lifetimes racial power as an immediate interrupt to make a saving throw against that effect.
If you have the Student of the Plague feat, each enemy adjacent to you takes 5 fire damage when you expend your memory of a thousand lifetimes racial power this way.
This fire damage increases to 10 at 11th level, and to 15 at 21st level.
Class, Combat Advantage, Power Enhancement, Undead-hunting, Worship
Prerequisites: Avenger class, oath of enmity class power, must worship the Raven Queen
Benefit: When you target an undead creature with your oath of enmity class power, the target grants combat advantage to you until the end of your next turn.
Attack Bonus, Class, Miss Mitigation, Power Repertoire
Prerequisites: any martial class
Benefit: You gain the honed through memory power. This power counts as a power of your martial class.
When you miss an enemy with an attack, you commit your error to memory and call upon it to strike true
Encounter
Martial
Free Interrupt
Personal 
Trigger: You miss a creature with a melee or ranged attack roll
Effect: You gain a +3 power bonus martial attack rolls against the triggering creature until the end of your next turn.
Bloodied, Class, Defense Penalty, Power Enhancement, Triggered
Prerequisites: Constitution 13 or Charisma 13; any martial class
Benefit: You gain the following benefit with martial at-will attacks while you are bloodied:
► When you hit an enemy that has attacked you since the end of your next turn, that enemy takes a -2 penalty to Will until the start of your next turn.
Class Combination, Defense
Prerequisites: Assassin class, Assassin's Shroud feature, Sorcerer class
Benefit: Your ranged sorcerer attacks do not provoke opportunity attacks from a creature that has your shrouds on it.
Class, Combat Advantage, Power Enhancement, Racial
Prerequisites: Half-orc race, furious assault racial power, Rogue class
Benefit: Whenever you use your furious assault racial power, the enemy you hit grants combat advantage to you until the end of your next turn.
Multiclass
Healing, Multiclass Shaman, Power Repertoire
Prerequisites: Spirit Talker feat
Benefit: You gain the Shaman class power healing spirit, but you can use it only once per encounter.
Class, Power Enhancement, Saving Throws, Support
Prerequisites: Cleric class, healer's mercy class power
Benefit: Each target of your healer's mercy class power can make a saving throw against one effect that a save can end.
Class, Mobility, Power Enhancement, Support
Prerequisites: Cleric class, healer's mercy class power
Benefit: Each target of your healer's mercy class power can shift 1 square as a free reaction.
Bloodied Enemy, Combat Advantage, Damage Bonus
Prerequisites: Drow race
Benefit: When you have combat advantage on an attack against a bloodied creature, you gain a +5 bonus to the damage roll against that creature.
Class, Combat Advantage, Power Enhancement, Racial
Prerequisites: Wilden race, wrath of the destroyer racial power, Assassin class, Assassin's Shroud feature
Benefit: If the enemy triggering your wrath of the destroyer racial power has one or more of your shrouds on it, you gain combat advantage for the attack granted by the power.
Class, Critical, Healing
Prerequisites: Paladin class, Hand of the Cause feature
Benefit: When you score a critical hit, you can choose to reduce it to a normal hit instead.
If you do, you or one ally adjacent to you can spend a healing surge to regain hit points equal to his or her healing surge value, plus an additional 5 hit points.
The additional hit points increase to 10 at 11th level, and to 15 at 21st level.
Class, Defense, Power Enhancement, Triggered
Prerequisites: Warlock class, Star Pact feature
Benefit: When you have a bonus available from your fate of the void Pact Boon power, you can use an immediate interrupt when an enemy hits you.
If you do, you apply the bonus to all your defenses against the triggering attack. The bonus is lost after the triggering attack has been resolved.
Damage Resistance
Benefit: When an area or close attack targeting your Fortitude defense or Will defense misses you but deals damage on a miss, you take no damage from the attack. You still suffer any other effects the attack might have.
Channel Divinity, Class, Healing, Power Enhancement
Prerequisites: Paladin class, divine mettle Channel Divinity power
Benefit: When an ally succeeds on the saving throw granted by your divine mettle Channel Divinity power, that ally can spend a healing surge to regain hit points equal to his or her healing surge value.
Your divine mettle does not gain the Healing keyword.
Class, Damage Bonus, Mobility, Power Enhancement, Weapon Specialization
Prerequisites: Fighter class, Midnight Blade Student feat
Benefit: When you are wielding a Light Blade that you have proficiency with, you gain the following benefits when attacking with it:
► When you hit with a martial melee encounter or martial melee daily attack, you can increase the distance of any shift you make by 1 square until the end of your current turn.
► When you hit with a martial melee encounter attack that allows you to move or shift before the attack, you gain a +2 bonus to damage rolls with that power.
The bonus to damage rolls increases to +3 at 21st level.
Attack Bonus, Class, Mobility, Power Enhancement, Weapon Specialization
Prerequisites: Ranger class, Midnight Blade Student feat
Benefit: When you are wielding a Light Blade that you have proficiency with, you gain the following benefits when attacking with it:
► When you hit with a martial melee encounter or martial melee daily attack, you can increase the distance of any shift you make by 1 square until the end of your current turn.
► When you hit with a martial melee encounter attack, you gain a +1 bonus to the next attack roll you make before the end of your current turn. You can gain this benefit multiple times if an attack has multiple attack rolls and you keep hitting.
Attack Bonus, Class, Skill Enhancement, Weapon Specialization
Prerequisites: Fighter class, Ranger class or Rogue class; proficiency with melee Light Blade
Benefit: You gain a +2 feat bonus to Acrobatics checks.
Also, when you make a martial melee at-will attack with a Light Blade that you have proficiency with, and the attack allows you to move or shift, you can make the attack against Reflex instead of AC.
Class, Combat Advantage, Mobility, Stealth, Weapon Specialization
Prerequisites: Rogue class, Midnight Blade Student feat
Benefit: When you are wielding a Light Blade that you have proficiency with, you gain the following benefits when attacking with it:
► When you hit with a martial melee encounter or martial melee daily attack, you can increase the distance of any shift you make by 1 square until the end of your current turn.
► When you have combat advantage and hit with a martial melee encounter attack that inflicts a condition on the target, you can use a free reaction to shift 2 squares. You can make a Stealth check to become hidden if you shifted into suitable position. If you suddenly hide, the target is not aware of where you shifted.
Team
Skill Enhancement, Stealth, Teamwork
Benefit: You gain a +2 feat bonus to Stealth checks.
This bonus increases by +1 for each member of your team within 10 squares who has this feat or has the Skill Focus feat with Stealth, to a maximum bonus of +5.
Class, Damage Bonus, Healing Surge
Prerequisites: Constitution 17, Fighter class, Battlerager Training feature
Benefit: The bonus to damage you gain from your Battlerager Training increases by +1.
This increase becomes +2 starting at 21st level.
Class, Damage Bonus, Mark Punishment
Prerequisites: Strength 15, Paladin class, divine challenge class power
Benefit: Your divine challenge deals additional damage equal to one-half your Strength modifier.
Defense, Implement Specialization, Weapon Specialization
Prerequisites: proficiency with holy symbols
Benefit: While you wield a two-handed melee weapon that you have proficiency with, you gain a +4 bonus to all defenses against opportunity attacks triggered for making a ranged or area attack using a holy symbol you have proficiency with.
Class, Power Enhancement
Prerequisites: Avenger class, oath of enmity class power
Benefit: The first time in an encounter that you use your oath of enmity class power, you can target two enemies instead of one.
This allows you to have two oath targets until both targets stop being your oath targets, or until you change your oath target, whichever comes first.
Class, Support
Prerequisites: Shaman class, Companion Spirit feature
Benefit: Any benefits granted to allies adjacent to your spirit companion apply to all allies within 2 squares of your spirit companion instead.
Class, Kill Effect, Power Enhancement, Psychic Specialization, Racial
Prerequisites: Revenant race, dark reaping racial power, Psion class
Benefit: Your dark reaping racial power deals necrotic and psychic damage, and gains the Psychic keyword.
Also, if you reduce the target of your dark reaping racial power to 0 hit points or fewer before the end of your next turn, you can trigger and use the power even though it is expended.
Attack Bonus, Class, Racial
Prerequisites: Kalashtar race, Assassin class, Assassin's Shroud feature
Benefit: When a creature has at least one of your shrouds on it, you do not take the penalty to attack rolls when it has cover or concealment from you. You still take the normal penalty for superior cover or total concealment.
Class, Condition Infliction, Psychic Specialization
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: When you hit an enemy under your curse with a warlock Psychic encounter attack or warlock Psychic daily attack, you can forgo dealing the additional damage from your curse to instead daze the target until the end of your next turn. This still counts as dealing your curse damage for the turn.
Class, Damage Bonus, Psychic Specialization
Prerequisites: Warlock class; Sorcerer-King Pact feature or Star Pact feature
Benefit: When you deal psychic damage to a creature under your curse, your curse damage increases by +2 per die of curse damage.
Class, Power Enhancement, Psionics, Racial
Prerequisites: Drow race, darkfire racial power, any psionic class, Psionic Augmentation feature
Benefit: Your darkfire racial power gains the Augmentable keyword and the following augmentation:
Augment 1: You can target Reflex or Will, your choice, and on a hit the target also treats creatures more than 5 squares away from it as having total concealment until the end of your next turn.
Attack Bonus, Class, Power Enhancement
Prerequisites: Psion class, send thoughts class power
Benefit: When you use your send thoughts class power, your Psion attacks against the target ignore concealment and cover until the end of the encounter, or until it is knocked unconscious, whichever comes first.
Starting at 21st level, you also know the exact location of the target.
Power Enhancement, Racial, Temporary Hit Points
Prerequisites: Shardmind race, shard swarm racial power
Benefit: When you use your shard swarm racial power, you gain 5 temporary hit points.
These temporary hit points increase to 10 at 11th level, and to 15 at 21st level.
Class, Perception
Prerequisites: any shadow class
Benefit: You gain darkvision.
Extra Attack, Dying, Racial
Prerequisites: Revenant race, Past Life (minotaur) trait
Benefit: You gain the minotaur Ferocity racial trait.
Damage Bonus, Proficiency Gain, Racial, Weapon Specialization
Prerequisites: Minotaur race
Benefit: You gain proficiency with the battleaxe, handaxe, warhammer, and throwing hammer.
Also, you gain a +2 feat bonus to damage rolls with these weapons.
This bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Damage Bonus, Initiative, Psychic Specialization, Racial
Prerequisites: Wisdom 15, Githzerai race
Benefit: The first creature you damage that has not yet acted during the encounter takes psychic damage equal to your Dexterity modifier or your Wisdom modifier, whichever is higher.
This psychic damage increases to 2 + your Dexterity modifier or your Wisdom modifier at 11th level, and by 4 + your Dexterity modifier or Wisdom modifier at 21st level.
Attack Bonus, Miss Mitigation
Prerequisites: Intelligence 13
Benefit: When you make an at-will attack and miss every target, you gain a +1 bonus to attack rolls against each target until the end of your next turn.
Bloodline
Dying, Power Enhancement, Triggered, Vampiric Heritage
Prerequisites: Vampiric Heritage feat, mist form bloodline power
Benefit: You can use your mist form bloodline power as an immediate interrupt with the following trigger:
Trigger: An attack critically hits you or reduces you to 0 hit points or fewer; the triggering attack cannot deal radiant damage to you
When you use the power with this trigger, the triggering attack cannot reduce you below 1 hit point, and you can shift 2 squares after the triggering attack has been resolved, but you cannot sustain the power.
Class, Power Enhancement, Racial, Triggered
Prerequisites: Gnome race, fade away racial power, any shadow class
Benefit: When you hit with a shadow power, you can use your fade away racial power as a free reaction.
Class, Mobility, Racial, Triggered
Prerequisites: Wisdom 13, Shifter race, razorclaw shifting racial power, Invoker class, Divine Covenant feature
Benefit: While you are under the effects of your razorclaw shifting racial power, you can choose to shift a number of squares equal to your Wisdom modifier instead of gaining the usual benefit of your Covenant Manifestation.
Class, Mark Punishment, Mobility
Prerequisites: Fighter class, enforce challenge class power
Benefit: When you hit an enemy with the attack granted by your enforce challenge class power, you can shift 1 square as a free reaction.
Class, Concealment, Mobility, Power Enhancement, Skill Enhancement, Support
Prerequisites: any martial class
Benefit: You gain a +2 feat bonus to Athletics checks.
When you use a martial at-will attack that allows you to move or shift and you have concealment, choose one ally you can see. That ally can shift 1 square as an opportunity reaction.
This shift increases to 2 squares at 21st level.
Class, Mobility
Prerequisites: Shaman class, Spirit Companion feature
Benefit: When you take a move action, you can also move your spirit companion a number of squares equal to your speed + 4 instead of just your speed.
If your spirit companion can move as part of another power or effect, you can move it 1 additional square.
Class, Mobility, Weapon Specialization
Prerequisites: Dexterity 19, Fighter class
Benefit: When you make a melee basic attack or a martial attack with a Flail, a Heavy Blade, a Light Blade, or a Spear, you can shift 1 square after the attack has been resolved, whether or not it hits.
Class, Mobility, Power Enhancement, Support
Prerequisites: Shaman class, Spirit Companion feature, healing spirit class power
Benefit: When you use your healing spirit class power, each ally adjacent to your spirit companion can shift 1 square as a free reaction.
Starting at 21st level, each ally can shift 2 squares instead.
Multiclass
Multiclass Monk, Power Repertoire, Skill Training
Prerequisites: Dexterity 13, any multiclass Monk feat
Benefit: You gain training in one skill from the Monk's class list.
Also, you choose one 1st-level monk at-will attack power. You can use that power as an encounter power.
Multiclass
Damage Bonus, Multiclass Monk, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Dexterity 13
Benefit: You gain training in one skill from the Monk's class list.
Also, you choose one of Flurry of Blows powers. You can use that power as an encounter power.
In addition, you gain proficiency with ki focuses.
Class Combination, Defense, Healing Surge, Mobility, Triggered
Prerequisites: Monk class, Vampire class
Benefit: Once per encounter, when you hit at least one enemy with a monk encounter attack, you gain a healing surge.
Also, when you spend a healing surge, you become invigorated until the end of your next turn. While invigorated, you gain a +2 bonus to speed and a +4 bonus to all defenses against attacks triggered by your movement.
Class, Forced Movement, Shapechange, Skill Enhancement
Prerequisites: Druid class, wild shape class power
Benefit: You gain a +2 feat bonus to Athletics checks.
Also, when you bull rush while in beast form, you can slide the target instead of pushing it.
Bloodline
Background, Bloodied, Healing, Power Enhancement, Racial
Prerequisites: Eladrin race, fey step racial power
Benefit: If you are bloodied and there are no allies within 5 squares of you when you use your fey step racial power, the power gains the Healing keyword and you can spend a healing surge to regain hit points equal to your healing surge value. The healing happens during your teleportation.
Special: You cannot select this feat if you have the Sun Fey Grace feat.
Class, Damage Bonus, Psychic Specialization, Triggered, Worship
Prerequisites: Bard class, Virtue of Prescience feature, must worship Sehanine
Benefit: When you use the immediate action from your Virtue of Prescience class feature, the triggering enemy also takes psychic damage equal to your Wisdom modifier after the triggering attack has been resolved.
This psychic damage increases to 3 + your Wisdom modifier at 11th level, and to 6 + your Wisdom modifier at 21st level.
Combat Advantage, Lycanthrope-hunting, Worship
Prerequisites: must worship Sehanine
Benefit: When you have combat advantage against an enemy, your attacks against that enemy count as silvered. Lycanthropes are one of the enemies where a silver weapon has an effect.
Class, Damage Bonus, Implement Specialization, Proficiency Gain, Weapon Specialization
Prerequisites: any arcane class or any divine class; must worship Sehanine
Benefit: You gain proficiency with the shortbow as both a weapon and an implement.
Also, you gain a +1 feat bonus to Weapon damage rolls and Implement damage rolls you make while wielding a shortbow.
This bonus to damage increases to +2 at 11th level, and to +3 at 21st level.
Class, Implement Specialization, Power Enhancement, Worship
Prerequisites: any arcane class or any divine class; must worship Sehanine
Benefit: When you use a shortbow as an implement for a ranged divine power, area divine power, ranged arcane power, or area arcane power, you can extend the power's range by 5 squares.
Class, Proficiency Gain, Weapon Specialization
Prerequisites: Rogue class, must worship Sehanine
Benefit: You gain proficiency with the shortbow.
Also, you can use a shortbow with your Sneak Attack class feature and with any Rogue power that normally requires a Crossbow.
Class, Defense, Mark Punishment, Weapon Specialization
Prerequisites: Fighter class, enforce challenge class power, Moradin's Forge Student feat
Benefit: When you are wielding a two-handed Axe, a two-handed Hammer, or a two-handed Pick and you have proficiency with that weapon, you gain the following benefits:
► After you make a martial attack, you gain a +2 bonus to all defenses against any attack that would immobilize, restrain, or slow you. This bonus lasts until the end of your next turn.
► You can use a melee fighter attack that targets one creature, deals at least 2[W] damage, and has an additional benefit for the weapon you are wielding in place of a melee basic attack when using your enforce challenge class power, but the number of [W] is halved.
Class, Damage Bonus, Defense, Opportunity Attacks, Teamwork, Weapon Specialization
Prerequisites: Warlord class, warlord's aura class power, Moradin's Forge Student feat
Benefit: When you are wielding two-handed Axe, a two-handed Hammer, or a two-handed Pick and you have proficiency with that weapon, you gain the following benefits:
► After you make a martial attack, you gain a +2 bonus to all defenses against any attack that would immobilize, restrain, or slow you. This bonus lasts until the end of your next turn.
► If you hit with an opportunity attack, allies in your warlord's aura deal additional damage with opportunity attacks against the same target until the end of the target's next turn or until the enemy is no longer in your aura. The bonus equals +3, and increases to +5 at 11th level, and to +8 at 21st level.
Class, Skill Enhancement, Saving Throw Penalty, Weapon Specialization
Prerequisites: Fighter class or Warlord class; proficiency with any two-handed Axe, proficiency with any two-handed Hammer or proficiency with any two-handed Pick
Benefit: You gain a +2 feat bonus to Intimidate checks.
Also, when you are attacking with a two-handed Axe, a two-handed Hammer, or a two-handed Pick and you have proficiency with that weapon, you gain the following benefit with martial at-will attacks and melee basic attacks:
When you hit an enemy, that enemy takes a -1 penalty to saving throws until the end of your next turn.
Class, Mobility, Saving Throw Penalty, Weapon Specialization
Prerequisites: Ranger class, Mountain Thunder Student feat
Benefit: When you are wielding a one-handed Hammer, a one-handed Flail, or a one-handed Mace and you have proficiency with that weapon, you gain the following benefits:
► Whenever you hit an enemy with a martial encounter attack or martial daily attack, that enemy takes a -2 penalty to saving throws against effects that daze or stun. This lasts until the end of your next turn, and does not stack with other Mountain Thunder feats.
► Whenever you use a Ranger encounter attack that does not involve you moving, you can shift 2 squares before resolving any other parts of the power.
Class, Condition Infliction, Saving Throw Penalty, Weapon Specialization
Prerequisites: Warlord class, Mountain Thunder Student feat
Benefit: When you are wielding a one-handed Hammer, a one-handed Flail, or a one-handed Mace and you have proficiency with that weapon, you gain the following benefits:
► Whenever you hit an enemy with a martial encounter attack or martial daily attack, that enemy takes a -2 penalty to saving throws against effects that daze or stun. This lasts until the end of your next turn, and does not stack with other Mountain Thunder feats.
► When you use a Warlord encounter attack to either mark a target or push, pull or slide it, you can knock that target prone. The knocking prone replaces the forced movement, but is in addition to marking.
Class, Damage Bonus, Saving Throw Penalty, Weapon Specialization
Prerequisites: Rogue class, Ruthless Ruffian feature, Mountain Thunder Student feat
Benefit: When you are wielding a one-handed Hammer, a one-handed Flail, or a one-handed Mace and you have proficiency with that weapon, you gain the following benefits:
► You can use the weapon with any melee Rogue power that normally requires a Light Blade.
► Whenever you hit an enemy with a martial encounter attack or a martial daily attack, that enemy takes a -2 penalty to saving throws against effects that daze or stun. This lasts until the end of your next turn, and does not stack with other Mountain Thunder feats.
► You add the additional damage from your Ruthless Ruffian class feature to melee Rogue attacks with the Rattling keyword, even if you are not wielding a club or a mace.
Class, Saving Throw Penalty, Temporary Hit Points, Weapon Specialization
Prerequisites: Fighter class, trained in Endurance, Mountain Thunder Student feat
Benefit: When you are attacking with a one-handed Hammer, a one-handed Flail, or a one-handed Mace and you have proficiency with that weapon, you gain the following benefits:
► Whenever you hit an enemy with a martial encounter attack or a martial daily attack, that enemy takes a -2 penalty to saving throws against effects that daze or stun. This lasts until the end of your next turn, and does not stack with other Mountain Thunder feats.
► When you use a Fighter encounter attack that either has a benefit for the weapon you are wielding, or dazes or stuns the target, the power gains the Invigorating keyword and you gain temporary hit points on a hit. The temporary hit points equal one-third the power's level + your Constitution modifier.
Attack Bonus, Charge, Class, Skill Enhancement, Weapon Specialization
Prerequisites: Fighter class, Ranger class, Rogue class with Ruthless Ruffian feature or Warlord class; proficiency with any one-handed Hammer, proficiency with any one-handed Flail or
Benefit: You gain a +2 feat bonus to Endurance checks.
Also, when you are attacking with a one-handed Hammer, a one-handed Flail, or a one-handed Mace and have proficiency with that weapon, if you charge and make a melee basic attack or a martial at-will attack as part of that charge, you can target Fortitude instead of AC.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Goliath race, stone's endurance racial power, any arcane class
Benefit: While you are affected by your stone's endurance racial power, your arcane powers ignore resistances.
Mounted Combat
Benefit: While you are riding a creature, it does not take the normal -2 penalty to attack rolls that is imposed on mounts.
Also, the creature you are riding can make any Athletics checks, Acrobatics checks, Endurance checks, or Stealth checks using your skill check modifier for the corresponding skill (not including any temporary bonuses or penalties) in place of its own.
Healing Surge, Racial, Skill Enhancement
Prerequisites: Mul race
Benefit: Your number of healing surges increases by one.
Also, when you make an Endurance check, you can roll twice and use either result.
Class, Multiclass
Prerequisites: Bard class, Multiclass Versatility feature
Benefit: You gain two Multiclass feats for which you meet the prerequisites.
Skill Enhancement
Prerequisites: Intelligence 13
Benefit: You gain a +1 bonus to skills in which you have training.
Class Combination, Damage Bonus, Miss Mitigation
Prerequisites: Assassin class, Assassin's Shroud feature, Ranger class, Hunter's Quarry feature
Benefit: When you invoke at least two of your shrouds on a target and miss, you can deal the bonus damage from your Hunter's Quarry class feature to the target.
Attack Bonus, Defense, Power Enhancement, Racial
Prerequisites: Shardmind race, shard swarm racial power
Benefit: When you use your shard swarm racial power, until the end of your next turn no creature can benefit from concealment from you or flank you.
Initiative, Racial
Prerequisites: Minotaur race
Benefit: When you roll initiative, you can use your Perception check modifier in place of your initiative check modifier.
Perception, Racial, Skill Enhancement
Prerequisites: Minotaur race
Benefit: You gain a +3 feat bonus to Perception checks.
Also, you gain the same bonus to any checks to avoid becoming lost, including to Intelligence checks against a maze spell.
Racial, Skill Enhancement
Prerequisites: Goliath race
Benefit: You gain a +3 feat bonus to Intimidate checks.
Also, during a skill challenge, you accrue failures on Intimidate checks only when you fail by 5 or more.
Healing, Rituals
Prerequisites: 2nd level; any primal class or must worship Melora
Benefit: You master the bloom ritual, and can perform it without a ritual book.
Also, you can perform the ritual in 5 minutes, including during a short rest and performing the ritual does not prevent you from resting.
In addition, if a creature takes a short rest in the rituals area while you perform it, that creature heals additional hit points for each healing surge spent to regain hit points as part of that rest. These additional hit points equal 2 + one-half your Wisdom modifier.
In addition, you can perform the bloom ritual once per day without paying its component cost.
Attack Penalty, Class, Power Enhancement, Racial, Radiant Specialization, Saving Throw Penalty
Prerequisites: Wilden race, Nature's Aspect trait, Invoker class, Covenant of Malediction feature
Benefit: You gain the following benefits with the racial powers granted by your Nature's Aspect racial trait:
Pursuit of the Hunter: The extra damage you deal from this power radiant, and the power gainst the Radiant keyword.
Voyage of the Ancients: The chosen enemy takes a -1 penalty to attack rolls and saving throws until the start of your next turn.
Wrath of the Destroyer: You can choose to make a ranged basic attack in place of the melee basic attack or charge granted by this power.
Class, Mobility, Racial, Support, Triggered
Prerequisites: Wilden race, Artificer class, Arcane Rejuvenation feature
Benefit: When an ally gains temporary hit points thanks to your Arcane Rejuvenation class feature, he or she can also shift 1 square as a free reaction.
This increases to shift 2 squares at 21st level.
Mobility Hindrance, Power Enhancement, Racial
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: You can choose to use the nature's roots racial power in place of the racial power granted by your Nature's Aspect racial trait.
At your command, roots and other vegetation rises up in an area to hinder your foes while letting your and your allies pass
Encounter
Primal, Zone
Minor Action
Area burst 1 within 5 squares
Nature's Aspect: You can expend this power in place of your current Nature's Aspect racial power.
Effect: You create a zone of hindering vegetation until the end of your next turn.
The zone difficult terraint for your enemies.
Class, Damage Bonus, Marking, Mark Punishment, Mobility, Racial
Prerequisites: Wilden race, Nature's Aspect trait, Wilden class, battlemind's demand class power, blurred step class power, mind spike class power
Benefit: Some of your Battlemind powers gain benefits depending on your current Nature's Aspect:
Aspect of the Ancients: When you use your blurred step class power, you shift 1 additonal square. This increases to 2 additional squares at 21st level.
Aspect of the Destroyed: When you use your mind spike class power, the target takes additional damage equal to your Wisdom modifier.
Aspect of the Hunter: When you use your battlemind's demand class power, you can target one additional creature in the burst.
Bloodline
Class, Power Enhancement, Shapechange, Vistani Heritage
Prerequisites: Druid class, Wild Shape feature, Vistani Heritage feat
Benefit: You can use your evil eye of the Vistani bloodline power while in beast form. When you use a minor action to use the power, doing so does not provoke opportunity attacks.
Class, Defense, Opportunity Attacks, Weapon Specialization
Prerequisites: Warlord class, Nerathan High Blade Student feat
Benefit: When you are wielding a Heavy Blade with the Versatile weapon property and you have proficiency with that weapon, you gain the following benefits:
► Enemies that are adjacent to you do not get to roll their attack roll twice for having combat advantage against you. Other benefits, such as Sneak Attack, still apply.
► You can use warlord encounter attacks that normally trigger when you hit with an attack on your turn when you hit with an opportunity attack.
Class, Damage Bonus, Defense, Weapon Specialization
Prerequisites: Ranger class, Nerathan High Blade Student feat
Benefit: When you are wielding a Heavy Blade with the Versatile weapon property and you have proficiency with that weapon, you gain the following benefits:
► Enemies that are adjacent to you do not get to roll their attack roll twice for having combat advantage against you. Other benefits, such as Sneak Attack, still apply.
► When you use a ranger encounter attack, for each attack you make as part of that attack power, you treat the next attack as part of that power as having +1[W] damage for the purposes of the Versatile property. If you are wielding two Heavy Blades, you count as wielding both of them with both hands during that power.
Class, Defense, Mark Punishment, Mobility, Teamwork, Weapon Specialization
Prerequisites: Fighter class, enforce challenge class power, Nerathan High Blade Student feat
Benefit: When you are wielding a Heavy Blade with the Versatile weapon property and you have proficiency with that weapon, you gain the following benefits:
► Enemies that are adjacent to you do not get to roll their attack roll twice for having combat advantage against you. Other benefits, such as Sneak Attack, still apply.
► If you are wielding your weapon in one hand, you can trigger your enforce challenge class power when the triggering enemy is 1 square outside your reach, and shift 1 square as part of that power before making the attack. The distance you can shift increases to 2 squares at 21st level.
► If you are wielding your weapon in both hands, for each of your allies adjacent to the target of your enforce challenge you increase the damage your attack deals from the Versatile property by +1.
Class, Damage Bonus, Defense, Skill Enhancement, Weapon Specialization
Prerequisites: Fighter class, Ranger class or Warlord class, proficiency with any Heavy Blade that has the Versatile property
Benefit: You gain a +2 feat bonus to Endurance checks.
Also, you gain the following benefits when you are wielding a Heavy Blade with the Versatile property and you have proficiency with that weapon, you gain the following benefits with martial at-will attacks:
► If the attack allows you to move and you are wielding your weapon in one hand, you gain the bonus to damage from the Versatile property.
► If the attack does not allow you to move and you are wielding your weapon in both hands, you gain a +1 bonus to AC until the start of your next turn or until you move, whichever comes first.
Class, Damage Bonus, Fire Specialization, Racial, Support, Triggered
Prerequisites: Tiefling race, Artificer class, Arcane Rejuvenation feature
Benefit: When an ally gains temporary hit points from your Arcane Rejuvenation class feature, his or her next attack roll before the end of his or her next turn deals additional fire damage. The fire damage equals your Charisma modifier if the ally used an item's daily power, or half this amount in case of an item's encounter power.
The additional fire damage for a daily power increases to 2 + your Charisma modifier at 11th level, and to 5 + your Charisma modifier at 21st level.
Multiclass
Mobility Hindrance, Multiclass Net, Power Repertoire, Proficiency Gain, Weapon Specialization
Prerequisites: Strength 13, Dexterity 13
Benefit: You gain proficiency with the net.
Also, when you make a Weapon attack using a net and hit, the target is also slowed until the end of your next turn.
In addition, you can learn the following powers as multiclass powers.
You sweep your net around, smashing your foes and battering down their weapons
Encounter
Martial, Weapon
Standard Action
Close weapon burst
Requirement: You must be wielding a net.
Target: Each creature in the burst
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage, and the target is battered until the end of your next turn.
Level 17: If you know this power as an encounter attack power of 17th level or higher, the damage is 2[W] + Strength modifier, and the power gains the following miss entry:
Miss: The target takes a -2 penalty to the first attack roll it makes before the end of your next turn.
While battered, the target is slowed and takes a -2 penalty to attack rolls.
You sping your net around to foil your enemies' attacks
Encounter
Martial
Minor Action
Personal 
Requirement: You must be wielding a net.
Effect: Until the start of your next turn or until you are not longer wielding a net, you gain a +2 power bonus to AC and Reflex defense.
You fling the net so that it falls over yuour enemy and, the more the foe struggles, the tighter the net's grasp becomes
Daily
Martial, Weapon
Standard Action
Melee weapon +4 reach
Requirements: You must be wielding a net.
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target is caught in your net (until escape).
Level 25: If you know this power as a daily attack power of 25th level or higher, the damage increases to 4[W] + your Strength modifier.
While the target is caught, it is grabbed by you and takes a -5 penalty to both attack rolls and rolls made to escape the grab. You can sustain the grab as a minor action while the target remains within 5 squares of you.
Aftereffect: The target is slowed until the start of its next turn.
While you have the target caught, you cannot use your net to attack. The effect ends if you move more than 5 squares away from it.
If the target would be pushed, pulled, or slid more than 5 squares away from you, you can attempt a saving throw. On a success, you stop the forced movement so that the target is 5 squares away from you.
Miss: Half damage, and the target is caught in the net until the end of its next turn or until it escapes, whichever comes first.
Pact
Class, Condition Infliction, Power Enhancement, Skill Enhancement
Prerequisites: Warlock class, Sorcerer-King Pact feature
Benefit: You gain a +2 feat bonus to Bluff checks.
Also, when you augment your hand of blight at-will attack, you can choose weaken the target instead of dealing the additional damage from augmenting normally. If you do so, the target remains weakend until the end of your next turn.
Pact
Class, Damage Bonus, Damage Resistance, Power Enhancement, Psychic Specialization, Triggered
Prerequisites: Warloc class, Sorcerer-King Pact feature, Nibenese Bride feat
Benefit: In addition to regaining the use of your Fell Might, when you drop an enemy you have cursed to 0 hit points or fewer, each enemy cursed by you takes psychic damage equal to your Intelligence modifier.
This psychic damage increases to 3 + your Intelligence modifier at 11th level, and to 6 + your Intelligence modifier at 21st level.
Also, you can expend your Fell Might to augment any power associated with this feat. If you do, you gain Insubstantial until the start of your next turn when you hit with the augmented power.
Associated Powers: shared agony (lvl 3), death's commands (lvl 7), all must sacrifice (lvl 13), devouring death (lvl 17), blades of vanquished armies (lvl 23), inevitable undercut (lvl 27)
Class, Condition Infliction, Critical
Prerequisites: Charisma 19, Wizard class
Benefit: When you score a critical hit with an arcane Illusion power, the target is also dazed by that power until the end of your next turn.
Class, Damage Bonus, Fear
Prerequisites: any shadow class
Benefit: You gain a +2 feat bonus to damage rolls with Fear powers.
This bonus increases to +3 at 11th level, and to +4 at 21st level.
Class, Condition Infliction, Fear
Prerequisites: Assassin class
Benefit: When you hit a creature with a Fear power, that creature is dazed by that power until the start of its next turn.
Class, Fear, Forced Movement, Miss Mitigation
Prerequisites: Assassin class
Benefit: When you miss a creature with a Fear power, you can slide that creature 1 square.
Starting at 21st level, you can slide that creature 2 squares instead.
Attack Bonus, Combat Advantage, Weapon Specialization
Prerequisites: Dexterity 15
Benefit: When you attack with a Light Blade and you have combat advantage against the target, you gain a +1 bonus to attack rolls.
Animal Companion, Class, Defense, Mobility, Racial
Prerequisites: Halfling race, Nimble Reactions trait, Ranger class, Beast Mastery feature
Benefit: Your beast companion gains a +2 bonus to AC and Reflex against opportunity attacks.
Also, if you have the second chance racial power, you can trigger that power when an attack hits your beast companion. If you do, any benefit that would normally apply to you, apply to your beast companion instead and effects applying to creatures within a distance of you apply within the same distance of your beast companion instead.
Class, Defense, Power Enhancement, Racial
Prerequisites: Halfling race, second chance racial power, any martial class
Benefit: When you make an enemy reroll an attack roll using your second chance racial, that enemy takes a -5 penalty to the second attack roll and can't score a critical hit on that roll.
Defense, Mobility
Benefit: When you run, you gain a +2 bonus to Reflex until the start of your next turn, and running doesn't cause you to grant combat advantage.
Class, Defense, Racial
Prerequisites: Dexterity 13, Halfling race, Nimble Reaction trait, any arcane class
Benefit: When you use an arcane area power, you gain an additional +4 bonus to all defenses against opportunity attacks triggered by using that power.
Also, you can choose a number of creatures you target with that power equal to your Dexterity modifier. You do not provoke opportunity attacks from the chosen creatures for using the power.
Attack Bonus, Class, Radiant Specialization, Support
Prerequisites: any divine class
Benefit: When you use a divine encounter power or a divine daily power with the Radiant keyword, you can choose to create a zone of light in a close burst 1 until the end of your next turn.
The zone is brightly lit, and squares adjacent to it are dimly lit. Allies in the zone gain a +1 power bonus to attack rolls with Radiant powers.
Multiclass
Multiclass Bahamut, Power Repertoire, Skill Training, Teamwork, Worship
Prerequisites: Wisdom 13, must worship Bahamut
Benefit: You gain training in Religion.
Also, you gain the righteous judgement attack power.
In addition, you can learn the following powers as multiclass powers of the indicated level.
These Implement powers are simple yet effective. You use your highest ability for attack and damage rolls, and can use a weapon you have proficiency with as if you had implement proficiency with it. You do not count as having implement proficiency with the weapon for any other purposes.
You whisper a bitter prayer, condemning your enemy to Bahamut's judgement
Encounter
Divine, Implement
Standard Action
Ranged 5
Target: One creature
Attack: Ability vs. Will
Hit: Both of the following benefits can be used once before the end of your next turn:
► If the target willingly moves, one ally within 5 squares of you can shift 2 squares as an immediate reaction.
► If the target makes an attack, one ally within 5 squares of you gains a +2 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of his or her next turn.
Level 11: +3 power bonus to damage rolls.
Level 21: +4 power bonus to damage rolls.
A divine draconic claw appears and punishes your enemy for attacking a friend
Encounter
Divine, Healing, Implement
Immediate Reaction
Ranged 10
Trigger: An enemy within range that you can see hits an ally with an attack
Target: The triggering enemy
Effect: The target takes damage equal to 3 + your ability modifier + your implement's enhancement bonus, and the triggering ally can spend a healing surge to regain hit points equal to his or her healing surge value.
Level 17: If you know this power as an encounter attack power of 17th level or higher, the damage increases to 9 + your ability modifier + your implement's enhancement bonus.
You rush to your endangered ally's side to lend divine aid where it's most needed
Encounter
Divine
Immediate Interrupt
Personal 
Trigger: An ally within 5 squares of you is hit by an attack
Effect: You shift up to 5 squares to a space adjacent to the triggering ally, and the ally gains a +2 bonus to all defenses until the start of the currently acting creature's next turn.
Your vision reveals a path towards victory, allowing an ally to shrug off injuries and and seize the moment
Daily
Divine, Healing, Radiant
Free Reaction
Close burst 4
Trigger: You hit an enemy
Target: One ally you can see in the burst
Effect: The target ally can spend a healing surge to regain hit points equal to his or her healing surge value, and then make a basic attack against the triggering enemy with a +2 power bonus to the attack roll as a free reaction. His or her attack has the Radiant keyword and it deals an extra +2d10 radiant damage.
Level 25: If you know this power as a daily attack power of 25th level or higher, the ally's attack dealsan extra +4d10 radiant damage.
Class, Marking, Power Enhancement
Prerequisites: Avenger class, oath of enmity class power
Benefit: When you use your oath of enmity class power, you can choose to mark the target until the end of your next turn.
Channel Divinity, Class, Power Recovery, Power Repertoire
Prerequisites: Avenger class, Channel Divinity feature, oath of enmity class power
Benefit: You gain the oath of urgency Channel Divinity power.
You utter a prayer of need, calling upon your god to turn their eye upon a new foe
Encounter
Divine
Minor Action
Personal 
Channel Divinity You can use only one Channel Divinity power per encounter.
Effect: The current target of your Oath of Enmity is no longer the target.
You regain your oath of enmity class power and must use it as a free reaction.
Class Combination, Teleportation
Prerequisites: Assassin class, shadow step class power, Avenger class, oath of enmity class power
Benefit: When you teleport, you can add 2 squares to the teleport distance as long as you teleport adjacent to your oath target.
Class, Power Recovery, Racial, Second Wind
Prerequisites: Dwarf race, Dwarven Resilience trait, Assassin class, Infused Form feature
Benefit: When you use your second wind on your turn, you regain the use of the power you gained from your Infused Form class feature if you have already used it during this encounter.
Attack Bonus, Bloodied, Class, Second Wind
Prerequisites: Constitution 13, Wisdom 13, Fighter class
Benefit: If you are bloodied when you use your second wind, you gain a +1 bonus to attack rolls until the end of your next turn.
Class, Damage Bonus, Triggered
Prerequisites: Warlock class, Infernal Pact feature
Benefit: When you use your Dark One's blessing class power, you can choose to deal extra damage with the next warlock attack you make instead of gaining temporary hit points. If you do, you deal 2 extra damage.
The extra damage increases to +5 at 11th level and to +8 at 21st level.
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Prerequisites: Fighter class, Ogremight Student feat
Benefit: When you are attacking with either a two-handed Hammer or a two-handed Mace and you have proficiency with that weapon, you gain the following benefits:
► Whenever you charge, you can score a critical hit on a natural roll of 19 or 20.
► You can use a power associated with this feat in place of a melee basic attack when charging on your turn.
Associated Powers: crushing blow (lvl 3), reckless strike (lvl 7), anvil of doom (lvl 13), mountain breaking blow (lvl 17), harrowing hammer (lvl 23), indomitable battle strike
Charge, Class, Critical, Power Enhancement, Weapon Specialization
Prerequisites: Warlord class, Ogremight Student feat
Benefit: When you are attacking with either a two-handed Hammer or a two-handed Mace, you gain the following benefits:
► Whenever you charge, you can score a critical hit on a natural roll of 19 or 20.
► When you charge and hit a target on your turn, you can still use one minor action to use warlord attacks that require you to have hit with an attack during your current turn. This does not give you additional actions during your turn, only the ability to use those powers after charging.
Charge, Class, Defense Penalty, Skill Enhancement, Weapon Specialization
Prerequisites: Fighter class or Warlord class; proficiency with any two-handed Hammer or two-handed Mace
Benefit: You gain a +2 feat bonus to Intimidate checks.
Also, if you charge while wielding either a two-handed Hammer or a two-handed Mace and you have proficiency with that weapon, you gain the following benefit:
You can choose to grant combat advantage until the start of your next turn. If you do and your charge attack hits, the target of that attack takes a -1 penalty to defenses until the end of your next turn.
Attack Bonus, Lightning Specialization, Thunder Specialization, Triggered
Benefit: When you hit with a Lightning attack power, you gain a +1 bonus to attack rolls with Thunder powers until the end of your next turn.
Class, Stealth
Prerequisites: Assassin class or Rogue class; trained in Stealth
Benefit: While you are hidden from an enemy, you can move through that enemy's space and remain hidden.
Class, Mobility, Power Enhancement
Prerequisites: Avenger class, oath of enmity class power
Benefit: When you use your oath of enmity class power, you can shift 2 squares closer to the target as a free reaction.
Class, Defense, Saving Throws, Triggered
Prerequisites: Sorcerer class, Wild Magic feature
Benefit: When you make your first attack roll each turn, choose odd numbers or even numbers.
If you chose odd and the result on the die is an odd number, your Chaos Burst class feature allows you to roll two saving throws against effects on you that a save can end instead of one. You can roll twice against the same effect, or roll once against two different effects.
If you chose even and the result on the die is an even number, your Chaos Burst class feature grants you a +3 bonus to AC until the start of your next turn instead of a +1 bonus.
Defense
Benefit: You gain a +2 feat bonus to Reflex.
Also, you gain a +2 bonus to AC and Reflex against burst and blast attacks when you are at least 2 squares away from the origin square.
Class, Miss Mitigation, Power Recovery, Racial
Prerequisites: Wisdom 13, Elf race, elven accuracy racial power, Fighter class
Benefit: If you use your elven accuracy racial power to reroll the attack roll for an opportunity attack and still miss, you do not expend the power.
Class, Mobility, Opportunity Attacks
Prerequisites: Dexterity 13; any martial class or Monk class
Benefit: When an enemy provokes an opportunity attack from you, you can choose to shift 1 square instead of making a melee basic attack.
This increases to shift 2 squares at 21st level.
Combat Advantage, Mobility
Benefit: While you are adjacent to an enemy granting combat advantage to you, your movement doesn't trigger attacks from that creature.
Defense, Opportunity Attacks, Shield, Support
Benefit: When you hit with an opportunity attack while you're using a shield, one ally adjacent to you gains a +2 bonus to AC and Reflex until the start of the triggering creature's next turn.
Forced Movement, Opportunity Attacks
Benefit: When you make an opportunity attack, you can make a bull rush instead of a melee basic attack. If you do and hit, the target also grants combat advantage until the start of its next turn.
Class, Condition Infliction, Mobility Hindrance, Opportunity Attacks
Prerequisites: Rogue class, Sneak Attack feature
Benefit: When you hit with an opportunity attack and deal Sneak Attack damage, the target is also slowed until the start of its next turn.
Opportunity Attacks, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power
Benefit: When you make an opportunity attack, you can use your dragon breath racial power instead of making a melee basic attack. If you do, you must include the triggering enemy as a target.
Opportunity Attacks, Power Enhancement, Racial
Prerequisites: Minotaur race, goring charge racial power
Benefit: When you make an opportunity attack, you can use your goring charge racial power instead of making a melee basic attack. You can do this without expending the power, or even if you have already expended it.
When you use goring charge in this way, you don't charge, you only make the attack against the triggering enemy.
Class, Combat Advantage, Opportunity Attacks, Triggered
Prerequisites: Rogue class or Monk class
Benefit: When you either hit with an enemy with an opportunity attack or an enemy misses you with an opportunity attack, that enemy grants combat advantage to you until the end of your next turn.
Mobility, Opportunity Attacks
Benefit: When you hit with an opportunity attack, you can shift 1 square as a free reaction.
Forced Movement, Implement Specialization
Benefit: You gain a +1 bonus to the number of squares you pull, push or slide a a target when using an orb implement.
Bloodline
Class, Implement Specialization, Power Enhancement, Vistani Heritage
Prerequisites: Wizard class, Orb of Imposition feature, Vistani Heritage feat
Benefit: Your evil eye of the Vistani bloodline power counts as an 1st-level at-will wizard attack for the purposes of your orb of imposition class power.
Class, Equipment, Power Enhancement
Prerequisites: Psion class, far hand class power
Benefit: While the target of your far hand class power is either in your space or adjacent to you, you can sustain the power as a free action on your turn.
Attack Bonus, Class, Power Enhancement, Racial, Support
Prerequisites: Elf race, elven accuracy racial power, Shaman class, Spirit Companion feature
Benefit: When you use your elven accuracy racial power to reroll an attack roll for a shaman Spirit attack and that attack hits, each ally adjacent to your spirit companion gains a +2 power bonus to attack rolls against the target until the start of your next turn.
Class, Damage Bonus, Power Enhancement, Support
Prerequisites: Ardent class, ardent outrage class power
Benefit: Allies gain a +2 bonus to damage rolls against any target granting combat advantage from your ardent outrage class power.
This increases to a +3 bonus at 21st level.
Channel Divinity, Class, Condition Infliction
Prerequisites: Invoker class, Covenant of Wrath feature
Benefit: When you use your armor of wrath Channel Divinity power, you knock the target prone at the end of the push.
Charge, Class, Condition Infliction
Prerequisites: Barbarian class
Benefit: When you hit a target with a charge attack, you can knock the target prone.
Charge, Class, Condition Infliction, Critical, Forced Movement
Prerequisites: any martial class
Benefit: When you score a critical hit against an enemy with a charge attack, you can push that enemy 1 square and knock it prone.
Condition Infliction, Critical
Benefit: When you score a critical hit, you can also knock the target prone.
Class, Condition Infliction, Weapon Specialization
Prerequisites: Fighter class
Benefit: Whenever you use a Hammer or a Mace to make a Weapon attack against an enemy and that attack would slow that enemy, you can instead daze the enemy for the same duration.
Class, Healing
Prerequisites: Cleric class, healing word class power
Benefit: When you use your healing word class power or another divine Healing power that allows a target to spend a healing surge to regain hit points, the target regains additional hit points equal to 1d6 + your Charisma modifier.
These additional hit points regained increase to 2d6 + your charisma modifier at 11th level, and to 3d6 + your Charisma modifier at 21st level.
Also, whenever you deal damage to a bloodied enemy, use forced movement to move a bloodied enemy into damaging terrain, or prevent a bloodied enemy from leaving damaging terrain, you are stunned until the end of your next turn. Your DM might deem other actions against bloodied enemies as stunning you as well.
Class, Temporary Hit Points, Triggered
Prerequisites: Cleric class
Benefit: At the end of your turn, if you hit with an attack and have dealt no damage during the turn, you gain 3 temporary hit points.
These temporary hit points increase to 6 at 11th level, and to 10 at 21st level.
Multiclass
Multiclass Warlock, Power Repertoire, Proficiency Gain, Skill Training
Prerequisites: Charisma 13
Benefit: You gain training in one skill from the warlock's class skill list.
Also, you must choose one of the Elritch Pacts. You gain your choice of one 1st-level at-will attack power that you would have had to choose as part of having the pact. You can use the chosen power as an encounter power.
In addition, you gain implement proficiency with rods and wands.
Bloodied, Racial, Saving Throws
Prerequisites: Human race
Benefit: While you are bloodied, you gain a +2 bonus to saving throws against ongoing damage.
Also, the first time during an encounter that you become bloodied, you ignore ongoing damage until the end of your next turn.
Class, Damage Bonus
Prerequisites: Avenger class, oath of enmity power
Benefit: The first time on each of your turns that you hit your oath target, you deal extra radiant and necrotic damage. The damage equals one-half your Wisdom modifier.
Class, Damage Bonus, Mark Punishment
Prerequisites: Paladin class, Divine Sanction feature
Benefit: When you attack a creature marked by you, you ignore that creature's resistances. If the creature has a damage immunity, you treat it as having a resistance equal to 5 + its level that you do not ignore.
Defense
Benefit: You gain a +1 bonus to Fortitude, Reflex, and Will.
Class, Combat Advantage, Forced Movement, Power Enhancement, Support, Weapon Specialization
Prerequisites: Warlord class, Partisan Polearm Student feat
Benefit: When you are attacking with a non-Spear Polearm and you have proficiency with that weapon, you gain the following benefits:
► When you push an enemy, choose one ally who can see and hear you. That ally gains combat advantage against the enemy you pushed until the end of your next turn.
► When you use a Warlord attack that enhances the next attack you make, you can push the first the first target you hit 2 squares. If your attack already pushes, you can increase the maximum distance by 2 instead.
Charge, Class, Combat Advantage, Condition Infliction, Forced Movement, Weapon Specialization
Prerequisites: Fighter class, Partisan Polearm Student feat
Benefit: When you are attacking with a non-Spear Polearm and have proficiency with that weapon, you gain the following benefits:
► You gain combat advantage until the end of your next turn against against any enemy you push.
► You can use a Fighter encounter attack power that knocks the target prone in place of an melee basic attack when you charge.
Condition Infliction, Critical, Skill Enhancement, Weapon Specialization
Prerequisites: Fighter class or Warlord class; proficiency with any non-Spear Polearm
Benefit: You gain a +2 feat bonus to History checks.
When you attack with a non-Spear Polearm and you have proficiency with that weapon, you gain the following benefit with martial at-will attacks:
► When you score a critical hit with a power that slides or pushes the target, you can knock the target prone instead of the forced movement.
Attack Bonus, Initiative, Racial, Skill Enhancement
Prerequisites: Revenant race
Benefit: Before you roll initiative, you can choose to take a -10 penalty to your roll.
If you do so, you gain a +2 bonus to attack rolls, ability checks, and skill checks until the end of your first turn. If you can act during the surprise round, you gain the bonus until the end of your turn on the first full round.
Power Repertoire, Racial
Prerequisites: Revenant race, Past Life trait, dark reaping racial power
Benefit: You gain the racial power of the race you chose with your Past Life racial trait. If that race has more than one racial power, choose one of the powers, and you gain only that one.
During each encounter, you can use either that power or your dark reaping racial power, but not both.
Spellscar
Damage Bonus, Fire Specialization, Power Enhancement, Spellscar
Prerequisites: Human race
Benefit: You deal 1 extra fire damage with encounter attacks and daily attacks.
This extra fire damage increases to 2 at 11th level, and to 3 at 21st level.
If you have the Student of the Plague feat, the extra fire damage is 2, and increases to 3 at 11th level and to 5 at 21st level.
Class, Power Enhancement, Racial, Saving Throws
Prerequisites: Githzerai race, Ardent class, ardent surge class power
Benefit: When you use your ardent surge class power, the target can also make a saving throw against any one effect that dazes, dominates, or stuns him or her.
Class, Skill Enhancement
Prerequisites: Warlock class, Shadow Walk feature
Benefit: When you take this feat, choose two skills.
While you have concealment from your Shadow Walk class feature, you gain a +2 bonus to skill checks with the chosen skills.
Class
Prerequisites: Strength 17, Wisdom 17, Ranger class, Hunter's Quarry feature
Benefit: When you have no quarry and you use your hunter's quarry class power, you can also designate a second target within 5 squares of the first target as your quarry as well.
When designating a new quarry, you decide which of the previous two quarries is no longer your quarry.
Power Enhancement, Racial, Second Wind
Prerequisites: Githzerai race, iron mind racial power
Benefit: When you are hit by an attack, you can expend your iron mind racial power as an immediate interrupt.
If you do, you use your second wind instead of your racial power's normal effect.
Bloodied, Class, Defense, Support
Prerequisites: Warlord class
Benefit: While you are conscious, bloodied allies who you can see and who can hear you do not grant combat advantage from being flanked.
Bloodied, Power Enhancement, Racial, Triggered
Prerequisites: Shardmind race, shard swarm racial power
Benefit: You can use your shard swarm racial power as an immediate reaction when you become bloodied.
Action Point, Racial
Prerequisites: Human race
Benefit: When you spend an action point to take an extra action, you can end one effect on you that a save can end before resolving the action.
If you are not affected by an effect that a save can end, you can attempt a saving throw to end one effect that normally does not end on a save instead.
Spellscar
Fire Specialization, Necrotic Specialization, Ongoing Damage, Spellscar
Benefit: When a creature fails a saving throw against ongoing damage from one of your attacks, one creature adjacent to it takes fire and necrotic damage equal to that ongoing damage.
If you have the Student of the Plage feat, the fire and necrotic damage equals the ongoing damage plus 5.
Damage Bonus, Miss Mitigation, Teamwork
Benefit: When you miss an enemy granting combat advantage to you with an encounter attack power, the first ally that hits the enemy before the start of your next turn deals +2 additional damage.
This additional damage increases to +4 at 11th level, and to +6 at 21st level.
Class, Marking
Prerequisites: Paladin class, divine challenge class power
Benefit: Once per encounter, if you didn't engage the target of your divine challenge class power, you can choose for the Divine Sanction to continue as if you did engage the target.
Bloodline
Power Enhancement, Vistani Heritage
Prerequisites: Vistani Heritage feat
Benefit: The target of your evil eye of the Vistani bloodline power is affected by your evil eye until the end of your next turn or (save ends), whichever lasts longer.
Poison, Saving Throw Penalty
Benefit: Your targets take a -2 penalty to saving throws made against your Poison effects.
Familiar
Familiar, Triggered
Prerequisites: Arcane Familiar feat
Benefit: When your familiar is destroyed, an echo of its spirit remains. Treat your familiar as in its active state until the end of your next turn, at which time the spirit fades away.
Condition Negation, Racial, Teamwork
Prerequisites: Human race
Benefit: While you are dazed, you can still flank enemies, and you can take a single opportunity action if you haven't taken one since the start of your previous turn.
Class, Damage Bonus
Prerequisites: any divine class
Benefit: When you hit a target that has vulnerable radiant with a divine attack that does not deal radiant damage, you still trigger that vulnerability.
Class, Damage Bonus, Psychic Specialization, Triggered
Prerequisites: Psion class
Benefit: Whenever a creature fails a saving throw against an effect caused by one of your Psion attack power, it gains vulnerable 3 psychic until the end of its next turn.
This vulnerability increases to 6 at 21st level.
Class, Mobility, Racial, Support
Prerequisites: Hobgoblin race, Bard class, Virtue of Valor feature
Benefit: When you use the free reaction from your Virtue of Valor class feature, you and each ally adjacent to you can shift 1 square as a free reaction. This movement happens simultaneously, and each ally who chooses to shift must end the shift adjacent to you.
Starting at 21st level, the shift increases to a maximum of 2 squares.
Class, Defense, Shield, Support
Prerequisites: Fighter class or Warlord class; proficiency with light shields or heavy shields
Benefit: When you are using a shield and able to take actions, allies adjacent to you gain a +1 shield bonus to AC.
If you have the Shield Specialization feat, adjacent allies also gain a +1 shield bonus to Reflex.
Class, Combat Advantage, Critical
Prerequisites: Wizard class
Benefit: When you have combat advantage against a creature, any arcane Illusion power that you use against that creature can score a critical hit on a natural roll of 19 or 20.
Class, Power Enhancement, Racial, Stealth, Teamwork
Prerequisites: Gnome race, fade away racial power, Artificer class, shielding elixir class power
Benefit: In addition to its usual trigger, you can also trigger your fade away racial power when an ally affected by your shielding elixir class power takes damage.
If you trigger your fade away on an ally taking damage, both you and the ally gain the benefits of the power unti the start of the acting creature's next turn or until one of you makes an attack.
Class, Racial, Teleportation, Triggered
Prerequisites: Halfling race, second chance racial power, Assassin class, shadow step class power
Benefit: When you use your second chance racial power, you can use your shadow step class power as a free interrupt after the attack has been resolved.
Class, Combat Advantage
Prerequisites: Charisma 13, Wizard class, Illusion Specialization feature
Benefit: When you hit a target with an arcane Illusion power, you gain combat advantage against that target until the end of your next turn.
If the Illusion power you used has an effect that a save can end, you instead gain combat advantage until the end of your next turn or until it saves against the effect, whichever lasts longer.
Damage Bonus, Size-based, Weapon Specialization
Benefit: You gain a +1 bonus to Weapon damage rolls against targets that have a size category larger than yours.
This bonus to damage increases to +2 at 11th level, and to +3 at 21st level.
Critical, Weapon Specialization
Prerequisites: Strength 21, Constitution 17
Benefit: When you make a Weapon attack with a Pick, you can score a critical hit on a natural roll of 19 or 20.
Damage Bonus, Weapon Specialization
Prerequisites: power strike class power
Benefit: When you use your power strike class power with a Pick, you deal maximum damage on a natural roll of 18 to 19.
Class Combination, Unarmed Combat
Prerequisites: Monk class, Monk Unarmed Strike feature, Rogue class, Sneak Attack feature
Benefit: You can deal your Sneak Attack damage with your monk unarmed strike, including with Monk attacks when you use your monk unarmed strike as the implement for them.
Also, you can use your monk unarmed strike with Rogue and Rogue paragon path powers and features that require the use of a Light Blade.
Attack Bonus, Class, Weapon Specialization
Prerequisites: any martial class
Benefit: Whenever you use a Pick to make a melee Weapon attack, you can target AC or Fortitude.
Class, Defense, Implement Specialization, Miss Mitigation
Prerequisites: Invoker class
Benefit: When you miss each target with an Invoker encounter attack power while using a Staff, you gain a +2 bonus to all defenses until the start of your next turn.
Class, Condition Infliction, Grapple
Prerequisites: Strength 17, Fighter class
Benefit: A prone target you are grabbing can't stand from prone while it remains grabbed.
Class, Condition Infliction, Mark Punishment, Mobility Hindrance, Weapon Specialization
Prerequisites: Fighter class
Benefit: Whenever you hit a target that is already marked by you with a basic attack using a two-handed weapon, the target is also immobilized until the start of your next turn.
Class, Healing, Condition Negation, Power Enhancement, Support
Prerequisites: Paladin class; lay on hands class power or virtue's touch class power
Benefit: When you use your lay on hands class power or virtue's touch class power, you can target one or two creatures.
If you target two creatures with your lay on hands class power and target two creatures, you spend only one healing surge.
Spellscar
Condition Infliction, Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar, Stealth
Prerequisites: Halfling race, second chance power
Benefit: When you use your second chance racial power and the triggering attack misses, the triggering creature takes fire and necrotic damage equal to 2 + one-half your level, and you become invisible to it until the end of your next turn.
If you have the Student of the Plague feat, the triggering creature takes fire and necrotic damage equal to one-half your level even if the triggering attack hits.
Spellscar
Bloodied, Damage Bonus, Necrotic Specialization, Ongoing Damage, Power Enhancement, Racial, Spellscar
Prerequisites: Dragonborn race, dragon breath racial power
Benefit: Your dragon breath racial power does necrotic damage in addition to the type or types it otherwise deals, and gains the Necrotic keyword.
Also, while you're bloodied, your dragon breath deals +2 damage.
This additional damage increases to +3 at 11th level, and to +4 at 21st level.
If you have the Student of the Plague feat, each target you hit with your dragon breath racial power also takes ongoing 5 necrotic damage (save ends).
This ongoing damage increases to 7 at 11th level, and to 10 at 21st level.
Spellscar
Damage Bonus, Healing, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Prerequisites: Shifter race, longtooth shifting racial power
Benefit: Your longtooth shifting gains the Necrotic keyword. Whenever you regain hit points from the regeneration granted that power, each creature adjacent to you takes necrotic damage equal to the number of hit points you regained.
The regeneration you gain increases by 1 at 11th level, and by 2 at 21st level.
If you have the Student of the Plague feat, an ally adjacent to you only takes 1 necrotic damage.
The necrotic damage an adjacent ally takes increases to 2 at 11th level, and to 3 at 21st level.
Spellscar
Fire Specialization, Necrotic Specialization, Power Enhancement, Racial, Spellscar
Prerequisites: Elf race, elven accuracy racial power
Benefit: Your elven accuracy racial power gains the Fire and Necrotic keywords. Whenever you use the power, you ignore cover and concealment on the rerolled attack roll, and the attack deals fire and necrotic damage in addition to its normal damage type or types, gaining those keywords.
If you have the Student of the Plague feat, and you hit with the triggering attack, creatures adjacent to the target take fire and necrotic damage equal to one-half your level.
Spellscar
Bloodied Enemy, Damage Bonus, Fire Specialization, Necrotic Specialization, Racial, Spellscar
Prerequisites: Tiefling race, Bloodhunt trait
Benefit: When you hit a bloodied enemy, that enemy also takes 3 necrotic damage. This is a separate source of damage.
This necrotic damage increases to 6 at 11th level, and to 10 at 21st level.
If you have the Student of the Plague feat, the damage is fire and necrotic instead.
Spellscar
Forced Movement, Power Enhancement, Racial, Spellscar, Teleportation
Prerequisites: Eladrin race, fey step racial power
Benefit: When you use your fey step racial power, either before or after you teleport, you can slide one creature adjacent to you 1 square.
This slide increases to a maximum of 2 squares starting at 21st level.
If you have the Student of the Plague feat, you can also teleport one creature adjacent to you 2 squares. If you slide a creature before teleporting, you teleport a creature after having teleported, and vice versa.
This teleport increases to 3 squares starting at 21st level.
Bloodied, Racial, Saving Throws
Prerequisites: Wilden race
Benefit: You gain a +5 bonus to saving throws against ongoing damage that lacks a damage type.
Also, while you are bloodied, you gain a +2 bonus to saving throws against all other ongoing damage.
In addition, you do not need to eat or sleep. Instead of sleeping, you enter a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Multiclass
Attack Penalty, Multiclass Bahamut, Power Repertoire, Skill Training, Support
Prerequisites: Strength 13, must worship Bahamut
Benefit: You gain training in the Insight skill.
Also, you gain the Bahamut's shield attack power.
In addition, you can learn the following powers as multiclass powers of the appropriate levels. You use your highest ability modifier for the attack roll and damage roll.
You invoke the Platinum Dragon to shield yourself and others from harm
Encounter
Divine, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Ability vs. AC
Hit: 1[W] + Ability modifier damage, and the target takes a -2 penalty to attack rolls until the start of your next turn.
Level 21: 2[W] + Ability modifier damage.
Miss: The target takes a -2 penalty to attack rolls with the first attack it makes before the start of your next turn.
Your strike awakens the dragon within you, giving you the drive to punish your foe should it fail to give your god his proper due
Encounter
Divine, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Ability vs. AC
Hit: 2[W] + Ability modifier damage.
Level 17: If you know this power as an encounter attack power of 17th level or higher, the damage increases to 4[W] + Ability modifier.
Effect: You can use the following attack action at-will until the start of your next turn. This action does not have the Weapon keyword.
Opportunity Reaction: Trigger: The target makes an attack that does not include as a target; You push the target 2 squares.
Level 17: If you know this power as an encounter attack power of 17th level or higher, the maximum distance you can push the target increases to 4 squares.
When an enemy dishonors you by attacking an ally, you intercede to ensure your enemy does not make the same mistake twice
Daily
Divine, Healing
Immediate Reaction
Ranged 10
Trigger: An ally within 10 squares of you is hit by an enemy's attack
Target: The triggering ally
Effect: The target regains hit points equal to his or her healing surge value. If the target has abilities that activate on spending a healing surge to regain hit points, those abilities can trigger from this power.
You teleport adjacent to the triggering enemy, and mark that enemy (save ends).
Filled with righteous fury, you unleash divine wrath to penetrate your opponent's defenses
Daily
Divine, Radiant, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Ability vs. AC
Hit: 2[W] + Ability modifier radiant damage.
Level 25: If you know this power as a daily attack power of 25th level or higher, the radiant damage increases to 6[W] + Ability modifier.
Miss: Half damage.
Effect: Bahamut's divine fury radiates from the target (save ends).
While it radiates, when an ally within 3 squares of the target takes damage, that ally gains temporary hit points equal to one-half your level after the damaging effect has been resolved. You can then use a free reaction to shift your speed to a square adjacent to that ally.
Aftereffect: The target is dazed until the end of its next turn.
Attack Bonus, Class, Miss Mitigation
Prerequisites: Avenger class, Censure of Retribution feature, oath of enmity class power
Benefit: If you miss your oath target with an attack, you gain a +2 bonus to the next attack roll you make against it.
If you do not make an attack against your oath target before the end of your next turn, the bonus is lost. If you miss with your next attack roll, increase the bonus by +1 each time you miss and the bonus remains until the end of your following turn.
Class, Critical, Opportunity Attacks, Weapon Specialization
Prerequisites: Fighter class
Benefit: When you make an opportunity attack using a Light Blade you have proficiency with, you can score a critical hit on a natural roll of 19 or 20.
If you have the Light Blade Mastery feat, this increases to a natural roll of 18, 19 or 20.
Attack Bonus
Benefit: If you make ranged attack against a foe within 5 squares of you, your attack ignores cover and concealment, and treats superior cover as cover.
Class, Power Enhancement, Weapon Specialization
Prerequisites: Monk class, Flurry of Blows feature
Benefit: When your Flurry of Blows power is triggered by an attack you make with a Spear, one target of that power can be up to 2 squares away from you.
Damage Resistance
Benefit: You gain resist poison equal to one-half your level (minimum 1).
If you already resist poison, you instead increase that resist by 5.
Saving Throws
Prerequisites: Constitution 13
Benefit: You gain a feat bonus to saving throws against Poison effects. The bonus equals your Constitution modifier.
Spellscar
Racial, Saving Throws, Spellscar, Temporary Hit Points
Prerequisites: Dwarf race
Benefit: Whenever you successfully save against a Poison, you gain temporary hit points equal to 1 + one-half your level.
If you have the Student of the Plague feat, you also gain a +2 bonus to saving throws until the end of your next turn in addition to the temporary hit points.
Combat Advantage, Poison
Benefit: You gain combat advantage against enemies affected by a Poison effect.
Multiclass
Damage Bonus, Multiclass Poisoner, Poison, Skill Training
Prerequisites: trained in Dungeoneering or trained in Nature
Benefit: You gain training in the Thievery skill.
Also, your attacks ignore the first 5 points the target's resist poison.
This increases to ingoring the first 10 points at 11th level, and to the first 15 points at 21st level.
In addition, you treat a creature that is immune to poison as having resist poison equal to 15 + one-half its level.
In addition, you can learn the following powers as multiclass powers of the indicated level:
In your experience with toxins, there's always something on hand to make an attack venomous
Encounter
Poison
Nonaction Interrupt
Special 
Trigger: You use an at-will melee or at-will ranged attack on your turn
Effect: The triggering power gains the Poison keyword. If the power deals typed damage, you can choose to change all typed damage to poison. If you do, the power loses the corresponding damage keyword.
The first target you hit with the triggering power takes ongoing 5 poison damage (save ends) and grants combat advantage until the end of its next turn.
Special: If the triggering attack misses all targets, you regain the use of this power at the start of your next turn.
Your poisons have an insidious effectiveness
Encounter
Free Interrupt
Special 
Trigger: You miss an attack roll with a Poison power
Effect: You reroll the triggering attack roll.
You imbue your attack with a withering poison that diminishes your foe more the longer the poison acts
Daily
Poison
Nonaction Interrupt
Special 
Trigger: You use an at-will melee or at-will ranged attack
Effect: The triggering power gains the Poison keyword. If the power deals typed damage, you can choose to change all typed damage to poison. If you do, the power loses the corresponding damage keyword.
The first target you hit with the triggering power is affected by your progressive poison (save ends).
While affected, the target takes ongoing 10 poison damage, and has a -2 penalty to attack rolls.
Aftereffect: Ongoing 5 poison damage (save ends).
First Failed Saving Throw: While affected, the target is blinded instead of taking a -2 penalty to attack rolls.
Second Failed Saving Throw: While affected, the target is also weakened.
Level 25: If you know this power as a daily attack power of 25th level or higher, the ongoing poison damage increases to 20, and the aftereffect ongoing poison damage increases to 10.
Special: If the triggering attack misses all targets, you regain the use of this power at the start of your next turn.
Animal Companion, Class, Ongoing Damage, Poison
Prerequisites: Ranger class, Beast Mastery feature; serpent companion or spider companion
Benefit: Whenever your beast companion hits a creature with a melee basic attack, that creature takes ongoing 5 poison damage (save ends).
This ongoing damage increases to 10 at 21st level.
Defense, Weapon Specialization
Benefit: While you are wielding a two-handed Polearm that you have proficiency with in two hands, you gain a +2 bonus to all defenses against charge attacks, and other attacks where the attacker moves to you from further away as part of the attack.
Flanking, Weapon Specialization
Benefit: When you make a melee Weapon attack with a Polearm that you have proficiency with against a target that is not adjacent to you, choose an unoccupied square that is adjacent to both you and the target. You are considered to occupy that square for the purpose of determining if you flank the target when resolving the attack.
Opportunity Attacks, Weapon Specialization
Prerequisites: Strength 15, Wisdom 17
Benefit: When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack against that enemy with a polearm you are wielding and have proficiency with. If you do, you grant combat advantage to that enemy until the end of the enemy's current turn.
Class, Condition Infliction, Forced Movement, Weapon Specialization
Prerequisites: Dexterity 15, Wisdom 15, Fighter class
Benefit: Whenever you make a Weapon attack with a Polearm or Spear you have proficiency with and push or slide the target more than 2 squares, you can choose to halve forced movement to knock the target prone at the end of the forced movement.
Class, Damage Bonus, Mark Punishment
Prerequisites: Wisdom 15, Fighter class, enforce challenge class power
Benefit: You gain a +1 bonus to the damage roll for the attack you make as part of your enforce challenge Fighter attack.
This bonus to damage increases to +2 at 11th level, and to +3 at 21st level.
You gain an additional +1 bonus to the damage roll if you are wielding a two-handed weapon.
This additional bonus increases to +2 at 21st level.
Attack Bonus, Damage Bonus, Dying, Racial
Prerequisites: Deva race
Benefit: When you drop to 0 hit points or fewer, you gain a +2 bonus to attack rolls and damage rolls until the end of the encounter.
Class, Healing
Prerequisites: Artificer class
Benefit: Your Artificer Healing powers restore 2 extra hit points.
The extra hit points increase to 3 at 6th level, to 4 at 11th level, to 5 at 16th level, to 6 at 21st level, and to 7 at 26th level.
Class, Mobility, Shapechange
Prerequisites: Druid class, Primal Predator feature, wild shape class power
Benefit: When you use your wild shape class power to change from your humanoid form to beast form, you can shift a number of squares equal to 1 + one-half your Dexterity modifier.
You do not gain the benefits of the Agile Form feat, even if you have it.
Damage Bonus
Prerequisites: Strength 15
Benefit: When making a melee Weapon attack, you can take a -2 penalty to the attack roll.
If you do, you gain a +2 bonus to the damage roll per [W] of damage, or a +4 bonus if you make the attack with a weapon wielded in two hands.
Special: Your DM can allow you to use this with non-Weapon attacks as well, such as those flavored as done with your body or a shield.
Class, Damage Bonus, Force Specialization, Psychic Specialization
Prerequisites: Psion class
Benefit: When you hit an enemy with a psion daily attack power, you gain a cascade benefit with unaugmented psion at-will attack powers against that enemy until the end of your next turn.
The cascade benefit is an additional 1d6 extra force or psychic damage, your choice. The power also gains the corresponding keyword. You can only gain this benefit once per creature.
The additional damage increases to 2d6 if you use a daily attack power of 15th or higher, and to 3d6 if you use a daily attack power of 25th level or higher.
Power Enhancement, Weapon Specialization
Prerequisites: power strike class power
Benefit: Choose one of following specialization benefits:
Bladed Step: After you use your power strike class power with a Light Blade or a one-handed Heavy Blade, you can shift 1 square after the triggering attack has been resolved. You also gain combat advantage against the target of the triggering attack until the end of your next turn.
Bludgeoning Staff: When you use your power strike class power with a Staff, you can push the target up to 2 squares and shift 2 squares as part of resolving the hit.
Brutal Axe: When you use your power strike class power with an Axe, you can knock the target of the triggering attack prone.
Driving Blade: When you use your power strike class power with a Heavy Blade, you can slide each enemy adjacent to you 1 square after the triggering attack has been resolved. If abilities such as feats or items allow you to increase the distance of forced movement, calculate the increase and halve it for this effect.
Hooking Bludgeon: When you use your power strike class power with a Hammer or Mace and the target of the triggering attack is adjacent to you, the target is also immobilized until the end of your next turn or until you are no longer adjacent to it. You also gain combat advantage against the target of the triggering attack until the end of your next turn.
Sweeping Polearm: When you use your power strike class power with a Polearm, all enemies adjacent to you other than the target of the triggering attack take damage equal to 2 + your Wisdom modifier + your Polearm's enhancement bonus.
Special: You can choose this feat multiple times, and must choose a different specialization benefit each time. If your weapon qualifier for more than one specialization, you only gain the effect of one of your choice.
Class, Power Recovery, Psionics
Prerequisites: Psion class
Benefit: You can use a free action to expend a psion daily attack power to regain power points. The number of power points equals the highest augment cost for an at-will attack of the same level or lower.
Damage Bonus, Weapon Specialization
Prerequisites: Strength 15
Benefit: When making a ranged Weapon attack with a Heavy Thrown weapon, you can choose to take a -2 penalty to the attack roll.
If you do, you gain a +2 bonus to the damage roll per [W] of damage.
Special: Your DM can allow you to use this with non-Weapon attacks as well, if the flavour of the attack fits.
Attack Bonus, Charge, Damage Bonus, Forced Movement
Prerequisites: Strength 15
Benefit: When you charge, you gain a +2 bonus to damage rolls as part of that charge, and a +2 bonus to attack rolls when making a bull rush as part of that charge.
The bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Forced Movement, Power Enhancement, Racial
Prerequisites: Satyr race, lure of enchantment racial power
Benefit: When you use your lure of enchantment racial power, you can slide the target up to 6 squares, instead of the normal distance, and you can slide it into hindering terrain.
Class, Miss Mitigation, Power Recovery
Prerequisites: Fighter class
Benefit: Choose a fighter encounter attack power that you know and that has a single target and a single attack roll.
The chosen power gains the Reliable keyword. On a miss, you immediately regain the use of that power.
Special: Each time you gain a level, you can choose to remove this feat's benefit from the chosen power and choose a different power.
Attack Bonus, Class, Power Enhancement
Prerequisites: Shaman class, Stalker Spirit feature
Benefit: You gain a +2 bonus to attack rolls with your spirit's fangs class power.
Attack Bonus, Class, Critical, Support
Prerequisites: Wisdom 15, Ranger class, Hunter's Quarry feature
Benefit: When you score a critical hit against your quarry with a ranged attack, your allies gain a +1 bonus to attack rolls against that target until the start of your next turn.
Attack Bonus, Class, Psionics
Prerequisites: Psion class, Psionic Augmentation feature
Benefit: Whenever you hit with a psionic attack power that has been augmented with 2 or more power points, you gain a +1 bonus to attack rolls with unaugmented psionic at-will attack powers. The bonus lasts until the end of your next turn.
Attack Bonus, Class, Damage Bonus, Weapon Specialization
Prerequisites: any martial class or Monk class
Benefit: Whenever you make a ranged basic attack using a thrown weapon that you have proficiency with, you can always use Dexterity for the attack roll and damage roll, even if the weapon has the Heavy Thrown property.
Charge, Class, Damage Bonus, Mobility, Shapechange
Prerequisites: Druid class, Primal Predator feature, whild shape class power
Benefit: When you charge while you are in beast form, you gain a +2 feat bonus to speed and a +1 bonus to damage rolls as part of that charge.
The bonus to damage increases to +2 at 11th level, and to +3 at 21st level.
Action Point, Class, Damage Bonus
Prerequisites: Ranger class, Hunger's Quarry feature
Benefit: When you spend an action point to take an extra action and deal your Hunter's Quarry damage as part of that action, it does not count towards your normal limit of dealing Hunter's Quarry damage only once per turn.
Class, Mobility, Racial
Prerequisites: Shifter race, any arcane class, razorclaw shifting racial power
Benefit: When you use a close arcane attack power while you are under the effect of your razorclaw shifting racial power, you can shift 1 square either before or after resolving that power.
Starting at 21st level, you can shift 1 square both before and after resolving the power.
Attack Bonus, Class, Miss Mitigation, Power Enhancement, Racial
Prerequisites: Shifter race, any primal class; longtooth shifting racial power or razorclaw shifting racial power
Benefit: When you use your longtooth shifting or razorclaw shifting racial power, you can reroll once attack roll made with a primal attack that misses before the end of your next turn. You can take either result.
Class, Defense
Prerequisites: Psion class
Benefit: Whenever you hit an enemy with an unaugmented psionic at-will attack, you gain a +2 bonus to all defenses against melee attacks until the end of your next turn.
Class, Defense, Initiative, Support
Prerequisites: Warlord class, Combat Leader feature
Benefit: Any ally who benefits from your Combat Leader class feature also gains a +2 bonus to AC until the end of his or her first turn in an encounter (after any surprise round, if applicable).
Attack Bonus, Class, Miss Mitigation, Support
Prerequisites: Bard class, Virtue of Prescience feature
Benefit: You can use the following action as an alternative to the action from your Virtue of Prescience:
Immediate Interrupt: Trigger: An ally within 10 squares of you misses with an attack roll; The triggering ally gains a power bonus to the triggering attack roll. The bonus equals your Wisdom modifier.
Defense, Initiative, Psionics
Prerequisites: Psionic Augmentation feature
Benefit: At the start of each encounter, you gain a +2 bonus to all defenses until the start of your first turn (after any surprise round, if applicable).
Also, whenever you hit an enemy with an unaugmented psionic at-will attack power, you can spend 1 power point to gain a +2 power bonus to all defenses until the start of your next turn.
Class, Support
Prerequisites: Bard class, Virtue of Prescience feature
Benefit: When you use your Virtue of Prescience to grant a power bonus to an ally, increase that bonus by 2.
Action Point, Class, Power Recovery, Support
Prerequisites: Bard class, Virtue of Prescience feature
Benefit: When you spend an action point, you also regain one use of your Virtue of Prescience class feature.
Class, Mark Punishment, Power Enhancement
Prerequisites: Battlemind class, mind spike class power
Benefit: You can use your mind spike class power as an immediate interrupt instead of immediate reaction.
Class, Mobility, Racial, Support, Triggered
Prerequisites: Kalashtar race, Invoker class, Covenant of Preservation feature
Benefit: When you use a divine daily attack power on your turn, you can choose to gain the following effect instead of the normal benefit of your Covenant Manifestation:
You pull each ally within 5 squares of you 1 square.
This inscreases to pull up to 2 squares at 21st level.
Channel Divinity, Class, Extra Attack, Power Enhancement, Teamwork
Prerequisites: Invoker class, preserver's rebuke Channel Divinity power
Benefit: When you use your preserver's rebuke Channel Divinity power, you can choose to make the power have a range or special instead of personal, and the following fields instead of the normal effect:
Target: The triggering ally
Effect: The triggering ally makes a basic attack against the triggering enemy as a free reaction.
If you have the Preserver's Fury feat, the vulnerable applies if the triggering ally's attack hits, and lasts until the end of the triggering enemy's next turn.
Channel Divinity, Class, Damage Bonus, Power Enhancement, Teamwork
Prerequisites: Invoker class, preserver's rebuke Channel Divinity power
Benefit: When you use your preserver's rebuke Channel Divinity power and hit the triggering enemy with your first attack against it before the end of your next turn, the enemy gains vulnerable all until the end of your following turn. The vulnerable equals your Intelligence modifier.
Channel Divinity, Class, Mobility, Power Enhancement, Support
Prerequisites: Invoker class, preserver's rebuke Channel Divinity power
Benefit: When you use your preserver's rebuke Channel Divinity power, you can slide the triggering ally 1 square. If the ally is marked, you can also end that condition.
The slide increases to up to 2 squares at 21st level.
Class, Damage Bonus, Triggered
Prerequisites: Invoker class, Covenant of Preservation feature
Benefit: You gain a +2 bonus to damage rolls with divine attack powers while at least one bloodied ally is within 5 squares of you.
Channel Divinity, Class, Concealment, Power Enhancement, Racial
Prerequisites: Gnome race, Invoker class, Covenant of Preservation feature
Benefit: When you use your preserver's rebuke Channel Divinity power, you can also grant concealment to the triggering ally. The concealment lasts until the start of the acting creature's next turn.
Channel Divinity, Class, Damage Resistance, Power Enhancement, Racial, Support
Prerequisites: Shadar-kai race, Invoker class, preserver's rebuke Channel Divinity power
Benefit: When you use your preserver's rebuke Channel Divinity power, you can also make the triggering ally insubstantial. He or she remains insubstantial until the start of the acting creature's next turn.
Class, Combat Advantage, Critical
Prerequisites: Intelligence 15, Rogue class
Benefit: If you score a critical hit while you have combat advantage against the target, you gain combat advantage against it until the end of your next turn.
Class, Perception, Skill Enhancement
Prerequisites: Wisdom 15, Ranger class, trained in Perception
Benefit: Whenever you make a Perception check, you can roll twice and use the higher result.
Bloodied, Class, Healing, Shapechange
Prerequisites: Druid class, wild shape class power
Benefit: While you are bloodied in beast form, you gain regeneration 5.
Class, Marking, Power Enhancement, Racial
Prerequisites: Dragonborn race, Warden class; dragon breath racial power or dragonfear racial power
Benefit: When you use your dragon breath racial power or your dragonfear racial power, you can choose to mark each target. The mark lasts until the end of your next turn.
Class, Damage Bonus, Weapon Specialization
Prerequisites: Seeker class
Benefit: You add either your Dexterity modifier or your Strength modifier to damage rolls with ranged basic attacks.
Bloodied, Class, Damage Bonus, Miss Mitigation, Racial
Prerequisites: Shifter race, any primal class; longtooth shifting racial power or razorclaw shifting racial power
Benefit: When you use your longtooth shifting racial power or your razorclaw shifting racial power, your 1st-level at-will primal attacks deal deal damage on a miss if the normally do not. The damage equals 2 + either your Strength modifier or your Wisdom modifier + the enhancement bonus of the weapon or implement used to make the attack. This effect immediately ends when you are no longer bloodied.
Bloodied, Class, Racial, Teleportation, Triggered
Prerequisites: Eladrin race, any primal class, fey step racial power
Benefit: The first time you are bloodied in an encounter, you can use your fey step racial power as an immediate reaction without expending it or even if you have already expended it.
Attack Bonus, Bloodied Enemy, Class
Prerequisites: Druid class, Primal Predator feature
Benefit: You gain a +1 bonus to attack rolls against bloodied enemies.
Class, Damage Bonus, Power Enhancement, Racial
Prerequisites: Halfling race, second chance power, any primal class
Benefit: When you use your second chance racial power, you gain a +2 bonus to damage rolls against the triggering enemy until the end of your next turn.
The bonus to damage increases to +5 at 11th level, and to +8 at 21st level.
Class, Initiative, Support
Prerequisites: Druid class, Primal Guardian feature
Benefit: When you roll initiative at the start of any encounter, one ally within 5 squares of you can reroll his or her initiative.
Bloodied, Class, Racial, Temporary Hit Points, Triggered
Prerequisites: Half-orc race, Half-orc Resilience trait, any primal class
Benefit: You gain additional temporary hit points from your Half-orc Resilience racial trait equal to your Constitution modifier.
Bloodied, Class, Power Recovery
Prerequisites: any primal class
Benefit: You can use the following action once per day:
Free Reaction: Trigger: You become bloodied; You regain the use of a primal daily attack power you have already used today.
Multiclass
Miss Mitigation, Multiclass Seeker, Power Repertoire, Skill Training
Prerequisites: Wisdom 13
Benefit: You gain training in the Nature skill.
Also, you gain the Seeker class power inevitable shot as a daily power. Unlike the normal class power, you do not regain the use of this when you spend an action point.
In addition, choose one 1st-level Seeker at-will attack power. You gain that power as an encounter power.
Class, Summoning
Prerequisites: Druid class
Benefit: Once per round, you can use a minor action to give a standard action command to a creature you summoned with a primal Summoning power.
Class Combination, Healing Surge
Prerequisites: Vampire class and any primal class
Benefit: Once per encounter, when you hit at least one enemy with a primal encounter attack power, you gain a healing surge.
Also, your number of healing surges increases by two.
Animal Companion, Attack Bonus, Class
Prerequisites: Ranger class, Beast Mastery feature
Benefit: Your beast companion gains the Prime Strike class feature, except you do not count as a creature for the purposes of determining if your companion gains the bonus to attack rolls.
You can choose feats that require the Prime Strike class feature, but the benefits apply to your beast companion instead of you.
Attack Bonus, Class
Prerequisites: Ranger class or Warlock class; Prime Shot feature
Benefit: You gain the benefit of your Prime Shot class feature with area burst attacks in addition to ranged attacks.
Attack Bonus, Class
Prerequisites: Warlock class, Hunter's Quarry feature; Wisdom 15 and Prime Shot feature or Strength 15 and Prime Strike feature
Benefit: The bonus to attack rolls granted by your Prime Shot class feature or your Prime Strike class feature increases to +2 if the target is also under your curse.
Class, Damage Bonus
Prerequisites: Ranger class or Warlock class; Prime Shot feature or Prime Strike feature
Benefit: When you gain the benefit of your Prime Shot class feature or your Prime Strike class feature, you also deal +2 additional damage.
The additional damage increases to +4 at 21st level.
Attack Bonus, Class
Prerequisites: Ranger class, Hunter's Quarry feature; Wisdom 17 and Prime Shot feature or Strength 17 and Prime Strike feature
Benefit: The bonus to attack rolls granted by your Prime Shot class feature or your Prime Strike class feature increases to +2 if the target is also your quarry.
Power Enhancement, Racial, Temporary Hit Points
Prerequisites: Genasi race, Elemental Manifestation trait
Benefit: Whenever you use the racial power from your Elemental Manifestation racial trait, you gain temporary hit points equal to 2 + your Strength modifier, your Constitution modifier, or your Dexterity modifier.
These temporary hit points increase to 5 + your ability modifier at 11th level, and to 8 + your ability modifier at 21st level.
Class, Saving Throws
Prerequisites: Warlock class, Infernal Pact feature
Benefit: If you fail a saving throw, you can take damage equal to the level of the effect's source, usually a creature's level. If you do, you can reroll that saving throw.
You can only do this once per effect each round. The damage you take cannot be reduced in any way.
Class, Ongoing Damage, Saving Throw Penalty
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: When you hit a target under your curse with a warlock attack that deals ongoing damage, the target takes a penalty to saving throws against that ongoing damage equal to the number of extra dice of damage you deal with your Warlock's Curse.
Class, Marking, Miss Mitigation
Prerequisites: Paladin class, Divine Sanction feature
Benefit: When you miss with a paladin attack that does not normally subject the target to your Divine Sanction, you can choose to place it under your sanction until the end of your next turn.
Bloodline
Class, Power Repertoire, Vistani Heritage
Prerequisites: Wizard class, Vistani Heritage feat
Benefit: Once per day, as a free action, you can swap one wizard daily attack spell you didn't prepare in place of one you did prepare of the same level or higher.
Also once per day, as a free action, you can swap one wizard utility spell you didn't prepare in place of one you did prepare of the same level or higher.
You choose the new power when you use the action.
Class, Defense
Prerequisites: Avenger class, Censure of Retribution feature, Oath of Enmity feature
Benefit: While you are adjacent to your oath target, you gain a +1 bonus to AC.
Condition Negation, Defense, Mobility, Saving Throws, Triggered
Prerequisites: Charisma 13
Benefit: You gain a +2 feat bonus to saving throws against effects that daze, stun, or dominate you, as well as ongoing psychic damage.
Also, when you succeed on a saving throw to end one of these effects, you can shift 1 square as a free reaction and gain a +2 bonus to Will until the start of your next turn.
Channe Divinity, Class, Power Enhancement, Saving Throws, Support
Prerequisites: Wisdom 19, Charisma 23, Paladin class, divine mettle Channel Divinity power
Benefit: When you use your divine mettle Channel Divinity power, you can choose to make it a Close burst 10 instead of ranged, and target each ally in the burst.
Animal Companion, Class, Defense
Prerequisites: Ranger class, Beast Mastery feature
Benefit: Whenever your beast companion is adjacent to you, you gain a +1 bonus to AC.
Bloodied, Damage Resistance, Racial
Prerequisites: Hamadryad race
Benefit: While you are bloodied, you have resist 5 all.
Bloodied, Class, Defense, Support
Prerequisites: Charisma 21, Warlord class
Benefit: While you are conscious, bloodied allies who can see you and who can hear you gain a +1 bonus to all defenses.
Class, Defense, Support
Prerequisites: Shaman class, Protector Spirit feature
Benefit: Your allies gain a +1 bonus to Fortitude, Reflex, and Will while adjacent to your spirit companion.
Class, Support, Worship
Prerequisites: any divine class, must worship a deity with the Protection domain
Benefit: Whenever an attack you make would damage an ally, you can choose to take the damage instead. You have resist 5 all against damage taken this way, though your other resists or immunities do not apply. You can choose to take the damage even when you are dominated.
The resist against this damage increases to 10 at 11th level, and to 15 at 21st level.
Attack Bonus, Bloodied, Class
Prerequisites: Strength 13, ability 13, Paladin class
Benefit: You gain a +1 bonus to attack rolls when either you or the target of that attack is adjacent to a bloodied ally.
Attack Penalty, Class, Support
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: When you hit an enemy under your curse with an attack, that enemy takes a -2 penalty to close and melee attacks against your allies until the end of your next turn.
Class, Damage Bonus, Power Enhancement
Prerequisites: Shaman class, Protector Spirit feature
Benefit: Your spirit's shield class power deals 1d8 + Wisdom modifier damage instead of what the power normally lists.
The power's damage increases to 2d8 + Wisdom modifier at 21st level.
Bloodied, Class, Power Enhancement, Psionics
Prerequisites: Warforged race, warforged resolve racial power, any psionic class, Psionic Augmentation feature
Benefit: When you are bloodied and use your warforged resolve racial power, you can choose to regain 1 power point instead of hit points.
The number of power points you regain increases to 2 at 21st level.
Class, Forced Movement, Power Enhancement, Racial
Prerequisites: Kalashtar race, Psion class, distract class power
Benefit: When you use your distract class power, you can also slide the target 2 squares to a space adjacent to an ally.
Class, Critical
Prerequisites: Intelligence 21, Wisdom 17, Charisma 17, Psion class
Benefit: When you make a psionic Implement attack, you can score a critical hit on a natural roll of 19 or 20.
Class, Defense, Implement Specialization
Prerequisites: Psion class
Benefit: When you use a ranged psion power using a staff against a target adjacent to you, it does not provoke an opportunity attack from that target.
Class, Combat Advantage, Power Enhancement, Psionics, Racial
Prerequisites: Elf race, elven accuracy racial power, any psionic class, Psionic Augmentation feature
Benefit: Your elven accuracy racial power gains the Augmentable keyword with the following augment:
Augment 1: You gain combat advantage against the target of the triggering attack roll until the end of your next turn.
Charge, Class, Mobility, Psionics
Prerequisites: any psionic class, Psionic Augmentation feature
Benefit: Whenever you run or charge, you gain a +2 bonus to speed. This does not stack with the Fast Runner feat.
As part of any movement, you can spend 1 power point to gain a +2 bonus to speed until the end of your current turn.
Arcane Defiling
Arcane Defiling, Power Enhancement
Prerequisites: any psionic daily attack power
Benefit: You gain the arcane defiling power and can use it with psionic daily attack powers. If you have other feats or abilities that affect your arcane defiling, those now affect your psionic powers in addition to arcane powers.
Bloodline
Attack Bonus, Damage Resistance, Dying
Prerequisites: Elan Heritage feat
Benefit: While you are at 0 hit points or fewer, you are insubstantial.
When you regain hit points so that you are no longer dying, you gain a +2 bonus to attack rolls with psionic powers until the end of your next turn.
Class, Damage Bonus, Psionics, Racial, Triggered
Prerequisites: Minotaur race, Ferocity trait, any psionic class, Psionic Augmentation feature
Benefit: When you make an attack as part of your Ferocity racial trait, you can spend 1 power point to deal +1[W] extra damage, or +1d8 extra damage if your attack is not a Weapon attack.
Class, Psionics, Saving Throws
Prerequisites: any psionic class, Psionic Augmentation feature
Benefit: While you have at least 1 power point, you gain a +1 bonus to saving throws.
Also, when you make a saving throw on your turn, you can spend 1 power point to gain a +2 feat bonus to saving throws until the end of your current turn.
Class, Damage Bonus, Power Enhancement, Psionics, Racial
Prerequisites: Half-orc race, furious assault racial power, any psionic class, Psionic Augmentation feature
Benefit: Your furious assault gains the Augmentable keyword, and the following augment:
Augment 1: Effect: You deal damage to each enemy adjacent to you equal to your Strength modifier or your Dexterity modifier. If the triggering attack was made with a Weapon or Implement, you add its enhancement bonus to the damage. If the triggering attack deals a type of damage, your furious assault gains the corresponding keyword and this damage is of the same time.
Class, Initiative, Psionics
Prerequisites: any psionic class, Psionic Augmentation feature
Benefit: You gain a +3 feat bonus to Initiative checks.
Also, when you roll initiative, you can spend 1 power point to increase this to a +6 feat bonus.
Attack Bonus, Class, Opportunity Attacks, Psionics
Prerequisites: any psionic class, Psionic Augmentation feature
Benefit: You gain a +1 bonus to attack rolls with opportunity attacks.
Also, when you make an opportunity attack, you can spend 1 power point to gain a +2 power bonus to the attack roll.
Power Recovery, Psionics, Racial, Second Wind
Prerequisites: Shardmind race, any psionic class, Psionic Augmentation feature
Benefit: When you use your second wind, you also regain 1 power point.
Action Point, Class, Psionics
Prerequisites: any psionic class, Psionic Augmentation feature
Benefit: When you spend an action point to take an extra action, you can reduce the cost to augment any augmentable power you use during that action.
Class Combination, Power Recovery, Psionics
Prerequisites: Warlock class, Sorcer-King Pact feature, any psionic class, Psionic Augmentation feature
Benefit: When you use your fell might recovery class power, you can choose to regain 1 power point instead of regaining your fell might.
Class, Psionics, Skill Enhancement
Prerequisites: any psionic class, Psionic Augmentation feature
Benefit: Choose any skill. You gain a +2 feat bonus to checks with that skill.
Also, when you make a check with the chosen skill, you can spend 1 power point to gain a +3 power bonus to that check.
Special: You can take this feat more than one. Each time you take this feat, you must choose a different skill.
Class, Hit Points, Psionics, Second Wind
Prerequisites: any psionic class, Psionic Augmentation feature
Benefit: You gain 3 additional hit points.
These additional hit points increase to 6 at 11th level, and to 10 at 21st level.
Also, your when you use your second wind you regain an additional 5 hit points.
These additional hit points regained increase to 10 at 11th level, and to 15 at 21st level.
Class, Combat Advantage, Defense, Movement, Power, Racial
Prerequisites: Changeling race, any psionic class, changeling trick racial power
Benefit: Your movement does not provoke opportunity attacks from enemies granting combat advantage to you.
Also, you do not provoke opportunity attacks at all from a target under the effects of your changeling trick racial power.
Class Combination, Healing Surge, Psionics
Prerequisites: Vampire class and any divine class
Benefit: Once per encounter, when you hit at least one enemy with an augmented psionic attack, you gain a healing surge.
Once per encounter, you can use a minor action to spend a healing surge to gain 2 power points. These power points expire at the end of your current turn.
Class, Critical, Defense, Psychic Specialization
Prerequisites: Psion class
Benefit: Whenever you score a critical hit with a psionic power with the Psychic keyword, you gain a +2 bonus to all defenses until the end of your next turn.
Class, Damage Bonus, Fire Specialization, Racial, Psychic Specialization
Prerequisites: Tiefling race, any psionic class, Psionic Augmentation feature
Benefit: After you hit an enemy with an augmented psionic power, that enemy gains vulnerable 2 fire and vulnerable 2 psychic against your powers until the end of your next turn.
Both of these vulnerables increase to 4 at 11th level, and to 6 at 21st level.
Class, Healing, Power Enhancement, Racial
Prerequisites: Shifter race, any psionic class, longtooth shifting racial power
Benefit: Once per turn while you are under the effects of your longtooth shifting racial power and hit with a psionic attack on your, you immediately regain a number of hit points equal to one-half your regeneration value.
Damage Bonus, Psychic Specialization, Racial
Prerequisites: Shardmind race, Crystalline Mind trait
Benefit: You gain a +2 feat bonus to damage with Psychic powers. This applies to damage rolls, and to any damage where you apply either your weapon or implement's enhancement bonus.
This damage bonus increases to +3 at 11th level, and to +4 at 21st level.
Attack Penalty, Psychic Specialization
Benefit: Any target you hit on your turn with a power that has the Psychic keyword takes a -2 penalty to the first attack roll it makes before the end of your next turn.
Class, Power Enhancement, Racial
Prerequisites: Kalashtar race, Avenger class, Oath of Enmity feature, bastion of mental clarity racial power
Benefit: When you use your bastion of mental clarity racial power, you can change the triggering enemy to be your oath target.
Class, Combat Advantage, Kill Effect, Psychic Specialization
Prerequisites: any psionic class
Benefit: When you reduce an enemy to 0 hit points or fewer on your turn with a power that has the Psychic keyword, choose one other enemy you can see within 5 squares of the first enemy. You gain combat advantage against the chosen enemy until the end of your next turn.
Damage Bonus, Power Enhancement, Racial, Triggered
Prerequisites: Wilden race, Nature's Aspect trait
Benefit: When you use your Nature's Aspect racial power, the first time an enemy attacks you with a close attack or area attack before the end of your next turn, that enemy takes lightning damage equal to 3 + your Wisdom modifier.
This lightning damage increases to 6 + your Wisdom modifier at 11th level, and to 10 + your Wisdom modifier at 21st level.
If you are in the Aspect of the Elements, you can choose a second enemy you can see. The chosen enemy takes half as much lightning damage as the triggering enemy.
Class, Critical, Damage Bonus, Weapon Specialization
Prerequisites: any martial class
Benefit: Whenever you score a critical hit using an axe you have proficiency, you treat rolls of 1 or 2 on the critical damage dice and the extra dice from the High Crit property as rolls of 3.
Class, Critical, Damage Bonus, Radiant Specialization
Prerequisites: any divine class
Benefit: Whenever you score a critical hit with a divine power that has the Radiant keyword, the target and each enemy within 5 squares of it gain vulnerable 5 radiant. If a creature already has vulnerable radiant, the value instead increases by 5. This lasts until the end of your next turn.
Class, Damage Bonus, Power Enhancement
Prerequisites: Seeker class, spirits' rebuke class power
Benefit: Your spirits' rebuke class power deals an additional +1[W] damage.
Class, Mark Punishment, Power Enhancement, Saving Throw Penalty
Prerequisites: Battlemind class, mind spike class power
Benefit: When you damage a target with your mind spike class power, the target takes a -2 penalty to the first saving throw it makes. If the target does not attempt any saving throws by the end of its next turn, this effect ends.
Class, Equipment, Rituals, Worship
Prerequisites: any divine class, must worship Moradin
Benefit: You have mastered the enchant magic item and make whole rituals, and can perform them without a ritual book.
Also, when using the enchant magic item ritual to enchant weapons or armor, you count as being three levels higher than you are.
In addition, once per day, you can perform the make whole ritual without expending components as long as the component cost would have been 100 gp or fewer.
Class, Forced Movement, Triggered
Prerequisites: Psion class
Benefit: Whenever an enemy fails a saving throw against an effect caused by one of your Psion attack powers, you can slide that enemy 1 square as a free reaction.
Damage Resistance, Defense
Benefit: You gain resist 10 psychic.
Also, you gain a +2 bonus to Will defense.
Class, Power Enhancement, Saving Throws
Prerequisites: Shaman class, healing spirit class power
Benefit: When you use your healing spirit class power, you (if you are adjacent to your spirit companion) and each ally adjacent to your spirit companion can make a saving throw against an effect that a save can end.
If a character is not affected by an effect that a save can end, he or she can attempt a save against an effect that normally does not allow a save, but must roll twice and take the lower result.
Attack Bonus, Class, Radiant Specialization, Undead-hunting
Prerequisites: Charisma 15, any divine class
Benefit: You gain a +1 bonus to attack rolls against undead with Radiant powers.
Class, Combat Advantage, Power Enhancement
Prerequisites: Battlemind class, blurred step class power
Benefit: When you use your blurred step class power and end the shift adjacent to the triggering enemy, that enemy grants you combat advantage to you until the end of your next turn.
Animal Companion, Class, Extra Attack
Prerequisites: Wisdom 19, Ranger class, Beast Mastery feature
Benefit: You can use a minor action to command your beast companion to make a melee basic attack.
Equip, Initiative
Prerequisites: Dexterity 13
Benefit: You gain a +2 feat bonus to Initiative checks.
You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon (or use the object).
Familiar
Familiar, Mobility
Prerequisites: Arcane Familiar feat
Benefit: Once per turn, you can move your familiar as a minor action instead of a move action.
Class, Initiative, Mobility, Power Enhancement
Prerequisites: Battlemind class, speed of thought class power
Benefit: You can use your Charisma modifier instead of your Dexterity modifier to determine your Initiative bonus.
Also, when you use your speed of thought class power, you gain a +2 bonus to speed until the end of your next turn (after any surprise round, if applicable).
Healing
Benefit: You regain 5 additional hit points for each healing surge you spend at the end of a short rest.
Starting at 21ar level, this additional healing increases to 10 for each healing surge.
Class, Equipment, Shapechange
Prerequisites: Druid class, wild shape class power
Benefit: When you use your wild shape class power to change from your humanoid form to beast form, you don't automatically drop handheld items that aren't implements. Such items become part of your beast form.
However, you gain no benefit from a handheld item, such as a shield, that must be wielded to be functional, and you can use only the properties and powers of the item that don't require you to make an attack with it.
Class, Power Enhancement, Shapechange
Prerequisites: Druid class, wild shape class power
Benefit: You can use your wild shape class power as a free action during your turn.
Class, Power Enhancement, Racial, Teleportation
Prerequisites: Revenant race, Assassin class, dark reaping racial power, shadow step class power
Benefit: When you use your dark reaping racial power, the distance you can teleport with your shadow step class power increases by 1 square until the end of the encounter.
Class, Power Enhancement
Prerequisites: any arcane class
Benefit: Choose an arcane at-will attack power that you know that is used as a standard action.
Once per encounter, you can use the chosen power as a minor action.
Damage Bonus, Psychic Specialization, Racial, Triggered
Prerequisites: Kalashtar race, Dual Soul trait
Benefit: Whenever an enemy dazes, dominates, or deals psychic damage to you, that enemy takes psychic damage equal to 5 + your Wisdom modifier.
This psychic damage increases to 10 + your Wisdom modifier at 21st level.
Condition Negation, Dying, Racial
Prerequisites: Kalashtar race, Dual Soul trait
Benefit: The first time each encounter that you are reduced to 0 hit points or fewer and don't die, you do not fall unconscious as a result of that condition. At the end of your next turn, you fall unconscious if you are still dying.
Damage Resistance, Racial
Prerequisites: Kalashtar race, Dual Soul trait
Benefit: You gain resist psychic equal to 5 + one-half your level.
Class, Combat Advantage, Radiant Specialization, Support
Prerequisites: Cleric class
Benefit: When you deal radiant damage to a creature that has vulnerable radiant, you can choose to not deal the additional damage.
If you do, you and your allies gain combat advantage against that creature until the end of your next turn.
Class, Power Enhancement, Racial, Radiant Specialization
Prerequisites: Dragonborn race, any divine class, dragon breath racial power
Benefit: When you use your dragon breath racial power, you can choose to deal radiant damage rather than the normal damage dealt by the power, and replace the damage type keyword with the Radiant keyword.
Radiant Specialization, Temporary Hit Points
Prerequisites: Constitution 13; Deva race or Astral Heritage feat
Benefit: When you hit with a Radiant power, you gain temporary hit points equal to your Constitution modifier.
These temporary hit points increase to 3 + your Constitution modifier at 11th level, and to 6 + your Constitution modifier at 21st level.
Multiclass
Class combination, Damage Bonus, Multiclass Divine, Radiant Specialization
Prerequisites: Ranger class, Hunter's Quarry feature, any divine class multiclass feat feat
Benefit: You can have your hunter's quarry damage count as radiant damage for the purposes of triggering vulnerable radiant and other weaknesses that creatures might have.
Class Combination, Damage Bonus, Healing Surge, Radiant Specialization
Prerequisites: Barbarian class, any divine class
Benefit: When you spend a healing surge while you are raging, you can choose to deal additional radiant damage with first melee attack before the end of your next turn. The additional radiant damage equals your Charisma modifier.
The additional radiant damage increases to 2 + your Charisma modifier at 11th level, and to 5 + your Charisma modifier at 21st level.
Class, Power Repertoire, Radiant Specialization, Undead-hunting
Prerequisites: Paladin class, lay on hands class power
Benefit: You gain the radiant touch power. This counts as a Paladin power.
You transform your divine healing into radiant energy to damage an undead
Encounter
Divine, Implement, Radiant
Minor Action
Melee touch
Requirement: You must have uses of your lay on hands class power available.
Target: One undead creature
Attack: Charisma vs. Fortitude
Hit: You spend a healing surge to deal radiant damage to the target. The radiant damage equals your healing surge value.
This counts as a use of your lay on hands class power.
Class, Healing, Power Enhancement, Radiant Specialization
Prerequisites: Cleric class, healing word class power
Benefit: If you hit an enemy with a cleric attack that has the Radiant keyword, the first time you use your healing word class power before the end of your next turn, the target regains an additional 1d6 hit points.
These additional hit points regained increase to 2d6 at 21st level.
Attack Bonus, Damage Bonus
Prerequisites: Strength 13 or Dexterity 13
Benefit: During your first turn in every encounter, you gain a +1 bonus to the first Weapon attack roll you make and the first creature that you hit with a Weapon attack takes 2 extra damage from the attack.
The extra damage increases to +3 at 11th level, and to +4 at 21st level.
Saving Throws
Benefit: You gain a +2 feat bonus to saving throws.
Multiclass
Defense, Multiclass Warlord, Support, Triggered
Prerequisites: Strength 13, Wisdom 13
Benefit: You gain training in one skill from the warlord's class skill list.
Also, once per encounter, when an ally within 5 squares of you spends an action point, that ally gains a +1 bonus to all defenses until the start of his or her next turn.
Attack Bonus, Class, Power Enhancement, Racial, Skill Enhancement
Prerequisites: Deva race, memory of a thousand lifetimes racial power, any psionic class
Benefit: When you use your memory of a thousand lifetimes racial power to enhance an Arcana check, or to enhance an attack roll of a psionic power, you add +1 to the result.
Defense, Racial
Prerequisites: Hamadryad race
Benefit: As a move action, you can root yourself in place.
While rooted, you are immobilized and considered Large size for abilities that move you. You also reduce all forced movement against you by 3 squares, and cannot be knocked prone.
You can stop being rooted as a move action. The effect also ends if you are moved from your space.
Combat Advantage, Power Enhancement, Vampiric Heritage
Prerequisites: Vampiric Heritage feat
Benefit: You can use your blood drain bloodline power against a target granting you combat advantage without having that target grabbed.
Class, Critical, Extra Attack
Prerequisites: Barbarian class, Savage Rage feature
Benefit: Once per round when you are raging and score a critical hit with a Barbarian attack power, you can make a melee basic attack as a free reaction.
If you are wielding more than one weapon, you must make the melee basic attack with the same weapon you scored the critical hit with.
Bloodied Enemy, Combat Advantage, Vampiric Heritage
Prerequisites: Vampiric Heritage feat
Benefit: You have combat advantage against living enemies that are bloodied.
Animal Companion, Background, Class, Healing, Healing Surge, Skill Training, Support
Prerequisites: Ranger class, Beast Mastery feature
Benefit: You gain training in Streetwise.
Also, whenever you spend a healing surge and your beast companion is adjacent to you, it regains a number of hit points equal to one-half your healing surge value. This is in addition to whatever benefit you gain from spending the healing surge.
Class, Power Repertoire
Prerequisites: any shadow class
Benefit: You gain the shadow coffin utility power.
This power counts as a power from your shadow class. If you have more than one shadow class, you choose which class gains this power when you gain this feat.
You trap your kill in a small object, which keeps the body out of sight until you are ready to release it
Encounter
Shadow
Free Reaction
Melee 1
Requirement: You cannot already have a corpse trapped by this power
Trigger: You kill an adjacent creature
Target: The triggering creature's corpse
Effect: The target is removed from play and is trapped in a nonmagical object of your choice on your person, such as a handheld mirror, a small gem, or a piece of jewelry.
The target remains trapped until you release it or until the object is destroyed. To release the target into an adjacent square, you must hold the object and concentrate for 1 minute.
Channel Divinity, Class, Power Enhancement, Support
Prerequisites: Cleric class, divine fortune Channel Divinity power
Benefit: You can use your divine fortune Channel Divinity power as a close burst 1 instead of personal power. If you do, the power targets you and each ally in the burst.
Defense, Shield
Prerequisites: Dexterity 13, Wisdom 15, proficiency with light shields or heavy shields
Benefit: When using a shield you have proficiency with, you gain a +1 feat bonus to AC and Reflex. This counts as part of the bonus the shield grants you for abilities that reference it, such as the Encouraging Shield feat.
Animal Companion, Class, Physical Change, Support
Prerequisites: Shifter race, Ranger class, Beast Mastery feature; longtooth shifting racial power or razorclaw shifting racial power
Benefit: Whenever you use your longtooth shifting racial power or your razorclaw shifting racial power, you beast companion also gainst the benefits of that power.
Dying, Saving Throws
Benefit: You gain a +2 feat bonus to death saving throws. This bonus increases by +1 for each failed death saving throw you have made.
Background, Skill Enhancement, Perception, Spellscar
Prerequisites: Extensive experience with the Spellplague
Benefit: You know when you're within 5 squares of something touched by the Spellplague, such as an area affected by it, a plaguetouched creature, or a creature with a spellscar. You can sense the presence of the source, but not the direction or distance.
You also gain a +2 feat bonus to Nature checks.
Class, Kill Effect
Prerequisites: Warlock class, Warlock's Curse feature
Benefit: When an enemy cursed by you drops to 0 hit points or less, you can place your curse on all enemies adjacent to the dying enemy as a free reaction.
Power Enhancement, Racial, Stealth
Prerequisites: Eladrin race, fey step racial power, trained in Stealth
Benefit: When you use your fey step racial power, you can make a Stealth check to hide if you have cover or concealment in your destination space. You do not take the -5 penalty for moving more than 2 squares even if you teleported a longer distance.
Bloodied, Damage Bonus, Second Wind
Prerequisites: Strength 13
Benefit: When you use your second wind, you gain +3 power bonus to the first damage roll you make with a melee Weapon attack before the end of your next turn, or a +5 bonus if you are still bloodied after your second wind.
These bonuses to damage increases to +5 and +8 at 11th level, and to +8 and +12 at 21st level.
Class, Power Enhancement
Prerequisites: Shaman class, call spirit companion class power
Benefit: You can use your call spirit companion class power as a free action during your turn.
Skill Enhancement, Support
Prerequisites: Wisdom 13
Benefit: You gain a +5 bonus to checks to aid another.
Also, when you succeed in aid another or use either aid attack or aid defense, you grant the target a +3 bonus instead of +2 bonus.
Racial, Teleportation
Prerequisites: Eladrin race, fey step racial power, trained in Arcana
Benefit: Whenever you teleport, you increase the maximum distance by 1 square.
Forced Movement, Lightning Specialization, Power Enhancement, Racial, Thunder Specialization
Prerequisites: Dragonborn race, dragon breath racial power that deals lightning damage
Benefit: When you you use your dragon breath racial power, you can choose for it to deal lightning and thunder damage and have the Lightning and Thunder keywords.
When you do, you can push each target you hit a number of squares equal to your Constitution.
Combat Advantage, Saving Throws
Benefit: When an enemy fails a saving throw against an effect caused by you, you gain combat advantage on your first attack against that enemy before the end of your next turn.
Condition Infliction, Poison, Power Enhancement, Racial
Prerequisites: Dragonborn race, dragon breath racial power that deals poison damage
Benefit: Choose one creature hit by your poison damage-dealing dragon breath racial power. That creature is weakened (save ends).
Bloodline
Mobility, Vampiric Heritage
Prerequisites: Vampiric Heritage feat
Benefit: You gain a +1 feat bonus to speed while you are not in direct sunglight.
Also, if you hide while you are in dim light or total darkness, you do not take the -5 penalty to your Stealth check for moving more than 2 squares.
Bloodline
Grapple, Healing, Power Repertoire, Vampiric Heritage
Prerequisites: living humanoid race
Benefit: You gain the blood drain bloodline power. When you first take this feat, choose Strength, Constitution, or Dexterity as the ability you use for the attack rolls and damage rolls.
Also, you gain a +2 bonus to Perception checks and Insight checks to sense and recognize dhampyrs and undead.
You can learn the following powers as bloodline powers of the corresponding level.
Special: You are considered a vampire for the purpose of effects that relate to vampires, though not a member of the Vampire class.
Vigor rushes through your body as you drain life energy from your victim
Encounter
Healing, Shadow
Standard Action
Melee touch
Target: One living creature you have grabbed
Attack: Ability +2 vs. Fortitude
Level 11: Ability +4 vs. Fortitude
Level 21: Ability +6 vs. Fortitude
Hit: 1d4 + Ability modifier damage, and you can spend a healing surge to regain hit points equal to your healing surge value.
Crit: The target is weakened until the end of your next turn.
Level 11: 2d4 + Ability modifier damage.
Level 21: 3d6 + Ability modifier damage.
Your form dissolves into an eerie, billowing mist
Daily
Polymorph, Shadow
Standard Action
Personal 
Effect: You turn into a cloud of mist, and gain the following effects:
► You become insubstantial.
► Yougain a fly speed of 8 (hover), and when you squeeze, you can fit through any opening that allows air to pass through. Squares of daylight are difficult terrain for you.
► You cannot make any attacks while in this form.
This lasts until the end of your next turn.
Sustain Minor: Your mist form persists until the end of your next turn.
Your wounds call to your immortal blood, which surges to repair your body
Daily
Healing, Shadow
Minor Action
Personal 
Requirement: You must be bloodied
Effect: You gain regeneration equal to 2 + your Constitution modifier until the end of the encounter.
This regeneration is suppressed until the end of your next turn if you take radiant damage.
Class, Proficiency Gain, Weapon Specialization
Prerequisites: Strength 13, Rogue class
Benefit: You gain proficiency with all one-handed military Heavy Blades.
Also, you can use one-handed Heavy Blades with rogue powers that require a Light Blade and to deal Sneak Attack damage.
Bloodline
Combat Advantage, Movement Hindrance, Power Repertoire, Skill Enhancement, Vistani Heritage
Prerequisites: any humanoid race
Benefit: You gain a +2 bonus to Diplomacy checks made against other Vistani, and to Streetwise checks made to gather information in a Vistani camp.
Also, you gain the evil eye of the Vistani bloodline encounter attack. Choose Intelligence, Wisdom, or Charisma. You use the chosen ability for the attack roll.
You cast a baleful look upon your enemy, forcing it to cower before you
Encounter
Arcane, Charm
Minor Action
Ranged 10
Target: One creature that can see you
Attack: Chosen ability +2 vs. Will
Level 11: Chosen ability +4
Level 21: Chosen ability +6
Hit: The target is affected by your evil eye until the end of your next turn.
While affected, the target grants combat advantage to you and cannot willingly move closer to you.
Bloodline
Damage Resistance, Power Repertoire, Racial, Teleportation, Winterkin Heritage
Prerequisites: Eladrin race
Benefit: You gain resist cold equal to 5 + one-half your level.
Also, you gain the winter's shroud heritage power.
When an enemy's attack falls, snow swirls around you to whisk you to safety
Encounter
Arcane, Teleportation
Immediate Reaction
Personal 
Trigger: An enemy damage you with an attack
Effect: You teleport 3 squares and gain concealment until the start of the triggering enemy's next turn.
Attack Bonus, Power Enhancement, Racial, Skill Enhancement
Prerequisites: Eladrin race, fey step racial power
Benefit: When you use your fey step racial power, you can use a free interrupt to reroll one attack roll for the first attack you make before the end of your current turn.
Channel Divinity, Class, Damage Bonus, Racial, Size-based
Prerequisites: Dwarf race, Invoker class, armor of wrath Channel Divinity power
Benefit: When you use your armor of wrath Channel Divinity power against an enemy larger than you, add your Wisdom modifier to the damage dealt by the power.
This additional damage increases to 3 + your Wisdom modifier at 11th level, and to 6 + your Wisdom modifier at 21st level.
Class, Dying, Extra Attack
Prerequisites: Runepriest class, Wrathful Hammer feature
Benefit: When you drop to 0 hit points or fewer, you can use an immediate interrupt to make a melee basic attack with a +2 bonus to the attack roll.
If your hit points dropped due to a creature's attack and you target that creature with this attack, you also gain a +2 bonus to the damage rolls.
This bonus to damage increases to +5 at 21st level.
Attack Bonus, Class, Damage Bonus, Marking, Power Repertoire, Racial
Prerequisites: Tiefling race, Paladin class
Benefit: When you make a melee basic attack, you can use your Charisma modifier instead of your Strength modifier for the attack roll and the damage roll.
Also, you can choose to replace your infernal wrath racial power with the paladin's wrath racial power.
You stand against your foes, unleashing a howling battle cry that seems to howl from the depths of Hell
Encounter
Keyword
Minor Action
Close burst 5
Target: Each enemy in the burst
Effect: The target is subject to your Divine Sanction until the end of your next turn.
Action Point, Class, Marking, Racial
Prerequisites: Human race, Warden class, Nature's Wrath feature
Benefit: When you spend an action point to take an extra action, if you have already used your Nature's Wrath class feature during your current turn, you can use it a second time before the end of your turn.
Channel Divinity, Class, Condition Infliction, Power Enhancement, Racial
Prerequisites: Goliath race, Invoker class, armor of wrath Channel Divinity power
Benefit: When you use your armor of wrath Channel Divinity power, you can choose to knock the target prone after pushing it.
Channel Divinity, Class, Damage Bonus, Power Enhancement
Prerequisites: Wisdom 15, Paladin class, divine strength Channel Divinity power
Benefit: The bonus to damage granted by your divine strength channel divinity power increases by +2.
This increase becomes +4 at 21st level.
Attack Bonus, Class, Power Enhancement, Racial
Prerequisites: Tiefling race, Ranger class, Hunter's Quarry feature, infernal wrath racial power
Benefit: If you use your infernal wrath racial power against your quarry, you gain a +3 power bonus to attack rolls against the target for the first attack you make against it before the end of your next turn.
Bloodline
Bloodied, Forgeborn Heritage, Power Recovery
Prerequisites: Dwarf race, Forgeborn Heritage feat
Benefit: The first time in an encounter that you are bloodied, you regain the use of your elemental legacy power.
Class, Miss Mitigation, Racial, Power Enhancement
Prerequisites: Tiefling race, any arcane class, infernal wrath racial power
Benefit: You can use your infernal wrath racial power with the following trigger instead of the usual one:
Trigger: You miss a creature within 10 squares with an arcane attack power
Channel Divinity, Class, Power Enhancement
Prerequisites: Invoker class, armor of wrath Channel Divinity power
Benefit: When you use your armor of wrath Channel Divinity power, you can target any one additional enemy in the burst.
Channel Divinity, Class, Defense, Power Enhancement
Prerequisites: Invoker class, armor of wrath Channel Divinity power
Benefit: When you use your armor of wrath Channel Divinity power, you gain a +1 bonus to all defenses until the end of your next turn.
Class, Healing, Second Wind
Prerequisites: Barbarian class, Thaneborn Triumph feature
Benefit: When you use your second wind while raging, you regain additional hit points equal to your Charisma modifier.
These additional hit points increase to 3 + your Charisma modifier at 11th level, and to 6 + your Charisma modifier at 21st level.
Bloodline
Forgeborn Heritage, Racial, Second Wind, Temporary Hit Points
Prerequisites: Dwarf race, Forgeborn Heritage feat
Benefit: When you use your second wind, you also gain temporary hit points equal to one-half your healing surge value.
Multiclass
Damage Bonus, Healing Surge, Multiclass Fighter, Triggered
Prerequisites: Strength 13 or Constitution 13
Benefit: Once per encounter when you spend a healing surge, you gain a +1 bonus to the first melee or close Weapon damage roll you make before the end of your next turn.
This bonus damage increases to +2 at 11th level, and to +3 at 21st level.
Channel Divinity, Class, Forced Movement, Power Enhancement
Prerequisites: Avenger class, abjure undead Channel Divinity power
Benefit: When you hit with your abjure undead Channel Divinity power, you can slide the target instead of pulling it, but the target must end the forced movement closes to you than where it began.
Class, Damage Bonus, Grapple, Miss Mitigation
Prerequisites: Fighter class, Brawler Training feature
Benefit: Whenever you miss an enemy with a grab or an attack that would let you grab the target on a hit, you deal damage equal to your Dexterity modifier.
This damage increases to 3 + your Dexterity modifier at 11th level, and to 6 + your Dexterity modifier at 21st level.
Damage Bonus, Power Enhancement, Racial, Triggered
Prerequisites: Goblin race, goblin tactics racial power
Benefit: When you use your goblin tactics racial power in response to an adjacent enemy's attack, the enemy takes 1d4 damage before your shift.
This damage increases to 2d4 at 11th level, and to 3d4 at 21st level.
Background, Damage Bonus, Proficiency Gain, Racial
Prerequisites: Drow race
Benefit: You gain proficiency with the drow long knife and the Xen'drik boomerang.
Also, you gain a +2 feat bonus to damage with these weapons.
The bonus to damage increases to +3 at 11th level, and to +4 at 21st level.
Pact
Class, Condition Infliction, Mobility Hindrance, Power Enhancement, Skill Enhancement
Prerequisites: Warlock class, Sorcerer-King Pact feature
Benefit: You gain a +2 feat bonus to History checks.
Also, when you augment your hand of blight class power with your Fell Might, you can forgo dealing the extra damage to instead immobilize the target until the end of your next turn.
Class, Damage Bonus, Ongoing Damage, Poison
Prerequisites: Warlock class, Dark Pact feature
Benefit: When you damage a creature with a Warlock attack power while that creature is taking ongoing damage, the attack deals 2 extra poison damage.
This extra damage increases to 4 at 11th level, and to 6 at 21st level.
Background, Languages, Saving Throws, Skill Enhancement
Prerequisites: Aglarond background
Benefit: You can speak, read, and write elven. If you already know elven, choose giant or goblin instead.
Also, you gain a +2 feat bonus to Arcana checks.
In addition, you gain a +2 bonus to saving throws against Charm effects.
Class, Initiative, Mobility, Power Enhancement, Racial
Prerequisites: Githzerai race, any psionic class, iron mind racial power
Benefit: When you use your iron mind racial power, you can also shift 1 square.
In addition, when you are surprised, you can use iron mind as a free interrupt to not be surprised.
Critical, Grapple, Skill Enhancement, Support, Undead-hunting
Prerequisites: Strength 15
Benefit: You gain a +2 bonus to Athletics checks to escape being grabbed, and additional creatures grabbing you increase the escape DC by +1 instead of +2.
When you make an at-will Weapon attack against an undead creature, you gain the following benefits:
► On a hit, any ally grabbed by the undead can attempt to escape as an opportunity reaction.
► You can score a critical hit on a natural roll of 19 or 20.
Class, Healing Surge, Hit Points, Racial, Skill Enhancement
Prerequisites: Wisdom 15, Githzerai race, Monk class
Benefit: Your hit points and number of healing surges are based on your Wisdom instead of your Constitution.
Also, when you make a Strength check, you can use Wisdom instead.
In addition, your Athletics checks are based on Wisdom instead of Strength.
Initiative, Mobility, Racial
Prerequisites: Githzerai race
Benefit: During the first round of an encounter, you don't provoke opportunity attacks from enemies that have not yet acted.